Sly Cooper And The Thievius Raccoonus
Ending bonuses:
Get all the bottles hidden within a level. A FMV sequence,
special move, or background information will be unlocked.
Successfully complete the game to unlock the introduction sequence
from the Japanese version of the game.
Find all Thievius Raccoonus pages to unlock the Thievius Raccoonus
ending sequence.
Successfully complete all Master Thief Runs to unlock a background
FMV sequence.
pyhuwurlc.
Hint: Invisibility:
Get the fourth page of the Thievius Racoonus and in
the Perilous Ascent level, get all 25 Bottles. You can now become
invisible while moving slowly.
Stephen10years.
Hint: Skip first searchlights:
At the start of the game, go across the rope to the
right after the rock tunnel. Get to the tip then jump far and
bash the thug as well as the alarm to shut off the searchlights.
You have now skipped the first set of security.
BLUDUDE747.
Hint: Electric gate:
While you are trying to get through the electric gate
in the first level, you will see different locations you can enter.
Go towards the guard and attack him. Then, enter the door. Avoid
the lasers in the hallway. At the end of the hallway you will
see an archway that skip the guards. Then, jump on the platform
next to the archway and jump onto it. You will see clues on the
other side of the archway.
CNACCESS.
Hint: Defeating Clockwerk:
When trying to defeat Clockwerk on the second stage,
do not let the rings fool you when they flip. They never change
their path.
speedee_nic_14.
Keep shooting Clockwerk until a white ray hits one of his body
parts. Shoot that part until the ray fades away. Do this four
to seven times. Then, go through the holes that he shoots. The
hole will twist, but it will not change its path. There will be
white rays again. Shoot them, and it will fade. Do this four to
seven times. Go through the pathway and do not let the lasers
spot you. When you reach his head, wait until it pops up, then
attack it with your cane.
lenachka52.
Move around the volcano and make sure you stay away from his attacks.
When a body part of his has a white aura around it, press Square
to do damage. When it goes down and regenerates, repeat the process
except this time dodge its circular energy blasts. After Clockwerk
goes down again, run towards it using Super Sneaky moves. When
you get close enough, whack Clockwerk until he goes down. You
should kill him before he can attack you.
Lars Housholder.
Hint: Defeating Muggshot:
Go around the sides of the arena and hit the gold mirrors.
Do not let him shoot you or the mirrors. When you hit all the
mirrors, he will get burnt. Repeat this as many times as needed.
amlpedron.
Learn the Roll move from collecting clues and use it when you
fight him. He will not be able to hit you while you are rolling.
Also, it makes you go faster.
Cloby Bob.
Use the Mine move. Have him stop near the mine, then blow it up.
When he laughs, it gives you extra time.
Maxwellros.
In each round to advance to the next, you must hit all of the
mirrors. In the first round, it is a square platform with mirrors.
In the second round, it is a square platform with some holes and
oddly-placed mirrors. The third round is on the chandeliers, where
you must Spire Jump to different lights to hit the mirrors. Muggshot
cannot hit you while you are rolling.
Lars Housholder.
Hint: Defeating Mz. Ruby:
To get to Mz. Ruby for a whack, you must repeat her pattern of
button combinations in order to dodge her energy blasts. This
includes pressing Square, Triangle, Circle,
X in rhythm with her beat. There are three rounds. When
you get close to her, whack her.
Lars Housholder.
Hint: Defeating the Panda King:
When you are trying to defeat the Panda King, listen
to what he says and fighting him will be easy.
speedee_nic_14.
This Boss remains in the middle of the platform. Race around the
circular room while dodging his fireworks, then continually whack
him when you get close to him. He gains a new attack every round;
however these are easily dodged.
Lars Housholder.
Once you are close enough, he will start to attack. When it looks
like he is going to spin, jump when he starts moving again (about
two seconds). When he raises one hand, move out of the way. When
he raises both hands, stay where you are. After you have dealt
a good amount of damage, he will blow you back out to the outer
ring. Also, when he throws his fireballs, move about five steps
to the left or right.
Steve Sands.
When fighting the Panda King (or any Boss) if you have the stun
move, use it.
Tigerslash65.
Hint: Defeating Raleigh:
Jump around on the platforms and wait until the fly
he ate wears off. Then, swing your cane to hit him. Repeat this
as many times as needed.
amlpedron.
In the beginning round, run around Raleigh so he cannot flatten
you. Whack him with your cane when he becomes small again. For
the next round, all of the platforms around the one you are on
will disappear. Still try to whack him when he becomes small.
The next round has the same idea, except that when Raleigh bounces
on a platform, it disappears. The fourth round is the same as
the second, however Raleigh now has a spinning tongue technique.
Lars Housholder.
Hint: Boneyard Casino:
If you do not already have the Dive attack, go back
to the beginning of Raleigh's area and collect all 30 Clue Bottles.
After you get the Dive attack, warp back to "Muggshots Turf"
and enter the Boneyard Casino. Stay in the plant garden, and try
not to attack the thugs because they will get you first. You may
have to attack one or two thugs. Use the Dive attack or go behind
them and attack with your cane. Keep going along the light fixtures
until you see a strange dog house. In front of it is a broken
light fixture. Climb on it and press X, then Circle.
If you hit a lever, lots of coins will fall down. Keep going through
the level until you see a giant spinning "pan". Keep
on jumping around and landing on the green piece in front of the
treasure key . Every time you land on it, the glass around it
will break. After all the glass is broken, get the treasure key.
amlpedron.
Hint: Cunning Disguise: Burnt barrel:
Get in the barrel and the fire breathing beaver to
burn it. After this happens, the barrel will be burnt but you
can still use it.
Kevin Angulo.
