Jak 3
Cheat mode:
Spend the following amount of Precursor Orbs at the
"Secret" screen to unlock the corresponding cheat option.
Note: The options will not be available for purchase until after
the indicated Act is completed.
Unlimited Ammo: 50 Precursor Orbs (Act 3-11)
Unlimited Dark Jak: 50 Precursor Orbs (Act 3-11)
Unlimited Light Jak: 50 Precursor Orbs (Act 3-11)
Unlimited Vehicle Turbos: 30 Precursor Orbs (Act 2-25)
Bad Weather: 5 Precursor Orbs (Act 1-1)
Big Head Mode: 3 Precursor Orbs (Act 1-1)
Blaster Damage Upgrade: 6 Precursor Orbs (Act 1-9)
Dark Jak Invisibility: 25 Precursor Orbs (Act 3-11)
Fast Movies: 5 Precursor Orbs (Act 1-1)
Increased Blaster Gun Ammo Capacity: 4 Precursor Orbs (Act 1-17)
Increased Peace Maker Ammo Capacity: 4 Precursor Orbs (Act 2-19)
Increased Scatter Gun Ammo Capacity: 4 Precursor Orbs (Act 1-17)
Increased Vulcan Fury Ammo Capacity: 4 Precursor Orbs (Act 1-24)
Invulnerability: 100 Precursor Orbs (Act 3-11)
Jak 3 Model Viewer: 2 Precursor Orbs (Act 3-11)
Jak And Daxter Model Viewer: 2 Precursor Orbs (Act 1-24)
Jak 2 Model Viewer: 2 Precursor Orbs (Act 2-25)
Mega Scrap Book: 2 Precursor Orbs (Act 3-11)
Mirror World: 5 Precursor Orbs (Act 1-1)
Peace Maker Increased Radius: 6 Precursor Orbs (Act 2-19)
Rachet And Clank Gun Courses: 6 Precursor Orbs (Act 2-12)
Scatter Gun Rate-Of-Fire Upgrade: 6 Precursor Orbs (Act 1-9)
Scrap Book: 2 Precursor Orbs (Act 1-24)
Slow Movies: 5 Precursor Orbs (Act 1-1)
Small Head Mode: 3 Precursor Orbs (Act 1-1)
Toggle Jak's Goatee: 2 Precursor Orbs (Act 1-1)
Upgrade Vehicle Toughness: 15 Precursor Orbs (Act 2-14)
Vulcan Fury Damage Upgrade: 6 Precursor Orbs (Act 1-17)
Note: After buying the Unlimited Ammo cheat, turn it on. While
you play all your weapons will still collect ammo and everything
as usual. The only way that you know if you have Unlimited Ammo
or not is when your weapons are down to 0. You will still be able
to fire.
William Everidge.
Alternate costumes:
Get all 600 Precursor Orbs to unlock different colored
clothes for Jak.
Control ending credits:
Press Left or Right during the ending
chredits to change game characters. Press Left Analog-stick
Up and Left Analog-stick Down to zoom the view in and
out. Press Right Analog-stick Left and Right Analog-stick
Right to rotate the view. Press L1 and R2 to
move the character down and up.
rpbow rrcy, ce dctadtge.
Hint: Hero mode:
Get hero mode on you secrets list. After you defeat
the game, buy it off the list. The game will tell you to save
a file for it. When you play it, you will have twelve guns. Whatever
secrets bought during the game will go into hero mode. Also, your
orb count goes down in hero mode from the many orbs that you got
during the regular game. You will also have the cars that were
obtained and used. You will also have the first two of Dark Jak's
powers and the first three powers of Light Jak. You also have
the jet board with you. You also get all armors, so you will not
have little health.
Havenolife04.
When in hero mode, you will start with all guns. On the level
where you meet Ashelin in the oasis, Marauders appear and attack.
The best thing to do is to fire two or three Mass Inverter waves
so that everything including the cars start flying. Then, start
by launching a drone from the Gyro Burster to shoot everything
and follow with a full 360 while firing the Ark Wielder. And to
add more, you may fire a rocket from the Super Nova. The result
is that the already damaged enemies will go flying high into the
air. When the Mass Inverter waves wear off, the enemies will fall
to the ground, and many of them will die. The cars may even be
destroyed. Even better, Ashelin will not even be marked.
tomahawk_rkb.
Hint: Invincibility:
If you do not have time to get all of the Precursor
Orbs for invincibility, use all of your precursors on Infinite
Light Jak. If you get hurt, just tap L2 + Triangle
to make Jak regain all of his health, no matter how far down it
is. It is technically invincibility an another form. If you have
bad timing and cannot do the health regain power quickly enough,
just get the normal invincibility cheat, even though it is less
useful.
