SOCOM 2: US Navy SEALs
Successfully complete the game under the Commander
difficulty setting to unlock new characters on the "Extra"
menu. Successfully complete the game under the Admiral difficulty
setting to unlock Feral.
Captain difficulty setting:
Successfully complete the game under the Commander
Admiral difficulty setting:
Successfully complete the game under the Commander
All SEAL weapons:
Successfully complete the game under Ensign difficulty setting.
You will also get the 12 gauge pump shotgun and the semi automatic
All Terrorist weapons:
Successfully complete the game under Lieutenant difficulty setting.
All SAS weapons:
Successfully complete the game under Commander difficulty setting.
All Spetsnaz weapons:
Successfully complete the game under Commander difficulty setting.
Multiple grenade launcher:
Successfully complete the game under Captain difficulty setting.
Successfully complete the game under Admiral difficulty setting.
Complete the game under the indicated difficulty setting to unlock
the corresponding song in the Jukebox option.
Beach Bossa: Captain.
Dance Of The Unknown: Lieutenant.
Dark In Your Heart: Captain.
Insertion Suite: Lieutenant.
SOCOM II Finale: Captain.
Tari Tari: Lieutenant.
Secret headset commands:
Shout "Intimidate" into the headset while your crosshairs
are on the enemy to make him/her surrender more easily. Your SEAL
team will then yell at the enemy to "Get on your knees!",
"Drop your weapon!", or "Hands in the air!".
You can also get the same effect by saying "Drop your weapons".
In single player mode, say "Able report status", "Bravo
report status", or "Team report status" to hear
what your Fireteam is doing.
While fireteam is in hold fire mode, aim at a target and for example
say "Bravo kill target". They will break hold fire only
to kill the target you are aiming at. You can also use "Able
kill target". This works very well if able is carrying a
sniper rifle. Note: You can also say "Bravo kill me",
but your team will just look at you.
Say "Bravo open door" to have someone open a door. Saying
"Breach, bang, clear" will have them break down the
Say "Bravo defuse bomb" to have someone defuse a bomb.
Say "Team low profile" to send your team into stealth
Prefix your name with one of the following strings
to display your name with the following color. Note: Put a space
between the prefix and your name.
Buttons in names:
Enter the following when you want to make a button
graphic in your name. For example, like if you want to make a
name such as "X- Factor", type _52_Select_MSG
or Message to create the "X" button, followed by the
rest of the name.
Hint: Make HQ repeat themselves:
When on a mission, HQ sometimes gives you orders or
tells you what the next move is. If you do not hear what she says,
say "I said" in your headset. She will repeat the last
thing she told you over the headset.
Hint: Detecting nearby enemies:
During online game play while in the third person view,
your gun will be brought up to your character's eye, indicating
that the enemy is in your general vicinity. This will give you
time to prepare.
Hint: Seeing without night vision goggles:
Adjust the contrast on your screen or your brightness
for dark levels on multi-player and single player levels. This
will make night vision goggles unnecessary. This works very well
on Frostfire and ShadowFalls and can be done in single player
mode and online.
If you do not have night vision on dark levels, switch to secondary
weapon and press Up on the D-pad.
Hint: Third person night vision goggles
during online play:
Whenever you are in a level that allows you to use
night vision goggles (for example, Shadowfalls, Rats Nest, Desert
Glory), you can eliminate first person night vision goggles. To
do this, hold Select and press Up(2), Back,
Up. The night vision goggles will now be activated, but
the view will be in the normal third person. This makes game play
and vision much easier.
Madden2004, and Mike Serra.
Alternately, hold Select then press Up(2), Down(2),
Up during game play, then release Select.
Hint: M4A1SD with thermal scope:
This trick is for online play and only on a level where
the AT4-Heat and thermal scope are available for the SEALs, or
the RPG and thermal scope for terrorists. After you have died
and have pressed R2 to select new weapons for the next
round, load a sniper rifle as your primary weapon. Place the thermal
scope in the second slot of equipment. Then, place the AT4-heat
(S) or the RPG (T) in the first slot of equipment. The rocket
for either weapon will cover up the thermal scope. Then switch
the primary weapon to the M4A1SD (S) or the 552sd (T). Then, replace
the rocket launcher with a grenade, PMN mine, or any other piece
of equipment. When the rocket round disappears, the thermal scope
should remain. Note: This will work with any weapon that has a
scope (for example, the M4A1, 552, IW80, etc.; basically any gun
that allows you to zoom in). When you start back up, your M4A1SD
will have the thermal scope attached. This little trick has made
being a sniper easier due to the fact that you can not only make
a head shot from a long distance, but you also have easier conformation
on a target; and if they get close, you still have an automatic
L' Orphn Annie.
