BFG (M249 SAW) in City Streets level:
Enter 5SQQ-5THA-ZFFV-7XEV as your profile name.
Make sure you include the "-" symbol when entering the
code (located next to the "!" symbol). After selecting
"Done", you will be able to re-enter an actual profile
name. This is how you know the code was accepted. When you begin
the first level, you will have the BFG weapon.
Alternately, enter one of the following profile names:
dtyepc tryi, sfvlaee
Successfully complete the game under the normal or
hard difficulty settings. All guns will now be silver and have
unlimited ammunition. Note: The silver weapons will only be available
for the difficulty setting you have completed and any lower difficulty
settings. This does not include the Black Ops difficulty setting.
You will always have silver weapons on that setting.
Black Ops difficulty setting:
Successfully complete the game on the hard difficulty
Successfully complete the game under the Black Ops
difficulty setting to unlock the M16A2 (M16 with grenade launcher)
for use on any difficulty setting.
Alternately, successfully complete the game under the Easy difficulty
setting, then under the Normal difficulty setting, then finally
under the Hard difficulty setting. Then, select Black Ops mode
and you will spawn with an M16A2 in any game mode.
Hint: Faster M16A2 reload:
With the M16A2 in Black Ops mode. the lag-time on the
reload for the grenade launcher is long. Immediately after you
shoot a round, switch weapons then switch back quickly and it
will be reloaded for you.
Hint: x5 zoom with the sniper rifle:
Press R3 to zoom in on x2. When you are in this
position, press D-pad Up as if you were changing the firing
method of your weapon.
Hint: Quick suppresser set:
When you are in the middle of putting a suppresser
on your weapon and enemies appear, fire and the suppresser with
be on with your weapon going instantly into firing position.
Hint: No blur on reload:
To get rid of the blur when you reload, press X
to reload then immediately hold Square.
To get rid of blur in automatic reload, tap R1 and everything
will become clear. Also when reloading the M16 MP5, etc. with
X, some have longer reloads. You can stop a X reload
and fire whatever is remaining in the magazine by pressing R1.
You can also speed up reload by tapping R1.
To reload your weapon without the blur, press X to reload
then tap Triangle.
Hint: Defeating enemies:
Use destructive objects to your advantage to shock,
hurt or even kill your enemies.
Hint: Defeating enemies with shields and
There is no real secret to use with enemies with full
body armor. Head shots will not work; just shoot. For enemies
with shields, use grenades or RPGs. Or, get behind them and kill
them by shooting them in the back.
To kill shield enemies without wasting a grenade, shoot them on
their left. You might take a little bit of damage, but it is worth
Hide behind something firm such as metal, and not something that
can be destroyed. After you are safe from incoming fire use a
gun with a decent sight on it. Crouch down and slowly peek around
the object you are hiding behind, just enough to see your target.
Wait for awhile and he will peek his head up for a few seconds.
While his head is up, shoot it a few times. A few hits are required
to kill him because of his helmet.
Shielded troopers will often stand beside large stone pillars
in rooms (for example, in the "Tivliz Asylum" level).
Do not shoot at the troopers. Instead, shoot at the stone pillars
above them. This will cause the stone to fall and crush them.
If it does not appear to be working, you may need to aim higher.
Hint: Defeating RPG troopers:
Whenever you encounter an RPG trooper, the easiest
way to take them out to is to wait until they fire a round (pop
out then hides behind something). While they are reloading, shoot
at his midsection. If successful, you will shoot and detonate
the RPG he is trying to reload, blowing him up.
Hint: Naszran Foundry: Hidden M203:
In the Nazaran Foundry cemetery, after the you finish
the third sniper position go behind that sniper building. There
will be a house with an explosive drum next to a safe. Blow up
the drum, then walk into the house to find a hidden M203.
Hint: Naszran Town: Medic kit:
After you get out of the basements and into the first
set of trenches, kill all of the enemies. On far left side of
the area in the collapsed house that overlooks the entrance to
the trenches is a pile of rubble with a hidden medic kit. Note:
This medic kit can still be found there even under the Hard and
Black Ops difficulty settings.
Hint: Naszran Town: Fences:
To knock down the fences in the cemetery section, shoot
the oil tanks. They will take a few hits from your Uzi, but will
blow the fence down.
Hint: Spetriniv Gulag: Easy completion:
When you get to the end of the mission and after the
bunkers open and begin shooting at you, get to first balcony.
There is only one balcony that you can get on to. Make sure you
have a Magnum and a M249. Use the M249 (BFG) to kill the RPG enemies.
They will only attack you one at a time and there are only four
or five of them. After the RPG enemies stop appearing, take out
your Magnum and slowly lean out of the room you are in. Kill the
two bunker gunners with the Magnum, then get back into the room.
Repeat the process with bunkers until they self-destruct. There
only about four gunners in each so it will not take too long.
Hint: Spetriniv Gulag: Unlimited grenades:
Wait until the door closes then turn to the right.
Run straight to the staircase on the right-hand side. At the top
of this staircase is a small room with a box of grenades. If you
pick up this box and use all the grenades that you were given,
it will reappear instantly. This can repeated as many times as
desired by tossing grenades all over the room. The only enemies
you will have to worry about are the ones on the top railing.
