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The Simpsons: Hit And Run

Instant vehicle explosions:
Hold L1 + R1 at the options screen and press Triangle(2), Square(2). The sound of a horn will confirm correct code entry.

Note: Do not enable this code when in missions where you collect items by bumping into other cars (for example, Homer's first level where you have to bump the truck to collect the video games). If you do, the car you are trying to bump into will explode, and you cannot complete the mission.
Micheal Baxter.

Fast cars:
Hold L1 + R1 at the options screen and press Square(4). The sound of a horn will confirm correct code entry.
tsmtb oym ayiynfa.

Very fast cars:
Hold L1 + R1 at the options screen and press Triangle(4). The sound of a horn will confirm correct code entry. Note: After enabling this code, use the horn and your car will jump.
adam george.

All bonus cars:
Hold L1 + R1 at the options screen and press X, Circle, X, Circle. The sound of a horn will confirm correct code entry. Note: You must have a 100% game completion. Resume the completed game and find a telephone. Press L1 or R1 at the vehicle selection menu to choose a new car.

Red brick car:
Hold L1 + R1 and press Circle(2), Triangle, Square at the options menu. X sound will confirm correct code entry. The secret vehicles normally found in each level will now be a small red brick car.
Dylanrice.

Invincibility:
Hold L1 + R1 at the options screen and press Triangle, X, Triangle, X. The sound of a horn will confirm correct code entry.

Super jumps:
Hold L1 + R1 at the options screen and press Square(3), Triangle. The sound of a horn will confirm correct code entry. Sound the horn to jump extra high.

Display speedometer:
Hold L1 + R1 at the options screen and press Triangle(2), Circle, Square. The sound of a horn will confirm correct code entry.

Grid view:
Hold L1 + R1 at the options screen and press Circle, X, Circle, Triangle. The sound of a horn will confirm correct code entry.

Alternate views:
Hold L1 + R1 at the options screen and press Circle(3), X. The sound of a horn will confirm correct code entry.

Psychedelic view:
Hold L1 + R1 at the options screen and press Triangle, Circle, Triangle, Circle. The sound of a horn will confirm correct code entry.

Phased view:
Hold L1 + R1 at the options screen and press Triangle, Square, Triangle, Square. The sound of a horn will confirm correct code entry.
Adam Findlay.

Alternate credits audio:
Hold L1 + R1 at the options screen and press X, Square(2), Triangle. The sound of a horn will confirm correct code entry.

New Year's theme:
Set the system date to January 1st to see various things in the game change to a New Year's theme.

Halloween theme:
Set the system date to October 31st to see various things in the game change to a Halloween theme.

Thanksgiving theme:
Set the system date to the last Thursday in November to see various things in the game change to a Thanksgiving theme.

Christmas theme:
Set the system date to December 25th to see various things in the game change to a Christmas theme.

Itchy And Scratchy cartoon:
Collect all the cards in the game, then go to Lisa's level. Go to the Android's Dungeon. Talk to the Comic Book Guy and buy a ticket for the cartoon. Then, go to the Aztec Theater to watch the cartoon.
thefunmachine.

Hint: Skip missions:
To get through the game faster by skipping levels, try and fail a mission five times. Then, try again and fail. You will be given "Yes", "No", and "Skip" choices to try again. Select "Skip" to advance faster through the game.
madison.

Hint: Ride an ATV or Quad:
You can find an ATV or Quad to ride at the trailer park in Homer's and Marge's levels. It is between two trailers at the far end.
kyle morris.

In Marge's level, go to the trailer park short cut then go near the end of it. You will see a card floating on the top of the trailer. Go on the left side of it and you will see a blue ATV.
James Handy.

Hint: Drive a boat car:
In level 3, the boat car can be found on the C. Spanker, where there are two big boxes next to one big box. Go up, then into the extremely large box on top of the two other extremely large boxes.
LegomaniacJZ.

Hint: Drive the monorail:
In Bart's first level, go to the entrance/exit to the highway. Where there is a split road, go to the right and up the stairs. You will see a monorail. Go to the front car and press Triangle to drive the first monorail car around.
Piccleman.

Hint: Drive a monster truck:
When on Apu's level, you can get a monster truck, Go to Springfield Stadium. Directly next to the fountain is a green monster truck.
Tyler Robinson.

Hint: Drive Nightboat:
When playing as Lisa, drive any car to the pier and look for the huge oil tanker with a Globex sign on one side with a jump in front of it. Jump through the Globex sign and drive to the top. Do not drive off. Park your car next to the little gap/walkway on the left. Hop out and run up to the first set of crates. Hop up to the very top and shimmy around the ledge. Inside the top crate is the Nightboat.
BTDM.

Hint: Drive pink Cadillac:
On level 6 with Bart, drive to Planet Hype (right at the beginning of the docks, there is a revolving planet there) and go on the roof. The Pink Cadillac is crashed into the front of the building in a little slot (facing the Squidport sign). Fall off the front of Planet Hype, land on the Cadillac, get in, and drive it.
Video Gamer101.

