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Jak And Daxter: The Precursor Legacy

Alternate ending:
Successfully complete the game after collecting at least 100 Power Cells.
lhdoiihc, Stan T, Billy Boniface, and joecoolsson.

Alternately, get all 101 Power Cells, all 2000 Precursor Orbs, and all the Scout Flies.
Richard Maton.

Faster credits:
Once the names of the Naughty Dog staff have been shown and have disappeared off the screen, hold X or Circle, The credits will speed up and be completed in a few seconds.
Meltdown1030.

Map translation:
The following message is the code translated from around the outside of the map that is included with the game.
Brad Klakr.

"In ancient, dreamless, uninvaded sleep, the silent giants wait to be awakened. Deep will their slumber be, silent their once echoing voices, until the world has no memory of their beginnings. In the gloom they will watch, and they will wait. Those who go to them for answers will return only with new questions. But these will come when silence ends. The one who carries the light will awaken the voices. With him one whose fate was twisted toward darkness long ago, in the time before time when the light bursts from the earth the answers to the questions will begin. But only begin, for still the world will not be ready to learn the truth of its past, or the secrets of its future."

Hint: Faster Zoomer:
Hold L1 + R1 to go faster on the Zoomer, at the expense of maneuverability.

Hint: Turn faster when flying:
When flying, hold L1 + R1 while turning. This will insure a sharper turn.
sarjuan.

Hint: Shoot cannons farther:
To make the cannons at Misty Island and Sentinel Beach shoot farther, hold Square or Circle + X. This helps with any steel boxes.
Tensorwink.

Hint: Super jump:
Press L1 + X. If timed correctly, you will go into a crouch position and spring higher that you would by double jumping (X, X).
Shel Sagone.

Do the rolling jump, then just as you touch the ground, press X. You will jump as high as the double jump.
WASUP0099.

After double jumping, press Circle rapidly for a longer jump.
jjones.

Hint: Avoid fall damage:
Press Circle to spin kick just before you hit the ground and you will land perfectly every time.
Brian Walsh and SANCHJES4.

Hint: Swim faster:
Instead of holding the Analog-stick in the direction you want to swim, keep tapping the Analog-stick in that direction. By doing this, you will move about twice as fast.
jazzer2.

Hint: Flying:
In training mode, get Blue Eco to go through a door; instead jump off the mountain side with rocks. If done correctly you will be flying until the Blue Eco runs out.
j-thomas7.

Hint: Handstand:
To make Jak do a handstand, find a cannon that fires the exploding bags. For example, at the tower at Sentinel Beach. Get on top of the barrel of the cannon. Try until Jak stands still without sliding. Hold R1 and press X. Jak will jump high. Then, press Square to slam down. If done correctly, Jak should do a handstand momentarily.
Zell52.

Hint: Defeating the Giant Plant:
At the Giant Plant in the Forbidden Jungle level, run from the first spike bug until the spikes go in, then destroy it. The plant will try to eat you. Dodge it, and it will go to sleep. Jump up on the leaves and hit the flower part. Repeat this another two times. After he collapses, jump on his head and an orb will appear. Jump on the head until no more orbs come out.
Brian.

Hint: Defeating Gol and Maia:
To defeat Gol and Maia, first access all Sages at their citadel. After hitting the three Sages that are reachable (Blue, Yellow, And Red), platforms will rise. Daxter will tell you to go up them. There are rotating platforms that are difficult to get on. Once at the top, follow the trail around until you see the lamp to the Green Sage. Hit it and an intermission sequence will start. The Green Sage will tell you about Gol and Maia's robot. Go through the door to your immediate left. Hit the elevator button to go up. Hit all the chests on top, as you will need them. Hop onto the platform with the Blue Eco. You will now be with the giant robot. Pick up the Yellow Eco then jump and fire to break the robot's energy shield. Maia will yell, and a floating drone will be released. Get to the Blue Eco and go to the launch pad. Wait until about the third or fourth tone, then press X to launch yourself away from the blast. Once back down, the robot will shoot Green Eco into the Dark Eco pool. Dark Eco creatures will appear. Use the Yellow Eco to kill them all. Then, go to the Blue Eco vent and repeat the process with the floating drone. Once back down, the robot will shoot out about five or six red spheres. They cause a wave. Grab the Yellow Eco, and while jumping over the waves, shoot at the robot to break off a weapon. Repeat the process of the floating drone once more. Then, grab the Yellow Eco again then try and dodge the fireballs the robot throws. Shoot at the arm until it breaks. The ending sequence will begin. Then, if you have not already done so, go back to each location to complete each task. Collect 101 Power Cells to open the door on top of Gol and Maia's Citadel.
Bsktbllplyr89.

