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Tomorrow Never Dies

All weapons, fifty med kits:
Pause game play and press Select(2), Circle(2), L1(2), R1(2). The game will automatically resume to confirm correct code entry. Note: Only weapons normally available for the current mission will be unlocked, with full ammunition.
Information in this section was contributed by Steve Harriger, Ian Ostby, undbill, Shahin, and Carsonall.

Mission select:
Press Select(2), Circle(2), L1(2), Circle, L1(2) at the main menu. A sound will confirm correct code entry.
Information in this section was contributed by Shahin and Bradley.

Win mission:
Pause game play and press Select(2), Circle(2), Select, Circle to successfully complete the current mission. The game will automatically resume to confirm correct code entry. Alternately, pause game play and press Select(2), Circle(2), Select, Circle(2).
Information in this section was contributed by Steve Harriger Ian Ostby, undbill, Shahin, and Carsonall.

Exit door any time:
Pause game play and press Select(2), Circle(2), Square, Triangle, Square to exit a door even if primary objective is complete.
Information in this section was contributed by Famlyguy12.

Invincibility:
Pause game play and press Select(2), Circle(2), Triangle, Select. The game will automatically resume to confirm correct code entry. Bond will be invincible against bullets, but can not walk through obstacles. Enter this code again to return to normal.
Information in this section was contributed by Devils4563, danial86, jeremy keller, undbill, Shahin, Maremeir Marcos, and Carsonall.

Invincibility/Ethereal mode:
Pause game play and press Select(2), Circle(2), Triangle(4). The game will automatically resume to confirm correct code entry. This also allows you to become invincible in parts of the game where health packs can not be used, such as in the cars or on skis. You may become invincible when you have full armor. Enable this code while on a tower in any mission to turn into giant Bond.
Information in this section was contributed by Devils4563, z e, Tessda, Jason G, CRsport100, Shahin, Anthony Broadbent, and Maaredsox1.

Run faster:
Pause the game and press Select(2), Circle(2), Square(2), Circle(2). The game will automatically resume to confirm correct code entry.. Repeat this code to return to normal speed.

Maximum health:
Pause game play and press Select(2), Circle(2), Up(2), Select. The game will automatically resume to confirm correct code entry. Alternately, pause game play and press Select(2), Circle(2), Up(2), Down.
Information in this section was contributed by Shahin.

Minimum health:
Pause game play and press Select(2), Circle(2), Down(2), Up. The game will automatically resume to confirm correct code entry.
Information in this section was contributed by megacortex.

Remove fire:
Pause game play and press Select(2), Circle(2), Select(2), R1(2). .
Information in this section was contributed by Tessda.

Freeze all objects:
Pause game play and press Select(2), Circle(2), Select(2), Triangle(2). All objects in the game will freeze and allow you to literally run to the end of the level. Everything frozen moves along with you as you progress.
Information in this section was contributed by HACTINC, Michael Davis, and Tessda.

Remove all objects:
Pause game play and press Select(2), Circle(2), Select(2), Square(2). The game will automatically resume to confirm correct code entry. Repeat this code to restore all objects.

Remove surface textures and background:
Pause game play and press Select(2), Circle(2), Select(2), Circle(2). The game will automatically resume to confirm correct code entry. Repeat this code to restore the surface textures.
Information in this section was contributed by Tessda, Nick Hernandez, JOKER38050 and Bradley.

View all FMV sequences:
Press Select(2), Circle(2), L1(7) at the main menu. A sounds will confirm correct code entry. Choose the "Mov" selection on the options screen to view all FMV sequences in the game.
Information in this section was contributed by Shahin and Andreff.

View debug information:
Pause game play and press Select(2), Circle(2), L2, R2, L2. The game will automatically resume to confirm correct code entry. Various numbers and positions will be displayed. Press Select(2), Circle(2), R2, L2, R2 to disable this code.
Information in this section was contributed by Tessda.

Control camera position:
Pause game play and press Select(2),Circle(2), R2(2). The game will automatically resume to confirm correct code entry. Press R1 to move ahead, L1 to move away, L2 to pan left, R2 to pan right, Triangle to pan up, and X to pan down. Repeat this code to return to normal view.
Information in this section was contributed by onmymind.