Hint: Drive RC car:
On the final level as Homer, drive to where the firetruck is a long ramp. As you jump off it, look off to the side. You will see a little car with an antenna. Slowly drive up past where the truck attaches to the ladder/ramp then drive fast towards the building with mildew under the roof. You could also climb up the other firetruck that is in the wreckage next to the building. Jump on the ladder, then go up to the top of the firetruck. Next, go over the side of the roof with the horizontal wood, then to the top of the roof with the RC car.
blaze19.

On top of the Krusty Burger on Homer's final mission, drive your car up the fire truck ladder. Try to land on the top of the Krusty Burger. Get out of your car and you will see what looks like a remote control car. You can actually drive it around town.
CheifBeef35.

Hint: Drive a rocket car:
In Homer's first level, drive to the power plant at the back of the town. Then, drive through the power plant. Once you reach the end, keep going along the road and on the left, in front of one of the big gold houses near Mr. Burns' mansion, you will find a blue and white rocket car that you can drive around.
Piccleman and Steve Polus.

Hint: Drive road vehicles:
To drive another person's vehicle, walk up to it, press Triangle, and drive. This is a lot quicker than standing on its roof. When in the vehicle, notice that the person that was originally driver is still there. Your character will be in the passenger side and you are not controlling them. This happens sometimes with vehicles that you get from a phone (for example, Mr. Burns' limo that Smithers is driving).
thor gaffney.

Hint: Drive Mr. Burns' Limo:
At Homer's Scary level (level 7), complete the bonus mission. Go up to Smithers near the Kwiky-Mart and do his mission. It not that easy and requires time. And after you complete it, you can drive Mr. Burns' Limo. It is fast, tough, has average handling, and terrible acceleration.
Golovin.

Hint: Drive World War II vehicle:
Note: It is useful to memorize how to get to Moe's, the Krusty Burger and Grampa Simpson first. Get the first pack of blood normally. Then, drive to Moe's to stop the clock. Do not enter Moe's or get out of your car. Now that the clock has stopped, drive to Grampa Simpson and get out. Then, run back to Moe's and get the blood there. Do not get in a vehicle or else the clock will start. Run over to the Krusty Burger. Note: The teen you talk to will not appear unless you are in a car -- just hop in a car that is going by. Now that you are in the car, drive to the teen, talk to him, and get the blood. Next, run over to Grampa and get in your car. Then, get out and talk to him. You should now have the WWII vehicle. Note: After you place your car by Grampa, you cannot use a telephone booth or else it will reset the car.

Hint: Drive extremely fast:
Enable both the "Fast cars" and "Very fast cars" codes.
Erich Streetman.

Enable both the "Fast cars" and "Very fast cars" codes. In a mission choose the open wheel racer. With the cheats, this car will the fastest in the game. You may also want to have the "Invincibility" code enabled as you crash will crash frequently.
Alasdair.

Hint: Quick restart:
When you are in missions and get stuck, instead of reversing and then turning and driving forward, press Select. Your car should restart on the road.
colette.arty.

Hint: Multi-player racing game:
Collect all the cards in one level to unlock the multi-player racing mini game.
The Maniac.

Hint: Giant chessboard:
On Homer's first level, drive into the nuclear power plant. You will soon find a blocked passage. Get out of your car, jump on the metal things, and double jump then press Square to break it. Inside are more than 100 coins. When in, hit all of the chess people, get the coins, and knock down the trees for a nice amount of coins. Note: This place is huge and you cannot get your car in it.
cory eldridge.

Hint: Nuclear death:
At the power plant, go to Homer's workplace. Press Triangle on the switch.
Harry Spires.

Hint: Watch an arcade game:
When playing as Homer or Marge, go to the Kwik E Mart and walk up to the arcade games behind Apu. Press Triangle and you will be able to watch an arcade game.
Lorraine Beard.

Hint: Fix car damage:
When your car blows up and you need it back quickly, get in the wreck and drive into a wrench. This will return your car to its original form.
Jtsteelmen2009.

Hint: Beating Smithers to Mr. Burns:
To beat Smithers to Mr. Burns in the last mission in level 1, purchase the Duff Truck from Gil and use it in the race. Immediately when the level starts, drive it so it is facing the entrance booth and stop it halfway between the fence and the booth. Immediately exit from the car. Borrow a car that is driving into or out of the plant to drive to Mr. Burns while Smithers keeps trying to get the truck out of the way. If done correctly, he will not be able to do so.
Mike.

Enable the "Instant vehicle explosions" code. As soon as the race starts, drive into Mr. Smithers. He will explode, and you can then just drive to Mr. Burns.
Jay Whitley.

To beat Smithers to Mr. Burns in the final mission of level 1 (Homer), enable the "Invincibility" code. Park the car so that it is half inside the main entrance of the power plant and half out. When the mission begins, Smithers will go past and the door to the power plant will close. Jump on top of the car and press Triangle. Then, drive the car through the plant, through the Stonecutters Tunnel, and to Mr. Burns' mansion. You should arrive well before Smithers does.
Indian Cheater.

On level 1, park your car half way through the Power Plant door on the last mission. Then, talk to Carl and start the mission. Half the car should be sticking out. Press Triangle next to car and drive through the Power Plant. - You should win the race easily.
samuel.burrows.

To beat Smithers, enable the "Instant vehicle explosions" code. Park your car in front of the exit on the right. Start the mission, and Smithers should drive into your car and explode. Note: If you run to the mansion you can do the Springfield Marathon.
Samuel Burrows.

