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Metal Gear Solid 2: Sons Of Liberty cheats: Locations

Plant chapter: Snake in box:
In the Plant chapter, after you meet with Stillman for the first time (in Strut C) and he gives you Sensor A, run outside and head towards Strut D. You will see an unconscious guard, and Snake trying to escape in a cardboard box. If you try to get close to him, he will make a break and run for it. Alternatively, start blasting away at the box. He will also start running away, but shreds of the box(es) will be left behind.
Bernard Luk.

Plant chapter: Transport box destinations:
All the boxes will take you to different places. Go to Strut E and there will be a platform you can jump on, put on your box, and wait a few seconds.
Steve Seipel.

Box 1 will take you to Strut C (Dining Room)
Box 2 will take you to Strut B (Transformer Room)
Box 3 will take you to Strut A (Pump Room)
Box 4 will take you to Strut F (Warehouse)
Box 5 will take you nowhere. You will just end up going to a room in Strut E.

Plant chapter: Getting through Arsenal Gear:
To get through the room with the RAYS, hide behind the crates until the enemies look away. Go up the stairs in the north-west part of the room and go across the closest connecting bridge. You should be in the northeast part of the room on the second floor. Knock out the enemy and enter the door behind him. Once you get in, answer some of the calls for laughs. You should get a call from Rose, and then Snake will come in the room and return your clothes. It is obvious what needs to be done after this.
Matthew John Charles K.

Walk past the first guard when he turns to the left and walk over to the stairs. Go up halfway up the stairs but wait until the guard up there walks away from you. Go across the little bridge. Walk down on the left side to the end, pick up the box, and equip it. You should now have no problem getting through this if you do not move when the guard is looking at you or if you get in his way. Also, under the hard or extreme difficulty settings, there will be a camera when you are trying to go up almost all the way on the left side. You have to know when to move under the blind spot and when to move when it is not facing you. If you get near the end when you are discovered, do not worry. The last guard will more than likely spot you -- run to get out of there.
Will Moore.

Plant chapter: Auto-transportation:
Try to find every Box in the Plant, then go to the Strut E parcel room. Tranquilize the guards and hop on to the conveyer belt. Get in a box and it will send you to different struts of the Big Shell. For example, the orange box will bring you to Strut C. Use the other boxes to explore the Big Shell.
AnDdOg21.

Plant chapter: Falling platforms:
Use the following trick to tell if a platform will fall or not. Shoot a platform (on a connecting bridge for example). If you hear a sound from the bullet hitting the floor, the platform is going to fall. If you equip the thermal goggles, the platforms that will fall will be colored differently. Also, if you look closely without the thermal goggles, the platforms will have a slightly different color.
COmEtOtHeGaLLOwS.

Plant chapter: False death:
Go on the CD connecting bridge. Come out of strut C and go to the first set of steps. If you are arriving from strut D, go to the second set of steps. There will be a trap door on the ground. Stand on it, and Raiden will fall and scream as if he were falling into the ocean. However, he will not die.
Finalfantazy10.

Plant chapter: Get the girl magazine:
In Shell Core 1, in the B2 computer room, the parrot will say something about the top of the locker on the left side of the room. As you can see, there is a girl magazine on top there. To get it, make a guard suspicious by knocking on the locker. When he gets there, punch him into the locker a few times. the Magazine will fall and reveal a surprise.
Florencio Flores and Andre Flores.

Plant chapter: Turn on hand dryer:
When in the Strut with a bathroom, go in and press Punch near the hand dryer (white box) on the wall and it will turn on.
Andre Flores.

Plant chapter: Getting items on the other side of boxes in Strut F:
Get the Level 1 card from Stillman, then go to the room with the node in it. It is on the bottom level. Go right across from the node and press Crawl. Crawl through the shaft to the end. Crawl out to reach the other room across the hall with the other items on the other side.
matrix31616.

Plant chapter: American commandos in Strut F:
Occasionally, during alerts or investigations in Strut F, an elite commando squad with advanced body armor will appear instead of the usual Russian troops. Look closely to see that they have grenade launcher M4s and have obvious American accents. They are very dangerous, and they will use their grenade launchers. It helps if you have the Stealth Camo.
beerguy72.

