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Primal

Code menu:
Hold L1 + L2 + R1 + R2 for about five seconds at the main menu, or bonus materials menu, or options menu to display the code entry screen. Highlight one of the "A" letters in a code, then hold X and press Left or Right to change it. Press Square to accept the completed code. Press Triangle to exit the code entry screen.
geanjohn, Brandon, trippingspiral, Bowie7583, and Megalinker989.

Invulnerability: MONSTROUS
Solum scenes: WINDCHILL
Aquis scenes: MOONPOOL
Aetha scenes: ETHERIAN
Volca scenes: MIDDAYSUN
Tarot Gallery: RUNESCORE
Easy Kill: DEAMONISE or KILLSWITCH
Bonus A: SHORELINE
Bonus B: PRIMAL
Bonus C: DEMONREALMS or LORDOFCHAOS
Bonus D: MORTALIS
Bonus E: OBLIVION

Code menu (Collectors and PAL versions):
Use one of the following codes for the Collectors and PAL versions of the game.
BeLGaRaTh and Samuel Holdom.

Invulnerability: DEMONISE
Solum scenes: SNOWFLIGHT
Aquis scenes: CHARYBDIS
Aetha scenes: FLINTLOCK
Volca scenes: SUNSTONE
Tarot Gallery: ARCANUM
Easy Kill: MORTIFIC
Bonus A: SEABREEZE
Bonus B: AURORA
Bonus C: PSYCHOSIS
Bonus D: MIRRORY
Bonus E: ASCENDENT

Code menu (beta version):
Use one of the following codes for the beta (unreleased) version of the game.

Cheats: JEN
Solum scenes: SOLUM
Aquis scenes: AQUIS
Aetha scenes: AETHA
Volca scenes: VOLCA
Tarot Gallery: TAROT
Easy Kill: EASYKILL
Bonus A: BONUSA
Bonus B: BONUSB
Bonus C: BONUSC
Bonus D: BONUSD
Bonus E: BONUSE

Concept art:
Collect the various Tarot Cards during the game to unlock concept art. It is viewable after the first part of the game is completed.

Actors featurette FMV sequence:
Successfully complete the Solum realm to unlock the "Actors Featurette" option.

Making of FMV sequence:
Successfully complete the Aquis realm to unlock the "Making Of" option.

Programmer interview FMV sequence:
Successfully complete the Aetha realm to unlock the "16 Volt Interview" option.

Trailer FMV sequence:
Successfully complete the Volca realm to unlock the "Trailer Video" option.

Hint: Nexus: Tarot Card locations:
Lord X'an DarksBlade.

Card 1: Look for a doorway on the west side of the Nexus chamber. Follow the passageway down to the lower chamber. There is a Tarot card in a crate at the end of the passageway

Hint: Solum: Tarot Card locations:
Lord X'an DarksBlade.

Card 1: Pass through the mill and turn left. Switch control to Scree and climb the outer east wall of the mill. Enter the doorway and look for the glowing card hidden on the second floor.
Card 2: Go to the Valley Tower/Ferai Burrows entrance (where Jen squeezes through a crack in the wall to open the door for Scree). As Scree faces south and climbs the wall, he will be able to pass through an opening in the ledge and get to the level above. Move Scree to the right and climb down to a wooden platform. The card will be here for the taking.
Card 3: Get to after the underground passageway. A third card is tucked away behind the tower. After the Ferai archers have been eliminated, follow the pathway around to the left (passing the lever). Jen and Scree will find a treasure chest. The card is inside.
Card 4: Get to the east/west passage along the south edge of Poor Quarters. As the passage turns to the south and you see a torch ahead, look for the green door on the right. Switch to Scree and have him climb up the wall. When he reaches the height of the second story, turn left and crawl around the corner. Scree will climb down from the wall, onto a ledge. Once past the barrels, he will find a card.
Card 5: Go to the Hunt Camp section. There is an energy stone, energy gem, and energy essence all in one location. Turn left there (as you are facing the Hunt Camp). In the southeast corner of this section is a lodestone. Climb up the outer wall where you found the lodestone, then climb through the opening in the ledge above. The card is sitting on the roof.
Card 6: Get to far eastern section after leaving the coliseum (a circular area on the map where an energy stone and an energy gem are located). Go inside the doorway to the left of the energy stone in the barrel. Through the building and outside, near the bridge, is an energy fountain and a tunnel to the north. Go inside and break the barrels blocking their path. In the back room, they will find an energy gem, two energy stones, and a card.
Card 7: West of Jared's Rooms is a square area called "Malkai Lair". It has an extension to the east with a treasure chest in it. The card is inside.
Card 8: In the room with the statue, there are doorways in all four compass directions. If you take the western door, Jen and Scree will find themselves in a room with a fireplace. Jump or climb over the wall in the northwest corner and lead them through the open door to the north. Inside the next room, look for a treasure chest alongside the wall. The card is in the chest.