Hint: Racing Principal Skinner:
On the race to give Lisa her science project, use the drive at the end of Evergreen Terrace and use the ladder by the Kwik-E-Mart. Go straight on then take the alley and use the Krusty glass.
03NBGriffinJoshua.

Hint: Getting tomatoes for Cletus:
In the bonus mission in Homer's level 1 when you are trying to get the tomatoes for Cletus, you can get out of your car and run faster with Circle to get them instead of running them over. This makes it easier to get back without a Hit And Run.
QuEeNz4LyF.

Hint: Delivering toxic waste:
On the mission in the level 7 where you have to deliver toxic waste, use any car you can hijack the one that you use to pick up the toxic waste. Then, get into a fast car or anything else and drive to the school. Now you do not have to worry about exploding the toxic waste. You should see the civilian car driving with the toxic waste on the back. Just get into it and complete your mission.
StarCraft6400.

Hint: Drive Skinner's sedan back to the arcade:
On the last part of the mission, get out from there and go back to talk to Dr. Nick. From there, collect Skinner's meds and walk back to the arcade. The clock will not start as you have not gotten into a vehicle yet.
Robert Hampton Phillips.

Hint: See Principal Skinner and his mother:
Go to level 5 (Apu's level). When you start, although you might think you are near the Police Station, you are actually near the Googleplex Theatres. In the beginning you will see three paths to take (one on the right, one that goes straight, and one that leads left). Take the left path. If a phone booth is in your sight, you have chosen the correct path. Press Triangle when you are near the phone booth. You will be taken to the car selection screen. Select Seymour's Sedan (yellow sedan). When you are back as Apu, look inside the car. Seymour will be the driver, and his mom will be in the back seat. Once inside the car, start driving. Throughout the game, Seymour's mom will pester him with rude remarks (and using real Simpson's quotes).
GameFreak2005.

Hint: Kang and Kodos Strike Back: Easy win:
On the last mission of level 6 (Kang and Kodos Strike Back), instead of going the direction that the black sedan goes, go the opposite direction where you pass the observatory. This is a huge shortcut. You will make it to the Duff Brewery in plenty of time before the black sedan.

Hint: The moon from Abe's Odyssey:
In Bart's level 2, go down to where the shipwreck and the red is running into the water at the Squidport. Look at where the lighthouse is shining. When the light faces backwards, it will shine on the moon that is in Abe's Odyssey, with the hand print on it.
annie.

Hint: Buzz collector card:
When on the level with Lisa, go on the boat. There will be two small boxes and two big boxes. They will be stacked on each other. On the boxes there is a ' Buzz Collector Card''.
Alyssa Cirincione.

Hint: Lisa's first mission: Easy completion:
On Lisa's first mission, to find Bart, jump on top of the C Spanker. Go over and talk to him. You will then complete the mission.
kimandrich.

Hint: Clueless mission: Easy completion:
In level 3 in the Clueless mission (the second one where you talk to Milhouse a lot), drive your car to Wall E. Weasle's. Then, talk to Milhouse at the Noiseland Arcade. When you get into your vehicle, you will have already be there. Then, before you talk to Milhouse, drive to Planet Hype. Then, go back and talk to Milhouse. Run to your vehicle and enter it. The vehicle should be at Planet Hype. You should have completed the task. Then, before you talk to Milhouse again, drive to the Springfield sign. Run back and talk to Milhouse. Then, run to your vehicle. Enter it, and you should now be done with this task. Exit the vehicle then talk to Milhouse to complete the mission. Note: This only works if you do it before you talk to Milhouse.
ShadowGamer20.

Hint: Easy money:
Enable the "Invincibility" and "Instant vehicle explosions" codes. Drive around town, hitting all the cars you can. You will get $10 for every car that you explode. Note: This will cause a hit and run; watch out for the cops.
j f.

One of the best ways to get money is to smash cars/objects and collect the coins, but you will inevitably get a Hit And Run and have to avoid the cops. There is a way to avoid this and collect all the coins desired. First, intentionally incite a Hit And Run. Next, press Start and go to the mission selection screen. Choose any mission. When you return to the game, the police lights are still flashing around the radar but there are no police chasing you. You can smash up everything in sight for as long desired and no police will ever bother you. The only thing you have to do is keep the police lights flashing around the radar. If you let the Hit And Run end, you will have to start the trick over again.
matt000.

Enable the "Instant vehicle explosions" code then crash some cars. You should get some coins for each car.
sasodo1.

Look for Buzz Cola boxes, vending machines, and Wasp cameras and destroy them. You will get about 30 coins from each of them.
mungymom and thor gaffney.

Kick Buzz Cola boxes or vending machines twice and they will not explode. Return later and you can kick them two more times for more coins. Note: You have to drive far away after the two kicks or when you return it will explode.
Demolitionderby5.

Enable the "Instant vehicle explosions" and "Very Fast car" codes. While driving, bump into the cars which will give you money. Keep on doing this and you will eventually get a Hit And Run. The cops will begin chasing you. Keep going as out of control as much as possible but still move and bump into cars. When the police try to bust you, they will have to touch and thus explode and also give you money. Keep doing this and you will not get caught unless you stop moving.
figueredos.

