The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | FORUMS

CHANNELS
· ARCADE
· DS
· DVD
· GAME BOY ADV
· GAMECUBE
· PC
· PLAYSTATION2
· PLAYSTATION3
· PSP
· WII
· XBOX
· XBOX 360
· MORE...

THIS PAGE
· EMAIL THIS
· PRINTER VIEW
· SUBMIT CODE

THIS SYSTEM
· OTHER GAMES
· REVIEWS
· MESSAGES
· NEW RELEASES
· COMING SOON
· TOP SELLERS

GAMING
· NEWS
· BOOKS/GUIDES
· SALES
· SEARCH

Medal Of Honor: Frontline

Cheat mode:
Note: The "Invincibility", "Unlimited ammunition", and "Bullet shield " codes must be enabled at the beginning of each mission and level. The missions 2 to 6 codes will bring you back to the beginning of the levels. If you have already passed those points in the game, do not enable those codes or you must redo those missions.
nicolebielby2.

Invincibility:
Pause game play, then press Square, L1, Circle, R1, Triangle, L2, Select, R2. The game will automatically resume.
General Blue.

Unlimited ammunition:
Pause game play, then press Circle, L2, Square, L1, Select, R2, Triangle, Select. The game will automatically resume. Note: This also effects enemies.
otaniy bemba rtgftcefmvub bimrcpGeneral Blue.

Bullet shield:
Pause game play, then press Circle, Select, R2(2), R1(2), L1, R1. The game will automatically resume.

Master code:
Enter DAWOIKS at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable any desired cheat.
nmayse1.

Silver bullet mode:
Enter WHATYOUGET at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Silver bullet mode allows enemies to be killed with one shot.
Pittsburgh69.

Rubber grenade mode:
Enter BOING at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Raven6436, J C, eric-the-ded, and kkmosco.

Snipe-O-Rama mode:
Enter LONGSHOT at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. This cheat allows all guns to zoom like a sniper rifle.
J C, eric-the-ded, and kkmosco.

Bullet shield mode:
Enter BULLETZAP at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. All bullets that are fired at you will be ineffective and will not damage you.
Alex Sullivan and General Blue.

Mission 2 (A Storm in the Port):
Enter ORANGUTAN at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Raven6436, J C, Chris _, eric-the-ded, and kkmosco.

Mission 3 (Needle in a Haystack):
Enter BABOON at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Raven6436, J C, Chris _, eric-the-ded, and kkmosco.

Mission 4 (Several Bridges Too Far):
Enter CHIMPNZEE at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
General Blue.

Mission 5 (Rolling Thunder):
Enter LEMUR at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Raven6436, J C, Chris _, eric-the-ded, and kkmosco.

Mission 6 (The Horten's Nest):
Enter GORILLA at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Raven6436, J C, Chris _, eric-the-ded, and kkmosco.

Complete current mission with Gold Star:
Enter MONKEY at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Raven6436, J C, TV703743, eric-the-ded, and FRANDOGG18.

Complete previous mission with Gold Star:
Enter TIMEWARP at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Perfectionist:
Enter URTHEMAN at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. This cheat allows the Nazis to kill you with one shot.
Saidan Ryuuza, Shiatsu, and eric-the-ded.

Mohton torpedoes:
Enter TPDOMOHTON at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Your bullets will now change into "photon torpedoes".
Wayne Roberts.

Achilles' head mode:
Enter GLASSJAW at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Nazi's can only be killed with a headshot when this cheat is active.
Saidan Ryuuza, eric-the-ded, and mudboard.

Invisible enemies:
Enter WHERERU at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. All that you will see is their guns and helmets.
Saidan Ryuuza and eric-the-ded.

Men with hats:
Enter HABRDASHR at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Characters will have various objects on their heads. Additionally, enemies will be transformed into hamburgers and french fries during the On Tracks mission.
Alex Sullivan.

Making Of D-Day FMV sequence:
Enter BACKSTAGEO at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Alex Sullivan.

Making Of Needle In A Hay Stack FMV sequence:
Enter BACKSTAGER at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Alex Sullivan.

