Kingdom Hearts cheats: Locations
100 Acre Woods: Secrets:
When in Winnie the Pooh's house, examine the clock to find a hidden
At Winnie the Pooh's house, go on his roof and lock on to the
chimney-like pipe. Hit it until you hear the noise that you hear
when something special is done. Then go in Pooh's house and you
get an item.
After doing the bouncing competition with Tigger, look around
for the pink-looking nuts and collect them. There should be about
five of them. When you get them all, do not hit them. Walk up
to them and you will have obtained them. After getting one, go
to Owl who is near the exit. He will take it and give you an item.
You can only get one at a time. You can get them all. You will
need to glide to higher points. One of them requires you to step
on a stump to make it sink, and another will pop out of the ground
with water under it. Get that nut quickly because it sinks fast.
While in Rabbit's Garden, hit the water pipe on the side of Rabbit's
house. Water will pour out.
While in Rabbit's Garden, check the mailbox in front of Rabbit's
house to get letters.
100 Acre Woods: Swing mini-game:
To get Sora's Cheer ability, you have to reach a certain
number in each of the 100 Acre Wood's mini-games (over 100 licks
at the Honey Tree, more than 150 points at Rabbit's House, more
than 40 yards at the swing, under thirty seconds breaking the
giant pot, and finding all of Pooh's friends at the Mud Circle
in under five minutes.) Use the following trick to get Pooh to
fly over 40 yards. After pressing R1 once, Owl will help
you time your swings. Press R1 when Owl's wings are going
down. After doing this three times, Pooh flies normally. However,
to get great distances have Owl help you twice and on the third
swing, do not hit anything. This will cause Pooh to slow down
again. Owl will help you again on the back swing, press R1
once, then wait again. Pooh will slow down again. Repeat this
process, have owl help you once, and miss the second one. After
three or four times of doing this, time the last swing and Pooh
will fly over 50 yards easily.
100 Acre Woods: Stopra:
You can get Stopra by finding Eyore's tail in the mini-game.
To get Stopra, win the Swing Pooh mini-game.
100 Acre Woods: Prizes:
When in Rabbit's garden, pull out all the cabbages and pumpkins
to get lots of prizes.
Once you have defeated the Swing Pooh mini-game, go to Pooh's
house. He should be outside, sitting on a log. Talk to him, and
he will say he is cold. Then, stand back and light the pile of
sticks in front of him on fire. He will thank you and give you
Agrabah: Extra characters:
To see the merchant with the big white turban from
the beginning of the movie, go to Aladdin's House and release
Carpet. Exit and return. The merchant will be there to trade with
you. If you view the sequence where you first meet Jasmine, he
will leave. You can also see Agrabah versions of Wakka, the clerk
who takes over for Cid, and the woman from the Traverse Town First
District. After sealing the Keyhole and obtaining Genie as a summon,
exit Aladdin's House and go to the Plaza, Palace Gates, and the
Alley to talk with them. The two men will be behind booths, and
the woman is standing there.
Atlantica: Final Fantasy prelude:
In Ariel's Grotto, examine the music box to hear a
little song, which is the Final Fantasy prelude.
Atlantica: Return back to Monstro:
Use the Gummiship to go to Agrabah. Fly at normal speed
to Atlantica and Monstro will swallow you again. Note: This is
if you defeat Parasite Cage the second time.
In the sunken ship, there is a crate under the steps. Break it
open. Go down the hole to find a clam. Hit it open and inside
Deep Jungle: Shortcut:
If you hate swinging on the vines, go through the jungle tunnels.
When you are in the tree house fall straight where the net is
located. Go to the side where there are stairs and go down. Save
the game. You can surf on trees to go to the camp or just go to
their tree house. You can go to the tunnels by Gummy Ship.
In the Deep Jungle when Tarzan has agreed to take you to meet
Kercheck, go to Hippos Lagoon. Once there, instead of climbing
up the vine on the tree to the left, keep straight all the way
to the other end. There will be a vine at the other end. Climb
up the vine and it will take you to Kercheck.
