Alternate main menu:
Successfully complete the game to change the background
of the main menu.
nwnpa ufn cbrayr.
Hint: Intel at no cost:
Purchase all the intel when a mission starts. Make
a not of it, then pause game play and choose to restart the mission.
You will have your original starting money, and the intel will
now be available for purchase again even though you know what
Hint: Refill empty pistol:
When you are out of ammo for your pistol, throw it
at a frightened bystander or place it near to him. Eventually
he will pick the gun up and holster it. Knock him out or kill
him. Retrieve your gun. It will now have a complete clip. Note:
This was done on the Curtains Down level with the Silverballer.
Jorge Alejandro Pinkus Guadarrama.
Hint: Newspaper headlines:
After completing a level, the newspaper information
varies depending on how you did. If you did poorly, the paper
will say so in the paragraph. If you shoot very little and use
mostly hand to hand it will say that there is not enough information
to make a ranked description of you. High accuracy states you
are a well trained marksman. Try doing the level differently to
see different headlines.
Hint: A House Of Cards: Easy "Silent
You will not need any weapons, but can bring Silverballers
to be safe. Go inside, move directly to the front desk, and talk
to the person. She will give you a key card for room 701. Go upstairs
to the elevators. There are two of them. Enter the one on the
left. Wait until the door shuts and climb to the top. Wait there
for your first target. He will enter alone. Wait for the elevator
to start moving and strangle him. Quickly jump down, grab the
case he dropped, and jump back up before the elevator reaches
the top. Take his key card and wait for the elevator doors to
shut. Then, jump down, go to the seventh floor and move to the
other elevator. Have it go to the lobby then jump up on top before
it reaches its destination. Wait until your next target to arrive.
Once you have killed him, jump down and get off at the floor he
was going to. Exit the elevator and take a right, then take another
right and you will see a balcony. Go out on the balcony. Make
sure nobody can see you and sedate the employee. Take his clothes
and card. Dump him over the side of the balcony. Go downstairs
to the casino. Go into the men's room. Wait until the guard is
alone then sedate him. Take his clothes and gun. Pick the lock
on the other door and make sure nobody is in there. Stash the
guard's body in the cooler. Go to the eighth floor. Enter the
room with all of the guards and go into the bedroom. Drop all
of your guns and call the number on the phone. Quickly go back
down into the bathroom where you killed the guard. Change clothes
when nobody is looking. Go to the lounge and someone will check
you. Go to the door directly ahead if the Sheikh has not come
out yet. If he has, go back and do it all over again. If not,
go through the door and go up the stairs. Make sure he is at least
up the first set of stairs before you kill him. Once he is dead,
go back to the elevator where you killed your first victim and
get the briefcase. Leave and you should earn the "Silent
Hint: A New Life: Easy "Silent Assassin"
Start the mission with no weapons except for your standard
equipment. First, go to the back of the food truck when the delivery
man is walking off. Pick up the donuts then take them around the
corner so that nobody can see you. Put them on the floor and then
scroll through your inventory. Go to the "Sedative Syringe",
and select it. Look down to the donut box, then inject the sedative
into them. Pick up the donuts again, put the syringe away, then
go back to the food truck. Drop the box of donuts on the floor
directly behind it. Walk away. The delivery man will pick up the
donuts and take them to the FBI van across the road. Wait a short
time. An short intermission sequence inside the truck will appear,
showing the FBI agents falling asleep. Go to the back of the truck,
open the door when prompted, and go inside. When inside the FBI
truck, suit up as an FBI agent, and steal the video tape, which
should be on the left side of the van as you go in. Do not pick
up any weapons. Leave the vehicle. Go up to the front of the house
and walk inside. Go out the back towards the shed, which is in
the top right hand corner. Wait until there is nobody around.
If the pool man goes in, do not be tempted to follow him or your
suspicion bar will go into the yellow. When there is nobody around,
pick the lock, go inside, and pick up the lighter fluid. Leave
the shed, go right, and then go towards the pool. Over to your
right is a barbecue. Go up to it and you will get the "Rig
the Barbeque" option. Select I, then go inside the house
and wait under the stairs. Stand around for a short time. A short
intermission sequence will show a woman being burned alive. When
she is dead, go back outside and pick up the microfilm that she
is wearing around her neck. Go back inside then go up the stairs.
Turn right across the landing, then go straight. Open the first
door on your right. Go in and wait behind the L-shaped wall. If
the main target is already there, wait for him to leave, then
wait awhile for him to return. When he returns, make sure he has
his back towards you then fibrewire him. When he dies, drag his
body to the place you were hiding (the L-shaped wall). Then, sprint
out of the house towards your escape as quickly as possible. If
done in a short time, you should get either a "Hitman"
rating or "Silent Assassin" rank. Either way, you will
get $100,000 and if you have already completed the game you can
purchase an additional upgrade to your custom weapons whenever
you select a mission.
You will need a single pistol for this mission. Go directly in
front of Vinnie Sinistra's home and search for Corky the Clown's
van at the east end of the house. In the back of the van is a
box that will help with your mission. You must wait a little bit
for the clown to arrive, but step aside of the back of the van
for the clown to pass clear. Notice that when the clown approaches,
someone from the trash department will pass left of you. When
he reaches the corner of the street you can proceed with the next
step. Crawl with your gun unsheathed while the clown is backwards
to you until the human shield text appears. Select the "Knock
out victim" action and grab the clown's costume. Take the
body, dispose of it. Close the lid and drop your pistol. You have
plenty of time. Proceed to Vinnie Sinistra's main door. The FBI
agent will search you. When he finishes, proceed forward, passing
the stairs until you reach the backyard with the pool. Go to the
right to the room with the small pool. Go to the second door.