Making Of Several Bridges Too Far FMV sequence:
Enter BACKSTAGEF at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Alex Sullivan.

Making Of The Horten's Nest FMV sequence:
Enter BACKSTAGES at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.
Alex Sullivan.

Making Of Storm In The Port FMV sequence:
Enter BACKSTAGET at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Making Of Rolling Thunder FMV sequence:
Enter BACKSTAGEI at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Paintball FMV sequence:
Enter MAGGOTAHOY at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Animation reel:
Enter ANIMREEL at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Our Trip To Holland FMV sequence:
Enter FRESHDEMO at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Medals:
Successfully complete the game with a gold medal in every mission to receive the EA LA Medal of Valor.
Punisher1581.

Successfully complete the following missions with all gold medals to receive the corresponding medal:

D-Day mission: Army Distinguished Service Medal.
Storm In The Port mission: Army Commendation Medal
Needle In A Haystack mission: Soldiers Medal
Several Bridges Too Far mission: Dutch WWII Commemorative Cross
Rolling Thunder mission: Legion of Merit - Complete
The Horten's Nest mission: Distinguished Service Flying Cross

Hint: Gold Star medal:
Kill over 95% of the enemies and have over 75% health remaining at the end of a level to earn a gold medal.

Hint: Silver Star medal:
Kill over 95% of the enemies to earn a silver medal for that level.

Hint: Bronze Star medal:
Successfully complete any level to earn a bronze medal for it.

Hint: Translation:
Enter the options menu and turn on the subtitles. This will allow you to know what the Germans are saying.
cheeto chong.

Hint: A Chance Meeting: Falling objects:
When you enter the main U-boat facility and start to fight your way towards the docks, you will encounter several train cars. One of these cars has a mounted MG-44. Hit the switch on the other side of the car and it will roll until the gun is pointing through a doorway leading into an open area between the dockyard buildings. Use the gun to clear out the enemy. When done, proceed forward until you find more Nazis. One of them will shoot at you with another machine gun mounted on a sandbagged position. Behind that are a truck full of torpedoes and a crane that is holding several crates aloft. Use your Springfield sniper rifle and shoot the rope. The crates will fall on the truck, causing it to explode and kill the sniper on the crane and any nearby Nazis.
NEWPOLLUTE.

Hint: A Chance Meeting: Items:
Look in a train car in the area near the beginning to find some ammunition and a field surgeon pack. Look around the trucks in the next area to find more ammunition and another field surgeon pack.
theporters3.

Hint: A Chance Meeting: Clearing Nazis near trucks:
Pull the lever on the other side of the train. The machine gun will roll near a crate and you can use it to clear out most of the Nazis in the area with the trucks
theporters3.

Hint: A Chance Meeting: Nazis: Disguise:
If your disguise is blown without entering the train station in on track, all the Nazis outside will fire on you. After you killed the guards at the front door, it will open and you can go inside to kill the rest of the Nazis. If you chose not to go in the uniform you stole, the man will run outside in his underwear and start shooting you. After that, you can kill him
theporters3.

Hint: A Chance Meeting: Use a submarine gun:
When you are near the end of the mission, you can use a submarine gun. When your at the last submarine, first kill all of the Nazis that are on it. Next, walk aboard the submarine and go up to the gun. Press Action to take control of the gun. A message will appear at the top of the screen when you get close enough.
Wl1502.

Hint: Clipping Their Wings: Secret area:
In the stage where you take pictures of the blueprints of the OH-IX, go to the area where there is a test engine that you have to destroy by pumping up the pressure level. Once the engine blows up the wall, shoot the two or three Nazis. You will enter a corridor or hallway where you will see boxes and Nazis shooting at you. Go straight to the end of that hallway. You will see a green door at the end, but do not make any turns yet. By that door, there is a lamp directly above you. Turn left to that little hall where you will see a box and another green door. Next, face back again to the opposite direction, where you will be facing a wall where the lamp mentioned before is. Walk straight into that wall to enter to a secret passage where you can see the rest of the stage. Its a 3D design of the stage. You can see the place where the "lava" is located, and can even see the end of that stage with the medical supplies, bazooka, rifle, and more. Feel free to explore, but you cannot walk top far because the walls will stop you.
Matadorjr2.

