Add defeated AC emblems: Press Select + Start when the victory
message appears in the arena to add the defeated AC's emblem to
your list.
.
Hint: Defend Lawdas Factory mission: Hidden
part: When the big laser destroys the missile in the center
of the map, jump down and look for the part. The part is an extension
CWEM-RT16. Janiansl.
Hint: Defend Mirage HQ mission: Hidden
part: When the mission starts, turn around and boost towards
the helicopter landing site. Look around the landing site to find
the back stealth missile, MWM-SM36. Janiansl.
There is a back part on the roof where the MWM-SM36/1 stealth
missiles can be found. Gundamwingzero18.
Hint: Defend Solar Power Plant mission:
Hidden Part: After you defeat all the enemies on the outside of
the power plant, you should get a notice about enemies inside
the plant after you enter. Clear the first floor. When you go
down the ramp at the end of the first part, you will see a fork.
Go to the left. There should be the part at the end of the room.
The room is on fire. The hidden part is the KWEL-EJ22 anti-missile.
Saffordx.
Hint: Destroy AI Prototype mission: Hidden
part: On the ground in a small room closed off by destroyable
gates is the left arm part KSS-SS/707A. Gundamwarrior.
Hint: Destroy Cargo Transport mission:
Hidden part: Use a very fast AC for this mission. When you see the
first intersection, instead of turning right with the transport,
turn left and jump behind the middle barricade and get the part.
It is the inside floating mine, CWI-FMHS-30. Janiansl.
Hint: Eliminate Bio Weapon mission: Hidden
part: At the first room, turn left and keep shooting all
over the wall. When you reveal a secret passage, follow it to
the part. It is a PRAYYING BLADE. Janiansl.
Hint: Eliminate Rioters mission: Hidden
part: When you reach the most top level and enter, a box
will be destroyed by enemies. On the floor is the inside part
KWL-RJ/60. Gundamwarrior.
Hint: Explore Unexplored Region mission:
Hidden part: Go into the crater to find a plane. Shoot the back
end of the plane to destroy that section. Inside the plane is
the back part MWC-OC/30. Gundamwarrior.
Hint: Infiltrate New Base mission: Hidden
part: In a cave in the middle of the map is the extension
part MWEM-R/36. Gundamwarrior.
Hint: Investigate mission: Go to the first door, unlock the control panel, then
search for the second one. In the room where there is a ventilation
duct, shoot the duct. Fly up, then go down into the other room
it leads to. Destroy all the boxes to find the left arm part KWG-NHZL60.
Gundamwarrior.
Hint: Protect Part Transport mission: Hidden
parts: Wait until the plane lands, then get behind the it.
Shoot the back end until the door explodes. Press Circle
next to the part to get the right arm part CWG-ARF-180. Gundamwarrior.
When the mission starts, turn around and go to the left storage
room. Go inside and get the part. It is the left grenade rifle
CWGG-GRSL-20. Janiansl.
Hint: Qualification Exam: Hidden part:
Destroy Diligent and Carom in the Qualification Exam
mission. You will get the machine gun MWG-MG/700H and the arm
part MAH-SS/VV. Knight.
Hint: Rescue Power Plant mission: Hidden
part: In this mission you need to activate the fire suppression
system. Go down the elevator and move down the hall past the passage
on the left. Then, go down the one on the right. At the end of
this passage is a broken door with enemies on the other side.
However there is a way in. There is a room nearby in the same
passage with a vent grate at the back right corner. Shoot the
grate and follow the shaft to a room with some enemies and go
through the door. The part is next to the broken door. It is optional
part OP-TQ-ESE which reduces energy consumption of energy based
shields. Chris Seigler.
Hint: Safeguard Alloy Sample mission: Hidden
part: Destroy all the enemy MTs and the AC Grinder. The Transport
Truck must survive to the Crest's Headquarters. After the mission
ends, you will receive new mail from Crest stating that you will
get the extension part booster CEBT-HEX. Gundamwarrior.
Hint: Search Vilius Laboratory mission:
Hidden part: Search the bottom of the deepest pit to find a part
guarded by a MT. It is the left arm part MWG-KPL/150. Gundamwarrior.
Hint: Secure Fortress NK-432 mission: Hidden
parts: Find the room filled with lots of boxes. Do not destroy
any boxes with red triangles or any boxes on top of red triangle
boxes (the top box destroys the one under it, etc.). The right
arm part MWG-GS/80 can now be found on the ground. Use your map
near the first target to find a secret passage behind the wall.
Destroy that part of the wall and follow the secret passage until
you reach a room with one box. Destroy the box to find the head
part MHD-MX/BEE Gundamwarrior.
Hint: Takeover New Fortress mission: Hidden
part: When you battle against the two ACs fly up into the
giant hole in the ceiling. When you look up, there should be a
pipe that runs from one side to the other. On top of the pipe
is the FCS part PLS-SRA02. Gundamwarrior.
Hint: Test New Technology mission: Hidden
part: After you have completed the game, fight the Boss and
complete the mission multiple times in a row. You will receive
the back part MWB-MX/WAKE. The number of consecutive completions
is about five. You only can fight the Boss if you destroy the
attackers fast enough and have ammunition remaining. This is also
an easy way to get about 50,000 in credits in a short amount of
time. Seventh cobra.
Hint: Prototype parts: If you use a certain type of leg part (light weight
leg, middle weight leg, hover, etc.) for enough missions, a "prototype"
part will be unlocked in the shop. The prototypes are usually
good. This may also be the case with other parts as well. The Internal.
Hint: Bonus parts: For every mission you get an "A" or "S"
rank on, you will get a special bonus part. Gundamwarrior.
The following are the other requirements to get bonus parts at
the store. Janiansl.