Hint: Ammo conservation:
During game play, press on Force Reload(R3)
before you run out of ammo for that clip. The number of clips
you have remaining is on the top right corner of the weapon stat
icon. You must have at least one clip, or you will not be able
to "revive" your ammo.
If you are low on ammo, kill someone, then pick up their gun.
Pick yours back up and you will then have full ammo.
Hint: Easy bomb defusing:
Tell Bravo or Able to defuse the bomb, then leave the
area. Tell Bravo or Able to follow, and the bomb will still be
Hint: Against The Tide:
Once you pass the enemy in the beginning, move towards
the underground tunnel. Watch for two rebels there and kill them.
Then, place C-4 on the door and stand back. Enter and go up the
stairs with your men following you. Put them on "Hold Position".
Spencer then goes up to the top, opens the door, places a C-4
charge on the radio on the table, and runs down the stairs. Head
now "Follow" with your men into the Embassy. Go to the
girl staffer. "Restrain", "Follow", and run
to the other side to do the same thing to the man. Have both of
them follow you up to the third level and enter the room on the
left. Put the Embassy workers in the back part of the room and
"Stay" with your men. Remain there, and the rebels will
come to you. As they keep coming in, kill each one until the clock
reaches 0 minutes. Then, take your Embassy workers to the roof
and "Stay". Lay down, pick off snipers, and guard that
door. Deploy red smoke and the helicopter will come to you.
At the start of the mission, tell you fire team to "fire
at will", then go forward and left down the street. There
will be two soldiers which can be difficult if you do not know
what you are doing. At the shot-up bus, turn right then a second
left. Take out the gunner behind the sandbags. About seven men
will show up. Then, proceed right around the corner and straight
to the embassy. On the left there will be a lowered segment in
the wall. Climb up and you will be in. Locate the two embassy
workers on the second floor and restrain them. Then, tell them
to follow. Go all the way to the roof (out the door and to the
right up the small steps). Get them to the far wall of that space
and press Circle to bring up the command menu. While your
crosshairs are over the workers, go to "Escortee" and
then to get down. Get your fire team to hold position at the steps
leading to the staff. The enemy soldiers will just run out the
door and you can kill them easily. Note: If you set your crosshairs
out about an inch from the door, you will not have to move. They
will pause, then all you need to do is hold the trigger (this
works best with the M16A2). Also note that the enemy snipers are
very untrained and cannot hit you at your location.
The ideal armory for your team is as follows. Specter: M6OE3 heavy
machine gun, DE .50, 2x Ammo. Remaining fire team: M4A1 SD, DE
.50, 2x Ammo (required), and any other equipment. It is essential
that Specter carries the machine gun. While the game default has
Jester equipped with it, the AI with Jester is not capable of
getting the job done. When you get to the embassy, secure the
workers and move to the roof. Then, turn right and tell the workers
to hold position in the far corner and get down. Move your fire
team to the right of the door, and back about ten yards, taking
cover behind the rubble of the ceiling. Tell the fire team (Bravo
and Able) to cover the door. Then, take your machine gun and crouch
over the giant hole in the roof. Face towards the second story
stairs. You can then pick off the majority of the soldiers before
they reach the roof. If you do not kill them, your fire team will
kill them as they walk through the door. When you get to a minute
remaining, take cover behind a big object to protect yourself
from the snipers. Tell the fire team to follow and they will eventually
kill all of the snipers, as long as the "Fire At Will"
command is on.
This is a difficult mission. Your layout for the mission should
be beefed up; your whole team should have either the M16A2 or
the M14. These are very strong guns. Stealth is not recommended
in this mission, because when you defend the embassy you will
be swarmed with terrorists. The first part of the mission is easy.
Order your team to fire at will as soon as you start. Your team
should fire at an ACP soldier way off in northeast direction.
If they do not, get slightly closer and take him out yourself.
Then, go to the path to the left of your starting point. One guard
will come to investigate your loud gun noise. Kill him. Another
guard may appear. If he does, kill him. If he does not appear,
turn the corner and kill him. Once you take care of those two
guards, take a left and you should see a gun turret in the distance.
