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Metal Gear Solid 2: Substance

All VR missions and characters:
Start a new Missions file, then enter UUDDLRLRBA as a name.

VR missions unlocked:
Use a memory card with a saved game file from The Document Of Metal Gear Solid 2 to start the game with all VR missions for all characters unlocked. Note: They will not be marked complete, but only immediately available.

Control Codec sequences:
Press the L1 or R1 to move the faces. Press L1 for a negative response such as "No way" or "Why don't you do it?". Press R1 for positive responses. The responses change depending on who you are talking to. You will also hear who they really feel about their women.

Control title screen:
Press L2 to hear a gunshot and see a flash at the title screen. Use the Right Analog-stick at the title screen to change the background color.

Control intermission sequences:
Much like the Codec transmissions, you can also press L1 or R1 to zoom in during an intermission. The harder you press, the more the zoom. You will hear a gunshot. While holding the button, use the Right Analog-stick to move the view. Also during certain parts of some intermissions are sections where it looks like you are viewing the scene through a camera or binoculars. You can use the zoom feature with these as well, and the onscreen distance or zoom indicators will increase realistically the more you zoom in. This also can be done at the beginning of the game, before pressing Start.
uivgea dwitf.

In-game reset:
Hold L1 + R1 + L2 + R2 and press Start + Select during game play.

Digital camera:
Successfully complete the game. The digital camera will be available when a new game is started.

The digital camera is locate in Strut E Shell 1. Go to the bottom of the screen and locate the platform with three red lights on it. Climb up onto it and equip the Z.O.E. Box. When the conveyor stops, press Action to climb on. You will be taken to another room. Press Action again to get off and retrieve the Digital Camera. Exit the room in the same fashion.

Bonus items for dog tags:
Collect the following percentage of total dog tags per chapter on any difficulty level to unlock the corresponding bonus.

Tanker Chapter
Unlimited ammunition bandanna: 46 dog tags (30%)
Stealth apparatus: 76 dog tags (50%)
Plant Chapter
Unlimited ammunition wig: 73 dog tags (30%)
Stealth apparatus: 121 dog tags (50%)
Orange wig (grip gauge will not diminish): 170 dog tags (70%)
Blue wig (Oxygen gauge will not diminish): 218 dog tags (90%)

Costume and weapon bonuses:
Complete all of the Snake Tales twice. Complete 100% of all VR missions. Then, complete the entire game under any difficulty setting. Start a new game with the save file that was completed. You should now have access to Snake's Tuxedo and Metal Gear Solid costumes in the items list. The M4 and AK7 rifle will also be placed somewhere within the Tanker.

After completing the game two times, Snake and Raiden will be wearing sunglasses.

The second time you play the game, Raiden will not only wear sunglasses but when you pull out the SOCOM or any other gun, he will be wearing a watch on his left hand in first person view.

European Extreme difficulty:
Successfully complete the game under the normal difficulty setting.

Boss survival mode:
Successfully complete Sons Of Liberty under any difficulty setting.

Photograph mode:
Successfully complete bomb disposal mode, hold up mode (alternative missions), and eliminate mode to unlock photograph mode in the VR Missions.

Casting theater option:
Successfully complete Sons Of Liberty under any difficulty setting.

Ninja Raiden:
Successfully complete 50% of the VR missions as Raiden to unlock Ninja Raiden in the VR Missions.

Raiden X:
Successfully complete 100% of the VR missions as Raiden and Ninja Raiden.

Successfully complete 50% of the VR missions as Snake.

Tuxedo Snake:
Successfully complete 100% of the VR missions as Pliskin.

Metal Gear Solid 1 Snake:
Successfully complete 100% of the VR missions as Snake, Pliskin, Tuxedo Snake, Raiden, Ninja Raiden, and Raiden X.

Alternate ending sequence:
Successfully complete a Snake Tale to unlock the M9. Begin game play and use M9 to stun the Bosses instead of killing them to view an alternate ending sequence.

