The Spiderwick Chronicles
Invincibility:
Hold L1 + R1 and press Triangle(4),
X(2), Triangle(2).
Heal:
Hold L1 + R1 and press Triangle,
Square, X, Circle, Triangle, Square,
X, Circle.
Unlimited ammunition:
Hold L1 + R1 and press Square(3),
Circle, X(3), Triangle.
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Combat loadout:
Hold L1 + R1 and press Triangle(2),
X(2), Square, Circle, Square, Circle.
Field guide unlocked:
Hold L1 + R1 and press Circle(2),
Square, Triangle(2), X.
Sprite A:
Hold L2 + R2 and press Triangle,
X, Circle, Square, X, Triangle,
Square, Circle.
Sprite B:
Hold L2 + R2 press X(2), Triangle,
Square(2), Circle, Triangle, X.
Sprite C:
Hold L2 + R2 and press Circle,
Triangle, Square, X, Circle, Triangle,
Square, X.
Hint: Stray Sods:
Three Sods are found in the grassy open field in the
Forest Road and five are in the Deep Woods. Sods always guard
a brown bush that conceals a hidden area. Before catching a Sod,
you must run around it to make it dizzy. You will know it is working
when a spiraling mist appears above it and the bush opens. Then,
capture it.
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Hint: Recording:
When you catch a particular faerie for the first time,
you must paint it in order to record it in the Field Guide. There
is a time limit; do not spend too much time painting small details
because the paint will slowly spread over it. A glowing sphere
will appear on a faerie if it has not been recorded yet. Once
a faerie is recorded, you do not have to paint it again the next
time you catch it.
maangela ramos.
Hint: The River Troll:
On your way to the Quarry to rescue Simon, you will
pass the river with two sprites flying around it. At this point
it is crucial that you record the Will o' the Wisp. After you
cross it, Jared will sense something but ignores it. Then you
will see the River Troll wake up. After you escape with Simon
and return to the River, the River Troll will block your way.
The only way to cross is to make it sleep by feeding it ten Goblins.
Keep using the Will o' Wisp you caught earlier to lure the Goblins
to the River Troll. You must do this every time you cross the
river unless you turn it into stone. To do this, you have to use
Simon's Splattergun to push it towards the sunlight. When it is
out of the shade, an intermission sequence will start, and it
turns to stone.
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Hint: Tree Folk:
The Cypress Tree folk are found in the middle of the
pond in the Deep Woods. It will teleport you to the Griffin's
perch. The Oak Tree Folk are also in the Deep Woods but are blocked
by brown bushes, each guarded by a Stray Sod. This one will lead
you to the end of the Cellar Tunnels.
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Hint: Cave Knockers:
Only Simon can find Knockers. The first one is in a
cave at the Quarry. You must extinguish the lava with your Splattergun
and the Knocker will come out to give two Boomstones. The other
Knocker is in the end of the Cellar Tunnels. You will find a note
that says that the Knocker will only come out if you "ring"
the crystal with a stone. Look behind you to see the crystal.
Throw a Boomstone at it and the Knocker will come out.
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Hint: Redcap's Hat:
After you defeat Mulgarath, switch to Jared and talk
to Hogsqueal on the tree in front of the house. He will ask you
to bring him Redcap's Hat. You can find it in the kitchen.
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Hint: Pond Skater Sprites:
After entering the Forest Road from the mansion, keep
running straight until you reach a pond that is blocked by a log.
Wait there until the Pond Skater is close enough to catch. The
other ones are at the ponds in the Deep Forest and the bottom
of the Quarry.
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Hint: Unlocking the Antique Saber:
If you already have Thimbletack's Jack, go to the bars
with alternating electric currents. Go to the third bar and quickly
run to its left. Look behind and you will see another platform.
Keep following it until you find a hook where you can aim your
jack. Swing to the other side and an intermission sequence will
show that the Antique Saber has been unscrewed. You will also
find the last two cockroaches here.
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Hint: Defeating Mulgarath:
Mulgarath will chase you. Run toward the kitchen and
use the dumbwaiter. Some chairs might block your way. You should
hit them with your bat. Once you start going up, Mulgarath will
turn into a snake and go after you; you must hurry. When you reach
the study, three Goblins will try to attack you. Do not bother
fighting them because they will just slow you down. The other
side of the study will be blocked by furniture. Climb over the
large bookcase and keep running. The snake will catch you, but
Thimbletack attacks it so that you can get out the window. Jump
to the other ledge and start climbing up the roof. When you reach
the top, run to the ladder and start climbing. A clip from the
movie will appear and Mulgarath ends up getting eaten by Hogsqueal.
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Hint: Defeating Waffleflea:
After recording Waffleflea (Flower-Wing near the mansion),
he will challenge you to a race. After you have released him,
he will appear in front of the house. Talk to him and he will
ask you to run through the waypoints (the glowing green spots
around the house) until you reach the main gate. An easy way to
defeat him is to immediately catch him after you have finished
talking, or use a Dash ability then run through the waypoints.
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Strategy: by Iruletheonering
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Copyright © 2008 Al
Amaloo. All rights reserved.
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