MRL-MM/001: Reach AC rank "D"
MWGG-HNRL-100: Reach AC rank "C"
KAW-SAMURAI2: Reach AC rank "B"
MAM-MX/MDD: Reach AC rank "A"
MBT-NI/GULL: Reach AC rank "S"
CWI-DD-30: Defeat E-21 at the Arena
RGI-KDA01: Defeat E-15 at the Arena
KWG-NHZL30 : Defeat E-8 at the Arena
CWR-M70: Defeat D-7 at the Arena
CWM-BM60-1 : Defeat C-7 at the Arena
MWG-SRFE/8: Defeat B-4 at the Arena
MCL-SS/RAY: Defeat A-3 at the Arena
MWG-MG/FINGER : Defeat A-1 at the Arena
CWM-HA40-8: Defeat rank 1 in Extra Arena
MWG-HGB/108: Rank "S" in all missions
KGP-ZXV1: Complete all missions
CCL-02-EI: Complete 10 missions from Crest
MCM-MI/008: Complete 13 missions from Mirage
KEEP-ELIX: Complete 7 missions from Kisaragi
Op-Intensify (All Abilities): Obtain 99% completion of the game.
Hint: Easy money: Find any mission that has an advance payment. Start
the mission and immediately abort it. After this is done, you
will see your earnings displayed in two boxes. One box is for
your new money amount that was earned and one for the deductions
for repairs, ammunition, and the special deduction in the event
that something was destroyed that was not supposed to. Note that
there is no deduction, and you will get the amount that was promised
to you in advance. Make sure to save your game before you do this,
as the game will end if this is done too many times. Defcash.
Hint: Easy Arena wins: Select the Trene City area. When the battle begins,
there is a big building directly in the middle of the Arena floor.
Boost up to the top of the building and pummel the opponent AC
full of rockets or other types of ammunition that can lock on.
If you are unable to boost up the entire way, there is a ledge
halfway up. Rest there momentarily, then boost the rest of the
way. Weapons that are the most effective are the small rockets
and/or vertical missiles. There are some enemies that are too
fast to do this to; they move to much to get a lock on. If this
happens, when you start, boost West and position yourself in between
two buildings very close to the border. Most of the enemy ACs
will not go behind because they will lose. They will just move
back and forth trying to get a fix, but will not approach you
if you are very close to the border. Pop in and out from behind
the building and shoot various rockets and missiles as the ACs
are moving around. It is slightly time consuming, but a very easy
way to boost ranks early. Kevin Westland.
Take your opponent to the Arena stage. Have Hectos Rockets and
the left hand grenade launcher equipped. When the battle starts,
start stepping backwards, making sure not to turn or alter where
the aimer is pointed. Switch weapons to the Hectos Rockets and
keep firing those with the grenade launchers. The opponent will
just follow your steps, and will not move from the line of fire.
If they get too close, start to fight normally; they will have
low AP at this point. JAE11511.
As the MWC-LIC-10 and the MWG-KARASAWA will be available on the
shop, buy them. Then if you have the OP-INTENSIFY, equip them,
or equip them on a quad-legged or tank-legged AC. Due to the fact
that Arena enemies usually go directly toward you at the beginning
without flying too high, when the battle stars, do not move and
shoot blindly at the AC. If you picked up a long-range FCS, you
will have better aiming. A long-range FCS is not recommended though;
once the enemies will be near enough to shoot you, move out and
shoot them. this works best against strong but slow ACs such as
Silver Fox. pupaino.
Hint: Hydraulics: Get a robot with the tank wheels. Press X repeatedly
and it appear as if the robot has hydraulics. Longhornbrett1991.
Hint: OP-Intensify warning: Be careful when you use OP-Intensify. Even though it
gives above average abilities, your AC will take much more damage
then if it did not have it equipped. Wes Sala.
Hint: Discs instead of waves: Using the Intensify gives you the laser wave ability.
The MLB-LS/003 gives you three discs instead of laser waves. matt beesing.
Hint: Big missile warning: Never use the big missile for the back unit with the
extension for vertical missiles; you will just blow up your missile
when you launch it. LugNoc.
Head: MHO-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS-CASK
Legs: CLC-D3TA
Booster: N/A
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RGI-KD99
Inside: N/A
Extension: MWEM-A/50
Back Unit: CWX-LIC-10
Arm Unit R: MWGG-XCG120
Arm Unit L: MLB-MOONLIGHT
Optional Part: OP INTENSIFY
Note: This is an elite AC. It boasts 9999 AP. It is used for the
Arena mostly, but can be used for some missions successfully.
When used, go to parking lot and hide behind a pillar. From there,
duck out, quickly fire off the linear cannon, then duck back in.
It requires moderate accuracy to use. It has 4217 defensive points
and 10148 offensive points. Note: If you do not have OP-INTENSIFY,
switch to a head with radar. You will lose the 9999 AP, but it
will still be in the high 9000s.
Note: Although this AC design is not one of the fastest, its high
AP of 9525, large store of missiles and ammunition, as well as
missile decoys to evade on-coming enemy missiles, make it a very
difficult opponent. Also, the Over Boost feature on the AC's core
make it very mobile in the hands of an experienced player. Though
not recommended for missions, considering the high cost of its
large missile salvos, it is an excellent Arena AC, and is able
to meet the challenge of all Arena participants. Using all of
the assets found on this particular AC is recommended, especially
its Over Boost (in short bursts), which it tends to rely on heavily
for improved mobility.
Head: MHD-MM / 003
Core: CCH-OV-IKS
Arms: CAM-11-SOL
Legs: CLM-02-SNSK
Booster: MBT-NI / MARE
FCS: AOX-X / WS-3
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back Unit R: n/a
Back Unit L: N/a
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-1551
Note: This AC is built around the KARASAWA. It boasts 9,079 AP
while still maintaining the ground speed of a middle-weight biped.
This is an excellent AC for tournaments that do not allow the
OP-INTENSIFY. It is one the best ACs out there.
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAH-RE/GG
Legs: MLC-TRIDENT
Booster: NONE
FCS: VREX-F/ND-8
Generator: KGP-ZXV1
Radiator: RGI-KD99
Inside: MWI-DD/20
Extension: CSS-IA645
Back Unit R: CWC-GNL-15
Back Unit L: CWC-CNG-500
Arm Unit R: MWG-MG/800
Arm Unit L: KSS-SS/707A
Note: This core is an upgrade from its predecessor tank model
from Armored Core 3. It is the same as last time, except
for more boosting and defense. Again, keep the chain gun on the
back left so that the arm shield will not deactivate. The machine
gun should only be a back up weapon, and the DD/20 should only
be used for missiles. The core has so much defense that it can
take the punishment of the Titan arm weapons and the new Titan
back weapons and have left over AP.