Kente10.
Hint: Easy kills:
To easily kill enemies in the desert, get in your car
and get some of the other cars to follow you near water. With
the correct timing, turn when you about to go in water. They will
keep going and explode. Note: This only works for the oasis and
the ocean.
Tremsyne.
Another way to blow up other cars is to use boost when a car is
in front of you. Use your boost and the car will blow up because
you hit it very hard. Note: Big cars, such as Gila Stomper and
the Slam Dozer work best.
Tremsyne.
Lure the car to the rock. Oneway to do this is to first start
going fast. Then if one of the cars is on your side next to your
car, try pushing it to a rock as fast as you. The car will blow
up.
Tremsyne.
When you obtain the Slam Dozer, go out into the wasteland and
drive around until Marauders come after you. Because the Slam
Dozer has unlimited turbos, when you drive head on towards a Marauder,
press R2 for a turbo boost. If done correctly the Marauder
should explode with the force of the impact.
pat the baker.
Hint: Easy Orbs:
Note: you will need Light Jak. When you have a challenge
to get an orb before time rus out, use Light Jak's Time Slow to
give yourself a lot more time. You may also want to find out where
the orb is before you try to get it.
Kool Kat.
Go to Haven City. Go to the big tower structures, then use Light
Jak to fly to a platform. You will see some pipes. Find the pipes,
then fly until you get to the top. Break the boxes up there, then
get on your Hover Board. Grind on the wires up there to get a
lot of Orbs.
StewartM489.
Hint: Defeating enemies when surrounded:
The following is a good attack against enemies that
are surrounding you. Take out your blaster rifle and fire it while
doing your spin attack.
twitch.
Hint: Defeating Cyber Errol:
Note: The Arc Wielder Robot Shock upgrade is recommended
for this level. First, Errol will launch grenades at you. They
are very easy to dodge. Keep running and do not stop. He will
then launch a swarm of KG bots. Take out the Arc Wielder or any
rapid-fire weapon to destroy them. He will launch two waves at
you. After those two waves, a small robot with a green jewel on
it will appear from a blue duct. Take out the Blaster and fire
until it falls, then spin kick it into the duct where it came
from. The robot will explode and damage Errol. The battle will
remain the same, only the grenades Errol launches will emit a
shockwave when they hit the ground, and he will launch a flurry
of regular grenades, creating holes in the floor. Also, when Errol's
meter is red, Dark Makers will come out of the ducts instead of
KG bots. Be careful, as they can do a lot of damage to you if
you are not careful. Use the Plasmite RPG or Dark Jak Dark strike
to take them out.
JetJak24.
When fighting Errol in the War Factory, he will be on a higher
platform than you are, standing over a circle thing in the wall.
Defeat all of the enemies that he throws at you that come out
of the four holes on the walls. Then, a machine will come out
of one of the four holes. Hit the one that is under where Errol
is standing. It will take out one fourth of his health. After
doing this three more times you will defeat him.
Havenolife04.
When you are fighting Errol in the last mission when he is in
the Terraformer. there are two parts to defeating him. One is
destroying the things on the legs of the Terraformer. This will
require some time, as the legs keep moving. It will throw enemies
at you, and you must shoot it while driving around the desert.
After destroying the legs, the body of the Terraformer will land
in front of Spargus City's gate. From there you will climb the
body onto a big platform where you will fight Errol for the last
time. He is now using the head of the Terraformer. First, destroy
the tentacles that come out of the platform. Then, destroy the
enemies. Next, jump over the laser that sweeps over the platform.
After that, you will have a chance to shoot at the back of the
head. After a few times, his health meter will be at the yellow
or red level. Errol will start to smash the head onto the platform.
Dodge this and keep destroying and jumping over the laser. Once
you make the last shot, you will see an intermission sequence
showing Jak shooting the head destroying the Terraformer.
Havenolife04.
Hint: Defeating the Precursor Robot:
First, the robot will use an energy sword to zap you,
swinging from side to side. Just jump over it. Next, he will launch
little multiplying spider things at you. Do a 360 Rapid Fire Combo
with the Beam Reflexor to take them out. Then, he will shoot lasers
at the ground, bringing up some pillars. Wait until they cool
and jump to the highest one, dodging the blasts that the robot
fires at you. You will find some mine carts. Shoot at them until
one falls on the robot's head. Repeat this and you win the Arc
Wielder and Act 2.
JetJak24.
The robot will smash a laser staff on the field, letting out shockwaves
that Jak must jump over. then The robot will use the staff to
sweep the field. Jump over the staff. When the robot stops, go
to the front of the field. The robot will launch two Blue Precursor
crabs, which will face to the bottom of the field. Hit them from
behind and they will fly off the arena. You will not have to kill
them by melee attacks. The robot will now shoot five lasers to
certain parts of the field and pillars will appear. Wait until
the pillars cool then high jump onto the third highest pillar.