Proceed, but make sure that Vinnie's wife sees you. An FBI agent
and Vinnie's wife will follow you, prohibiting access. Make sure
she enters the room. Leave, but just one step outside and remain
close to her. A few seconds later she will make an insinuation
to you. You can now follow her without restrictions through the
room. Follow her behind until the next room with some towels and
a sauna to the left. After the door closes, select your syringe
sedative and leave her unconscious. Quickly drag her body to the
sauna. This door opens towards you. Maneuver through it. In this
room, grab the microfilm. Leave her here and she will not be spotted.
However, do not leave the room yet. Check your map and wait for
the FBI agent who enters the room with the towels and leaves.
After that, leave the sauna. Next to the towels is an FBI agent
suit. Change your clothes. Backtrack to the lobby and go to the
room on the west where the television that Sinistra is watching
is found. After awhile he will leave, followed by the FBI agent.
Get ready to use your second syringe sedative on the agent before
he leaves the room. After he is unconscious, drag the body to
the closet to the west. This door opens to you as well. Maneuver
through it and place the body, making no obstruction to the door
to close. Wait for Sinistra next to the back of his sofa. When
he arrives, wait until he sits and use the syringe poison. Holster
it and leave quietly through the main door. Return to the clown's
van and get your suit when no one sees you. You can run to the
exit. You will get an objectives score of $270,000 and a rating
bonus of $150,000.
Ma.del Pilar Gutierrez R..
Hint: A New Life: Hidden "Slugger"
This is a special rank you can get. To do this, kill
everyone, even the dog, with the baseball bat.
Hint: A New Life: Hidden "Insane Florist"
Kill almost everybody with the neighbor's hedge cutter.
Kill the ones in the truck first so that they do not call for
backup and to use it as cover. Note: You cannot kill the dog by
doing this. Do not try and get killed because it takes health
and will count as a witness if it sees you.
Hint: A New Life: Quickly get FBI clothes:
To do this normally, you would drug the donuts and
feed them to the feds in the van. You would then see them get
sick and pass out before entering the van again. You do not actually
have to do this. As soon as you see them getting sick, you can
enter the van. They are so sick, they will not notice.
Hint: A New Life: Body bag:
At the beginning, stick your mine in the catering case.
The man will carry it out back later. When he is in the back,
blow the case. The agents will crowd around. One will say something
along the lines of "Damn, not another one. I hate having
to do this." He will then put the man in a body bag and drag
him into another room.
Hint: A New Life: Dispose of bodies:
Head down the street to the cul-de-sac en route to
thhe lady gardening with the air rifle in her back yard. Go to
the trash truck. Throw a body in the back, grab the lever on the
side of truck and it will start to rev up. The back will close
and when it opens, the body will be gone. You can drag and grind
up every body on board.
Hint: A New Life: Tranquilizer darts:
Across the road from Vinnie Sinistra's mansion is a
makeshift vets surgery. When the woman crouches down to trim the
hedge, run into the garage. You can pick the lock because you
are too far away for the agents to see you. On the table in the
room is a packet of tranquilizer darts. Pick them up and leave.
Do not worry if the woman sees you leaving her garage because
she loses interest as soon as you are off her property. Run past
the clown's car and you will see a woman tending to a garden down
the road. Sneak past her (although it does not make that much
difference if she sees you) and climb the ladder in her garden
into the tree house. On the table is an air rifle. 47 automaticaly
puts the darts into the gun as soon as you pick it up. From the
tree house you have a perfect shot at the clown, pool cleaner,
various agents, and Vinny's wife as they wander around the garden.
One shot is enough to knock out any target. Note: If your shoot
the agent and he takes out his gun, do not panic or shoot him
again. He will drop off in a matter of seconds. Also use it on
Hint: A New Life: Kill target quickly with
Get the donuts from the food truck. Inject them with
poison or sedative and drop them outside the "undercover"
FBI truck. Wait for them to die or pass out. Change into the FBI
clothes, then run up to the front of the target's house. There
is a window in front, to the left of the main door. Look through
it to see a small table with a cell phone. Making sure nobody
is looking. Place a mine directly on the window (select the mine,
enter first person view, then press Fire while aiming at
the window). Run back to the FBI truck and use the computer inside
to call the target. When he walks over toward the window to pick
up the phone, detonate the mine. The explosion goes through the
window and takes out the target. If you do this quickly, it will
not matter if an FBI agent notices the mine and goes to investigate.
He will also be caught in the blast. Your tension meter will remain
at yellow until you finish the level due to the explosion. However,
as long as you do not do anything really crazy you should be fine.
Use the lighter fluid/grill trick to get the necklace from the
wife and you can get through the mission in under ten minutes.
Hint: A Vintage Year: Easy "Silent
For this mission you will not need any weapons. Your
only two tools are the anti personnel mine and sedative serum
(and coins). At the start of the mission, do not follow the tourists.
Instead, go west along the outer wall. When you get to the corner
you will notice a broken truck. Check your map for guards. There
will be one south of your location. Go around him using trees
and bushes as your cover. You do not need to crawl, as he usually
does not notice if you are a fair distance away. Once you pass
him use the serum and sedate him from the back. Take his clothes
and leave him there. Get in the rear compartment of the broken
truck then get on its roof. From there, get on the storage room
roof. Slowly crawl through there to the hole in the roof. Jump
in. You should be wearing the clothes from the guard. Other guards
will not pay much attention to you. You do not need to worry about
the alert level, even if it rises. Run out of the storage facility
and across the square. Go to the right from the mansion and through
the wooden door. Keep running straight and take the first door
to the left that leads to the basement. You should see a guard
as soon as you open the door. Place a mine next to him on the
gadget with rope. Check the map until you notice a red blip (the
target) enter a small square opening below you. As soon as this
happens, run few yards back away from the explosive. Throw a coin
on the ground so the guard comes to it. Detonate the mine once
guard clears off. By doing this, the guard will not die and you
will not suffer a penalty for an unnecessary kill. Wait for some
guards to run to the place you are at, then make your way back
to the mansion. Instead of the front entrance, use the small door
on the left of it. This will lead you just a bit underground.
