Conflict Desert Storm
Press Square(2), Circle(2), L1(2),
R1(2), L2(2), R2(2) at the main menu. There
is no confirmation message. Start a game then pause and enter
the options screen. The "Cheats" option will be unlocked
at the options menu, with "Trooper Level", "Enemy
AI", and "Mission List" selections. Note: Do not
set the "Trooper Level" option to "Full",
as one bullet hit will take half of your life away.
monkey boy wonder.
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game play to toggle damage.
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Pause game play:
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freeze the game. Press Start to resume.
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toggle the menu.
Hint: Cavalry Charge: Destroying ZSUs:
Instead of shooting the ZSUs with an anti-tank launcher,
shoot them with a sniper gun. They should blow-up. You can now
"paint" the tanks so an air strike will blow them up.
Hint: Cavalry Charge: Ghostly rolling pot:
Fight your way through the Iraqis. When you are almost
to the end, you will find a camp to the left of the road. Go in
it and look for a pot over a fire. Bring up Bradley and shoot
the pot with his pistol (near the stands). This may require a
few attempts. It should roll away into the distance. If it stops,
shoot it again.
Hint: Lights Out: Killing General Aziz:
When you are trying to kill general Aziz at the end,
take out the "laser" and lock on so it turns red. He
will run out. Take him out with a sniper, then evacuate.
When you call in an artillery strike on General Aziz's underground
bunker, an alarm will alert the town. General Aziz will then run
out of the bunker. You have to shoot him before he escapes.
Connors is recommended for this trick. Have one of the others
off to the side, near the exit to your extraction area. Have Connors
directly in front of the doors to Aziz's bunker, but back as far
as he can be from the doors. Have your first squad member "lase"
the bunker for the airstrike, then switch to Connors before the
doors to the bunker open. As soon as the doors open, have Connors
open up on Aziz and his two guards with either a machine gun,
or have him launch a RPG/rocket into the bunker.
At the end of the mission when you have to kill General Aziz,
have Jones plant a Tank Mine just at the front of the bunker doors.
Plant the remaining C4s near the end of the path leading towards
the bunker doors in a straight line towards the Tank Mine. Have
Jones at the top, looking down at the bunker ready to detonate
the C4s. Have Connors at the escape door in case if you fail to
When you get to the point where you must "paint" the
building General Aziz is in, have Jones or your demolition man
plant an anti-tank mine directly in front of the door so that
when the bodyguards come out they will be killed immediately.
Then, place your remaining mine slightly farther back so that
when Aziz comes out, he is also killed immediately. You can also
lay a stick of C4 a few feet behind the last mine so that you
can detonate it if the mine does not kill Aziz.
Hint: Lights Out: Easy tank kill:
When inside the fort (by entering the sewage), you
will encounter your first tank stationed on top of the bridge.
Instead of going up the steps, have Jones lay the C4 underneath
the bridge. This will save both health and time.
Hint: Lights Out: Easy completion:
When at the tunnel, go to the end and with Foley. Shoot
a rocket at the wall and a walkway should appear. Walk through
and you will complete the level.
Hint: Patriotic Defense: Hidden RPG and
light machine gun:
Switch characters to Jones, who is defending the rear.
You will see a tunnel to the left. Go in it. Once the tunnel ends,
keep going into the next one. When an Iraqi appears, shoot him
then make a right turn. You can go either straight or left. Go
to the left to find a hidden RPG and light machine gun against
the wall you are facing when you come out. If you went in the
correct direction, there should also be a truck at that location.
Hint: Patriotic Defense: Killing the sniper:
On your way up the stairs to the marketplace, there
is a sniper behind the stairs. Well you can take him out without
taking a hit. At the beginning, where the hidden tank located,
is a walk-way to the left. Follow it to the end then make a left.
At the end is a staircase. Go up it and you will see the sniper.
Take out your knife and kill him silently to get stealth points.
Hint: Patriotic Defense: Hidden items:
Go around the place with the limousine. There should
be a staircase to the left. Climb it. When you get to the Bradley
there will be three artillery strikes. You have to jump off to
see the tanks. Be careful aiming at them. If you are near them,
you can be killed. Take Connors with you if he has any anti-tank
weapons. There are more than three tanks and a lot of infantry.