Then go to the next highest pillar. You may stop climbing here
if the pillar is near the front. Notice the mine cars that are
hanging over the robot. Use the Vulcan Fury to shoot a mine car.
An intermission sequence will show the robot getting one third
of its health blasted from it. Do this two more times. However,
there will now be three Precursor Crabs, and during the last one
third of health the robot will hold two laser staffs and you will
have to high jump when he sweeps the field.
Maya Bera.
Hint: Defeating the Precursor Satellite:
At the beginning, run under it when its lasers start
shooting. Stay under it and move accordingly with it. If done
correctly, it will not hit you. When it slams down, fire your
beam reflector at it. It should go down quickly.
Braveauron.
Hint: Damas and Jak:
When Damas is trapped underneath the dozer when you
get to the palace ruins, he will tell you who his son is. It is
Jak, but Damas calls him Mar. The legendary Mar is thus none other
than Jak.
Havenolife04.
Hint: Precursors:
When go down into the catacombs where the palace used
to be, once you get to the core you will be at the planet's defense
system. After talking to one of the Light Precursors, the doors
in front of you will open. You will then see that the Precursors
are really Ottsels like Daxter. They just made up the big and
powerful statues because they were very small.
Havenolife04.
Hint: Precursor Orbs and boxes:
In the city you may find a Freedom Guard box all by
itself. If you break it open, you will find Precursor Orbs. Afterwards
you may find Dark Eco in it. In the industrial area you may find
orbs in corners. There is one box in the port. Go past the opening
to the industrial area towards the dead end and a box awaits.
Also, go towards the industrial areas and to your right will be
what looks like a mini water tower. Behind it is a box. There
is one in the new part of the city, and one on the roof of one
of the huts in the dirty part of the city, where Onin now lives.
Maya Bera.
Go to the port and to the tower with the Orb Challenge on one
side. Stay on that side and use a Zoomer to go as high as possible
on the tower wall. Jump off the Zoomer in the air and get as close
as you can on the tower. You will notice a pipe coming out of
the tower and going back in. Grab onto the pipe and climb on to
it. You will see another pipe like that. Climb onto it and you
will see a balcony or ledge. Search around the ledge for another
pipe. Climb up those set of pipes until you reach another balcony.
Up there you will find boxes with ammunition, Skull Gems, and
Precursor Orbs. Then, grind along a line using the Jet Board towards
an old beat up building and go back collecting the Precursor Orbs.
Then, go to the other set of lines towards the other tower and
get the Precursor Orbs. You might have to jump and do flip tricks
to grab some of them. You also may need to breaking open the boxes,
but watch out for the long fall.
Maya Bera.
Hint: Precursor Orb challenges:
When you walk by the Precursor Orb challenges you will
have to pay Metalhead Skull Gems to activate them. Pay to one
for four gems and must for a Gold Precursor Orb. Pay more and
you will get a different and easier challenge.
Maya Bera.
Hint: Spending Precursor Orbs:
Do not waste your orbs on small things like Bad Weather
or Jak's Goatee. Get 50 orbs and get the Unlimited Dark Jak, because
Dark Eco is the rarest in the game. Then, get Unlimited Ammo.
then Light Jak. Note: If you cannot get any more orbs after 50,
then settle with some minor items. Then, get Hero Mode followed
by the gun upgrades, the car upgrades, then the minor items. If
you want more, start a new game.
Tomahawk_rkb.
Hint: Stay Light Jak forever:
After you complete the game you will get all of the
secrets unlocked. Get enough Precursor Orbs for the Unlimited
Light Jak secret. Then, press L2 + X to become Light
Jak with wings. This will enable you to stay in Light Jak form
forever, and you can use all Light Jak powers. To heal, press
Triangle. To put on the shield, hold Circle. To
fly, tap X. This is a great way to get most of the Precursor
Orbs around Spargus, because you can fly. You can also use guns
in Light Jak mode. To stop time however, you need to exit Light
Jak form and do it the normal way, because in this trick when
you press Square Jak will just punch.
Allhailstewie1.
Collect 50 Precursor Orbs. The best way to do this is to buy challenges.
Then, press L2 + X. If you have Angel Wings power,
you should turn into Light Jak. You now have unlimited Light Jak.
To heal yourself, press Triangle. To fly, tap X.
To use your shield, press Circle. To stop time, press L2
+ Square.
Kevin Akom.