Hint: Clipping Their Wings: Waving Nazi:
When you create the "accident" in the wind tunnel, look at the scientist on the far right. Just as the wind generator turns on, the scientist will look at you and wave good-bye.
BAR dudeamous.

Hint: A Storm In The Port: Flying feathers:
Go to the end of the "Special Cargo" level. Kill all the Nazis there. Then, go to their beds. Shoot the pillows and you will see feathers flying.
BARRY LUDY.

Hint: Derailed: Secret passage:
As you start the mission, go to your right and you will see a dirt road. Go slow because of a Nazi that is sitting down, waiting. You see something in the mountain. Go to the door but do not open it. Get ready to shoot -- there are three Nazis inside. Mow them down and grab the MG-42. Then, wipe out the remaining Nazis below.
Darkace11.

Hint: The Golden Lion: Nazi fight:
After you go into the pub and tip the piano player, he will play a song and distract the guards to the stairs leading up to the balcony. There will be two men at the top, and down the stairs at the bottom will be two more men. To the right of the men on the top, there will be three beer mugs. Go over to them and press Action. You will tip the mugs one by one off the balcony onto the table of the men on the bottom. They will argue each time you tip one. After the third beer mug is tipped, the man on the top will jump down and they will start punching each other. It will slow, but after about ten to twenty seconds, one of the men will tackle the other one and punch him in the face while he is on the ground. After the man is pinned down and beat up, you may as well end the mission because this will continue until you do so. Note: To see what the Nazis are saying when they are arguing, turn on the subtitles.
DiabloDudeV12.

Hint: The Golden Lion: Man hits bar counter:
Enter in the bar and go to where there are two men in front of the stairs. Go straight as far as you can, then turn right. You will see two men talking, one with a glass of beer. Press X button while looking at them. The one with the beer will hit it the big counter with his hand every time you press X.
Federico Caporizzi.

Hint: The Golden Lion: Panzerknacker returns:
At the pub at the end of this level, you will be in a room full of different Nazi soldiers and officers drinking and singing. As normal, go to the stairs, but wait at the bottom. Look up the stairs and in the corner, you will see your friend the Panzerknacker from the Medal of Honor: Underground secret level, "I, Panzerknacker". Walk up the stairs and you can examine him closer.
nukyew2.

Hint: Ground Zero: Me 262:
When you start, take out your bazooka and go to the right. Blast the door with a group of Nazis and continue . Go left and through that little hallway to see three Nazis working on a Me 262.
kenny resol.

Hint: Needle In A Haystack: Hanging man:
There is an area where you must defend Barnes as he takes out tanks. At the beginning, you should hear someone call for help, then a gunshot. Aim and zoom into the windmill to see the man hanging by a rope.
gary johnson.

Hint: Needle In A Haystack: Stopping tank barrels:
When you get to the first tank, enable the "Unlimited ammunition" code, and the "Invincibility" code if desired. After you kill all the men, go to a side of the tank. When the barrel is facing, you start shooting. You will see smoke and sparks. The barrel will not explode. When you hear ticking, run back and the tank will explode. You can do this to every tank in the level.

Hint: Nijmegen Bridge: Destroy the AA gun:
At the end of the level, you will see a red barrel with a white rag sticking out of it that must be destroyed. Use the following trick instead of shooting the barrel or tossing a grenade to detonate it. Approach the side of the barrel with the rag. You should see the message "Press Action to ignite the rag" appear at the top of the screen. Do so, and you will hear the sound of Jimmy lighting a lighter and touching it to the rag. Immediately back away and wait. After a few seconds, the barrel will explode and the anti-aircraft gun will be destroyed without wasting any ammunition.
Gil Rodriguez.