There is a soldier in there as well. Move your crosshairs around
until the two red line things appear. Then, fire a few rounds
to kill him. Be careful while taking him out, as three more guards
are around the corner. Once you kill the turret man, the other
three will slowly start to make their way around to see what has
happened. Kill them by peeking around the corner and shooting
them. Then, hide behind the big sand bag barricade thing and wait
for two more people to come. Once you take care of them, keep
going until you see a huge thing or debris that is on fire. Take
a right there then a quick left. Enter the doorway and kill the
two guards inside. Go through the little area and back out on
to the main road to the embassy. Watch out, as there are two more
guards that seem to pop out from nowhere once you get back on
the road. Take them out, then proceed to the embassy parking garage.
Kill the two guards there and place a C4 charge on the door. Your
team will run away and wait for the door to explode. When it does,
go though it and move up the stairs. Keep going along that path
until you reach the hostage. Restrain her and make her follow
you. Then, get the other hostage and make him follow you. By this
time a ten minute timer should have appeared. You have one minute
to get ready. Go up the stairs all the way to the roof. Once you
are at the doorway to the roof, look to the right between the
big dome in the middle and the tall ledge thing. This is where
you should position your fire team. Put Jester, Wardog, and Vandal
in a line. Behind them should be you and the two hostages. Look
at them, press Circle, and order each one to "get
down". You are now ready for the siege. It should not be
that difficult with the previously described layout. Continue
to help your teammates for about nine minutes. You should hear
a message about snipers at about the last minute of the attack.
Look for them on top of the building to the right of the doorway
to the roof, and behind your line of the fire team. Shoot at them
a few times and your fire team will begin to pick them off somewhat.
Be careful -- mass amounts of troops will continue to exit from
the door. Once you are alerted that you have defended the embassy,
you will have a conversation with ''Sky Top''. You have 20 seconds
until you can deploy a redsmoke for extraction. Order the two
hostages to follow you and run forward towards the door and up
the stairs to the left. This leads right to the extraction (Zulu).
Then, have your fire team run to your location. Note: When your
running to Zulu, watch out for guards coming out of the door.
They will pop out fast and try to rifle butt you and kill the
hostages. Once your twenty seconds is expired and you are in the
extraction with your fire team and the hostages, deploy a redsmoke
around your feet. Wait for Sky Top to get there. While your doing
that, keep watching the door for hostiles. Once the smoke clears
you will get a message from HQ. After a few seconds an intermission
sequence about your escape. Will begin.
Equip your team with either M4A1s or M4A1 SDs and a silenced pistol.
When you start, tell Bravo to hold position. Then, go straight
and make a left. When you reach the corner, carefully turn and
take out the person there. If you have not been spotted, go to
the part of the dumpster that touches the building and tell Able
to hold position. Go around the dumpster and quietly move towards
the machine gun, but do not kill anyone yet. After the intermission
sequence, tell your fireteam to fire at will and follow. Kill
the man at the gun. Turn the corner and kill the three men. There
is a lowered part of the wall that you can climb over. Then on
the left of the building, there will be a stack of boxes. Climb
them and go straight. There will be a person to the left of the
opening. Restrain him and tell him to follow. Then, tell Bravo
to move to the top of the stairs directly next to you. Then on
the right side of the hall you were just in, there will be a door.
Enter it. You will be in a room with a lot of ammunition and weapons.
Take the machine gun and all the ammunition for it in the room.
Then, tell the informant to hold position and go up the stairs.
On the table on the other side of the room you come into there
will be intel and a radio. Collect the intel and destroy the radio
with your C4. Then leave, and with the first informant following
you, restrain the other one. Next, move to the roof and go up
the stairs on your right and follow the wall. When the informants
get up there, wait until they are as close as they will get and
tell them to get down. Then, go to the stairs on the roof. There
will be a little building in front of you. Tell bravo to run to
the area next to the building, but on the side closest to the
door. Then, tell Able to wait where you are standing. When the
snipers appear, go around with Able and eliminate the snipers
with your secondary weapon. When the clock reaches zero, tell
Bravo to follow you and throw a red smoke grenade in the extraction
Hint: Desert Glory: Easy points:
As the hostages are being extracted into the truck,
shoot them at the legs to get up to 200 points.