Go to the door on the right and wait (with your map on) for the
guard who is parallel to you to come by and turn around (starts
marching back). Open the door, go to him and sedate him. Drag
the guard to the nearest room to your right and take his clothes.
He is a different type of guard who can move around the house
freely. Dressed as a VIP guard, go to second floor and into the
room with your target. Do not bother to crawl. Go to the balcony
and throw few coins on the ground to get his attention. Once he
comes to check it out, get behind him and push him over the rail.
Both targets are now dead. Check your map. There should be a "!"
mark nearby, which is a window. Get out of it and down the roof.
Get off the roof and go right behind the corner. There will be
a narrow passageway down to the plane. Notice this is the place
where the second target has landed. Do not forget to pick up his
weapon on your way down. When you are near the plane, crawl by
the one worker and two guards that are nearby. Ignore the worker
and walk around the path. Get into the plane and complete the
Hint: A Vintage Year: Play piano:
To play the piano, walk up to it. Shoot it in different
locations to make different sounds.
Hint: Amendment XXV: Keep custom weapons:
There are two methods to take weapons such as the Silverballers,
etc. through the White House and bypass the metal detectors. The
first method is to go to the other end of the parking lot when
you start. Look to the left when you get to the end. You should
see an ICA storage box. Put your custom weapons in it. Go into
the White House through the double doors at the front and walk
through the metal detectors. Remember that fibre wire, syringes,
mines and the detonator will not activate metal detectors. Go
to the other end of the lobby. There should be a guard behind
a rope watching some double doors. Go into the door on his left
(the toilet), and stand facing the corner furthest away from the
door and the toilet. Wait for the museum member or staff to walk
in and for the door to shut behind him. Take out a silent weapon
(fibre wire or syringe) and use it on him before he opens the
door. Take his clothes and hide him as best you can against the
corner furthest from the toilet, but closest to the door. Check
the map. If there is an innocent person in the lobby looking in
your direction, wait for him to start walking away before opening
the door or he will see the body and you will be shot. Open the
door when you get the chance. While staying behind the ropes,
walk across the width of the lobby and through the door on the
other side. Go directly to the other end of the next corridor
and take the last door on the left. This should lead you outside.
When you get the chance to take out the U.S. Marine who patrols
here, do so then hide him behind the big steel block. Take his
clothes and gun. Walk back out the front doors. You should beep
when going through the scanner, but the guards will not shoot
you. Take your weapons out of the storage box from the side of
the building and conceal them. When you go back in you should
beep, but once again the guards should ignore it as long as you
have your M14 at the ready.
For the second method, do the same as above. However when the
Marine is out of the way, do not take his clothes or his gun.
Work your way back out the front doors and go to the storage box.
Take out a weapon. Hold the weapon so you can throw it. Aim up
and past the fence, towards the White House wall. Bounce your
weapon off the wall and it will land on the other side of the
fence. Do this with all your weapons then go back to the area
where you incapacitated the Marine. Walk down the alley and pick
up your guns then conceal them. Make sure you are far enough behind
the wall for the guards out the front not to see you or they will
shoot at you. Note: This method is useful if the game glitches
and the Marines shoots at you even when you look like one.
At the start, go behind the nearby coach. After awhile a woman
with a briefcase will appear. Wait until she starts talking on
her phone and place a bomb in her briefcase. Make sure she does
not see you or this will not work. After placing the bomb, leave
the case and go into the entrance to the White House. Directly
to your left as you enter is a toilet. Go inside. Bring up your
map and watch for the woman on the phone to enter the building.
She will be carrying the briefcase. When she stops to put the
case on the metal detector, explode the bomb. Then, quickly run
through the metal detector. The alarm will sound but the guards
will be too busy to notice. You will now have guns in the White
Hint: Curtains Down: Easy "Silent
This trick requires that you have the scope for your
Silverballer. As soon as the level starts, run up the steps and
to the right. Toss a bomb and quickly pick the lock on the first
door on the left. Walk in and explode the bomb. Wait a moment,
then snipe the man up in his private box and the actor walking
on stage. Put your gun away and get out of there. If done correctly
you will get a "Silent Assassin" rank in under a minute.
When the mission starts, talk to the guard in the booth and get
the WWI pistol. Go into the bathroom and wait for the worker to
walk in. Sedate him and take his clothes. Hide him in the crate
Walk out of the bathroom and to the right, where the man who is
painting is located. Go through the door and down the stairs.
Go through the double doors here then turn left. Go through another
set of double doors. There should be a door in front of you. Go
through it. It should lead to a dressing room for the actors.
Go out the double doors in here then go to the left. You should
reach a hallway. Go to the double doors to your left in the middle
of the hallway. There are some stairs. Go to the right and go
up them. Look for the beam where you can plant the bomb. Walk
back downstairs and into the hallway again. There are two single
doors to your left and right. Enter the first single door on your
right. Wait in the closet for the man (who you originally swapped
the gun with). Once he is in the room, sedate him and take his
clothes. Wait for the bell to ring, which signals the beginning
of the opera. This is the sound that plays once at the beginning
of the level. Go out and wait for your target to get ahead of
you. Once he is on stage, follow and stand close to the door while
on the stage. Once he walks up the platform and stands in front
of the pole, walk up and stand near the white "X" on
the floor, making sure to stand closer to the corner so that he
does not get mad at you for being too close to him. You know how
the opera plays out by watching the executioner shoot the prop
at Alvaro D'alvade. When the music gets to the same point where
the executioner shot him, shoot him wit h the real gun. Holster
it. As soon as the music stops run off stage and back to the hallway
where you entered before you got on stage. Wait for Richard Delahunt
to show up on the side screen. Then, use the detonator. Make sure
you are hidden when you do this. Once he is killed (which is confirmed
by a check mark appearing above your screen), run back to the
bathroom at the beginning. Get your suit back on and leave.
