Metal Gear Solid 2: Substance
All VR missions and characters:
Start a new Missions file, then enter UUDDLRLRBA as a name.
VR missions unlocked:
Use a memory card with a saved game file from The Document
Of Metal Gear Solid 2 to start the game with all VR missions
for all characters unlocked. Note: They will not be marked complete,
but only immediately available.
Control Codec sequences:
Press the L1 or R1 to move the faces. Press L1
for a negative response such as "No way" or "Why
don't you do it?". Press R1 for positive responses.
The responses change depending on who you are talking to. You
will also hear who they really feel about their women.
Control title screen:
Press L2 to hear a gunshot and see a flash at the title
screen. Use the Right Analog-stick at the title screen
to change the background color.
Control intermission sequences:
Much like the Codec transmissions, you can also press L1
or R1 to zoom in during an intermission. The harder you
press, the more the zoom. You will hear a gunshot. While holding
the button, use the Right Analog-stick to move the view.
Also during certain parts of some intermissions are sections where
it looks like you are viewing the scene through a camera or binoculars.
You can use the zoom feature with these as well, and the onscreen
distance or zoom indicators will increase realistically the more
you zoom in. This also can be done at the beginning of the game,
before pressing Start.
bweircme acnaoih reavrwir vfaia.
Hold L1 + R1 + L2 + R2 and press Start
+ Select during game play.
Successfully complete the game. The digital camera will be available
when a new game is started.
The digital camera is locate in Strut E Shell 1. Go to the bottom
of the screen and locate the platform with three red lights on
it. Climb up onto it and equip the Z.O.E. Box. When the conveyor
stops, press Action to climb on. You will be taken to another
room. Press Action again to get off and retrieve the Digital
Camera. Exit the room in the same fashion.
Bonus items for dog tags:
Collect the following percentage of total dog tags per chapter
on any difficulty level to unlock the corresponding bonus.
Unlimited ammunition bandanna: 46 dog tags (30%)
Stealth apparatus: 76 dog tags (50%)
Unlimited ammunition wig: 73 dog tags (30%)
Stealth apparatus: 121 dog tags (50%)
Orange wig (grip gauge will not diminish): 170 dog tags (70%)
Blue wig (Oxygen gauge will not diminish): 218 dog tags (90%)
Costume and weapon bonuses:
Complete all of the Snake Tales twice. Complete 100% of all VR
missions. Then, complete the entire game under any difficulty
setting. Start a new game with the save file that was completed.
You should now have access to Snake's Tuxedo and Metal Gear
Solid costumes in the items list. The M4 and AK7 rifle will
also be placed somewhere within the Tanker.
After completing the game two times, Snake and Raiden will be
The second time you play the game, Raiden will not only wear sunglasses
but when you pull out the SOCOM or any other gun, he will be wearing
a watch on his left hand in first person view.
European Extreme difficulty:
Successfully complete the game under the normal difficulty setting.
Boss survival mode:
Successfully complete Sons Of Liberty under any difficulty setting.
Successfully complete bomb disposal mode, hold up mode (alternative
missions), and eliminate mode to unlock photograph mode in the
Casting theater option:
Successfully complete Sons Of Liberty under any difficulty setting.
Successfully complete 50% of the VR missions as Raiden to unlock
Ninja Raiden in the VR Missions.
Successfully complete 100% of the VR missions as Raiden
and Ninja Raiden.
Successfully complete 50% of the VR missions as Snake.
Successfully complete 100% of the VR missions as Pliskin.
Metal Gear Solid 1 Snake:
Successfully complete 100% of the VR missions as Snake,
Pliskin, Tuxedo Snake, Raiden, Ninja Raiden, and Raiden X.
Alternate ending sequence:
Successfully complete a Snake Tale to unlock the M9.
Begin game play and use M9 to stun the Bosses instead of killing
them to view an alternate ending sequence.
Hint: Plant chapter: Angry characters:
When you are covering E.E. with the sniper rifle, shoot
a lot of birds. They will contact you on the CODEC. The next time
you try to save, Rose will get mad at you.
After you get the Coolant do not waste any time and go directly
to CD connecting bridge. You will see Snake in a box and a guard
who is knocked out. Take out your gun and shoot him as many times
as possible. Then, get a box in strut E, equip it, and call Snake.
He will then talk about loving your box.
Select a ration and call Snake. Jack/Raiden will tell snake a
secret about Rose.