Hint: Plant chapter: Angry characters:
When you are covering E.E. with the sniper rifle, shoot a lot of birds. They will contact you on the CODEC. The next time you try to save, Rose will get mad at you.
Egor Kovalev.

After you get the Coolant do not waste any time and go directly to CD connecting bridge. You will see Snake in a box and a guard who is knocked out. Take out your gun and shoot him as many times as possible. Then, get a box in strut E, equip it, and call Snake. He will then talk about loving your box.
Egor Kovalev.

Select a ration and call Snake. Jack/Raiden will tell snake a secret about Rose.
Egor Kovalev.

Go to hostage room in Shell 1 Core and find Jennifer. Note: She does not have a gag. Use your directional microphone two times to ask her. The second time she answers "Stop don't touch me!", because she was violated by guards.
Egor Kovalev.

Tranquilize Jennifer her and crawl under a table. Take out your camera, take a picture of her crotch, and save it. Call the Colonel and they will protest.
Egor Kovalev.

Hint: Plant chapter: Emma comments:
When you are sniping the guards to get Emma across the oil fence, get Snake to snipe for you. Use the directional microphone to listen to Emma talk to herself. She says things about how she thinks Raiden is cute.
Eric T.

Hint: Plant chapter: Shaver:
You can get the shaver in the Plant chapter only under the extreme difficulty setting. You will give it to Snake later, who will shave his beard near the end of the game.
Mr. Bigglesworth.

Hint: Plant chapter: Waking the President:
In the Plant chapter in the Extreme and European Extreme modes, you have to wake up the President. To do this, throw a stun grenade at the wall directly in front of the elevator. When he wakes up, go to the wall and put your back against it. Then, find a location where there are no crates and keep knocking. When he gets there, run to the place where you have to shoot out the Nikita. That will distract him and move him from the electric box.

Hint: Plant chapter: Bird talk:
Go to B2 of the Shell 1 Core. Eliminate all guards and find the caged parrot. You can teach it to say "You must be Ames" by pointing the Directional Mic at it and pressing Action several times. Firing different weapons at the bird will also cause it to say new things. For example, Coolant Spray will cause the bird to say "This sucks".
Ben' Bomu' Krefta.

When you are in the computer room on B1 of the Shell 1 Core with guards in it, if you shoot the bird, he will say "Enemy spotted, send reinforcements" and the game will enter Alert mode.
Chris Unwin.

Hint: Plant chapter: Easter Island head:
Look under one of the desks in the computer room on B1 of the Shell 1 Core , you will see an Easter Island head (Masi).
Chris Unwin.

Hint: Plant chapter: Boxes:
In the strut where the boxes are located, you can put on a box and go to the bottom. Once there, you climb on the box delivery port and wait for the conveyer belt to stop. Depending on what box you have on, the belt will take you to where those boxes are supposed to go. For example, the orange boxes will take to the cafeteria.
Emmitt Hampton.

Hint: Plant chapter: Sick guard:
When you are in the Shell 1 Core listening to Ocelot and Solidus using the directional microphone, point it to the left of them (just to the right of the flag pole). You will hear the same guard from Metal Gear Solid on the toilet. He makes some funny comments and says what happened to him and how he ended up at the Big Shell.

While walking Emma and covering her with the PSG-1, when she reaches the second tank use your directional microphone. He will halt and let Emma go free then discover that he has allergies on good looking women.
Egor Kovalev.

Hint: Tanker chapter: Marines in boxer shorts:
You can make the Marines in the Tanker chapter appear in their underwear in the room where Metal Gear is being held. Press L2 two or three times when start at the title screen then select the normal difficulty setting. When you get to where you have to take pictures of Metal Gear, the nearby marines will not be wearing their pants.

