Press Square, Triangle, Circle, Left,
Up, Right, L2, R2 at the main menu.
Level skip with Silent Assassin rank and
Press R2, L2, Up, Down, X,
L3, Circle, X, Circle, X during
game play when a level first starts.
Successfully complete the indicated mission with a "Silent
Assassin" rank to unlock the corresponding weapon.
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CZ 2000 Dual Pistols: Mission 1
Micro Uzi Dual Submachine Guns: Mission 2
Silverballer Silenced Dual Pistols: Mission 3
Magnum 500 Dual Pistols: Mission 4
Sawed-Off Shotgun Dual: Mission 5
M4 Carbine Silenced Assault Rifle: Mission 6
SG220 .S Dual Pistols: Mission 7
MP5 Silenced Submachine Gun: Mission 8
AK 74 Silenced Assault Rifle: Mission 9
GK 17 Dual Pistols: Mission 10
Micro Uzi Silenced Dual Submachine Guns: Mission 11
PGM Silenced Sniper Rifle: Mission 12
When you are killed, the screen will turn black and
white briefly. Try to shoot four people in the head while this
is happening to resume playing with barely any health.
All weapons in training level:
Begin the training level, then enable the "Level
skip" code. You will complete it with a "Silent Assassin"
rank. Choose the training level again, and all the weapons in
the game will be unlocked in the weapons storage area. This also
will unlock the Cardboard Tube weapon.
Hint: Asylum Aftermath: Future targets
After you have completed the game and also collected
Orthmeyer's Keycard from The Wang Fou Incident mission, go to
the Asylum Aftermath mission. Proceed as normal until you reach
the hallway with the mirror-window going along the right wall.
Proceed into the next room, go down the short staircase, then
go through the double doors. You should be in a room with cryo
-tubes of clones inside. Go further into the next room. Labeled
on each of the tubes are names of some targets that will be found
in later levels (except for one, Otto Ort-Meyer). They also all
look the same.
In the room where you find the Dual Golden Desert Eagles, look
on the tanks with the men in them. They are all future targets
for 47. In the second room, there are even more names, including
Lee Hong and Franz Fuchs.
Hint: Asylum Aftermath: Enforcer sniper
Go along your normal route all the way to the end of
the level. Do not go outside. When you get paced the for SWATs,
turn left and go through the door. Go up the stairs and kill the
SWAT. There is a cabinet with glass doors. Open it and get the
sniper rifle. Finish the level and you will have unlocked the
Enforcer sniper rifle.
Hint: Asylum Aftermath: Mini-gun:
Get a guard suit and take the elevator up to the mansion
in The Wang Fou Incident mission. Get the key card (this will
also get you the Desert Eagle). As soon as you complete the mission,
go to the Asylum Aftermath mission. Go through the first set of
double doors and there will be a red light in the hallway. Look
to your right and there will be glass doors that you cannot break.
This is where your key card is used to open up the doors. Kill
the man and pick up the gun. You will walk very slow, and it is
a mini gun. To unlock it at the gun selection screen, kill everyone
in your way and escape while having the mini gun in your possession.
The mini-gun holds 1,000 rounds. It cannot be concealed. Note:
It makes you very slow and stalls for about two seconds before
Hint: Asylum Aftermath: Ammunition:
Go to the second floor. There is a patient that when
you walk up to him will give you an action command to give a syringe
to him. Give him the syringe and he will give you some ammunition.
jong yang foo.
Hint: Asylum Aftermath: Gold Desert Eagle
If you have the card from The Wang Fou Incident mission,
go through your regular route until you get to a place where you
see double doors in front of you or if you look to the right you
see a man and a door down by the stairs. Go down by the stairs
and open up the door with the card obtained from The Wang Fou
Incident mission. The Gold Desert Eagles will be directly in front
of you. Pick them up and finish the mission. When you go to the
mission selection screen, you will find two Desert Eagle Magnum
The Gold Desert Eagle Dual holds 87 rounds. It can be concealed.
