X-Space '92 mini game:
On level 6, Madness, use a computer disk found in the level on
a PC to play the X-Space '92 mini game. Once this has been done,
the game will be able to be accessed on the "Applications"
sub-menu when you pause game play.
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Free Radical reference:
On level 13, Conspiracy, watch the video file you made and check
the email on the PC. A new comedy file will download and tell
you about Free Radicals official website, www.frd.co.uk. Keep
logging on for more messages.
On level 3, Experimentation, on the PC where you killed the security
guard outside the elevator, open the "Front Desk" applications
folder on the desktop. Then, select HyperChat. You will then be
able to see what the Guard has been up to, as well as that the
person who the guard was talking to continues talking and gets
more worried as he does not reply.
Earth Impact mini game:
On level 8, Reliance, go into the games room to find a fully-operational
Earth Impact mini game. Once this has been done, the game will
be able to be accessed on the Applications sub-menu when you pause
Change the channel on the television in Starke's apartment to
view the developers' names.
Hint: Escape level: Boiler:
There will be workers in orange on the lower floor.
Use Charm to sneak under the pits of liquid connected by pipes.
Use Telekinesis to flip the left switch. The guard will mention
that the temperature is rising and will fix it after a few seconds.
If you continue to do this, on the third time the boiler will
explode and two guards will usually come running.
Hint: Escape level: Secret weapon:
When you get to the end of the board where the car
is located, go to your left and down the ladder. When you get
down there, do not use your projection. Go down the other ladder.
You will see an assault rifle. Use your Telekinesis ability to
Hint: Escape level: Accessing Dr. Terry's
After you get past the initial laser grid and disable
the first camera, go left and stop at the entrance to the right.
Project yourself and turn off the camera in front of you after
Dr. Terry has gone by to speak with the workers. Return to yourself,
sneak into the lab/morgue, TK the clock, and hide in the bin closest
to his CPU. You know if you have TKed the clock good enough when
he says how time flies when you have fun vice and when will this
shift end. Afterwards, he walks to his CPU and unlocks it, Leave
the bin and knock him out. Access his CPU and go to the laser
grid controls. Make the screen read "Disable the Basement
Field 1, Enable Basement Field 2, Enable, Maintenance Field".
Once you do this, you have already disabled the next laser grid.
Go up two elevators then go left up a small ramp. Look to the
left for a ladder going down. This is a short cut to avoid the
rest of the men and takes you directly to the escape car. Note:
The assault rifle is located one more ladder down.
Hint: Experimentation level: Guard slacking
Play the Experimentation level (level 2). In the main
lobby where you start and kill the guard, go to the computer and
exit the panel that pops up. After doing this, you will see a
face in a talk bubble icon called "Chat
it appears, immediately read it to find out the guard was talking
to someone before you got there.
Hint: Isolation level: Easy kills:
At the very beginning of the game when the Feds are
trying to gun you down with their automatics, kneel down behind
the desk to the left side of the room. Psi Blast the feds. After
they are shot, you can then collect their weapons for your own
Hint: Isolation level: Fighting guards:
You can lead the two guards into your cell and lock
it. If you watch them, they will begin to argue and eventually
fight each other.
Hint: Madness level: Freed by psycho:
Just before you get to Jayne Wilde, you will move through a grid
with a series of cells. You can open these cells to cause a bit
of havoc. However, if you stand in an empty cell and project yourself
out the door and to the switch outside, you can lock yourself
in. Snap back to your body and Vettic will make a comment like
"Well that was clever." Wait a few seconds and one of
the psychos in the cells will run along and pull the lever, freeing
Hint: Madness level: Bounce basketball:
In the beginning of the level is a shed. In the shed
is a basketball the you can bounce with your "powers".
Hint: Madness level: Distractions:
If you find a crazy man in the level you can lead him
places by using Telekinesis on any object. If a guard sees him,
the alarm will sound and they will try to silence him. This is
a great distraction, but it will not work on the violent ones
in the west wing. Instead, cause chaos by releasing them then
use Charm to sneak past them all. While an all-out war is going
on, you can easily kill the two guards in the room behind the
gate if they have not left already. Time your actions carefully
and be fast because the guards with .45s will quickly dispatch
Hint: Madness level: Spare CCTV key:
When you get to the first hallway three doors down,
where the guard is located, take him out. Go in that room. Look
up near the window and you will see the spare CCTV key. Use your
telekinesis ability to get it down and leave the room. When you
get to the desk, go left in the room where the locked door is
found. Use the key on the office door. You will now be able to
get the shotgun and use the computer.
Hint: Reliance level: See ghost clearly:
You will encounter the projection of one of the children
during the level. If you aim your sniper rifle at this "ghost"
when you exit the train and she is curled up in the corner, the
child will no longer be transparent and you can clearly see her.
On the Conspiracy and the Madness levels, you can use the projection
to open doors and flick switches. You can also possess the guards.
If you get close enough to a guard when you have activated the
projection, he will flash blue. Press X and you can go
off and kill all the guards for as long as your have psyche energy
remaining. You can repeat this until all the guards are killed
and all the cameras are disabled.
Hint: Crying agents:
Take out the tranquilizer and shoot someone in the crotch. They
will fall over and start crying.
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Hint: Easy kills:
Pick up an enemy with TK. Throw him towards you or
against a wall or something else. While he is on the floor, shoot
him with the tranquilizer gun. He will not bother you again. It
is also quiet.
Hint: Quick reload:
To skip a long reloading wait (for a shotgun, sniper
rifle, etc.) press Punch. This is most helpful in close
quarters such as hallways or small rooms.
Glitch: Open doors:
On the level 1, Isolation, when you open the elevator, the mirrors
show the elevator as being closed, but its doors are still open
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2004,
2005 Al Amaloo. All rights reserved.