If you do not defeat Gol and Maia the first time, you will regenerate on the silo with only three hearts. To get an extra life, look to the right. A large ball of Green Eco will be in front of you, but do not use it yet. Instead, get on the Precursor platform (it has a blue lightning bolt) docked next to it. Fly on it up to the top of the citadel. All the chests will be there. Break as many as desired; you will not be able to get up any more until you die again. Ride the platform back and defeat Gol and Maia.

Hint: Defeating the Klaww:
At the Klaww in the Mountain Pass level, dodge the boulders. The last one he throws will contain Blue Eco. Get it, and a bridge will appear. Run to the end, dodging the boulders as you go. Get the Yellow Eco at the end, and when he starts to make a big boulder, fire away. Keep blasting him until he drops the boulder on his head, then run back to the first three platforms and repeat the process another two times.
Brian.

Hint: Defeating spiders:
The easiest way to kill the spiders in the spider's cave is to Jak's uppercut move (L1 + Square). Avoid the purple stuff they spit at you, and position yourself underneath. Use the uppercut to kill them in one hit
Adil Ahmed.

Hint: Get to Yellow Sage:
When you get to Gol and Maia's Citadel, free the Blue Sage first and go on the Blue Eco platform. Roll, then jump off. You will be able to free the Yellow Sage without having to go through the obstacles. Note: This may require some practice to avoid falling.
Brad Buske.

Hint: Jump to first Precursor Rhymer:
It is nearly impossible to jump to the first Precursor Rhymer. However, if you do a very high and long jump, you should be able to make it. Also, to kill the things that appear from the plant, run away from them until their spiked back goes, then spin kick them.
Spadge47.

Hint: Sentinel Beach Scout Fly:
To do a uppercut, hold R1 then press Square. Do this is in Sentinel Beach. Go to the cave and uppercut the poles to make them come out of the ground. Jump on them to get to a hard to reach Scout Fly.
Codsterman92.

Go near the wall that has the Scout Fly on it. Double jump by pressing X(2). Jak should grab the wall. Jump and you will be on the wall and can now get the Scout Fly.
kane brawn.

Hint: Power Cells:
Go in the Forbidden Jungle and talk to the person that is standing on a bridge. If you catch 200 pounds of fish, he will give you a Power Cell and let you ride his boat until dark.
Cooldog368.

To get the electricity to work for Sandover Village. go into the Forbidden Jungle and go behind the big building. There should be a little building on the right. Get on top of it and break the mirror by kicking it in the air. Follow the beam to the next pole. Keep on doing this until it is done, then go to the mayor for a Power Cell.
Cooldog368.

Use the following trick to reach the Power Cell on top of the raised chamber in Lost Precursor City. Once the chamber gets raised to the surface, go back in the chamber and go under water. Once it is stopped and the door opens, get out and climb the stairs to get to the top of the walkway. Watch out for spinning Lurkers. Double jump to get the Power Cell on top of the chamber, then raise the chamber back up to the surface.