Rifle (or Explosive) type options:
Inside: CWI-NW-40 (or CWI-NW-40)
Extension: CWEM-AM40 (or CWEM-AM40)
Back Unit R: CWC-CNG-300 (or CWC-GNL-15)
Back Unit L: CWC-CNG-300 (or CWC-GNL-15)
Arm Unit R: MGW-MG/800 (or CWGG-GR-12)
Arm Unit L: CWG-MGL-150 (or KSS-SS/707A)
Note: This AC has an AP between 9250 and 9750. There are two weapon
types to use for Arsenal Gear custom. The first is the Rifle type,
which is perhaps not good on the offensive side, but is excellent
for ammunition. The second is the Explosive type. This can devastate
your opponent. With these weapons equipped on your AC, your grade
will be Excellent.
Head: CHD-SKYEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWM-MDM2/1
Back Unit L: MM-AD/20
Arm Unit R: MWG-MG/800
Arm Unit L: MWG-MGL/300
Optional Parts: OP-INTENSIFY
Note: This is a light weight core only for the Arena. Probably
only highly experienced pilots can make this core limitless power.
It
is overweight, so you will have to drop the missiles and the extensions
after use. It is named after Royal Mist, Amored Core 3
Arena
rank A-3, because the tactic that this core uses is very similar.
First, fly up and use all your missiles including the extension.
After that, drop the missiles and extension and get back to the
ground. Dash around the arena and destroy the enemy. Note: The
head was chosen by design. Changing the head part will not make
much difference. Intensify is recommended, but if you do not have
it, you can use other parts.
Head: MHD-RE/005
Core: MCM-MX/002
Arms: CAW-DBZ-48
Legs: MLR-MM/PETAL
Booster: N/A
FCS: VREX-ST-2
Generator: CGP-ROV6
Radiator: RIX-CR10
Inside: n/a
Extension: CWEM-R10
Back L and R Units: CWM-540-1
Arm Units: n/a
Note: This AC is extremely fast when boosting, has moderate AP,
and is great in most Arena battles. The only drawback is it does
not have a lot of ammunition, and no radar. Use it wisely. This
AC looks best in black and dark gray.
Head: CHD-O4-YIV
Core: MCH-MX/GRP
Arms: MAL-GAL
Legs: MLC-HARPOON
Booster: n/a
FCS: AOX-ANA
Generator: KOG-ZXV1 or CGP-ROZ
Radiator: RGI-KD99
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: CWM-BM-60-1
Back Unit L: MWC-LQ/15
R Arm: Mwgg-XCG/20
L Arm: Mwg-KPL/150
Note This AC looks best in dark colors Although very slow, it
packs a nice punch. Its AP is 9094 and with the plasma rifle you
can nail most MTz with a single blow with the ELIX without worrying
about energy consumption. The EO on the core gives you an extra
edge in battle. The overall grade is "Great".
Head: MHD-MM/003
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: MLF-RE/007
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: n/a
Extension: CSS-IA-64S (shields)
Back Unit L and R: CWX-LIC-10 (linear cannon)
Arm Unit R: CWGG-GR-12 (grenade launcher)
Arm Unit L: KLB-TLS/SOL (laser sword)
Note: This mech is very useful for a number of missions, and mostly
for easy victories in the Arena. If you like sheer power rather
than rapid-fire weapons, then this is the mech for you. Also,
for this mech to live up to its name, customize the colors to
make the base black and all the details gold.
Head: CHD-SKYEYE
Core: CCL-01-NER
Arms: CAL-66-MACH
Legs: CLL-SECTOR
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: KGP-ZS4
Radiator: RMR-ICICLE
Inside: none
Extension: MES-SS/1441
Back Unit R: CWC-CNG-220
Back Unit L: CWR-S50
Arm Unit R: CWG-MG-250
Arm Unit L: CLB-LS-2551
Head: MM/007
Core: SS/RAY
Arms: MARTE
Legs: 01-SCUD
Booster: n/a
FCS: AOX-ANA
Generator: ZXV1
Radiator: CR10
Inside: n/a
Extension: 1A-645
Back Weapon R: n/a
Back Weapon L: n/a
Right Arm Weapon: MG-1000
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY
Note: This AC is very mobile and fast killing. An experienced
pilot and good shooter is required. It is recommended that this
AC be used in the Arena. Howevern you can also use this AC in
missions that are on water or air at all times. This AC can fly
for a long time. You can fly and shoot other ACs for an entire
battle period. Use it to defeat Mobius and Nameless quickly.
Head: CHD-07-VEN
Core: MCL-SS/RAY
Arms: CAL-44-EAS
Legs: CLB-33-NMU
Booster: MBT-NI/MARE
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: MWEM-R/24 (CWEM-R/20)
Back Unit R: CWC-CNG-300 (MWX-VM20/1)
Back Unit L: MWM-DM24/1 (MWX-VM20/1)
Arm Unit R: MWG-KARASAWA
Arm Unit L: KSS-SS/WALL (KSS-SS/707A)
Optional Parts:
OP-INTENSIFY (All enhancements)
Color: As desired,
Note: The components in parenthesis are sub parts that you can
use. This AC is well rounded and does well in many areas of the
game. When using the Karasawa, Jump Boost to not waste your energy
as fast. If you do this, you can fire the Karasawa with out having
to stop and recharge the energy gauge. if you decide to use the
dual firing missiles, you can hide behind a pillar and assault
your opponent. The Vertical Missiles can be used to flush out
the enemy. The Chain Gun is a nice attribute to the AC. Use it
as you see fit.
Head: CHD-07-VEN
Core: CCL-01-NER
Arm: CAL-44-EAS
Leg: MLF-MX/KNOT
Booster: CBT-DRAKE
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: KEEP-MALUM
Back Unit: CWX-LIC-10
Arm Unit R: CWG-SRF-100
Arm Unit L: MWG-SRFL/70
Optional: As desired.
Note: This lightweight, quadruped AC is ranked "Excellent".
The sniper rifles along with the chosen FCS has unbelievable range
and accuracy. Enemies do not see it coming and will not usually
dodge. The linear cannon on the back adds much needed firepower,
but is an energy drain, hence the extension. Just pop it for an
extra 30k energy. The booster was chosen for its low energy use
as well. It will not interfere with the cannon. This AC can be
used for both missions and low level arenas, but has somewhat
limited ammunition.