Deep Jungle: Easy money:
There is a Heartless that looks like a girl. She drops
bananas. Walk into one and you will slip, but lots of Munny will
appear. After you do this a few it will disappear.
Deep Jungle: Jungle Slider mini-game:
When you re-enter Deep Jungle, after you seal the Keyhole there
will be a mini-game called Jungle Slider. There are five courses
in all, you must first pass each course before you can play this
mini-game. Use the following information to pass them and learn
which item you will get after you get all ten fruits for each
Course 1, Green Serpent
During the first course, it is easy to collect all the fruit.
Do not miss any and you will be able to get an AP Up. Then, stay
to the left where the big rock used to be. You will see a cave.
Course 2, Splash Tunnel
Navigate through the cave, steering around dangerous stalagmites.
The last piece of fruit is located on the right side of the huge
boulder, all by itself. Collect all twenty pieces of fruit in
the first two courses to obtain an Orichalcum. Keep sliding on
the left side of the course and take the left path at the fork.
Course 3, Jade Spiral
Collect all thirty pieces from the first three courses to receive
a Megalixir. Make sure to take the right branch at the fork, and
not the left this time.
Course 4, Panic Falls
Collect all forty pieces from the first four courses to receive
a Defense Up. When the branch splits, take the left fork.
Course 5, Shadow Cavern
In this course, it is difficult to see the fruit because of
the intense speed. Press Left Analog-stick Down to slow
down. If you get the ten pieces of fruit on this course, with
the addition of the forty pieces from the four courses before
it, you will get a Power Up.
Deep Jungle: Respawn any mushroom:
Go the camp. If there are mushrooms there, help them
and get items. If there are enemies, completely clear the area
of them. Then, go to the cliff. Do not worry about the enemies
encountered along the way. Once you reach the cliff, go back to
the camp. Whatever you fought, the other will be there now. For
example, if you fought enemies earlier, now there will be mushrooms,
and vice versa. This will work for any area with any kind of mushroom.
Just clear the area, go two screens away, then go back.
Deep Jungle: Jane's underwear:
Go to the camp in Deep Jungle, and enter the tent.
Stand to the left of Jane, and look carefully to see her underwear.
Deep Jungle: Beauty And The Beast characters:
In the Traverse Town Deep Jungle at the campsite, look
closely at the table in front of Clayton. Note: You may want to
press Select. The tea set on the table are actually the
tea set characters from Beauty And The Beast. The teapot is Mrs.
Pot, and the tea cups are all replicas of Chip. If you look closely,
you can see that all the pieces from the tea set have purple and
yellow trimming on top just like Chip and Mrs. Pot.
Deep Jungle: Power Shard:
Jump across to the other side of the crates and Powerwilds
will appear. When one appears on the crate, use a Vortex to kill
it (with a Lucky Strike). The majority of the time, you will receive
a Power Shard.
Deep Jungle: Unlimited Potions:
Go to the tent where Jane lives. There will be a barrel
next to the clothesline. Hit it until you get a Potion. Leave
the level, return, and repeat this as many times as desired.
Deep Jungle: Green things:
There is a barrel in the camp. Hit it till it breaks
to get about fifteen green things. Then, go into Jane's tent and
exit. The barrel will be there again. Keep breaking it to get
Deep Jungle: Climbing tree flowers:
After rescuing the gorilla and Jane in the Deep Jungle,
the flowers that were around will bloom a different color, depending
on the spell you hit them with. Fire/Fira/Firaga will result in
red. Blizzard/Blizzara/Blizzaga will result in blue. Thunder/Thundara/Thundaga
will result in yellow. Note: The flowers will only bloom white
before this. Also, the flowers will not bloom at all with any
Destiny Islands: Selphie's underwear:
If Selphie is sitting on the edge of the pier, take
a barrel and put it directly in front of her under the pier. If
you stand on the barrel, you should be at eye level with Selphie's
stomach. Occasionally, she will move and you can see her underwear.
Destiny Islands: Final Fantasy
Enter the secret area and go to the left wall.
Once you are there, press Select to see a Chocobo from
the Final Fantasy games. Then, go to the right wall and
press Select to see Locke from Final Fantasy 3.
