Continue from Armored Core 2:
Load the saved data from Armored Core 2
in the one player scenario. You will start out with all previously
obtained weapons and money.
Wolf505.
Limiter release:
Hold R1 + R2 + L1 + L2 and
press R3 + L3. The limiter release allows you to
use as much energy as desired without the bar decreasing. You
will have one minute of limitless energy use, followed by one
minute of no energy at all. ZeroSpace.
Extra boost:
To get an extra boost press either R3 or L3. Koolmn22.
First person view: Hold Triangle + Square + Start
during game play. Then, press Start to resume game play.
Fixed camera view: Hold Circle + X + Start during
game play. Then, press Start to resume game play.
Bonus missions:
Successfully complete the game, save your data, then load it again
at the title screen. You can now access three new high-paying
missions where you face Stinger in his AC (from Armored Core:
Project Phantasma), Phantasma (who Stinger had merged with),
and Final Nine-Ball (from Armored Core: Master of Arena).
Fortunately, you can go overweight for all these missions. All
are very tough. After defeating all three, you will get some very
fast hover legs, and an "Inside" orbit cannon. Jon Hollingsworth.
Overweight AC:
Successfully complete the game and save your data. Load the saved
data, and you may play missions with your AC overweight. Jon Hollingsworth.
Enemy emblems:
Destroy an enemy AC during a mission to unlock its emblem in emblem
edit mode.
Hint: Balboa City (Destroy Space Transport):
Fly into space:
Go to the spaceship, but do not destroy it. Instead, jump on top
and just stay there. Wait for the spaceship to leave. You will
view your AC escaping from Earth on the spaceship and flying to
Mars. All you will view is the spaceship leaving the space port,
but it is fun to watch. Your AC will not fall off the ship, even
when it flies at an angle. Note: If your AC has less than 5000
AP, this will not work as your AC will be destroyed before it
leaves. Joshgotts12.
Hint: Bioweapon: Defeating Bio-Bug:
When the level starts, kill the first few bugs( you should know
where they are). The bioweapon is down the hole. Go down the hole
facing the bug, then quickly fly back up and land back on the
upper floor. Stand there and look down for a few seconds. Eventually
the bug will just die. Tym Mancini.
Hint: Colnart Bay City (Probe Balena Defenses):
Hidden AC part:
Attack the enemy until you receive three messages from your operator
telling you to come back at your leisure. You will then receive
the Napalm Missile. This is a relatively weak weapon, but it lights
the enemy on fire and causes their heat to spike. It is useful
for versus matches. Nick Rice.
Hint: Earth Central (Eliminate Intruder):
Defeating Intruder:
Equip the Back Weapon ZWX-IV/PURSUIT Pursuit Missiles. When the
battle begins. boost to the back right of the room into the corner.
Keep firing at the AC until it gets stuck on the walkway above
you. When it does, switch to the Pursuit Missiles. Aim up and
just away from the walkway so that the missile pods will not hit
it but fly by. The missiles will destroy or greatly weaken the
AC, making him vulnerable. Note: You may have to redo this mission
a fre times as the AC does not always get stuck on the walkway.
Nicolaus Faino.
Hint: Eyelet City (Test New MT Model):
Hidden AC part:
Win the mission as soon as possibly by destroying all four D-1
MTs. Zio Matrix will award you the Inside Dummy Maker - INW-DM-MV
part. Note: try using the fastest bipedal legs (ZLN-WAO2/SS) to
get it. Ross Castellani.
Hint: Horwick Mountains (Attack The Airbase):
Hidden AC part:
Go to where the second line of mountains start and look for a
door on the right that has "Area 99" on it that you
can open. Enter it and go up the elevator. You will be in a room
containing many boxes. Destroy all the boxes. One of them will
contain the Middle Rocket Launcher - ZWR-M/30. Ross Castellani.
Hint: Horwick Mountains (Attack The Airbase):
Easy completion:
In the first part of the mission when you get dropped off from
your ship, hold the boost to get on top of the mountain. You can
destroy the helicopters (recommended) if desired, then activate
the limiter (or just boost down if you have a lightweight core).