In Homer's level, go to the tobacco fields where you help Cletus. Run over all of the stalks of tobacco with a car. Note: This will also give you a Hit And Run, so do not stay too long.
Nick.

To a lot of the Buzz Cola coins, get a very fast car with good handling. Drive around Springfield repeatedly until you get the desired amount of coins. While you are driving, go slow enough but not too much to find cola boxes, cola glass billboards, and cola vending machines to get the coins.
Robert Ossorio.

On the levels where you are have the Simpsons' house, Kwiki-Mart, the trailer park, the Tomacco farm, and the Nuclear Plant on levels 1 ,4, 7 (levels 1 and 4 recommended, go to the Tomacco farm. Run over all the Tomacco until the Hit And Run meter goes almost all the way to a Hit And Run. Get out of the Tomacco Farm. Take the first car you find. Then, repeat the process for more money. You will get around ten coins every time you go through the farm.
Jamie Maddox.

Enable the "Instant vehicle explosions" code, then use it to blow up all the cars around you. You can do this on any level, but make sure you are near a place you can enter. Once you get a Hit And Run, get out of your car and go inside the building. Watch your Hit And Run meter, and once it is clear you will be able to do it again. While you are in a building, your Hit And Run meter goes down faster.
TPHaley1.

Hint: Easy bonus race wins:
Enable the "Instant vehicle explosions" code, then find and start a race. Destroy your opponents. Once this is done, you should be the only one on the track.
rgaskins.

Enable the "Super jumps" code. When the countdown to the race starts, press the horn and your car will jump forward. This will give your car a head start and can be very useful.
CurryZx.

Hint: Win all street races:
Enable the "Instant vehicle explosion" and "Invincibility" codes then enter a street race. Bump into all the racing cars and they should explode. If done correctly, you will win every street race that you enter.
sweetascandy11.

Enable the "Super jumps" code. When Nelson, Ralph, or Milhouse are counting down, press L3 and do it again until you have a good enough headstart.
Jamie Knapper.

Hint: Save time:
On level 3 with Lisa you will do the Clueless mission. When you meet Milhouse at the docks, he will tell you to drive to the Springfield sign. Before you talk to him, drive your car north of Milhouse to the Itchy Scratchy shop. Then, go talk to him. When he is done talking, they will tell you to ''Get in your vehicle''. Run to the Itchy Scratchy shop and get into your vehicle. The timer will start and you will have more time.
PlayaBoy312.

When given a timed task, the timer will not start until you get in the car. Try the level on foot and the timer should not start.
brandon s. s..

Hint: Easy mission completion:
Note: This trick only works with missions that ask you to find a car and travel to a location in a limited amount of time. When you cannot complete a level because time runs out before you can reach a location, just find out where the location is and fail the mission. Then, try the same mission again, but run to the location instead of driving there. The timer will not start counting down until you enter a vehicle.
Gamer.

For some of the missions (for example, Clueless) where you are instructed to get in your car, before the mission starts park your car in front of the check point. Then, talk to the person you are supposed to speak with. After talking to the person, jump on a car traveling in the direction of where you parked your car and ride it to your destination. Note: Do not hijack the car -- just hop on top of it. The car will keep going.
Dragonrider311.

To finish missions that involve driving quickly, get in a car then go out to reduce the time to ten seconds. Do this five times to skip the mission and take stress out of waiting to skip the normal way. Note: This will not work on some missions.
SpongeBryce.

Hint: Krusty's shortcuts:
In any level, look for a glass window with Krusty's face and the words "Buzz Cola" on it. If you drive through it, it is usually a shortcut to get to where you need to go. Sometimes it reveals a hidden area.
steven morgan.

Hint: Burning rubber:
When you are about to start a new game, go to options menu and enable the "Fast cars" and "Red brick car" codes. In Homer's first level, get the rocket car and it will be the little red brick car. Get in it then hold L1 until you are at a complete stop. Keep L1 held and you will start to skid flames for a moment.
Lance.

Hold X + Circle + R1. Then, hold L2 or R2 to see sparks. Also, if you hold X immediately after holding those three buttons, you will get a big speed boost This works best with the open wheel racer.
Biron43Jr.

Hint: Speed boost:
On any mini-race (bonus game), you can get a special speed boost. Once you have started the race, press L3. It should give you a nice advantage over your opponent. Note: This only works once or twice -- use it wisely. It is recommended that you use it just as the race starts.
hipposrok.

Hint: Decrease Hit And Run meter:
When you are almost going to activate the Hit And Run, get out of your car and borrow the first car you can find. Do not drive one from the telephone. Then, quickly get out and enter your car again. The Hit And Run meter will reach zero.
Cristian Urbalejo Luna.

When you reach Hit And Run status, get out of you car and walk into a building. Wait until your Hit And Run meter goes down, then leave and get back in your car.
Jameshandy.

The easiest way to get away from the cops is to jump out of your car and go into a house or store. This works best in level 1 with Homer, as you can go into the Kwik-e-Mart or the Simpson's home.
NoFXPuNK710.

Enable the "Instant vehicle explosions" and "Invincibility" codes. When you accidentally activate the Hit And Run meter, just remain still inside the car. When the police touches you, they will explode before you get busted and your car will not explode.
Cristian Urbalejo Luna.