Go to Snowy Mountain, and at the side of a cliff near where some Lurkers that pop up from the snow are attacking you, there are a few pine trees. There is a hidden passage behind the trees. Get past the icy obstacles to find a yellow vent switch (similar to the blue one in Forbidden Temple). After you activate it, go to mountain pass. There will be a Yellow Eco vent near the cave. Get the Eco and turn to your left. There is a suspiciously colored boulder in the cliff wall. Blast it with Yellow Eco and you will find a hidden Power Cell behind it.
STARKEYFAM.

Go near the Spider Cave then turn around. You will see a metal box. Go in the Spider Cave and find a yellow Eco vent close to the opening of the level. Run as fast as you can with yellow Eco. Run towards the box on the second step. Jump and fire as much as possible. Then, run up there to find a Power Cell.
Kwar27.

Go to the Spider Cave then go to the nearest Yellow Eco vent. Fill up and roll jump (run and press R1, X) to the first stair to the entrance. From there, you will see a steel box on the cliff-like structure. Shoot it and a Power Cell will fly out into your reach.
SpyroMast.

Hint: Extra Precursor Orbs:
After defeating the giant plant in the Forbidden Jungle, go back and jump on what looks like the left eye of the plant. An orb will appear. Grab it and repeat. You should be able to get at least four orbs out of it.
Rach and Melody.

To get the ten Precursor Orbs under the Blue Eco Device near the Geologist and the Flaming Boulder, follow the steps. Run over to the Blue Eco diagonally across from the Blue Eco Device (not the one behind the mountain). Get the one next to that boulder. Before you get it, jump over it, and roll jump into it (get behind it very close then press R1 + X. Jak will roll into it, then leap a few extra feet). Very quickly, keep roll jumping the entire time to get to the other side. This is extremely difficult, as you cannot make any mistakes and must have perfect timing. This is the only way to get it. You will make it just in time to unlock the Blue Eco Device. Remember, the Blue Eco keeps reappearing after every try.
naman rawal.

Hint: Orb from the big bird:
Unlock the Eco vent, then get to the cannon. Shoot the bird and the orb. Go to the nest. The orb will be in the nest.
Drummer13535.

Hint: Unlimited Green Eco:
When fighting rats in Boggy Swamp, do not destroy their nest. They are very easy to defeat and give you four pieces of Green Eco each. If you are low on life, destroy some rats.
Warpedude28.

Hint: Dark Crystal locations:
Africa6667.

Hanging in Gnawing Lerker area. Same height as the power cell. It is easy to shoot and find.
On the way to the Robot area. It is harder to shoot, easy to hit, and easy to find.
Near Dark Cave entrance. It is easy to shoot and find. Use platforms to hit.
Near Dark Cave entrance. Cross Dark Eco with platforms. You should be able to find some clean water on the other side of some Dark Eco. You must use the rolling jump (L1 or R1 and jump when you finish rolling) or you cannot get across the Dark Eco. Swim down and get close enough and it will explode. It is difficult to get to.
In Dark Cave, after you pass the second hanging spider and before the first rotating platform. Near the crystal that is after the second spider, you can find some clean water. Swim down and get close enough and it will explode.

Hint: Decipher Precursor writing:
You can decipher the Precursor markings on the walls and floor. You first need to vuew and print the Precursor alphabet from NaughtyDog.com. Then, go to Gol and Maia's Citadel or Forbidden Forest. At Gol and Maia's Citadel, go to the elevator and look at the writing on the ring. When deciphered it reads "Life". At Forbidden Forest, go to the temple. Once you go down the elevator, look at the ring. It will read the same. To find another message, look at the ring around any Eco vent. If that is deciphered, it reads "Power". If you continue deciphering, it will also read "Power " backwards.
De plane.

Hint: Faster game:
To get through the game a lot faster. collect all Power Cells in one area before going on to the next. This will be easier, as once you defeated Gol and Maia, there is a door that requires 101 Power Cells. It is best that you collect the Power Cells beforehand so you will not need to go back and forth to different locations.
Bsktbllplyr89.

