Extra points when grinding: When grinding a series of rails, try to do a 360 Shove
It between each rail to nearly double your points.
Information in this section was contributed by Logan Stromberg.
Extra points when time is almost up: When your time is running out, try making a huge jump
like in the streets level off of the roof, or grinding. Your player
will not stop until you hit the ground.
Information in this section was contributed by UNiP0oPeR.
Mega points: Enable the "Slow motion" code. Go off a ramp,
then perform a grab and spin. Your character will spin at full
speed, yet fall and do the grab at the current game speed. Since
the grab will be multiplied for each 180 completed, if you can
get a 3240 with a special grab a single trick can earn 200,000
points.
Information in this section was contributed by Andy Koehler.
Select a character, go to free skate, then enable the "Slow
motion" code. Resume the game, perform in Ollie in the air
and hold Left + L1. If done correctly, you will
execute a 900, 1080, 1260, or the Mega Ollie. Note: This trick
does not work when going off ramps.
Information in this section was contributed by Obwanmagoo.
Activate the "Slow motion" code, go up a normal ramp
or hold Up + X to exit a halfpipe ramp and do any
trick you want. You will do it at normal speed, but you will land
in slow motion. It should be easy to land your big stunt. Note:
You can not do this by going up a half pipe without leaving it.
Information in this section was contributed by Danny Downs.
Burnside in one player mode: When Playing burnside on one player mode, hit the halfpipe
on the right side, directly at the bottom. Perform an Impossible
with a spin. If done correctly, you can land on the bridge grind.
When you reach the end of the grind, Ollie, perform a 360 Shove
It, and land in a special grind. Repeat this for all four grinds
and do a 540 Madonna at the end. If done correctly you will get
about 40,000 to 50,000 points. It works best with slow grinds.
If you enable the "Slow motion" code before you hit
the ramp and hold L1 with a grab you can perform a 1080
before grinding.
Information in this section was contributed by Someone.
More points for Elissa Steamer's Backflip:
Release X three quarters of the way up the ramp
then press Up, Down, Circle you will get
8,400 points instead of the normal 4,000 points.
Information in this section was contributed by OUTLAWADAM.
360 Fastplant-Kickflip-Heelflip-Frontflip:
Note: This combo requires a lot of air and high stats.
Get as much air as possible on a vert, then press Up, Up
before your next ollie, hold Spin, and quickly press Square,
Left, then Square, Right and Down,
Up, Circle. If you did this as fast as possible,
you will be able to complete a 360 Fastplant-Kickflip-Heelflip-Frontflip
with 22,000 points added to your score.
Information in this section was contributed by Cdash45896.
900 Nollie Kickflip-Underflip-Kickflip-Underflip:
Activate the "13x multiplier" code. Get on
a vert and get big air. Hold Spin and press Up before
you ollie. Immediately after you ollie, quickly press Left,
Right, Square twice.
Information in this section was contributed by Cdash45896.
Warehouse: Woodland Hills
Extra points: Note: You may want to use the "Special Always
Full" code for this trick. Use a street skater who has a
special grind in their inventory of tricks. In the Warehouse level,
go straight ahead after starting. When you reach the quarter pipe
against the back wall, launch and do a 360º Hardflip to a
Crooked Grind on the high rail. You will get a bonus called "High
Rail". At the end of the High Rail, jump and do a 540º
Shove-It to a 360-Flip. Then, start a Special Grind on the quarter
pipe lip you will land on. You will then take a 90º right
turn and head for a rail in front of the halfpipe. Do a 360º
Impossible into another Special Grind on that rail. You will now
get a bonus called "Monster Grind". At the end of this
rail, jump into the halfpipe and do a 540º Hardflip to a
Benihanna Grab. Make sure you tweak the Benihanna as long as you
possibly can before landing. This combo, if done correctly, will
score 96,000+ points. Note: If you do a Nollie before you launch
off the ramp at the beginning, the combo can then be worth 106,000
points.
Information in this section was contributed by eeL.666.
Go down the amp with the "secret room". Jump through
the secret room while doing a Back Flip (Up, Down,
Circle). After that, try to get a finishing Kick Flip to
collect approximately 10,000 points.
Information in this section was contributed by Ronian12.
When you start out, go to the far left corner and jump up the
ramp that is slightly to the right of the pool. Go between the
rail and the ramps and run along the wall. When you get close
to the quarter-pipe, turn left and grind as fast as possible on
the edge. Execute a channel gap over to the next quarter-pipe,
then execute another one. When you jump the second time, hold
Down/Right + Triangle until reaching the wall to
do a Smith Grind. Right after you hit the wall, jump and do a
wall ride to the half-pipe and grind there. Jump off and do a
360 Shove it. As much as 29,000 points can be made with this set
of tricks.