Hint: Gunship Graveyard Breakdown:
On the Raleigh level, you will eventually come across
this area. After crossing the alarm-rigged debris, stop the guard
and alarm. Press Climb and go up the rope. Jump to the
hanging rope and climb up. To cross the plane, wait for search
lights to pass. Destroy the alarm and stealth walk. If you have
the guard hack ability, info the eyes' they were once the boss's
pets. Cross the next plane and avoid the guard's attacks. Turn
right at the sub and cross the debris. Knock out the guards and
climb the rope. You will get one new key once you destroy the
case.
Jordan S.
Hint: Extra lives and Lucky Charms:
Go to the "Prowling The Grounds" area at
Raleigh's hide out in "Tide Of Terror". Go from the
fountain with the funny looking fish and walk up the trail of
coins. To the left of the "High Class Heist" mini-level
is an extra life. Around the corner there is a tree and a window
pane over a patch of thorns. In the window is a Lucky Charm. By
repeatedly entering the "High Class Heist" mini-level,
and returning to the main area, you can get these items again,
as many times as desired.
Docpiers.
Hint: Extra lives:
You must start with at least one life to do this trick.
Go to Sir Raleigh's "Prowling Grounds" and look to the
northwest. You should see two trees. Double jump on the end of
the stair rail or the twisty sewer thing and jump on the trees.
You will see a window. Hit it open with your cane and get the
extra life. Go back the same way, in stairway. Stay in the middle,
then kill the guard with the flashlight. Go toward "High
Class Heist", but do not enter. Look to the west to find
another window. Break it open and get the life. Then, kill yourself
by jumping onto the spike plant in the same location. Restart
and you will be in the "Prowling Grounds" again. Repeat
the process to build your extra lives.
dask2.
Go to one of Sir Raleigh's levels, "Prowling Grounds".
Go straight up and enter the high class heist. Then, exit through
the door you came through . To the left is a glass case with an
extra life. Break it open and take the extra life. Repeat this
as many times as needed to get the desired number of lives.
Sanjaybappudi.
In Sir Raleigh's area, you will find a submarine level. There
is an extra life near it. Get it and go into the level. Pause
game play and select "Exit Level". Then, get the extra
life. Repeat this as many times as desired.
RhysJ824.
Hint: Easy treasure:
Whenever you see a hook you can swing on; swing on
it with your cane. Note: This only works if you swing on an out-of-place
hook.
Maxwellros.
If you can get on something just next to, but higher than a guard
with a spotlight so that he cannot see you, use the Hat Mine.
Throw down your hat down on top of the guard and push it again
to blow him up without attracting attention.
Trackboy501.
Hint: Raleigh's boat: Hidden money:
Go into the high level heist. Go to the spinning merry-go-round
laser and use your binoculars. Point at the treasure chest. He
will have money inside of his head. It is across the water, and
is difficult to collect. It is also in Mugshot's turf, in the
fence across the gap.
LGKURZ.
Hint: Good start:
The best way to start a level is to get a Gold Charm.
When checking a new place, it is best to have more then one hit.
You never know were a foe is hiding. If getting a Gold Charm is
difficult, go to the level where you fought your first Boss .
There is a charm and lives there.
Phillip Thore.
Hint: Super swing:
Find a hook that you can use to swing on. Then, hook
onto it. Keep swinging until you cannot swing any higher. When
your all the way front (the highest point), press X(2),
then Circle to latch on again. Almost immediately after
you latch on again, press X(2), Circle again to
go even higher. If done enough times you will swing all the way
around. After you go all the way around you will almost stop swinging
completely.
shujinco.
Hint: Saving lives:
Press Start as Sly dies before the scene change,
then exit the level. However, this is not useful in the final
level.
David Cheeseman.
Hint: Moving heads:
You can move Bentley's and Sly's heads when they communicate
through the Binocucom by moving the Analog-stick on their
side (Right Analog-stick for Sly and Left Analog-stick
for Bentley).
HtJckpt
and BLUDUDE747.
Glitch: Big Truck: Get on Ayers Rock's
ground:
When you do the "Big Truck" mission in Episode
2, climb up to the top of the drill but do not pull the lever.
Use feral pounce then paraglide to the land. You should get on
and can fight scorpions and run about.
meryn finlay.
Glitch: Fire In The Sky: Fall forever:
This trick is in the Panda King's level, Fire In The
Sky. Make sure you have the hint that lets you defy gravity. Go
to The Unseen Foe level and complete the level. Find the safe
with the hint inside, which is at the top of the Pagoda you climb
at the end of the level. There should be a trampoline for you
to jump on. Jump on it and let yourself fall to the right of where
the safe is located. You should end up flying back up onto the
trampoline and shooting off into the other direction. This may
require a few attempts, but when done correctly you should fly
past the mountains and keep falling into the abyss.
Vann the Turk.
Glitch: Mesa City: Straight To The Top:
Fall forever:
When playing Straight To The Top, notice that you can
jump on and off cars, then the cars will fall. If you jump on
the side of the car that is upside down, you will fall with it.
When the car shatters, you will just fall forever.
jeramy zappe.
Glitch: Mesa City: Very far jump:
After collecting three keys, go to the stuck car. Unlock
the lock then get behind the back left tire. Hit the lever and
you will be rammed into the wooden blockade. You will be shot
you thousands of feet into the air. Note: You will die after falling
awhile.
Eli Adamson.
Glitch: View key sequences while floating
in mid-air:
To do this trick, you must have the Dive technique.
Then, go to a level with a key case that is next to a ledge. Use
Dive at an angle to break open the case and you should go off
the edge. However it will show the key sequence, and if you look
closely, you will be floating.
David Hendrickson.
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Al Amaloo. All rights reserved.
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