Add defeated AC emblems:
Press Select + Start when the victory message appears
in the arena to add the defeated AC's emblem to your list.
.
Steal Emblems:
If you see an emblem in the arena that you want to use, select
the appropriate AC and press Triangle to display the spec
screen. Then, press Start + Select. A sound will
confirm correct code entry. Select "Edit Emblem" to
view it. DUssery401.
Temporary invincibility:
Press L2 + R2 + R3. A "Limiter Released"
system error message will appear, and you will have unlimited
energy during this time. After approximately one minute, the "OB
Down" system error will appear. It will last as long as the
previous error, but you will not have any energy. After "OB
Down" is completed, your AC will recharge and return to normal.
Make sure you finish off your enemy before you become vulnerable.
DUssery401,
Locke5460, and Hainesjen30.
Plus cheats:
Intentionally lose the first mission after the Raven test, then
die with -50,000 credits or less to activate the "Plus"
cheats. The game will restart from the first level with all items
gained in the previous game. Your pilot name will vanish from
the "Pilot name" slot. The more times this is done,
the more cheats you will unlock. Some examples are better radar
(grid system that detects incoming missiles), fire projectiles
from laser swords (press Circle, then quickly press X),
cooling twice as fast, being able to fire rear weapons while in
motion, and double available energy. DUssery401
and ProtoClone.
Overweight cores:
Successfully complete the game in mission mode and allow the credits
to complete to be able to have cores that are overweight.
Unlimited energy, weight, and arm weight:
Successfully complete the game and allow the credits
to complete. You will now be able to play with unlimited energy,
weight, and arm weight. LxIdanIxl.
Control replay view:
Go to the Arena and fight anybody. If you win, there will be an
instant replay. Press Circle during the replay and the
view will change to what your opponent is seeing. Press Circle
again, and the view will change into an overhead view of the battle.
Dutch Ebarle.
Hint: Defuse Explosives: Extra money:
Select the Defuse Explosives level and equip yourself with the
Karasawa MK II. Stay far away from the flame throwers and destroy
them with the Karasawa. You should not get hit very much and get
an easy 43,000 credits. Wolf505.
Hint: Destroy the main computer: Hidden
AC part:
On the mission given by LCC to destroy the main computer, you
will play in the same starting area as the radar destroying mission.
However, you will start at the place just to the right of the
secret part. From here, move left two containers and blow the
third one up to receive the part. The part is an extremely fast
lock on missile launcher that fires 12 in just 6 to 7 seconds
with 60 rounds. Storm2K.
Hint: Destroy Containers: Hidden AC part:
When you have to destroy the crates during the snow
mission, enter the crack to the right of the starting location.
Destroy part of the airplane to open a small cave. It contains
a part that makes your left arm weapons or shields power up.
DUssery401
and Storm2K.
Hint: Eliminate Leos Kline: Hidden AC part:
On the mission where the Earth Government sends you
to kill Klein, but requests that you keep their surrounding system
intact you can find a new set of energy weapon type arms. Note:
This turns out not to be the real Klein but an unmanned AC. Equip
a head with a hacking of 4 or greater. In the last hallway before
entering the chamber where you will do battle with the fake, you
will encounter two side doors. The first door will be on your
right and the second will appear on your left, just a few feet
before the door to the main chamber. On the floor of the small
room behind that left door is the hidden AC part. The AC part's
description states that they are considered to be a more energy-based
version of the modern slug gun. DUssery401
and Storm2K.
Hint: Ground Based Assault: Hidden AC part:
Go to the opposite side of the map. Fly underneath
the bridge to find a ledge that has a hidden AC part, which is
the highest armored head available. DUssery401
and Storm2K.
Hint: Infiltrate Radar Base and Destroy
Radar Base: Hidden AC parts: There are two AC parts in the same building on both
of these levels. Get outside, then move all the way to the right
to find three buildings with doors on both sides. Shoot the door
on far side of the building furthest to the right to find a different
part on each of those level. DUssery401
and Storm2K.
Hint: Infiltrate STAI Battleship: Defeat
massive MT: Get a lightweight Bipedal Humanoid Core, equipped with
the Karasawa MKII (or other high powered weapon) and the small
Grenade Launcher. Find a good place that you can lie and wait.
As the MT approaches from behind, face the opposite direction
so you will not get hit by the cannon blasts. When it passes over,
aim for the big middle part of the MT and fire away at it. It
resembles a human torso. Gino Prodan.
Hint: Protect The Train: Hidden AC part:
Play the "Protect The Train" mission. When
the train arrives, destroy the second to last train car to reveal
a hidden AC part. This results in an automatic mission failure,
but you get to keep the part. It is a Back Booster extension part
that speeds up backwards boosting. DUssery401
and Storm2K.
Hint: Rescue Research Team: Hidden AC part:
Go approximately halfway through the corridor with
the floating platform. Repeatedly shoot the different colored
disk at that location. Fall all the way down the opening that
appears to find the LS-Moonlight, the most powerful laserblade
in the game. DUssery401
and Storm2K.
Hint: Safeguard Secret Information: Hidden
AC part: Equip a head with a hacking of at least 4 . Turn left
in the room before the elevator, then open the doors. Shoot the
crates in the center to uncover a panel in the floor. Shoot the
panel to find a hidden missile launcher AC part. DUssery401
and Storm2K.
Hint: Stop The Surface Weapon: Hidden AC
part: A mission that may pose a problem to some is the destruction
of the Surface Weapon. There is a hidden weapon that can be a
great addition to your Core as well. The weapon is the Karsawa
MK II, and it is found directly over the Surface Weapon near some
rocks. To battle the surface weapon effectively, but still have
time to get the weapon, make sure you have at least 9000+ AP.