Information in this section was contributed by Logan Stromberg.
Get enough speed to launch yourself over the pipe, and go through
the secret room. Make sure you get "Over the Pipe" and
"Secret Room" points. Across the pipe there is a rail
on an uprising. Try to land on the rail after doing a special
trick through the pipe. This requires an average amount of accuracy.
Once on the rail, Grind and Ollie off onto the coping of the ramp
in front of you. Try to go all the way around room while doing
different grinds to get points. For example, use Geoff Riley and
do a Backflip and then land on the rails doing a Darkslide and
continue doing 5-0's and Smith Grinds.
Information in this section was contributed by Jacob.
When in the first warehouse, go through the secret room above
the pipe, do a flip through it, and land a special grind on the
pipe. Olly, do a trick, and land the grind on the other side.
Go all the way around the big U quarter pipe and do a trick off
the end. You can get up to 100,000 points or more.
Information in this section was contributed by Travis003.
To get 13,500 points in the start of the Warehouse level, do a
Backflip over the halfpipe.
Information in this section was contributed by Luke DelPapa.
Play the Warehouse level with Jamie and do a Backflip through
the secret room and over the halfpipe to the rail. Hit a One Footed
Nosegrind and from there also hit another One Footer to the coping
rail. Keep up this grind until you get to where the bend is located.
From the bend, go to the bottom rail and hit another One Footer.
At the end of that rail, end it with a 360 Shove It or a Japan
Air. This will result in 80,000 to 120,000 points depending on
the quality of the performance.
Information in this section was contributed by JJ Piggott.
Get a full special with Kareem Cambell in the Warehouse level.
Press L1, L2, Circle, Square, then
hold X and land on a grind.
Information in this section was contributed by Bobbo and Kurt.
Play as Rune Gilfberg and do a Christ Air over the Pipe and Secret
Room while Holding Circle + L1 or R1. Keep
repeating this until down to about 50,000 then do rocket airs
over the Pipe. If you mix those two plus also do a McTwist over
the Pipe, you will get over 500,000 points at the end of the run
Information in this section was contributed by Firestarter1387.
Begin game play in the Warehouse level and go over the ramp through
the secret room while doing a Madonna. You will get at least 600
points. Try to grind on the object and get extra points.
Information in this section was contributed by Grizz63557.
If you enable the "Slow motion" code and go off a big
ramp in the Warehouse level do a spin (L1 + Left
or Right). You can get a major spin, such as a 1080.
Enable the "Slow motion" code in Woodland Hills. Go
to a location where you can jump over the halfpipe and do a basic
trick where you are turning. You should be able to turn over ten
times and perhaps get a 2340 Benihana before landing.
Information in this section was contributed by ANNETTARM.
Start the game in single session with Officer Dick in the Warehouse
level. Enable the "Slow motion" code and go over the
pipe. Do the Assume The Position (Left, Left, Circle)
and hold Left + Circle + L1. That should
result in over 100,000 or more points.
Information in this section was contributed by Dan3445807.
Start out in Single Session as Elissa Steamer. When you start
out, pause game play and enable the "13x Multiplier"
code. Then, go and break the glass (on the right side), do a Backflip
through the secret room (Up, Down, Circle)
land on the grind (hit a 5-0 Grind), then do an Impossible onto
the next grind and hit the special Primo Grind (Left, Left,
Triangle). Then, go all the way around the U-turn and continue
until you reach the end. Finally, do a Madonna off of it. If done
correctly, you should earn an easy 40,000 points. Note: This trick
can be done better with the "Slow motion" code enabled
to get air.
Information in this section was contributed by RedBeron15.
Play as Chad Muska and do a Front Flip through the secret room
onto the rail. Transfer to the longer rail/curb and do the Thumpin'
Grind as many times as possible, and then transfer to the long
rail if you are still grinding. Always do his special tricks through
the secret room and get on the rail to get a lot of points.
Information in this section was contributed by JOHN P.
Holy Shi_ grind: There is a long quarter pipe at the back of the warehouse.
If you can grind the whole pipe you will get the Holy Shi_ Grind.
Note: This is hard to do.
Information in this section was contributed by PSX1GAME87.
In the warehouse, where you can get over the pipe combos and other
objects, you will see a small skinny rail then a big rail with
twists and turns (there is also a rail above it). Grind around
the whole thing until the points appear to get the Holy Shi_ Grind.
