Hint: Barrels Out of Bound: Elvish Opening
In Barrels Out of Bound in the Deep Water Caverns (Rescuing
Thorin), where you first come in there is a platform with vines.
Climb them and jump on the ropes to the left and around the bend
until you see the blue crystal. Later you will be able to get
Master Throwing Tactics, which is in a cave to the left of the
main gate (after you put the dwarves in barrels without opening
the gate). Then up on the ledges, go right and follow the path
attached to the wall. You will see a barred gate and a switch.
Insert Opening Crystal #4. In that cave you will find Master Throwing
Tactics and some jewels.
Hint: Clouds Burst: Lower gate easier:
In the Clouds Burst (last level), when you are helping
Beorn must lower the bridge, go on the path to lower the bridge.
When you are under the bridge, take out your stick and do a stick
jump. The shockwave from under the bridge will set off the explosives
and you have now lowered the bridge.
Hint: Erebor: Belt:
After Smaug is defeated, you will be in Erebor. After solving
the block riddle, Bombur will want you to find a belt. Next to
Thorin are wooden platforms. Climb them and get the belt. Then
in the gear room, climb up the wooden platforms in the back of
the room and put it in the gears.
Hint: Flies And Spiders: Defeating the
After freeing all the Dwarf's from the cocoons, there
will be a cinematic where three huge spiders drop down. The first
one is easy. Just attack her normally or throw rocks from a safe
spot to kill her. The second one is relatively easy. Pick up a
Fire Rock upgrade and run to the nearest platform to a safe location.
Throw the rocks at her until she is dead. The third one is the
most difficult to kill. Get a Freeze Rock upgrade and run over
to a platform. Throw a rock at her, then take out Sting if she
is close to you, and the Walking Stick if she is far. Normal jump
towards her with Sting and do a jump attack (press Square
in mid-air) if she is close. If she is far, do a far jump followed
by a jump attack. If you can manage it, take Sting out as you
are doing the far jump to do maximum damage. Repeat the process
until she is defeated. If you run low on health, drink a health
potion or do a far jump from the platform you are on to the corner
nearest to you with some mushrooms.
Hint: Graveyard: Defeating the zombie:
When you have to fight the big zombie in the graveyard,
kill the purple zombies first. Then, run round the graveyard and
collect the mushrooms if needed. If the big zombie is firing at
you, go close to him so that he starts following you. Do a sword
attack then start running around the graveyard again. The mushrooms
reappear. Get them if needed. Keep doing a sword attack on the
zombie until he is defeated. Do not attack the zombie in armor
that is near the big zombie's side; when you kill it, the purple
zombies come back again and you will have to kill them all over
again. If the big zombie starts to fire at you again, then go
close to him and he should draw his sword and follow you.
Hint: Lake Town: Wine bottle riddle:
Once you get all five of the wine bottle in Lake-Town, Malloc
will tell you a riddle about how the bottles are arranged. The
order is as follows:
1. Yellow Wine Bottle
2. Blue Wine Bottle
3. Red Wine Bottle
4. Black Wine Bottle
5. Purple Wine Bottle
Hint: Mirkwood Forest: Fighting spiders:
When fighting the spiders, stay up on one of the rocks.
Throw rocks at her minions. If you run out of rocks, just slpp
on your ring and sneak (or she will hear you and attack), over
to some rocks and get them.
Hint: Mirkwood Forest: Avoiding spiders:
Go to the North Camp. After you fill the hole with
water, go to the camp. Slowly walk toward the gold chest until
spiders appear. Then, run back to the water and jump onto the
log. If done correctly, the spiders will have followed you to
the water. The spiders will try to get you, but will instead fall
in the water. You will not get the courage points, but you will
have saved your life bubbles.
Stay at the North Camp. Destroy all the webs except the one that
makes you fall into a pit. Forget that one and just continue with
the game. When You return to the North Camp, destroy that web.
You will fall into a pit. Normally a huge spider would have been
in the pit, but if you killed all the spiders first, that spider
will no longer appear.