This is not a definite requirement if your Core is fast and agile.
Next, equip the Grenade Rifle (a right arm weapon), and a Grenade
Launcher as a back unit. This may cause your Core to be overweight.
An additional back unit may be the Chain Gun (not the Double Barrel
Gatlin Gun.) With this type of configuration, select the mission
and begin. First, destroy its right side weapons. Note that there
are two massive guns toward its front. Do not skip them. With
the right side of the first destroyed, destroy the second weapon's
right side. You should now have at least 20 rounds total between
both grenade weapons. Quickly fly over both weapons and back a
ways to some rocks. Retrieve the weapon on the ground. Turn around
and quickly boost back (overboost if desired) to the weapon(s)
and finish off the remaining sides. This may require some practice.
Jeremy Halcomb.
Hint: Training room: Hidden AC part: Repeatedly shoot the circle in the ceiling until it
breaks. Enter the hidden area and follow the shaft to find a part
for your radar. Storm2K.
Hint: Underground Railway: Hidden AC parts:
Follow the right-side branch of the tunnel to the end.
Destroy the panel at that location. There is another panel in
the ceiling above. Shoot the ceiling panel to find a hidden AC
part, which is the best shield available. DUssery401
and Storm2K.
Hint: Zio City Suppresion: Hidden AC part:
When fighting during the Zio City Suppresion mission,
leave a special forces unit alive and go towards the green buildings
in the urban area. The part is the Orbital Cannon. It is near
the wall. Search carefully and do not get destroyed. stan halcomb
and DUssery401.
Hint: AC Test area: Hidden AC part: Blow up center of the ceiling and fly up there. Look
around to find a hidden AC part. CAVEMANH940H.
Hint: Bonus AC parts: Successfully complete all of the following missions
in the indicated series to unlock the corresponding part:
Hint: Defeating Castor: Move back (or not at all), then take out a weapon that
will not make Castor recoil too much (Pulse Cannon recommended).
He should not move, although he may fire back or use his shield.
He can be destroyed in about 10 to 25 seconds. Bart.
Hint: Defeating Leos Klien: When entering this level, go to the hallway that has
three doors in it. Be sure to use your thrusters "the strong
ones" and blow through the mines. You will not get hurt.
Check the doors in that hallway. There should be the best generator
in the last one. Andau.
Build a heavyweight AC and equip it with the pursuit missile pod.
You can take him down in less than thirty seconds. Point the sights
straight up, or close to it. When you fire, most of the missiles
will hit him. Tap Fire rapidly so they fire as fast as
possible. After he is "destroyed", he will change into
a white disorder unit/AC. With conventional weapons, this is next
to impossible to lock on to, as he zips back and forth too quickly.
However, by using the the same tactics above, Kline is easily
overcome. After this mission, you can use overweight ACs. Joe Johnson.
Hint: Defeating Matthais: Unlock Matthais, choose the Battle Dome and use the
Karasawa and a well armored AC. Fight by keeping him under fire
until he takes to the air. Activate the Limiter Release, keep
with him, and do not let up. To make it easier, have the Energy
Weapon Amplifier and Accelerator. Erik Kristofferson.
Go to the Falna Craters level. Matthias has a tendency to get
in back of you. When the battle starts, do the "Limiter release"
trick and fly backwards to where you are about to leave the mission
area (near the red line on the radar). Matthias will try to get
in back of you, and he will step out of the mission area. Dutch ebarle.
Hint: Defeating Nine Breaker: Before getting to him, he will give you a Sniper Rifle.
On the way there you should have collected a lot of credits. Use
this to buy the Pursuit Missile launcher. Make a Core with AP
higher than 9Breaker's, with the Missile Launcher, Sniper Rifle,
and Missile Interceptors. You should be able to defeat him in
the crater. After that is done, you will have Stealth Units.
hazel_schneider.
Play the Crater level with the crashed spaceship. As soon as the
battle begins, turn around instead of fighting. Over boost to
the very corner of the red out of bounds line, without going out.
Wait for Ares to approach you. Do not shoot him because he usually
lets you get the first shot. Ares will the start circling you
and moving around. He will probably step out of bounds and you
will automatically win the match while taking little or no damage.
Anderson Base Camp II.
Note: A lot of patience is required for this trick. Pick the Falna
Craters level and have a good booster. When the level starts,
immediately fly on top of the spaceship in the middle of the crater.
You should have a set of Multi-Warhead Missiles on each shoulder.
Ares will hide under the spaceship, so you may want to finesse
him slightly, or taunt him. Fly off the ship, but do not land.
Try to lock on to Ares in the air and shoot immediately. Ares
will launch his Karasawa MKII at you -- move around in the air.
Once you have shot the missile, fly back to the top of the ship.
Repeat this several times and you should take minimal damage (if
you have a mobile AC) and Ares should be Defeated. This also works
with Prisoner B-24517, Suave, and almost every AC in the Arena.
You may have trouble with this if you are fighting someone with
Multi or Vertical Missiles. kika1.
Use an AC with vertical missiles on both sides of the back and
go to the Abandoned Highway level. Stay on the building you are
first on and shoot Ares. This may take awhile, but it works. If
you run out of ammunition, do not worry. He will not have much
remaining if done correctly; just attack him head on. Andrew Garrett.
Hint: Defeating Werehound: Note: This trick can also be used against other ACs.
First, equip your AC with the Bazooka Arms and Multi-Missile Warheads.