Hint: Foxhunt: Easy points:
While playing online, shoot the hostages as they are
being extracted in Foxhunt. You will get over 200 points.
Hint: Ghost Town:
At the beginning, walk through a broken house and look
to your left. A guard will be standing there. Quietly kill him
with a sniper rifle. Next, follow the green line that you see
when you press Select. Look out for a guard that is standing
on a hill. When you see him, kill him. Walk to the left side of
the hill. You can get over it there. Keep walking until there
is a place you where can turn left. Turn left, but be careful;
there is a guard standing to your right. Kill him. Walk up to
the place that the guard was standing. You will get a message
on the headset, "Silent Weapons something, something".
After that, lie down and snipe out over the area that you can
see until you kill a guard who will be walking around. After that,
turn 180 degrees and walk to the edge of the "hill".
You will se a small building. Point the crosshairs at the building's
door and say "Team clear building". They will kill the
man inside for you. Turn slightly to the left and walk until you
see another building, then stop. A terrorist will be walking into
your sight. Kill him. There will be another man inside the house.
Try to shoot him through the window. If you cannot see him through
the window, walk quietly towards the house and either throw a
grenade through the window or walk to the open door and shoot
the man inside. Press Select to see where to go. Walk towards
the green line and you will see another house. Get your men to
clear it by using the "Team clear building" command.
This is the place that you will find the person that you are supposed
to save, along with another person that your team will kill. After
the building is cleared, get your team to guard the person you
are supposed to save. Walk out of the second door in the house
then walk to the dredge and clear it. There will be one guard
outside at the right of the entrance and one at the left, but
he will be inside. After you have killed them both, walk on the
right side inside of the building until you see some stairs. Walk
up the stairs quietly, as there will be a man on the floor in
front of you at the top. Try to kill him with a head shot so he
will not scream and alert his friends. Walk until you see another
staircase. A guard will be standing on top, and another will be
behind a wall to the left. The Intel will be behind the same wall
on a laptop. Pick it up, go out of the building, and return to
your teammates. After that, blow up the weapon caches. After destroying
them, go to Zulu (the extraction point) and you will have completed
Hint: Ghost Town: Extra C4:
If you use a grenade too blow up the generator, you
will have an extra C4 to use. If desired, you can use it too blow
up the man in the outhouse. If he spotted you, just go around
the back and close the door. Place the c4 on the outer wall, run
away, and watch the explosion.
Hint: Guided Tour:
In the second to last mission, set your primary weapon
to the M4A1-SD. When you start, tell Bravo to "Hold Position"
and put Bravo on "Fire At Will". Then, tell Flatfoot
to "Get Down". Next, go to the left of the rock you
are behind. Once you reach the road, go prone and snipe the two
men starting with the farther one to help avoid detection when
they are walking towards you. Then, go to the fence and kill the
two men there. Next, go prone and snipe the camera plus anyone
that you see. Then, tell Able to "Fire At Will" and
"Move And Clear" all the buildings. When you go to the
hall that leads to area one, silently clear the top level. Then,
do the same thing with the lower level. Do not tell Flat Foot
to take the item just yet. If you look to the left when you are
in front of the document, there should be a door. Go through it.
Beyond the door is long passage with 15 to 25 enemies. The passage
will also lead to the second area. When you get there, clear the
bottom area then the level above it. When done, go to ground level.
Kill any Tangos you may see. Then, tell Able to "Move And
Clear" every building . Take a left out of the second area
and follow the road until you can see the third area in your night
vision. Then turn around and follow the road until you reach a
gap in the mountain. Go in the gap and stay on the left. Once
you see the third area again, go prone and snipe any tangos. Next,
enter the area and finish clearing it. Then, tell Bravo to follow
and tell Flatfoot to take the items at all three areas. Finally,
go to the extraction point to finish the mission.
Hint: Seeding Chaos: Sniper rifle:
After meeting with the informant Mallard, go to the
largest section of ruin just past the building that you met him
in. There should be a guard patrolling it and a few boxes of ammunition
lying around. Once at this ruin, turn left so that you are facing
towards the road that connects to the bridge. There should be
a small section of wall, on which a Sr-25 SD is located. Getting
this weapon will allow you to kill the guards and the sniper in
the watchtower easier, which should prevent the alarm from being
After meeting Mallard and getting a sniper rifle, pick off everyone
you can see, including a man on top of a cliff on the road to
the church. When this is done, immediately go to the cliff and
get up it. By the second bunker is a way up to the man. Take his
gun, which is a sniper rifle with twice the range. It is very
loud and powerful and can be used like a slow reloading shotgun.