On Lisa's or Bart's second level, there is a location where you can kick someone or destroy cars (as long as it is in the area) as long as desired. When on one of those two levels, go to Kamp Krusty. If you wish to just kick Otto for the fun of it, just get out of car and kick him. It does not matter where you park it. When your Hit and Run meter gets full, the police will head towards you, but on a road below you. They will not be able to drive to Kamp Krusty and will simply keep reappearing and trying to drive there until your Hit and Run Meter runs out. You can also get in your car, destroy other cars (as long as you are in the area with the orange cones, next to the bridge to Kamp Krusty). When your Hit and Run meter fills up, quickly drive (or run) into Kamp Krusty. Get out next to the hole that brings you to the blocked off part of the bridge. The police will arrive at the Kamp Krusty bridge and attempt to drive towards you, but their car will mostly slip and slide into the water. It will keep appearing on the bridge and keep falling off. There is a chance that the police car will be able to drive towards you, but it is should be very damaged by now and will either blow up just before it reaches you, or you can quickly hop into the teleporter to the roadblock on the bridge, and wait there until your meter goes down.
DData12.

If you have already passed some mission on your current level, pause game play and go to the "Mission Select" screen. Choose a mission, and you will be warped to a different part of the area, being far from the cops.
DvdSblm711.

Get your Hit And Run meter full, then enter a random car and get out. This will automatically empty your meter.
Dillon Oliveira.

Hint: Get a ride:
Go to any level (Homer's first level recommended). Stand in the middle of the road and when a car appears, jump onto its hood then jump again onto the roof. It will take you all around the district.
Cheatkid.

If you hop on top of any of the cars in level 1, they will give you a free ride and Homer will do a dancing motion. Often, they will lead you to the races.
NoFXPuNK710.

Hint: Blow up police cars:
Enable the "Invincibility" and "Instant vehicle explosions" codes. Park your car next to a passenger and get out. Start kicking them until you get a Hit And Run. When a police car arrives, get into your car and you will not get busted. The police cars will get blown up.
Cheatkid.

Hint: Avoiding the police:
Enable the "Super jumps" and "Invincibility" codes. When you get a hit and run, constantly jump to avoid them. If you enable the "Instant vehicle explosions" code, you will be able to destroy them if you jump and land on a car. This trick is also useful for avoiding the mob, etc.
Lucy Marskell.

Enable the "Invincibility" and "Instant vehicle explosion" codes. When a hit and run appears, avoid the police cars and you will not get busted. Note: Your hit and run meter will keep going down until it is at zero.
evil homer.

When you get a Hit And Run, the police will chase you. To escape them, go into a building, fenced in back yard (for example, the Simpsons' or Flanders'), on top of a building (for example, the Kwik E Mart, School, or tower by the broken bridge in Homer's and Marge's level). In Marge's first level, you can go to the top level of the big mansion and police will not get you. Wait in those places until the Hit And Run meter goes out.
tgh.

Get the fire truck and get a Hit And Run. Then, stand on top of it and the police will just keep smashing into it and eventually give up.
Evan.

In Apu or Bart's first level, get A Hit And Run then drive to the construction site. Jump up through the Krusty-glass with the dirt pile, then stay inside the building. The police cannot get you there, and they will eventually give up.
aidan franits.

Hint: Alternate character reactions:
When you buy different costumes, in each level the character you select will react differently when you allow him or her to remain idle. For example, choosing Bartman will have Bart jump up and fly around for a few seconds.
jake wade.

Hint: Destroy police cars:
There are several ways to blow up police cars. You can make the blow up as long as you get out of your car and climb somewhere high. On Homer's first and last level and Marge's level, an easy way to blow up police cars is to be around Springfield Elementary. When you get a Hit and Run, drive into the recess area, then run to the vent against the building. You will fly on top of the building, and there will be wasp cameras and some boxes. The police will repeatedly ram the school's walls, and will eventually blow up. During Apu's and Bart's first level, one place is to drive up the ramp that is next to Nelson, by the Krusty Burger near the construction site. If timed correctly, you can land in the area and stay up there, and the police cannot get you.
DData12.

Hint: Seriously damaged car:
On Homer's final levels, drive the 70's car to the yellow bridge that reads "Evergreen Terrace and Power Plant". Speed out of the cemetery, drive onto the bridge, and ram the car into the railings on the right-hand side the bridge to get them merged into each other. Get out from the car and watch it fall. If it does not fall, push it. Make sure it falls directly next to the bridge. It will then appear from the purple water. Merge through the road completely damaged almost exploded. This also happens when the "Invincibility" code is enabled.
thor gaffney.

Hint: Drive in a flaming car:
To drive around in a car that is on fire, order it from the phone booth. Then, keep crashing it into walls until it starts to smoke black. Check in the phone booth to see its damage. If it is not 100%, keep stomping on it (X, X, Square). Keep checking the phone booth so you do not accidentally blow it up. When it gets to 100% (meaning that last stomp brought it up to 100%), note that it has not exploded. Order it again from the phone booth. The car will appear in front of you, on fire. You can drive it around, but the slightest touch will blow it up.
BBBBBEN.