Hint: Quick game:
If you want to skip a lot, buy Hero Mode and start
a game. You will now have all your cars that you unlocked in the
regular game. After completing some missions you will have free
access to the desert. Then, buy the Invisibility At Will for Dark
Jak. Take the Dune Hopper to the Munk Temple. Turn into Dark Jak
become invisible. You can now run past the eye.
Felix.
Hint: Arena:
When you are fighting in the arena, it is easier to
equip the Scatter Gun (because of the large blast radius) and
shoot or punch your enemies into the lava. They will die instantly,
and you can focus on other attackers.
Leowolf159.
Hint: Leaper race:
During the Leaper race make the Leaper jump for the
race. By doing this, you will be able to win the race.
Dinesh Khaladkar.
When racing against the monks in Spargus, do not use the Left
Analog-stick to steer. Instead, use the Right Analog-stick
to pan the camera in the direction that you want to go and hold
the Left Analog-stick Forward. This will make you
go faster. It requires some practice, as sometimes you must jump.
This might also work for some vehicles.
cj.vandyke.
Hint: Beat The Time race: Shortcut:
Use the Dune Hopper to jump over the smaller rock past
the three bridges. You should land in the field with big puddles.
Continue through the track and it will count as a full lap, shaving
about ten seconds off of each lap.
Damyn.
Hint: Defending the Naughty Ottsel:
In the level where you must defend the Naughty Ottsel
in four different areas, the third is probably the most difficult.
You must destroy all the robots and protect three people as well.
If they all die, you lose. If you are having trouble, keep dying
on purpose. Eventually you will get more people, and you will
only lose if they all die.
Jennifer Marshall.
Hint: Haven City: Easy orbs:
Go to the port, and look up on the wires above. You
will see a lot of orbs. Go to one of the big pillars that are
on the big bridge across the water. When you are next to a pillar,
go to third person view and look up at it. You will see pipes
sticking out that you can climb on. Turn into flying Light Jak
and fly up to a pipe. Climb up the pipes until you get to the
top, then destroy the boxes for some orbs. After that, use the
Jet Board to grind across the wires and get the orbs.
cmraudebaugh.
Hint: Spargus City: Light Eco:
Around the corner from Krew's garage in Spargus City,
you will find a Light Eco Vent.
Masterdrew123.
In Spargus City, there are rats running around that will give
you Dark Eco and very rarely Light Eco.
Masterdrew123.
Hint: Spargus City:Dark Eco:
Go to where Damas' throne is located. In most of the
vases, boxes, and behind some objects are Dark Eco. Note: If you
exit and go back, you can collect it again.
gregory scott currin.
Hint: Spargus City: Civilian riots:
Once you have been given the Deflector Blaster, walk
into the middle of a crowded Spargus City street. Jump into the
air, do your spin kick, and rapidly fire your gun. Immediately
afterwards, hide behind a civilian. Anyone that got hit by your
fire will shoot at you. They will hit the civilian that you are
behind. That civilian will start to fire at them. Keep running
behind civilians and eventually almost every civilian that you
pass will get hit, and they will shoot at you or the other civilians.
Find a hiding location, and when you cannot hear gunfire anymore
go back to your area of destruction and collect the ammunition
from everyone. Note: This is useful for when you need to collect
Dark Eco from the rats that run around the city.
bravesboy9876.
Hint: Spargus City: Defending front gate:
In the mission where you have to defend Spargus's front
gate, the best car to use is the Dune Hopper or Dust Demon because
of their grenade launchers. They should take out the Catapult
Launcher in two hits.
Masterdrew123.
Hint: Spargus City: Guns and cars:
When in the garage, shoot the cars there and destroy
them. You will restart from inside the garage. The only gun that
will not affect them is the Mass Inverter. All it does is make
the cars go up in the air.
Havenolife04.
Hint: Spargus City: Flying cars:
Go to the garage. Use the Mass Inverter then immediately
use Dark Bomb. The cars will fly up over the walls (both ways),
then drop from amazing heights.
Ken Moore.
Hint: Wastelander City: Two Wastelanders
fighting:
Go into the Wastelander City and shoot one of the Wastelanders.
They will begin to shoot at you. Quickly run behind another Wastelander,
and the one you shot will continue trying to shoot you, causing
him to shoot the one that you are hiding behind. They both will
begin shooting each other until one dies.
WindScar2434.
Hint: Defending the Naughty Ottsel:
At the end when you have to protect the three people,
or any time during this, It is best to jump with X then
spin with Circle. Press R1 so that he jumps and
shoots in a circle really fast. Alternately, you can go up to
an enemy and press Circle to hit them, then quickly press
R1 to shoot them many times.
Steven Laird.
Hint: Avoid octopus in water:
When at the end of the game, buy invincibility then
grab a Leaper Lizard. Go on the water and walk as far as possible.