Hint: Plant chapter: Thermal Goggles:
When you are at the beginning with Raiden (and he is wearing scuba gear), dive into the water. The Thermal Goggles will be almost at the bottom, in the right corner. You will see a package in the water if you look carefully.
Solid Snake (K.v.L.).

Hint: Tanker chapter: USP Suppresser:
After completing the game once and saving it, start a new game with the saved data. On the Navigation Deck after the battle with Olga, go up the ladder to where you would normally get the Thermal Goggles. On the middle platform, before the goggles, should be a USP Suppresser on the left. You can now equip the USP with it and muzzle the gunfire for the rest of the Tanker chapter.
Colin Shields.

After you complete the Tanker chapter three or four times, you can find the USP Suppresser on the navigational deck after you defeat Olga. It is located on the second floor on the lookout, near where the thermal goggles are found.

Hint: Tanker chapter: Thermal Goggles:
After defeating Olga, walk up the stairs. You will see a ladder. Climb it and go all the way to find the Thermal Goggles.
Solid Snake (K.v.L.).

Hint: Tanker chapter: Secret passage:
In the Holds 2 room, go all the way to the left to find a hatch. Open it, and you will climb down into a small area. Crouch and go through the vent on the ground. You will eventually see a gun clip fall through and a man will start talking. His shadow will be on the ground. Wait there until his shadow leaves, then move through the area. After you get past that, you will reach an opening and an intermission sequence will begin. After it ends, crawl through a vent on the right side of the small room. After you crawl through, you will find a ladder. Climb up the ladder, and it will lead you to a small perch. Look down at the bottom of Metal Gear RAY, and you will see Ocelot standing there. He will then go away. You can keep doing this and experiment with things to do with Ocelot.
Chris Young.

Hint: Tanker chapter: Angry characters:
Take three pictures of women, three pictures of the Marine Commandant, three pictures of Ocelot (in Hold 3; he is only found if you crawled under the ground), and a picture of two lockers just before Simtex Defusal. Otacon will have some funny responses.
Egor Kovalev.

Look at Olga and call Otacon.
Egor Kovalev.

Keep pressing the remote about twelve times in Hold 2.
Egor Kovalev.

When you pass Simtex and hear "Virazano bridge check point passed", run until you see a guard and press against the right wall. When the guard stops, peek through the corner. The pipe will fall and the guard will not notice you. If you keep still, look at the radar to see a second guard coming. He will save you.
Egor Kovalev.

Hint: Tanker chapter: Vulcan Raven action figure:
Immediately when you enter the engine room, there is a small Vulcan Raven figure standing on the ground with a flashlight shining on it. If you shoot it, it will start shooting very small balls around and will repeatedly say "Raven!", or something similar.
Sean Hemmer.

Hint: Tanker chapter: Snake laughing:
While going through the rooms with all the Marines, stop in the second room next to the projectors. Look on the left hand side of the table that they are on. You should find a button there. Face it, and press Action. It should switch the screens that the projector is on. Repeat this, and eventually something else will appear on the blank screen. Continue pressing the button until it cuts to a sequence where Snake keeps pressing it. Note: Eventually something will happen and you will be caught and fail. Also, pay attention to which screen the Marines are looking at for an added laugh.

Hint: Tanker chapter: Alerted poster girls:
When you are in the room with all the lockers, open one of them with a girl's picture on it. Go against the locker door. Go nearly inside the locker and knock on the girls leg. She will now have an exclamation point above her, and there will be a clearing or an alert mode in play -- just quickly go into the locker and crouch. You can knock on her leg about six times in a row and the guards will be confused for awhile.

Hint: Defeating Solidus:
In the final battle with Solidus, before he sheds the tentacles from his suit, you can run off the side of the building and hang on the ledge. Solidus will come over and say "What are you doing?" and go for an overhead double sword strike. When he does this, press the button to climb back up and Solidus's attack will go through you, giving you a free shot at him. This can also be done to avoid his homing missiles, but you have to climb back up at just the right time to avoid all four.
Chris Parker.