Then, destroy the MTs. After that, you will reach a door to another
cliff. Fly across and enter. Destroy more MTs and go up the elevator.
Destroy the box on your left or right (there are two of them)
and you will find a medium missile. Next, boost up to the second
floor and enter the door. You will find your last cliff boost
up on top of the cliff. Use the limiter and fly across to the
middle one. Let your boost recover and look for one near the bottom
left (while facing the door). You will then fight an AC. It only
has twin gatling guns. Defeat it and the bomber is all clear.
Dragonknight305.
Hint: Lost Field: Defeating Phantasma:
When fighting Phantasma, one of the three titans in
the Lost Field, when he attacks with his all around attack that
looks like a light show, jump directly in front of him (as close
as possible). His attack will not affect you. Take the time to
hit him with your weapons. Using a laserblade such as the LS-MOONLIGHT
is recommended. If you are lucky, he will make a second attempt
at attacking you with the light attack. Fire your most powerful
weapon directly in his face. If you are lucky, he will do this
multiple times. If he moves before you finish him off, back away
and keep a medium range between you two, dodging his attacks and
firing. If he is not dead, he will use that light attack. Repeat
the same method as before. Whether you are running and firing
or hitting him while he is doing his light attack, he will eventually
give in to your firepower. Phantasma25.
Hint: Lost Field: Defeating Ultimate Nineball
(third menace):
Use the following AC configuration:
This AC is overweight, but can be used because you have already
completed 100% of the game. This AC will have a faster turning
speed than Ultimate Nineball. Begin the fight. Turn on missile
interceptor extensions. You must circle around him, touching the
floor often. If you do not stay close to the floor he will keep
flying around, launching missiles. As soon as he touches down
to use his pulse rifle or machine guns, start to strafe one way
without your boosters. Start lighting him up with your dual grenade
launcher arms. He will repeatedly try to hit you with a flying
laser blade attack, but will barely miss. If he gets too close
with the laser blade, tap your boosters to evade. Keep doing this
and it will only take six or seven hits before your massive firepower
and superior turning speed overwhelm him. Golgo-13.
Hint: Scissors Forest (Escort AC Parts
Transport): Hidden AC part: Immediately at the beginning, shoot the transport to
weaken it but do not destroy it (you will lose the mission). You
will have to shoot it a lot since it has strong armor. When the
AC is detected, destroy it. Immediately after you destroy it,
take out the transport and get the part (Head - EHD-SCOPEEYE)
before the mission ends. You have to be quick to win the mission
and get the part. Ross Castellani.
Hint: Thorn Garden: Defeating Flea: To easily defeat the giant momma's flea, use the EWG-FTG500
(flamethrower). Joey Dearborn.
Hint: Defeating the Master MT: When you are fighting the large flying Master MT near
the end of the game, focus all shots at his head/face. With his
face destroyed, he will fall apart and explode. cheat hatcher.
Neo Izak: Complete All Missions Back EWR-M40
Old Gal: Complete Attack the military warehouse BEX-BT180
Old Gal: Complete All Missions EWG-RF-10LB
Horwick Mountains: Complete All Missions ELN070
Hint: Second bonus mission: Jump on top of the enemy. You will have to fight one
on one. Keep shooting his head. He cannot hit you there, and its
an easy way to win. Ross Castellani.
Hint: Getting parts: Though it is rather obvious, you get parts whenever
you complete all the missions at one location. Jon Hollingsworth.
Hint: Flamethrower: The flamethrower overheats ACs quickly, but it works
better on some rather than others. The giant insect in the Thorn
Garden dies in under a minute of flamethrower fire. It also works
well against the train. KitCthulhu.
Hint: Shoot energy disks from any blade:
To shoot energy disks from any blade, press Circle.
Then while he is halfway through the attack, press X. kidds.
Hint: Float on water: Whenever you go in to a mission with the threat of
drowning, equip Anti-Gravity Legs. You will float on top of the
water instead of sinking. Shawn White.