To drive around in a vehicle that is on fire, order it from the phone booth. Then, keep crashing it into walls until it starts to emit black smoke. Check in the phone booth to see its damage. If it is not 100%, keep stomping on it. Keep checking the phone booth so you do not accidentally blow it up. When it gets to 100%, order it again from the phone booth. The car will appear in front of you, on fire. Save and quit, then go to the options screen and enable in the "Invincibility" code. Then resume the game, order the 100% damaged vehicle, and you can now drive in a vehicle that is on fire and cannot blow up.
ryansplace222.

Hint: Drive a wreck:
Enable the "Invincibility" and the "Instant vehicle explosions" codes. Then, destroy any vehicle on the road. You can now drive the charred wreck that remains. Note: This car is very slow.
Kyle Butts.

Jump out of your car as it blows up. Return to the wreck and press Y. You will be able to drive around in the wreck, with no weeks.

Note: When driving a wreck, it seems to go faster while in reverse.
Craziebobman.

Hint: Getting out of jams:
When you hit a truck in the rear, it will not move. To get out, lightly tap Circle. You will hear a non-stop screeching noise. Press the D-pad in the direction that you want to gom then accelerate. You will get out of the jam.
Demolitionderby5.

Hint: Smoking tires:
To have a very fast car, hold down the Gas + Reverse + Brake until the smoke turns black and you see flames on bottom of your tires. This can only be done with some cars. Release everything except Gas and you should go very fast.
Mtinkergirl.

Hint: Bones from grass:
When you drive on the grass on Homer's second level (level 7, the Halloween level), bones should come out of your wheels and go all over the pedestrians.
Alex.

Hint: Bounce onto buildings:
When your doing missions or trying to get a card, there will usually be a steaming heater on the building. If you jump on that, it will bounce you up and onto the building.
Alyssa Cirincione.

Hint: 180 degree turn:
While driving fast, hold L1 and turn the Analog-stick as much as possible. You should end up with about a 180 degree turn.
Yanks290.

Hint: Free play mode:
Before a mission, when the goal is "Talk to <character name>" you can drive around Springfield with no objective or time limit. You can do this in any level, but it is still possible for you to get a Hit and Run.
aidan franits.

Hint: Bonus race cars:
Win the bonus race on the indicated level to unlock the corresponding car. Note: Bonus levels also unlock new cars.
rjconrad.

Level 1: Electaurus
Level 2: Moe's Sedan
Level 3: Book Burning Van
Level 7: Zombie Car

Hint: Car list:
GuyzieMan.

Family Sedan
Pickup (Cletus' truck)
Hover Car
Hover Bike
Sedan (Moe's)
Sedan (Skinner's)
Kremlin (Comic Book Guy)
Open wheel race car
Globex Villain Car
Fire Truck
Police Car
36 Stutz Bearcat
70's Sportscar
Bandit (Snake's car)
Longhorn
Car Built For Homer
Zombie Car
Chase Sedan
Clown Car
Limo
Krusty's Limo
Hearse
Burns' Limo
Cola Truck
Donut Truck
Armored Truck
Duff Truck
Surveillance Van
Malibu Stacy Car
School Bus
Ferrinni-red
Canyonaro
Honor Roller
Nerd Car
Tractor (Willie's)
Jet Car (level 1 bonus)
Monorail (level 2 bonus)
Night Boat (level 3 bonus)
ATV (level 4 bonus)
Monster Truck (level 5 bonus)
Pink Cadilac (level 6 bonus)
RC Car (level 7 bonus)

Glitch: Everyone in nuclear power plant suits:
Enable the "Super jumps" and "Very fast" codes. Go to the nuclear power plant and get to the long hallway where all the pictures of Mr. Burns are located. Face away from the plant and towards the city. Then, back up and ramp into the city through the ceiling. To restore things to normal, start a mission.
vreynold.

Glitch: Normal people in nuclear power plant:
Enable the "Super jumps" code. Go to the power plant via the bridge (where the barn and Tomacco field are found). Stop in the parking lot, facing the plant. Drive in, and repeatedly jump as you are driving through the plant. When you get out of the Stonecutters' tunnel, drive back in. There should be normal people in the power plant. Note: It may require a few attempts.
Kathryne Hikariko.

Glitch: Drive underwater:
In the level 3 (Lisa's level), drive to where the big Springfield sign (like the Hollywood sign) is located. There is a bridge going over some water at that location. Enable the "Super jumps" and "Invincibility" codesHump into the water that faces out to the sea. Your car should go underwater, but you will not drown. You can drive out to sea, and it will be as if you are driving on air. Note: You can also get out of the car, but if you jump you will either have to start a mission again or restart the PlayStation2.
Yuna.

Enable the "Super jumps" code, then drive to the bridge in the first level near the power plant and Cletus' shack. Drive onto it, then face the water while still remaining in your car. Drive back until you hit the side of the bridge. When no cars are coming, drive forward. Then, when you are about to hit the side of the bridge, press R3 to "super jump". You will fly into the water. Your car will fall under the water, and you can drive around from there. Note: To get out, drive towards the bridge.
Liam O'Brien.

In level 4 (Marge's level), you can drive underwater. First, enable the "Invincibility" and "Super jumps" codes. Go to the beginning of the bridge just after the gas station that Barney is at (after the Springfield Cemetery, and before the trailer park). Look on the iron bars of the bridge. You should see a Collectors Card. Stop with the car facing the card, but do not get out of the car. Jump the car off the bridge, jumping next to the card. Try to land somewhere near the middle of the lake. If done correctly, you should be able to drive around the bottom of the lake.
Jonathan Sirois.