You also must have legs that are suitable for flying. Once you
have gone into the Arena, select Werehound as your opponent and
Etal Base (with all the towers). Fly up to the platform on one
of the towers. He will not hit you that well there. Switch to
the Multi-Missile Warheads. Try to keep him within the target
as long as possible. Keep firing. Occasionally, he will suffer
a system error. This is good. As his AP goes down, keep firing
at him until you have no more missiles. If he is still alive when
you run out of missiles, confront him with the Bazooka Arms. This
also causes a system error sometimes. Craig Mitchell.
To defeat Werehound easily with only a little damage, equip your
AC with Hover Craft Legs (cheap), Missile Arms (medium price),
and Nighteye Head (medium price).Use the cheapest Core, the Vertical
Missiles (high priced), and any other parts as desired. Choose
the Ruined Highway and wait for him to boost to the building that
you are on ,Note: He will use his small rockets. He cannot lock
on; use the Vertical Missiles and keep firing, no matter what.
He will not fire his arm weapons. If you need to use the R3,
boost to the other tall building across the arena and fire your
arm missiles. When he lands, press R3 to boost back to
the other building. Keep repeating and he will not be able to
keep up. He will eventually overheat and his AP will decrease
quickly. LVKid2K.
Hint: Easy money and Nine Breaker: Equip an AC with multiple missiles, then challenge
all opponents in the fourth stage (the one with the high towers).
Immediately fly all the way up to one of the towers, look down,
and pick off your opponents. You will rarely ever get hit. If
you use auto-fire with quick lock-ons, you will be a Nine Breaker
in no time. After reaching Nine Breaker, buy all the AC parts
you can, then intentionally die with -50,000c to restart with
all AC parts. Get back to Nine Breaker and repeat as needed to
build your credits. omen25.
Hint: Easy money: An easy way to make money once you have completed the
game is to do the Rescue The Research Team mission with the 46000c
reward. First, go to the garage and put on the altimeter on the
Cockpit Arrange section. Then, do the mission. As you are falling
down the pit, watch the altimeter. As soon as it reaches -1800
ft., then press the button for Over Boost. Try to aim your AC
into the tunnel and you should not get shot by any disorder units.
Run to the end of the tunnel and open the door. Over Boost to
where you found the research team. You should have not been hit
many times and the entire process takes about a minute. Dutch ebarle.
Select a mission that pays you all in advance. Then, abort the
mission as soon as possible. No deductions will be made, and you
will still have all of the money for the mission. Some missions
can be done more than once. Justin Roske.
Hint: Eliminating Strung in the arena:
Normally in the arena you have to fight Strung in tenth
place. However, if you destroy him in mission during the sandstorm
where he first recruits you to help him fight, he will appear
in the arena. Aceofdiemonds.
Hint: Gain back mission lost arena opponents:
Win over 220 arena battles and bet the Phobos mission.
All arena characters (Strung, Brazen, etc.) will be available.
Erik Kristofferson.
Hint: Easy Arena battles: When in the arena, get a form of vertical missiles.
After that, challenge anyone in the arena at Etal Base. First,
you will see a building to the left side of the screen. Strafe
and go forward towards this building. After that, jump into a
recess on the top of this building. This will provide you with
cover for the moment. Wait for your energy to recharge, then jump
northwest to the top of a large tower. (Northwest can be found
by your radar -- forward and left from your starting position).
There is a platform on the top of the tower connected to another
tower by a catwalk. Stay on the platform. Load the vertical missiles
and attack the enemy below. Wait for your vertical missiles to
run out before you rejoin the enemy down below. You may have problems
if the enemy has high AP -- get better vertical missile launchers
(EWX-VL5241). Travis Morgan.
In the Etal Base arena, get the dual back mounted multi-missile
launcher, the higher damaging missile reflection extension, the
missile lock on speed up optional part, the missile fire as you
lock optional part, the expand lock on range optional part, a
very good booster (such as Athene), a good energy shield, a better
FCS (such as DCS-ALM) and a high AP AC. The energy and shell damage
reducing options are also recommended. At the beginning of the
match, trigger the shield and hit the limiter release (L2
+ R2 +R3). In the one minute of unlimited power,
overboost to the nearest large tower (connected by a skywalk to
another tower -- it is at 2 o'clock from the starting position).
Thrust up to its top, and stop on it. From here, turn on the extension,
and lock on to the enemy. You will fire four rockets that will
split into ten close to the enemy. This can result in 3000AP in
one hit, and almost always triggers overheat damage. The fire
missile on lock part is for fast targets that duck out of lock
too quick -- it maximizes the speed of your salvos. No anti-missile
system can cope with this much firepower at once. With your energy
shield, even those ACs with weapons that can hit you, will have
their damage greatly reduced, since you are at an extreme angle
to make a solid hit. The only AC that may give you trouble is
the one with dual vertical missiles, but it may run out of ammo.
Everyone else should fall before the limiter release fades. You
can let most die from heat. If you run out of ammunition, take
arms with wide spread damage. Your enemy should be pretty beaten,
so just dump ammo at him until he caves (grenade launcher is recommended).
Skuld Selrahc.
Select the Highway. Stay on top of the building at the beginning
and start plugging a CPU opponent with missiles. Most of the time
your opponent will leave the area if you stand on the part of
the building the brings up the warning that you will leave the
area. VampireLilly.
Before fighting a tough Arena opponent, buy the Dual Vertical
Missile shoulder weapon and the extension that fires four missiles.
When you challenge the opponent, choose the Desert Arena with
the big space ship in the middle. When you start, use the "Temporary
invincibility" code and fly to the top of the space ship.