Head: MHD-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS/CASK
Legs: CLH-04-SOD
Booster: CBT-FLEET
FCS: VREX-WS-1
Generator: KPG-ZS4
Radiator: RMR-ICICLE
Back Unit R: CM-AD-10
Back Unit L: CWC-GNL-15
Arm Unit R: CWG-BZ-30
Arm Unit L: MLB-Moonlight
Optional Part: OP-INTENSIFY
Note: This AC is for heavy combat. the problem is that it has
low boosting abilities and its bazooka's low accuracy against
moving targets. The armor for this AC is 9946.
Note: You must color the head detail after you do the pattern
or else it will just be smeared around. If you do not like Op-I,
change the head to have radar first, then you can put any parts
desired. This is one of the fastest middle weight ACs out there.
It is also a good flier and is very expandable.
Head: ATE
Core: 008 (must be unlocked and purchased)
Arms: EAS
Legs: XA3-LW (must be obtained)
Boosters: FLEET
FCS: WS-1 (or WS-3 or SRA02)
Generator: ROZ (or ZXV1, but you must first unlock it)
Radiator: KDA01 (or SA44 or SA77)
Inside: n/a
Extension: 6AS (side shields that are 42S successor)
Back Unit R: CNG-300
Back Unit L: GNL-15
Arm Unit R: MG-800
Arm Unit L: LB-2551 (green blade, good power and "reload"
but not so long)
Optional Parts: OP-INTENSIFY (needed to disable cannon restrictions)
Colors: Use the sample color Caution Orange
Note: This is the definitive version of a very good AC. It includes
rapid fire weapons combined with a devastating grenade launcher.
If you want a totally rapid fire AC, you may change the legs to
the model SNSK and the grenade launcher to another CNG-300. CNG-500
are just too heavy. Dominant works well in either missions or
the Arena. The wide FCS choice allows you to choose the range
and the size of the lock-on box. The Over Boost capability is
a key point of this AC, which features a good speed and kill power.
The head is recommended because of his weight (lightest of all).
The radar dilemma is solved by the OP-INTENSIFY, which is a must
to perform best with this AC. Dominant, in the right hands, is
a true war-machine. However, it may be difficult to train it as
an AI.
Head: MHD-MX/RACHIS
Core: CCH-OV-IKS
Arms: MAM-MX/MDD
Legs:CLC-D3TA
Booster: n/a
FCS: VREX-ST-12
Generator: MGP-VEXM OR CGP-ROZ RADIATOR: RMR-ICICLE
Inside: N/A
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-MG/800
Arm Unit L: CWC-MLG-150
Note: Though Falcon is slow, it packs a wallop. It has an AP of
9,704. There are some things that you can improve -- experiment
a little. Falcon's grade overall is "Excellent". It
does not have a big slot requirement for optional parts, but it
has enough to improve turning speed, reduce shell based damage,
reduce energy based damage, and improve lock-on coverage. It looks
good with white, red, and blue.
Head: CHD-MISTEYE
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: MWC-LQ/15 (back mounted laser cannon)
Back Unit L: MWC-LQ/15(back mounted laser cannon)
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-Halbred (laser blade)
Total AP: 8211
Optional Parts: Opt-Intensify
Note: This is a mostly mission-based AC. Completing the game before
you use this AC is recommended, due to knowing what you are up
against in the sorties (missions). You have a fixed amount of
ammo; do not miss and you will be fine. The usage drain from boosting
is not too bad. The cooling is better. The only downfall is when
over shooting the Karasawa. Keep track of your booster gauge,
and when it gets too low, let off. It will regain very quickly.
AP: 9151
Head: MHD-MM/007
Core: MCM-MI/008
Arms: MAL-RE/REX
Legs: CLH-04-SOD
Booster: CBT-FLEET
FCS: VREX-ND-2
Generator: KGP-ZSV
Radiator: RMR-ICICLE
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: CWM-TITAN
Back Unit L: CWR-COTTOS
Arm Unit R: CWGG-GR-12
Arm Unit L: CLB-LS-3771
Pattern
Head: Normal
Core: Camouflage
R Arm: Camouflage
L Arm: Camouflage
Legs: Camouflage
Note: A great meshing of speed and power, this AC uses light legs,
the most powerful booster and generator, and powerful weapons.
The left arm grenade launcher is used more for stunning your opponent
than damaging him. However during the time that he is stunned,
the machine gun will be tearing away at his AP.The rear-mounted
laser cannon works well against slow moving targets at any range,
and is a good surprise move at close range. Do not be afraid to
use the OB. It consumes the least amount of energy of any core.
Do not use it on long missions or your ammunition will run out.
On the final mission, this AC will decimate IBIS. The main strategy
with this AC is to keep moving; constantly strafe and boost jump
and you can avoid nearly all enemy fire. This AC is only recommended
for players skilled enough to handle a fast AC.
Head: CHD-09-0X1
Core: MCL-SS/RAY
Arms: CAL-33-ROD
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RGI-KD99
Back Unit R: MWM-M24/2
Back Unit L: CWM-TR90-1
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771
Head: MHD-RE/008
Core: MCM-MI/008
Arms: MAL-RE/HADRO
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: VREX-ND-2
Generator: KGP-ZS4
Radiator: RMR-ICICLE
Inside: none
Extension: MWEM-A/50
Back Unit R: MWC-XP/75
Back Unit L: MWM-S42/6
Arm Unit R: CWG-MG-250
Arm Unit L: CLB-LS-2551
Head: Rachis
Core: OO8
Arms: ALS or Gale
Legs: ACE tank legs
Generator: ROZ
FCS: SRA02
Back Unit L: CWG-GN-15
Back Unit R: CWG-CNG-300
Arm Unit L: Bazooka
Arm Unit R CWG-BZ-30
Radiator: Heavy Kisiragi
Color: Dark/Gray
Optional Parts:
E-SCR
S-SCR
Note: This AC is good to overboost, with grenade launcher, strafe
right, release overboost, then switch to both bazookas or chain
gun. It is good for missions if you like medium profit loss.