Hint: Hitchhiking: Equip the ZLR-TII/BUD high speed legs (or any other
anti-gravity legs that you can use to fly around quickly). In
missions with the helicopters that zoom around, boost up and fly
up over them. If your timing is correct, you may be able to land
on top of one, and it will carry you around. Paolo Encarnación.
Head: ZHD-AG/TURRET
Core: ZCL-XA/2
Arms: ZAN-202/TEM
Legs: ZLN-9001/A
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: GPS-BVX/10
Radiator: RRX-COT-GK10
Inside: None
Extension: BEX-BD150
Back Unit R: ZWX-E90/MAC
Back Unit L: ZWX-E90/MAC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts
SP-E/SAVER
SP-ECM-JAM
SP-VIECH
SP-CIR-K
Head: EWD-GARD
Core: ZCH-GR/1
Arms: EAN-CEX
Legs: ELC-D1S1
Booster: None
FCS: L0DD-BLAZER
Generator: H0Y-B999
Radiator: RBG-CLX5000
Inside: INW-DEC-00A
Extension: BEX-BRM-04
Back Unit R: ZWC-IR/FLUX
Back Unit L: BRS-B-OSPREY
Arm Unit R: EWG-MGSAW
Arm Unit L: ZLS-400/SL
Head: ZHD-102/ROCK
Core: ZCL-XA/2
Arms: ZAN-707/E
Legs: ELN-STVM for high defense or ELF-XX33 for faster movement
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: GPS-BVX/10
Radiator: RGB-CLX5000
Inside: INW-OM-PRT
Extension: BEX-BAMS-287
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-GN44-AC
Arm Unit R: Karasawa-MK2
Arm Unit L: ZES-99/Mirror
Optional Parts
SP-S/SCR
SP-ENE/SCR
SP-SAB/J
SP-BE!!
SP-ECM/JAM
SP-BLS
AP: 8809 and 8915 depending on the legs
Weight: 11675 or 12453
Price: 933100 or 946800
Overall is 45122 or 45141
Grade: Excellent
Note: Aqua is a well-balanced masterpiece. His offensive points
are 8917 and defensive points are 3457 or 3759 depending on what
legs you chose. The moving speed is fast if you chose the ELF-XX33.
However, if you chose the ELN-STVM, your speed will drop dramatically
and your defensive points will increase a small amount. It takes
an extremely skilled player to use Aqua. Aqua is overweight (arms).
You must complete the game to use Aqua.
Head: ZHD-2000/SV
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ZLN-XA2/FF
Booster: EBT-VSS
FCS: VERTEX-750/W
Generator: HOY-B1000
Radiator: RRX-COT-1550
Back Unit R: EM-SD120
Back Unit L: ZWM-MSS/6
Arm Unit R: EWG-XC213
Arm Unit L: LS-Moonlight
Optional Parts
SP-ENE-SCR
SP-BE++
SP-ENE-ACC
SP-VIECH
Note: This Ac is maneuverable and has a lot of firepower. It requires
a good pilot with dodging abilities. You also need to be far in
the game to build it.
Head: EHD-WACS
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ELN-701
Booster: ZBT-H4/T
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Back Unit L: EWM-5608
Back Unit R: EWM-5608
Arm Unit L: ZLS-T/100
Arm Unit R: KARASAWA-MK2
Optional Parts
SP-BE++
SP-BFS/LOSP
SP-ECM-JAM
SP-S/SCR
SP-ENE-SCR
Colors
Base: R 35, G3, B2
Detail: R 200, G 0, B 0
All the rest: R 0, G 0, B 0
Note: This AC is fast with lots of fire power, but make the shots
count. It will take a while to get all the parts but it is well
worth it.