Stand on or near one of the larger rocket engine objects, turn
on your extension, aim straight down, and lock on to your opponent
-- radar helps. You also may need the extension for fast lock-ons
and longer range. With this method, you should only get hit when
trying to fly up. The only person this does not work on is Funeral
Mask. For this, go to the Battle Dome, and equip the flame thrower
and shield. When you start, use your shield and the "Temporary
invincibility" code then back up into a corner. He should
jump on top of you. Aim up and hit him with your flame thrower.
Make sure you are as far into the corner as possible so he cannot
land behind you. jon collom.
Go to the moon base (with the wall you go out slightly). Use the
Super Boost immediately before you get to the opening. Stop, turn
left or right, then boost again. Your opponent will try to follow
and go out of bounds. This tactic works on everyone except your
last opponent. JOSHUA VINCENT LAWSON.
Make sure you have powerful missiles and the Cannon Recoil optional
part. When you have to pick a battlefield, choose Etal Base. When
you start the battle, turn left and fly to the ledge of the tower.
Then, look down. When your opponent appears, keep shooting your
missiles on every lock. If you have a lot of ammunition, he should
hit heat every time and will be down in a matter of seconds. Sirus142.
Equip your AC with the Vertical Missile Launcher Back Unit and
the Arm Mounted Grenade Rifle. Then, select your opponent. Select
the Highway fighting arena. When the battle begins, you will start
out on a tall building. Stay on this building. Select your missiles
and lock onto your opponent from the rooftop. You may need to
walk around to get a lock on your opponent, but you will not lose.
If you sometimes stand at the far corner which is almost considered
out of bounds, your opponent will sometimes go out and you will
win. This works better with the Auto Missile Firer and the Wide
Range Radar. N8gray111.
Build an AC with the caterpillar legs (extremely high load capacity)
and equip it with heavyweight cores, two large powerful rockets
and bazooka arms. An AC similar to this can easily defeat nearly
every opponent in the Arena. When you get to the higher ranks,
you may want to change the bazooka arms to grenade launching arms.
wilson88.
This trick requires about 150,000 credits. As soon as you can,
buy the blue double back weapon that is a double vertical firing
missile launcher (takes up both back slots). Also, buy some extensions
that are fire support missiles. After equipping those weapons,
go into the Arena and fight. Only go to the Abandoned Highway
area (where you start on a high building). With your extensions
on, fire at your opponent whenever he comes in range, but stay
on top of the building at all times. You should be able to easily
defeat all of the ACs in the arena. Because you are so high, your
missiles have plenty of time to get a precise lock on your opponent.
Del Applegarth.
To defeat any Arena Boss, use the best possible booster and generator,
equip the longest range FCS and/or optional part and the EWX-BL4
warhead missiles. Play Falena Crater, fly up to the top of the
spaceship, then stay in the air while you fire rockets at the
enemy AC. Your AC should not get hit. will george.
Get the dual vertical missile launchers for the back and the extension.
Go to the abandoned town level in the desert. Stay on top of the
building you started at for an easy win. You may have to adjust
your strategy for some opponents. The vertical missile extensions
also help. Willie Tallman.
Hint: Boosters: Contrary to popular belief, the H4/T Boosters are just
as strong if not stronger then the Artere and GEX3000 Models.
The statistics lie. This can easily be proven by going into split-screen
mode with two of the exact same ACs with the exception of the
boosters. Pause game play, tape down the X and resume the
game. Whoever rings out first has the better booster. The same
is also true with the generators. In actuality the HOY-B10000
is the best booster in the game. It also recovers much faster
than the others. Collider.
Hint: Extra Arena fights: If you occasionally look at the "Bottom Feeders"
of the Arena, eventually there will be three new ACs to battle.
aRCaNe WaRLoCK.
Rank #51. Chris Miura (AC-Vex)
Rank #52. Co-op (AC-Millionaire)
Rank #53. Lost Lamb (AC-Stray Sheep)
Hint: Extra tough Arena fights: If you are lucky enough to become the fabled "Nine
Breaker" and you complete the entire game, you can get some
bonus Arena fights. Even though they may look easy because of
their rank, look at the stats for pilot rank and you will realize
the are no joke. Also, the lower you go, the harder they become.
aRCaNe WaRLoCK.
Rank #54. Scarlet (AC-Wild Honey): Not too much of a threat.
Rank #55. The Veteran (AC-New Dawn): Tougher, but can be handled.
Rank#56. Falcon VIII (AC-MK VIII): Tough opponent; likes to fly.
Rank #57. Riot (AC-Gallows Bird): Very strong; may take a while
to defeat.
Rank #58. Matthias (AC-Funeral Mask): Very hard match.
Also, if you look through the line up after completing the game,
a few more people will challenge you.
Hint: Light, fast, and powerful AC: To create a light, fast, and powerful robot use the
following parts. For the core, use the Mobile-type Core (sixteen
slots). For the arms, use the ones that are dual grenade launchers.
For the legs, use the Fast, mobile hover-type (found at the bottom
of the list of legs in the shop when you start a game). For the
extension, use the high quality missile interceptor. Use any other
parts as desired, as long as it does not make the AC overweight.
Statistically, this AC is "Poor" as it only has one
weapon with 20 ammunition for two, and its AP and defense are
bad. It should not be used in missions, as the ammunition is expensive.
It can be used in the Arena. carnage_loving_psycho.