You can also make the following replacements:
Head: CHD-07-VEN
Legs: MLH-MM/LINK
Extensions: MWEM-R/30
Back Unit R: CWM-HA40-8
Back Unit L: CWM-HA40-8
Note: This is a very god AC. Though it is rated "Fair",
it is a very good mix of speed, strength, and defense. Its machine
guns act as quick fire weapons if you are on the run and its missiles
make up for what it loses in long range capabilities. Though the
machine guns seem weak, they are the best and most accurate weapon
if used correctly. This is a great AC for certain missions and
for most Arena challenges.
Hint: Hells Rain custom AC: This AC is for the Arena. It can stay in the air for
most of the battle. The missiles generate a lot of heat after
the second blast. matt beesing.
Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: CAl-44-EAS
Legs: MLL-MX/077
Booster: CBT-01-UNB
FCS: VRE-ND-2
Generator: CGP-ROZ
Radiator: RMR-SA44
Extension: MWEM-R/36
Back Unit L: MWM-MM16/1
Arm Unit R: CWG-MG-300
Arm Unit L: CLB-LS-2551
Note: This is one of the best armored lightweights. It has over
3000 defense. It can go on any legs, but the defense of the LGSK
legs are recommended. It has over 7800 AP and is very good for
both Arena and versus mode, but due to its limited ammo it is
not the best choice for missions. It is also very expandable.
Head: MX-BEE
Core: SS/RAY
Arms: MX/MDD
Legs: SS/FLUID
Booster: NI/MARE
FCS: PLS-SRA
Generator: ZXV1
Radiator: SA44
Inside: n/a
Extension: n/a
Back Weapon R: LQ/15
Back Weapon L: n/a
Right Arm Weapon: MG-800
Left Arm Weapon: XCDL/80
Optional Part: INTENSIFY
Colors: Ice blue (bright blue) and black
Note: This AC is well balanced (not too mobile or too slow), and
has good weapons. This AC's left weapon is a dual energy laser.
It almost always hits other ACs in the Arena. This AC is good
in the Arena and some missions. You can keep this AC in air for
a long time, shooting with the machine gun in its right arm.
Head: MHD-MX/BEE
Core: MCL-SS/RAY
Arms: KAW-SAMURAI2
Legs: CLR-03-SEOLF
Booster: n/a
FCS: PLS-SRA02
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: CWC-CNG-300 (MWX-VM20/1)
Back Unit L: CWC-CNG-300 (MWX-VM20/1)
Arm Unit R: n/a
Arm Unit L: n/a
Optional Parts:
OP-INTENSIFY
or
OP-E/CND
OP-LFCS++
OP-L/BRK
OP-E-LAP
Note: These colors give Katana a faded blue look, making it look
almost purple. If you prefer, you can switch around the values
of the colors to give it the faded look of another color, such
as red, green, or yellow. Katana is an Armored Core for those
pilots who love close range combat and swords. The two chainguns
on Katana's back are only recommended for those who have obtained
the Enhanced Back Weapon Function of the OP-INTENSIFY Optional
Part, so the other listed part (MWX-VM20/1) are for those who
do not have that function and give you the ability to attack aerial
opponents on the move without having to stop. The two chainguns
also provide 600 total volleys of bullets to the dual chaingun's
75 volleys of bullets. The CLR-03-SEOLF hover legs provide the
mobility required to move in close to your opponent and deliver
the devastating slashes to claim victory, and the KEEP-ELIX Extension
Part provides extra energy for a quick retreat, necessary for
hit and run tactics. The most devastating attack this Armored
Core can dish out requires the Enhanced Back Weapon Function and
the Blade Wave Function of the OP-INTENSIFY Optional Part. The
attack consists of moving in on your opponent while using your
chainguns to whittle down your opponents armor points, and then
slashing away at them with both the blade itself and the blade
wave, and the Overboosting away to prevent the ability of a retaliation
attack. The entire maneuver has the ability to strip your opponent
of at least half of his or her armor points, leaving victory in
your grasp.
Head: CHD-09-OXI
Core: MCL-SS/RAY
Arms: MAL-RE/REX
Legs: MLM-XA3/LW
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RIX-CR10
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: MWB-MX/WAKE
Back Unit L: MWB-MX/WAKE
Arm Unit R: MWG-MG/1000 or MWG-MG/800
Arm Unit L: CWG-MGL/300 or CWG-MGL/150
Optional Parts:
OP-INTENSIFY
or
OP-E/CND
OP-ECMP
OP-LFCS++
OP-L/TRN
Colors (Optional)
Base: R: 55, G: 55, B: 100
Aid: R: 100, G: 100, B: 110
Optional: R: 65, G: 65, B: 75
Detail: R: 200, G: 0, B: 0
Joint: R: 20, G: 20, B: 20
These colors give Kinematic a faded blue look, making it look
almost purple. If you prefer, you can switch around the values
of the colors to give it the faded look of another color, such
as red, green, or yellow.
Note: Kinematic is an excellent Armored Core for running circles
around your opponents in the Arena and to evade almost all or
their fire. The OP-INTENSIFY (provided it can enhance your booster
power) allows you to keep the booster active throughout the entire
battle, and the KEEP-ELIX will allow you to keep your energy level
up out of the red zone. Kinematic uses the CBT-FLEET and MWB-MX/WAKE
Boosters to great effect, and it is used for charging your opponent
and then slide-strafing side to side around your opponent to keep
him or her off balance. The PLS-SRA02 and the OP-LFCS++ keep your
opponent locked on at virtually all times and allow you to keep
your heavy trigger finger on the trigger all of the time as well.
The two machine guns may seem like they are basic, simple, and
pathetic weapons. However after about fifty consecutive hits,
your opponent's AC will obtain an "Out Put Down", and
allow you to gain a faster victory. The other two listed machine
guns (MWG-MG/800 and CWG-MGL/150) allow for rapid fire machine
guns and allow you to defeat your opponent even faster than before.
Although it is only given a "Fair" rating, Kinematic
can be a devastating force in the hands of a capable pilot, a
devastating force that Mobius, or Nameless for that matter, cannot
withstand. After some training, Kinematic can be a very reliable
Consort in the Extra Arena, and even against your friends in the
multi-player battles.