Enable the "Super jumps" code and go to the river near the school in level 1 (Homer). Jump as far as you can and you will be underground without dying.
Steve Merryweather.

On either Lisa's or Bart's level 2, enable the "Super Jump" cheat code and go over the ramp outside of the Mr. Burns' casino. Enable the super jump while going over the ramp. If done correctly you can drive along the sea.
Aaron Hales.

Glitch: Drive underground:
In level 4 (Marge's level), enable the "Drive underwater" glitch and drive into the mountain/wall while underwater. Keep driving and you will continue to glitch and start to do flips and other things. If you jump again you will do something or go somewhere else. It depends on where you are and what you do. It is possible to return back on land. If you manage to get out of the car (preferably Snake's Bandit), you will fall into oblivion until you cannot see yourself. You can hear yourself walking and you will move around, but there is no way back up. Once you go into the water there is no way back up. You will have to start a mission from the pause menu because you probably will not die.
Richie McGinnis.

Glitch: Drive in air:
In Homer's last level, enable the "Super jumps" code. Get the RC car on top of the Krusty Burger. Go to the Springfield church. Go down the street a short distance and to your right will be a little path/street. Go to the first house on the left and jump over the fence. This may require a few attempts. Drive into the house. You will go through it and be driving in air.
Ken Mitchell.

Glitch: Drive through building:
Enable the "Display speedometer" and "Very fast cars" code. Drive at 400 mph or more and hit a building. You will drive straight through it. Note: This usually causes a glitch and you must choose mission select and choose the most recent mission.
Beyblader3333333.

Enable the "Super jumps" code. Play level 2 and get in your car. Drive downtown and go to the escalators. Go all the way back and go off them. As soon as you get to the end of the escalators press L3 to jump in the car. You should go through the wall on the other side and be inside a house. If you get out and run around, you will walk on air. There is also a place where if you bounce, you will fall and keep falling.
pimpy pimp pimp of pimpy.

Go to the top of the Krusty Burger building to get the small toy car (Homer's level 7). Enable the "Fast cars" code, then drive to the right, down off the building. You should see a destroyed fire truck. To the left there should be road that leads to a building a bit farther away. Make sure you drive back as long you can to get enough speed to drive in the wall. Also, make sure you do not hit any cars, as this will make your car drive in circles. Press Speeder and drive through the wall. If you do not make it, your car will probably be damaged and must be fixed with the golden repairer. You cannot drive through the wall when your car is damaged.
dark_ssj_dk.

Glitch: Super jump through power plant wall:
In Homer's first level, enable the "Super jumps" and "Very fast car" codes. Drive to the front entrance to the nuclear power plant, and press L3. Your car should jump through the power plant entrance. Note: You may want to try this to lose the police when they are after you.
Nytroglys.

Glitch: Walk though door:
Start any level and get into the car of your choice (70's sports car recommended). Drive about 90 mph then start turning left or right until the doors start opening and closing. Hold Triangle. If they are open you can walk though the doors. This may require a few attempts.
homer 6800.

Glitch: Fall through sofa:
In Marge's second level, go to the top floor of Mr. Burns' mansion. Kick one of the sofas into the middle of the street until it floats at a small angle. Jump up on the higher end and you should slide to the other end. You will fall out the bottom of the couch. Note: This requires a lot of patience and skill.
GuyzieMan.

Glitch: Floating gasoline signs:
Enable the "Super jumps" code and go to level 7. Go to the billboard that prevents you from going to Burn's mansion. Jump to the other side. This may require a few attempts. Then, jump off the broken half of the bridge. If you jump far enough you should see "floating" gasoline signs sticking out of the ground.
GameFreak2005.

Glitch: Invincible Mr. Burns:
Select the "There's Something About Monty" mission in Homer's second level. Drive to the power plant and climb the wreckage to Mr. Burns's office. Walk through the falling floor tiles to Mr. Burns. Start kicking him towards the falling tiles until you both fall in. When you reappear on the deck, walk to Mr. Burns's desk. There will be an exclamation mark where Mr. Burns was, but you will not be able to see or feel him. Press Triangle to begin the next mission. Mr. Burns will reappear and will give you the mission intro.
Crazyeye.

Glitch: Flaming skid marks:
This trick requires the open wheel race car and the "Invincibility" code. Find a wide open space, such as a large parking lot. Hold Square + X + Left or Right. Eventually, your skid marks will catch on fire for a short distance behind you. Note: This will not work with other cars, or on any surface besides blacktop.
GuyzieMan.

Glitch: Kick around a car:
On the second or fifth level, get a tall car and drive to the front of the football stadium. Just past that, you will find a car park building. Park your car directly under the middle car on the first row. Jump on your car and do a jump kick at the middle car. It will fly out and you can then kick it around. Note: You cannot drive it.
Jason.

Glitch: Invisible smoking ATV:
In Marge's level, get the ATV in the trailer park then go to Mr. Burns' house. Go inside and drive the ATV up the steps and into his room. Drive the ATV by the middle table. Get off, and in the right corner is a gag switch. Hit it, and the ATV will flip with the table and you will see smoke coming from nowhere. Note: You cannot get your ATV back.
mckenzie Hellstern.

