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Triple Play 2000

Hit home runs:
Hold L1 + L2 + R1 + R2 and press Triangle, Square, Triangle, Circle, X, Square, Left, Right. The sound of a thud will confirm correct code entry.

Strike out the batter:
Hold L1 + L2 + R1 + R2 and press Up, Down, Triangle, Square, Triangle, Circle, X, Square.
Information in this section was contributed by AzzKikr014.

Change view:
Hold L1 + L2 + R1 + R2 and press Right, Left, Up, Down, Right, Left. Press R2 to zoom in or L2 to zoom out. Press Square to lower the camera. Press Triangle to raise the camera. Hold L1 and use the D-pad to increase the speed at which the camera moves.

Remove screen display:
Hold L1 + L2 + R1 + R2 and press Triangle, Up(3) to remove the pitch, name, and stat information from the screen. The sound of a thud will confirm correct code entry.
Information in this section was contributed by IceMan_21.

EA Dream Team:
Select the "Single Game" option from the main menu. Press [Left, Right] six times at the team selection screen. The phrase "Triple Play Baseball" will be spoken to confirm correct code entry.

To use the team in home run challenge mode, select the "Home Run Challenge" option from the main menu. Hold Up + L1 + R1 at the team selection screen. The phrase "Triple Play Baseball" will be spoken to confirm correct code entry.

When playing as the EA Dream Team, find the player with the big bat. Press Circle when he is batting to hit an automatic home run.

Announcer phrases:
Enter one of the following codes during game play for the corresponding announcement.

Historical commentary
Hold L1 + L2 + R1 + R2 and press Up, Triangle, Right, Circle.
Trivia
Hold L1 + L2 + R1 + R2 and press Down, X, Right, Circle.
Weather
Hold L1 + L2 + R1 + R2 and press X, Down, Triangle, Up.
Additional batter information
Hold L1 + L2 + R1 + R2 and press Left, Square, Up, Triangle. Note: This only effects some players.

Home run sounds:
Press Triangle or Square to hear air horns or Circle to hear whistles while running around the bases after hitting a home run. Note: Set the Sound FX volume to maximum for best results.
Information in this section was contributed by Adam Jones and Frost-Bite.

Change batting stance:
When you are in a season and are up to bat, you can change your player's stance by pressing R1 or L1. With a right-handed batter, press L1(3) if it is an inside pitch. If it is an outside pitch press R1(3).
Information in this section was contributed by Motocrsrider.

Hint: Perfect game:
Enable the "Strike out the batter" code for each player, but instead of throwing a real pitch, press Down + Square to throw a pitch out. The batter will not swing, and the pitch will count as all three strikes. Repeat during the entire game to end with a perfect 27 strike out game (if the visitor) or 24 strike out game (if the home team).
Information in this section was contributed by Frost-Bite.

When it is your turn for defense, switch your controller to the opposing team. Hold Circle (bunt). You will bunt the ball on the first pitch, and the pitcher or catcher will get it and throw to first for the out. Repeat the process, and go on to offense. Do the same thing for the rest of the game. Another strategy is to hold Up and do a power or normal swing when your team is on defense, and the controls are switched. This will hit a pop fly for an easy out. However power hitters such as Sammy Sosa or Ken Griffey Jr. may hit a home runs. Use the bunt tactic for them.
Information in this section was contributed by max arnold.

Hint: Run faster:
Repeatedly press X to increase the runner's speed.
Information in this section was contributed by Robert Evers.

Hint: Easy hits:
When you are up at bat, switch controls to the other team and select a fastball down the middle. Before the pitch starts, switch back to your team. The fastball down the middle should give you a good hitting opportunity.

Hint: Grounders:
If you have a pitcher that has a slider, use it then press Down + X. This usually forces the batter to hit a grounder, unless you are opposing the EA Dream Team.
Information in this section was contributed by Christopher Morris.

Hint: Pop outs:
When you are on defense with a pitcher that has a slider, use that pitch. Then, press Up + X to throw high in the strike zone. The batter will swing and usually pop the ball up to be caught your pitcher or catcher.
Information in this section was contributed by Aaron Snyder.

Hint: Home runs:
Left fielderRickey Henderson homers seven out of ten times when you hold Up and do a power swing. The same thing can be done with Garret Anderson. They just have some form of glitch that makes them power hitters, especially since Henderson never was a power hitter, is old, and has a 75 rating. The likelihood of a home run increases when you have a runner on any base. Have him attempt a steal and do a power swing without holding Up.
Information in this section was contributed by max arnold.

Hint: Prevent outs:
When batting and you hit a ball that is easy to field, switch controls to the other team before it is fielded and intentionally misplay the ball. Then, switch back to your team to run the bases.

Hint: Better defense:
Before throwing the first pitch, move the outfield in two "clicks" and over either to the left or right to align the center fielder behind the pitcher. Note: The center fielder should not be all the way up (at second base). If that happens, move him back one click. Most of the time, with any line drive or normal base hit to the outfield, you can throw the runner out at first base by using a "power throw". This works especially well with the "Powerup Defense". There is also still time to get back to the wall if he hits a long fly.
Information in this section was contributed by Andy Bayles.

Glitch: Ground rule double off a ground ball:
Play as the Dream Team and hit a ball that bounces once it is hit with Erik T. Kiss. It will hit the ground and fly into the outfield and go into the stands.
Information in this section was contributed by FlipFlop2000.

Glitch: High fly ball:
Play against the Dream Team. When Erik T. Kiss is at bat, throw a high fast ball or a high breaking ball. He will pop it up. Note: The ball will be in the air for seven to ten seconds.
Information in this section was contributed by FlipFlop2000.


Strategy: by AquaticTums
Strategy: by Eduardo Varela


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