Head: ZHD-2000/SV
Core: ZCL-X/A2
Legs: ZLN-EKI/SRRT
Boosters: ZBT-Z1/ARTERE
FCS: DOX-ELENA
Generator: HOY-BV2500
Radiator: RPS-MER/A3
Arms: ZAN-202/TEM
Inside: Either Inside Orbit Canon or INW-DM-R11
Extension: BEX-BAMS-287
Back unit R: ZXR-S/STEALTH
Back unit L: ZXR-S/STEALTH
Arm unit R: ZWF-S/Night
Arm unit L: LS-MOONLIGHT
Note: This Ac has parts from the end of the game. You must complete
it to get all of his/her parts. it is overweight, but is fast
and powerful. You may want to change the radar on its back to
a weapon for more power.
Head: ZHD-2000/SV
Core: ZCX-F/ROOK
Arm: ZAN-202/TEM
Legs: ZLN-XAI/FA
Booster: ZBT/ZI/ARTERE
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RRX-COT-1550
Back Unit: EWM-5608
Back Unit: ZWC-LQ/2552
Arm Unit R: Karasawa-MK2
Arm Unit L: ZLS-T/100
Head: ZHD-2000/SV
Core: ZCL-XA/2
Arms: ZAN-414/SLA
Legs: ZLB-7744/VAT
Booster: ZBT-Z1/ARTERE
FCS: DOZ-ELENA
Generator: HOY-BV2500
Radiator: RBG-C1X5000
Inside: None
Extension: None
Back Unit R: EWM-5608
Back Unit L: EWM-5608
Arm R: Karasawa-MK2
Arm L: ELS-3443
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BE++
SP-E/SAVER
Colors: Night Black
Grade: Excellent
AP: 8268
Price: 633200
Note: This is a very good AC that can be used to dodge missiles
with ease. It does not have the best defense, but makes up for
it with speed. This AC is not overweight.
Head: EHD-GN-92
Core: ZCH-GR/1
Arms: ZAN-202/TEM
Legs: ZLN-XA2/FF
Booster: ZBT-Z1/ARTERE
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: YOU CHOOSE
Extension: YOU CHOOSE
Back Unit R: EWM-S608
Back Unit L: BRS-B-OSPREY
Arm Unit R: EWG-MGA2
Arm Unit L: LS-MOONLIGHT
Note: Even though the grade is "Good", this is an excellent
AC. It is fast and still has high AP. It has low firepower, but
the sword is great. An advanced pilot can make this AC awesome.
Head: EHD-GN-92
Core: ZCH-GR/I
Arms: ZAN-004/B
Legs: ELC-D1S1
Booster: N/A
FCS: LODD-BLAZER
Generator: HOY-B1OOO
Radiator: RBG-CLX5OOO
Inside: n/a
Extension: BEX-BAMS-287
Back unit R: EWC-GN44-AC
Back unit L: ZWC-IR/FLUX
Arm unit R: EWG-HC-GN21O
Arm unit L: N/A
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BSI-LE
SP-CIR-K
Colors
Base color: White
Optional color: Red
Rest is black
Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: ZAN-707/E
Legs: ELC-HTT0808
Booster: N/A
FCS: DOX-PG2
Generator: GPS-BVX/10
Radiator: RRX-COT-GK10
Inside: N/A
Extension: BEX-BAMS-287
Back Unit R: ZRS-554/BW
Back Unit L: EWR-M40
Arm Unit R: KARASAWA-MK2
Arm Unit L: ZES-99/MIRROR
Note: This bot has an excellent rating. If you use the shield
correctly you can defeat anyone with it.
Head: EHD-NIGHTEYE
Core: ECL-ONE
Arms: EAW-MG-03
Legs: ELF-XX33
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RAX-COT-1550
Inside: None
Extension: None
Back Unit R: EWC-CNG4000
Back Unit L: EWC-CNG4000
Arm Unit R: None
Arm Unit L: None
Optional Parts: None
Colors:
Base colors: R-200 G-140 B-0
All other colors: R-0 G-0 B-0
AP: 8054
Price: 559900
Grade: Good
Note: Machine gunman. Use this to defeat Zanterhook. It is also
effective with many other missions because of its extremely rapid
fire.
Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-202/TEM
Legs: ELF-XX33
Booster: ZBT-Z1/ARTERE
FCS: DOX-ELENA
Generator: HOY-B1OOO
Radiator: RBG-CLX5OOO
Inside: INW-EM-RRD
Extension: ZEX-AL/REX
Back Unit R: ZWC-CN/500
Back Unit L: ZWC-CN/500
Arm Unit R: EWG-MGA2 (or) ZWG-SRF/8
Arm Unit L: ZlS-400/SL
Optional Parts
SP-C1R-K
SP-BETT
SP-ECM-JAM
Colors
Base: 123 red
Aid: All 0
Optional: 93 red
Detail: All 0
Joint: All 76
AP: 8717
Weight: 8469
Price: 784,800
Grade: ?
Original Pilot: Raven Inferno
Not Overweight
Emblem: The Red Bird (Phoenix)
Note: Eternal is an amazing machine that combines speed, power,
armor, and never ending ruthlessness. However only the most experienced
of Ravens can pilot this and not get blown up. When used correctly,
no Mt, AC, Cruiser, or Aircraft will be able to oppose Eternal.
Note: The twin laser cannons are a nice backup weapon, but the
real prize is the vertical missiles coupled with the missile extension
parts. You can fire at them from behind walls, and it still hurts
them. Damage is not important, but speed is. That is why the legs
are there. This AC is overweight, but quite possibly the best
AC for two player battles.
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: ZAW-2/SAMURAI
Legs: ELN-02SLD
Booster: EBT-GR4300
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: NONE
Extension: BEX-BRM-04
Back Unit R: EWM-S612
Back Unit L: EWM-S612
Arm Unit R: NONE
Arm Unit L: NONE
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-CIR-K
SP-BFS/LOSP
Head: EXD-ONE-NT
Core: ECL-ONE
Arms: EAW-MG-03
Legs: ZLB-3322/OP
Booster: ZBT-ZI/ARTERE
FSC: LODD-BLAZER
Generator: HOY-B1000
Radiator: RPS-MER/A3
Inside: None
Extension: BEX-BRM-04
Back Unit R: EWM-5612
Back Unit L: EWM-5612
Arm Unit R: None
Arm Unit L: None
Optional Parts:
SP-BFS/LOSP
Note: This AC has a major payload of missiles. No one will be
able to dodge all off them.
Head: ZHD-MO/EGRET
Core: GR/1
Legs: EAN-MWZ
Arms: ELC-DISI
Booster: NONE
FCS: LODD-BLAZER
Generator: GPS-BVX/10
Radiator: RB-CLX5000
Inside: None
Extension: BEX-BAMS-287
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-CNG4000
Arm Unit R: EWG-XC-GN210
Arm Unit L: LS-MOONLIGHT
AC Name: Hyper X
Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: EAN-02-BG
Legs: ELN-070
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RPS-MER/A3
Inside: INW-BD-XVX
Externsion: BEX-BAMS-287
Back Unit R: None
Back Unit L: BRS-B-OSPREY
Arm Unit R: KARASAWA-MK2
Arm Unit L: ELS-3443
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-RCNDR
SP-BSI-LE
SP-CIR-K
SP-BE++
SP-ENE-ACC
Colors
Base: R 0, G 0, B 0
All other colors: R 170, G 120, B 0
AP: 7352
Price: 778800 (Without optional parts)
Grade: Good
Note: This is a good AC to use. It is fast, and has some good
firepower. It cannot take hits that well, and requires a lot of
skill to use. You will have to stay out of the way of emery attacks
and you will not have a lot of ammunition -- you will have to
make most shots hit. This AC is not Overweight. If you start a
new game without loading a save file from Armored Core 2,
it will take time to buy all the parts. You have to get the legs
by defeating all 5 Horwick Mountains missions. This AC is not
good for all levels, but is good for a majority of them.
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-XA2/FF
Booster: EBT-GR4300
Radiator: RRX-COT-1550
Extension: NONE
Back Unit R L: ZWX-FO4/ORBIT
Arm Unit R: ZWG-BZ/HYDRA
Arm Unit L: ZLS-400/SL
Optional Parts
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-CIR-K
SP-BFS/LOSP
SP-BCRK
AP: 8054
Weight: 7572
Price: 747,200
Note: It is fast, but it does not have a lot of ammunition. Use
this to defeat MT and Ravens such as Zaltehook, Deerhunter, Lumberjack,
etc.