It is same as regular handgunsm but with less ammuntion and more
Hint: Asylum Aftermath: Easy Silent Assassin
Pick up the car key from the dead scientist that is
directly in front of you when the level starts. Next, follow the
map in the basement. Once you are on the first floor, wait for
the guards to pass. Make sure to not have any weapons out. It
also helps to get the patient's garb behind the elevator in the
room with a circled "!". Approach the dead guard by
a door on your left. Look at the opening almost directly across
from the door you are at to make sure the guards have already
gone through the door in that opening, so that they will not see
you. Next, drag the dead guard through the door he is near. Go
into the door directly ahead and to the right. Once inside, take
his clothes, walk back out to where the guard was sitting, then
go through the opening to your left. Walk past the group of guards.
Use the door to your right, go out of the building, approach the
car to your right (next to the building), and escape.
Hint: The Bjarkhov Bomb: Humorous translations:
Go inside of the submarine. There are some Russians
wearing radiation suits working on the dirty bomb. The translation
of what they are saying are the following four phrases:
"I hate this frozen wasteland."
"Careful! Are you trying to kill us?"
"Thank God there were 2 boxes of vodka on the plane this
"Help me a little."
Hint: Hunter And Hunted: Easy Silent Assassin
Take the W2000 sniper rifle (to assure that you hit
your target in the head and avoid noises). There is a W2000 in
the room that you start the level in, but trying to pick it up
will take too long; and by the time you walk out the room, SWAT
will be already upstairs. As soon as the level starts, run to
the door straight ahead to the hallway. Get in the first room
on the right before the SWAT team gets upstairs. Walk out to the
balcony. You will get a "Jump out to balcony" command.
Select it to jump to the adjacent building. When you are on the
next building, walk left along the rail. When you stand in front
of the next balcony you will get the same command to get back
into the building where the SWAT team is looking for you. Walk
out to the door and open it. The SWAT team will not detect you
because they are looking in the opposite direction. Walk to the
right until reaching the end of the hall to where the fuse box
is found. Flip the lights off and walk towards the SWAT team.
They will not see you in the dark, even if you run. Stay on the
left to get to the elevator shaft. The two guards that where on
the second floor will walk up to the third floor to flip the lights
back on. This will give you the chance to go down the ladder in
the elevator to the second floor. Open the doors and walk to the
left. There will only be one cop on that floor. Save the game
at this time. Then, sneak up behind the cop with your syringe
ready to take him out. Take his clothes. Do not forget to pick
up your briefcase. Next, pick the lock to the room that he was
guarding. There is another syringe there, which is needed later.
Walk out the room and to the left through the hallway. Go down
the stairs all the way until you are outside. Walk out the door
to the right. There will be four SWAT team members. Do not mind
them, and walk across the street into the alley on the left, then
right at the next alley. Wait for a moment. Check your map to
make sure that the cop patrolling the street in front of you is
not too close or he will recognize you. When the coast is clear,
cross the street into the next alley to get behind your target.
However, before you get to the bend in the alley, make sure no
one sees you and open up your briefcase. Throw the rifle on the
ground to have it ready. Then, walk up to where the target is
located. There will be two SWAT team members behind him; do not
shoot yet. Walk towards each one of them and then around them
to make them turn around, facing away from your target. Make sure
they completely turn their backs to him. If not, do the same thing
again. Once you get them to turn away from the chief of police,
walk back into the alley, get your sniper, and walk towards the
target. Stay as close as you can to the left wall. Aim at his
head and take him out. Throw away your rifle. You will get a message
reading "Go to your exit point", but do not do so yet.
You need to get out in the paramedic van you will be discovered.
Save the game. Check your map and go back to where you came out
of the building, but do not go in it. Check the map. There are
two cops patrolling around a building and there is an alley that
leads to the street where the main entrance to the building that
the SWAT team us looking at. It shows an innocent person just
at the end of that alley. This is the paramedic. Watch the patrolling
cops on your map a short time and plan your strategy to get past
them without being seen to get to the little alley. Walk towards
the street. The cops will not pay attention to you; only the paramedic
will. When you pass him, keep going across to the next walkway.
If he has turned around, do the same strategy as done on the SWAT
team to get him to turn around facing the SWAT team members. Get
behind him, pull out the syringe you got from the room, sneaking
up to him of course. Take him out. All the witnesses behind the
fence will be pointing at you and will crouch when you pull out
the syringe. Ignore them and take the man out. He will growl a
little, but the cops will not care, Take his clothes and the key
to the paramedic vehicle. You can run to the van. The paramedic
is the only character in the level that can run around. Get to
the van and escape. You will get the Silent Assassin rank and
the PGM Sniper rifle, silenced. To get the regular PGM Sniper,
just shoot the sniper at the top of the building that is closest
to the target and he will drop it down. Finish the level with
it and its yours.