Note: The perfect balance GameShark code helps.
Information in this section was contributed by Vegeta.
When at the warehouse, go off the quarter pipe and pump with a
grab. Next, fly over the halfpipe with a trick. Next, land on
the pipe and grind. Then, ollie onto the couping with a special
grind. Grind the whole couping around the backwall to the end.
For maximum points, when on the couping do trick to grind, trick
to grind, etc. Geoff Rowley, and Chad Muska are the best skaters
to use.
Information in this section was contributed by Divingsoul666.
School: Miami
Extra points: Go in the first left turn down the steps. Then, go
to the wall on the far right. This is the wall which stands alone,
with graffiti all over it. Grind on the first/lower part then
quickly jump, do a Wall Ride, then jump again and try to grind.
If done correctly, your skater should now grind on top of the
wall. Although it only gets earns 5000+ points, it is an interesting
trick to try.
Information in this section was contributed by LDNMASTER.
Enable The "Slow motion" code begin game play, and Immediately
turn right. Ramp and press Up/Right + L1 + Circle
to get 20,000 to 30,000 points.
Information in this section was contributed by Brandon Johnson.
Enter the Hidden Gym, and go to the end of the stands. Do a 360-shove-it,
grind, jump and do a shove-it (Up + Square), grind,
jump and do another shove-it, grind again and do a shove it off
of it. You should have approximately 10,000 more points.
Information in this section was contributed by Brandon Johnson.
Start off with a character with good balance and a special grind.
This trick requires precise timing. Roll down to the main area
immediately after the picnic table by the end of the long rail
grind at the beginning of the level. Start to the right of the
box that you would use to hop up on the graffiti wall and ride
up the half pipe to get speed. Turn right hard to hit it again,
only this time, do it very close to the end of the ramp next to
the building that sticks out from the wall with a roof and two
rails on it. Hit a special trick in the air, and grind immediately
on the first bar on the tin roof. Hold Triangle, and you
will drop to the edge of the roof , still grinding. About five
feet from the edge, Ollie off and pull a simple kick trick. Land
a grind on the other side of the half pipe from the beginning
(the one that ends up facing the pool farther down in the level).
Now, If your balance is still intact, Ollie over the "Mini
Gap" to return to a grind on the lip of the half pipe. You
can ride it all the way to the pool. If you hit all the special
grinds, your multiplier should be around 10.
Information in this section was contributed by gibbyhky06.
As you turn the only left, look to your left. There is a long
rail that joins to the huge rail (with Rail To Rail Break). Looking
to your right, there is a ramp. As Andrew Reynolds with a special,
go down that ramp and do a Nollie + Backflip off the mini-grind/ramp
and onto the brick rail with a Heelflip To Bluntside. Your basic
jump grind will consist of a Maddonna to Heelflip To Bluntside.
Simply grind along this rail. You will be able to fit two jump
grinds before you come to the Rail To Rail gap/ Jump onto the
next rail with your jump grind, then Heelflip. Heelflip To Bluntside
to the next rail. Then Kickflip, Heelflip To Bluntside to the
huge rail. Continue to grind, and this will give you the "Huge
Rail" bonus. At the end of the huge rail, jump off onto the
bowl with a Sex Change, Heelflip To Bluntside. Another jump grind
can be made, and then Sex Change back off the bowl at the midway
of the end of the bowl.
Information in this section was contributed by MaRtY mArTiNZ.
1080: At the very beginning launch off the ramp and go straight
towards the ramp/wall in front of you. Ollie and wall ride up.
Ollie at the top and press L1 + Left to spin very
fast. If done correctly you will do a 1080.
Information in this section was contributed by Rama500.
Break the glass: If you go on top of the gym, you can knock off the
stick holding up the window and break all the glass.
Long ass rail: Go to the planter box where the reggae man is holding
something. Grind all the way down the side with the reggae man
and should see the long ass rail. There is a second such rail,
but requires the unlimited balance GameShark code. Go by the two
pools and you will find a halfpipe with yellow and black tape.
Grind on the side by the building. If you go all the way to the
end, a "Long Ass Rail" message will appear.
Information in this section was contributed by turbovec
and VegetaSS64.
For another Long ass rail, enable perfect balance for player one
with a GameShark code. Begin game play and located the pipe lip
by the big swimming pool without the ramp. Grind from that until
the part where you jump off at the end of the rail -- make sure
you grind the entire rail.
Information in this section was contributed by turbovec
and VegetaSS64.
Contest 1: Skate Park, Chicago
Extra points: Enable the "Slow motion" and "Specials
always available" codes in Chicago Skate Park as Rune Glifberg.