Hint: Roast Mutton: Trolls:
Do these followings in order to sneak by the Trolls and get the
wallet. First, find the first Troll. He should be standing and
doing nothing. Once he leaves, he will go to another area, then
return to his original area. If he leaves his area, go and pass
him by, then climb the small stairs. Once up, you will see a blue
chest. The first Troll you once encountered will go to another
area. Go to the area that the Troll has moved to. There about
three Trolls here. You will see the troll rubbing his back against
a tree trunk. Then, he will leave his area and rub his back against
another tree trunk. When he is leaving his original area, and
is going to another tree trunk, try not sneak when he leaves;
you will not be very accurate and it will be very easy for the
trolls to catch you. However, running works best. Run exactly
when he leaves, and when he is not looking. Hide behind the rock
that is near the Trolls' second area. Press L1 to kneel
down so that the troll cannot see you. After that, you will see
a trail. Go onto that trail. Keep in mind that there is another
Troll, and he is sleeping. Stay on the trail only, not the leaves,
or he will wake up. Press L1 to sneak past him. You will
see two rocks. Jump on them until you see an obstacle course.
Cross the obstacle course, and the second Troll you encountered
will find two rocks and sit down to rest. In order to sneak by
him, notice that when he yawns he is not paying attention to who
is crossing his area. When he yawns, sneak by him, run to the
rock, and press L1. When you do, you will see the first
Troll you encountered. He will walk back and fourth. When he is
not looking, run to the rock and press L1. Keep doing this
maneuver to reach the wallet. Note: Try not to throw rocks at
the trolls. If you do, he will start looking for you, and try
to eat you.
Hint: The Unexpected Party: Finding the
Waters Of Vigour:
After you are done getting all the food for Bombur,
go to a well in the apple orchard. The Hobbit that was standing
there earlier should be gone. Press Square and a bucket
should come up with the Waters Of Vigour in it.
Hint: Water room puzzle:
To gain entry to the water room, read the plaques on
either side of the puzzle: "You must walk through EREBOR
to reach it's heart". Approach the statue behind you and
press Square. The runes on the front spell EREBOR. Spell
these out on the puzzle floor and the door will open. Note: Make
sure to walk on the letters in the correct order.
Hint: Defeating Smaug:
Stay behind the debris until all of the fire is gone.
Even though he stops, some fire is still there and it will kill
even if you take one step out. The ring will not help you at all.
Hint: Saving Beorn:
In order to save Beorn on the last level, you must
push four different blue barrels located around the area. Follow
the courage crystals and do not stop to fight. Use the ring when
you encounter enemies, because you are timed.
Hint: Easy courage points:
On the last level when you meet Liana, she will start
fighting the Goblins. There will be an unlimited amount of them.
If you need to level up, stay there for awhile and collect all
of the courage points.
In the last level (Gathering Of The Clouds), when you meet up
with Lianna, you can get endless courage points by either waiting
at the top of the ladder for Lianna to kill all of the Orcs, or
by fighting them yourself. The Orcs will keep appearing, supplying
you with endless courage points.
At the beginning of the final level (The Clouds Burst) after talking
to Gandalf and receiving his message, look around. You will see
three female Elves. Face away from Gandalf and Elvenking Thranduil.
Then, go to the female elf on your left. Talk to this female elf
seven times and a lot of courage points (value 50) will appear,
which you will automatically collect. This will total 2,000 courage
points. To talk seven times faster, press Start. If you
do not receive the 2,000 courage points, you are probably talking
to the wrong female elf. In this case, just try the others until
you get the courage points.
Hint: Obtaining equipment:
There are three items you can acquire throughout the
game: the walking stick, throwing rocks, and Sting. The walking
stick can be found in a chest in Bag End at the Shire (first level).
The rocks can be found in a grove of apple trees in the Shire.
Sting is obtained in the troll cave at the end of that level.
Hint: Weapon meter refill:
If you need to refill your weapon meter, just attack
Hint: Easy rope jumping:
Use the following trick if you are on a rope and need
to jump to another rope. Face the other rope and wait until Bilbo
reaches out and tries to grab the other rope. Then, jump.
Hint: Mithrill Chainmail Vest:
When you get to the level after defeating Smaug, one
of the Dwarves should give you a chainmail vest.
Hint: Getting the cup for dwarfs from Smaug:
When you first enter the cave in "Inside Information",
a dragon named Smaug will be sleeping. When you first enter, there
will be an intermission sequence stating that Bilbo should not
make any noise to wake up the dragon. There are coins everywhere.