Head: ZHD-MO/EGRET
Core: ZCH-GR/I
Arms: EAW-DC10
Legs: ELC-DISI
Booster: none
FCS: LODD-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-DM/R11
Extension: BEX-BAMS-287
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-GN44-AC
Arm Unit R: None
Arm Unit L: None
Note: This mech is grenade-happy and nothing can stand much of
that for long. Do not expect do dodge many shots (though you can
rely on the high AP, so it makes little difference). It is strictly
for use in two player and Raven battles, if you have the money.
It costs a lot in ammunition, which it does not have much of.
Do not get frustrated when facing fast Acs. You will hit them
eventually, resulting in almost instant death. Your standard,
slow but powerful, moving fortress-tank mech.
Head: ZHD-MO/EGRET
Body: ZCL-XA/2
Arms: EAN-CEX
Legs: ZLB-7744/VAT
Boosters: ZBT-H4/T
FCS: DOX-PG2
Generator: BV2500
Radiator: RPS-MER-A3
Inside: None
Extension: ZEX-RS/HOUND for one-on-one battles; ZEX-AL-REX for
missions.
Back units: EWM-S608 for any mission; EWM-MO3 for aerial missions.
Arm unit R: Karasawa-Mk2
Arm unit L: ZLS-T/100
Optional Parts
SP-S/SCR
SP-ENE-SCP
SP-BSI-LE
SP-E/SAVER
SP-ENE-ACC
Note: This AC is somewhat slow, but it can pack a wallop in beginning
mission. It can win the first bout against Zaltehook with only
the Karasawa-MK2 by waiting for a clear shot while he keeps flying.
It is good for new pilots.
Head: EHD-GN-92
Core: ZCX-F/ROOK
Arms: EAN-2112
Legs: ZLN-9001/A
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B999
Radiator: RRX-COT-1550
Back Unit R: EWC-XP0808
Back Unit L: ZWC-LQ/2552
Arm Unit R: EWG-MGSAW
Arm Unit L: ZLS-T/100
Optional parts:
Your choice, but the following are recommended.
SP-S/SCR
SP-ENE-SCR
SP-CIR-K
AP: 9297
Weight: 8944
Price: 665,400 (without optional parts)
Overall 38262
Grade: Excellent
It is not overweight.
Head: ZHD-2000/SV
Core: EAN-2112
Arms: ZCH-GR/1
Booster: N/A
Legs: ELC-D151
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: n/a
Extension: ZEX-RS/HOUND
Back Unit R and L: ZWX-E90/MAC
Arm Unit R: EWG-SRF-9
Arm Unit L: LS-MOONLIGHT
Head: ZHD-8008/5
Core: ECM-XR00
Arms: EAN-50
Legs: ELF-XX33
Booster: EBT-GE
FCS: DOX-105
Generator: GR-XR/SEED
Radiator: RPS-MER/SA
No Inside parts
Back Unit R and L: EWR-M60
Arm Unit Right: ZWG-AR/K
Arm Unit Left: ZES-500/SU
Note: This is a extremely well-balanced AC. It has excellent speed
with awesome firepower, good AP, and great maneuvering. This would
be a great AC for amateur pilots as well as pros. All parts can
be acquired from the start at the shop, but money would be quite
an issue. This AC is not overweight.
Head: EHD-WACS
Core: ECL-ONE
Arms: EAW-MG-03
Legs: ELF-XX33
Boosters: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: Hoy-B1000
Radiator: RBG-CLX5000
Inside: None
Extension: BEX-BAMS-287
Back Unit R: EWX-GCN77-4
Back Unit L: EWX-GCN77-4
Arm Unit R: NONE
Arm Unit L: NONE
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-CIR-K
AP: 7922
Price: 688000
Note: Moderately fast AC with exceptional fire power. Good at
taking out MTs, and overheats ACs quickly.
