Splinter Cell Double Agent
Successfully complete Solo mode.
Sucessfully complete the game.
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Hint: Alternate endings:
Complete the indicated task during the final mission
to see the corresponding ending after the bomb is disarmed.
Richard J. Sheltra.
Ending A (Good): Have NSA trust higher than 33% and save cruise
ship, Hisham, and Lambert.
Ending B (Normal): Have NSA trust lower than 33% and save two
targets (cruise ship, Hisham, or Lambert); or destroy two targets
and have NSA trust higher than 33%.
Ending C (Bad): Destroy cruise ship, Hisham, and Lambert; or destroy
two targets and have NSA trust lower than 33%.
To see the news feed in the credits that states that L.A. and
Nashville was nuked, do not disarm either bomb in the JBA HQ 2
To see the news feed in the credits that states that L.A. was
saved and Nashville was nuked, disarm the bomb located on the
To see the news feed in the credits that states that Nashville
was saved and L.A. was nuked, disarm the bomb located on the dock.
To see the news feed in the credits that states that L.A. and
Nashville was saved from nuclear disaster, disarm both bombs.
Hint: Bonus equipment:
Complete the following special objectives in single
player mode to unlock the corresponding item.
Electric Lock Pick: Primary objectives in JBA HQ 1.
EMP Device - Enhanced: Primary objectives in JBA HQ 1.
EMP Grenade: Secondary objectives in the Iceland Assignment.
EMP Grenade - Attachment: Secondary objectives in the Cozumel
Explosive Sticky Camera-Attachment: Secondary objectives in the
Frag Grenade - Attachment: Primary objectives in JBA HQ 3.
Gas Grenade: Primary objectives in JBA HQ 1.
Gas Grenade - Attachment: Secondary objectives in the Cozumel
Hacking Device - Force Hack Upgrade: Primary objectives in JBA
Hacking Device - Software Upgrade: Secondary objectives in the
Night Vision - Enhanced: Primary objectives in JBA HQ 3.
Shotgun Shell - Attachment: Secondary objectives in the Okhotsk
Smoke Grenade - Attachment: Secondary objectives in the Shanghai
Sonic Grenade - Attachment: Primary objectives in JBA HQ 2.
Ultrasonic emitter: Secondary objectives in the Ellsworth Assignment.
Wall Mine - Flash: Secondary objectives in the Okhotsk Assignment.
Wall Mine-stun: Secondary objectives in the Ellsworth Assignment.
Hint: Ellsworth Penitentiary: Get back
When you sneak out of your cell by crawling under the
bed and getting the walkie-talkie, you must get back under the
time limit. When you are up on the grating, instead of taking
the pipe down drop off. You will knock out a guard. Then, go back
to your cell and act normal. The grating is the only way down.
Hint: Kinshasa: Extended level:
At the end of the ninth mission, Kinshasa, when you
have a sniper to shoot Hamza Hishima do not shoot him. If you
do you will complete the mission. If you do not, the crane you
are on will fall down. Then Emile will yell at Sam for missing
Hishima. Sam angrily turns off his radio and the level in now
extended for several minutes.
Hint: Okhotsk, Russia Part 2: Bomb defusing:
In Mission 6: Okhotsk, Russia Part 2, after the talk
with the Captain he reveals that he has rigged the bombs to go
off. Emile Dufraisne tells you that they are in the machine room.
Look for a crawl space near you. Go through it and down the ladder.
Once you are in the machine room, disrupt the light near to the
ladder with your OPC and the camera that you will find nearby.
Then, go to the first bomb (you will recognize them by a green
light) on the same level as you are on. You can defuse them by
cutting the wires in a particular order. The wire you have selected
for cutting will be highlighted in green You will know which wire
to cut by a short vibration in the controller. When you select
the wire the Captain will tell you now have three minutes. The
rest of the bombs are located on the machine towers (two of them)
and one is upstairs roughly opposite the first bomb. Note: There
are three guards in the room. It is recommended to quick save
the game before attempting to defuse your first bomb so that you
have an idea of how it is done.
Hint: Disposing Hisham's body:
If you are going to kill Hisham, wait until he is down
in the parking space. Kill him and pick up his body. Walk to the
back of the red car and put him in the back. Press Place Charge
and stand back. Detonate it and the "Opportunity Objective
complete - Dispose of Hisham's body" will appear.
Hint: Defeating Emile:
Make sure you have a flash and a frag grenade and full
life. There are a lifebox near the door outside of Emile on the
right wall. Go outside to Emile and an intermission sequence begins.
When it is done, on your left may be a laser beam. Wait for it
to go off. When the laser goes off and Emile is done shooting
(he will begin again), roll to the next chair or bench. Wait until
he is finished shooting again. Continue doing this and go up for
the fence/rail. Jump onto it. Go down from it and you now must
take Emile out. Walk away for one or two seconds, and make sure
you can drop the flash grenade near Emile. Shortly after it is
dropped, put your frag grenade in the same place. Emile will not
see you drop it and will be defeated. Then, read the computer
and defuse the bomb. Note: Take your time.
Hint: Bypassing lasers:
Whenever there are laser beams in your way and you
have no EMP ammo or you do not want to use the OCP on your pistol,
pick up a knocked out or dead guard. You can use him as an unlimited
Glitch: JBA Headquarters part 2: Continue
after killing Moss:
Climb to the roof of the headquarters. Take out the
guard that is talking to Moss when Moss is not looking. Then,
grab Moss and bring him over to the high ladder that takes you
down to the starting area. Knock Moss out and pick him up. Drop
Moss down the ladder. Quickly jump down the ladder and go to the
bunker while Williams is about to tell you that your mission is
over for killing Moss. If you entered the bunker in time, instead
of you failing the mission you will be able to continue it.
Glitch: Ship: Shooting sound:
In the bonus "Ship" mission, when you get
the objective "Make sure Sarah is okay," run to her
door. Shoot the door. If shot in the correct place, you will hear
the sound of a person being shot.
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2006,
2007 Al Amaloo. All rights reserved.