First, turn to the left and go straight. Grind on the object to
the right, surrounded on two sides by ramps. You should now be
facing the way that you were when you started the level. Go straight
toward the huge ramp in front of you. Do a Fast Plant when you
get to the top of it, holding Forward so that you go up
and over it. Right when you get off the ramp, do Runes Glifberg's
Christ Air (Left, Right, Circle), holding
down L1 and Circle. You should hit the rafters and
barely go over them, then make a straight drop to the middle of
the half-pipe. By the time you reach the ground, you should have
your points somewhere around (x20). As your points decrease every
time you do this move, you should use Circle with regular
moves. When you get over 1 million points, the display will reset
to '000000' and flash red and blue. Your score will still be recorded.
Note: You can get more speed and go completely over the rafters
instead of running into them, but you will not get as much points.
You can also grind the rafters if desired.
Information in this section was contributed by Robert Hasselle.
Select Private Carrera and begin game play. Get a lot of speed
and air. Do a Well Hardflip (Right, Left, Square)
or Somi Spin (Left, Down, Circle) followed
by a 720. Your points will range from 15,000 to 22,000. If you
still have some air, throw in a Nollie (Up + X)
or two. If you are lucky you can get around 40,000 or more points
for a three trick combo. This is not very difficult to accomplish.
Information in this section was contributed by PSXextreme2000.
Use Bob Burquist and activate the "Specials always available"
code. Go to the section of the park that has the quarter pipe,
the grinding rail, and the quarter of the half-pipe. First, jump
up the part of the half-pipe, then grind. Jump up the quarter
pipe, then grind the rail again. Finally, hold X + Up
then jump over the half-pipe and the rafters. Grind all the way
down to the wall. When you get to the beams, just jump and do
a trick right through them.
Select any player and go to the Skate Park. When you get there,
do a complete 180 to where you will hit the ramp on your left.
Go across the other side and hit the half pipe, but do not go
in. Go as if you are jumping over, but get enough air to grind
the rail hanging over it. Hit that, then enable the "Slow
motion" code after you jump off of it. Make sure you do this
immediately, then start spinning and do a Pop Shove It (or any
preferred trick). If done correctly, you should get between 18,000
to 60,000 points, depending on how long you spin it.
Information in this section was contributed by mind bend music.
Go straight and do a grind. Then go to the ramp just behind the
rafters on the opposite side of the bowl. Get good speed, head
towards the ramp, and press Up. If done correctly you should
have enough height and be able to grind on the rafters. If you
want a challenge, try grinding on the light and then get up on
the rafters.
Information in this section was contributed by Dcman12682.
Easy 900 with Tony Hawk: Start riding on the vert. Go back and forth about five
times, jumping each time. Then, press Left(2), Square
to do the 540 Board Varial. The next time you jump, press Right,
Down, Circle immediately after you jump. You should
do the 900 with ease.
Information in this section was contributed by moose_2006.
Grind the rafter: Launch as high as possible off the ramp on the back
side of the halfpipe. If done correctly, you will be able to grind
on the rafter.
Grind the hidden rafter: As you know there is a rafter in the Chicago level
that you can grind on, but there is also a second rafter that
this can be done on. Enable the "Private Carrera" code,
as she can jump the farthest. Look for the pole that is sticking
out on the other side of the halfpipe. Go into the halfpipe and
line yourself up with that pole. Next, transfer out of the halfpipe
and land on top of the pole that connects with the other pole.
If done correctly, you should hear a weird sound. Jump off of
the pole and grind on the rafters. Note: This is extremely difficult
to do.
Information in this section was contributed by Orangeboy11111.
Downtown: Minneapolis
Extra points: Go to the part where you can go up the small tunnel
in the side of a building that leads to the roofs. Go in, break
the glass, and try to do the player's special grind onto the little
bar. Jump up to the next one and do the special grind again. Jump
up to the final bar and do another special grind. Jump off the
last one with a finishing 360 spin and you should get more than
20,000 points.
Information in this section was contributed by Ronian12.
Choose Tony Hawk or Andrew Reynolds. Enable the "Specials
always available" and "Level select" codes and
choose the Roof 2 area. Start the game, go right past the rail
to get speed, then try to go up the middle of the arrow on the
ramp in front of you. Once you go off the ramp, either do Tony
Hawk's 900 or Andrew Reynold's Back Flip. While in the air, try
to get bonus points then grind on the rail. If done correctly,
you will get Death Grind. Then do a Kickflip, Impossible jump
to the next rail. While in air do Heelflip then jump off with
Sex Change to get 90,000 or more points
Information in this section was contributed by Aaron Quiroz.