Hint: Defeating Vamp:
As soon as the fight begins, run over to Vamp and get as close as possible to him without falling into the water. Quickly equip the stinger missile launcher and begin to constantly bombard him with missiles. Tap the button as fast as possible to defeat him in about fifteen seconds.

Under the extreme difficulty setting, at the beginning of the battle when Vamp bows, shoot him with the Stinger. You might be able to do this two or three times if you are lucky. As soon as he goes underwater, shoot the lights out quickly before he comes back up. When he first goes underwater, he will come back up after about one sixth of his oxygen is used, unless of course you shoot him while he is underwater (which will deplete his oxygen after a few shots). If you shoot the lights, you will most likely not have enough time to shoot him while he is underwater. Throughout this battle, Vamp will alternate between standing above you while throwing knives at you, and chasing you around on the catwalk trying to slash at you. He always starts the battle by going above you while throwing knives. When Vamp throws knives while above you, wait until he starts throwing them in rapid succession. When he does this, try to anticipate his movements so you will end up directly beneath him once he finishes throwing the knives. As soon as he stops, fire repeatedly with the Stinger. You should be able to hit him about three or four times. When he goes underwater after throwing knives at you from above, place a Claymore mine on the catwalk to the right as you enter the room. Then, stand on the southern-most catwalk in the room as you enter. Stand to the right of the line that is in the middle. When Vamp comes up, he will run directly into the Claymore, causing him to go back under. When Vamp's life bar reaches about one third, he will change his knife throwing pattern. He will throw two knives in rapid succession, then pause for a second or two before throwing a third knife. He will do this three times before going underwater. With this knife throwing pattern, it will be difficult to hit him. You may want to dodge his knives rather than try to attack him during this time. If you do choose to attack him, do so by getting your Stinger ready before he comes up. When he comes up, shoot him immediately when he lands. This can be dangerous because you will be open to attack from his knife-throw if you do not hit him. if you do not attack him, a good strategy to avoid getting hit is to run in circles while moving in a zig-zag pattern. Also, do not let him get close to you with your back to him. If this happens, you are very likely to be hit. Once Vamp's life is down to approximately one tenth, he will change his attack pattern. He will move around very quickly and occasionally throw five or six knives simultaneously. The best way to hit him during this stage is to track him with the Stinger and fire just as he is about to throw knives at you (or any other time when you think you can hit him). This last stage is the toughest; you will have to be very quick not to get hit. Try to make sure you have full rations for this battle (especially the last part).

When the battle starts, shoot Vamp. When he goes into the water, run anywhere near an edge and plant a C4 bomb. Then, jump over the edge directly next to the bomb. When Vamp approaches, he realizes that he cannot hit you and jumps down. He will start to walk toward you, and when he steps over the C4, blow him up. He will jump back in the water. Repeat the cycle until he dies. Note: Act quickly, because if he jumps up before you are done, you will be knifed.

To make the battle with Vamp easier, simply shoot out the four lights positioned around the room. Vamp will no longer be able to freeze your shadow, as you no longer have one.
Mister Chief.

Run directly up to Vamp and throw a few punches and kicks. After three or four punch/kick combos he will be knocked out.
Skylar Paradis.

Hint: Defeating the Metal Gear RAYS:
Use the following strategy under the hard difficulty setting. In the first part, the organization of the machines allows you to win easier if it is done fast. Quickly hit the machine in the middle, then hit the machine in the right corner, followed by the one in the left corner -- always one leg and one head, so that it starts again. Do this three times and on the fourth quickly select which machine you want to fight and hit it. In the second part, run towards to avoid the machine's attack. Stay in the middle to prevent being attacked by homing missiles and getting stomped. If you get in position and can hit it, attack fast but concentrate on the head. The position makes it more difficulty but you have two chances. When the machine near attacks quickly escape from it. If you stay exactly in the front the others, the machines will hardly attack. During the beam attack, quickly avoid it and use the Stinger. To detect the beam, note that the near machine will face your horizontal line and nod before attacking. At that moment, avoid. After the near machine is defeated the two others will usually prepare to approach you. Try to guess your next opponent and take his life down and hit the other consecutively. Note: If you get far from the machines and go back, the near machine will usually launch horizontal homing missiles. Watch what the near machine is doing or wait for its attack to become safe to quickly avoid it. Do not run forward until you are safe or the machine will get you.