Head: CHD-MISTEYE
Core: CCL-02-E1
Arms: CAH-22-NIX
Legs: CLH-STIFF
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: KMW-AD-60
Back Unit L: KMW-AD-60
Arm Unit R: CWG-BZ-30R
Arm Unit L: KWG-HZL50
Optional Parts:
OP-INTENSIFY
or
OP-S/STAB
OP-E/CND
OP-LFCS++
OP-L/TRN
Note: These colors give Kudos a faded blue look, making it look
almost purple. If you prefer, you can switch around the values
of the colors to give it the faded look of another color, such
as red, green, or yellow. The word "Kudos" means glory,
fame, and renown. However, Kudos is a good core for both missions
and for the Arena. Kudos is designed to be an offensive Armored
Core that can take some punishment. Kudos is equipped with heavy
legs to provide the ability for some heavy weapons and heavy arms
to provide armor points, and is also equipped with a lightweight
core and a strong booster (CBT-FLEET) to provide mobility, great
for a heave bipedal. Kudos is also equipped with the dual ammunition
pack to provide extra ammunition for it's bazooka and its howitzer,
and with a solid EO core, all weapons can be used at once. Kudos
also has the PLA-SRA02 FCS part to keep strafing opponents locked
on at all times, and the OP-L/TRN Optional Part allows Kudos to
turn faster with your opponent. Kudos is given a "Fair"
rating, but with powerful weapons and a good amout of armor points,
which is perfect for beginner pilots, but is also a good punisher
for those who like to be feared powers in the Arena.
Head: CHD-09-0X1
Core: CCL-01-NER
Arms: CAW-DS48-01
Legs: CLL-01-FKST
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: MGP-VE905
Radiator: RMR-SA44
Inside: N/A
Extension: MWEM-R/36
Back Unit R: KWM-AD-60
Back Unit L: n/a
Note: Do not let its low AP fool you. This AC is almost unstoppable
in the arena if you know how to dodge enemy fire. You can switch
the head for the CHD-04-YIV head, change extensions to CWEM-R20
and pick whichever FCS fits you best. This AC works best in the
Arena level; do not use it for missions.
Head: CHD-09-0XI
Core: CCL-01-NER
Arms: MAL-RE/HADRO
Legs: CLR-03-SE0LF
Booster: n/a
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-IA-645
Back Unit R: MWC-LQ/15
Back Unit L: MRL-MM/011
Arm Unit R: CWG-SRF-40
Arm Unit L: MWG-SRFL/70
Color: A dark brown
Note: This AC will give you a grade of "Excellent".
This fast moving core will deliver long range death while traveling
at a fast enough speed to dodge incoming fire. Dual sniper rifles
allow you pelt your enemies from afar. The selected FCS allows
you to take to the air without having to mess around with your
sites to regain lock. The Left Back Unit gives you the punch needed
to take out the larger enemies from a safe distance. The armored
CSS-IA-645 Extension brings your AP up to 7876 without having
to spend your energy with an energy shield.
Head: MHD-RE/005
Core: MCL-SS/RAY
Arms: MAL-RE/HADRO
Legs: MLM-MX/066
Booster: CBT-FLEET
FCS: AOX-ANA
Generator: MGP-VE905
Radiator: RMR-SA44
Inside: n/a
Extension: MWEM-R/24
Back Unit R: WWM-S42/6
BACK UNIT L: MWC-LQ/15
Arm Unit R: MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
OP-INTENSIFY
Note: This is a fast model that can has a good attack power. However,
the arms are not very good though (90% energy supply). It has
good AP (8459) and it has high defense (3012). This design is
built for OP-Intensify
Head: MHM-MM/007
Core: CCL-01-NER
Arms: MAW-DHM68/04
Legs: CLR-00-MAK
booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: MWEM-R/30
Back Unit R: CWX-DM-60-1
Back Unit L: CWX-DM-60-1
Arm Unit R: none
Arm Unit L: none
Optional part(s): OP-INTENSIFY
Head: MHD-RE/005
Core: CCH-OV-IKS
Arms: CAH-22-NIX
Legs: CLC-D3TA
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: none
Extension: MWEM-A/50
Back Unit R: CWC-GNL-15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-MOONLIGHT
Optional part(s): OP-INTENSIFY
Note: An extremely well built AC converted from Armored Core
3. It is good for both missions that require tanks and arena
fights. The KARASAWA gives good firepower and can be used as much
as needed since tanks do not use a lot of energy. The grenades
are great AC killers and of course do a lot of damage against
targets such as the big flying MT in the Test New Technology mission.
It moves slow, but overboosting in short bursts and the weapons
themselves can make up for that. It has over 9000 AP and an overall
rating of "Excellent".
Head: CHD-09-OX1
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX-077
Booster: MBT-NI/MARE
FCS: VREX-ND-2
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: KM-AD30
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-MG/FINGER
Arm Unit L: CWGG-GRSL-20
Optional Part: OP-INTESIFY
Note: This AC has 7,549 AP and an overall grade of "Good".
If you know how to pilot it correctly, you can easily take out
other Acs. However, by the time you get all of these parts, you
are done with the Arena except for perhaps the lower ranks that
appear afterwards.
Head: CHD-09- OXI
Core: CCM-OV- AXE
Arms: MAM- MX/MDD
Legs: CLM-55- RVE
Booster: MBT- NI/MARE
FCS: VREX-ND-2
Generator: KGP- ZSV
Radiator: RMR- SA44
Inside: N/A
Extenstion: KEEP- MALUM
Back Unit R: CWC- LIC/100
Back Unit L: MWC- XP/60
Arm Unit R: CWG- ARF- 120
Arm Unit L: MWG- SRFL/ 70
Optional Part: O P-intensify
Note: This AC is very good in combat. The AC is made for Arena
or mission use. It is only for advanced players who have competed
30 missions and have got some of the hidden parts.
Head: CHD-O7-VEN
Core: MCL-SS-RAY
Arms: CAL-44-EAS
Legs: MHL-MM/LINK
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: CGP-ROZ
Radiator: RMR-SA44
Extension: MWEN-R/24
Back Unit L: CWM-HA40-8
Back Unit R: CWM-HA40-8
Arm Unit L: MWG-MG-1000
Arm Unit R: CWG-MGL-150
Note: Even though this AC's head looks very ugly, it is one of
the best in the game. Though the arm units may seem weak, they
are great at tearing away any enemy's AP, especially when you
use both arm units at the same time. This AC also has an arsenal
of powerful missiles for long range combat. It is slightly slow
because of the legs, but since all of the weapons are either solid
or shell, you will have a lot of energy for fast combat and quick
escapes. With a rating of "Great", this AC is recommended
for any battle in the Arena and most missions. Also, it is greatly
recommended that only very skilled pilots use this AC.