In the mall, ride up the first escalator you come across and grind
on the pole on the left of the balcony. Do a 360 while in the
air, then grind on the pole below you. Do a switch grind near
the end of the pole where it changes directions. Then, jump off
the end of the pole and do a Kick Flip.
Information in this section was contributed by AMB2046.
Play as Rune Glifberg. Go to the mall and enable the "Slow
Motion" code. Look for the escalators after the pool with
grinding bars over it. Head straight for the bars that you hold
when going down. Do Rune's Christ Air (Left, Right,
Circle) to spin very fast and get over 40,000 points.
Information in this section was contributed by Kimr123.
In the Mall level, close to the end of the level, there is a clearing
before the parking sign with there is a small pond and some awnings.
When you enter the clearing, stay in the middle and go up the
jump. Do a Fastplant off the jump, then do a Grab with a 360 Spin
and try to land on the awning. Once on the awning, continue to
spin (it does not matter if you release Grab, because your
character will stay in the position) until you drop off. If done
correctly, it is possible to do a 1080 or 1260 grab here.
Information in this section was contributed by tha socca_sta.
Downhill Jam: Phoenix
Twisting while crashing: This trick will allow you to spin while crashing in
Downhill Jam. Hit a high ramp and wall ride. Press Up while
going straight up. You should crash but if done correctly, you
will be able to press L1 or R1 to spin in the air.
Information in this section was contributed by headwelch88.
1080: It is possible to pull off a 1080 on the ramp where
you get the "A" for "SKATE" in Downhill Jam.
Information in this section was contributed by Jon Wilke.
Extra points: Note: You may want to practice this trick in free skate
mode before using it in career mode. Go near the end of The Downhill
Jam in Phoenix, where you get the letter "E" or where
you turn on the fifth valve. There should be a quarter pipe right
before you go down the steep hill. Go back and forth in the quarter
pipe until you reach your maximum air time (works best with full
stats). The right side of the quarter pipecuts off and looks like
a triangle. Go as far right of that triangle as possible but still
hit it. As soon as you go up, do a 360 Shove It (Up + Square).
When you get near the rail, do a grind. The Nosegrind works best
since you are still using the up arrow. Balance yourself to the
end of the rail. At the end the words "Elec Gas Co. Rail"
will appear in blue. At this point, jump off and immediately do
another 360 Shove Itinto an Impossible (Down + Square).
If done correctly, you should be lined up with the rail below.
This grind will be tricky. Do another Nosegrind and try to balance
yourself as quickly as possible. Your skater will be at a 45 degree
angle as soon as he starts to grind. Grind until the finish and
do the last trick, another 360 Shove It at the finish. This can
result in almost 76,000 points.
Information in this section was contributed by SCSAustin3166143.
Select Geoff Rowley and begin the Downhill Jam level. Do any moves
within a minute, then go towards the end of the stage. Once you
get to where the grind rail for the E in that level, go back and
forth until you get enough air as normal for the grind. When you
get enough air, do these tricks in the following order: Backflip
(Up, Down, Circle/Grab), Grind (will likely
be a BS Boardslide from how you land), then do a little hop and
do the Darkslide (Left, Right, Triangle/Grind).
Once you get to the near end of the rail, jump and do another
Backflip, then Grind on the next pole below (which may be hard
to land). Then, Grind that as long as you can, jump off, and do
a quick Impossible (Down + Square/Boardflip ). If
done correctly, this will result in a trick worth about 60,000+
points. If you Ollie/Nollie before you do the backflip, you can
get from 90,000 to 120,000 points. To get an easy 10,000 points,
backflip over the water gap (with two grind bars over it) at the
beginning of the stage.
Information in this section was contributed by LDNMASTER.
Use the following steps to get a huge spin. Everyone knows that
it is possible to pull off huge spins with the "Slow Motion"
code, but the following trick allows a 1440º to be done the
old-fashioned way. Grind across the long rail that has a valve
on top of it. This will lead you to aquarter pipe that has the
"A" for the SKATE tape. Launch off this ramp at full
speed with a maxed-out skater somewhere between the middle and
the end. Start spinning and you will fall a long way until you
land near the bottom of the large halfpipe. If you started spinning
as soon as you jumped and if you timed your jump just right, you
can catch enough air to pull off a 1440º spin.
Information in this section was contributed by eeL.666.