Hint: Nijmegen Bridge: Suicidal Nazi:
When instructed climb up the ladder to top of bridge, do so. Note: Enable the "Invincibility" or "Bullet shield mode" codes to make this easier. When you reach the top of the ladder, a Nazi will be directly in front of you. He will aim his gun at you and begin to shake. Do not shoot him or any other Nazis. Wait for a moment, and he will stand up, grab his helmet, and jump off the top of the bridge screaming.
Autumn Ortiz.

Hint: Nijmegen Bridge: Nazi helper:
Go up the ladder that leads to the top of the bridge. There should be two Nazis there; one directly in front of you, and one to the left. The one to the left gets scared and falls off of the bridge. The one in front of you will shake. If you walk up behind him, he will grab his rifle and start sniping the Nazis below him on the bridge. Shoot all other Nazis in the area.

Hint: Nijmegen Bridge: Snagged Nazis:
Proceed with the mission until you come up from under the bridge the first time. Kill the three Nazis waiting for their relief. Keep walking about 10 feet, take out your sniper rifle, and zoom in as much as you can on the upper part of the bridge. You should see some men crouching. If you are lucky, you can see their shots as they are fired, which gives them away easier. Shoot the Nazis and they will fall and get snagged on some wires on the bridge. They will try to get up, fail, and die.

Hint: Omaha Beach: Saving your men:
When you get out of the water, quickly get to an obstacle, then find the Higgins Boat where your lieutenant is located. Saving your men is difficult because cannot see very far. The will not wave at you unless you are close to them. Once you run up and down the beach a few times, you will hear them over the noise.
ACanino661.

Hint: On Track: UFO:
When you get outdoors next to Sturmgeist's train, look up and to the right. You will see a UFO flying in the air. If you look closely, it has the Nazi markings and colors.
DominikHasekjr.

Hint: On Track: Jimmy Patterson poster:
When you get to the entrance to the train station, stop and look on the left side of the entrance door. There will be a wanted poster of Jimmy Patterson with a picture. It even has a reward in German.
dominikhasekjr.

Hint: On Track: Drunk Nazi:
You will find a bar just before the first trains. The first person you should see is a Nazi with a mug walking around the room. Do not shoot him. Shoot the others with guns. After you kill the ones with guns, you can see the drunk Nazi lie down and go to sleep on the floor, using his mug as a pillow.

Hint: Operation Repunzel: Easy completion:
You can get through a lot of this mission by just walking around. In the beginning, do not pull out your gun. Go to the Nazi that blows your disguise. Sometimes you can just walk past him. The farthest you can get is to the courtyard where a group of Nazis are on patrol on the stairs. It is just before the room where you find the map. If this does not work the first time, try again. You must avoid being seen by the cook. He will remember you from the submarine mission. To do this easily, crouch on that ramp you were ascending to the kitchen, then go to the right of the table. When you reach the stove, stand up and jump over to the table to reach the door to the next room.
derek tywan.

Note: Using the aforementioned strategy will glitch the game that makes completing the mission impossible. One of your mission objectives is to collect the documents that are hidden inside the cuckoo clock in the billiard room. Normally, when you destroy the clock you are able to collect the documents. However if you bypass the cook as described earlier, the documents will not appear. The game will then not allow you to "motivate" Gehret to jump off the roof, and thus complete the mission.
blindmage.

Hint: Operation Repunzel: Suicidal Nazi:
There is a Nazi soldier practicing a speech in a hall where you find the map behind the painting. Instead of going around on the top, go downstairs and run up to him. He will automatically fall back and die without a single shot. The only downside is that you cannot get a gold star for this mission if this is done.
Punisher1581.

Hint: Operation Repunzel: Extra health:
After you kill all the waiters and the cook, look around and run to the bread. Jimmy will say that its yummy , and your health will rise more than a medical canteen.
Chaztheduky.

Hint: Operation Repunzel: Speech practice:
You will encounter a man practicing his speech in a large hall inside the building where they are preparing to have a Nazi Rally. Instead of walking up to him, stay on the balcony and go across the walkway connecting the two sides of the room. He will see you and tell you to stop. He will then pick up the rocket launcher next to the podium and fire it at you. It will hit the walkway and blow it in half, forming a ramp from the ground floor to the upper level.
NEWPOLLUTE.