There will be no octopus.
HarrydeWizard.
Hint: Flipping lava rock moving platforms:
On the level where you fly to the volcano after you
just found out about your invisibility power. look for the lava
rock platforms flowing though the lava river. Turn into Dark Jak.
Jump on one then use Dark Bomb (X, Square). The
spot should flip over and you will fall into the lava river.
Alex Bachman.
Hint: Super jump:
Do the following for a jump that does get you as high
as Light Jak Flight, but can get you higher than a double jump
or crouch jump. For this to work you will need the Wave Concussor.
Charge the Wave Concussor then let go. As Jak bounces up into
the air slightly from the force of the Wave Concussor quickly
tap X and you will do a super jump.
Sean.
Hint: Gliding:
Go fast and get some boost. Go on a hill and while
you are in the air use your boost. You will glide. Note: The Dune
Hopper works best. Also, this can be done in the desert.
Tremsyne.
Hint: Flip on the water:
Use the jet board on the water. Press X + R1
to do a flip then quickly hold L1.
Kevin Angulo.
Hint: Easy jet board points:
The easiest way to get points on the jet board is to
do 360 spins or higher (R1 + Right or Left).
Madeline699.
Hint: Catwalk on jet board:
While using a jet board, jump (X) then press
L2. Jak will do a cat walk on his jet board. Note: You
must be facing forward.
Okum Taku.
Hint: Multiple super jumps on jet board:
When you are on your jet board, hold L1 to charge
up your super jump and repeatedly press X. Note: This does
not always work.
Zach Leite.
Hint: Avoid falling damage:
Press Circle to kick just before landing from
a high fall.
Hint: Drive in first person view:
When in any vehicle except for a Leaper or Jetboard,
press R3 for a first person view.
Jared Rathbone.
Hint: Throw cars:
Go to Klevier's garage and turn into Dark Jak 3 (Jak's
Dark Eco form). Go to a car. Jump on top of the car and use Dark
Bomb. The car will be thrown to the other side of the garage.
You can also throw the Marauder cars in the desert. As Dark Jak,
keep punching the cars and they will be thrown around the desert.
Yulonda.
Go out into the desert without a car. Go Light Jak shield. When
the Marauders smash into you, they some times fly off . Also if
you turn into Dark Jak and punch a car, it will prove that Dark
Jak has super strength. If you use Mass Inverter while they are
about to crash at full speed, they will fly up above you and can
shoot, but rarely shoots you. Most of the time doing this twice
will destroy a car.
Ken Moore.
Hint: Recommended weapon:
After complete the game all secrets should be purchasable.
If you have fifty Precursor Orbs, purchase the "Unlimited
Ammo" secret. Then, take out your Needle Laser (third blue
gun) and start shooting. If you keep shooting it should go faster.
When you reach zero ammo you can still keep shooting because you
now have unlimited ammunition. The Needle Laser's shots are heat
seeking.
steelman05.
Hint: Peacemaker back-shots:
This is a bonus attack trick, and is very easy to do.
Charge up a Peacemaker blast and hold it (keep R1 held).
Then, while still holding the charged blast, press Square
and Jak will launch forward as if to do a punch or slam with the
gun. Note: While he does this the charge will still be held if
you kept R1 held. Note that he raises his Peacemaker over
his head and behind his back to slam it down on an enemy. While
he has the Peacemaker pointed backwards, ready to bring it up
and over his head, release the charge (release R1). He
should release the blast and send it backwards. This is useful
in crowds of Metal Heads or Death-bots. Just charge and press
Square to knock out the enemy in front of you; the charged
blast you released just before hitting the first enemy will take
care of most if not all of the enemies behind you.
Michael Rader.
Hint: Different colored rocket:
In the mission where you have to blow up the first
barrier with the rocket, die frequently. Every time you die, you
will start with a different colored rocket. Note: The colors of
the rocket will be in this order: pink, yellow, then green.
Navyboy5051.
Hint: Gun ratings:
Note: The accuracy and power is rated on a scale from
1 to 10.
Riff200.