Hint: (unnamed) Custom AC:
Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: ZAN-004/B
Legs: ZLN-9001/A
Booster: ZBT-H4/T
FCS: LODD-QHT
Gen.: HOY-BV2500
Rad.: RBG-CLX5000
Extension: BEX-BAMS-287
Back Units: EWC-XP0808, EWC-XP0808
Arm Unit R: Karasawa-MK2
Arm Unit L: LS-Moonlight
Note: This is an overweight core so you need the Plus bonuses.
It is good for any mission.
Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-202/TEM
Legs: ZLN-EK1/SRRT
Booster: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RPS-MER/SA
Extention: BEX-BAMS-287
Back Unit R: ZWC-LQ/2552
Back Unit L: EWC-CNG4000
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts:
SP-S/SCR
SP-ENE/SCR
SP-BCNDR
SP-CIR-K
SP-CBRK
Stats:
AP-7641
Weight: 8098
Price: 800100
Overall: 32523
Grade: Good
Note: This is a highly mobile AC with excellent firepower. With
practice, it has infinite energy and you wont have to land the
whole fight. It cannot take hits very well so you will have to
be proficient at dodging attacks. You can change the parts slightly
if you like other weapons, but keep the energy drain below 4500.
Head: ZHD-MO-EGRET
Core: ZCH-GR/1
Arms: EAW-DC10
Legs: ZLC-M2-PIKE
Boosters: Equip Impossible
FCS: LODD-QHT
Gen.: HOY-BV2500
Rad.: RBG-CLX5000
Inside: INW-EM-RRD
Ext.: BEX-BRM-04
Back Unit Right and Left: EWX-VLS241
Right and Left Arm: n/a
Head: ZHD-8008/S
Core: ECL-ONE
Arms: ZAN-202/TEM
Leg: ZLN-EKI/SRRT
Booster: ZBT-ZT/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-EN-RRD
Extension: ZEX-RS/HOUND
Back Unit R: ZWX-E90/MAC
Back Unit L: ZWX-E90/MAC
Arm Unit R: Karasawa
Arm Unit L: LS-MOONLIGHT
Head: EHD-GN-92
Core: ZCH-GR/1
Arms: ZAN-706/E
Legs: ELN-STUM
Booster: ZBT-GEK/3OOO
FCS: DOX-PG2
Gen.: HOY-B1000
Rad.: RBG-CLX5000
Inside: INW-BD-X22
Ext.: ZEX-AL/REX
Back R: EM-AAT100
Back L: EWM-5612
Arm R: KARASAWA MK2
Arm L: LS MOONLIGHT
Hint: (unnamed) Custom AC:
Head: ZHD-8008/S
Core: ECL-ONE
Arms: EAN-CEX
Legs: ELF-XX33
Booster: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-B999
Radiator: RRX-COT-GK10
Inside: none
Extension: none
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-GN44-AC
Arm Unit R: EWG-RF-Mis
Arm Unit L: ELS-3443
Note: You can put a weapon on this AC or upgrade it. This AC is
mainly used to defeat the first few Arena opponents so you can
get a weapon. The best thing to do is upgrade the generator, then
the booster, then give it the 500 ammo machine gun.
Head: ZHD-2000/SV
Core: ECH-04
Arms: ZAN-004/B
Legs: ZLR-ZIO/MATRIX
Booster: Equip impossible
FCS: LODD-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-DM/R11
Extension: BEX-BRM-04
Back Unit R: ZWX-E90/MAC
Back unit L: ZWX-E90/MAC
Arm unit R: KARASAWA-MK2
Arm unit L: LS-MOONLIGHT
Optional Parts:
SP-ENE-SCR
SP-BMALAD
SP-BLS
AP: 8904
Weight: 12184
Price: 957500
Note: A good core. The rating is very nice, yet the core is overweight
and very expensive (almost a million), but well worth it in Arena
fighting. It requires a few unlockable parts 00 even if you get
to the last arena stages, you must complete the missions.
Head: ZHD-8008/S
Core: ZCK-GR/1
Arms: ZAN-616/AUR
Legs: ELN-STVM
Booster: ZBT-GEX/3000 (hidden part)
FCS: LODD-BLAZER
Generator: HOY-BV2500
Radiator: RRX-COT-GK10
Inside: None
Extension: ZEX-AL/REX
Back Unit R: ZWM-M24/IMU
Back Unit L: ZWM-M24/IMU
Arm Unit R: KARASAWA-MK2
Arm Unit L: ZLS-400/SL
Head: ZHD-2000/SV
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ZLN/XA2/FF
Booster: ZBF-GEX/3000
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: None
Extension: None
Back Unit R: EWC-GN44-AC
Back Unit L: ZWC-LQ/2552
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-Moonlight
Head: ZHD-2000/SV
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-GEX/3000
FCS: LOOD-QHT
Generator: HOY-B999
Radiator: RBG-CM6
Inside: INW-DEC-MQ2 (if you cannot dodge missiles)
Extension: BEX-BRM-04
Back Unit R: EWM-5612
Back Unit L: EWM-5608 OR EM-AAT110
Arm Unit R: ZWG-HC-IR/K99
Arm Unit L: LS-MOONLIGHT
Note: If your opponent has missile interceptor, use the EWM-5608
on the back left to make him waste them all.
Head: EHD-WACS
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ELN-701
Booster: ZBT-H4/T
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Back Unit L: EWM-5608
Back Unit R: EWM-5608
Arm Unit L: ZLS-T/100
Arm Unit R: KARASAWA-MK2
Head: EHD-NIGHTEYE
Core: ECH-D4
Arms: ZAN-707/E
Legs: ELN-STVM
Booster: ZBT-GEX/3000
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RPX-COT-1550
Inside: none
Extension: ZEX-AL/REX
Back Unit R: ZWC-LQ/2552
Back Unit L: none
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Note: This Core is maxed out in its weight capacity; no major
additions possible. It is Zio-biased. It has excellent missile
defense, powerful weapons and a well-balanced ammo-to-armor ratio.