The following trick with Rune Gilfberg can result in up to 600,000
points. On the Downhill Jam, get up to where you get the "A"
for the skate tape. Then at the end of that surface, grind the
rail to the other side of the canyon. Jump over the gap, or wall
ride to the other side of the gap, and do a Fastplant (hold X
and press Up, Up) when you get to the dirt where
you see the Mountain Dew sign. Once you get by the Mountain Dew
sign, enable "Always Special" and "Slow Motion"
codes. Then, jump off the cliff and do a Christ Air (Left,
Right, Circle), then hold Circle + R1
to get a lot of spins. Gf you land it, you could get up to 600,000
points.
Information in this section was contributed by Roodypoo71.
While in Downhill Jam with Rune Glifberg, go the way to get to
the secret tape. When you get to the end and are across from the
open ledges with rails, enable the "Slow Motion" code.
Jump off while doing Christ Air and hold Left + L1
or Right + R1 to get a big spin (around 3060). If
done correctly, this can result in 250,000 to 300,000 points.
Information in this section was contributed by torey610.
Go the way to get to the hidden tape. Go across the bars and when
you get to the first gap, do not go across. Just get the bonus
and turn while falling. You can do moves, but do not do too many
of them. It is possible to do a a 1800 Switch Kickfilp + Kickfilp
+ Heelfip + Heelfilp.
Information in this section was contributed by RedSkeleton4566.
Select a skater that has a back or front flip. Then, enable the
"Unlimited special" code. In the beginning of the level,
go down the hill towards the small hill with the two grind bars
on top of it. When your skater reaches the hill, activate the
flip special move. After the skater has finished his move, attempt
to land on top of one of the grind bars while doing a grind. When
you reach the end of the grind bar do a combo of tricks and you
will have extra points. If you are really daring, land on the
grind bar on the ground directly in front of the two grind bars.
Try multiple grinds then land .Multiple grinds will triple and
quadruple your score on this trick, but requires a lot of practice.
Information in this section was contributed by Philip Donne.
Have your special ready before the Huge Hazards gap. Go off the
jump next to it and turn to the right so that you are going over
the gap. Do a backflip, frontflip, or some trick that gives you
4 000 or more points. If done correctly, you should get 10,000
points or more.
Information in this section was contributed by SHANCO7.
Streets: San Francisco
1080: Right at the beginning, before you go on that China
Town street object, is what appears to be a half pipe. It actually
is two quarter pipes right across from each other. You can get
enough speed to pull off a 1080 at this location.
Information in this section was contributed by Nekoda
Renken.
Go to the half-pipe after you go down the big hill at the beginning
of the level. On the half-pipe, you have to wallride up the entire
wall behind the pipe. At the very top, Ollie off and spin three
times.
Information in this section was contributed by cHASE.
Big air: Enable the "Random start locations" code,
select 1P-roof-access, then enable the "Slow motion"
code. Go to the scaffolding at the very top, do a grab and spin,
and the points will be added up along with the gap from the pagoda.
Information in this section was contributed by Marshall M Mathers.
Extra points: This set of tricks requires a lot of practice. Plus
you will need to balance yourself out at least once while grinding.
When heading toward the steps near the fountain (which is faced
when starting in two player mode), do a fastplant, and do a special
grind on the far left of the second or third step that is parallel
to you. Make sure you are going to the right. Immediately after
grinding, jump again, do a trick, and land with a special grind
on the third step. Then, jump to the right with a trick, land
with a special grind on a step going diagonal, and just hold Triangle.
You will go forward and then grind on a lower step in front of
you. You will then be going in the same direction as when starting
(to your left). There should now be a step above you and in front
of you. Before you hit it, jump, do a trick, and land with a special
grind. You should now be going to the left. Immediately after
you grind, jump, do a trick and land again with a special grind.
Then jump to your left with a trick, and land with a special grind
on the lower step (there are two steps, a top one, and a lower
one). There is a turn going to the left in front of you. Do not
turn. Jump off before you turn, holding down Forward, do
a trick in the air, and once again land with a special grind on
the step a little bit higher than the one you were on. Right after
you get on the step, jump, do a trick, and special grind again.
You should now be going pretty fast. When at the end of the grind,
jump off to the left, and special grind the step in front of you.
When on this small step, you should see a small wall in front
of you. Before you reach the wall, jump up and special grind it.
Go the entire distance until you reach a wall, then jump off with
a trick going to your right. This completes the set of moves.
You should get somewhere about 200,000 points for it. Just keep
doing this trick until you run out of time. This should allow
you to get 800,000 points in the level.
Information in this section was contributed by Robert Hasselle.