Plant chapter: Bomb locations:
When Stillman gets blown up and you have to find the second bomb, it is at the bottom of Strut-A, on the bottom of the submarine.
Ugabuga10425.

To get to the last mini-bomb, it is in Strut-A under all the things. To get to it, crawl under the pipe that is parallel to the door. Then, crawl under the other pipes. Another way to do this is to go over the bridge closest to the door and crawl under those pipes.
Alfie Fitzparick.

Plant chapter: Getting mines:
During this chapter, Fatman lays claymore mines around Shells 1 and 2. Use the mine detector to see where they are located. After doing this, crawl over the mines to pick them up.
JesterIV.

Plant chapter: Knock out guard looking at bird:
Get on the AB connecting bridge on the Plant. Shoot a bird with the M9 tranquilizer and make sure that it lands somewhere near the guard. Shoot the bird that you already shot down with the M9 again. The guard will become suspicious. Take out your SOCOM and shoot the bird that the guard was looking at. For some reason the guard will be knocked out while watching the bird die.
Patrick Garcia.

Plant chapter: Raven toy:
When entering the water beside the elevator on the flooded floor of the Shell 2 Core, swim as if going towards where Emma is located. As you get halfway through, you will see a mine floating in the center of the water, Go through the door at the right of the mine and you should see a little Raven doll floating around in that room.
Nick Beacham.

Tanker chapter: Marines in boxer shorts:
Reach the last Marine room very quickly. If you were fast enough, all the Marines will be in boxer shorts.
BUD.

After completing the game once, play a second time on the tanker. Walk by the guards who are in the room with the commander and they will all be in their underwear.
elijah hicks, vergarct, and Joey S..

In the room where the general is giving his speech by Metal Gear RAY, shoot him in the head to kill him. This will alert all the guards and you will see the game over screen. Continue, and when you go back in the room all the guards will have lost their trousers.
Dravos.

When you go into the first hold where the soldiers are listening to the speech, instead of going through the door to Hold No. 2, walk to your right, and in front of all the soldiers. There should be a soldier near the front, wearing the regular outfit, except instead of the regular pants he is only wearing boxers.
andyman51.

Tanker chapter: Knock out all the Marines:
Go to the part of the mission with all the Marines watching the slides. Equip your M9 and you can knock them all out. If you stay to the side of each row you will not be seen. Make sure to get a good headshot to avoid alerting them. You can even hold up Marines, but they will not give up anything. Make sure you use the M9 to avoid detection and try to make the entire floor fall asleep. It helps if you have the Bandanna or Stealth Suit. Note: The game will start to run very slow after about half the Marines are asleep.
meoff jack.

Tanker chapter: Drop down knock out:
When outside on the deck, hang over the rail above an enemy. Drop on them to knock them unconscious.
Panther2487.

Tanker chapter: Knock out Snake:
When you are running down stairs, roll and Snake will hit his head and lay motionless for about five seconds.
DaFats84.b

Tanker chapter: See Mei Ling:
From start to finish, every time you save Otacon recites a Chinese proverb. If you call and save each time you enter a new area, after about the thirteenth time you will see Mei Ling.
Glenn Armstrong.

Tanker chapter: See Revolver Ocelot:
When you are in the room with Metal Gear RAY and the Marines go into the ventiation shaft, behind Metal Gear, and you be able to see Ocelot before he takes over and destroys the ship. Note: This obviously cannot be done after submitting your photos of RAY to Otacon.
nagle10.

Tanker chapter: Secret route to Metal Gear RAY hold:
When the Commandant begins his speech, after going down the ladder, head to the left of the room. Under the ladder on the left side is a small hatch that can be opened. It leads to an air duct which will take you to the other end of the room. There is another hatch in Hold 2. Take the one on the right. A guard will drop a clip in front of you. This duct leads to an area directly underneath Metal Gear RAY. Crawl through the air duct on the right to get to a ladder, which takes you directly in front of the "MARINES" insignia on the side. Slide down the pole in front of you to get to the ground floor.
Akira and SHAGGY.