It is highly effective against all arena opponents.
Note: The head is the secret part from the ground-based attack
mission. This AC has the highest AP and offensive power, however
do not use it in missions as the ammounition is expensive.
Head: EHD-GARD
Core: ZCH-GR/1
Arms: EAN-MHKS
Legs: ZLB-7744/VAT
Booster: ZBT-Gex/3000
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: n/a
Extension: ZEX-AL/REX
Back Unit R: ZWX-FO4/ORBIT
Back Unit L: ZWX-FO4/ORBIT
Arm Unit R: ZWG-AR/K
Arm Unit L: LS-MOONLIGHT
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BE++
SP-ENE-ACC
Note: Use this AC for missions that require speed. It is able
to defeat all enemies if used correctly. Orbit Cannons can bring
even some of the tough opponents down to brink of destruction.
Its color can be anything, but it looks best in black and green.
Head: ZHD-200/SV
Core: ZCL-XA-2
Arms: ZAW-2/SAMAURAI
Legs: ZLR-MOC200/FG
Booster: none
FCS: DOX-PG2
Generator: GPS-BVX/10
Radiator: RPS-MER/A3
Inside: None
Extension: BEX-BRM-04
Back Unit R: ZWM-M24/IMU
Back Unit L: ZWM-M24/IMU
Arm Unit R: none
Arm Unit L: none
Colors: Anything, as long as it is dark. White detail looks nice.
Note: Do not let the Grade put you off. A good pilot will destroy
almost anything with this AC. Overuse of the booster will quickly
result in you needing to recharge your energy, but that will not
take long. Do not forget the double slash with the arms; the second
one is about twice as powerful. Also, when using the Extension,
get a lock and watch the fireworks.
Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: EAN-1111
Legs: ELM-STUM
Booster: EBT-VSS
FCS: DDX-PG2
Genrator: HDY-B999
Radiator: RRX-COT-GK10
Extension: BEX-BAMS-287
Back Unit R: EWC-CNG4000
Back Unit L: EWC-GN44-AC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts: SP-S/SCR, SP-ENE-SCR, SP-BE++, SP-ENE-ACC
Head: ZHD-8008/S
Core: ZCH-GR/L
Arms: ZAN-707/E
Legs: ELC-DISI
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RPS-MER/A3
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-GN44-AC
Arm Unit R: ZWG-BZ/SSS
Arm Unit L: LS-Moonlight
Color: Pattern night black
Note: This is the ultimate heavyweight . It has been given as
much firepower as possible. The greatest thing about it is its
mobility.
Head: ZWO-MO/EGRT
Core: ECM-XRDD
Arms: EAN-MHKS
Legs: ELN-2002AT
Boosters: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-DM-PUPPET
Extension: Optional
Back Unit R: ZWC-LQ/2552
Back Unit L: EM-SD120
Arm Unit R: EMG-MGSAW
Arm Unit L: ELS-2772
Head: ZHD/MO-EGRET
Core: ZCF-F/ROOK
Arms: ZAN-707/E
Legs: ZLB-7744/VAT
Boosters:ZBT-Z1/ARTERE
F.C.S.: LODD-BLAZER
Generator: HOY-B999
Radiator: RBG-CLX5000
Inside: NO EQUIPMENT
Extension: BEX-BB210
Back Unit R: EWC-GN44-AC
Back Unit L: BRS-B-OSPREY
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BSI-LE
SP-SAB/J
SP-BLS
Note: This AC is overweight and performs even better with all
of the Plus enhancements. This AC is a sleeper unit that does
not look very strong, but is strong enough to rival Leos Kline's
final form.
Head: EHD-NIGHTEYE
Core: ZCL-XA/2
Arms: ZAN-707/E
Legs: ZLN-XA2?FF
Booster: ZBT-Z1/ARTERE
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLZ-5000
Inside: N/A
Extensions: BEX-BAMS-287
Back R: EWM-5612
Back L: EWC-CNG4000
Arm R: EWG-MGSAW
Arm L: ZES-99/MIRRIOR
AP: 8330
Weight: 9991
Price: 649700
Overall: 34395
Grade: Great
Note: The is the Enigma AC, fitted with a energy machine gun which
holds 1000 rounds, a rocket launcher (12 locks maximum), and a
grenade launcher. This AC is overweight, moves well, and can make
a formidable opponent.
Head: ZHO-MO/EGRET
Core: ZCH-ZR/1
Arms: ZAN-004/8
Legs: ELC-0151
Booster: n/a
FCS: LODD-BLAZER
Generator: HOY-B999
Radiator: RRX-COT-GX10
Inside: INW-DM/R11
Extension: BEX-BAMS-287
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-CNG4000
Arm Unit R: ZWG-MG/ENE
Arm Unit L: ZLS-400/SL
Colors
Base: R 120, G 120, B 120
Aid: R 200, G 0, B 0
Optional: R 50, G 0, B 0
Detail: R 50, G 0, B 0
Joint: R 200, G 200, B 200
Note: Its performance is rated 45436 (Excellent)
Hint: Fire Lightning Custom AC:
Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-202/TEM
Legs: ZLN-WAO2/SS
Booster: ZBT-H4/T
FCS: DOX-ELENA
Generator: HOY-B999
Radiator: RBG-CLX5000
Inside: INW-DEC-MQ2
Extension: BEX-BRM-04
Back Unit R: ZWM-M24/IMI
Back Unit L: ZWM-M24/IMI
Arm Unit R: EWG-MGSAW
Arm Unit L: LS-MOONLIGHT
Optional Parts
SP-ENE-SCR
SP-BSI-LE
SP-CIR-K
SP-BFS/SAVER
SP-VIECH
Colors
General:
Base: R 0 G 0 B 0
Aid: R 50 G 0 B 0
Optional: R 200 G 150 B 0
Detail: R 200 G 0 B 0
Joint: R 200 G 150 B 0
Note: This AC is overweight, and requires all Human Plus to operate.