Go to hostage room in Shell 1 Core and find Jennifer. Note: She
does not have a gag. Use your directional microphone two times
to ask her. The second time she answers "Stop don't touch
me!", because she was violated by guards.
Tranquilize Jennifer her and crawl under a table. Take out your
camera, take a picture of her crotch, and save it. Call the Colonel
and they will protest.
Hint: Plant chapter: Emma comments:
When you are sniping the guards to get Emma across
the oil fence, get Snake to snipe for you. Use the directional
microphone to listen to Emma talk to herself. She says things
about how she thinks Raiden is cute.
Hint: Plant chapter: Shaver:
You can get the shaver in the Plant chapter only under
the extreme difficulty setting. You will give it to Snake later,
who will shave his beard near the end of the game.
Hint: Plant chapter: Waking the President:
In the Plant chapter in the Extreme and European Extreme
modes, you have to wake up the President. To do this, throw a
stun grenade at the wall directly in front of the elevator. When
he wakes up, go to the wall and put your back against it. Then,
find a location where there are no crates and keep knocking. When
he gets there, run to the place where you have to shoot out the
Nikita. That will distract him and move him from the electric
Hint: Plant chapter: Bird talk:
Go to B2 of the Shell 1 Core. Eliminate all guards
and find the caged parrot. You can teach it to say "You must
be Ames" by pointing the Directional Mic at it and pressing
Action several times. Firing different weapons at the bird
will also cause it to say new things. For example, Coolant Spray
will cause the bird to say "This sucks".
Ben' Bomu' Krefta.
When you are in the computer room on B1 of the Shell 1 Core with
guards in it, if you shoot the bird, he will say "Enemy spotted,
send reinforcements" and the game will enter Alert mode.
Hint: Plant chapter: Easter Island head:
Look under one of the desks in the computer room on
B1 of the Shell 1 Core , you will see an Easter Island head (Masi).
Hint: Plant chapter: Boxes:
In the strut where the boxes are located, you can put
on a box and go to the bottom. Once there, you climb on the box
delivery port and wait for the conveyer belt to stop. Depending
on what box you have on, the belt will take you to where those
boxes are supposed to go. For example, the orange boxes will take
to the cafeteria.
Hint: Plant chapter: Sick guard:
When you are in the Shell 1 Core listening to Ocelot
and Solidus using the directional microphone, point it to the
left of them (just to the right of the flag pole). You will hear
the same guard from Metal Gear Solid on the toilet. He
makes some funny comments and says what happened to him and how
he ended up at the Big Shell.
While walking Emma and covering her with the PSG-1, when she reaches
the second tank use your directional microphone. He will halt
and let Emma go free then discover that he has allergies on good
Hint: Tanker chapter: Marines in boxer
You can make the Marines in the Tanker chapter appear
in their underwear in the room where Metal Gear is being held.
Press L2 two or three times when start at the title screen
then select the normal difficulty setting. When you get to where
you have to take pictures of Metal Gear, the nearby marines will
not be wearing their pants.
Hint: Plant chapter: Thermal Goggles:
When you are at the beginning with Raiden (and he is
wearing scuba gear), dive into the water. The Thermal Goggles
will be almost at the bottom, in the right corner. You will see
a package in the water if you look carefully.
Solid Snake (K.v.L.).
Hint: Tanker chapter: USP Suppresser:
After completing the game once and saving it, start
a new game with the saved data. On the Navigation Deck after the
battle with Olga, go up the ladder to where you would normally
get the Thermal Goggles. On the middle platform, before the goggles,
should be a USP Suppresser on the left. You can now equip the
USP with it and muzzle the gunfire for the rest of the Tanker
After you complete the Tanker chapter three or four times, you
can find the USP Suppresser on the navigational deck after you
defeat Olga. It is located on the second floor on the lookout,
near where the thermal goggles are found.
Hint: Tanker chapter: Thermal Goggles:
After defeating Olga, walk up the stairs. You will
see a ladder. Climb it and go all the way to find the Thermal
Solid Snake (K.v.L.).
Hint: Tanker chapter: Secret passage:
In the Holds 2 room, go all the way to the left to
find a hatch. Open it, and you will climb down into a small area.
Crouch and go through the vent on the ground. You will eventually
see a gun clip fall through and a man will start talking. His
shadow will be on the ground. Wait there until his shadow leaves,
then move through the area. After you get past that, you will
reach an opening and an intermission sequence will begin. After
it ends, crawl through a vent on the right side of the small room.
