Metal Arms: Glitch In The System
Original Concept FMV sequence:
Successfully complete the game in campaign mode.
Multi-player General Corrosive:
Successfully complete the game with all secret and speed chips
to unlock General Corrosive as a playable character in multi-player
mode.
Multi-player levels:
Collect the corresponding number of secret chips during campaign
mode to unlock the corresponding multi-player level.
Corrosive City: 110 secret chips
DMA Death Sphere: 40 secret chips
Mac mines: 138 secret chips
Matt's Big Gun Fun: 8 secret chips
Morbot Land: 15 secret chips
Ruins: 60 secret chips
The Coliseum: 85 secret chips
The Reactor Factor: 25 secret chips
The Trenches: 4 secret chips
Hint: Getting past General Corrosive:
When playing in the coliseum, you will fight against
General Corrosive in the last match. You cannot hurt him. When
you enter the arena, run to the far right side. There is a box
that has a health in it. Hide on the side opposite General Corrosive
and get him to destroy it with a rocket. When he does, get the
health. There is also a wrench when you get the health. Run from
the general and hide in one of the small huts. When inside, quickly
disassemble yourself. The general will destroy the hut and find
you in pieces. A short intermission sequence will play and you
will proceed to the next level.
On the next to the very last level you have to get past General
Corrosive. He is invincible, but there is a way to get past the
level. In certain long boxes (and some small) there will be chips.
There are five that you must collect. Then, go to the jump pads
(the green gassy pads) to get to a room with a arcade game in
it, along with Zobby. Put the five chips in the game machine to
take control of Corrosive himself. After this is done, an armada
of every one of your enemies except zombies will come at you (as
Corrosive). However, you are invincible; take them all out, then
use the master computer to destroy the space ship.
KHSRogue.
Hint: Defeating General Corrosive:
In last level, you will find yourself in ruins of the
Space Station that you destroyed earlier. After General Corrosive
survives the crash, he will get very mad, but will not be that
"indestructible". First, try to shoot off his right
leg so he will not be that fast. Then, go for his left arm that
he uses to get those flying green things out of his mouth. Next,
go for the whole thing. It will be easy with rockets and few "cleaners".
Anton Krivosheyev.
Hint: Defeating Kingbot:
Fire missiles at Kingbot until he stops moving. This
usually happens after about four to five shots. Then, aim your
targets at his right leg, stand just off-center, and throw in
a Core Charge. This normally takes about five times. After ever
two charges, some little bots will appear. The best weapon to
use against them is the Scatter Ammo, as it will kill them quickly,
especially when they are directly bearing down on you. Missiles
will cause more damage to your health.
Grant.
Disable the King Bot by firing missiles at him. This will make
him stop in his tracks. Then his mouth will open, and you can
throw core charges in. Next, aim your recticle (target) at his
leg where it meets his body. You need to stand slightly to the
right.
gruntergraphix.
it is only necessary to use missiles and grenades. Immediately
take out your missile launcher and run to the right to get extra
missiles. Turn and disable Kingbot with three to four shots. Move
over to one of the enclosed ground areas and allow Kingbot to
crush it open, being careful not to be hit. This will give you
more grenades. Disable him again and fire missiles in his mouth
when he opens it. Line up your grenades to go in his mouth by
standing just off-center to his right. You will see his head start
to smoke. After doing this a few times, small robots will pop
out of him. These can be destroyed with other guns, but it is
easier to use the missiles. When they die, they will leave behind
heath packs. Keep firing in his mouth and he will explode.
Cdcollector.
Hint: Defeating Mils:
Mils are a lot less likely to "know" what
is shooting at them if you are in a vehicle.
4I Falcon.
The best way to catch Mils that are already hunting you down off-guard
is to throw a coring charge around a corner. Even better, in the
case of the bunkers in the Access The Ruins level and Secret Rendezvous
level, stick your head in, throw a coring charge, and get out.
The results are amply satisfactory.
4I Falcon.
Always reload your weapon when you are done with a pack of Mils.
Reloading in a firefight can be very costly.
4I Falcon.
Hint: Defeating RATs:
If you end up on top of a RAT with a Mil or enemy player
in the gun seat, jump on top of the gun, or into the gun seat
before shooting at them. This takes a little practice, but it
is possible. By doing this, they will not be able to shoot at
you while you shoot at them. The same goes for the Sentinel turret,
as well as the AA gun turrets (single RAT machine gun, mounted
on the ground). However, it does not work for the Super AA guns
(quadruple barrel and mortar launcher, much more powerful than
standard AA); if you stand on top of the barrels, you will still
take damage for some reason.
4I Falcon.
Hint: Defeating Scouts:
To deactivate a Scout quickly and easily, run up to
it, preferably from behind. Get as close as you can before it
notices you. Use the Scatter Blaster on it. Do not use coring
charges or rockets on it; they take far to much time to re-fire/reload.
The Rivet Gun is too accurate, and there are only five rivets
to a clip. The Mining Laser should not be used, for obvious reasons.
If it gets too far away to use the Scatter Blaster, get the SPEW
out and use that.
4I Falcon.