Glitch: Drive burning vehicles:
Get any vehicle from any phone booth and start ramming a wall with it. Keep doing this until you know the smoke will not get darker. Get out of your vehicle and go to the phone booth again to check its damage. It should be at 100%, but still not destroyed. If it is, call it. The vehicle will now be on fire but still driveable. If it is not, it should be very close to 100%; ram it into a wall much more gently until it is at 100%. A burning vehicle cannot endure any damage -- be very careful when driving one.
Manuel Martinez.

Alternately, enable the "Invincibility" code. Get any vehicle from any phone booth and put it in a corner. Find another vehicle and start ramming your vehicle with it. Even if your vehicle is invincible, it can still be damaged if you are not in it. Keep doing this until you know the smoke will not get any darker. Get out of the "borrowed" vehicle and go to the phone booth again to check your vehicle's damage. It should be at 100%, but still not destroyed. If it is, call it. The vehicle will be on fire but still will be driveable. If it is not, it should be very close to 100% -- ram it much more gently until iti s at 100%.
Manuel Martinez.

Glitch: Get stuck on pole:
During Bart's second level, drive to Mr. Burns' casino. Drive up the ramp. Do net get too much or too little speed. You will fly past the two hoops, and if done correctly, your car will rest on top of a platform atop a pole. Press Select or jump (once out of your car) to get down.
DData12.

Glitch: Stay with same vehicles or costumes in certain missions:
If you want to stay with the same vehicle or costumes in certain missions (for example, level 3 mission 5), go to the person who you usually start the mission with. Then, go to the place where you get the vehicle or costume. The game will instruct you to either get in your vehicle or go to the part of town where the costume is needed. Then, change to the vehicle or costume desired. When you go to your destination or get in a different vehicle, the system will think you have the appropriate vehicle or costume for the mission, when in fact you will have a completely different one.
Connor Midgley.

Glitch: Mr. Burns Mansion in level 1:
Enable "Super jumps" and "Red brick car" codes. Get the car into the backyard of the mansion through the hole in the Power Plant. Drive up to the door and stop. Then, drive and jump up to the top of the door to get in through the wall. This may take a few attempts.
Jacin Tattersall.

Enable the "Fast cars", "Very fast cars", and "Super jumps" codes. Get any car except for the Duff truck or Buzz cola truck as they might get stuck in the passage. Get into your car and drive to the power plant. Go to the billboard covering the hole. Notice that under it is a pipe. Get homer out of the car and stand on it. Jump kick until the billboard covering the hole explodes. Get in your car again and jump through the hole. Drive up the passage until you get to the giant chess board and go to the steps. Do not go up them. Instead, line yourself up with the door and reverse a lot, but not too much. Then, drive very fast up the stairs. When at the top, use the horn to jump. You should go directly through the wall. Afterwards you can get out and walk around.
Carlisloan.

Glitch: Small floating island:
Enable the "Super jumps" code. Go to any level that has water. Go to the edge of the level that has the water. Hold L3 to continuously jump. Eventually an "invisible" wall will keep you from going any further. Turn your car around and you will see the level as a small "floating" city. Note: This may require a few attempts.
GameFreak2005.

Glitch: Big air jump:
Enable the "Super jumps" code. Go to level 2 (Bart's level). As soon as you start, go to the nearest phone booth on the left. Press Triangle and you will be brought to the car selection screen. Select the Open Wheel Racecar (if already unlocked). When the race car appears, go near it and press Triangle. Your character will enter the vehicle. Reverse until you get to the Park Fountain. Make sure there are no cars on the road, and press X to unleash maximum speed. Drive toward the ramp that leads to the construction beams and press L3. The Open Wheel Racecar will reach a high altitude. If you are lucky enough, you will land near Moe's Tavern. This requires a lot of practice, as you have to press L3 at the precise moment that you hit the edge of the ramp.
GameFreak2005.

Glitch: Disappearing bridge:
Enable the "Invincibility" and "Very fast car" codes. Play the first level as Homer. Get the rocket car. Drive to the burning tire pile. Drive as fast as you can over the pile until you can see over the hills. Then, go to the bridge and it should temporarily disappear.
mikesudderth.

Glitch: Kick driving character out of car:
First, get a car with someone else driving it, for example Snake in his Bandit. Afterwards, find a wasp camera somewhere that you can get to with your car. Let the wasp charge up and attack. Before it attacks, get close to the driver but in a location where you will not get hit. If you are in the correct location, the driver will fly out of his car, and you can drive it by yourself. You will still hear the driver and not be allowed in the driver's seat, but you can run him over and he will not disappear.
James Wisowaty.

Glitch: Stupid police:
In any of the Homer (recommended) or Marge levels., get in a pursuit and drive to the Kwik Emart. Around the side is a fire truck with a ramp on it. Drive halfway up and get out. Run to the top and look down. The police will smash into buildings and signs repeatedly until they explode. Note: If done correctly, this will also help when you need to get away from cops. Do not get too close to the edge.
Homerinawall2.


Strategy: Cars: by SovereignII
Strategy guides from GameFAQs
Action Replay, Code Breaker, and GameShark codes
Reviews
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