Vagrant Story
In-game reset:
Hold L1 + L2 + R1+ R2 + Start
+ Select during game play to return to the main menu.
Hint: Unlimited human class experience
for your weapons:
Early in the game, immediately after defeating the
Minotaur Boss and receive the Chain ability, an attack dummy will
appear in the save room outside the Minotaur's lair. The dummy
not only gives you points toward learning new battle abilities,
gained by chaining your attacks. It also gives human class experience
to the weapon you are using as you attack the dummy. It gives
the human class experience at the same rate you would get if you
were attacking a real human class enemy.
Information in this section was contributed by Narcissus Dandy.
Hint: Rare Grimoires for five different
spells in one location:
At the Sinner's Corner save point/teleport/room and
the four rooms immediately surrounding it is a phantom class enemy
called the Dark Eye. After a Dark Eye is defeated it may drop
a Grimoire for one of five different, rare, warlock class spells.
Those spells are Solid Shock, Lightning Bolt, Fireball, Vulcan
Lance, and Dark Chant. Note: that these Rare Grimoires are dropped
very infrequently, and some time is needed to get them.
Information in this section was contributed by Narcissus Dandy.
Hint: Combining:
When two items that are exactly the same are combined,
the resulting item will be the same type of item, but will have
higher stats. For example, if you have two identical short swords
and combine them, you will lose those two short swords and get
a new third short sword, with slightly higher stats.
Information in this section was contributed by Narcissus Dandy.
Hint: Chaining:
Do not stop chaining just because you miss, even on
the first hit. Chain hits after a miss will continue to add up
one to two points each hit, even if you are at 100 Risk. Of course,
it takes a while to defeat anybody that way, but if you are stuck
in a fight you cannot get out of it works. This is especially
useful if you chain Gain Magic with Heavy Shot -- this will refill
your MP and give you unlimited healing during a fight (Gain Magic
never seems to miss), and hurt your opponent somewhat in the process.
Information in this section was contributed by warlock1107.
Hint: Save MP when healing:
Cast the healing spell when you are in battle mode.
This will give you more HP than just healing when in normal/relaxed
mode.
Information in this section was contributed by ian - gelai.
Hint: Easy training dummies:
Note: This feature works best with a controller with
an auto-fire feature. When hitting a dummy just keep pressing
Circle. Only do this for about ten minutes or else he will
die and you will just open and close your battle sphere. Then,
exit two or more doors to replenish the dummy's health after you
kill him and do it again. Note: Kill all enemies in the room first.
Information in this section was contributed by Mike Richards.
Hint: Training dummies:
Throughout the game you will find training dummies
near save points. These training dummies allow you to practice
combos and power-up your weaponry. The locations of the training
dummies are as follows.
Information in this section was contributed by Curt Jaimungal.
Wine Cellar, "Blackmarket": Human dummy
Wine Cellar, "Worker's Restroom": Human dummy
Abandoned Mines B1, "The Dark Tunnel": Beast dummy
Catacombs, "Hall of Sworn Revenge": Undead dummy
City Walls North, "From Boy to Hero": Phantom dummy
City Walls South, "The Boy's Training Room": Dragon
dummy
Town Center East, "Gharmes Walk": Evil dummy
Hint: Weapon and shield combinations:
Information in this section was contributed
by RedDawg621.
Combine two Hangane Dubble-Blades to get a Hangane Halberd (Weapon)
Combine two Nodachis to get a Rune Blade (Weapon)
Combine two Khopeshes to get a Wakizashi (Weapon)
Combine an Oval and a Heater to get a Knight (Shield)
Hint: Defeating the rock opponent:
Before fighting the rock opponent, take out the club
and shield and enter the room. Do not go down the stairs. Instead,
go all the way to the right, next to the pillars, and jump off.
This will allow you to kill him easier.
Information in this section was contributed by Chuck Williams.
Hint: Defeating Elemental Phantoms:
Once you defeat a Phantom, he will give you a radial
spell (such as Flame Sphere the fire elemental, or the Avalanche
the water elemental, etc.) Use these spells against enemies with
the opposite affinity enemy. For example, use the Thunderburst
against the Earth Elemental. If necessary, first use "Enlighten",
then attack. If you have a weapon stronger against Phantoms, the
better. You will be able to kill them with a single attack.
Information in this section was contributed by Guillermo Fernando Anibal Diaz Patron.