After you crawl through, you will find a ladder. Climb up the
ladder, and it will lead you to a small perch. Look down at the
bottom of Metal Gear RAY, and you will see Ocelot standing there.
He will then go away. You can keep doing this and experiment with
things to do with Ocelot.
Hint: Tanker chapter: Angry characters:
Take three pictures of women, three pictures of the
Marine Commandant, three pictures of Ocelot (in Hold 3; he is
only found if you crawled under the ground), and a picture of
two lockers just before Simtex Defusal. Otacon will have some
Look at Olga and call Otacon.
Keep pressing the remote about twelve times in Hold 2.
When you pass Simtex and hear "Virazano bridge check point
passed", run until you see a guard and press against the
right wall. When the guard stops, peek through the corner. The
pipe will fall and the guard will not notice you. If you keep
still, look at the radar to see a second guard coming. He will
Hint: Tanker chapter: Vulcan Raven action
Immediately when you enter the engine room, there is
a small Vulcan Raven figure standing on the ground with a flashlight
shining on it. If you shoot it, it will start shooting very small
balls around and will repeatedly say "Raven!", or something
Hint: Tanker chapter: Snake laughing:
While going through the rooms with all the Marines,
stop in the second room next to the projectors. Look on the left
hand side of the table that they are on. You should find a button
there. Face it, and press Action. It should switch the
screens that the projector is on. Repeat this, and eventually
something else will appear on the blank screen. Continue pressing
the button until it cuts to a sequence where Snake keeps pressing
it. Note: Eventually something will happen and you will be caught
and fail. Also, pay attention to which screen the Marines are
looking at for an added laugh.
Hint: Tanker chapter: Alerted poster girls:
When you are in the room with all the lockers, open
one of them with a girl's picture on it. Go against the locker
door. Go nearly inside the locker and knock on the girls leg.
She will now have an exclamation point above her, and there will
be a clearing or an alert mode in play -- just quickly go into
the locker and crouch. You can knock on her leg about six times
in a row and the guards will be confused for awhile.
Hint: Defeating Solidus:
In the final battle with Solidus, before he sheds the
tentacles from his suit, you can run off the side of the building
and hang on the ledge. Solidus will come over and say "What
are you doing?" and go for an overhead double sword strike.
When he does this, press the button to climb back up and Solidus's
attack will go through you, giving you a free shot at him. This
can also be done to avoid his homing missiles, but you have to
climb back up at just the right time to avoid all four.
Hint: Defeating Vamp:
As soon as the fight begins, run over to Vamp and get
as close as possible to him without falling into the water. Quickly
equip the stinger missile launcher and begin to constantly bombard
him with missiles. Tap the button as fast as possible to defeat
him in about fifteen seconds.
Under the extreme difficulty setting, at the beginning of the
battle when Vamp bows, shoot him with the Stinger. You might be
able to do this two or three times if you are lucky. As soon as
he goes underwater, shoot the lights out quickly before he comes
back up. When he first goes underwater, he will come back up after
about one sixth of his oxygen is used, unless of course you shoot
him while he is underwater (which will deplete his oxygen after
a few shots). If you shoot the lights, you will most likely not
have enough time to shoot him while he is underwater. Throughout
this battle, Vamp will alternate between standing above you while
throwing knives at you, and chasing you around on the catwalk
trying to slash at you. He always starts the battle by going above
you while throwing knives. When Vamp throws knives while above
you, wait until he starts throwing them in rapid succession. When
he does this, try to anticipate his movements so you will end
up directly beneath him once he finishes throwing the knives.
As soon as he stops, fire repeatedly with the Stinger. You should
be able to hit him about three or four times. When he goes underwater
after throwing knives at you from above, place a Claymore mine
on the catwalk to the right as you enter the room. Then, stand
on the southern-most catwalk in the room as you enter. Stand to
the right of the line that is in the middle. When Vamp comes up,
he will run directly into the Claymore, causing him to go back
under. When Vamp's life bar reaches about one third, he will change
his knife throwing pattern. He will throw two knives in rapid
succession, then pause for a second or two before throwing a third
knife. He will do this three times before going underwater. With
this knife throwing pattern, it will be difficult to hit him.