Hint: Avoiding detection:
When a patrolling guard sees you, run into a room where the screen goes black and tells you where you are. The game will not go into alert mode, evasion mode, or caution mode.
Daniel P.

If you have an a silenced USP/SOCOM, you can shoot at pipes. They are quite common in the game, and, when hit, shoot out steam. This will paralyze or distract an enemy, depending on their proximity to the pipe. Fire extinguishers have the same effect. With a silenced weapon, you can shoot a wall near a guard to make them turn and look at the wall for a few seconds. If you evade a guard's detection in hanging mode and they walk past, press Action. Your character will flip over the railing and knock the guard out with the impact. Alternately, you can fall on a guard from hanging mode. If you are out of ammo, unequip your weapon, run at a guard, and when close, press Crouch. Your character will either do a somersault or a cartwheel and the impact will knock the guard out. if all else fails, toss a chaff grenade, run and pop off all the guards before the radios work again.
Brad Kosel.

Hint: Easy radio shots:
To knock out an enemy's radio easily, when you hold them up shoot it (on the belt to the right of their back). Also shoot an enemy's radio when they are knocked out to prevent them from calling for help if they wake up.

If you shoot at an enemy's radio when he is calling for backup, it will be destroyed and you will have a better chance to kill him. This also works if you throw a Chaff Grenade at a enemy's radio.
Chris Pavlik.

Hint: Easier pull-ups:
Instead of doing half an hour of pull-ups, go to a place with two rails at the top and bottom, evenly lined up. Then, do the hang-drop-catch ten or twenty times to get a fast level 2 and 3 grip.
Daniel P.

Hint: Automatic rations:
Equip a ration icon. When your life reaches zero, the ration will automatically restore part of your life so you do not have to.
Daniel P.

Hint: Deactivating C4 bombs:
When deactivating the "Baby C4 bombs", the last one for the very easy and easy difficulty settings is under the submarine hanging from the ceiling in the bottom of Strut A Shell 1, where you started out as Raiden. The one on the hard difficulty settings always move around the room, usually in the caged area under the stairs or behind the computer controls.
David O'Brien.

Hint: Collecting claymore mines:
Get near claymore mines, then get into a prone position over them. The claymores will be placed into your inventory

Hint: Coolant defense:
When you are bombarded by guards, do not immediately shoot them. Take out the Coolant spray that Stillman gave you at the start of the game. Spray the Coolant at them and they will protect their faces. While they are doing that. Use the opportunity to shoot the guards and run.
scott greenaway.

Hint: Bug splatter:
In the Shell 2, B1 after retrieving Emma, go to the elevator. Plant a C4 in the middle of the bugs crawling around on the floor. Walk a short distance away and enter first person view. Detonate the C4. If done correctly, bugs should splatter all over Raiden's face.
Rick Dieckmann.

Hint: Fire extinguishers:
If you shoot a fire extinguisher and are too close, your character will cough and your health will decrease.

Hint: Rubber duck:
You can find a rubber duck in the water floating in the basement of Shell 2 Core (under the hard difficulty setting). On the way to find Emma, at the second air pocket just before the hallway with two mines, there will be a little yellow rubber duck floating.