Hint: Operation Repunzel: Chandelier kill:
You can shoot the chandeliers that are around in some of the rooms of the Nazi building. They will kill anyone underneath, including you.
NEWPOLLUTE.

Hint: Riding Out The Storm: Destroying train:
When you climb into the gun turrets on the train to shoot at the other train cars, etc.; aim for the very front of the opposite train. You can destroy it with one shot.
Girl_getter06.

Hint: Riding Out The Storm: Secret cannon:
Before you enter a room on the train you will see a cannon. The cannon is for you to shoot another train that is shooting you. After you kill the soldiers in the room, go back to where you came in and look to the left. You will see a ladder that leads to a cannon. If you cannot find the cannon, keep looking for it on the left side of the room. Note: There are also machine guns on the train that you can use.

Hint: Rough Landing: Sniping Nazis:
After Barnes blows up the tank that is inside a barn, you will get to a mill where you will find a sniper. Kill him, then get up to the mill. Snipe the large group of Nazis that will appear in the distance, as if they were following you.
CHILANGO.

Hint: Rough Landing: Stop tank guns:
You can jump on the tanks to stop the guns from turning. You must kill the infantry first so that Barnes can come up and jump on the treads of the tank. The barrel will move and stop, but you will still hear the grinding of the turret. When Barnes plants the charge, run away and it will explode.
Shane Miller.

Hint: Rough Landing: Ending the mission:
When you are at the part where you must get the town's attention, walk over to the big pile of hay. Press X and the hay will burn up. It will burn the windmill and the Nazi's will appear and shoot at you.
Wl1502.

Hint: Rough Landing: Save teammate:
Enable the "Unlimited ammunition", "Rubber grenade mode", and "Snipe-O-Rama" codes. Start the Long Shot mission. When you start look to your right and you see a skinny tree (first tree on your right around the corner), stand next to it. Get your grenades and zoom in the far way trees where the Nazi that kills your friend is located. When you find him, throw as many grenades as you can until you see him get thrown from his spot and yells. You have now saved your friend from hanging on the windmill. This does not affect the mission. To see this more clearly, also enable the "Mohton Torpedoes" code.
mrpresident2026.

Hint: Rough Landing: Hanging man:
At the beginning of the mission, you will hear a man yell "Hey Jimbo, have a hand here". Then, look at the windmill. You will see a man hanging an the windmill.
matthew scott thompson.

Hint: Seaside Stowaway: Breach wall to the docks:
You will see a red barrel with a white rag sticking out of it that must be destroyed. Use the following trick instead of shooting the barrel or tossing a grenade to detonate it. Approach the side of the barrel with the rag. You should see the message "Press Action to ignite the rag" appear at the top of the screen. Do so, and you will hear the sound of Jimmy lighting a lighter and touching it to the rag. Immediately back away and wait. After a few seconds, the barrel will explode and the dock wall will be breached without wasting any ammunition.
Gil Rodriguez.

Hint: Seaside Stowaway: Explosive rag:
When you reach to the part where you breach the wall, shoot the cans, but do not ignite the rag. After the smoke clears up from the explosion, go where the rag was located. A message that reads "Press Action to ignite rag" will appear. Ignite the rag, back up, and in a few seconds the rag will explode.
Dallas Terry.

Hint: Seaside Stowaway: Attract Nazis:
Enable the "Unlimited ammunition" code. At the very end of the level, stop next to the truck which is next to the box that you get in Then, pull out your Colt .45 and shoot the glass on the lighthouse many times (about fifty). If done correctly, Nazis will come for you from other places in the level. If not, you already killed them all.
David Myers.

