The Lord Of The Rings: The Fellowship
Of The Ring
Hint: Amon Hen: Defeating the Ring Wraith:
When you fight the Ring Wraith on the Balrog, there
is a tower with steps that you can walk up. If you stay up there,
the Balrog cannot hurt you, except when it takes flight.
l, gboiland Bjchevy24.
When you fight the Ring Wraith on the Balrog, there is a tower
with steps that you can walk up. Climb up it, then use Aragorn's
special stab. If timed correctly you will kill the dragon.
When playing as Aragorn, you must rescue Sam from the Ring Wraith.
To begin the fight, go up to the Nazgul. He will start blowing
green gas at you. Start hitting him with your sword. After that,
he will fly away. At this point, go up to a tower with steps.
The tower will protect you when the Nazgul blows the green gas
at you. Start shooting the Nazgul to kill it.
Hint: Amon Hen: Finding Gollum:
Go southwards until you run into a coastline. There is
a trail that you can follow. It will lead you to a place. You
will see a cave that is very high up, and will see Gollum. Go
up to the cave and Gollum will make noises and walk away. Note:
Gollum appears in Amon Hen two times. Go north, and there is another
trail. It will lead you to Gollum again. As before, walk up to
the cave, and this time Gollum talks. He will mumble his name
Hint: Bywater: Better Walking stick or
In the house where you fight bees, outside a hobbit (Fatty) wants
you to get him an egg and honeycomb. Get the Egg. Once you get
the medal pin, throw rocks at beehives to get the honeycomb. Then
give them to Fatty and he will give you a better walking stick
Hint: Hobbiton: Easy money:
On the East Road just out of Hobbiton (past the woodsman who trades
his dagger for pipeweed), on the ledge above the stumps that summon
the elves is a house. Enter it and walk up to the bookcase. Press
A and a gold coin will appear. Leave the house and re-enter.
Another gold coin will be there. Repeat this to get as many coins
Hint: Hobbiton: Wolves:
When the wolves appear just after leaving Hobbiton, run between
the rock and the tree directly on your left. This is a patch of
brambles that the wolves will not enter. You can safely attack
the wolves from this point by positioning yourself close to the
rock facing up on the screen. If done correctly, the rock will
prevent you from stepping forward while you attack. You may have
to run out and back in briefly to lure a wolf over to where you
want it, but this is easy enough.
Hint: Hobbiton: Escaping from the Riders:
When you are playing as Frodo, you have to go to Maggot's
farm to meet the three hobbits after giving the key from Lobelia
to Mr. Gamgee. Stand at the door where you began, and face the
door at the screen. When a Rider passes, sneak to the rock next
to you. When the Rider passes again, go to your house. You have
to cross the garden. If they hear you, go to the door at your
house. Remember, there is more than one Rider. If they see you,
you must surrender the ring and start over. Do not use the ring
when the Riders are near, or they will find you. When you do not
see any Riders, run to the fence near the tree house and jump
over it. When you are at Sandyman's mill, you will see another
Rider on the bridge to Bywater. Throw a rock over the river. If
you do, he will move. Cross the bridge and go to a flat plain.
Keep throwing rocks to the places he can move. If done correctly,
you can make it to the Shire. You will see Robbin being attacked
by a wolf. His life is not dependent and you will not fail your
task if he dies, but it would be kind. As you leave Hobbiton,
the wolves will appear. To prevent from being seen, use the ring
until you cannot see any wolves. When you made your escape, you
will see another Dark Rider. Like the task before, you can throw
rocks so that the Rider can move any direction. If you do not
want to be seen, there is a tree trunk where you can hide. Be
careful; as you throw rocks from the trunk, the shadow still remains.
When he makes his farthest point, you can sneak out of the tree
trunk and make your way to Maggot's farm.
To pass the 21st hall in Moria, go to the center of the room and
push or pull the four blocks of stone with hands on top of the
tiles that you can step on. Once you put all four on, you will
pass that part of Moria.
Hint: Moria: Opening door:
To open the door at Moria, go up to it and press Action.
It will ask you for a chant. Pick "Melon".
Hint: Moria: Correct door at the three
There is a three way passageway. Once you get there,
take the passage that is the farthest to the right to get out
of Moria faster.
Hint: Moria: Killing the fire monster:
When you are Gandalf, you have to save your party from
the fire monster when you get past Moria. When you begin the fight,
you should equip the spell Staff Strike to Gandalf. When you are
going to him, he will shoot fireballs at you. To get to him, dodge
the fireballs. If you get too close, he will blow fire at you.
If you get as close as you can, he will try hitting you with his
unblockable fire sword. Also, it is impossible for you to fall
down the abyss. Get close until he keeps shooting fireballs at
you and use Staff Strike. After you use the spell, he will be
stunned. At this point, start hitting him with your sword only
for a few seconds. Then, run back to your team. Keep repeating
this to kill it.
Hint: Moria: Durin's Axe:
In the room where you fight the Cave Troll, look at the small
doors. One will have a light. Open it and you will find Durin's
Axe. It will go to Gimli, and he will help when you play as Frodo.