Hint: Shoot the pelican:
Remember the pesky pelican at the beach who steals the Power Cell, and you have to race it to get it? If you utilize the cannon off the coast, you can actually shoot the pelican, causing him to explode. You will know if you shot him, as the explosion from the bomb will sound louder than usual. Just go to the nest, and you will find the Power Cell there. This is useful if you cannot get the Power Cell before the pelican.
Yoshiro.

When you first start, go straight to the Forbidden Jungle and activate the Blue Eco vents. Then, go to Sentinel Beach and take the jump pads to the cannon and kill the Lurkers. Use the cannon and aim at the pelican's nest. If you get close enough, you should be able to blow him up. You will not be able to see him blow up. However, the powercell will still be sitting in his nest.
Bignic89.

Hint: Lurker Sharks:
Anywhere that has big water, like Rock Village, is dangerous. Do not go in the water. A lurker shark will see you, then swim at you. You cannot kill it. The only way to get away from the Lurker Shark is if you swim back to shore.
mrsfinke.

To avoid a Lurker Shark, do not go into Misty Island waters, Rock Village deep waters, Sandover Village, and Sentinental Beach deep waters. However if you find yourself in that position, start jumping in and out of the water.
Silentmobius99.

Hint: Hit Lurker Shark without getting swallowed:
Go to the place where the fire boulder gets lifted up so that you can kill the lava Boss. Jump to the rafts in the water. Jump in and wait for the sound that the Lurker Shark makes then jump up on the raft. Do not do this too soon or it will go away before it hits the surface. It will circle you. Go to the edge of the raft of your choice so that you are about to fall off. When it approaches, press Circle and you will kick it without getting swallowed.
gamekid90.

Hint: Good looking attack:
First, use L1 to coach then press Square to uppercut. Then at the bend on top of the jump, press Square again to dive. Then at the bend again, press Circle to spin and finish the move. Note: This is hard to use on enemies because it is difficult to aim.
kitkatcam13.

Hint: Hand stand:
In the spider cave, go to the area where you hit the crystals. Go to the ledge above the first crystal. Face the crystal, double jump at it, and press Square. You should do a hand stand if you hit the right side of the crystal.
Jmueller2275.

Glitch: Walking on Sad Guys back:
Go on stairs behind him and walk forward.
weifam.

Glitch: Stand on Yakkows:
After you round up all the Yakkows in their pen for the farmer, get next to or on top of one. Press Circle and the Yakkow will moo. Quickly jump on top of it. Instead of hopping off like usual, you will stand on its back for a little while.
kotaku_02.

Glitch: Stand on Points:
On Geyser Rock, go straight until you reach the Points, but do not go over them. Stand slightly away and slowly walk to the Points. If done correctly, you should be able to stand on one of the Points. Do not move around a lot or else you will lose a health point.
kotaku_02.

Glitch: Slide on mayor's house:
In Sandover Village, jump on the stone surrounding the bottom of the mayor's house. Move Jak left or right, and he should be sliding on it.
PattheBaker.

Glitch: Still digging up destroyed robot:
After defeating Gol and Maia's robot, open the door on top of the citadel. The game should auto-save during the credits, though the save icon will not appear. At the title screen, load your saved game. You should be on top of the citadel, with Gol and Maia gone. Go down the elevator, then go to the Spider Cave. The easiest way to do this is to use the warp gate outside the citadel. Once inside the Spider Cave, go to the digging area (where all the drilling Lurkers and wood platforms are located). You should see Gol and Maia's robot still being dug up, although it has already been destroyed. You may also notice that the miners have made no progress in uncovering the robot.
Gamerguy8693.

Glitch: Free everyone:
Once you reach the point where you are at Gol and Maia's citadel, before you go in and after the scene with Kiera, when you enter it should start a scene with Samose. Save the game immediately afterwards. Restart the system. When you load the game, you should be up at the top where Samose is located. Once you free him, everyone else will automatically be freed as well. You will then go off to fight Gol and Maia.
ctgrubbs.


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