Scatter-gun
Status: Scatter-gun (normal)
Range: Close, wide
Power: 4
Ammo: 50
Accuracy: 2
Wave Concussor
Status: Scatter-gun (upgrade 1)
Range: Wide, short, far, close
Power: 5
Ammo: 100
Accuracy: 7
Plasmite RPG
Status: Scatter-gun (upgrade 2)
Range: far
Power: 10
Ammo: 150
Accuracy: 3
with upgrade (found in secrets list): 250
Blaster Mod
Status: Blaster Mod (normal)
Range: Far
Power: 5
Ammo: 150
Accuracy: 8
Beam Reflector
Status: Blaster Mod (upgrade 1)
Range: Far
Power: 5
Ammo: 200
Accuracy: 8
Gyro Burster
Status: Blaster Mod (upgrade 2)
Range: Far, wide
Power: 10
Ammo: 250
Accuracy: 10
with upgrade (found in secrets): 300
Vulcan Fury
Status: Vulcan Fury (normal)
Range: far
Power: 10
Ammo: 150
Accuracy: 4
Arc Welder
Status: Vulcan Fury (upgrade 1)
Range: Far
Power: 10
Ammo: 200
Accuracy: 4
Needle Lazer
Status: Vulcan Fury (upgrade 2)
Range: far
Power: 10
Ammo: 250
Accuracy: 10
with upgrade (found in secrets): 300
Peace Maker
Status: Peace Maker (normal)
Range: Far
Power: 10
Ammo: 5
Accuracy: 10
Mass Inverter
Status: Peace Maker (upgrade 1)
Range: Far, wide
Power: 0
Ammo: 10
Accuracy: 10
Super Nova
Status: Peace Maker (upgrade 2)
Range: Far, wide
Power: 20
Ammo: 15
Accuracy: 10
with upgrade (found in secrets): 20
Hint: Gun details:
Edgreen914.
Arc Wielder: Enables the Morph Gun to shoot out a deadly arc of
electricity, substantially damaging any enemies that happen to
get caught in its pulsing beam.
Beam Reflexor: Gives the Blaster banking abilities, allowing you
to fire off a quick succession of shots then bank them off multiple
walls and enemies.
Blaster: A good all around weapon with a solid rate of fire. It
also comes with a laser sight for better aim.
Gyro Burster: Sends out a devastating drone of destruction that
flies over the enemy and pelts it with a shower of deadly fire.
Mass Inverter: Gives the Morph Gun the ability to emit anti-gravity
waves, rendering any enemies caught within their path weightless
and helpless.
Needle Laser: Gives the Morph gun the ability to shoot a barrage
of heat-seeking fire toward the unsuspecting targets.
Peace Maker: A lethal weapon that fires electrically charged particles
that will arc and multiply if there are multiple enemies.
Plasmite RPG: Gives the Morph-Gun the ability to shoot out a lethal
grenade that will explode a few seconds after being fired or upon
contact with an enemy. It can also bank off of walls. Its the
perfect weapon to use around corners and corridors.
Scatter Gun: A good short range gun that can take multiple enemy
with its wide field of fire.
Super Nova: One of the Morph Gun's most powerful upgrades. When
unleashed, its awesome destructive power does massive damage to
all enemies within its wide blast radius.
Vulcan Fury: Less range than the Blaster, but its machine gun
like abilities outputs a high rate of fire.
Wave Concussor: Allows the Morph-Gun to charge up its shot, resulting
in a large concussing blast radius when released.
Glitch: Cannot switch hover zones:
When you are in the section of Haven City called New
Haven City, go to the sewers to turn on the switch. Go back the
way that you came by going up the elevator. After doing this,
try to get to the Freedom HQ. You will not be able to. Do not
switch hover zones, because you will fall into a deep abyss. After
going back into the city you will have to save somewhere else
in that the New Haven City section. If you do not do this, it
will remain that way.
Havenolife04.
Get on an AI Speeder (the hover bikes in Haven City) that is not
in the KG City Section. Go into the city section. When you are
inside the KG section, ride up to the Power Room. When you are
directly next to the Power Room, try to switch hover zones. You
will not be able too.
Yulonda.
Glitch: Cave in the desert:
After you complete the first mission in the cave in
the desert (destroying the Metal-Pede eggs), exit the cave. Get
out of the Gila Stomper and go back in the cave. After awhile,
you will see the timer on the top of the screen, the green mist
will come back, and you will hear Sig's voice say things as if
you were still in the Gila Stomper.
Allhailstewie1.
Glitch: Drive up wall in the desert:
Go the part of the desert that the rolling, long jump
and distance jump. Go to the rocks below. Then, go to the wall.
Drive up so you are doing a wheelie, then use your turbo.
Cdogg.
Glitch: Jak's head through car:
Find the car that seats three people. It is usually
green or pink. Once you find it, go to first person view and press
Left Analog-stick Back. Jak's head will go through a part
of the car.
Cdogg.
Glitch: Black Dark Jak:
Make sure that you have Dark Jak's Invisibility At
Will for 25 Orbs. Go to the port water and do Dark Jak. Press
Triangle to start invisibility. Jump into the water and
Jak will appear black.
Jakinator 3000.
Glitch: Daxter has turrets:
Use the first or last Blue gun. Go to first person
view on a bike and hold R1.