Hint: The Meat King's Party: Easy Silent
You will start in a truck. Drop every gun you have
except the Fiber Wire, Syringe, NVG, Lockpick, Binoculars, and
Meat Hook. Take the butcher's clothes and close the truck doors.
Then, walk to the main gate. A guard will check you, then tell
you to go in. Next, turn left, open the door, and turn right.
Walk straight and you will find a staircase. Go upstairs and turn
right. Open the door and check your map. Make sure that the enemy
is not in the room which has the point of interest. Then, open
the door, turn to your right, and pick up the murder proof. Then,
quickly get out of the room before the enemy enters it. Next,
go downstairs and find the locker room (a big room which is the
point of interest).Quickly take the clothes and wait for the "The
lawyer is waiting for an opium pipe" message. Then, go to
the room where the lawyer is located (before the real opium waiter
shows up). Give the lawyer the opium pipe which is at the last
bed. He will give you a VIP invitation and a Silverballer SD.
Quickly take the Silverballer and give the lawyer a headshot.
Then, drop it. Next, go back to the locker room and change your
clothes. After that, talk to the bartender in the party room.
He will tell you to bring Meat King some chicken. Go to the kitchen
where the two chefs are working. One of them is a point of interest.
That chef will prepare the meal for Meat King and will tell you
to give it to him. After that, drop your Meat Hook and take the
plate. Then, go upstairs from the party room. Another guard will
check you. After that, take the kitchen knife from the room to
your right. Holster it. Take the meal to Meat King, but first
activate the switch in front of Meat King's bed. It will pull
all the curtains down. Wait for the whores to go out, then give
the chicken to Meat King. While he is eating the chicken, quickly
take the knife out and kill him. Make sure he does not burp. Holster
the knife. Go downstairs where the kitchen is located. Stand in
front of the kitchen door and turn behind. Then, open that door
and go near the truck. You should complete the mission with a
"Silent Assassin" rank.
Hint: The Meat King's Party: Meat hook
In order for this to work, you must knock out the target
you want to hang and not kill him. If you are out of Syringes,
then use the pistol whip. Drag the target to the platform by the
hook controls and stop the rail when an empty hook is in front
of you. Get on the platform along with the dragged body. Make
sure you are still dragging him and select "Hang On Meat
Hook". Check the map and you will still see him as alive.
If you want to hide the body, go to the derail controls on the
northeast side of your position (the start/stop controls). After
starting the rail again, move over to the derail controls and
select "Derail". From that point on, all the bodies
will come in from the main, spin, and move over to a hidden position
for derailing. At that point, the body should be hidden.
Hint: The Seafood Massacre: Phantom chef:
Once the mission starts, run to the restaurant's basement
where you cut the gas off. Grab the restaurant outfit and quickly
run to kill the Red Dragon Negotiator. Dump him in the sewer,
grab his amulet, and climb out. Next, head back to the basement.
The guards will not know that you are not a restaurant employee.
Cut the gas. Hide in the room where you got the outfit from and
wait for the chef to go over to the gas thing. Quickly, yet quietly,
exit the room and get behind the Chef. Note: Make sure you have
the syringe out before you walk out the room. Just when he turns
his head and spots you, stab him with the syringe. If done correctly,
he should stand up and slowly walk away, leaving you in the motion
as if you stabbed him. He will walk out the door, and get knocked
Hint: Traditions Of The Trade: Ghosts:
Once you enter the hotel, turn right to the double
doors. Go through them and there will be another set of double
doors. Pick them, as they are locked. After that, go down past
two doors and look quickly because the ghost goes into the wall.
Follow the same instructions to see the ghost in the hallway for
this level, then go into the room that the ghost enters. Kill
the guard in the bathroom and look in the mirror. The reflection
will show the ghost, but if you turn around nothing is there.
Look for the ghost in the hall where the murder took place. Go
into a room and look into the mirror. You see the ghost floating
behind you. You can see him in any room of that hall, and not
just the one he walks into.