Do this trick with a street skater who has a Special Grind. At
the very beginning of the San Francisco level, if you go straight
ahead you will come upon a small ramp in front of Lombard Street.
There is also a series of multi-level ledges high above the street
(they have some moss around their edges). Launch from the far
left edge of the small ramp by doing a Fastplant and aim yourself
so that you can start grinding on the mossy ledge above the street.
While in the air, do a 360º - Kickflip To Indy. Then, start
a Crooked Grind when you land on the ledge. At the end of this
ledge, jump and do a 360º - 360 Shove-It to a Hardflip. If
you jumped right, you should now be landing on the lowest mossy
ledge (which then takes a 90º left turn). When you land on
the ledge, start a Smith Grind and continue grinding around the
corner. You will now see a "Bonus 100" just ahead of
you. Right before you collect this, jump and do a 180º -
Impossible into a Special Grind. When you reach the end of the
grind, jump and do a 360º - 360 Flip to a Benihanna (make
sure you tweak the Benihanna for as long as you possibly can before
landing). You will land near the halfpipe. If you did everything
just right, this combo can be worth about 91,000 points.
Information in this section was contributed by eeL.666.
Go to the park with the fountain that is shaped like an "S".
There is a gap at the end of the fountain. Back up to the crosswalk
across the street, pick up speed and jump onto the gap. Resume
the crouch position again, and continue forward. At the end of
the ramp, jump onto the ledge across from you. Round that corner
carefully, pick up speed, and jump across another ledge. Climb
the series of ramps in front of you, to end up on a rooftop. Towering
in front of you is a giant ramp that says, "NOEL." Skate
onto the ramp and hold Up for a smooth ride. When you are
right near the edge, release X to soar through the air
and come crashing through the glass roof of the pagoda.
Information in this section was contributed by Grandmaster B.
In San Francisco, go to the water fountain which is used to get
the secret tape. Ollie onto it and do a special grind on it. You
will need to balance out a few times. Then when you go as far
as you can go, Ollie and land with a special grind. Just keep
repeating this to accumulate the points.
Information in this section was contributed by Mike Siders.
Begin game play in free skate mode as Rune Gilfberg in the Streets
level. Go to the part where you get the secret tape. Before you
go off the jump pause enable the "Slow motion" code.
Then, go off the jump and press Left, Right, Circle,
then hold Circle + R1. Keep those buttons held until
you crash through the glass off the gazebo. Line up so you land
perfectly. This should result in over 300,000 points.
Information in this section was contributed by Mewtwo.
Start the game in the the San Francisco level with Officer Dick.
Enable the "Slow motion" and "Always have special"
codes. Get to the section where you have to launch yourself to
find the hidden tape, then do the "Assume the Position"
move and turn at the same time. You should get 200,000 points
or more.
Information in this section was contributed by Jakolis123.
Select a skater with good balance, such as Campbell or Muska.
Start across the street from the "fountain gap" with
your back to "Hubba's Hideout". Get some speed, go through
the gap, and get onto the small ledge that wraps around the Embarcadero.
Grind all the way around to the base of the pagoda and Ollie over
the stairs, catching the edge of the slab, and continue forward
toward the concrete spine object. Come off the pagoda base and
hop onto the spine grinding toward the "seven set".
Come off the spine onto the upper portion of the stairs and work
your way around to the right and toward the fountain. When you
get to the narrow section of the slab, transfer to the other side
(closest to the "spine") and ride it through the sharp
right hand turn. Hop back onto the spine as soon as your close
enough. Now, just ride the spine all the way down to end and watch
the points accumulate.
Information in this section was contributed by SiD_ViCiOuS666.
This combo does not give you much for points, but is very technical.
Hit the far end of "Bendys Lip" and bust something big
to get speed. Land with the squad car to your right and the fountain
immediately in front. Fly across the street and hop up onto the
base of the fountain (right above the graffiti), grind 3/4 of
the way down until you see the "hoop" or "arch"
on your left. Come out of the grind and jump through the hoop,
then quickly jump again to clear the "Fountain Gap".
Perfect timing is the key to getting this trick to work.
Information in this section was contributed by SiD_ViCiOuS666.
Start in the "patio" section of Hubbas Hideout, where
the "skip start" code sets you, and face the street.
Get into the far left hand corner and turn around to face "Hubba
ledge". The camera will be in your face here, so you will
have to line up as best as you can to the left hand "Hubba
ledge". Get as much speed as you can and ride the ledge 1/2
to 3/4 of the way. This part requires precise timing. Come off
the ledge to the left, clearing the gap over to the big wall and
grind toward the "hook rail". Quickly jump to the right
and get onto the small ledge between the one that you were on
and the "rail". If timed correctly, you will automatically
"drop" onto the "hook rail". Ride it down
and roll away with style.