Robert Downey Jr..
Hint: Seeding Chaos: 12 gauge shotgun:
When you walk into the house where you capture the
leader of the smugglers, there should be the shotgun against the
wall in the first room. Pick it up and hold it until the mission
is over and you should get it.
Hint: Extracting Mr. Pickle:
In the mission where you rescue Mr. Pickle, equip Kahuna
with the claymore. When you capture Mr. Pickle, do all the other
objectives besides "Extract Mr. Pickle". Get to the
main gate where you would go if you followed the bridge. Place
a claymore near the gate with the "jail cell" bars.
Get your team away from it then let it explode. The gate will
blow up, allowing you to easily extract Mr. Pickle.
Hint: Bonus objectives:
There are many different ways to achieve bonus objectives.
In almost every level, you can complete a bonus objective by listening
in on conversations (for example, in the first level, sneak up
and hide in the bushes from the first two sentries), or there
are other ways by gathering intel, capturing Bosses, recon sentries,
or blowing something up (for example, in the last level, place
C4 on the helicopter).
Hint: Quickly get higher ranks:
Usually the best way to get a higher rank is to get
MVP in the rounds. Also try killing people who are higher in rank
than you. For example, if your an ensign, kill a lot of lieutenant
commanders and captains. Also avoid dying. Note: If your team
wins a lot of rounds, you also go down in rank
Hint: Easy surrenders:
To get a person to surrender easier, equip yourself
with a stun grenade. Go into a mission and sneak up on the enemy.
Do not be seen, then throw the grenade at him/her and run away/look
away. This is useful when you have to capture Bosses. You can
then restrain them when they surrender.
Hint: Recommended SEAL weapons:
The following weapons are recommended for easy kills: the M16
A2, RA 14, M8 Sniper, M4A1SD, and M4A1.
Hint: Vote off when you die:
To vote someone off your team online when you die,
press Circle. Then, go to "Teammates" and select
the person who you want to vote off. Then, press X on "Vote
Off." Note: If you camp and hide, you will probably not die.
Also, you must at least get four votes on that player before they
are voted out.
Hint: Online cheating warning:
Using a GameShark, Action Replay, or Code Breaker to
cheat online may result in you getting temporarily or permanently
banned from playing the game online. There are hidden characters
you can play as online, such as Feral or SAS Reaver that can be
unlocked with those devices. The only way you can normally get
those characters are to complete the game. There are also codes
to give unlimited ammunition or grenades. If you get temporarily
banned for cheating, reset your PlayStation2, go to your memory
card then delete the Socom 2 file and any other things
you saved for the game on a GameShark, Code Breaker or Action
Replay. You should then be able to play online again.
Glitch: Walk through wall:
On the third or fourth level, you will have to destroy
an underground lab and a plane. There is a building to the right
of the watchtower that looks as if it has a gas tank on top. To
shoot everyone easily, go to the left side and walk towards the
window. You will walk through the wall and will be standing on
a bunk. You can now kill the three terrorists and they will not
even know what hit them.
Glitch: Fall underground:
During online play, play the Crossroads map. Go to
the half wall just outside of the SEALS spawn location. There
is a tent up there. Walk on the awning and get prone on it. Press
Left to lean over and press R3 at the same time.
Do this as fast as possible and you will fall under the ground.
You can kill a lot of people from under there, and they cannot
do anything about it. However, you will be in trouble if they
plant the bomb. To exit this glitch, run towards the wall.
On the Crossroads map, you can get under the fish market. The
fish market is where the bell tower is found. Go to the set of
stairs that is closet to the terrorist spawn point. Go about three
quarters of the way up the stairs. Turn left with the Right
Analog-stick and Prone at the same time. You should
fall under the stairs and can kill alot of people from here. They
cannot see or kill you. To exit, run towards any spot on the wall.
Glitch: Raining indoors:
On level 2,go into the factory on your left. When inside,
turn to the right. You should see some boxes. Pass the boxes then
go down the ramp. Turn left again, and the "Climb" icon
should appear. Press Circle, then jump down to the left
of the beam ahead of you. Then, face the beam and look up. It
should be raining indoors.
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2003-2007
Al Amaloo. All rights reserved.