Do not step on them, or Smaug will wake up. There are ledges with
paths on them when you first go down and lots of coins. Do not
jumping around or do anything else. Bilbo takes breaths after
he jumps, which makes the sleeping meter go up, which is not good.
There are also a lot of treasure chests. Do not open them. To
get to many of them you must to cross the coin maze, which will
wake up the dragon. Note: When you defeat Smaug the second time
he will not be in the cavern (where you are) -- you can then go
to the chests. If you wake up Smaug for any reason, you are dead.
When there are high ledges, try to find another area to walk in.
When you see a higher area you can reach, take hold and go on
it. Go higher and higher. There are switches in the cavern, where
it leads to great items for you to use on the journey in here.
When you find an area that you cannot reach, look for higher ledges.
There is one part in the cavern where you will get very close
to Smaug. His tail will be in the way. Do not touch it or he will
wake up. When the meter is almost about to wake Smaug up, stand
completely still and wait for it to go down, then climb higher
and higher. When there are save locates (nearer to the highest
that you can go to get to the top chandelier) save the game and
continue. When you get the a high point in the cavern where you
are higher than Smaug, there will be a huge chandelier. Try to
climb and jump on the littler chandeliers and go to the highest
one. Note: The highest chandelier is a little far away. You cannot
exactly climb on it. There are chains of metal hanging down. Grab
them and go to the next set of chains. Note: The longest (closest
to the huge chandelier) changes the camera movement -- it looks
down at Smaug directly underneath you. Climb higher and when you
get high enough you can see normal again. Jump to the huge chandelier,
get the rubies, and an intermission sequence will start. Then,
a bigger fight will begin. You will automatically be taken to
the entrance and must stay behind ledges and wait for Smaug to
fry you. When you are behind a ledge and he fires at you, stay
there. Do not save the game -- if you move slightly to his left
side you will die instantly, and start over. When the fire is
gone from him, quickly save the game then run to the next ledge
(rubies will lead you). When you hear Smaug inhale, stay behind
the rocks or ledges. Then, run to the other ones with the same
strategy. The fight will end, having the dwarfs in the cavern,
trapped. Then, search for the treasure chests then another level
will begin. Climb down to the bottom of the cavern. Get the treasure
chests down there. Note: When you fall down, you cannot go back
to the dwarfs. Climb down. There is water down there, but not
rising. When you get all of the chests down there, save the game.
Search for a square rock and a black hole. If you go in the hole,
you will not get hurt. Then, move the block in the black hole
(next to it) and look for a ledge and start climbing. When there
is another hole with a block next to it, move it and keep climbing.
If you think you cannot reach a ledge and water is rising near
you, take out your staff and jump over the gaps. Another block
and hole appears. Move the block in the hole, but do not get the
silver coins if the water is rising; you will not be able to climb
back up to the other paths. If you fall in the water, you will
drown and die (and return to the save location). Note that there
is another save location near the ledge where the silver coins
are located. Then, climb upward to find a save location. Save,
then continue up the path. There is another block with a black
hole. Then close the final hole, go up the path and jump to the
next little ledge. Jump to the chains or vines near you. Go to
the last vine/chain and wait for the water to rise high enough
to get on the door/boat in the water. Jump and you will safely
rise up to the dwarfs.
Hint: Carrier upgrades:
At the end of each level, you will be taken to the
vendor. Here, you can buy upgrades for your rock bag and medicine
chest. Each affects your carrying capacity. The upgrades are as
First upgrade: +10 rock carrying capacity; total of 20 rocks.
Second upgrade: +10 rock carrying capacity; total of 30 rocks.
First upgrade: +5 antidote and health potion carrying capacity;
total of 10 each.
Second upgrade: +5 antidote and health potion carrying capacity;
total of 15 each.
Hint: Walking stick:
Until you obtain Sting, the walking stick will be used
mainly for combat. Once you do obtain Sting, drop the combat aspect
and only use it for jumping. When moving forward, quickly press
L1 then X to use your walking stick to jump. Be
careful -- using it on shorter jumps may result in over-jumping.
Hint: Save regularly:
It is very easy to die quickly in this game, whether
it is from accidentally falling off a ledge, a severe poisoning,
or being caught sneaking around. Save regularly to prevent jumping
back a quest or more.
Strategy: by Alison D
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2003-2010
Al Amaloo. All rights reserved.