Information in this section was contributed by SiD_ViCiOuS666.
Go at the very beginning of the level and enable the "Slow
motion" code. Go to the small bump at the first huge hill,
turn sharply, and go up the quarterpipe against the wall. Fastplant,
then go down towards the small bump on the hill, fastplant, do
a grab and spin, and the points will be added up along with the
gap from the hill. This should result in 200,000 points.
Information in this section was contributed by Marshall M Mathers.
When you first start out do not go up the ramp. Instead, hang
a hard left and there will be a ramp there. Go up and jump over
it like you would a half pipe to find a 200 point icon.
Go down the hill at the start and turn left -- there should be
a halfpipe. There are stairs behind the right ramp, and on the
left ramp there is a wall. Go up and down the two ramps a few
times until you are getting a lot of air. To do the 900, do a
wall grind up the left ramp (with the wall on it). When you get
to the top, ollie out of it, spin as much as possible, and you
will get a 900 Fo Sho and maybe even a 1080.
Information in this section was contributed by Jon.
Find a white ramp near a fountain. Go up it, then jump to the
other ledge. Continue, then jump to a different ledge. Go up then
around the corner. Go up the ramp and then go to the white ramp
get to the top. Enable the "Slow motion" code, go off
do a trick and hold L1 and the last button of the trick. You
will land with over 200,000 points. Note: This works best with
a special.
Information in this section was contributed by Mazehead.
Contest 3: Roswell, New Mexico
Extra points: When you start, get your special. Then, go to the right
of the place where you started. Go off the small jump and do your
best special. Then go to the right of the jump. When you make
it, there should be a small ramp. Go up the ramp, grind on the
little ledge, and jump across for extra points.
Information in this section was contributed by Cameleon7.
At the start of the heat, go to the right and do a trick into
a grind on the top of the half pipe. Do a trick after the grind
is complete. Ride to the right to see a grinding pipe. Grind the
entire pipe and jump onto the next one and following one, then
to the final one. You will get an "ET Bonus".That plus
the grind will earn 10,000 to 15,000 points without any special
grinds. A special grind will get up to 25,000 to 30,000 points.
This works best with Geoff Rowley's Darkslide.
Information in this section was contributed by GetBack0nTheB0at.
When in the Roswell New Mexico level, play as Rune Gliffburg,
with the "Slow Motion" and "Special Meter Always
Full" codes enabled. From the normal starting point, turn
right and go to the end of that half pipe. Go up the half pipe,
facing the opposite way in which you started, and try to get as
much air as possible. When you go down, you should now be just
about to go over the launcher ramp. Go over it and do a Nollie.
Then, press L1 or R1 and do the Christ Air (Left,
Right, Circle), while holding L1 (or R1)
and Circle. If done correctly, you should go over the high
grind rail. If you clear the gap and have done a huge spin, you
will get 200,000 or more points.
Information in this section was contributed by Pat Snyder.
Go up the ramp next to the metal halfpipe, next to the secret
room. Then, go up the ramp do a 360 Shove It (make sure you have
extra speed), land on the grind doing a Smith/Switch Smith, and
when you get to the end, jump and do a Benihana over the "Channel
Gap". Then, hit that persons secret grind, if one is available.
If not, do a 5-0 Grind. Next, while you are on the grind, do a
Tailgrab and then land back on the grind doing a Nosegrind. When
you reach the end of that grind, then do a 360 Kickflip To Indy.
If done correctly, you should earn about 50,000 points. Remember,
you must get a lot of speed, you must be skilled, and your character
must have a grind for a special.
Information in this section was contributed by RedBeron15.
Enable the "Slow motion" code. Enter the room with the
fossil on the floor. Go across the area and do a trick to get
speed. Then, go across the area to the entrance, do a Madonna,
and hold Circle and spin with Left + L1.
You should get stopped by the wall of the room but you will keep
spinning. Do not worry about landing straight and do not stop
spinning until you almost hit the ground. If done correctly, you
should get over 55,000 points.
Information in this section was contributed by David Peden.
E.T. Grind: Grind from the first grind pole out of the alien room.
Jump to the next grind pole and grind. Next, jump to the next
grind pole, then land. The points vary for the grinds.
Information in this section was contributed by RickyPicc.
Pool grind: In the pool, grind from one side of channel, then gap
jump over channel. Gap grind and you will get different points
for different grinds.
Information in this section was contributed by RickyPicc.