Cdogg.
Glitch: Daxter smiles at you:
Use the first or last Red gun. Go to first person view
on a bike and keep shooting. Daxter's head will fly back and he
will be smiling. Note: With a scatter gun you cannot shoot twice
in a row too quickly it will not do it correctly.
Cdogg.
Glitch: Daxter floats in mid-air:
When you are in the War Factory mission, go to the
area where you control Daxter for the fourth time. After you make
it past the moving flamethrowers, jump down toward the KG bots
and a car. Jump onto the car where the seats are, and Daxter will
be standing in mid-air instead of on the car's seats. You must
land the double jump where the seats are located.
Chaetixgold.
Glitch: Daxter without new pants:
Complete the game. There will be an intermission sequence
where Daxter gets "a snazzy" pair of pants. Continue
the game and you will see that he does not have the pants anymore.
MRenf7.
Glitch: Floating Dark Jak:
Go to the port in Haven City. Turn into Dark Jak and
do Dark Bomb. Jak will do it on top of the water. Note: This may
not always work.
Jakinator 3000.
Glitch: Leaper Lizard on water:
Note: You need invincibility for this trick. In Spargus,
get a Leaper Lizard and go to the ocean near the turret. Jump
in the water. You will see the Leaper Lizard standing in the water.
Zach Leite.
Glitch: Fly into the crowd:
Start in the Wasteland City and go to the arena. Enter
on the left side. Note: You must have both the "Unlimited
Health" and "Light Eco" cheats unlocked. Go to
the edge of the platform and turn into Light Jak with wings. Start
flying toward the first fire pit along the walls. Then, fly onto
the metal board that is sticking up (not the one with bars). Next,
fly into the next fire pit then fly onto the open space in the
stands. Do not go past the stairs or you will fall into a black
pit.
Lonnie Suoblet.
Glitch: Leaper runs on water:
When in Spargus, grab a Leaper and double jump into
the water. The Leaper will be standing on the water, and you can
move around.
MadRox893.
Glitch: Peacemaker in water:
Note: You cannot use guns in water except by doing
the following. Take out the Peacemaker and charge it up (hold
R1). While it is charging, jump in water. You can swim
around with the Peacemaker still charging, provided that you keep
R1 held. Once you fire it you must get out of the water
and charge it up again to use it in the water.
Allhailstewie1.
Glitch: Super Peace Maker launching:
Get behind one of those small hover cars that only
hold one person. Then, charge up your Peace Maker. At the exact
same time that the car is shot, jump into the same car you are
shooting. If done correctly you should be launched very high in
the sky.
shujinco2.
Glitch: Wave Concussor in water:
Charge the Wave Concussor and jump in water. You will
notice that you are still charging.
Tremsyne.
Glitch: Cannot switch weapons:
Hold R1 to charge the Peace Maker or Wave Concussor.
While still holding R1, switch weapons. It will say that
you have a different weapon, but you will still have the charged
weapon.
Hell Ville.
Glitch: Easy Precursor Orbs:
Do a challenge to get a Precusor Orb. Get to the place
where you must get to it. Make sure it is not on a rail where
you must grind to get it. When at the location, wait for the timer
to go down. When it is at zero and the orb is starting to disappear
grab it. It will say that you failed the challenge. However when
you quit the challenge and try again, your number of Precusor
Orbs will have increased and you can get it again.
jay.
Glitch: Ottsel Tess and Normal Tess:
Once you defeat the final Boss (Cyber Errol), an intermission
sequence will show Tess becoming an Ottsel. After that,go to the
gun courses in Haven City. You will see that Tess is still normal
and not an Ottsel.
Spencer Uhrig.
Glitch: Fire in first person mode:
After gaining access to the Peacemaker, charge the
shot. While still charging, press R3 to enter first person
view. While in first person mode, release the button to fire the
Peacemaker. This causes you to shoot while in first person view.
Jared Rathbone.
Charge the Wave Concussor all the way up then press R3.
You will still be charging the Wave Concussor in first person
mode, and can still fire if you release the fire button.
lkwarner61.
Glitch: Ride on AI speeder:
In Haven City, go to a speeder that is parked. Take
out your Super Nova gun and fire a shot. When the shot hits the
ground, jump on the speeder. The speeder will explode, and you
will meld with the nearest Ai motorist. Note: You can fire from
the speeder, but will have to load a game in order to do anything
else.
David White.
Glitch: Triple jump:
Charge the Wave Concussor all the way up. When you
release it, you should jump up. When you fire the Concussor, quickly
press X(2) to do a triple jump.
lkwarner61.