Head: MHD-MM/004
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: CLL-HUESO
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: none
Extension: KWEL-EJ11
Back Unit R: CWR-S30
Back Unit L: CWR-S30
Arm Unit R: CWG-MG-250
Arm Unit L: CLB-LS-2551
Head: MHD-RE/005
Core: MCL-SS/RAY
Arms: MAM-SS/ALS
Legs: CRM-55-RVE
Booster:MBT-OX/E9
FCS: PLS-ROA
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: N/A
Extension: CWEM-R10 or CWEM-AM40
Back Unit R: MRL-RE/111
Back Unit L: CWM-VM48-6
Arm Unit R: MWG-MG/800 or CWG-ARF-120
Arm Unit L: CWG-MGL-150 or MLB-MOONLIGHT or KWG-ARFL150
Note: This is a well-over suited AC for standard types. Since
the booster that is already equipped is suited for long duration
battles, the Outlaw is excellent for aerial attacks. When firing,
move side to side while using the booster. You have an easier
way of defeating your opponent. Outlaw's AP is between 8250 and
8950. You can either switch the left arm unit with two of the
listed guns, or use the Moonlight.
Head: CHD-SKYEYE
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLM-SPINE
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: KAP-ZXV1
Radiator: RGI-KD99
Back Unit L: MWM-DM24/1
Right Arm Unit: CWG-RF-150
Left Arm Unit: CLB-LS-3371
Head: CHD- MISTEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-1A-425
Back Unit R: MWC-LQ/15
Back Unit L: MWC-LQ/15
Arm Unit R: CWG-MG-300
Arm Unit L: MLB-HALBERD
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAM-MX/REE
Legs: MLH-SS/RS
Booster: MBT-OX/E9
FCS: AOX-ANA
Generator: MGP-VE9O5
Radiator: RMR-SA44
Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWM-M24/2
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-3771
Note: This core is not very fast, but its power and defense more
than make up for the loss of speed. It is a great mission core
as it has a lot of energy weapons. You can nearly equip anything
to this core to customize it to the mission.
Head: CHD-04-YIV
Core: CCM-OV-AXE
Arms: CAWDS48-01
Legs: CLB-33-NMU
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: KGP-ZXV1
Radiator: RMR-SA44
Arm Unit L: none
Arm Unit R: none
Back Unit L: CWC-GNL-15
Back Unit R: CWC-CNG-500
Extension: MWEM-R/36
Inside: none
Optional Part(s): OP-INTENSIFY
Description: This AC has pure offensive power, and is capable
of firing eight missiles per lock on while using the best EO.
Using reverse-joint legs with the FLEET booster and the high performance
generator makes it agile when used in the air, where one should
remain when piloting this AC. The missiles will annihilate most
ACs. The grenade launcher will mop up any opponents with good
missile defense, and the high ammo capacity chain gun is all that
is needed for most missions. This AC's defense is in its mobility.
Constantly boost-jump while strafing during fights. When used
correctly, this AC can defeat Mobius and Silver Fox in less than
ten seconds. At the beginning of a match, immediately turn on
the extension and EO. Note: This AC is built on the OP-INTENSIFY
part. Without it, the missiles are poor, you cannot constantly
boost-jump (lowers its defense) and it will lose its radar.
Head: MHD-MM/077
Core: CCI-02-EI
Arms: MAL-GALE
Legs: MIM-XA3/LW
Booster: MBT-NI/GULL
FCS: PLS-SRA
Generator: CPG-ROZ
Radiator: RIX-CR10
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWC-IR./20
Back Unit L: MWM-MDM2/1
Arm Unit R: CWG-GS-48
Arm Unit L: MLB-HALBERD
Head: MHD-MM/003
Core: CCL-01-NER
Arm: CAM-11-SOL
Legs: MLH-SS/RS
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR10
Extension: CSS-LA-64S
Back Unit L: CWM-TITAN
Back Unit R: CWM-TITAN
Arm Unit L: KSS-SS/8638
Arm Unit R: CWGG-GR-12
Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX/Edge
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: n/a
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771
Colors: Looks best in dark colors and bright green optional color
Note: With the correct amount of speed, power, and the skill of
a veteran Raven, you can be unstoppable,. Shinobi has 7,110 AP
and has a grade of "Good". The R Back unit MWC-LQ/15
gives him a good kick and the 800 round machine gun barely lets
you run out of ammunition. The Crow keeps ypu safe from most enemy
locks. This Core in the Arena is nearly unbeatable. Some enemies
such as Silver Fox could pose a threat, but you will eventually
defeat him.
Hint: Sword Hunter custom AC:
Head: MHD-RE/005
Core: MCL-SS/ORCA
Arms: KAW-SAMURAI2
Legs: MLR-RE/EGA
Booster: n/a
FCS: PLS-ROA
Generator: KGP-ZSV
Radiator: RMA-SA44
Inside: n/a
Extension: CWEM-R10
Back Unit R: MWX-VM40/1 or CWX-DM-60-1
Back Unit L: MWX-VM40/1 or CWX-DM-60-1
Arm Unit R: n/a
Arm Unit L: n/a
Note: The Sword Hunter has great speed when in battles, plus the
units on the back of the AC (MWX-VM40), makes this machine very
useful. Since the arms are used as close-range dual blades, you
will not be able to equip any weapons. However, these are not
just used as blades, but are able to shoot one blade out of both
arms, like attempting long-range shots. Press Square to
do this. The AP of Sword Hunter custom is between 7300 and 7900.
It might not be a good idea to use this AC, but if you are very
strategic and skilled in this game, it is recommended as a challenge.