Hint: Yard By Yard: Civilian backup:
In one of the alleys, you will encounter an old women just sitting in her backyard. Next door to her lives a young man with glasses, lying on his lawn next to his shed. In his yard is a ladder propped up on a couple of boxes. Use this ladder as a ramp and walk across it. In this yard is a man with a helmet standing next to his shed. Do not shoot him. Walk up closely to him and he should have his arms raised, is clearly too old to be in the military. Stare at him until he puts his arms down and reaches into his shed window for a shotgun. Still, do not shoot him. By this time a Nazi soldier will storm into the man's yard. The old man will fire at him, killing him, and leave his yard looking for more Nazis. For good measure, stand as close to him as possible while he leaves his yard. He will give you a nudge to go while he covers you.
Sean.

In one of the houses is a civilian climbing in a ventilation shaft. If you look up in time to see him, he will throw a box of grenades down for you to use.
Cal Hudson.

Go into the first yard on the right at the beginning of Sniper Alley. Climb the ladder into the next yard and go around the shed. A man will stop you, pull out a gun, open the gate, then kill some Nazis. However, he will get shot from behind by another Nazi and die.
Josh S..

Hint: Yard By Yard: Create hole:
Shoot the dirt with a Panzerschreck and the man will sink down into a hole.
D Firestone.

Hint: Yard By Yard: Flush the toilet:
At the beginning of the mission in the first house you enter, go up the stairs to find a bathroom. Press Action here and Jimmy will flush the toilet.

Hint: Yard By Yard: Dancing Nazis:
In the second building that overlooks Checkpoint 2, shoot the Nazi on the machine gun and quickly look down. The Nazis down there will be dancing.
Freese26.

Hint: Yard By Yard: Nazi in the bathroom:
Go into one of the houses. Go to the top floor and barge into the bathroom. You should see a Nazi with his pants pulled down on the toilet, with a German newspaper in his hand. The paper has a picture of Pattersomn on the front page.
khmi6.

Hint: Your Finest Hour: Flipping soldier:
After you take out the machine gun nests and eliminate all the Nazis in the bunker, quickly get off the machine gun. Go to the entrance of the bunker. You will see some allies running towards you. Look at the one at the left. When the mine goes off, you will see him fly into the air and do a flip.
Colin Bailey.

Hint: Your Finest Hour: Rolling soldier:
Get to the objective that instructs you to destroy radio contact with bunkers. After you shoot the Nazi and the radio, go back to the stairs. A Nazi will be looking down. Shoot him, and he will roll down the stairs.
Joel Burns.

Hint: Your Finest Hour: Rescuing soldiers:
After speaking to the captain, look around the beach and you will notice four red flares. Go to them to find one of the four soldiers that you must rescue. Each soldier is at each flare.
karen.

Hint: Your Finest Hour: Soldiers' names:
After your amphibious boat explodes, go to the shore where you will see a few dead men. Zoom in on there chest and you will see names such as Rus K (Risky) and others.
Andrew M.

Hint: Your Finest Hour: Thompsons:
Use this trick to get two Thompsons in the mission. The first one is located where the man who was going to blow up the fence is caught. The second has more ammunition. To find it, go all the way to the left until you reach the end of the beach. Then, go down to the shoreline. Search all around and you will find it.
THE01PITCHER.

Use this trick to get three Thompsons in this mission. Do not save any men before you do this. First, go down to the end of the beach and go in the water. There will be a Thompson gun at the west end of the beach. Then, go to the east end where the man will be trapped after you save the soldiers. There should be a Thompson gun here. Then, save the four men. Next, get the man with the Bangalores down where he is trapped. There should be a Thompson gun there.
Littlemansax.

Hint: Your Finest Hour: Bad luck demolition expert:
After you save the demolition expert with the bangalores and he has blown the sea-wall, follow him. Keep watching him when he still runs. He looks like he is holding a rifle. He should hit a mine, then land on another mine after he falls from the blast of the first one.
BAR dudeamous.

Hint: Your Finest Hour: Fish:
In the first mission, Your Finest Hour, walk along the beach and you will can little silver fish that have washed up on shore.

Hint: Multi-player mode: Less damage when firing machine gun:
Before you press Action to take control of a machine gun, crouch down and have the machine gun directly ahead of you. You will still be crouched, will take less damage, and can still operate the machine gun.
Matt Pedersen.