You may want to dodge his knives rather than try to attack him
during this time. If you do choose to attack him, do so by getting
your Stinger ready before he comes up. When he comes up, shoot
him immediately when he lands. This can be dangerous because you
will be open to attack from his knife-throw if you do not hit
him. if you do not attack him, a good strategy to avoid getting
hit is to run in circles while moving in a zig-zag pattern. Also,
do not let him get close to you with your back to him. If this
happens, you are very likely to be hit. Once Vamp's life is down
to approximately one tenth, he will change his attack pattern.
He will move around very quickly and occasionally throw five or
six knives simultaneously. The best way to hit him during this
stage is to track him with the Stinger and fire just as he is
about to throw knives at you (or any other time when you think
you can hit him). This last stage is the toughest; you will have
to be very quick not to get hit. Try to make sure you have full
rations for this battle (especially the last part).
When the battle starts, shoot Vamp. When he goes into the water,
run anywhere near an edge and plant a C4 bomb. Then, jump over
the edge directly next to the bomb. When Vamp approaches, he realizes
that he cannot hit you and jumps down. He will start to walk toward
you, and when he steps over the C4, blow him up. He will jump
back in the water. Repeat the cycle until he dies. Note: Act quickly,
because if he jumps up before you are done, you will be knifed.
To make the battle with Vamp easier, simply shoot out the four
lights positioned around the room. Vamp will no longer be able
to freeze your shadow, as you no longer have one.
Run directly up to Vamp and throw a few punches and kicks. After
three or four punch/kick combos he will be knocked out.
Hint: Defeating the Metal Gear RAYS:
Use the following strategy under the hard difficulty
setting. In the first part, the organization of the machines allows
you to win easier if it is done fast. Quickly hit the machine
in the middle, then hit the machine in the right corner, followed
by the one in the left corner -- always one leg and one head,
so that it starts again. Do this three times and on the fourth
quickly select which machine you want to fight and hit it. In
the second part, run towards to avoid the machine's attack. Stay
in the middle to prevent being attacked by homing missiles and
getting stomped. If you get in position and can hit it, attack
fast but concentrate on the head. The position makes it more difficulty
but you have two chances. When the machine near attacks quickly
escape from it. If you stay exactly in the front the others, the
machines will hardly attack. During the beam attack, quickly avoid
it and use the Stinger. To detect the beam, note that the near
machine will face your horizontal line and nod before attacking.
At that moment, avoid. After the near machine is defeated the
two others will usually prepare to approach you. Try to guess
your next opponent and take his life down and hit the other consecutively.
Note: If you get far from the machines and go back, the near machine
will usually launch horizontal homing missiles. Watch what the
near machine is doing or wait for its attack to become safe to
quickly avoid it. Do not run forward until you are safe or the
machine will get you.
Hint: Avoiding detection:
When a patrolling guard sees you, run into a room where
the screen goes black and tells you where you are. The game will
not go into alert mode, evasion mode, or caution mode.
If you have an a silenced USP/SOCOM, you can shoot at pipes. They
are quite common in the game, and, when hit, shoot out steam.
This will paralyze or distract an enemy, depending on their proximity
to the pipe. Fire extinguishers have the same effect. With a silenced
weapon, you can shoot a wall near a guard to make them turn and
look at the wall for a few seconds. If you evade a guard's detection
in hanging mode and they walk past, press Action. Your
character will flip over the railing and knock the guard out with
the impact. Alternately, you can fall on a guard from hanging
mode. If you are out of ammo, unequip your weapon, run at a guard,
and when close, press Crouch. Your character will either
do a somersault or a cartwheel and the impact will knock the guard
out. if all else fails, toss a chaff grenade, run and pop off
all the guards before the radios work again.
Hint: Easy radio shots:
To knock out an enemy's radio easily, when you hold
them up shoot it (on the belt to the right of their back). Also
shoot an enemy's radio when they are knocked out to prevent them
from calling for help if they wake up.
If you shoot at an enemy's radio when he is calling for backup,
it will be destroyed and you will have a better chance to kill
him. This also works if you throw a Chaff Grenade at a enemy's
Hint: Easier pull-ups:
Instead of doing half an hour of pull-ups, go to a
place with two rails at the top and bottom, evenly lined up. Then,
do the hang-drop-catch ten or twenty times to get a fast level
2 and 3 grip.
Hint: Automatic rations:
Equip a ration icon. When your life reaches zero, the
ration will automatically restore part of your life so you do
not have to.