Hint: Defeating Sentry turrets:
When dealing with a Sentry turret, get around the back
of it and jump onto the platform on its back. You can shoot at
it, but it will not be able to shoot back. When it turns around
to fire at you, you will still be behind it. It will just end
up turning around and around.
4I Falcon.
Hint: RATs:
The gunner of a RAT cannot shoot at the driver of the
same RAT.
4I Falcon.
Hint: 15 Minutes: Two extra cleaners:
At the start of the level, an elderly robot tells you
about the Coliseum. When he is done talking, two Mils will come
out and tell you to come with them. The laser gate will shut off.
Push the elderly robot out of the cell by running into him. The
Mils will shoot at him. He will blow up, and two cleaners will
come out of him, allowing you to take them. These can help you
if you are trying to get the speed chip.
Derek Campos.
Hint: Fire It Up: Defeating Swarmers:
In the Fire It Up level, there are a lot of Swarmers
(the little spiders). Use the flamethrower to temporarily push
them away. If there are a large number of them, the easiest way
to kill them is to double jump over or out of them. If they start
eating at your joints, double jump and they should get off.
Falconfan507.
Hint: Fire It Up: Getting past the double
jump:
Near the end of the level after you activate the reactor,
three Mil Bots will appear. Take them out with the Toaster. Go
into the tunnel and there will be two Energy Cells. Go down into
the gap, but to help get rid of the spiders temporarily, throw
a Magma Bomb into the little space where most of them appear.
. While the spiders are being burnt, drop into the gap into the
floor, go backwards as far as you can, then make a blinding dash
towards the other end where you have to double jump to get out.
This may require a few attempts, but it will work
KHSRogue.
Hint: F&!?ing Krunked: Clearing out
Mils:
Try controlling a Titan to clear out most of the Mils
in the level. If you lose the Titan, pick up an Elite to finish
the job.
4I Falcon.
Hint: General Corrosive: Aiming:
When playing as Corrosive in the General Corrosive
level, do not release R1; simply aim at the enemies, and
Corrosive's heatseeker missiles will do the job quickly. The same
is true in the Mozer, Schmozer level; simply do not release L1;
the steel girder Mozer swings is more than enough to dispatch
anyone who gets too close.
4I Falcon.
Hint: General Corrosive: Find the barter
droids:
In level 41, General Corrosive, get to the upper ledge
around the level via one of the bridges from the central hub.
Go clockwise around the level until you reach the area with two
"elevators" that do not go low enough for you to double-jump
onto them from the lower ledge. Ride the left elevator up to the
top. In a small alcove next to you, you will see the barter droids.
The chip they sell is worth 150 washers. Keep that in mind before
you enter the level.
4I Falcon.
Hint:General Corrosive: Shortcut:
Go to "Edit" in multi-player mode, turn all
vehicles off, and save. Then, go to Corrisive City and use the
console to become General Corrosive without getting all the secret
chips.
michael mckinney.
Hint: Get To The Tower: Use tank:
You can use the tank to jump over the electric fences
and brick wall at the end of the level, instead of climbing the
Corrosive Statue to slide down the wires. Park the tank rested
against the fence/wall, and aim the turret as high up as it will
go. Get out of the tank, run to the end of the turret, and double-jump
over.
4I Falcon.
Hint: Last Minute Effort: Drill:
On the multi-player level Last Minute Effort, you can
go to the drill by taking the big bot with four laser guns. Have
a friend fly up to the drill with you on it.
Kjell Øyvind Østbø.
Hint: One Small Step: Quick completion:
There is a way to finish the level in about two minutes.
Instead of actually fighting your way through the level, jump
to the top of the ship that you rode into the station, and onto
the "gutters" around the top of the docking bay. Go
all the way around, collecting the secret chip on the way. Find
one of the "peninsulas" on the ledge on the left side
of the docking bay (the one you would have had to use a Loader
to get to). You may have to deal with a Scientist on the way to
the outside of the station, but you will definitely encounter
a shielded Titan. Thus, have an EMP or a lot of ammunition ready.
After that, just play through the rest of the level as usual.
Do not worry about getting shot at; if you have more than three
batteries, you are simply moving too fast to be hit enough to
deplete them.
4I Falcon.
Hint: Search For Krunk: Killing the guard:
Once you kill two sentries, go up one of the vents.
If you look down after awhile, you while see a guard. Use Scatter
Blaster or S.P.E.W. to kill him without harming yourself.
michael mckinney.
Hint: Secret Rendezvous: Bomb tactic:
Once you obtain the chip before you use the "mind
console", get the DET
pack and set it off at the gate. Then,
use the console to destroy people in the round courtyard section
of Mil City. If you forget to set off the pack and are in the
Titan, just set the Titan on the elevator belt . Once you set
off the bomb, go back to the
console and take control.
michael mckinney.
Hint: Seen Better Days: Bypass Predator:
You can pass through the room holding the Predator
without actually destroying the Predator. However, destroying
it activates a checkpoint. If you are going for a speed chip,
run straight through and take a few potshots at the Predator if
you are ahead of schedule. Otherwise, take the time to kill the
Predator.