When you first enter the level, go to your left and wait for the
receptionist to give you the WWI pistol. Then, stand by the bathroom
to the right and wait for the worker to go in. Close the door
behind you and use your syringe sedative on him. Take his clothes
and dump him in a nearby container. Head out the door and make
a right turn towards a door. Go down to the basement and move
through the double doors. When one worker leaves and the other
sips his wine, pick the lock on the door at the end of the room
and go up the stairs. Open the door at the top and go down the
hall until you see a door on your right. Go through it and make
a left. You should see a door with a gold star on it. Go to your
right and go into the door with the silver star on it. Make sure
the guard does not see you. Once in the room, hide in the closet.
It takes awhile, but eventually an actor comes in, says some lines,
and leaves. When he goes, get out of the closet. Take the prop
gun he left on the table and put down the real one. Get back in
the closet. Wait for the actor to come back. He will take the
gun, rehearse some more, then leave. Exit the room and go through
the double doors almost directly across the hall. Keep going up
the stairs and go through the doors at the top. When the worker
leaves, plant an RU-AP mine on the machine in the center of the
room and leave. Find your way back to the bathroom where you sedated
the guard and take your suit. Go to the room where the opera is
playing and wait. After several seconds, the actor fires the real
gun you gave him and kills your first target. When everybody realizes
what happened, your second target runs down the aisle to check
on the condition of the dead target. In the middle of the aisle
he falls. Detonate the RU-AP mine and the chandelier falls on
him. Exit the level to get a Silent Assassin rank.
Note: You will only need the W2000 sniper rifle. When the mission
starts, go in the door to the right of the coat room. Wait for
the worker to go in and sedate him. Take his clothes and hide
him in the container. Get out of the bathroom and go down the
set of stairs. Find the person painting the door leading to the
basement. Go downstairs and into the basement hallway area. Find
the stairs leading up to the actor's rooms. Get to the next set
of stairs leading up, but not the metal stairs behind the double
doors. Once you are in the small hallway, travel all the way down
and into the office room. Take the keycard on the desk to the
light room. Go downstairs and find a way back into the basement.
Go back to the staircase you used to first walk down to the basement,
then go up. Go up the spiral stairs until you are on the top floor.
Go into the light control room and unpack your sniper rifle. If
you are fast you will have arrived there with enough time to make
the shot at the execution part. If not, wait until it happens
again. You must shoot D'alvade in the head just when the executioner
fires the blank. You will see blood spray to confirm the hit.
Wait there until Delehunt appears on the stage and kill him. Drop
or pack up your rifle and get out of there. You should have a
"Silent Assassin" rank.
Hint: Curtains Down: Easy "Hitman"
To start this level you need nothing but a sniper rifle.
When you start, walk through the door and to the right side of
the building. You will see a flight of stairs going down. Go down
those stairs and walk down the hallway to the right of you. Keep
going until you see a stage worker painting a door next to a policeman
who is standing next to another door. .Get near the stage worker
and wait until the cop walks through the door that he is standing
next to. Then, run through the open doorway that the stage worker
is next to. Make sure he catches your attention. He will run after
you to stop you. Run halfway down the stairs and wait for him
to stop you. Then, beat him up with your fists. He will then be
unconscious. Note: While beating him up you will drop your briefcase
that has your sniper rifle. If you do not want a witness, take
your poison syringe and kill him. Take his clothes and retrieve
your briefcase. Run down the stairs and you will see a door. Go
through the door and check your map for any police. If any are
present, just wait until they leave. In the room is a metal cage
with three sides. Go inside the metal cage and climb up. Once
you have climbed up the metal cage you are able to kill both targets
(Alvaro D'Alvade and Richard Delahunt). Take out your sniper rifle
and shoot Richard Delahunt. He will be sitting in a chair in front
of the play on the second floor. Then, shoot Alvaro D'Alvade.
He will be directly in front of you. He is the man tied up to
the stake. Make sure you do this very quickly so that no one sees
you. Pack up your sniper rifle and climb down the metal cage.
Walk out the way you came in. Go up the stairs and take your suit.
Go to where the level started and leave to have a "Hitman"
rank and an extra $100,000.
Hint: Curtains Down: Easy "Unknown"
You only need your Silverballer and M4 (in case things
go wrong). When you start, go through the door and move left.
Talk to the guard and get the real WWI pistol. Go into the bathroom
and wait for a worker in green to walk in. When he uses the bathroom,
take him out with either the sedative syringe or push him. If
he does not see you he does not count as a witness. Steal his
clothes then put his body in the container. Walk outside of the
bathroom. Go downstairs and through the doorway where a man is
working on the door. Find the stairs that lead to the area where
the actors' dressing rooms are. When the agent goes in the bathroom
quickly run into the door of the actor you are not supposed to
kill. Place the pistol on his table. Go outside the door. Turn
left then go into the double doors on the right. Go up all the
stairs. There is a beam that you are supposed to put a bomb on.