He should have a bandanna on.
In the Secret Cave on Destiny Island at the beginning, look at
the drawings on the walls of the cave. You will find many scrawlings
of Final Fantasy characters, and characters that are upcoming
in the game.
End Of The World: Find Mushrooms twice
in one room:
Load your game and go to the Final Rest area in End
Of The World. Enter the previous room. If you are lucky, a type
of Mushroom will appear. If you receive an item from a Mushroom,
go back to the Final Rest area, save the game, and perform an
in-game reset. Load your game again. You will have the same chances
of it appearing again.
End Of The World: Rare items:
Note: You will need Lucky Strike for all characters.
At the The End Of The World, once you get in the room before Final
Rest (the green room) you will fight Invisibles and Angel Star.
Defeat an Invisible and it will drop an Orichalcum. This may take
awhile. Once you get it, go to Final Rest and board the Gummi
Ship. Repeat this as many times as desired.
When you defeat Behemoth a the End Of The World, he will drop
items such as Orichalcums, Mythil Shards, and Mythrils.
Halloween Town: Fast Mystery Goos and Munny:
Go through the cemetery until you find the area with
the curly tentacle bridge (the thing that unravels to walk on).
If you are lucky, there should be black mushrooms that shoot gas
at you. There should also be pumpkins that can be tossed. Smack
a pumpkin to ignite the fuse and pick it up. Lock onto a mushroom
while it is purple and throw it at him. You should kill it instantly
and get a Mystery Goo with a Mystery Mold, and over 1000 Munny.
Repeat this lots of Munny and Mystery Goos.
Halloween Town: Elixir:
In Guillotine Plaza, go to Jack's House and ring his
doorbell three times. You will hear a noise and the door will
open, shooting out an Elixir.
Hint: Halloween Town: Easier navigation:
To navigate Halloween Town easier, due to the dark
environment, change the brightness on your display so that it
is as bright as possible. This makes the environment much brighter,
and makes it easier to see where you are going.
Aaron J. Kulhanek.
Hollow Bastion: Secret area:
After getting Glide, there is a big "block"
that has the heartless symbol on it (high tower and great crest).
Once you move the right block, you can glide down under it. There
is a hole in the wall. Inside, use Gravity on the chest's platform
to get a Float-G.
Hollow Bastion: Floating platforms:
To get the floating platforms with chests down, use
To make the platform fall to the ground so that you can open the
chest, you must use Gravity, Graviara, or Graviaga.
Hollow Bastion: Defeating the monster that
is guarding the keyhole:
Climb up on his back and hit his horn. It is recommended
that your character be at least level 85.
Monstro: Easy recovery:
When fighting your way through Monstro, go for the
Search Ghosts. If you have the "Blitz" technique, use
it to destroy them. They will leave large HP and MP Recovery Orbs.
They may also leave Hi-potions and Ethers.
Neverland: Hidden items:
After you defeat the Phantom, go back to the clock
tower. Fly around the top and you may notice that one of the spires
over the doors is glowing. If you examine it, it will open, tell
you that the one o'clock door has been opened, and you will receive
an item such as Mythril. You will notice only one clock is moving.
After you open the door, the number one position on the clock
will glow. As you travel around getting experience points, periodically
check back in at the clock tower. As the clock ticks away, more
doors will become available. You will receive items such as AP
Up and Defense Up. It is worth the detour to check the clock tower
about every ten minutes.
Neverland: Stopra spell:
Use the Yellow Trinity to push open a door to a room
with a treasure chest. It contains the Stopra spell.
Olympus Coliseum: Unlimited Orichalcums:
Win the Hades Cup, then go out the Coliseum Gates.
On the left hand side will be pillars. Behind them will be a purple-blue
pot. Check it to get a Orichalcum. Go back into the Hades Cup
at 10th place. Win it and go back to the pot. Repeat this to get
Olympus Coliseum: Easy experience:
The fastest way to get experience points is in the
Pegasus Cup. The Black Fungus there gives you 96 experience each
if you defeat all of them.