4I Falcon.
Hint: Space Station:
On the Space Station levels, you will have nearly every
type of Mil Bot (blue, red, green, black, and silvery blue) plus
the Titans and the Troopers coming at you. The most destructive
weapons against them all are the Barrage Cannon, Scatter Blaster,
Spew, and the Rivet Gun. The Control Tether is pretty much useless,
as you will not have time to hijack a Mil Bot. Show no mercy,
but try to save ammunition; at the end of all the Space Station
levels you will face General Corrosive.
KHSRogue.
Hint: They Live: Zombie bot allies:
Reach the part of the They Live level where two zombie
bots are trapped in two cages. Free them by cutting the red wires
that are holding the cages and they will become your allies.
TSR.
Hint: What Research?: Killing the Titan:
You can use the turret of the RAT at the back of the
garage to kill off the Titan guarding the Det-Pack. Make sure
you check any Robot Control Consoles you find after the first
robot you control is finished off. In the case of Titans, Elites,
and the Predator in the I, Predator level, you will only get one
Mil to control. However, usually in the case of Mil Grunts, the
Mil will respawn, allowing you an infinite supply of controllable
bots.
4I Falcon.
Hint: You Know The Drill: Stacking crates:
It is possible to do some very strange things with
crates using the Loader. Since crates do not slide around, you
can stack them up on top of each other on a slant, and they will
not fall over. There has once been a bridge made of crates to
connect the lower and upper floors, though it took a little less
than half an hour.
4I Falcon.
Hint: Multi-player: Invincibility:
In any multi-player level, press Start. You
can be shot at, but receive no damage. You cannot move, but it
is better than dying.
Dime42nickls.
Hint: Multi-player: Breaking the laws of
speed:
Stand on the RAT or the Tank without falling off while
a friend is driving at full speed. On the RAT, you can be in the
gunner seat; just get out and walk the deck of the car without
falling (at top speed). Or, take the Tank and if a friend (or
enemy) is driving, you can get on the back of the Tank's bumper.
Make your way around to the front or the tank by skimming the
side of it.
matt M.D..
Hint: Multi-player: Level design:
Only multi-player levels 1, 2, 8, 9, 10, 11, and 12
are original. The rest of them are copied from campaign levels
from throughout the game. The only battlefield type that is missing
is the Space Station.
4I Falcon.
Hint: Automatically recruit a sentry:
In some levels there are guns that are difficult to
destroy. If you throw an EMP grenade at it, then hijack it, you
can shoot with it. When you get out of the sentry, it will automatically
be recruited, giving you a good advantage in the Mil City Hub,
and Mil City Center levels.
Falconfan507.
Hint: Surviving trooper onslaught:
When you get to the level where all the troopers (blue/multicolored
Mils with the wings) just keep coming at you, keep lobbing EMP
grenades at them until they get trapped. Then, hijack one of them
to get into the center building. Press the hand button on the
wall. Then, exit the trooper (Scatter Blasters work best against
them). Get into the tank after getting the energy cells. Then,
just run straight through the barred/fenced area and just keep
going to complete the mission.
KHSRogue.
Hint: Secret chips:
There are a total of 143 secret chips in the game.
There are 104 hidden chips to find, and 39 speed chips. Note:
There are no speed chips for levels 1, 18, and 37.
4I Falcon.
Hint: Keep Mil or vehicle:
If you pass a checkpoint while controlling a Mil, and
you die as Glitch later, you will return to the checkpoint that
you last passed as the Mil you were controlling. Similarly, if
you pass a checkpoint in a vehicle and die later on, you will
return with the vehicle that you had.
4I Falcon.
Hint: Drive on the wall:
On any level that has the car with the claw, have the
wall on your left or right. Then, strafe left or right and you
will begin to drive on the wall.
Kjell Øyvind Østbø.
Hint: Additional barter droid dialogue:
If you visit Shady and Mr. Pockets (the barter droids),
then leave without buying anything, they will say something other
than their usual set of parting phrases.
4I Falcon.
Hint: Grenade warning:
Every grenade you launch can hurt you if you are close
to it.
Jordan S..
Hint: Make the big barter droid mad:
Leave the barter droid shop without purchasing anything.
The big barter droid will flip you off, but it will be covered
by a censor bar.
Zachary Spilinek.
Glitch: Drive vehicles without being in
them:
While in a multi-player game, jump into a vehicle (Loader,
R.A.T., or Sentinel). At the same time, get someone else to grab
you, using the claws of another Loader, about half a second before
you actually land in the vehicle. You will now be able to drive
the vehicle you were about to jump into, but will not be actually
be in it. However, you are not invincible, as that vehicle will
take your damage for you.
4I
Falcon.
Glitch: Matt's Big Gun Fun: Flying tank:
Take one of the tanks over to the "garage"
(the place with the broken tanks and R.A.T.s). Drive the tank
slightly over the edge, just far enough to hang over but not far
enough to slide down. After it has been positioned correctly,
shoot at the part that is hanging over. This requires some patience
and ammunition, but you can get it to become a speck in the sky.
Tony Bonkoski.
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