Hint: Deactivating C4 bombs:
When deactivating the "Baby C4 bombs", the
last one for the very easy and easy difficulty settings is under
the submarine hanging from the ceiling in the bottom of Strut
A Shell 1, where you started out as Raiden. The one on the hard
difficulty settings always move around the room, usually in the
caged area under the stairs or behind the computer controls.
Hint: Collecting claymore mines:
Get near claymore mines, then get into a prone position
over them. The claymores will be placed into your inventory
Hint: Coolant defense:
When you are bombarded by guards, do not immediately
shoot them. Take out the Coolant spray that Stillman gave you
at the start of the game. Spray the Coolant at them and they will
protect their faces. While they are doing that. Use the opportunity
to shoot the guards and run.
Hint: Bug splatter:
In the Shell 2, B1 after retrieving Emma, go to the
elevator. Plant a C4 in the middle of the bugs crawling around
on the floor. Walk a short distance away and enter first person
view. Detonate the C4. If done correctly, bugs should splatter
all over Raiden's face.
Hint: Fire extinguishers:
If you shoot a fire extinguisher and are too close,
your character will cough and your health will decrease.
Hint: Rubber duck:
You can find a rubber duck in the water floating in
the basement of Shell 2 Core (under the hard difficulty setting).
On the way to find Emma, at the second air pocket just before
the hallway with two mines, there will be a little yellow rubber
Hint: Hostage comments:
In B1 of the Shell 1 core, where all the hostages are
found, you can get a good laugh by pointing the directional mic.
at every hostage except for Ames and pressing Action. Some
will be scared, some will get angry, others will simply turn their
head away, and some may have something interesting to say. You
will eventually find Jennifer, the secret service agent Snake
rescued in the "A Wrongdoing" Snake Tale. It is recommend
that you have stealth equipped while tying this, as the more racket
you cause the more guards will be called in to patrol the area.
Hint: Scared woman:
In Shell 1 Core: Main Hall, go to the flag pole. Put
the D Mic up and press [Action] near the woman. Raiden
should ask her if she is Ames. Look at her and the floor near
her to see that it starts turning yellow.
Hint: Exploding poster:
When walking through the engine room, you will eventually
find yourself underneath a Russian guard that is standing on a
ledge hanging above you. If you watch his pattern, you will notice
that he is using binoculars to look at the wall. Look around the
wall behind you. You will notice that he is looking at another
one of the pictures of the Japanese girls. While he is looking
at it, shoot it with one of your weapons (preferably the silenced
USP if available). When you shoot it, it explodes. Note: Doing
this sends you into alert mode; be prepared for the backups.
Hint: Kissing poster:
When playing as Raiden in the big shell, find the Shell
One mess hall. Enter the men's restroom. There will be a girlie
poster on door of the stall on the left. Get in that stall and
close the door. Enter first person mode and zoom in on the poster.
Raiden will make a kissing noise.
Hint: Masked Snake:
When Emma is crossing the oil fence, look with your
PSG-1 sniper rifle. Snake will have a green mask on his face.
Hint: Emma and Snake's funny comments:
When Emma is walking on the oil fence and Snake is
in his sniper position, take your Directional Mic and point it
at both of them.
Hint: Collecting dog tags:
Use this trick to collect dog tags from nearly all
guards. The only drawback is that it may take some time, depending
on where you are in the mission; knocking out all other nearby
guards before starting and targeting reporting guards last is
recommended. If you cannot get close enough to a guard to demand
his dog tags without being spotted, begin by tranquilizing him
from a distance. Run to where he falls. Pick him up from the shoulders
to make sure he is facing up. Position yourself so that you are
standing in line with his head (but not literally on top of him).
Also, make sure that when he stands up there is enough room in
front of him that you can run around and demand his dog tags.
When he starts to get up, equip you M9. The moment he reaches
a standing position, hold him up. The guard will not have time
to turn around and see your character. To wake up guards faster,
use either the Coolant Spray technique outlined elsewhere or prop
the guard against a wall (feet first, preferably), enter first
person view, and punch at the highest part of his body. Both ways
will get them up faster, but make sure you are in a good position
to hold them up in case they wake up faster than expected. This
technique also works well to salvage failed attempts (i.e. you
were spotted, panicked, and tranquilized him, which is a good
reason never to have your USP or Socom equipped when first holding
someone up as you do not risk panicking and killing the guard
Go up behind a person and hold them up (point your gun at their
back and saying freeze). Go up in front of them then point your
gun at their face (the USP or SOCOM recommended). They will say
something like "Don't shoot" or "No". They
will shake and the dog tags will fall out. Then, shoot them in
the head (optional). If they say "Go ahead and shoot me",
shoot either their left hand or directly above their head. They
will shake and the dog tags will fall out. If they do not shake
after that, they do not carry dog tags.