MHD-MX/RANCHIS
CCH-OV-IKS
MAH-SS/VV
MLH-SS/RS
CBT-01-UNB
VREX-F/ND-8
MGP-VEXM
RGI-KD99
CWI-DD-30
KEEP-ELIX
CWM-TITAN
CWC-CNG-500 (or 300, you have to complete a few missions in order
to get this one)
CWG-BZ-80
CWGG-GRSL-20
Note: This AC is extremely overweight and is only meant for the
Arena. An experienced pilot is recommended. It is slow, but very
powerful. There is an ample amount of ammunition. When you are
out of ammunition with a weapon, then drop it. It will make your
AC more mobile. Learn how to use it, you will be unstoppable.
Head: MISTEYE
Core: 04-EOC
Arms: 23-XB1
Legs: 04-SOD
Booster: 01-UN8
FCS: PLS-SRA
Generator: ZXV1
Radiator: ICICLE
Inside: DD/10
Extension: R20
Back Weapon R: TR90-1
Back Weapon L: AD-10
Right Arm Weapon: MG-500
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY
Colors: Red, white, and black.
Note: This AC is recommended for the Arena. An experienced pilot
with skilled shooting is required. The Core is the hardest part
to receive. This AC has good combos for shooting: Use the Back
Unit R (TR90-1) with the Extension on, and also use the Core's
EO. It will run other AC's AP down fast. You may also use the
grenade launcher on the left arm. It will run down even faster.
It can kill any AC in less than a minute or two. However, this
AC is low in mobility.
Head: MHD-MM/007
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLR-MX/LEAF
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: CSS-IA-645
Back Unit R: CWC-CNG-300
Back Unit L: CWC-CNG-300
Arm Unit R: MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional part(s): OP-INTENSIFY
Note: A highly mobile AC that is an extremely good mission AC.
The twin chainguns make killing ACs and the controller AC such
as MTs easier. The machine gun is for killing smaller MTs and
when out of the chainguns. It can be used in the arena effectively
with a skilled pilot. It has an overall rating of "Excellent".
Head: MHD-55/CRUST
Core: MCH-MX/GRP
Arms: MAW-DHM68/04
Legs: CLB-33-NMU
Booster: CBT-FLEET
FCS: VREX-F/MD-8
Generator: CGP-ROZ
Radiator: RGI-KDA01
Extention: MWEM-R/24
Back Unit L: CWC-CNG-300
Back Unit R: CWC-CNG-300
Optional Parts: OP-INTENSIFIY
Note: This AC setup is good for both missions and the Arena. It
is fast, has a good, respectable amount of AP, nice missals and
two chain guns. You need to wait a second or two for the chain
guns to fully lock on, but against any slow target they kill fast.
The missiles can be used for targets that are harder to hit, or
just long range things. It is best used when boost-jumping around.
Head: CHD-SKYEYE
Core: MCM-MI/008
Arms: MAL-GALE
Legs: CLB-33-NMU
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIXCR14
Inside: N/A
Extension: KEBT-TB-UNS
Back Unit R: n/a
Back Unit L: MWC-XP/80
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB- MOONLIGHT
Optional parts: OP-INTENSIFY
Note: This AC can fly for a long time, has good DEF ratings. Use
black and dark green camo paint.
Head: MHD-RE/005
Core: MCH-MX/GRP
Arms: CAH-22-NIX
Legs: CLH-STIFF
Booster: CBT-FLEET
Fcs: VREX-WS-1
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: None
Extension: KEBT-TB-UNS
Back Unit R: CWC-CNG-300
Back Unit L: MRL-RE/111
Arm Unit R: MWG-SRF/60
Arm Unit L: MLB-MOONLIGHT
Head: MHD-MM/003
Core: CCM-00-STO
Arms: MAL-GALE
Legs: CLB-33-NMV
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIX-CR11
Inside: n/a
Extension: KEBT-TB-UNS
Back Weapon: CWC-GNS-15
Back Weapon: CWC-SLU-44
Right Arm Weapon: MWG-MG/700H
Left Arm Weapon: MWG-MGL/300
Optional Parts: OP-Intensify
Note: Some of the parts are from Armored Core 3. Other
parts are only available from Silent Line. For this AC
to function efficiently you must have enhanced cannon performance
for OP-Intensify. It would also improve its handling if you had
enhanced booster performance. This AC has 8754 AP, iss very fast,
and with its powerful booster you can easily dodge missiles fired
at you. The grenade cannon on its back does not have as slow a
fire rate as the more powerful grenade cannon, but still packs
a very nice punch for taking out tougher opponents. The slug gun
on the back does nice damage at close range and is added insurance
that you will hit the target. With this AC's extension you can
turn towards him a lot quicker, which helps in close range or
if someone is behind you. The machine gun on the right and left
arms are best used at the same time while boosting sideways so
you have better accuracy; they really strip the AP.
Head: VEN
Core: IKS or STO
Arms: REX
Legs: SNSK
Booster: MARE
Right Arm: Karasawa
Left Arm: 50 shot howitzer
Inside: None
Extension: None
Back Part: None
Optional Slots: OP-INTENSIFY
This is an extremely energy efficient, high AP AC capable of long-endurance
battles and out-running the enemy. This AC is good in any pilot's
hands, even if they do not have any skill level whatsoever. Even
without OP-INTENSIFY, if you had the E9 booster, it can replenish
the boost almost as fast as you can use it. it is unbelievable
WITH OP-INTENSIFY. Since the VEN head includes such a good radar
system, no other radar is necessary, unless you desire stealth
and bio sensors as well as noise sensors. It also depends on which
core you want. If you have the STO, you may be able to equip the
Moonlight Blade, but it might be too heavy. Note: You will not
be able to equip the extension CROW since it makes the arms overweight,
as well as the AC since no bi-ped legs can carry that much weight.
Head: CHD-09-OXI
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLX-MX/004
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RGI-KDA01
Inside: n/a
Extension: CSS-IA645
Back Unit R: MWC-LQ/15
Back Unit L: MWC-LQ/15
Arm Unit R: MWGG-XCG/20E
Arm Unit L: MLB-MOONLIGHT
Optional Parts: OP-INTENSIFY
Color:
Looks good in dark colors
Note: This is an unstoppable AC when in the hands of a skilled
pilot who can shoot very accurately. With its very strong generator
and booster, this AC can evade and at the same time shred the
opponent's AP to zero and still do not run out of energy, making
it both agile and deadly. This AC is best in the arena and some
missions because of the high attack power energy weapons, but
it only has a little ammunition. Make every shot count. The grade
of this AC is "Excellent".