Hint: Hostage comments:
In B1 of the Shell 1 core, where all the hostages are found, you can get a good laugh by pointing the directional mic. at every hostage except for Ames and pressing Action. Some will be scared, some will get angry, others will simply turn their head away, and some may have something interesting to say. You will eventually find Jennifer, the secret service agent Snake rescued in the "A Wrongdoing" Snake Tale. It is recommend that you have stealth equipped while tying this, as the more racket you cause the more guards will be called in to patrol the area.
Yaasir Ketwaroo.

Hint: Scared woman:
In Shell 1 Core: Main Hall, go to the flag pole. Put the D Mic up and press [Action] near the woman. Raiden should ask her if she is Ames. Look at her and the floor near her to see that it starts turning yellow.
Nigel Miles.

Hint: Exploding poster:
When walking through the engine room, you will eventually find yourself underneath a Russian guard that is standing on a ledge hanging above you. If you watch his pattern, you will notice that he is using binoculars to look at the wall. Look around the wall behind you. You will notice that he is looking at another one of the pictures of the Japanese girls. While he is looking at it, shoot it with one of your weapons (preferably the silenced USP if available). When you shoot it, it explodes. Note: Doing this sends you into alert mode; be prepared for the backups.

Hint: Kissing poster:
When playing as Raiden in the big shell, find the Shell One mess hall. Enter the men's restroom. There will be a girlie poster on door of the stall on the left. Get in that stall and close the door. Enter first person mode and zoom in on the poster. Raiden will make a kissing noise.
Paul Baxter.

Hint: Masked Snake:
When Emma is crossing the oil fence, look with your PSG-1 sniper rifle. Snake will have a green mask on his face.

Hint: Emma and Snake's funny comments:
When Emma is walking on the oil fence and Snake is in his sniper position, take your Directional Mic and point it at both of them.

Hint: Collecting dog tags:
Use this trick to collect dog tags from nearly all guards. The only drawback is that it may take some time, depending on where you are in the mission; knocking out all other nearby guards before starting and targeting reporting guards last is recommended. If you cannot get close enough to a guard to demand his dog tags without being spotted, begin by tranquilizing him from a distance. Run to where he falls. Pick him up from the shoulders to make sure he is facing up. Position yourself so that you are standing in line with his head (but not literally on top of him). Also, make sure that when he stands up there is enough room in front of him that you can run around and demand his dog tags. When he starts to get up, equip you M9. The moment he reaches a standing position, hold him up. The guard will not have time to turn around and see your character. To wake up guards faster, use either the Coolant Spray technique outlined elsewhere or prop the guard against a wall (feet first, preferably), enter first person view, and punch at the highest part of his body. Both ways will get them up faster, but make sure you are in a good position to hold them up in case they wake up faster than expected. This technique also works well to salvage failed attempts (i.e. you were spotted, panicked, and tranquilized him, which is a good reason never to have your USP or Socom equipped when first holding someone up as you do not risk panicking and killing the guard by accident.)

Go up behind a person and hold them up (point your gun at their back and saying freeze). Go up in front of them then point your gun at their face (the USP or SOCOM recommended). They will say something like "Don't shoot" or "No". They will shake and the dog tags will fall out. Then, shoot them in the head (optional). If they say "Go ahead and shoot me", shoot either their left hand or directly above their head. They will shake and the dog tags will fall out. If they do not shake after that, they do not carry dog tags.
Adam McClung.

When you are collecting dog tags and do not know if a guard has one, equip the 'Thermal Goggles'. If he has a dog tag, he will be wearing a necklace with a small metal plate on it. His body is red because it is warm, while the dog tag is blue because it is cold. The best way is to tranquilize the guard then turn him over. When he lays on his belly, and look at the body with the Thermal Goggles.
Solid Snake (K.v.L.).

Hint: Get Hideo Kojima's dog tag:
Play the game on extreme mode. When you meet Snake in Arsenal Gear Ascending Colon to get your things back, knock him out. Unequip your weapon, drag him, and he will drop Hideo Kojima's dog tag.
James glenn.