There is a second secret route to the Metal Gear RAY hold. Go to the first section of the Metal Gear RAY holds. Climb the ladder on the right side. Flip over and hang on the edge. Go all the way to the right until you get to the end. Flip back over go through the door. Do the same thing until you get to the next door. You should now be above everybody, and at eye level with Metal Gear RAY. Note: You can also do this on the right ladder, but there is a guard in your way.
Symace and bgesley.

A faster way to get through all three holds is as follows. As soon as you get through the door getting into the holds (No.1), get to the ground and look on the left side. There will be a hatch there. Open it, climb down the ladder, and crawl through the path ahead. Continue doing this until you get to Metal Gear RAY.
N_Fluffy G.

Tanker chapter: Second railing shortcut:
When in the first hold on the Tanker section (with Solid Snake), go down the first ladder and jump over the second railing. Take a ration if you are not at full health because your grip gauge will drop faster. Then, shimmy to the left by either pressing Left or L2. Shimmy to the section of the railing closest to the projection screen. When the guard that is up there turns around, hop over the railing and tranquilize him before he spins. Continue through the doors until you reach the third hold, where there is a guard dozing. Tranquilize him, then proceed to take pictures of Metal Gear RAY from the upper railing. You can get everything except the center forward shot from the railing. To get down there will be a pole somewhere along the walkway that Snake can slide down. After sliding down, there is a guard (depending on the difficulty level), who is dozing. Tranquilize him, take the center picture, then transmit the photos to Otacon.
Maxwelltea.

Tanker chapter: Pass Hold 1 and 2:
When you arrive at the Hold 1 (where where the commandant is lecturing all the soldiers), you will see a ladder. Go down the ladder. You are now on the second floor/second stage. Hang the nearest ledge (hold L2 + R2) from the ladder, then move to the left. Note: This trick will work only if your grip is strong.
Austein Adikoesoemo.

Tanker chapter: More in-depth information on Metal Gear RAY:
Get to the Holding Decks where the Commandant makes his speech. Do not worry about the time limit. Get to the Commandant, take the pictures you need, and hide safely in a corner. If needed, tranquilize the sleeping guard to the left of Metal Gear (to Snake's right when you face it). Hide in the corner over there. In this corner, if you did not take the sub-flooring passageway, you can get a great shot of the "Marines" logo on Metal Gear (though you do not need it). Wait out the time limit, or if you have the bandanna or the stealth camo, have some fun with the Marines, but pay attention to the Commandant. By allowing time to run out, the Commandant will start his speech again. However this time he will make more references to Shadow Moses and reveal even more on the technical aspects of Metal Gear Ray, with information he did not include in his first speech.
Mike P.

Tanker chapter: Exploding poster girl:
There is a picture of a "poster girl" in the engine room, to the south (which is why the guard uses his binoculars to a wall). If you shoot her, the picture will explode, causing you to enter alert mode.
Travis Morgan and tdoerner2.

There is another exploding poster girls in the engine room. Enter from the right side, go down to the bottom level, and head to the back (north) of the room. It will be on the left (west) wall below the platform. Shooting this picture also causes an explosion. If you take pictures of these, Otacon will blush and make a "backup".
henson.

Tanker chapter: Hidden poster:
When you enter the engine room, go down to the bottom catwalk. When you reach the bottom of the stairs, run up and you will see a white disposal gate, similar to the ones on the deck. There will be a small square black hole. Hang from the horizontal rail above the hole. When you are hanging, hold R1 and the look to your left. You will see a poster like the one that the ''perverted'' guard is looking at. Shoot it and you will now be in alert mode.
timmahhh!.

Tanker chapter: Break the door:
Go to the left side of the dining hall on deck C. Exit the hall and you will be in the room with the girl posters. If you try to go back into the dining hall, Snake will rip off the door wheel. He will then place it back on the door. After that, the door will be locked.
ChronoHawk.

Tanker chapter: Blushing Otacon:
On the south wall of the engine room in the tanker is a picture. Look at it with the Digital Camera, zoom in, and take a picture of it. When you get to the bow where Metal Gear is housed, send it to him. He will tell you that it is a nice picture and that he is going to make a copy. Look at his cheeks while he is talking about it to see him blush.
Mocarov470 and hotbrother1115.

Tanker chapter: Toy pellets:
When you see the toy in front of the flashlight, shoot it. It will start to shoot small pellets all over the floor.