Then, go down the road that you were on. The infantry will be
gone, but there is still one remaining. Throw a smoke grenade
and plant a C-4. Run once the tank is destroyed. Go to the machine
gun nest to find are RPGs and med kits.
Hint: Safe passage: Finding troop:
When you get to the car that has been blown up, walk
to the wall behind it. A troop will be there.
Hint: The Invasion Of Kuwait: Easy insertion:
Instead of taking the path under the bridge, go across
the bridge and hide in the building with the guns. Shoot the soldiers
as they come in.
Hint: The Invasion Of Kuwait: Shortcut:
Instead of following the main road to the base, take
a right after the first bridge. Follow the canyon to the bridge
you have to blow up then go under it. You will encounter a BMP.
Take out your LAW 88 anti-tank rocket launcher before you go under
the bridge. Then, walk up the canyon until you find a slope to
your right. Walk up the slope and you will find yourself back
on the main road. Follow it until you find the building where
Foley is held prisoner. Release him then do whatever s needed
to complete the mission.
Hint: Rescuing your teammates:
If a member of your team goes down, he will fall to
the ground and will not be able to move or defend himself. When
the first health meter is gone, that teammate will fall to the
ground and a dark red health meter will take the place of the
normal health meter. This health meter will slowly diminish. It
is critical that you eliminate all hostiles around the downed
teammate before you advance to try and save him. if you do not
eliminate all the hostiles, another teammate might be taken down
trying to save the first one. Be quick because the downed teammate
will not last for long. Once it is safe, equip the medkit, stand
over him, press R3, look at him, and press X. This
will heal him and he will be back in action.
Hint: Spreading out munitions:
Do not give too much of the powerful items such as
tank mines, C4, anti-tank guns, etc. to a single person. If you
have this person advance and he gets taken down by a tank, your
other teammates might not have the firepower needed to even get
close to the downed person, let alone heal him. It is always a
good idea to have each teammate equipped with at the least one
high powered explosive in case you need to take something out.
Hint: Destroying helicopters:
When a Hind appears, it will hover above you and start
shooting. Do not bother with the rockets; just use a sniper rifle
and shoot its belly twice.
To easily take out an enemy helicopter, switch to Bradley, pull
out his M-16, switch to the M-203 (grenade launcher), and shoot
the helicopter. It only requires one hit.
Hint: Destroying SCUDs:
On levels such as SCUD Alley, if you have run out of
rockets, C4 and grenades, due to unexpected tanks, etc., SCUDs
can be destroyed with the Bradley's grenade launcher or by machine
Hint: Weak spots on tanks:
All tanks have very heavy front and side armor. However,
the tank's rear is lightly armored. Smaller tanks can be hit with
a rocket almost anywhere and will usually explode. However, larger
tanks must be attacked with an explosive from behind. If you shoot
it from the front or side, chances are you will not even make
To take out the tanks with the satellite dish on top, shoot the
satellite dish with a sniper rifle and the tank will explode.
Hint: Destroying tanks:
When you see a tank (for example, the one directly
in front of you at the start of Scud Alley), take two people,
Foley and Jones. Have Foley shoot out the gunner. The turret should
then rotate a full 360 degrees as if it were checking where the
shot came from. At this point, switch to Jones and run straight
at the tank. It is essential that you reach the tank as soon as
possible. As soon as you reach it, hold Circle to lay down.
Foley should snipe off the advancing soldiers. As you are behind
the tank, they do not hit you and instead cause damage to the
tank. Plant a C4 and detonate it. Just let Jones blow up with
it. Jones will be dead on the floor behind a tank (in cover, which
is useful). At this point, switch to Bradley and have everyone
follow him. Rush forward using the tank for cover, shooting as
you run then heal Jones. This trick can be used for just about
any tank, even moving ones. Just run up behind them, fire a shot
at the back of them and they will stop, allowing you to plant
To kill tanks easily, equip a mine and plant it directly in front
of it. Note: You will die doing this; make sure you have another
soldier ready to heal you.
