Jak And Daxter: The Precursor Legacy
Alternate ending:
Successfully complete the game after collecting at
least 100 Power Cells.
,
Stan T, Billy Boniface,
and joecoolsson.
Alternately, get all 101 Power Cells, all 2000 Precursor Orbs,
and all the Scout Flies.
Richard Maton.
Faster credits:
Once the names of the Naughty Dog staff have been shown
and have disappeared off the screen, hold X or Circle,
The credits will speed up and be completed in a few seconds.
Meltdown1030.
Map translation:
The following message is the code translated from around
the outside of the map that is included with the game.
Brad Klakr.
"In ancient, dreamless, uninvaded sleep, the silent giants
wait to be awakened. Deep will their slumber be, silent their
once echoing voices, until the world has no memory of their beginnings.
In the gloom they will watch, and they will wait. Those who go
to them for answers will return only with new questions. But these
will come when silence ends. The one who carries the light will
awaken the voices. With him one whose fate was twisted toward
darkness long ago, in the time before time when the light bursts
from the earth the answers to the questions will begin. But only
begin, for still the world will not be ready to learn the truth
of its past, or the secrets of its future."
Hint: Faster Zoomer:
Hold L1 + R1 to go faster on the Zoomer,
at the expense of maneuverability.
Hint: Turn faster when flying:
When flying, hold L1 + R1 while turning.
This will insure a sharper turn.
sarjuan.
Hint: Shoot cannons farther:
To make the cannons at Misty Island and Sentinel Beach
shoot farther, hold Square or Circle + X.
This helps with any steel boxes.
Tensorwink.
Hint: Super jump:
Press L1 + X. If timed correctly, you
will go into a crouch position and spring higher that you would
by double jumping (X, X).
Shel Sagone.
Do the rolling jump, then just as you touch the ground, press
X. You will jump as high as the double jump.
WASUP0099.
After double jumping, press Circle rapidly for a longer
jump.
jjones.
Hint: Avoid fall damage:
Press Circle to spin kick just before you hit
the ground and you will land perfectly every time.
Brian Walsh
and SANCHJES4.
Hint: Swim faster:
Instead of holding the Analog-stick in the direction
you want to swim, keep tapping the Analog-stick in that
direction. By doing this, you will move about twice as fast.
jazzer2.
Hint: Flying:
In training mode, get Blue Eco to go through a door;
instead jump off the mountain side with rocks. If done correctly
you will be flying until the Blue Eco runs out.
j-thomas7.
Hint: Handstand:
To make Jak do a handstand, find a cannon that fires
the exploding bags. For example, at the tower at Sentinel Beach.
Get on top of the barrel of the cannon. Try until Jak stands still
without sliding. Hold R1 and press X. Jak will jump
high. Then, press Square to slam down. If done correctly,
Jak should do a handstand momentarily.
Zell52.
Hint: Defeating the Giant Plant:
At the Giant Plant in the Forbidden Jungle level, run
from the first spike bug until the spikes go in, then destroy
it. The plant will try to eat you. Dodge it, and it will go to
sleep. Jump up on the leaves and hit the flower part. Repeat this
another two times. After he collapses, jump on his head and an
orb will appear. Jump on the head until no more orbs come out.
Brian.
Hint: Defeating Gol and Maia:
To defeat Gol and Maia, first access all Sages at their
citadel. After hitting the three Sages that are reachable (Blue,
Yellow, And Red), platforms will rise. Daxter will tell you to
go up them. There are rotating platforms that are difficult to
get on. Once at the top, follow the trail around until you see
the lamp to the Green Sage. Hit it and an intermission sequence
will start. The Green Sage will tell you about Gol and Maia's
robot. Go through the door to your immediate left. Hit the elevator
button to go up. Hit all the chests on top, as you will need them.
Hop onto the platform with the Blue Eco. You will now be with
the giant robot. Pick up the Yellow Eco then jump and fire to
break the robot's energy shield. Maia will yell, and a floating
drone will be released. Get to the Blue Eco and go to the launch
pad. Wait until about the third or fourth tone, then press X
to launch yourself away from the blast. Once back down, the robot
will shoot Green Eco into the Dark Eco pool. Dark Eco creatures
will appear. Use the Yellow Eco to kill them all. Then, go to
the Blue Eco vent and repeat the process with the floating drone.