When you are collecting dog tags and do not know if a guard has
one, equip the 'Thermal Goggles'. If he has a dog tag, he will
be wearing a necklace with a small metal plate on it. His body
is red because it is warm, while the dog tag is blue because it
is cold. The best way is to tranquilize the guard then turn him
over. When he lays on his belly, and look at the body with the
Solid Snake (K.v.L.).
Hint: Get Hideo Kojima's dog tag:
Play the game on extreme mode. When you meet Snake
in Arsenal Gear Ascending Colon to get your things back, knock
him out. Unequip your weapon, drag him, and he will drop Hideo
Kojima's dog tag.
Hint: Get Hideo Kojima's picture:
In the Tanker chapter in Hold No. 2 where the Marines
are located, take a picture of the right screen with the camera
that Snake uses to photograph RAY. A face will flash on the screen
when you take the picture. If you upload the photo for Otacon's
viewing, he will be scared. The face is Hideo Kojima, the creator
of the Metal Gear series.
Hint: Get Meryl's dog tag:
Play the game under the easy difficulty setting. When
you meet Snake in Arsenal Gear Ascending Colon to get your thing
back, knock him out. Unequip your weapon and drag him. He will
drop her dog tag.
Hint: Wake up a guard in sneaking mode:
While Ninja Raiden is in sneaking mode, walk up to
a unconscious guard and press L3 to enter first person
view. Hold R3 to send a thrust (stab) into the enemy's
head. This will wake him up. Kill the guard and hide his body
so the other soldiers will not find it.
While Raiden is in sneaking mode, walk up to a unconscious guard
and press L3 to enter first person view. Aim at the enemy's
head, then keep punching him. This will wake him up. Kill the
guard or he will call for back up. Hide his body so the other
soldiers will not find it.
Hint: Panicked guard:
Go to an area where there is only one soldier (such
as the Strut E heliport). Shoot the soldier with the tranquilizer.
Next, shoot him with the SOCOM gun in the arm. Take out your tranquilizer
and shoot his radio so he cannot use it. Wake him up by spraying
him with Coolant. When he wakes up, run and hide somewhere for
a few seconds. After that, run in front of him. He will be alerted
and try to radio in. After two attempts to radio in, he will run
to find another comrade to help.
Hold up a guard. Afterwards, shoot him in the arm, the leg, then
his radio. Stand in front of him and disarm you weapon. He will
attempt to call for help, then helplessly limp away.
Hint: Guard with red eyes:
Whenever you kill a guard and shoot his eyes, they
normally will not get bloody. However, there is a guard in the
Plant chapter where this does not happen. After you have defeated
the Harrier you will proceed to a path on the side of one Shell.
You should find a guard on the roof that urinates off of it. Use
your silenced AK to shoot him down. This is very difficult, but
you can have a chance to shoot his head when he speaks about his
urge to urinate. If you miss the first time, shoot the wall under
him. He will walk to the noise, then return and begin talking
again, giving you another chance. When he falls, approach his
corpse and shoot his eyes, which still will be open. They will
have blood in them.
Hint: Knock out guard with cigarette:
Have Snake or Raiden put a cigarette in his mouth.
Then, hold up an enemy and move as close as possible to him. He
will start to cough. After he coughs about four or five times,
he will fall and become stunned.
Hint: Knock out guard with one hit:
Using Snake or Raiden, it is possible to knock out
a guard with one hit. Freeze the guard, then get as close to him
as you can without bumping into him. Enter first person view and
aim for his groin. Press Circle and he will grab his groin.
The guard will fall over, knocked out. Note: The guard will not
be put to sleep; you do not have much time to get out of there.
Hint: Choking enemies:
A silent and reliable method for knocking out an enemy
is to choke them until they lose consciousness. However, this
technique has an extremely high chance of "accidental death"
due to the enemy's neck breaking. It takes eleven chokes including
the initial grab to eliminate the enemy. Therefore, choking the
enemy nine to ten times will result in the enemy being "knocked
Hint: Domino effect with guards:
In the holds, stand next to any guard and do the punch,
punch, kick combo. They will go flying, knocking down almost half
of the guards. Also grab the guards by the projectors and hold
them up. Then, do the combo for longer distance.