Have Foley use his scope. If you see a tank that has what appears
to be a satellite dish on top, scope in with Foley. Shoot the
satellite dish about three to five times and the tank will explode.
Note: Not all tanks have a satellite dish.
In any level, if you have to face a tank but do not have any anti-tank
missiles and need to get close to it to plant C4, do the following.
Take Jones and any other character. When approaching the tank,
make sure you are not near anything that is high out of the ground
(buildings, trees etc.). If you are not, then this decreases the
chance of being hit by a shell. Once near the tank (stand directly
next to it not to get hit), use Jones to plant the C4, and the
other character to defend him from incoming infantry. Once the
C4 is planted, follow the same path you took to go to the tank,
and when far away enough, blow up the tank.
Have Jones throw a smoke grenade directly at the tank so it cannot
see you. Run to it, then plant a C4 on it. Be careful not to get
squashed, then throw another smoke grenade and run and detonate.
If you have no rockets or grenades remaining for a tank, have
two of your men run at the tank. Make sure you take out gunner
if present. Have one person stand on one side of the turret and
the other person stand on the other side, so that the turret cannot
turn to kill you .When the turret is stuck, have your other man
to complete the mission by himself. Remember to tell the two people
who are holding the turret to stay where they are or the turret
will kill them. You will lose players with this tacticm but you
will complete the mission.
Hint: Destroying heavy armor tanks:
Find the man with C4s and give his detonator to someone
else. Keep everyone back except for the man who has the C4. Quickly
run to the tank and plant the C4. When you are finished, get another
troop to call him back. When he runs back, the tank should be
focused on him. Change to the man with the detonator and use it.
If this works, everyone should make it out alive. However, if
he does not make it, you can clear the area then heal him.
You can trick the tanks by using any of your men except the demolitions
man and create a diversion on the side of the tank opposite to
your team. Get the man next to the tank so that he will not be
harmed, then switch to the demolitions man. While the tank is
looking at the other man, sneak up to it, plant a C4 explosive,
and run away.
Hint: Last resort attack on tanks:
If you need to take out a tank but have no more long
range rockets, it is possible to get close to it without getting
hit. First, you will need to have a sniper rifle to zoom in on
the top of the tank to take out the gunner, if there is one. After
he is down, throw a smoke bomb in the direction of the tank. Try
to get the smoke bomb in as close to it as possible. While the
smoke is in the air, you can run up to the tank without being
hit. The smoke will make it impossible for the tank to see you.
Get directly next to the tank and plant a C4 next to it. After
it is planted, throw another smoke bomb slightly further away
from the tank. Make a mad dash for the smoke. If you are fast
enough, you will get behind the wall of smoke and can then make
your way to safety. Then, detonate the C4.
If you have C4 with a detonator, run to the tank, crouch, plant
the C4, then quickly run away. When you get about 10 feet away,
use the detonator to explode the C4.
Hint: Perfect explosions:
To set off the perfect detonation (for example, blowing
up a tank, etc.), switch to Jones and give your detonator to Foley
or another member of the team. When Jones runs in to plant the
C4, you do not need him to alive in order to blow up the C4. You
can heal him later. Also, if there is a minefield do not waste
C4s; instead use grenades. If you hit the mines correctly, you
could set off a chain reaction. Bradley and Connors typically
have the most grenades. Finally, you can blow up a tank that has
a satellite on it by firing two sniper shots with Foley.
Hint: Getting past tanks:
If you are out of grenades, anti-tank weapons, anti-air
weapons, C4 or anything else that can destroy a tank, use the
following trick to get past them. First, kill all the enemy soldiers
around. Make sure the gunner of the tank is taken out. You can
kill him with a sniper shot. Take only one person and have him
run at the tank, With smoke bombs equipped, throw a smoke bomb
before the tanks shoot at you. If all went well, you should be
standing directly next to the tank, only it cannot blow you up.
Next, move yourself around the tank, to make the barrel point
in another area away from where your group must pass. Have the
rest of your team run to cover, past the tank. Then have the Man
who is standing next to the tank look at where his team is now
located. Make sure they are in cover then throw a smoke bomb and
run. If all goes well, you should get past the tank without dying.