Once back down, the robot will shoot out about five or six red
spheres. They cause a wave. Grab the Yellow Eco, and while jumping
over the waves, shoot at the robot to break off a weapon. Repeat
the process of the floating drone once more. Then, grab the Yellow
Eco again then try and dodge the fireballs the robot throws. Shoot
at the arm until it breaks. The ending sequence will begin. Then,
if you have not already done so, go back to each location to complete
each task. Collect 101 Power Cells to open the door on top of
Gol and Maia's Citadel.
Bsktbllplyr89.
If you do not defeat Gol and Maia the first time, you will regenerate
on the silo with only three hearts. To get an extra life, look
to the right. A large ball of Green Eco will be in front of you,
but do not use it yet. Instead, get on the Precursor platform
(it has a blue lightning bolt) docked next to it. Fly on it up
to the top of the citadel. All the chests will be there. Break
as many as desired; you will not be able to get up any more until
you die again. Ride the platform back and defeat Gol and Maia.
Hint: Defeating the Klaww:
At the Klaww in the Mountain Pass level, dodge the
boulders. The last one he throws will contain Blue Eco. Get it,
and a bridge will appear. Run to the end, dodging the boulders
as you go. Get the Yellow Eco at the end, and when he starts to
make a big boulder, fire away. Keep blasting him until he drops
the boulder on his head, then run back to the first three platforms
and repeat the process another two times.
Brian.
Hint: Defeating spiders:
The easiest way to kill the spiders in the spider's
cave is to Jak's uppercut move (L1 + Square). Avoid
the purple stuff they spit at you, and position yourself underneath.
Use the uppercut to kill them in one hit
Adil Ahmed.
Hint: Get to Yellow Sage:
When you get to Gol and Maia's Citadel, free the Blue
Sage first and go on the Blue Eco platform. Roll, then jump off.
You will be able to free the Yellow Sage without having to go
through the obstacles. Note: This may require some practice to
avoid falling.
Brad Buske.
Hint: Jump to first Precursor Rhymer:
It is nearly impossible to jump to the first Precursor
Rhymer. However, if you do a very high and long jump, you should
be able to make it. Also, to kill the things that appear from
the plant, run away from them until their spiked back goes, then
spin kick them.
Spadge47.
Hint: Sentinel Beach Scout Fly:
To do a uppercut, hold R1 then press Square.
Do this is in Sentinel Beach. Go to the cave and uppercut the
poles to make them come out of the ground. Jump on them to get
to a hard to reach Scout Fly.
Codsterman92.
Go near the wall that has the Scout Fly on it. Double jump by
pressing X(2). Jak should grab the wall. Jump and you will
be on the wall and can now get the Scout Fly.
kane brawn.
Hint: Power Cells:
Go in the Forbidden Jungle and talk to the person that
is standing on a bridge. If you catch 200 pounds of fish, he will
give you a Power Cell and let you ride his boat until dark.
Cooldog368.
To get the electricity to work for Sandover Village. go into the
Forbidden Jungle and go behind the big building. There should
be a little building on the right. Get on top of it and break
the mirror by kicking it in the air. Follow the beam to the next
pole. Keep on doing this until it is done, then go to the mayor
for a Power Cell.
Cooldog368.
Use the following trick to reach the Power Cell on top of the
raised chamber in Lost Precursor City. Once the chamber gets raised
to the surface, go back in the chamber and go under water. Once
it is stopped and the door opens, get out and climb the stairs
to get to the top of the walkway. Watch out for spinning Lurkers.
Double jump to get the Power Cell on top of the chamber, then
raise the chamber back up to the surface.
Go to Snowy Mountain, and at the side of a cliff near where some
Lurkers that pop up from the snow are attacking you, there are
a few pine trees. There is a hidden passage behind the trees.