Place it there when the worker is not looking. Wait for the actor
to shoot the other actor with the real pistol. When the second
target realizes he is dead, he will rush down to the body and
begin mourning. When he does, detonate the bomb. The beam will
fall and kill him. Then, put your suit back from the bathroom
Hint: Curtains Down: Rat Club:
In the basement during the mission, there are three
rats. Kill them and a keycard labelled "Rat Club" will
appear on the nearby table. Go up to where you can find the keycard
for the light control room and there will be a door with a keycard
slot. Use the "Rat Club" keycard on the door. Inside
are rats boxing (with gloves on) and playing poker.
Hint: Dance With The Devil: Easy "Silent
You need one Baller that is silenced. Once the mission
starts, go to the right hand side (car park entrance). Stay close
to the side. Turn your camera to see in the small office. Watch
the guard inside. When he turns around, stay close to the wall
underneath the camera. When it turns away, run down to the right.
Go behind the car. Take out the syringe (sedative) and get the
guard. Steal his clothes and dump his body in the dumpster. Then,
run to the upper right corner of the map (to the point of interest).
Make sure no one is looking and switch into the heaven guest outfit.
Save the game. Go back to where you sedated the guard. Pick the
lock on the door next to the dumpster. Climb up the ladder into
the first elevator. Go all the way up to the top. Once on the
top floor, run into the main area with all the people. Talk with
the cook or chef then watch the singer. Once she is done, wait
to the left of the stage. She lead you to her private room. Follow
her and stay close. Once she goes through the third door, run
past. Turn around and shoot her. Make sure she does not fire her
gun. Hack the computer on the desk. Go back to the elevator and
wait for the doors to close. Climb up on top then wait for your
main target. He will go into the elevator. Once it starts moving,
strangle him. Do this with the Fiberwire out, standing over the
hole. Stay on top then get off the elevator Go back down the ladder.
Go back to where you got the heaven outfit. On the other side
of the trailers should be a man vomiting. Save the game once you
are behind him. Make sure no one is looking and sedate him. Steal
his outfit and throw his body in the dumpster behind you. Sometimes
the guard sees you. If this happens, load the save dgame and stash
his body behind the trailers. Once you have the hell's guest outfit,
run back to the ladder room. Go to the furthest elevator. Ride
it down and kill the guard any way desired (gun recommended).
Stash his body in the elevator. Take his clothes and find the
bar with the devil. Talk with him, then duel with him. After you
kill him, run to his body steal the keys. Once you come out the
second set of doors stay to the left. Run down the hallway into
the back. Go to the right. There should be some guards. Make sure
no one is looking. Sabotage the pyro show (brown box next to a
door, on the left). Once that is done go same way you came in
to the exit mark on the map. Wait for the woman to die, then leave.
If done fast enough you can get the "Silent Assassin"
Hint: Death On The Mississippi: Easy "Silent
You will need nothing except your standard equipment.
First, go to the power box and break the fuse. The guard will
investigate it. Go up the stairs that he was on top of, then go
to the left at the top. It should be unlocked. Go inside and to
the closet on the right. Bring up the map. When the guard comes
up the stairs, take out your sedative syringe and poison the whiskey.
Hide in the other closet. When the sailor falls asleep, take his
clothes and the key on the table then leave the room. Go down
the stairs and into the room between and under them. It should
have burning coal. Follow the gator man. When he goes to the rail
and nobody looking, push him over. He is now dead. Leave the same
way you came in and go up the big stairs. Go in the first door.
You should be on the third floor. Go to where the gator is kissing
a girl. Wait for them to go in a room. When she exits, go in and
strangle him. Go back to the stairs. Go to the fourth floor. Go
to the kitchen when the cook has his back to you. Sedate him and
stash his body in the cooler after you take his clothes. Make
sure the guard does not appear or you will have to restart. Poison
the cake and holster the knife. Slit the guard's throat on the
balcony and dump the body off the side. Stash the knife in the
cake and put any weapons that are detectable inside the crate.
Go up the stairs to the top floor. You will be searched. Drop
the cake. Take the knife and holster it. Pick up the cake. If
a gator is in the bathroom, go in and slit his throat. Go in the
next room. If the person is looking away, poison the whiskey.
Put the cake in the next room on the table. Go to the room on
the left and take the photos in the safe. There should be one
or two gators remaining. Go to the guard that searched you and
slit his throat. There may be one guard remaining. If there is,
go into the room he is in alone and throw the knife at him. Go
to the sailor suit and wear it. Go to the bottom floor. Go to
the rescue boat but do not get in. Instead, go up the stairs to
the second floor. Enter the room with the point of interest. When
nobody is in there, pick up the FN2000 and put it in the case.
Wear your suit and take the rescue boat. If done correctly you
should get a "Silent Assassin" rank and a FN2000.
Hint: Flatline: Easy "Silent Assassin"
You do not need any weapons for this mission, just
the standard equipment. As soon as you start the level, walk up
the main path until you find a policeman smoking. On your left
should be a bench with the admission paper on it. Take it and
enter the building from the main gate. Go to the reception area
and place the admission paper there. The nurse will unlock the
door behind her and will tell you to get in and change into a
patient's robe. Do so. Walk out of the room and go towards the
big door where the policeman is standing. He will frisk you and
let you pass. Once you have passed this door, turn left and go
up the stairs on your left. Turn left again until you find Room
A. Go inside and walk the other side to get on the balcony. Jump
down the balcony to the lower level. On your left is a dumpster.
Just after the dumpster is a door on the left. Go inside and you
will see a guard sleeping. Sedate him, drag him outside, take
his clothes, and dispose of his body in the dumpster. Get back
inside and take the keycard from the desk next to the video monitor.