Hint: Get Hideo Kojima's picture:
In the Tanker chapter in Hold No. 2 where the Marines are located, take a picture of the right screen with the camera that Snake uses to photograph RAY. A face will flash on the screen when you take the picture. If you upload the photo for Otacon's viewing, he will be scared. The face is Hideo Kojima, the creator of the Metal Gear series.

Hint: Get Meryl's dog tag:
Play the game under the easy difficulty setting. When you meet Snake in Arsenal Gear Ascending Colon to get your thing back, knock him out. Unequip your weapon and drag him. He will drop her dog tag.
Impulse monoplist.

Hint: Wake up a guard in sneaking mode:
While Ninja Raiden is in sneaking mode, walk up to a unconscious guard and press L3 to enter first person view. Hold R3 to send a thrust (stab) into the enemy's head. This will wake him up. Kill the guard and hide his body so the other soldiers will not find it.

While Raiden is in sneaking mode, walk up to a unconscious guard and press L3 to enter first person view. Aim at the enemy's head, then keep punching him. This will wake him up. Kill the guard or he will call for back up. Hide his body so the other soldiers will not find it.

Hint: Panicked guard:
Go to an area where there is only one soldier (such as the Strut E heliport). Shoot the soldier with the tranquilizer. Next, shoot him with the SOCOM gun in the arm. Take out your tranquilizer and shoot his radio so he cannot use it. Wake him up by spraying him with Coolant. When he wakes up, run and hide somewhere for a few seconds. After that, run in front of him. He will be alerted and try to radio in. After two attempts to radio in, he will run to find another comrade to help.

Hold up a guard. Afterwards, shoot him in the arm, the leg, then his radio. Stand in front of him and disarm you weapon. He will attempt to call for help, then helplessly limp away.
Sam Doo.

Hint: Guard with red eyes:
Whenever you kill a guard and shoot his eyes, they normally will not get bloody. However, there is a guard in the Plant chapter where this does not happen. After you have defeated the Harrier you will proceed to a path on the side of one Shell. You should find a guard on the roof that urinates off of it. Use your silenced AK to shoot him down. This is very difficult, but you can have a chance to shoot his head when he speaks about his urge to urinate. If you miss the first time, shoot the wall under him. He will walk to the noise, then return and begin talking again, giving you another chance. When he falls, approach his corpse and shoot his eyes, which still will be open. They will have blood in them.

Hint: Knock out guard with cigarette:
Have Snake or Raiden put a cigarette in his mouth. Then, hold up an enemy and move as close as possible to him. He will start to cough. After he coughs about four or five times, he will fall and become stunned.

Hint: Knock out guard with one hit:
Using Snake or Raiden, it is possible to knock out a guard with one hit. Freeze the guard, then get as close to him as you can without bumping into him. Enter first person view and aim for his groin. Press Circle and he will grab his groin. The guard will fall over, knocked out. Note: The guard will not be put to sleep; you do not have much time to get out of there.

Hint: Choking enemies:
A silent and reliable method for knocking out an enemy is to choke them until they lose consciousness. However, this technique has an extremely high chance of "accidental death" due to the enemy's neck breaking. It takes eleven chokes including the initial grab to eliminate the enemy. Therefore, choking the enemy nine to ten times will result in the enemy being "knocked out".

Hint: Domino effect with guards:
In the holds, stand next to any guard and do the punch, punch, kick combo. They will go flying, knocking down almost half of the guards. Also grab the guards by the projectors and hold them up. Then, do the combo for longer distance.

Hint: Bird droppings:
Complete the Tanker chapter with Snake. After that, get to the roof with Raiden. You will see a group of birds. Shoot one with the M9. The rest of the birds will fly around. If you see one go directly above your head, it should send some droppings on you. You have to be in first person view. The bird droppings will also come off the screen when you go back to third person view.

Hint: More air and grip:
To make your O2 or GRIP gauge decrease slower, make sure you have full health. Use Rations to restore your health if needed.