Get past the icy obstacles to find a yellow vent switch (similar
to the blue one in Forbidden Temple). After you activate it, go
to mountain pass. There will be a Yellow Eco vent near the cave.
Get the Eco and turn to your left. There is a suspiciously colored
boulder in the cliff wall. Blast it with Yellow Eco and you will
find a hidden Power Cell behind it.
STARKEYFAM.
Go near the Spider Cave then turn around. You will see a metal
box. Go in the Spider Cave and find a yellow Eco vent close to
the opening of the level. Run as fast as you can with yellow Eco.
Run towards the box on the second step. Jump and fire as much
as possible. Then, run up there to find a Power Cell.
Kwar27.
Go to the Spider Cave then go to the nearest Yellow Eco vent.
Fill up and roll jump (run and press R1, X) to the
first stair to the entrance. From there, you will see a steel
box on the cliff-like structure. Shoot it and a Power Cell will
fly out into your reach.
SpyroMast.
Hint: Extra Precursor Orbs:
After defeating the giant plant in the Forbidden Jungle,
go back and jump on what looks like the left eye of the plant.
An orb will appear. Grab it and repeat. You should be able to
get at least four orbs out of it.
Rach
and Melody.
To get the ten Precursor Orbs under the Blue Eco Device near the
Geologist and the Flaming Boulder, follow the steps. Run over
to the Blue Eco diagonally across from the Blue Eco Device (not
the one behind the mountain). Get the one next to that boulder.
Before you get it, jump over it, and roll jump into it (get behind
it very close then press R1 + X. Jak will roll into
it, then leap a few extra feet). Very quickly, keep roll jumping
the entire time to get to the other side. This is extremely difficult,
as you cannot make any mistakes and must have perfect timing.
This is the only way to get it. You will make it just in time
to unlock the Blue Eco Device. Remember, the Blue Eco keeps reappearing
after every try.
naman rawal.
Hint: Orb from the big bird:
Unlock the Eco vent, then get to the cannon. Shoot
the bird and the orb. Go to the nest. The orb will be in the nest.
Drummer13535.
Hint: Unlimited Green Eco:
When fighting rats in Boggy Swamp, do not destroy their
nest. They are very easy to defeat and give you four pieces of
Green Eco each. If you are low on life, destroy some rats.
Warpedude28.
Hint: Dark Crystal locations:
Africa6667.
Hanging in Gnawing Lerker area. Same height as the power cell.
It is easy to shoot and find.
On the way to the Robot area. It is harder to shoot, easy to hit,
and easy to find.
Near Dark Cave entrance. It is easy to shoot and find. Use platforms
to hit.
Near Dark Cave entrance. Cross Dark Eco with platforms. You should
be able to find some clean water on the other side of some Dark
Eco. You must use the rolling jump (L1 or R1 and
jump when you finish rolling) or you cannot get across the Dark
Eco. Swim down and get close enough and it will explode. It is
difficult to get to.
In Dark Cave, after you pass the second hanging spider and before
the first rotating platform. Near the crystal that is after the
second spider, you can find some clean water. Swim down and get
close enough and it will explode.
Hint: Decipher Precursor writing:
You can decipher the Precursor markings on the walls
and floor. You first need to vuew and print the Precursor alphabet
from NaughtyDog.com. Then, go to Gol and Maia's Citadel or Forbidden
Forest. At Gol and Maia's Citadel, go to the elevator and look
at the writing on the ring. When deciphered it reads "Life".
At Forbidden Forest, go to the temple. Once you go down the elevator,
look at the ring. It will read the same. To find another message,
look at the ring around any Eco vent. If that is deciphered, it
reads "Power". If you continue deciphering, it will
also read "Power " backwards.
De plane.
Hint: Faster game:
To get through the game a lot faster. collect all Power
Cells in one area before going on to the next. This will be easier,
as once you defeated Gol and Maia, there is a door that requires
101 Power Cells. It is best that you collect the Power Cells beforehand
so you will not need to go back and forth to different locations.
Bsktbllplyr89.
