Code menu: Hold L1 + L2 + R1 + R2
for about five seconds at the main menu, or bonus materials menu,
or options menu to display the code entry screen. Highlight one
of the "A" letters in a code, then hold X and
press Left or Right to change it. Press Square
to accept the completed code. Press Triangle to exit the
code entry screen. geanjohn,
Brandon, trippingspiral,
Bowie7583, and Megalinker989.
Card 1: Look for a doorway on the west side of the Nexus chamber.
Follow the passageway down to the lower chamber. There is a Tarot
card in a crate at the end of the passageway
Card 1: Pass through the mill and turn left. Switch control to
Scree and climb the outer east wall of the mill. Enter the doorway
and look for the glowing card hidden on the second floor.
Card 2: Go to the Valley Tower/Ferai Burrows entrance (where Jen
squeezes through a crack in the wall to open the door for Scree).
As Scree faces south and climbs the wall, he will be able to pass
through an opening in the ledge and get to the level above. Move
Scree to the right and climb down to a wooden platform. The card
will be here for the taking.
Card 3: Get to after the underground passageway. A third card
is tucked away behind the tower. After the Ferai archers have
been eliminated, follow the pathway around to the left (passing
the lever). Jen and Scree will find a treasure chest. The card
is inside.
Card 4: Get to the east/west passage along the south edge of Poor
Quarters. As the passage turns to the south and you see a torch
ahead, look for the green door on the right. Switch to Scree and
have him climb up the wall. When he reaches the height of the
second story, turn left and crawl around the corner. Scree will
climb down from the wall, onto a ledge. Once past the barrels,
he will find a card.
Card 5: Go to the Hunt Camp section. There is an energy stone,
energy gem, and energy essence all in one location. Turn left
there (as you are facing the Hunt Camp). In the southeast corner
of this section is a lodestone. Climb up the outer wall where
you found the lodestone, then climb through the opening in the
ledge above. The card is sitting on the roof.
Card 6: Get to far eastern section after leaving the coliseum
(a circular area on the map where an energy stone and an energy
gem are located). Go inside the doorway to the left of the energy
stone in the barrel. Through the building and outside, near the
bridge, is an energy fountain and a tunnel to the north. Go inside
and break the barrels blocking their path. In the back room, they
will find an energy gem, two energy stones, and a card.
Card 7: West of Jared's Rooms is a square area called "Malkai
Lair". It has an extension to the east with a treasure chest
in it. The card is inside.
Card 8: In the room with the statue, there are doorways in all
four compass directions. If you take the western door, Jen and
Scree will find themselves in a room with a fireplace. Jump or
climb over the wall in the northwest corner and lead them through
the open door to the north. Inside the next room, look for a treasure
chest alongside the wall. The card is in the chest.
Card 1: At Temple Lagoon, near but not on the beach go to Dam
Sub-station (sub-station #2). As Jen, swim to the northeast of
the lagoon and surface. Scan the surface for a small platform.
You will see a white glow appearing from one of the formations
that has a ledge. Quickly transform back to human form and get
card. Transform back and dive in water.
Card 2: Go to the eastern side of Bay, north of Beach Rift Gate.
On the opposite side of the beach from the summoning stone, Jen
and Scree will find two more eggs under a tree. Break them open
to find a hidden card in one of them.
Card 3: At Nest Sub-Station (sub-station #3), you will find a
lodestone among the green eggs outside the Sub-Station. You will
also find several energy stones and a lever that will open the
pipe's lid, revealing a card inside.
Card 4: Get to where you fight the giant red crab to south tunnels
entrance to north. You want the north tunnel's entrance. A nearby
egg contains an energy gem. Walk Jen around the water's edge to
the north and look for a card hidden behind one of the rock spires.
Card 5: Get to the Purification Tower. Before using Adaro's key
on the mechanism, walk around to the other side of the interior
of the Purification Tower. You will find a card lying here.
Hint: Aquis: Swim faster as Jen: When swimming as Jen, press Circle to move faster.
Once you are swimming fast, repeatedly press Circle to
stay at that speed. Deadhead10000.
Card 1: At start, before leaving the keep, there is a matter of
a card in the alcove below. Walk down the stairs to the lower
level, then down a second set of stairs and into the building.
Look for a treasure chest against the wall directly ahead. Open
it for the first card.
Card 2: Go north of Main Square. Before following the peasant,
look for a half-open gate north of the square. Cross the bridge
and pass under the archway. After defeating the Yaags, look for
a chest in the back of the barn containing a card. Also, on a
nearby porch, Scree can refill his energy at an Energy Fountain.
Card 3: Once inside the Manor House, climb a ladder to the floor
above. In the room with the beds, find a chest in the corner.
Open it for the card. A barrel also has Energy Essence for Scree,
if needed.
Card 4: Get all the way past the dungeons to the Talking Heads.
Leave the Talking Heads to their jokes and look for a room to
the southeast. There is a treasure chest against the wall containing
a card. One of the nearby barrels has a Lodestone.
Card 5: Get to after Jen is captured. The northeastern side of
the balcony above the ballroom has a treasure chest. The card
is inside.
Card 6: Follow the balcony above the Main Courtyard back to the
right. As Scree heads toward the doorway where he entered the
balcony, make a quick stop in the northeast corner to the right
of the doorway. Scree can climb up the wall here, then follow
it to the right. Sitting up here between the wall and the roof
is a card.
Card 7: Get to the Dark Maze. In the easternmost corner of the
courtyard, near the wall of the building, you will find a card
on the ground.
Card 1: Go to the cavern leading to the right wing lever. The
card is laying on the bank of the lava stream in the northwestern
portion of the cavern.
Card 2: The card is in a treasure chest in the northeast corner
of the Lava Temple, where the Lava Temple Rift Gate is located.
Card 3: Get to the Pipe Room. To find the fourth Tarot Card, climb
Scree up the wall behind the lever and go right and down below.
Underneath the lever platform, you will find another pipe. Get
off the wall and onto the end of this pipe. Walk across it until
he gets to the card.
Card 4: Get to Flame Igniter #2 and Central Shaft. Approach the
edge of the volcano where Jen hopped the gap (in the Central Shaft
section). As Scree, lower a rope down the side. Jen can climb
down to find three rocks on a ledge below. Inside one of the rocks
is the fifth card.
Card 5: Get to Flame Igniter #4. As Jen, shimmy along the wall
to the northeast. Around the corner is the sixth card.
Card 6: Get to where the Giant Statue is located (burning ropes).
Walk underneath the sitting statues and look for four chests along
the backside of the structure. The second chest from the right
contains the card.
Card 7: After the fight with Goliath and the scene with Malikel,
when you regain control, go southwest into the passageway. The
rocks blocking the path contain energy essence to refill Scree's
energy. One of the rocks in a corner near the lava contains the
final card.
Glitch: Missing rope: When you get through finding Jared, go to the Plaza.
You should find a building with pillars. Jump (as Jen or Scree)
on the side. There will be a hole .Walk through the hole to enter
the sewers. Go up to the broken ladder and as Scree, climb up.
Find the rope and take it to Jen. Then, have fun finding the rope.
Chitchatjlo.
Glitch: See through walls: When in the Poor Quarters, there will be a large square-like
area with lots of doors, You cannot open one of the doors. As
Scree or Jen, try opening on of the doors while moving the camera
view. If you start seeing through the wall of the door you tried
entering, the glitch will remain until you get to another area
or scene. Note: Do not try this unless you want to run into oblivion.
gfghh ththt.