Hint: Defeating Elementals:
First, use a Fusion spell on yourself. Then, start
chaining its belly for easier chaining.
Information in this section was contributed by R Slash Dragon.
Hint: Easy Boss battles:
Have Instill in your chain abilities. Attack normal
enemies chaining Instill and another ability. Do this until your
weapon's Phantom Points are full. Switch your weapon and repeat
this process. When all of your weapons are full, fight the Boss.
At this point, switch your chain abilities so that you have Phantom
Pain in your arsenal. Attack the Boss with your first weapon,
using the Phantom Pain chain ability. Switch your weapon. Repeat
the process. Since most weapons have around 100 PP, this makes
quick work of almost any Boss.
Information in this section was contributed by shagnito1.
Hint: Stop Bosses from doing magic:
To stop Bosses from doing any magic, do not use any
magic on them. If you do and it misses, the Boss will gain the
MP off your attack and use magical attacks.
Information in this section was contributed by Neil Youkhana.
Hint: Defeating Asura:
This trick requires a Wakizashi Blade, Papillion Reel
break art, and Dispel magic. Fight Asura as late as you can on
replay to take advantage of your slightly higher stats. As she
casts the "Surging Balm" magic that regenerates her
HP, casts "Dispel" on her. She will always try to cast
Surging Balm again, preventing her from using her most powerful
moves. Attack her with Papillion Reel, which will result in about
80 HP with each hit. Heal as needed and she will be defeated after
about nine turns without attacking you once. Keep HP regenerating
items and some MP items on hand. You may also cast "Leadbones"
magic and "Invigorate" on you to be sure not to miss
any attack.
Information in this section was contributed by sarazamp.
Hint: Defeating Dullahan (Titan):
After killing the minotaur and acquiring both the Seventh
Heaven and Chain abilities, practice combining chains on the practice
dummy until you are able to string together at least twelve chains.
When you have finally made it to the room that Dullahan is in,
cast Degenerate on him as soon as possible. Follow this up with
a series of chain attacks. Note: Use the attack abilities that
can inflict 70% of original damage that was inflicted with the
initial blow.
Information in this section was contributed by Paul.
Hint: Easy Dragon battles:
In order to defeat any Dragon Boss (Wyverns, Dragon,
Earth Dragon, etc.) easily, it is important to run up as close
as possible (in the case of Dragons, you can get under their heads)
and stay there. The Dragons' only powerful moves are long range
(fire, acid breath) and they cannot hit a close target. Be wary
about casting Degenerate, because they are smart enough to know
that they have lowered powers and will evade attacks better. Also,
make sure you use proper affinity defense commands and chain attacks.
Information in this section was contributed by FumnchuMan.
Hint: Battling:
When you are in a battle and your risk is too high
(if you do not have Vera Roots) or if your magic is too low (if
you do not have a Mana Tonic), then put these as your chain abilities:
Snake Venom (to poison your foe to lose health so you will not
have to attack ), Paralysis Pulse (to paralyze your foe so they
do not attack you), and Dulling Impact (to stop them from using
magic attacks to attack you). Note: This not might work on some
enemies.
Information in this section was contributed by popdaddy_1.
Hint: Charming enemies:
When you are around a human, they usually think you
are the enemy and will attack. Use heal on one soldier three times
and a heart shape will appear above his head. When you are in
a room with such a guard, he will help you during battle. This
does not work during Boss battles. The guards will not follow
you to a different screen or area. This is useful in areas with
one or more guard, and only one of the guards can use magic.
Information in this section was contributed by TheWanderer.
Hint: Romphia at the start of the game:
After you fight the second Boss (the weaker form of
the Dark Crusader), go back into the room and check his stats.
He should have an iron Romphia. If you want a silver Romphia,
go to Iron Maiden B2 near the last Crusader with the Holy Win.
Information in this section was contributed by Alba4391.
Hint: Easy affinity:
Note: This trick requires a controller with an auto-fire
feature. Find a training dummy you need an affinity for and the
set the auto-fire to Circle. This is useful when raising
affinity getting items, learning break arts and techniques, and
completing the gazette.
Information in this section was contributed by Dustin Janecek.
Hint: Easy regeneration:
To regenerate to full HP, MP, and zero risk, kill all
enemies is the current room. Enter relaxed mode and just wait.
Note: This excludes bad status such as poison, numbness, etc.
Information in this section was contributed by Ra burra rummmbla.