Go inside the hotel into the main lobby. Once there, go to the
right into the two doors by the elevator. In there are another
two doors that have a "closed" sign on them. When no
one is there, unlock it by picking it. Once you are inside, go
to the left and into an open door. Notice that as you get closer,
it gets darker. Once you make it, you see blood on the floor.
Then, walk sideways to the right to see the end of the hallway.
You will see a ghostly figure walking through the wall. The ghost
is probably the murdered person you will see in the room a policeman
is guarding, at the door at the end of the hallway. Keep doing
this and you will see him walking again.
In the hotel, when you go on the ground floor to the dead man's
room where the guard is located, go in his bathroom to find his
spirit lingering when you look in his mirror.
Go to any room in that hall and look in the mirror. The ghost
will be in the mirror's reflection, trying to shoo you away like
guards do. However if you go to the room where the guard is showering
and take him out, stand in the doorway to the shower and bedroom.
You should see that the ghost is actually there but when you approach
him he disappears.
Hint: Traditions Of The Trade: Bleeding
In the part where the ghost appears and goes into the
room in the dark hallway, enter that room and go back into the
shower. The ghost will appear by the back wall. If you shoot it,
blood with splatter on the wall. If you missed him the first time,
just leave the room then return and he will reappear. You can
do this as many times as desired. When you shoot him, it will
seem as if time slowed down and speeds back up.
and BRANNIGAN CARTER.
Hint: Traditions Of The Trade: Kill the
Go down to the hallway at the bottom floor of the hotel.
You will see the ghost that walks through into a wall. Move to
a dead plant in the corner of the hallway near to a locked door.
Then, go back towards the hallway where you saw the ghost. Make
sure you have your Fibre Wire out before continuing. Heading down
the corridor, you will see the ghost who walks into the wall.
Get your Fibre Wire ready then get behind the ghost before it
disappears into the wall. If you are quick, you can strangle the
ghost with your Fibre Wire, which now flickers on the ground.
You can now drag the ghost around the hotel.
Hint: Traditions Of The Trade: See murder:
Go to your map in the level. There is a point of interest
in the corner of the second or third floor. There is police tape
and a guard there. Kill the guard, sneak in, and you will find
a dead man on the bed. Go into the bathroom to see a bathtub full
of blood. There is a sawedoff shotgun in front of it that can
help you if you do not have any guns.
Hint: Traditions Of The Trade: Walk around
hotel with sniper rifle:
Normally, it is impossible to get a sniper rifle into
a hotel without getting it taken away. However, there is a simple
way to avoid this. After you show the guard your conference ID,
walk up to the metal detector and stop directly in front of it.
Then, drop the suitcase. Walk through the metal detector, then
turn around and pick up the suitcase. It will not set off the
detector, and you will be able to walk around with it. Note: Do
the same trick to get past the other metal detectors.
If you start the level with the W200 Sniper Rifle, you can easily
bring it inside. The first way is to drop the case before you
enter the hotel, then look on your map for a small room with two
cops in it. In that room is a switch to shut off metal detectors.
Simply go back outside and collect your items. The second way
is to dump all your items except the sniper case with the W2000
in it. Walk through casual, and you should be able to get in without
any problems. A third way (not recommended) can be done if you
are very skilled with a sniper rifle. Aim for the furthest cop,
then quickly hit the other. Note: It takes a while to reload.
Hint: Traditions Of The Trade: Showering:
In room 202 on the second floor, there is a fat guard
wearing black and sunglasses. Shoot him, then picklock the door
he is securing. Sneak in without a gun and sneak silently. You
will see a man in red Speedos taking a shower.
Hint: Traditions Of The Trade: Unstoppable
by police officers:
Get any gun that is out of ammunition. Start off the
level normally, and pick the three guards in the front with your
sniper rifle. Once you are inside, go to the far right near the
elevator into the hall, where it says that the next hall is closed
off. Wait there until a cop enters the room. Kill him, take his
clothes, then pick the lock. Then, run to the third floor, where
the security office with the metal detector switch is located.
Walk past them and push the button. Then, run back down to the
first floor and get your clothes back. Walk around the halls and
find a cop. When no one is nearby except for the cop, take out
your gun with no ammunition and hit him until he is unconscious.