Hint: Spetriniv Gulag: Final battle:
The M249 SAW, RPG (with at least four rounds), and
at least two grenades (not those at the room entrance) are required
for this trick. Do not enter the room. The door closes and it
becomes difficult. Do not use any RPG rounds as you will need
them later. Crouch at the door entrance and shoot the man with
the flak armor in the back of the head. Then, shoot the others
on the ground. To kill the men on the walkways, shoot the red
object on the right side (on the walkway), then shoot the objects
around the bottom of the left walkway. These will cause big explosions.
Once those men are dead, kill the next few in any order that keeps
you alive. Do not forget the ones on the walkways. This will repeat
until two appear on the walkway which is nearest to you. Kill
them, then throw a grenade at each doorway at either end of the
walkway. This should kill a few people (you will hear screams).
If successful, more enemies will appear on the walkways and on
the ground level. Enemies will keep appearing until the two bunkers
open at the far end and RPG troopers. Do not worry, as only RPG
trooper appears at a time; there are three or four of them. Move
back and wait for any last enemies or RPGs fired. Get out the
way (or kill the enemies), then slowly go to the doorway until
you can see a bunker. Take out your RPG and shoot it until the
whole back wall explodes. Use this time to take out the last of
the enemies. Watch out, as the RPG troopers will probably still
be around, along with flak armored shotgun wielding men. This
depends on how close they were to the back wall when it went up.
Once everyone is dead and you have destroyed the safe on the walkway,
go through one of the destroyed bunkers and complete the game.
Sometimes this will not work out correctly and you will have to
hide on the walkway (for example, if the door closes) and shoot
them as they come.
You will need the magnum with as many shots as possible, the M249,
and multiple grenades. Before you enter the room, crouch down
in the archway and do your best to get head shots with the magnum.
Use the magnum to blow up as many explosives as possible. After
you are out of ammunition or when there are not any enemies remaining,
take out the M249. Reload if needed, then run forward. When the
shotgun and shielded enemies come out, keep moving and drop grenades
at their feet. When they are cleared, shoot when possible and
go up the stairs. Once up there, go into each room. Collect the
armor and go into the other room. Once there, crouch down and
take out the magnum (if you have ammunition), or use the M249
and wait for the enemies to come after you. After the enemies
stop to appear for about two minutes, use the M249 and go down
the stairs. There is a machine gun nest at the wall; subdue him
and destroy the nest with grenades preferably, and enter it. When
you do so, move around the corridor to complete the mission.
Hint: Treneska Border Crossing: Posters:
In the first border camp, there are houses on the right
side of the road (as you enter the camp). Inside the houses are
bulletin boards on the wall. Posted here are two pictures. They
are the actors who portray Sgt. Kellar - Marty Papazian (unconfirmed
likeness) and his interrogator, played by Paul Pape.
Hint: Trenska Border Crossing: AK-47 supressor:
When you first start out and after you kill the first
enemy, there is a cave to the right of where you are standing.
Inside will be an AK-47 suppressor. Try pressing various buttons
until you get the suppressor.
Hint: Vratska Dockyard: Rocket launcher:
Once you get to the part where someone with a rocket
launcher shoots at you from a ship tower, blow him up. Go down
by the bottom of the ship. On the side of the steps, you will
be asked to switch weapons for an RPG.
Hint: Recommended weapons:
The Magnum kills in one shot where ever it hits, unless
your target is one of the men carrying shotguns with masks and
full body armor.
Hint: Save health and ammunition:
If your temporarily low on health and ammunition, take
the time to shoot everybody in the head. This usually brings them
down in one shot and helps keep you alive. Because there is a
smaller chance of you being killed by others if you do this, you
will not need to repeat the level from the checkpoint and have
to kill everyone again.
Hint: Aurora stealth plane reference:
In the first mission, under any difficulty level other
than easy, you can destroy Intel as a secondary objective. One
of those Intel-containing laptops once destroyed holds information
on an "Experimenting aircraft code named "Aurora"."
The "Aurora" is supposedly a real, yet secret, aircraft.
Most of the Intel is real or based on real world information.
Hint: Burnout reference:
During the final battle there is a safe (one of
the secondary objective items) on the left walkway. If you destroy
the safe, a message similar to "'You have destroyed Secret
Burnout Renders" will appear.
Hint: The Terminator reference:
In the "Nahzran Foundry" mission, inside
the foundry building is a red intel folder on the wall located
next to the bottom of the stairwell (in the room with the four
weapon machines that you need to destroy). After destroying the
first machine, go to the stairs and collect the folder. It will
give a message stating "You have discovered blueprints for
Phased Plasma Rifle (40W Range)." In the movie The Terminator,
Arnold Schwarzenegger's character goes to a gun shop and asks
the clerk for several weapons. One of the weapons he asks for
is a "phased plasma rifle with a 40 watt range."
Glitch: Red and black shells :
When you reload the Remington shotgun, the shells are
red. However, sometimes the shells are black, and there are no
black shotgun shells in the game.
Glitch: Larger ammo numbers:
Press Circle while reloading a gun that is a
machine gun type weapon while meleeing an enemy. There is a slight
chance that your ammo count may be larger.
Glitch: Mystery light:
In the "Trenska Border" mission, shoot out
all the lights then look at the ground. The ground will still
Glitch: AK47 bullet casings:
When you fire the AK47, the bullet casings are ejected
from the wrong side of the gun. The bullet casings should come
out of the right side, away from your face.
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2006-2009
Al Amaloo. All rights reserved.