Hint: Restore health:
In some levels, such as Yard To Yard, you can find bread on tables that you can eat and get back a small amount of health.
Steve Seipel.

Hint: Shooting men behind corners:
Throughout the game, there are men will hide behind corners and jump out at you when you approach them. Usually, their point-blank fire severely drains your health meter. A simple way to avoid this is to look closely at the corner from a distance. Nearly always, you will see a hand or foot. Shoot their visible appendage and they should hop out from behind the corner, exposing the rest of their body to your scope. Note: This may take a few attempts to get the correct angle. Also, do not rush up to the corner; wait, and another soldier could run around it, guns blazing.
Andrew Gies.

Hint: Avoid damage from the cooks:
In certain levels, there will be a Nazi cook that inflicts a lot of damage by throwing knives at you. To avoid them, press L2 to go into a crouching position. While crouching, walk directly at the cook until you are next to him. He will continue to throw knifes over your head, making it an easy kill.
mike scott.

Hint: Suicide grenade:
Use the classic control style then select the grenade. You can blow yourself up by pressing Square.
Joshua Roe.

Hint: Huge explosion:
Enable the "Rubber grenade mode" code. While facing a Nazi head on, throw a grenade at him. Once he catches it, throw a second grenade. Most likely, the Nazi will catch the first one, but will be unable to grab the second. This will cause the grenade to explode and perform an "illusion of disappearance" most of the time.
Nobodycares1991.

Glitch: Glass ladder:
In the last level (The Horten's Nest: Stealing the Show), immediately before you steal the HO-IX, walk around to the front of the plane and face the ladder. Take out any gun and shoot the wooden part of the ladder (not between the steps). Glass shards will fly out, as if the ladder were made of glass.
michel soucy.

Glitch: Glass tree:
Begin the Golden Lion level and walk straight from where you start. There should be two Nazis by a machine gun/ Kill them and the Nazis that are approaching. After you have killed all the Nazis, press Action to grab and use the machine gun. Turn the machine gun to the left, aiming at the tree that is almost directly in front of you. Shoot the tree and glass will pour out of it. It will also have glass bullet holes in it.
Autumn Ortiz.

Glitch: Glass in midair:
Start The Golden Lion level and go near the garage called "Wagen Fuhrer". Near that garage is a sign with a small arrow underneath reading "Van Uchelen Meubels". Northeast of that sign is a green double door window. Shoot in between the bottom corner of the green window and the top right corner of the sign. There is invisible glass floating in midair at that position, and when shot, will leave bullet marks. Note: This trick only works at certain angles, which there are many. You have to be to the right of the sign and the window for it to work; or you can stand far away and use the sniper rifle to hit it as long as you are on the right side.
John Krauss.

Glitch Flying beer:
Play the Golden Lion level until you get to where you need to spill the beer. Press X twice to get rid of the first two mugs, then keep pressing X to make the last mug fly. Note: You can still win even though the beer goes far away.
Medyed.

Glitch: Trunkless tree:
In the Nijmegen Bridge level, after you have finished crossing the bridge and begin to go down the exit ramp, kill all of the men at the bottom of the ramp. Start to head back up the ramp and you will see that one of the trees on the side of the road does not have a trunk. You can look from all different angles but it is not there.
Lacrosse614.

Glitch: Rising woman:
When you get close to the end of the Needle In A Haystack mission, you well see a large windmill that you are able to climb. Climb it once using the ladder, then climb down. After killing all the Nazis, there should be a farm woman standing in front of the windmill. Shoot her a few times. When you get her backed up against the windmill, throw a grenade at her. She will fly up to the ledge and appear as if she is in an elevator.
Hawks55center.

Glitch: Floating man:
When you first start the Nijmegen Bridge mission, shoot the man who tells you all the information that you need with your Thompson machine gun. He will scoot back and float in the air. Keep shooting and he will go even further.
Jeremy W.