Head: ZHD-2000/SV
Core: ZCH-GR/1
Arms: ZAN-707/E
Legs: ELN-STTVM
Booster: ZBT-H4/T
FCS: LODD-BLAZER
Generator: GPS-BVX/10
Radiator: RRX-COT-GK10
Inside: INW-BD-X22
Extension: BEX-BB210
Back Unit R: ZWM-LD2/IDA
Back Unit L: ZWM-LD2/IDA
Arm Unit R: Karasawa-MK2
Arm Unit L: ZLS-400/SL
Head: ZHD-102/ROCK
Core: ZCH-GR/1
Arms: ZAW-S/SAMURAI
Legs: ZLR-ARROW
Booster: n/a
FCS: LODD-BLAZER
Generator: HOY-B1000 (faster recharge as you will boost a lot)
Radiator: RBG-CLX5000
Inside: INW-OM-PRT (Inside Orbit Cannon)
Extension: BEX-BAMS-287 (for missile defense) or BEX-AA00 (reccomended
for more AP and defense)
Backunits: EWM-FIN-B00
Arm Unit R: n/a
Arm Unit L: n/a
Note: This is an up close and personal AC with weight problems.
It is massively overweight. You must complete the game to use
it. It takes considerable skill to use, as it has the samurai
arms. The back units have only four shots each, but that is more
than overkill. One missile from one of the back units does 6,800
damage. This will definitely leave a big mark on even the stoutest
AC. However, the missiles are very slow, but home in with dogged
determination. While they chase their victim you can dash up to
them and terrorize them with the samurai arms. This AC has an
excellent rating. It has 15,225 offense, 2,731 defense,with the
shoulder armor parts, which is low. Never stop moving when you
use this ACE. Mobility is 7,700.
Note: This is an extraordinary AC, yet it does take a little getting
used to. Its offensive point is over ten thousand and has a defensive
point of thirty four thousand to thirty five thousand.
Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: EAN-MWZ
Legs: ZLN-XA2/FF
Boosters: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-OM-PRT
Extension: BEX-BAMS-287
Back Unit R: EWM-FIN-BOO
Back Unit L: EWC-GN44-AC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts
SP-BCNDR
SP-ENE-ACC
SP-E/SAVER
SP-ECN-JAM
SP-BLS
Note: This AC Overall Grade is Excellent. Also, it is a Human
Plus AC, and also overweight. It is recommended for people to
be good pilots, with the game completed, and to have done the
Human Plus requirements.
Head: ZHD-102/ROCK or EHD-GN-92 if the mission does not require
significant Radar usage, but requires more AP
Core: ZCH-GR/I
Arms: ZAN-707/E
Legs: ELC-DISI
Booster: n/a
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: N/a
Extension: BEX-BAMS-287
Back Unit R: EWC-GN44-AC or EWC-GN-81 if you wish for higher mobility,
or ZWC-CNG4000 if you need ammunition, or ZWC-CN/500 for less
weight.
Interchange all of the above as needed
Back Unit L: Same as above
Arm Unit R: EWG-MGSAW or EWG-HC-GN210 for one-on-ones
Arm Unit L: ELS-7880
Optional Parts:
SP-S/SCR (Anti-Shell Damage)
SP-ENE-SCR (Anti-Energy Damage)
SP-BSI-LE (Impact Shock Reducer)
SP-CIR-K (Faster Turns)
Note: This AC is capable of mass destruction, mass ammunition,
or you choice. It can be used through any mission, except the
one with Pendulum, the one in the Horwick Mts with the downed
elevator, and the third menace. If used correctly, it leaves nothing
but pure destruction in its wake at the cost of 740,800 credits
and an incredible lack of mobility.
Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-414/SLA
Legs: ZLN-WA02/SS
Booster: ZBT-ZI/ARTERE
FCS: DOX-PG2
Generator: GR-XR/SEED
Radiator: RRX-COT-1550
Inside: None
Extension: None
Back Unit R: None
Back Unit L: None
Arm Unit R: EWG-RF-M35
Arm Unit L: LS-MOONLIGHT
AP: 7859
Weight: 6019
Price: 523400
Overall: 34018
Grade: Great
Head: EHD-SCOPEEYE
Core: ;ZCL-XA/2
Arms: EAN-MHKS
Legs: ZLR-ARROW
Booster: N/A
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: OM-PRT
Extention: BEX-BAMS-287 or BEX-AA00
Back Unit-R: ZWC-LQ/2552 or ZWC-IR-FLUX
Back Unit-L: EWC-CNG4000 or ZWC-CN-500
Arm Unit-R: KARASWA-MK2 or ZWG-XC/01
Arm Unit-L: ELS-7880
Optional Parts
SP-BCNDR
SP-CIR-K
SP-BE++
SP-ENE-ACC
SP-E-SAVER
Head: EHD-NIGHTEYE
Core: ZCL-XA/2
Arms: ZAN-414/SLA
Legs: ELC-DISI
Booster: N/A
FCS: LODD-QHT
Generator: HOY-B999
Radiator: RPS-MER/A3
Inside: INW-DEC-00A
Extension: BEX-BAMS-287
Back Unit R: ZWX-E90/MAC
Back Unit L: Same as Back Unit R
Arm Unit R: ZWG-HC-IR/K99
Arm Unit L: ZES-99/MIRROR
Optional Parts
SP-BCNDR
SP-CIR-K
SP-BFS/LOSP
SP-ECM-JAM
Head: ZHD-8008/S
Core: ZCH-GR1
Arms: EAW-DC10
Legs: ELC-DISI
Booster: n/a
FCS: DOX-PG2
Generator: HOY-B999
Radiator: RRX-COT-1550
Inside: INW-DM-R11
Extension: BEX-BAMS-287
Back Unit L: EWC-GN44-AC
Back Unit R: EWM-FIN-800
Arm Weapon L: n/a
Arm Weapon R: n/a
Optional Parts: SP-CIR-K; SP-ECM-JAM
Overall: 52078
Grade: Excellent
Note: This AC defines firepower, having two grenade launchers
and pursuit missiles. It can also take a lot of punishment, as
it has high AP and defense. Its setback is that it is incredibly
slow.
Head: ZHD-102/ROCK
Core: ECL-ONE
Arms: ZAN-004/B
Legs: ZLN-WAO2/SS
Booster: ZBT-GEX/3000
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-OM-PRT
Extension: BEX-BRM-04
Back Unit R: ZWM-M24/IMV
Back Unit L: EWC-GN44-AC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional parts: All of them
Colors
Base color: R: 200 G: 200 B: 200
Aid color R: 200 G: 200 B: 200
Optional color R: 0 G: 0 B: 0
Detail color: R: 0 G: 0 B: 0
Joint color R: 200 G: 200 B: 200
Note: This AC is overweight and is recommended for skilled pilots.
This is great for swarming your opponent with missiles and giving
them a quick death. Also note that no one will be able to build
this exact core with out some outside help.
Head: ZHD-1D2/ROCK
Core: ZCH-GR/1
Arms: ZAN-D041B
Legs: ELF-50C61
Booster: ZBT-Z1/ARTERE
FCS: D0X-PG2
Generator: HDY-BV2500
Radiator: RBG-CLX5000
Inside: 1NW-RV-D8
Extension: BEX-BT180
Back Unit R.: EWC-GN44-AC
Back Unit L.: EWR-L24
Arm Unit R.: ZWG-HC-1R/K99
Arm Unit L.: LS-MOONLIGHT
AC name: Zypher
Head: ZHD-2000/SV
Core: ZCL-XA/2
Arms: EAN-S0
Legs: ELN-STVM
Boosters: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: Nothing
Extension: BEX-BAMS-287
Back Unit R: ZWC-1R/FLUX
Back Unit L: EWR-L24
Arm Unit R: EWG-MGSAW
Arm Unit L: LS-MOONLIGHT
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-CIR-K
SP-BE++
SP-ENE-ACC