Remove on-screen displays:
Pause game play and press Select(2),Circle(2), Left, Right, Select. The game will automatically resume to confirm correct code entry.
Information in this section was contributed by Shahin.

Highlight primary objectives:
Pause the game and press Select(2), Circle(2), R1(3). The game will automatically resume to confirm correct code entry. Alternately, pause the game and press Select(2), Circle(2), Triangle(3), Square.
Information in this section was contributed by Jao Chan and Sam Thomas.

View boundaries:
Pause game play press Select(2), Circle(2), Triangle(2), Square(2).The game will automatically resume to confirm correct code entry. The boundaries that Bond can move within will be indicated by landing strip-like lights that are different colors. This can be useful when he is on skis, and can also show the way on other levels.
Information in this section was contributed by onmymind and Josh Willingham.

Avoid loading screens:
When you are about to die (for example, on the skis) tap Start and restart the mission. If done correctly, you can avoid one of the loading screens and save time.

Hint: Avoid dying when falling:
To avoid losing a life when dying, press Start and enable the "Maximum Health" code. If done correctly, Bond will be fully revitalized and you will not lose a life.
Information in this section was contributed by William Wood.

Hint: Extremely fast bond:
Enable the "Ethereal mode" and "Run faster" codes. When game play is resumed, Bond will move very fast.
Information in this section was contributed by PHOTOULTRA.

Hint: Ski mode tricks:
Press one of the following before a ramp to do the corresponding trick in ski mode:
Information in this section was contributed by curtis t.

Back Flip: Press Down.
Double Daffy: Press Up.
360: Press Right.
Spread Eagle: Press Left.
Front Flip : Press Left/Up.
Air: Press Right/Up.
Misty: Press Left/Down.
Ski Pull Up: Press Right/Down.

Hint: Super BMW:
After getting into the BMW, pause game play and enable the "Ethereal mode" and "All weapons" codes. This will allow you to avoid rocks in the road as well as receive 50 rockets.
Information in this section was contributed by Tessda.

Hint: Market Place: Civilian wants to be a guard:
Go to the area where there is a large staircase outside. There is a turret nearby. The civilian nearby is pretending to hold a gun, smoke a cigarette, and looking at his watch.
Information in this section was contributed by Datadata13.

Hint: Military Outpost: Easy completion:
Begin game play on the Military Outpost mission and enable the "Ethereal mode" code. When you need to evacuate in the jet, you will not be able to get in the cockpit. Leave the jet there and go to the exit door. Walk through the door. The game not allow you to put on the skis. Run down the hill for about five minutes -- no one will be chasing you. The mission will be completed once you reach the bottom of the hill. Note: This trick is also useful when taking pictures of the helicopter.
Information in this section was contributed by Sam Thomas.

Glitch: Another Bond:
When in the Carter Media Center, after escaping from the cell return to where you met Paris. You should see another James Bond standing in the place of where Paris was standing.
Information in this section was contributed by Nick Hernandez.

To make the second Bond dance or do a funny walk, shoot him once. If you shoot him three times, he will die with the message "Paris died", and you will fail the mission.
Information in this section was contributed by Tessda.

Glitch: Helicopter flies twice:
You can see the first helicopter in flight twice during the first mission. When you finish with the first opponents, pass the gate and shoot the observer on the top of the tower. Then, go to the bottom left of it and peer through the left side of the tower in sniper mode. You will see the wings of the helicopter from there. Shoot it while still in sniper mode. The helicopter will take off. As soon as you see this happen (while still in sniper mode), rush to the right to see it still on the landing pad about to take off.
Information in this section was contributed by DLVforever.

Glitch: Phantom extra life:
Begin game play in the Stealth Boat level and enter the room before Way Lin's cell. Walk up to the upper left-hand corner. Bond should pick up an extra life. However, the extra life in the next room will be gone.
Information in this section was contributed by Cjsl1621.

Glitch: Floating Bond:
In any mission that has a lookout post, get on the post and kill the enemy on top. While,on the post enable the "Invincibility/Etheral mode" code, then simply walk off. Bond will appear to float on air due to the first person view mode.
Information in this section was contributed by susiejames.