Take his gun and clothes. Then, switch back into your old clothes.
When he wakes up, he will run to another guard. You will notice
on your screen that the guards are now looking for a suspicious
officer. However, you are in your original clothes so they will
not suspect you. It might say that they suspect a bald person,
but you can ignore this. Next, go to the elevators and knock out
the nearby guards. Again, the notice for a suspicious police officer
will appear. If desired, you can also do this with the bellboys.
Then, do this to the bodyguards. Do not attempt to do this on
the second floor with all the bodyguards. They have magnums and
will kill you. They police officers' guns are weak, and they will
hurt, but not kill you. Once you have knocked out and stole the
guns from every cop, you will notice there is nothing remaining
in the hotel to stop you. You will also notice that the cops are
not around anymore. Look at the third floor in the security office
to see every cop that you knocked out is just lined up in the
corner. When you appear they do not do anything. Of course the
hotel will be in chaos and everyone will be running around.
Hint: Traditions Of The Trade: Easy completion:
Instead of going through the trouble of getting the
rose box when you first enter the back room, notice the bottle
of whiskey. Assuming you have some type of poison, you can simply
kill off one of the targets by using it. To get to the other target,
you must go to the floor that his room is on. If you go to the
room next to his (to the left if you are facing the door) and
walk out onto the balcony, you will see one of his guards come
out occasionally on patrol. When he does, a woman on a balcony
past his will walk out and have a smoke. Once they both there,
return to their rooms. You can jump to the balcony belonging to
the target. Using stealth, you can open the door then walk up
behind the guard and kill him using the fiber wire. After this
is done, pick up his weapon and a silenced pistol. Grab the pistol
and creep into the bathroom to eliminate the second target. Then,
drop the pistol as to not set off any metal detectors that you
need pass to reach to the X-ray room Then, return to the third
floor, to the half where your room is located. If you open one
door, you can step out onto the roof. Creep across the roof, making
sure the guard in the pool below cannot see you, and sneak in
through a window. Silently eliminate the guard and creep into
the X-ray room. Get the bomb and leave by the way that you came
from. Calmly walk downstairs and leave the hotel This will only
work if you have killed the two Bosses to acquire the X-ray room
key. Also, bring the briefcase from Room 202. Without this, you
will be shot by the guards.
Hint: Traditions Of The Trade: Sniper rifle
After you have unlocked the PGM silenced Sniper Rifle
and weapon select, you simply chose the rifle and what other weapons
desired. Show the guard your I.D. card and walk through the metal
detector. The guard with pat you down and proceed to take all
your weapons except your sniper suitcase and PGM S. rifle.
Hint: Faster reload:
To reload a weapon faster, before it runs out of bullets
completely (for example, with one bullet remaining), holster it
then pull it back out again. The clip will be full, and you can
kill enemies faster.
Hint: Bullet time:
When you die and can shoot people in slow motion, enable
the "God mode" code. You will be in bullet time until
you headshoot four people.
Glitch: Deadly Cargo: Floating light:
Near the television power box, where you need to turn
it off to get past the fence, look up at the street lights. One
of the lights on the street lamp is not on. Instead, you see the
light in mid air next to it.
Glitch: Deadly Cargo: Stupid men:
In a police or SWAT outfit, wait for the SWAT to raid
the ship, then look at the raid. Sometimes Boris' men will fight
back or just stand there and get killed.
jong yang foo.
Glitch: Lee Hong Assassination level: Mysterious
After you follow Mei Ling into her room, following
the conversation if you kill her in any of the brothel rooms (that
room, the safe room, etc.), look up her nightgown. She will not
appear to be wearing any panties. When you go outside onto the
balcony or anywhere else, she will have a pair of purple underwear
Glitch: Training: Guard goes through wall:
Go to the wooden house in the training level. Alert
the guards by firing a loud weapon. Climb through the window and
wait. A guard will go through the wall.
Glitch: Training: Frozen game:
Do not use the "Level skip" code on the training
mission. If you use it to get all the weapons then complete the
game and get all the weapons for the levels yourself, as soon
as you finish the weapon selection menu will not open, and that
save file will be useless from that point on. None of the levels
will be playable because the game will freeze at the loading menu.
Strategy: by Acid Wolf
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2004-2010
Al Amaloo. All rights reserved.