Hint: Aquis: Tarot Card locations:
Lord X'an DarksBlade.

Card 1: At Temple Lagoon, near but not on the beach go to Dam Sub-station (sub-station #2). As Jen, swim to the northeast of the lagoon and surface. Scan the surface for a small platform. You will see a white glow appearing from one of the formations that has a ledge. Quickly transform back to human form and get card. Transform back and dive in water.
Card 2: Go to the eastern side of Bay, north of Beach Rift Gate. On the opposite side of the beach from the summoning stone, Jen and Scree will find two more eggs under a tree. Break them open to find a hidden card in one of them.
Card 3: At Nest Sub-Station (sub-station #3), you will find a lodestone among the green eggs outside the Sub-Station. You will also find several energy stones and a lever that will open the pipe's lid, revealing a card inside.
Card 4: Get to where you fight the giant red crab to south tunnels entrance to north. You want the north tunnel's entrance. A nearby egg contains an energy gem. Walk Jen around the water's edge to the north and look for a card hidden behind one of the rock spires.
Card 5: Get to the Purification Tower. Before using Adaro's key on the mechanism, walk around to the other side of the interior of the Purification Tower. You will find a card lying here.

Hint: Aquis: Swim faster as Jen:
When swimming as Jen, press Circle to move faster. Once you are swimming fast, repeatedly press Circle to stay at that speed.
Deadhead10000.

Hint: Athea: Tarot Card locations:
Lord X'an DarksBlade.

Card 1: At start, before leaving the keep, there is a matter of a card in the alcove below. Walk down the stairs to the lower level, then down a second set of stairs and into the building. Look for a treasure chest against the wall directly ahead. Open it for the first card.
Card 2: Go north of Main Square. Before following the peasant, look for a half-open gate north of the square. Cross the bridge and pass under the archway. After defeating the Yaags, look for a chest in the back of the barn containing a card. Also, on a nearby porch, Scree can refill his energy at an Energy Fountain.
Card 3: Once inside the Manor House, climb a ladder to the floor above. In the room with the beds, find a chest in the corner. Open it for the card. A barrel also has Energy Essence for Scree, if needed.
Card 4: Get all the way past the dungeons to the Talking Heads. Leave the Talking Heads to their jokes and look for a room to the southeast. There is a treasure chest against the wall containing a card. One of the nearby barrels has a Lodestone.
Card 5: Get to after Jen is captured. The northeastern side of the balcony above the ballroom has a treasure chest. The card is inside.
Card 6: Follow the balcony above the Main Courtyard back to the right. As Scree heads toward the doorway where he entered the balcony, make a quick stop in the northeast corner to the right of the doorway. Scree can climb up the wall here, then follow it to the right. Sitting up here between the wall and the roof is a card.
Card 7: Get to the Dark Maze. In the easternmost corner of the courtyard, near the wall of the building, you will find a card on the ground.

Hint: Volca: Tarot Card locations:
Lord X'an DarksBlade.

Card 1: Go to the cavern leading to the right wing lever. The card is laying on the bank of the lava stream in the northwestern portion of the cavern.
Card 2: The card is in a treasure chest in the northeast corner of the Lava Temple, where the Lava Temple Rift Gate is located.
Card 3: Get to the Pipe Room. To find the fourth Tarot Card, climb Scree up the wall behind the lever and go right and down below. Underneath the lever platform, you will find another pipe. Get off the wall and onto the end of this pipe. Walk across it until he gets to the card.
Card 4: Get to Flame Igniter #2 and Central Shaft. Approach the edge of the volcano where Jen hopped the gap (in the Central Shaft section). As Scree, lower a rope down the side. Jen can climb down to find three rocks on a ledge below. Inside one of the rocks is the fifth card.
Card 5: Get to Flame Igniter #4. As Jen, shimmy along the wall to the northeast. Around the corner is the sixth card.
Card 6: Get to where the Giant Statue is located (burning ropes). Walk underneath the sitting statues and look for four chests along the backside of the structure. The second chest from the right contains the card.
Card 7: After the fight with Goliath and the scene with Malikel, when you regain control, go southwest into the passageway. The rocks blocking the path contain energy essence to refill Scree's energy. One of the rocks in a corner near the lava contains the final card.

Glitch: Missing rope:
When you get through finding Jared, go to the Plaza. You should find a building with pillars. Jump (as Jen or Scree) on the side. There will be a hole .Walk through the hole to enter the sewers. Go up to the broken ladder and as Scree, climb up. Find the rope and take it to Jen. Then, have fun finding the rope.
Chitchatjlo.

Glitch: See through walls:
When in the Poor Quarters, there will be a large square-like area with lots of doors, You cannot open one of the doors. As Scree or Jen, try opening on of the doors while moving the camera view. If you start seeing through the wall of the door you tried entering, the glitch will remain until you get to another area or scene. Note: Do not try this unless you want to run into oblivion.
gfghh ththt.


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