Hint: Dread armor:
Dread is the best armor in most cases. To make Dread
armor, combine two Jazeraint peices. To get Jazeraint, combine
two Hoplites. In most cases, combine Plated with Fluted to get
Hoplite. Gloves are the exception; combine a Rondache and a Plate
Glove to get a Tilt Glove, then combine two Tilt gloves to get
a Freitenure, next combine that with the Fluted to make Hoplite.
In the case of helms, combine a Burgonet with a Close Helm to
make a Hoplite helm. Making a Dread shield works the same way.
Combine an Oval Shield with a Knight Shield to make Hoplite.
Information in this section was contributed by A7ftGoof.
Hint: The Holy Win:
The last Boss has a weapon called the Holy Win, that
is in the shape of the "Rood". You also can get this
weapon. During a reply game, enter the Iron Maiden and defeat
Asura on the third floor. Next, go back down the Iron Maiden until
you get to the door to the second floor. Now, use magic or Break
Arts to lower your HP to below 150. Then, enter the second floor.
You have new enemies to face, so be ready. When you get to the
room that takes you to the third floor, you will see an enemy
holding the weapon. Kill him and you may get it. If not, go to
the third floor and back to try again. Remember to keep your HP
under 150 and use Break Arts as needed.
Information in this section was contributed by Ashley Riot.
Hint: The Hand of Light:
Your first Boss in the game is the Mighty Minotaur.
He has a big mace called The Hand of Light, which you can get.
After you find the Stock Sigil later in the game, return to the
place where you battled the Minotaur to find his Zombie. He respawns,
just like any other enemy. Kill him repeatedly and you may be
rewarded with his weapon.
Information in this section was contributed by Ashley Riot.
Hint: Damascus Destroyer:
Combine four Damascus Tabars to make a Damascus Crescent.
Then, combine three Silver Khukuris into the Crescent to make
a Damascus Griever. Repeat this to get a Damascus Destroyer. Add
three Arturos Gems to it and an Elephant Grip to make it 2 STR
higher than the Holy Win.
Information in this section was contributed by Roscoe Phillips.
Hint: Heater shield:
Combine a Knight shield and Oval shield to get a Heater
shield.
Information in this section was contributed by youth.
Hint: Raging Ache:
Sometimes it seems that this chain ability is almost
useless when you are healthy. However, if you have to fight against
an enemy and none of the weapons you have can produce significant
damage to it, use a few Break Arts until your HP is very low.
It now does not matter if you have 100 Risk nor 0/0% damage. Each
strike with the Raging Ache will cause an important amount of
damage to your foe. The lower HP you have, the greater the damage
you will cause.
Information in this section was contributed by Guillermo Fernando Anibal Diaz Patron.
Hint: Crossbow:
The Crossbow is one of the best weapons in the game.
If you are in a situation when you do not want to fight close
range, the crossbow takes care of that issue. When you save up
on multiple enemies, your stats will decrease in other fields.
The best method is to have lots of crossbows specialized for different
enemy types.
Information in this section was contributed by TheWanderer.
Hint: Customizing an ultimate weapon:
When you bring a weapons stat to 100 and combine it
with the exact same weapon, it turns out to be 100. For example,
if you have a Phantom Damascus Holy Win sword with 100 stat in
the Phantom category and you also have a weapon that is identical
in material and type, and it specialized in Dragon with 100. Combine
the two to receive a sword that excels in both fields. Your sword
now has 100 in Dragon and Phantom class. Get another Holy Win,
specialize it in a different field, and repeat the process until
you have a weapon that has 100 stat in each of the enemy classes.
This trick works for all weapons.
Information in this section was contributed by DuHastMich15.
Hint: Better weapon use:
Different weapons work better on different enemies.
For example, the sword works better on humans and beasts than
on dragons, and polearm weapons work better on dragons. Use your
weapons wisely. Carry the maximum amount of weapons and have each
weapon assigned to one or two class(es) of enemies. For example,
use a sword only on human and beast and polearm only for dragon.
The best weapon matches are as follows:
Information in this section was contributed by The "Vagrant Gamer".
Sword: Human and beast
Polearm: Dragon
Dagger: Evil (perhaps a Damascus sword)
Sword: Phantom
Sword: Undead (or a dagger; Damascus Sword works best)
Bow: Beast
Bow: Evil
Wand: With three gems which add 20% chance to magic being successful
Strategy: by Dark Angel 504
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Al Amaloo. All rights reserved.
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