Hint: Bird droppings:
Complete the Tanker chapter with Snake. After that,
get to the roof with Raiden. You will see a group of birds. Shoot
one with the M9. The rest of the birds will fly around. If you
see one go directly above your head, it should send some droppings
on you. You have to be in first person view. The bird droppings
will also come off the screen when you go back to third person
Hint: More air and grip:
To make your O2 or GRIP gauge decrease slower, make
sure you have full health. Use Rations to restore your health
Hint: Codec comments:
When playing as Raiden in the Plant chapter, go into
strut C after the intermission sequence where Vamp kills the SEALS.
Go into the women's bathroom, open a stall, then go into first
person view. Look at the toilet. This may require a few times
attempts. Call the colonel and he and Rose will be mad at you
and Rose will not let you save the game. You can also go into
the men's bathroom and call the colonel when looking at the urinal
and he will excuse Rose.
When on the Plant chapter, after getting the Stinger Missiles
find an area where there are seagulls . Lock on one of them and
fire a missile. The colonel and Rose will call you on the Codec
with a funny message.
When playing as Snake in the Tanker chapter, knock out an enemy
then take a picture of him sleeping. This also works when you
are being chased by the big heavy people with shotguns and take
a picture of them. After you have the picture and put them into
the computer, Otacon will say that this is not a game.
Hint: Zone Of The Enders
In the Snake Tale "A Wrongdoing", go
to the parcel room on strut E and go down to the door to the core
to find some boxes with the Zone Of The Enders logo on
Hint: VR Missions: Save time:
When you are using Ninja and HF Blade, do a vertical
slash and hold the Right Analog-stick in position and do
not allow it to re-center. This puts your sword in a samurai stance,
or Raiden will hold it up. When in this stance, you can completely
run on stairs, instead of slowly tiptoeing up, which saves a little
bit of time.
Hint: VR Missions: Defeating Genola:
When you play the VR Missions as Metal Gear Solid
1 Snake, you will have to fight Genola. To defeat him, simply
aim the Stinger Missile Launcher up and look for a lock-on square.
Lock on to it and shoot a missile. When it hits, Mech Genola will
appear and defeat Genloa.
Hint: VR Missions: Hidden Metal Gear and
When you are in Photography VR Mission Level 3 with
Snake, where you are on level B2 Computer Room in the Shell 1
Core, go to where the node is located. Look on the left-side wall
using first-person view. You should see a game called "Metal
Gear: Ghost Babel" and another game called "Z.O.E.",
which is also one of the boxes.
Hint: Snake Tales (External Gazer): Get
taken away by Gurlugon:
On Raiden's seventh variety mission in VR mode, when
you fight Gurlugon, equip the enemy uniform and the AK and let
Gurlugon attack you. He will stop the attack and fall in love
with you. He picks you up and leaves with Raiden, and Raiden tries
to get free. Note: This counts as a mission failure, but is funny
Hint: Snake Tales (External Gazer): Gurlugon
When playing through Raiden's variety VR missions and
you reach Gurlugon, hide behind the tall box on the left closest
to Gurlugon. When the box is destroyed, a magazine appears. Gurlugon
will go crazy and ends up killing himself. This counts as a success
in the VR mission.
Hint: Snake Tales: Unlimited spawning ammo
boxes (M4 and USP):
On Snake Tales: Dead Man Whispers, when going to Shell
2 from KL connecting bridge enter Shell 2. Go back to KL bridge.
The ammo boxes outside with keep respawning. Note: This was done
after destroying the power box.
Glitch: Alternative Mission Hold Up mode
level 03: Stealth point:
Go down the east real first set of stairs. When there
stay flat on the wall near the corner (on a darker square on floor).
You will never be seen by enemies. Try to attract enemies here
by pressing Circle. This works with all character's hold
Glitch: Unlimited claymores:
When you have collected as many dog tags as you need
for the Stealth and the Brown Wig, you can place as many claymores
as desired. However, it is more fun to place them when you have
stealth equipped. To refill your claymores, equip the Brown Wig
and place as many claymores you have open in your claymore ammo.
For example, if it is 3/16, you must place 13 Claymores. After
that is done, go in crouch position and take all claymores. You
will have your Claymore ammo full again.
Solid Snake (K.v.L.).
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2003-2010
Al Amaloo. All rights reserved.