Use the keycard to open the security door next to you. Keep going
until you find another security door. Open it and go down the
hall. Hide next to the window at the other side of the room. You
will see two guards through the window. The first one is asleep
and the other is patrolling. Save the game. Wait for the patrolling
guard to leave then get in the room through the window. The following
actions must be done as quickly as possible. Sedate the sleeping
guard. Drag his body towards the whiteboard on his and your right.
When you reach the whiteboard, you will see a white box on your
right where you can dispose his body. Take his clothes first then
hide him. Go back to the window from where you entered. On the
desk next to it is a cell key. Take it. You can now go to the
room where the patrolling guard entered, then go down the stairs.
Check your map. Locate the V.I.P. Go to his room and unlock the
door using the cell key. Get in and talk to him. Select the action
"Sedate agent". Make sure no one sees you sedating him.
Leave the medical wing and go back to where you got the policeman's
outfit. Change into the patient's robe again and climb the water
pipe located on a column on your left. Do not go all the way up.
Check the balcony in front of you for a bodyguard. Wait until
he leaves then get on the balcony on your left. Enter in the first
door you find. This is the room belonging to one of your targets.
If he is in there, get behind him and kill him. He will not bother
to tell you to leave so there is no need to sneak inside. If he
is not there, hide in the bathroom and wait for him to appear.
After you have killed him, drag him, and hide him in the bathroom.
Get out on the balcony again and enter the next door (second in
a row). That is Room A (your room). Leave it and go downstairs.
Enter the room with the big globe next to the fireplace. Go to
the globe. Make sure no one is watching and open it. You will
find a bottle of whiskey inside which belongs to your primary
target. Poison it and leave. Go up the stairs on the left top
corner of the room with the fireplace (the corner is on your left
as you step in front of the fireplace looking towards the opposite
wall). Once you are upstairs again, turn right and enter the second
room on your left. You will be completely alone in this room.
You can find a therapist's uniform here. Wear it then check the
map for the last target. Once you have found him, go to him and
he will tell you that he will be waiting for you in your office.
Follow him to the office where you will be alone. He will sit
down and start talking to you. Get behind him and kill him. Use
poison if this any remaining; otherwise use the Fiber Wire. Get
out of the building from the door where you were frisked. Go towards
the beginning of the level and enter the morgue. Give the antidote
to the V.I.P. Then, go to the door with the exit sign and escape.
Hint: Flatline: Get police clothes:
As soon as the mission starts, you will see a guard
shack. Run to the side door and enter. The cop inside will tell
you to leave. dDo so. Then, wait a moment and walk back in. He
will be walking the other way and will not see you. Quickly sedate
or kill him. Take his gun and clothes. Also, check the gun box
next to the door for extra ammunition.
Hint: The Murder Of Crows: Easy high rank:
For this mission you will only need your standard equipment
(no guns). When the level starts, do not wait to follow the man
in the red bird suit. Instead, leave the hotel and turn right.
Follow the street until you are heading north. Then, look for
the door to an alley on your left. It is apparently behind a music
store. Notice the piano hanging in the air. Climb the items next
to the dumpster. Do not worry about the two old men there. Make
sure no cops or the female crow are watching. When you have climbed
the boxes, continue along the ledge to the stairs. Then, jump
across to the other landing and walk along the ledge to plant
a bomb on the wench holding the piano. Get back down the way you
came from and head back towards the hotel. Once you get there,
notice the Blues Club opposite. There is an alley next door that
you can go in. Enter and walk to the dumpster. Open the lid. The
female crow will probably be there. Wait until she leaves. When
she does, sneak up behind the waiter and sedate him. Take his
clothes and dispose of his body. Then, go into the back of the
Blues Club, through the bar, to the kitchen, and up the stairs.
There should be a waiter making out with a girl on the landing.
Go up to him and he will leave. Once he and the girl are downstairs.
Look through the keyhole of the door. Wait about thirty seconds
to a minute. If you do not see Raymond (the male crow) walking
from one side of the room to the other, then he is probably in
the Salsa Club. However, enter the room and check to make sure
he is not there. If you need to go to the Salsa Club, simply leave
the Blues Club the way you entered. When you exit the alley, head
right. Again, enter the club from the alley in the back and go
upstairs. Be careful -- the door in this building that leads to
Raymond is not locked. Open the door but do not enter the room.
Move the camera around until you can see the bright light. Note:
You can also open the door and take a step in, remaining hidden
behind the door, but this might not work past the "Normal"
difficulty setting. If Raymond is here, he will be pacing back
and forth in front of the light. Wait until he stops and talks
on his radio. Then, sneak up and poison or strangle him. Take
his suit and his radio. Do not let Raymond's wife (the female
crow) see you, or she will know you are not Raymond and kill you.
Usually Raymond is in one of these two clubs, but sometimes he
is in the others. Just work your way up the street past the Salsa
Club until you find him. Once you have his suit on, do not leave
the same way you came in the CLUB. Go out the fire escape, but
make sure no police are watching. Go to the alley with the piano
again, but make sure you take the southern road west, and not
the northern one so that you do not run into the other crow. Check
your map and make sure she enters the alley before you do. Once
she enters, follow her in, but not too closely. As she walks under
the piano, detonate the bomb. When she is dead, go out the other
door in the alley (next to the dumpster). You will see a building
across the street with guards in yellow bird suits. Enter it.
They will not stop or search you. Go upstairs. The briefcase should
have been delivered by now, but if it has not, wait for it. When
it has been delivered, enter the office. It is easy to kill this
target by sneaking behind him with fiberwire or poison while he
walks to the couch, but you must be careful. The guard upstairs
enters the office on short intervals. If you make your move at
the wrong time, he will see you killing his boss. This part might
require some waiting. If you have a save available you might want
to use it before killing the third target. When he is dead, dispose
of his body in the container next to the closet, take the briefcase,
walk out of the building, and escape. The guards might be suspicious
of you with the briefcase, so do not run.
