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Second Sight

X-Space '92 mini game:
On level 6, Madness, use a computer disk found in the level on a PC to play the X-Space '92 mini game. Once this has been done, the game will be able to be accessed on the "Applications" sub-menu when you pause game play.
pnvanaaand Luke McCarthy.

Free Radical reference:
On level 13, Conspiracy, watch the video file you made and check the email on the PC. A new comedy file will download and tell you about Free Radicals official website, Keep logging on for more messages.
Luke McCarthy.

Online chatroom:
On level 3, Experimentation, on the PC where you killed the security guard outside the elevator, open the "Front Desk" applications folder on the desktop. Then, select HyperChat. You will then be able to see what the Guard has been up to, as well as that the person who the guard was talking to continues talking and gets more worried as he does not reply.
Luke McCarthy.

Earth Impact mini game:
On level 8, Reliance, go into the games room to find a fully-operational Earth Impact mini game. Once this has been done, the game will be able to be accessed on the Applications sub-menu when you pause the game.
Luke McCarthy.

Change the channel on the television in Starke's apartment to view the developers' names.

Hint: Escape level: Boiler:
There will be workers in orange on the lower floor. Use Charm to sneak under the pits of liquid connected by pipes. Use Telekinesis to flip the left switch. The guard will mention that the temperature is rising and will fix it after a few seconds. If you continue to do this, on the third time the boiler will explode and two guards will usually come running.
Danny Assuncao.

Hint: Escape level: Secret weapon:
When you get to the end of the board where the car is located, go to your left and down the ladder. When you get down there, do not use your projection. Go down the other ladder. You will see an assault rifle. Use your Telekinesis ability to get it.

Hint: Escape level: Accessing Dr. Terry's computer:
After you get past the initial laser grid and disable the first camera, go left and stop at the entrance to the right. Project yourself and turn off the camera in front of you after Dr. Terry has gone by to speak with the workers. Return to yourself, sneak into the lab/morgue, TK the clock, and hide in the bin closest to his CPU. You know if you have TKed the clock good enough when he says how time flies when you have fun vice and when will this shift end. Afterwards, he walks to his CPU and unlocks it, Leave the bin and knock him out. Access his CPU and go to the laser grid controls. Make the screen read "Disable the Basement Field 1, Enable Basement Field 2, Enable, Maintenance Field". Once you do this, you have already disabled the next laser grid. Go up two elevators then go left up a small ramp. Look to the left for a ladder going down. This is a short cut to avoid the rest of the men and takes you directly to the escape car. Note: The assault rifle is located one more ladder down.

Hint: Experimentation level: Guard slacking off:
Play the Experimentation level (level 2). In the main lobby where you start and kill the guard, go to the computer and exit the panel that pops up. After doing this, you will see a face in a talk bubble icon called "Chat…". When it appears, immediately read it to find out the guard was talking to someone before you got there.
Brannon Crymes.

Hint: Isolation level: Easy kills:
At the very beginning of the game when the Feds are trying to gun you down with their automatics, kneel down behind the desk to the left side of the room. Psi Blast the feds. After they are shot, you can then collect their weapons for your own use.
Nathan Robo.

Hint: Isolation level: Fighting guards:
You can lead the two guards into your cell and lock it. If you watch them, they will begin to argue and eventually fight each other.
Danny Assuncao.

Hint: Madness level: Freed by psycho:
Just before you get to Jayne Wilde, you will move through a grid with a series of cells. You can open these cells to cause a bit of havoc. However, if you stand in an empty cell and project yourself out the door and to the switch outside, you can lock yourself in. Snap back to your body and Vettic will make a comment like "Well that was clever." Wait a few seconds and one of the psychos in the cells will run along and pull the lever, freeing you.
Otto Ward.

Hint: Madness level: Bounce basketball:
In the beginning of the level is a shed. In the shed is a basketball the you can bounce with your "powers".

Hint: Madness level: Distractions:
If you find a crazy man in the level you can lead him places by using Telekinesis on any object. If a guard sees him, the alarm will sound and they will try to silence him. This is a great distraction, but it will not work on the violent ones in the west wing. Instead, cause chaos by releasing them then use Charm to sneak past them all. While an all-out war is going on, you can easily kill the two guards in the room behind the gate if they have not left already. Time your actions carefully and be fast because the guards with .45s will quickly dispatch them.
Danny Assuncao.

Hint: Madness level: Spare CCTV key:
When you get to the first hallway three doors down, where the guard is located, take him out. Go in that room. Look up near the window and you will see the spare CCTV key. Use your telekinesis ability to get it down and leave the room. When you get to the desk, go left in the room where the locked door is found. Use the key on the office door. You will now be able to get the shotgun and use the computer.

Hint: Reliance level: See ghost clearly:
You will encounter the projection of one of the children during the level. If you aim your sniper rifle at this "ghost" when you exit the train and she is curled up in the corner, the child will no longer be transparent and you can clearly see her.
Danny Assuncao.

Hint: Projection:
On the Conspiracy and the Madness levels, you can use the projection to open doors and flick switches. You can also possess the guards. If you get close enough to a guard when you have activated the projection, he will flash blue. Press X and you can go off and kill all the guards for as long as your have psyche energy remaining. You can repeat this until all the guards are killed and all the cameras are disabled.

Hint: Crying agents:
Take out the tranquilizer and shoot someone in the crotch. They will fall over and start crying.
victor d hickman.

Hint: Easy kills:
Pick up an enemy with TK. Throw him towards you or against a wall or something else. While he is on the floor, shoot him with the tranquilizer gun. He will not bother you again. It is also quiet.
El Cid.

Hint: Quick reload:
To skip a long reloading wait (for a shotgun, sniper rifle, etc.) press Punch. This is most helpful in close quarters such as hallways or small rooms.
Danny Assuncao.

Glitch: Open doors:
On the level 1, Isolation, when you open the elevator, the mirrors show the elevator as being closed, but its doors are still open behind you.
Luke McCarthy.

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Copyright © 2004, 2005 Al Amaloo. All rights reserved.