Win the timed trial Hades Cup. You will now be able to select
your opponent. Choose to the play the Rock Titan. The Rock Titan
is very slow and easy. Defeat it for 4,000 experience points.
Repeat this many times to keep leveling up. The more you level
up, the faster and easier it gets to defeat him, especially if
you have Oblivion or Ultima Weapon.
Olympus Coliseum: Little Drummer Boy song:
If you walk inside the coliseum, the song "The
Little Drummer Boy" will be playing in the background.
Olympus Coliseum: Hidden chest:
Try putting out the fires around the outside edge of
the courtyard with the second stage Blizzard magic. After you
hear a sound, search the area to find a treasure chest.
Traverse Town: Secrets:
In the Hotel, hit the bell near the front desk three
times. Someone will say "No vacancy". To change this,
examine the paintings on both sides of the room. The person who
said "No vacancy" will instead say "Paintings are
great...". Ring the bell three times again and the person
will say "Paintings are great... If you ever stay the night...
Try hitting the clock". Go into the Green Room in the Hotel.
Check all three paintings on the walls. Two of them are near each
other. After you have examined all three, jump up on the dresser
near the two pictures. There should be a clock above and to the
left of it. If you hit the clock, the time on it changes. Keep
hitting the clock and occasionally you will hear a sound. Continue
hitting the clock until you hear that sound about three times,
then a brand new sound will occur. It is the sound that occurs
whenever you complete an objective. After that, check the night
stand near the lone picture to find a treasure chest. Inside the
chest is a Mythril.
The scale in Huey, Louie and Dewey's shop registers when you stand
on it. You can also view a sequence with Pinnochio after opening
the Synthesis Shop. Leave and return later. If no one is in the
accessory shop (first floor), Pinnochio will be on the floor next
to an item box. Talk to him and view an intermission sequence
about him stealing something. This cannot be seen if you go to
Monstro; go to Traverse Town directly after Agrabah.
Traverse Town: Postcards:
Go to the Item Shop in Traverse Town and look above
the cash register. You will see a fan twirling around above you.
Jump on the counter and target the fan. If it targets something
else, like Huey, Dewey, or Louie, press L2 a few times
to target the fan. If this does not work, try targeting it from
different places. Once targeted, strike the fan and you will receive
Traverse Town: Get Postcard back:
In the event you did not realize that you cant use
a Trinity Mark over again and you wasted the first blue one near
the cafe in Traverse Town, do not worry. The chest contains a
Postcard. After you have finished Neverland, return to Traverse
Town. Jump onto the roof of the accessory shop. Look towards the
cafe. Jump into the air (the High Jump ability is useful), and
glide towards the balcony above the cafe. Land and open the chest
to get your Postcard back.
Traverse Town: Obtaining gifts from the
Every time you rescue Dalmatians, return to Traverse
Town and go to the Dalmatians' House. A intermission will start,
featuring a puppy and Pongo and Perdita. When you go in, there
will be a pink box labeled "A Gift From Pongo And Perdita".
You can get items such as a Mythril or a Torn Page. You no not
have to go back every time, but when you do more than one thing
will be in the box.
Traverse Town: Land and the Tramp reference:
Go to the Third District and look for the water fountain.
There should be a picture of Lady and the Tramp located there.
Traverse Town: Rooftop halfpipe:
After you complete Monstro and have the Glide ability,
go back to Traverse Town. Get on top of the Accessory Shop and
Glide to the top of Geppeto's workshop. The roof sides will cause
you to slide to the wall. Before you hit the wall, glide to the
other side (this may take some practice) and it will be like you
are skateboarding in a backwards halfpipe.
Traverse Town: Extinguishing candles:
It is possible to extinguish the candles in the first
district without Blizzard magic. After getting rid of the chairs,
keep attacking the candles. You will soon have the Defense Up
and can save your MP for something else. Note: Do this quickly
or you will probably have to destroy the chairs and start again.
Also, unlike when you use Blizzard, the chairs will not reappear
if you miss.