Glitch: Jump forever:
Go to Haven City. Go to the tower to the right of the
Daxter statue. Proceed as if you were going to the Precursors
on the wires. Instead, go to the top or second part. Stay to the
right at the first part then go to the second pipe. Jump under
the ledge and keep tapping X.
Cdogg.
Glitch: Exploding underwater:
Go to the beach part of Sparagus. Go right by the sea.
Take out your Plasmite RPG and fire it. As soon as the grenade
goes into the water, go to first-person mode. Look at the bomb
under the water. The bomb will soon explode while still in the
water.
Yulonda.
Glitch: Fly forever:
Go to the pipe all the way to the right from the towers.
Have the Light Jak Flight Suit on. Go to the pipe and keep flapping
your wings. Once you get to the top you will fall back a short
distance, but you can keep flying up. Note: It is very difficult
to remain on the pipe.
Cdogg.
Enable the "Infinite Light Jak" cheat. When you double
jump with wings, immediately after your wings spread, begin pressing
Circle, X in very quick succession. Keep doing this
to fly up. You can actually fly wherever desired.
bodethII.
Use the following trick to get as high as desired with Light Jak.
First, have the flying ability. Then, flap your wings once, press
Circle (or shield), and press X (fly) again. Keep
repeating this to glitch while flying. Note: This requires skill
and timing.
shujinco.
Glitch: Freedom League guards switch weapons:
Go to Haven City and attack a Freedom League guard.
Run away and pay attention to what weapon they had when you attacked
them. Use your camera to look away from them and get them out
of sight. Finally, turn around. They will have a new weapon when
they try to attack you.
ratchet_rules.
Glitch: Precursor satellite fight:
When you fight the Precursor satellite in the desert,
take out your Beam Reflexor. When the satellite goes up in the
air, brings up its force field, and starts to shoot its four lasers,
fire the Beam Reflexor at anything you can find (rocks, trees,
etc.). Hopefully all the beams will hit the satellite. Keep doing
this until the satellite go into the ground. If done correctly,
when the satellite goes into the ground its shield will still
be up, but you can still damage it. Note: This may not always
happen.
Yulonda.
Glitch: Disappearing civilians:
While in Sparagus go to the beach section. Find a civilian
walking by the sand. When you find someone directly by the sand,
take out your Scatter Gun and immediately shoot the person. They
will automatically fall into the sand. When they get up and are
ready to shoot you, they will automatically disappear.
Yulonda.
Glitch: Flying civilians:
Go to either Haven City or Sparagus City. Take out
your Mass Inverter and shoot it. As soon as someone goes in the
air, switch to the Blaster Mod and shoot at the person in the
air. If done correctly, the person will start to spin around and
begin to fly until they hit something.
Yulonda.
Glitch: Explode on car:
Drive up to any wall using the Dune Hopper or Dust
Demon. When you are barely away from the wall, fire a grenade
at it and quickly get out of the car. As soon as the grenade hits
the wall and you get out of the car, the grenade will explode
and you will die.
Yulonda.
Glitch: Long Dark Blast:
Go to the Kliever's garage. Go between the two rows
of vehicles and do a Dark Blast. If done correctly, it will last
for up to seven or eight seconds. Note: If you do not have unlimited
Dark Jak, you can only do it once before you must collect more
Dark Eco.
alcaryn.
Glitch: Double cars:
Get in a vehicle and drive it up to Spargus City's
front gate inside the garages. Get out of the car and get on you
Jetboard. Go out to where you first met Ashland and helped protect.
That car should be out there. This will work for all the cars.
Glitch: Walk on lava pillars during Precursor
robot fight:
When you fight Veger's Precursor robot, let yourself
get hurt by its blue Precursor robot until your health gauge is
at half. Make sure your Light Eco gauge is full. The robot will
shoot its five lasers at the ground to make the pillars. When
the pillars are about to come out the ground, turn into Light
Jak and use Light Regeneration. If done correctly, when the pillars
come up they will still be covered in lava but can be walked on.
Note: This may not always work.
Yulonda.
Glitch: Fall under area:
When you are in Spargus City, go to the large building
with the blue roof near the water. Get on top of it and go to
the small step-like part where the roof is slightly higher than
the rest near the middle of the building. Walk to the small red
wall on one side of the raised up part. Crouch and walk towards
it. You will fall through the wall and will now be under the city.
To get back up just swim to the beach and jump up. You will go
through the ground and land on top of the beach.
really
bored kid.
Glitch: Freeze game:
If can manage to get over the walls of Spargus (Light
Jak with wings, and those bouncing mats attached to the walls),
the game will freeze.
Allhailstewie1.
In the desert while doing a "Find the Orb" challenge,
destroy your car just seconds before getting swaollowed by the
tentacle monster.
shujinco.
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Al Amaloo. All rights reserved.
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