When you get hallway just before the engine room there is a little toy with a gun. Shoot the toy with your M9 and it will become activated and start firing.
Oswald.

Tanker chapter: Cables:
There are many cables in the tanker that you can hang from. One is in the engine room just outside the room with the Vulcan Raven figure. Hang over the small railing and move across to get to the other side. The other cables are in Hold 1 on the second level, one from right to left, the other across the left side.
Akira and SHAGGY.

Tanker chapter: Hold 2 screens:
When you enter Hold 2, shoot all the guards in line with your M9 (including the one wearing the helmet). Press Triangle near the projectors repeatedly, and a clip of a woman should appear at first (the poster girl), then the second should follow. Note: You will be caught.
Magnum.

Tanker chapter: Loose pipe:
There is a place where a pipe can fall over if you are against the wall. After you get past the lasers in the engine room, go through the door. You can keep running until you see a solider approaching. Run towards him and go into the opening where the hatch is located. Stand up against the wall and peek around the corner to where the solider is. If you stand there long enough, a pipe will fall at your location and attract the guard, giving you the chance to shoot him.
GRESKO5.

Tanker chapter: Good hiding location:
You are often spotted in the room where you see the man's shadow. He is not the problem, but if you are spotted there is no place to hide. Go south and stay ahead of your enemies. There is a tiny location with a locker in the southern-most part of the room. It is a great hiding area. If you stay there, the enemies will keep moving as if you are still running around. You can now hide in the locker. If the enemies are too close to you, this will not work.
Matthew John Charles K..

Tanker chapter: Double knockout:
Under any difficulty setting, enter the engine room from the starboard side with the Vulcan Raven toy. Enter the door to the guarded area slowly. There will be a guard here. Do the punch, punch, kick combo. If done correctly, the guard will fall down, die, and knock out the unsuspecting guard below.
Geeksaurus.

Tanker chapter: Scared guard:
When you enter Deck 2, after you pass the engine room port, go to the third opening on the right. Press R2(2) and a pipe will fall and the guard will be scared. Another guard will appear and you will not get caught.
THEROCK41231.

Tanker chapter: Sending guards over edges:
In the engine room's starboard entrance (the one used when you first go into the engine room), go down the hall. Go through the door on the left that leads into the engine room. There should be a guard with his back toward you, just standing there. Go behind him and do the Punch(2), Kick combo. He should fall off the edge and land on top of another guard.
Nirvanadude069.

From where you were when you hit the first guard over the edge, go down the stairs without being detected until you reach the area where there is a big crate. From down there, you should be able to aim at the guard on the level above you. When he walks to the edge and stops, shoot him in the head. He should walk forward slightly, then fall off of the edge.
Nirvanadude069.

From where you were when you shot the second guard in the head, continue walking across the engine room until you get to the guard with binoculars. Wait until he uses his binoculars. Get behind him and do the Punch(2), Kick combo. He should fall off the edge and scream.
Nirvanadude069.

Tanker chapter: View Sergei's troops:
When in the first or second hold, watch the big screen television. If you look closely, you can see Sergei's troops take their positions on the catwalks in the third hold.
Carl Krumhardt.

Tanker chapter: Take a picture of Ocelot:
Go in the ventilation shafts, all the way to the sliding pole where you will see Ocelot standing. Be careful not to look away at first or he will disappear. After getting to the area where you slide down the pole, equip your Digital Camera. Zoom in on Ocelot just to get a good picture. Then go to the computer to submit the photo. Otacon will make a funny movement.
NIKJAMESC.

Tank chapter: Picture reactions:
If you take a picture of Olga after the fight (when she is lying on the floor), Snake will make a kissing sound. After taking a picture of a poster girl Snake will say "good" or "great". He will also say "good" when you take a picture of the Vulcan Raven Toy. When in the holds with Metal Gear Ray. take a picture of the Commandant during the speech and Snake will say "hmmm".
Andre and Angelo.

Tanker chapter: Hideo Kojima picture:
When in the hold of the ship, in the second room where Marines are (the room with two screens), take a picture of the screen on the right while it is on. A "ghost outline" of Hideo Kojima will appear on the screen. Save this photo and Otocan will react strongly when he views it.
Alpha Trion.


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