This AC can pull off a feat, in the correct pilot's hands, that
most other ACs cannot -- fly throughout the battle. You can fly
around (Abandoned Highway or Etal Base), turn your Extensions
on, and rain down death. If your opponent is still alive, fly
around and avoid fire until they are out of ammunition. You can
avoid missiles easily. Then, land and kill him with your Machine
Gun and Laser Blade.
Hint: Fulcrum Custom AC:
Head: EHD-GARD
Core: ZCL-XA/2
Arms: EAW-S604 (dual missile arms)
Legs: ZLN-WAO2/SS
Booster: ZBT-ZI / ARTERE
FCS: DOX-ALM (widens lock-on reticule)
Generator: HOY-B1000
Radiator: RGB-CLX5000
Inside: Optional
Extension: BEX-BRM-02(recommended) or BRM-04
Back Unit L&R: EWX-VLS241 (dual vertical missile pack)
(No arm units)
Note: This ultimate Arena AC is very agile. The AP is only slightly
over 7000. This AC is both fully "plussed" and overweight.
You can interchange a few parts if desired, but have the overall
weight below 7000 to keep your rising ability respectable. Remain
airborne and constantly unleash the vertical missiles on your
opponent. When they run out, remain airborne and pick him off
with your arm-mounted missile launchers. Even if the enemy has
a jammer and/or missile interceptors, you will still have enough
ammunition to waste even the most heavily armored behemoth. Note:
This AC is useless in regular missions due to the reliance on
missiles.
Note: This is a heavyweight, slow AC with parts you can buy early
in the game. Still, in the hands of a good pilot it can easily
attain the title of Nine Breaker with very small effort. It is
very expensive to use in missions, but for Arena purposes it is
brutal. Use it in the Abandoned Highway level and fly forwards
at the beginning, locking on with the missiles and keep on raining
them on your opponent. When you run out of ammunition, blow them
away with the launcher or the LS-MOONLIGHT. You can also use the
Optional Part that increases lock-on speed.
Head: ZHD-2000/SV
Core: ACX-F/ROOK
Arms: ZAN-616/AVR
Legs: ZLN-XA2 /FF
Booster: ZBT- GEX/3000
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RRX-COT-1550
Extension: BEX-BRM-04
Back Unit L: EM-AAT110
Back Unit R: EWM-FIN-BOO
Arm Unit L: LS-MOONLIGHT
Arm Unit R: KARASAWA-MK2
Optional parts
SP-BCNDR
SP-BE++
SP ENE-ACC
SP-E/SAVER
Head: EDH-NIGHTEYE
Core: ZCL-XA/2
Arms: EAN-CEX
Legs: ZLN-XA2/FF
Booster: ZBT-ZI/ARTERE
FCS: LOOD-QHT
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: n/a
Extension: BEX-BAMS-287
Back Units L/R: EWX-BAL4
Arm Unit R: Karasawa-MK2
Arm Unit L: ZES-99/MIRRIOR
Stats:
AP-8084
Weight: 9028
Price: 830700
Overall: 34527
Grade: Great
Note: This AC is overweight and limited in ammunition. You can
have nearly unlimited energy. It is good if you have already completed
the game and for most arena battles.
Head: ZHD-2000/SV
Core: ZCX-F/ROOK
Arms: EAN-1111
Legs: ZLR-ZIO/MATRIX
FCS: DDX-PG2
Genrator: HDY-B999
Radiator: RRX-COT-GK10
Extension: BEX-BAMS-287
Back Unit R: EWC-GN44-AC
Back Unit L: EWM-S612
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts: SP-S/SCR, SP-ENE-SCR, SP-BE++, SP-ENE-ACC
Note: This is also Plus and overweight. Only use it if you want
speed and power with the ability to hover over water. Use in the
Emurade Carrier Battle level in versus mode. It is part two of
Team SHADOW.
Hint: Nemeses Custom AC:
Head: EHD-GN-92
Core: ZCH-GR/1
Arms: ZAN-004/B
Legs: ELN-STUM
Booster: ZL/ARTERE
FCS: LOOO-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Extension: BEX-BRM-04
Back unit R: ZWM-M24/1MI
Back unit L: EWM-5612
Arm unit R: KARASAWA-MK2
Arm unit L: LS-MOONLIGHT
Head: ZHD-MO-/EGRET
Core: ZCH-GR/1
Arms: EAW-DC10
Legs: ZLC-M2-PIKE
Boost: Equip impossible
FCS: LOOD-BLAZER
Gen.: HOY-B999
Rad.: RRX-COT-GK10
Back unit right: EWR-L24
Back unit left: ZWR-S160
Arm unit right: n/a
Arm unit left: n/a
Note: This is an overweight AC. It can be used to defeat Mathias.
Use the multi-missiles with the extension to kill off his anti-missile
supply and some of his AP. Then, use the huge missiles to kill
is AP. If that is still not enough, use the Karasawa to finish
him off.