Glitch: Glitched rooms:
In the level with the mirror/window, enable the "Invincibility/Ethereal mode" code. Walk through the mirror and there will be two Bonds and appear as if you are in the same room, but backwards.
Information in this section was contributed by scott chacon.

In the Carver Media, Hamburg mission, enable the "Invincibility/Ethereal mode" code. Walk into the place that you will end up getting captured and sent to the cell. Walk through the wall of the cell in the back and you will be on the ground floor level. However, the textures will be glitched. Also, when on the ground-floor level, walk though the front door. You will be in another version of downstairs.
Information in this section was contributed by Sam Thomas.

In the Media Tower in the Saigon mission, when on the roof you can access a different version of one level down the tower. From your starting position, strafe to the right with the "Invincibility/Ethereal mode" code enabled. You will be in a parallel dimension version of one floor down.
Information in this section was contributed by Sam Thomas.

In the Terrorist Convoy mission, get to the part where you are at the garage with Q. Enable the "Invincibility/Ethereal mode" code and walk through the barricade. You must walk all the way down the road until the end. Note: Behind a boulder there is a guard to kill. After going all the way to the end, come back. When you get to the garage and Q, the garage is now larger and has icicles on it.
Information in this section was contributed by Sam Thomas.

Glitch: Float in mid air:
In the third to last level, go to the top of the building and move behind the cabinet-type object where the case of ammunition is located. Right strafe before you can get all the way back and you will be standing on the edge. Try to move off and you will be standing in mid-air. Note: Once you are shot you will fall back down.
Information in this section was contributed by LionHeart708.

Glitch: Carver moves through walls:
In the stealth boat, get to the room were you fight Carver, but do not enter yet. Strafe left so he can see you then strafe back to the right. If done correctly, Carver will now be stuck in the wall and cannot shoot you, but he now can move through all of the walls in the area. It is fairly difficult to kill him now, but using the GL should do the trick.
Information in this section was contributed by LionHeart708.

Glitch: Phantom printing machine:
Start the game in the newspaper printing level. At times, a person that is supposed to be above the machine will fall, but not go into the machine. They can be found standing net to the machine. Shoot him, and he will fall into complete blackness, but still make the grinding noise.
Information in this section was contributed by LionHeart708.

Glitch: Wrong parachuting position:
Enable the "Invincibility" code. At the end of the first level, instead of opening the door go straight through it. At the end when Bond puts his parachute out, he will be in one spot instead of jumping off the side.
Information in this section was contributed by ShadowRocket.

Glitch: Wild shots:
Enable the "Level select" code. Choose to start a new game, choose any difficulty setting, pick the last mission, and enable the "Ethereal/invincibility" code. Proceed through the mission until you have to the rescue your partner. You will see that your partner is not in there. Make sure you have the PK9 equipped as your weapon. Press Circle to open the door. Bond will have his gun aiming down at the floor. Shoot until you are out of bullets. He will shoot wildy at the roof. Turning left and right is allowed during the glitch.
Information in this section was contributed by GameAkownt537896.

Glitch: Wai Lin speaking as Carver:
Go to the Stealth Boat level and enable the "Invincibility/Ethereal mode" code. Complete the first objective. After that, go directly to the room with the large missile, and go to the computer below it. Press Circle and instead of Carver talking to you, it will be Wai Lin with Cavter's voice. Also, when you are supposed to battle him, you will really battle her.
Information in this section was contributed by DREWSDSTNY.

Glitch: Guard as Carter:
Go to the Stealth Boat level, complete the first objective, then go directly to the missile room. Do not fight the guard for the grenade launcher. Go below it, and instead of Carter, the GR guard will be there. You also can fight him like Wai Lin.
Information in this section was contributed by DREWSDSTNY.

Glitch: Walk through walls:
Go to the Caravan Party level and complete the first objective. Enable the "Invincibility" code, then enter in the rooms with nothing in them and the one without the med pack. You can go through the back wall, which will lead upstairs.
Information in this section was contributed by Squall5601.


Strategy guides from GameFAQs
Published strategy guides: Tomorrow Never Dies: Prima's Official Strategy Guide
Published strategy guides: Tomorrow Never Dies: Exclusive Strategy Guide


Saved game files


GameShark codes


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Copyright © 1999-2002 Al Amaloo. All rights reserved.