Hint: The Murder Of Crows: Dance:
Get one of the disguises for the Salsa, Rock, or Blues
bar. Move Agent 47 on the dance floor and allow the game to idle.
After a few minutes, he will begin to dance. To stop him, move
the Left Analog-stick. Note: You can still move the camera.
Hint: 'Till Death Do Us Part: Easy "Silent
No guns are needed. All you need are two poison syringes.
Start the level by heading towards the party. Wait for the drunk
guest to vomit and go to the shed on the left. Follow him into
it. Wait for him to sit and fall asleep. Take his party invitation.
You do not need to take his clothes. Go to the main house and
enter. Stay to the right of the stairs. If the bride is there
do not talk to her, as this will take your time. Instead, keep
going to the end of the foyer. To your right is the kitchen. Check
your map to make sure no one is in it, or is going to it, or is
behind you. When it is clear, go in the kitchen. You will find
the wedding cake. Take out a poison syringe and inject the cake.
Go into the room directly behind you. Stay next to the wall so
when the priest enters he will not see you. Wait for the groom
to come into the kitchen and take a bite from the cake. He will
dead at the kitchen door. When you are clear, go back in the kitchen
and drag his body. Hide him in the container at the corner of
the kitchen. Get out of the kitchen using the same way you came
in. Go straight for the bathroom. Make sure no one is in there
and pick the lock on the door next to the toilet room. Do not
go into the reception area. Instead, keep going straight to the
bathroom. To the left is a door that is locked. Make sure no one
is in the bathroom and pick the lock. There is a guard patrolling
the next hallway. Make sure he is walking away from the door as
you open it, then run straight for the door in front of you just
to hide for a little while. Alternately, if you think you are
fast enough and can make it for the stairs before the guard turns
around, do that instead. Go up the stairs and to the left, staying
as close to the wall as you can. There are guards just around
the corner as you enter Pappy's room through the door left of
the stairs. Go in the room and find the area where the TV is located.
Get your syringe out and ready and enter the closet. It is now
just a matter of waiting. Pappy will eventually come up to the
room to watch television. Come out and give him a dose of poison.
Then, go back down the same way you came up. Make sure the guard
does not see you coming down the stairs, as no one is allowed
to the second floor. Use the same way to get out -- through the
bathroom, then directly to the outside. Walk, and do not run.
Also, if you suited the drunk guest put your suit back on to avoid
the overages of suit retrieval. If your bar is a little yellow
it is acceptable. You will still get the "Silent Assassin"
Hint: Requiem: Easy completion:
If you play the level by reviving Agent 47, it can
be very difficult to kill the guards all at once. The best way
to kill as many as possible before reloading is to aim yourself
to the left when waking. Take the single man sitting in the pew
to your left first. You will be able to aim at his head while
you are rising. Work your way from left to right, attempting as
many headshots as possible. This is easier said than done because
your Silverballers are stock. Once you have to reload, attempt
to take cover outside or up the steps behind you. Make sure the
guards with the MP7s are killed immediately, as they will cause
the most damage. Be careful because the leader of the Franchise
in the wheelchair will also shoot at you.
Hint: Requiem: Control ending sequence:
Requiem is the last level. Allow the credits to play
all the way through. 47's body will be lowered underground. This
level is playable. As the credits are playing, you can hear 47's
heart beat and his health bar moving to the rhythm of his heart
beat. As the credits are playing, repeatedly move the Left
Analog-stick Up when Agent 47 is on the grave . This
must be done quickly. You will notice that his heart begins to
beat faster and that his health bar rises. When his health bar
reaches full, he will rise up and you will have control of him.
The objective is to leave no witnesses -- kill everyone.
and Madness Doomed.
Hint: You Better Watch Out
Use the following trick if you do not mind getting
security after you, or if you are able to do it without being
spotted. While he is in the hot tub with his women, shoot into
the water. The bottom will fall out like glass with water rushing
downward. It drops anyone onto the Pier Floor into the water for
an almost instant kill. This includes yourself, so make sure to
not be in the water when you do this. This will check off that
target as being killed as soon as he dissapears "down the
There is a way to kill the younger target, Chad Bingham, without
being seen by anyone at all. A silenced weapon is best (for example,
silenced Silverballer or SPL40 Silenced). At the beginning of
the level walk over to the elevator with two Christmas guards.
Go inside the elevator but do not go up. Wait until the doors
are closed and climb the hatch. Wait until the man with glasses
and a big flashing heart on his jacket walks into the elevator.
Pull him up into the shaft and steal his clothes. When you get
to the top there will be a man in a white suit. Ignore him and
do a U-turn on the balcony. Walk forward and you will eventually
see Chad in the Jacuzzi. Turn to your right. If you see another
pool you have gone too far. Go back a bit until you see some double
glass doors. Past them will be a room full of people with a bar
in the corner. There will also be a passage with a heart similar
to the one you are wearing. Walk past the guards and you should
reach a cave-like area. Do another U-turn and there should be
a door. Go through it and turn left. Walk along until you reach
a corridor on the right with a man and a woman making out. When
they see you, the man will leave. The woman will go into a room
to her right and beckon you. Under no circumstances go in; she
will definitely kill you. Instead, carry on and turn right. You
will see a door. Make sure nobody is around and go through. There
will be a series of stairs. Climb down to the very bottom. There
will be some double doors to your right that lead to a balcony.
Go onto it and look up. You will see the underside of the Jacuzzi.
Shoot it once. If you do not have a silenced weapon, run because
guards will hear the shot and find you. Otherwise, calmly walk
away and continue with your mission.