Hint: Shoot the pelican:
Remember the pesky pelican at the beach who steals
the Power Cell, and you have to race it to get it? If you utilize
the cannon off the coast, you can actually shoot the pelican,
causing him to explode. You will know if you shot him, as the
explosion from the bomb will sound louder than usual. Just go
to the nest, and you will find the Power Cell there. This is useful
if you cannot get the Power Cell before the pelican.
Yoshiro.
When you first start, go straight to the Forbidden Jungle and
activate the Blue Eco vents. Then, go to Sentinel Beach and take
the jump pads to the cannon and kill the Lurkers. Use the cannon
and aim at the pelican's nest. If you get close enough, you should
be able to blow him up. You will not be able to see him blow up.
However, the powercell will still be sitting in his nest.
Bignic89.
Hint: Lurker Sharks:
Anywhere that has big water, like Rock Village, is
dangerous. Do not go in the water. A lurker shark will see you,
then swim at you. You cannot kill it. The only way to get away
from the Lurker Shark is if you swim back to shore.
mrsfinke.
To avoid a Lurker Shark, do not go into Misty Island waters, Rock
Village deep waters, Sandover Village, and Sentinental Beach deep
waters. However if you find yourself in that position, start jumping
in and out of the water.
Silentmobius99.
Hint: Hit Lurker Shark without getting
swallowed:
Go to the place where the fire boulder gets lifted
up so that you can kill the lava Boss. Jump to the rafts in the
water. Jump in and wait for the sound that the Lurker Shark makes
then jump up on the raft. Do not do this too soon or it will go
away before it hits the surface. It will circle you. Go to the
edge of the raft of your choice so that you are about to fall
off. When it approaches, press Circle and you will kick
it without getting swallowed.
gamekid90.
Hint: Good looking attack:
First, use L1 to coach then press Square
to uppercut. Then at the bend on top of the jump, press Square
again to dive. Then at the bend again, press Circle to
spin and finish the move. Note: This is hard to use on enemies
because it is difficult to aim.
kitkatcam13.
Hint: Hand stand:
In the spider cave, go to the area where you hit the
crystals. Go to the ledge above the first crystal. Face the crystal,
double jump at it, and press Square. You should do a hand
stand if you hit the right side of the crystal.
Jmueller2275.
Glitch: Walking on Sad Guys back:
Go on stairs behind him and walk forward.
weifam.
Glitch: Stand on Yakkows:
After you round up all the Yakkows in their pen for
the farmer, get next to or on top of one. Press Circle
and the Yakkow will moo. Quickly jump on top of it. Instead of
hopping off like usual, you will stand on its back for a little
while.
kotaku_02.
Glitch: Stand on Points:
On Geyser Rock, go straight until you reach the Points,
but do not go over them. Stand slightly away and slowly walk to
the Points. If done correctly, you should be able to stand on
one of the Points. Do not move around a lot or else you will lose
a health point.
kotaku_02.
Glitch: Slide on mayor's house:
In Sandover Village, jump on the stone surrounding
the bottom of the mayor's house. Move Jak left or right, and he
should be sliding on it.
PattheBaker.
Glitch: Still digging up destroyed robot:
After defeating Gol and Maia's robot, open the door
on top of the citadel. The game should auto-save during the credits,
though the save icon will not appear. At the title screen, load
your saved game. You should be on top of the citadel, with Gol
and Maia gone. Go down the elevator, then go to the Spider Cave.
The easiest way to do this is to use the warp gate outside the
citadel. Once inside the Spider Cave, go to the digging area (where
all the drilling Lurkers and wood platforms are located). You
should see Gol and Maia's robot still being dug up, although it
has already been destroyed. You may also notice that the miners
have made no progress in uncovering the robot.
Gamerguy8693.
Glitch: Free everyone:
Once you reach the point where you are at Gol and Maia's
citadel, before you go in and after the scene with Kiera, when
you enter it should start a scene with Samose. Save the game immediately
afterwards. Restart the system. When you load the game, you should
be up at the top where Samose is located. Once you free him, everyone
else will automatically be freed as well. You will then go off
to fight Gol and Maia.
ctgrubbs.
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