Head: ZHD-06/RW
Core: ECL-ONE
Arms: EAW-MG-03
Legs: ZLB-3322/OP
Booster: EBT-V55
FCS: DOX-125
Generator: HOY-B999
Radiator: RBG-CM6
Inside: None
Extension: BEX-BRM-04
Back Unit R: EWX-VLS241
Back Unit L: EWX-VLS241
Arm unit R: None
Arm Unit L: None
Head: ZWO-MO/EGRT
Core: ECW-D4
Arms: EAW-DC10
Legs: ELC-DISI
Booster: None
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: Optional
Extension: ZEX-AL/REX
Back Unit L and R: ZWX-E90/MAC
Note: Only use this AC in an arena when facing a slower person
in the dome. Also, if you change the arms to EAW-BZD you can effectively
defeat Klien the last time in Phobos.
Head: ZHD-200/SV
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ZLN-XA2/FF
Booster: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: n/a
Extension: n/a
Back Unit L: ZWM-M24/IMI
Back Unit R: ZWC-LQ/2552
Arm Unit L: LX-MOONLIGHT
Arm Unit R: KARASAWA-MK-2
Note: This AC is overweight. It is similar to Ares' AC, but has
a better FCS and generator. If used correctly, this AC can be
a killing machine. It can be used to defeat everyone in the Arena
easily except for Matthias. Use the laser cannon only if you run
out of ammunition in the Arena.
Head: ZHD-MO/EGRET
Core: ECH-D4
Arms: EAN-MWZ
Legs: ZLN-EKI/SRRT
Booster: ZBT-GEX/3000
FCS: LODD-BLAZER
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: Any
Extension:BEX-BAMS-287
Back Unit: EWX-GCN77-4 OR the EWC-CNG4000 and EWC-GN44-AC
Arm Unit R: EWG-BZ-B1100
Arm Unit L: LS-MOONLIGHT
Colors
General: R: 0, G: 0, B: 0
Note: this is an overweight AC. It is also definitely a showbot.
Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: EAN-MWZ
Legs:ZLN-9001/A
Booster: ZBT-Z1/ARTERE
FCS: LODD-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-EM-RRD
Extension: BEX-BB210
Back Unit R: ZWX-IV/PURSUIT
Back Unit L: ZWX-IV/PURSUIT
Arm Unit R: EWG-HC-RAW
Arm Unit L: ELS-3443
Head: ZHD-AG/Turret
Core: ZCH-GR/I
Arms-ZAH-7077E (with the second highest AP)
Legs: ELC-DISI
FCS: LOOD-BLAZER
Generator: Hoy-B999
Radiator: RBG-CLX5000
Inside: INW-BD-XUX
Extension: BEX-BAMS-287
Back Unit L and R: EWC-GN44-AC
Arm Unit R: EWG-HCGN210
Arm Unit L: LS-MOONLIGHT
Optional:
SP-S/SCR
SP-BFS/LOSP
SP-VIECH
Note: This AC is very powerful and although rather slow, its very
high on offense and AP. It is nearly impossible to lose with it
in the Battle Dome.
Head: ZHO-8008/5
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ELN-STVM
Boosters: ZBT-H4/T
FCS: DOX-ELENA
Generator: HOY-B999
Radiator: RBG-CLX5000
Extension: ZEX-RS/HOUND
Back Unit R: ZWM-M24/IMU
Back Unit L: ZWM-M24/IMU
Arm Unit R: ZWF-S/NIGHT
Arm Unit L: ELS-3443
Optional parts:
SP-S/SCR
SP-ENE-SCR
SP-CIR-K
SP-BFS/LOSP
SP-ENE-ACC
SP-M/AUTO
SP-CBRK
Note: This AC can defeat anyone in the Arena at the Etal Base.
Fly up to the highest point on the level and wait for a lock with
the multi-warhead missiles. Only stand and turn, unless they do
not come out from under you. If that happens, fly backwards from
tower to tower.
Head: ZHD-GE/OHR
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-ZI/ARTERE
FCS: LODD-QHT
Generator: HOY-B999
Radiator: RBG-CM6
Inside: INW-BD-XVX
Extension: NONE
Back unit R: EWM-S612
Back unit L: EWM-S612
Arm unit R: EWG-HG-S1
Arm unit L: none
Optional parts: Any needed
Note: This is a fast AC, but it has low AP. if you are good at
high speed lock on, this is a good weapon as long as you can keep
your enhanced small missiles locked on.
Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: ZAN-004/B
Legs: ZLN-XA2/FF
Booster: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-B100
Radiator: RBG-CLX5000
Inside: none
Extension: BEX-BAMS-287
Back unit (both): ZWX-IV/PURSUIT
Arm unit R: KARASAWA-MK2
Arm unit L: LS-MOONLIGHT
OP parts:
SP-S/SCR
SP-ENE-SCR
SP-BE++
SP-ENE-ACC
SP-E/SAVER
SP-BLS
Colors: Your choice; looks good in gray
Note: This is an overweight AC. In capable hands, it is very deadly.
Using the pursuit missiles as rockets, you can do a lot of damage.
The rating is Excellent, AP is 8443, and it's # rating is 36624.
Head: ZHD-8008/S
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLB-7744/VAT
Booster: ZBT-ZI/ARTERE
FCS: DOX-PG2
Generator: HOY-B999
Radiator: RBG-CM6
Inside: n/a
Extension: ZEX-AL/REX
Back Unit L and R: EWX-VLS241
Arm Unit R: EWG-XPI500
Arm Unit L: LS-MOONLIGHT