Hint: Codec comments:
When playing as Raiden in the Plant chapter, go into strut C after the intermission sequence where Vamp kills the SEALS. Go into the women's bathroom, open a stall, then go into first person view. Look at the toilet. This may require a few times attempts. Call the colonel and he and Rose will be mad at you and Rose will not let you save the game. You can also go into the men's bathroom and call the colonel when looking at the urinal and he will excuse Rose.

When on the Plant chapter, after getting the Stinger Missiles find an area where there are seagulls . Lock on one of them and fire a missile. The colonel and Rose will call you on the Codec with a funny message.

When playing as Snake in the Tanker chapter, knock out an enemy then take a picture of him sleeping. This also works when you are being chased by the big heavy people with shotguns and take a picture of them. After you have the picture and put them into the computer, Otacon will say that this is not a game.

Hint: Zone Of The Enders reference:
In the Snake Tale "A Wrongdoing", go to the parcel room on strut E and go down to the door to the core to find some boxes with the Zone Of The Enders logo on them.

Hint: VR Missions: Save time:
When you are using Ninja and HF Blade, do a vertical slash and hold the Right Analog-stick in position and do not allow it to re-center. This puts your sword in a samurai stance, or Raiden will hold it up. When in this stance, you can completely run on stairs, instead of slowly tiptoeing up, which saves a little bit of time.
jack bock.

Hint: VR Missions: Defeating Genola:
When you play the VR Missions as Metal Gear Solid 1 Snake, you will have to fight Genola. To defeat him, simply aim the Stinger Missile Launcher up and look for a lock-on square. Lock on to it and shoot a missile. When it hits, Mech Genola will appear and defeat Genloa.
Emmitt Hampton.

Hint: VR Missions: Hidden Metal Gear and Z.O.E. games:
When you are in Photography VR Mission Level 3 with Snake, where you are on level B2 Computer Room in the Shell 1 Core, go to where the node is located. Look on the left-side wall using first-person view. You should see a game called "Metal Gear: Ghost Babel" and another game called "Z.O.E.", which is also one of the boxes.
Chris Unwin.

Hint: Snake Tales (External Gazer): Get taken away by Gurlugon:
On Raiden's seventh variety mission in VR mode, when you fight Gurlugon, equip the enemy uniform and the AK and let Gurlugon attack you. He will stop the attack and fall in love with you. He picks you up and leaves with Raiden, and Raiden tries to get free. Note: This counts as a mission failure, but is funny to watch.
Sanjel Mishra.

Hint: Snake Tales (External Gazer): Gurlugon kills himself:
When playing through Raiden's variety VR missions and you reach Gurlugon, hide behind the tall box on the left closest to Gurlugon. When the box is destroyed, a magazine appears. Gurlugon will go crazy and ends up killing himself. This counts as a success in the VR mission.

Hint: Snake Tales: Unlimited spawning ammo boxes (M4 and USP):
On Snake Tales: Dead Man Whispers, when going to Shell 2 from KL connecting bridge enter Shell 2. Go back to KL bridge. The ammo boxes outside with keep respawning. Note: This was done after destroying the power box.

Glitch: Alternative Mission Hold Up mode level 03: Stealth point:
Go down the east real first set of stairs. When there stay flat on the wall near the corner (on a darker square on floor). You will never be seen by enemies. Try to attract enemies here by pressing Circle. This works with all character's hold up mission.

Glitch: Unlimited claymores:
When you have collected as many dog tags as you need for the Stealth and the Brown Wig, you can place as many claymores as desired. However, it is more fun to place them when you have stealth equipped. To refill your claymores, equip the Brown Wig and place as many claymores you have open in your claymore ammo. For example, if it is 3/16, you must place 13 Claymores. After that is done, go in crouch position and take all claymores. You will have your Claymore ammo full again.
Solid Snake (K.v.L.).

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