Traverse Town: Secret item:
Notice the treasure cheat near the left lower side
of the Accessory Shop, where they are breakable chairs and candles
and a green dressed woman. To open the treasure chest, you must
have the magic of Ice. Use the Ice magic on the candles to blow
them all out. You will then hear a sound and can now open the
Wonderland: Getting Mystery Goos:
Go to the Lotus Forest. Once inside, the white mushrooms
should be there. If not, go back and forth between rooms until
they appear. Once you defeat them, leave Wonderland and go to
the Deep Jungle. Go from the cliff to the tent until the white
mushrooms appear near the tent. Travel between Wonderland and
the Deep Jungle as many times as needed to get Mystery Goos.
To easily find the Mystery Goos, start in the Queen's Courtyard.
From there, go to the Bif forest. Defeat all enemies in the forest
and in the twisted room. From the Queen's Courtyard, go to the
forest and there will be mushrooms to use your magic on.
Go to the Lotus forest and hopefully you will see White Mushrooms
doing their charades. Once you see them, use the following magic:
Thunder, Thunder, Blizzard. If done correctly, you should get
mystery goo. If it does not work, try something like Blizzard,
Thunder, Thunder or something similar.
Wonderland: Get Goofy and Donald to both
fight for you when you are on trial:
When on trial against the Queen Of Hearts, after she
says "Choose one box", walk over to Goofy and talk to
him. He should say "Garwsh your guess is as good as mine".
Then talk to Donald, who should be next to Goofy. He should say
"You better pick the right one". Next, walk over to
Alice, in the cage, and talk to her. She should say "it's
all in your hands now". Then, talk to the card next to Alice.
He should say, "No use stalling, just pick one". Walk
over to the box closest to the white rabbit and open it. There
should be a Heartless in the box. The Heartless will pop out of
the box. This works about 70% of the time.
Wonderland: Extra health:
Go to the flower beside the doorknob and examine it.
The flower should drop two Potions and lots of health balls.
When you present your evidence to the Queen Of Hearts
and she scrambles it up and forces you to choose, talk to Donald.
Then, talk to Goofy and finally the White Rabbit. Then, select
the box closest to the White Rabbit's podium. 99% of the time
it will be a Heartless.
Hint: Wonderland: Item:
After you destroy the Mani Boss, go out and go back
into the same room. After destroying the Heartless, drink the
potion to become big, then move the bear sitting on the chair
and the clock will come out of the wall. Move the clock to one
side, and it opens up a tunnel. Go through it and you will find
a chest. Open the chest, go back through, and move the bear again.
The book will come out. Pick up the book and read it. You will
also get an item.
You first need to walk and talk to the door. Then,
push the bed into the wall. After that, drink the potion on the
table. Walk through the small opening (not the door that talks).Go
to the queen. Alice will have a trial. The queen tells you to
find clues. Note: You do not need to find all five of them. Go
to the forest. Get the two clues that are in there. Show them
to the queen. She will win the case. Then, go to the forest and
find the garden. The cat will say that the dark will be here soon.
Go back to the door knob and destroy the Boss. Then, the cat will
tell you that the Heartless took her.
There are various versions to several scenes, however
some require a specific action.
Traverse Town: Depending if you defeat or lose to Leon will change
the scene. Defeating him is the best, because it rewards you
with an Elixir before you leave.
Deep Jungle: At the very beginning you are forced to fight the
jaguar Sabor. Defeating or losing to him changes the scene. Losing
to him is the better scene.
Villain's Cutscene: If you skip Wonderland and complete Deep Jungle
first, instead of Alice appearing from the darkness, one of the
other Princesses will instead appear.
Olympus Coliseum: When you're fighting Cloud, defeating or losing
to him changes the outcome. Losing is actually the better scene.
Monstro: If you skip Monstro and play it after you complete Hollow
Bastion, the scenes are changed significantly. Also, no Pegasus
cup will be unlocked until this is completed, however the Hercules
cup will be after Halloween Town and Neverland, so it is still
possible to lock the Coliseum before Hollow Bastion. Note: Skipping
Monstro means that you will not gave the High Jump ability until
Hundred Acre Wood: If you can get a very high score the first
time playing the mini-games (as in Story mode), you will see bonus/alternate
Cheat codes, hints, FAQs
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