Hint: Hidden "Sushi Chef" rank:
In any level, use the knife to kill lots of people.
Note: This was accomplished on the You Better Watch Out... level
with 88 people killed with a knife.
Hint: Hidden "Pianoman" rank:
Kill the majority of your victims using Fiberwire.
You will be dubbed "Pianoman." Note: This was accomplished
on A New Life level with 15 dead.
Hint: Instant silent kill:
When using the fiber wire, instead of pressing R1,
tap R1(2) instead. Normally you will strangle them, but
if you tap twice you will break their neck silently.
Hint: License plates:
Look at the license plates of cars on different levels.
On "A New Life", the suburbs, the license plate of all
the cars reads BADBLOD (Bad Blood). On "A House Of Cards",
the casino, the license plate of the first limo reads "L1MONEY",
or something similar.
Hint: Second life:
When you are about to die and your screen becomes red,
if you can kill many enemies before dying the screen will return
to normal and you will be able to continue living. However, one
bullet will you kill you.
There is one weapon that does not appear in the hideout.
The Nailer (nail gun) can be found during a mission. Either walk
out with it or put it in your ICA box.
No hideout weapons
Hint: Weapon locations:
A Vintage Year: Snub nosed, SAF SMG, TMP, and Shotgun
Curtains Down: MP5, SLP.40 pistol
Flatline: SLP.40 Pistol, TMP
A New Life: SLP.40 Pistol, Bull.480, Air rifle
The Murder Of Crows: Desert Eagle, SLP.40 Pistol, SLP.40S, MP9,
SG552, KAZO TRG
You Better Watch Out: SLP.40 Pistol, TMP
Death On The Mississippi: Desert Eagle, Snub nosed, Bull.480,
shotgun, FN: 2000
Til Death Do Us Part: Six Shooter, Shotgun, Elephant Rifle (displayed
on the wall)
A House Of Cards: SLP.40 pistol, SLP.40 S, TMP
A Dance With The Devil: Desert Eagle, SLP.40 pistol, MP7, MP5,
FN: 2000, Dragunov Sniper (on the top floor where you check the
computer; it blends in with the desk)
Amendment XXV: Desert Eagle, SLP.40 Pistol, MP5, Custom 1911,
Requiem: SLP.40 pistol, MP7, Custom 1911
Butt stock ($50,000)
Flechette ammo ($50,000)
Extra ammo ($75,000)
Reload boost ($75,000)
12 gauge slugs ($75,000)
Short barrel ($100,000)
Rail mount ($100,000)
Laser sight ($150,000)
Bigger magazine ($150,000)
Red dot sight ($200,000)
Silencer type1 ($200,000)
Ris handguard ($50,000)
Low velocity ammo ($50,000)
Butt stock ($50,000)
Extra ammo ($75,000)
Laser sight ($75,000)
Rail mount ($75,000)
Armor piercing bullets ($75,000)
Silencer type 1 ($100,000)
Pistol grip ($100,000)
Double clip ($150,000)
Red dot sight ($150,000)
Silencer type 2 ($200,000)
Drum magazine ($200,000)
Scope type 1 ($200,000)
Low velocity ammo ($50,000)
Silencer type 1 ($50,000)
Extra ammo ($75,000)
Laser sight ($75,000)
Rail mount ($75,000)
Magnum ammo ($100,000)
Dual action ($100,000)
Long slide ($100,000)
Red dot sight ($150,000)
Large clip ($150,000)
Silencer type 2 ($200,000)
Full auto fire ($200,000)
Scope type 1 ($200,000)
Butt stock ($50,000)
Low velocity ammo ($50,000)
Extra ammo ($75,000)
Rail mount ($75,000)
Magnum ammo ($75,000)
Rapid fire ($100,000)
Short barrel ($100,000)
Silencertype 1 ($100,000)
Laser sight ($150,000)
Double clip ($150,000)
Silencer type 2 ($200,000)
Red dot sight ($200,000)
Pain killers ($50,000)
7x50 zoom binoculars ($50,000)
Improved lockpick ($50,000)
Kevlar vest ($75,000)
Enhanced detonator ($75,000)
Flak vest ($100,000)
Extra mine ($100,000)
Cratt Schultz lockpick ($150,000)
Foil padded suitcase ($150,000)
Flexible flak vest ($200,000)
Hint: Hitman Contracts
On a certain newspaper, there will be a Chinese
restaurant menu. The four items are actually people from Hitman
Contracts. All these people were from the Lee Hong Assignation
level (except the Blue Lotus Triad).
1. Boiled Red Dragon Feet: The Red Dragon Triad
2. Blue Lotus Tea: The Blue Lotus Triad
3. Mei Ling: Mei Ling, kidnapped girl who gives you the combination
to the safe.
4. Zun Soup: Zun, the fat bodyguard of Lee Hong
Glitch: Unlimited saves:
There is a way to have unlimited saves in normal and
expert modes. When you enter the menu and save, notice the red
save status bar. When the bar is nearly complete, hold Start.
This will exit out of the menu and go into the game before the
game registers the save. Occasionally it may register a save.
To lower the chances of this happening, save your games in a rotational
manner. In other words, save in the top slot, then the second,
then the third, then save back up to the first one again and repeat.
Glitch: A New Life: Living shoes:
There is a house with a food truck and guards out in
the front. Once you get inside, to the left of the door is a shoe
closet. Shoot the shoes and blood will fly out of them.
Glitch: Flatline: Dressing room key:
In the Flatline mission, if you choose to use the admission
papers, the nurse will unlock the dressing room for you. However,
if you kill her, she will drop the key. You can pick it up but
you cannot use it. The door will still always read "Pick
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2006 Al
Amaloo. All rights reserved.