This technique works well in the level where you must escort Dr.
Franklin to the sewers.
Hint: Getting past minefields:
When you reach a minefield you must get by, instead
of throwing a grenade and possible killing all your men, simply
move one of your men past the minefield. If you order a man to
advance across the minefield he should make it without setting
off the mines. Once he is across, then switch to that person and
order all your men to follow you. They should all make it across
safely without wasting a grenade or potentially killing yourself.
Hint: Tank mines:
On certain levels, tank mines can be truly annoying.
Instead of getting your worst man to go out and run on the mines,
throw a grenade on them and they should all explode.
Hint: AT mines:
Use the following trick if you are tired of always
stepping or driving over AT mines (Cavalry Charge is good for
this). First, clear out the area of Iraqi infantry and armor.
Set Foley and Conners up on a hilltop, either lying down or crouching,
and have Jones and Bradley move in the area where the mines are
placed. Have Bradley out of harms way, away from any explosives
to cover Jones. If possible, have Jones move as far as possible
into the minefield. Have him set a brick of C4, then run back
out the way you came. Detonate the C4 and you will have an alley
that your men and M2 tank can move through. If you are out of
C4, frag grenades do the same thing, but do not have as much coverage
as the C4.
Hint: Last resort attack on SCUDs:
SCUDs can be blown up with the sniper rifle if they
are in the launch position. Shoot the rocket a few times with
Hint: Charge the enemy:
The game sends an infinite amount of troops after the
alarm has been set. The best way to defend yourself is to charge
ahead as fast, but also as safely, as possible. In some levels
you can cut down the number of men by almost fifty. If you are
low on ammunition, health, etc., this is a good way to cut down
on the amount of men you have to deal with. It also works sometimes
if you send a man far ahead and hold him there, then do your objectives
for your mission.
Once the alarm has been raised, an infinite number of enemies
will start originating from certain points in the level such as
barracks, campsites, or sometimes level boundary lines. The only
way to stop this flow of enemies is to find the point at which
they are appearing from and "secure" it. In other words,
you have to kill all the enemies in the area (or building) and
remain there for a minute or two to make sure no more show up.
This way, you can systematically shut down the enemy's "points
of origin", then complete the level even after the alarm
has been raised.
Hint: Soldier on reserve:
When you are nervous about something coming up, for
example, a tank and you do not have C4 or any missiles, instead
of putting all your men on the line, put one on reserve (leave
someone behind). This way, if all the other soldiers go down a
health bar, there is another to heal them. In worst-case scenario,
if all the others die beyond medical help, you still have one
person remaining, which is better than dying altogether.
Hint: Change soldier color:
You can change the color of your soldier from white
to black or black to white by blowing him up with a grenade and
finishing the level. Note: He will lose experience -- do this
Hint: Easy stats:
If you want Foley to calm himself faster in between
shots with his sniper rifle, enable the "Cheat mode"
code. Select a short and easy mission (such as Safe Passage, Special
Delivery, etc.). It does not matter which team you choose (U.S.
Delta Force or British SAS). Do these missions repeatedly about
three times. Foley should get a level increase, be promoted a
rank, get a Sniper skill star, and if your accuracy is high enough,
a service medal. This trick only works if Foley gets over 65%
accuracy on the missions.
Glitch: Crash And Burn: Leave level boundary:
There is a way to climb up on top of the hills and
run around, killing infantry and tanks. There are four valleys
that the troops and tanks come through. Run into the second one
from the left. Go all the way until you cannot go further. Run
to the left side of the valley, directly against the point where
it will not let you go any further, and attempt to run up the
hill. It might take a few attempts, but you will eventually get
to the top. When you do, you will find a whole other world.
Glitch: Get killed in training:
Go to Advanced Weapons training. When you have to use
the laser designator, go prone, then crawl into the small wall
on the right side. You should be on top of the small wall. Go
forward and you will fall to the ground and die. A failed mission
message will appear.
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Al Amaloo. All rights reserved.