Glitch: Teammate in midair:
At the start of the Nijmegen Bridge level you start being on stairs with a teammate at your side. After he is finished talking to you, shoot him or use a melee attack and he will fall backwards. Keep shooting him and he will keep falling backwards, not down the stairs, but in midair. Note: This glitch does not happen all the time. If it does not, restart the mission and try again.
John Krauss.

Glitch: Dead man talking:
Play the Nijmegen Bridge level at the part where you kill all the people as you get sniped out by the people in the rafters. Enable the "Silver bullet mode" and "Bullet shield" codes and climb the ladder. Kill everyone up there. As you climb down. look at the may laying at the bottom of the ladder. He looks dead but zoom in on his face with the sniper. He blinks, moves his lips, but cannot die.
UCMe72.

In the Stowaway level, get to the point where you crouch into a little walkway with wood hanging down in the entrance. When you go through the walkway, you will hear two men talking (a Nazi and a friend of yours). You can kill the Nazi before he says "useless" and shoots him. Although you shot the Nazi before he shoots, your friend will still be dead in the chair.
DunkRabbit.

Glitch: Falling Nazi:
Play the Derailed level. When you ride the second train, a Nazi will be on a crane. Shoot him and when you get off, go to the alley that goes in the direction of the crane. You will see the Nazi stuck in the tree, flailing. You can shoot him, but he will not die.
Medyed.

Glitch: Dumb Nazi:
In the Into The Breach level, go down into the bunker. Go to the area where you get on the MG42 and kill the Nazis that jump into the trench. Once you do this, there is a man that is shooting from around the corner. Go up close to him and kill him. Then there is a man who rolls down the stairs to surprise you. If you were fast enough with the first man, the second one should be just standing on the stairs in a pre-programmed position.
chrisboettcher.

Glitch: Crazy drunk:
Play the Operation Repunzel level. Enable the "Unlimited ammunition" code. Go to the room with the bar. You will see a drunk man. Throw a grenade at him. He will start to die. Throw another one. He will get up, then begin to die again. You can do this repeatedly until you run out of grenades.
Wsharkd10.

Glitch: Time difference:
When you start the mission "Operation Rapunzel", a message will appear giving the location and the time as 22:15 (which is 10:15 p.m.). However when you get to the courtyard with the clock tower, the clock's hands are at 12:00 and it strikes twelve, even if you blaze through the mission in 5 minutes.
MISTERNIX.

Glitch: Disappearing buildings:
In the Arnhem Knights level, go by the Ariaantje Juweliers sign. There is a light brick wall at that location. Go through the wall and you will see that the buildings disappear. Note: You have to be on the other side of the rubble, and if you go further down the alley you will find the same glitch.
a g.

Glitch: Light a fire in mid-air:
Instead of lighting the rags, on the red barrels shoot them. Then walk up to where the barrel was. You should have the writing on the top that instructs you to "Press Action to ignite the rag". Press Action and a fire will start in mid-air.
Jason.

Glitch: Open chests through wall:
On the final mission in Clipping Their Wings where you are required to take pictures of the blueprints, there is a sleeping area. On the side of the room where you find the spy camera, check in between the bunks to find chests that can be opened, although they are on the other side of the wall. You will find canteens inside.
Thealbster813.

Glitch: Civilian walks into wall:
On the Yard By Yard mission, throw a grenade at an older person who is walking down the line of houses. They will change direction. It is possible to even make them constantly run into a wall.
Asian/American 570 team.

Glitch: Wrong type of plane:
In the Stealing The Show mission, after the bomb hits the hanger with the HO-IX, look up. Instead of bombers, you will see C-47 cargo planes.
Scott Peterson.

Glitch: Mystery explosion:
Go to the mission where you must ignite the rag to blow up the barrels to destroy the wall. Do not ignite the rag. Instead, shoot the barrels from a distance to destroy it. After the barrels have exploded, go to where they were. On the top of the screen, the message "Press Action to ignite the rag" will appear. Press Action and back away from it. An explosion will happen.
Information in this section was contributed by Franky Anderson.


Strategy guides from GameFAQs
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Reviews
Copyright © 2002-2005 Al Amaloo. All rights reserved.