Hint: Moria: Second hall:
When you are playing as Frodo, you must find a way out of the
second hall of Moria. The first part is easy. Go to a thin chasm
and jump over it. Do the same thing with the other chasm and you
will see a stone bridge. Once you have crossed over the stone
bridge, kill the Orc that's shooting down to Gimli. You will see
a rock. Press Action to push the rock on the ground. You
will now have to activate bridge switches for Gimli and yourself
to cross over. Remember that Gimli will not always be there when
you need him. To get to the other bridge, climb up the ladder.
You will see some Orcs. You may have to use your ring to avoid
them. Climb down another ladder and activate the bridge switch.
Then, go back to where you started, but push the rock to the button
to open the door to leave the second hall of Moria. Note: Make
sure you activate all the bridge switches before you activate
the button to the door. If you do not, you will be trapped by
Orcs and cannot escape.
Hint: Moria: Finding Gollum:
When you find camp on the second day, Legolas will say that something
is following. The screen will go slowly to a dark figure. That
dark figure is Gollum, and you will hear him talking about his
Hint: Rivendell: Sleep spell:
When playing as Frodo in Rivendell, get to the room where you
get sting. You will see two chests. One will have an Elvish tome.
Give it to Gandalf and he will say something. Then, talk to Elrond.
When playing Gandalf after fighting the Wargs, use the tome. You
will get a new spell ''Sleep''. This will put enemies to sleep
for a short period of time. Note: Make sure you give Gandalf the
tome when playing as Frodo or he will not have it when you are
playing as him.
Hint: Troll Shaws: Trolls:
In some parts of the Troll Shaws, where you first encounter the
Trolls, try not to approach to kill them because you will not
be very accurate, and will die too easily. Instead, stay away
as far as possible from the Troll, so that the four Hobbits will
hold them off. Afterwards, start shooting the Trolls. Remember
that Aragorn automatically aims at distant enemies. Shoot him,
and they should die. Note: This can become an issue in some ways.
Your job is to protect Frodo, which is more important. If you
do not, and the Trolls hit him, he will die and you will have
to start the game again at the beginning at Hobbiton.
Hint: Withywindle Path: Defeating the willow
To defeat the willow tree that has the three hobbits, go to a
flat plain that is both on your left and right. These are the
only two places that the tree's hand will not hit. You can safely
hit him when his hand is down. Do this if needed, Tom Bombadil
will appear and say his chant, and you will defeated the willow
Hint: Defeating the Barrow-Wight:
Run up to the top right corner and there will be a chest. Jump
onto the ledge it is on to get the dagger. Then, put the ring
on and hit the Barrow-Wight. It will go underground. Take off
the ring, and when it returns, put the ring on and hit the Barrow-Wight.
Frodo will sing Tom Bombadil's song and you will defeat the Boss.
Hint: Westernesse Dagger:
When you get to the point where you are looking for Merry, Pippin,
and Sam in the cave, you will see a box. Go to it and you will
get the dagger.
Hint: Wake up Lobelia:
When you have to escape from the Dark Riders in Bywater, throw
a rock at the bell five times. You will see her lights turn on.
Hint: Silver pin:
At the start of the game if you talk to Ted Sandyman, he will
say that he is looking for a silver pin. The pin is hidden in
the weathervane over by the river. You will see another Hobbit
there. Press Triangle to talk to him. He will ask you to
throw a rock at the weathervane to get it to move again. When
hit, he will give you the silver pin.
To find the missing metal pin, throw a rock at the weather vane
(the rooster statue on top of some houses). If done correctly,
you should get the pin and fix the mill. When completed, your
purity meter will rise allowing you more ring uses.
Hint: Unlimited Dwarven and Elven Shots:
When you are at the Prancing Pony Inn and have just
defeated the two ruffians who stole your dagger, go through the
open window and climb up the ladder. Once up, you should notice
that the ring is spinning in its slot. Turn to the right and use
the ring. You should see a platform with both an elven and dwarven
shot. Collect them and jump back to the ladder platform. Then,
take off the ring and put it back on. You will notice that the
items appear again. Do this as many times as needed to get unlimited
elven and dwarven shots.
Glitch: Arrow through characters:
When playing as Aragorn, go to your inside view and
aim an arrow at a member of your fellowship. Shoot his head, and
he will turn around. You will see the arrow through the members
of your fellowship. The arrow will disappear in a few seconds.
Glitch: Bree: Different face:
In the Prancing Pony Inn when you are Frodo, go to
the room where the hobbits are. Go to the pirate. Press Action
and he will say, "I don't like you hobbits much. Go away!".
Walk away from him. Make sure his head is in the center of the
screen, and where you cannot see his face. If done correctly,
you will see his face in a different version.
Glitch: Bree: See character's eyeballs:
When you are playing as Aragorn, you will have to find
Merry. You will encounter a man with a long ax. He will say something
will threaten to kill you. Run away from him. Make sure his head
is positioned correctly. If it is, you will see his eyeballs.
Glitch: Bree: Float:
After you have obtained the inn key from Barliman Butterbur,
go behind him. There should be a stool at against the wall. Jump
on the stool, then go up on the edge. Go slightly further, and
you will not be on the stool, but instead be suspended in mid-air.
The air will act like the stool itself. This may prevent you from
moving; press X to go back on the stool.
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