Spyro: Enter The Dragonfly
Press Left, Right, Left, Right(3),
Up, Down, Square at the title screen.
Hint: Finding Gems:
Hold L3 + R3 after defeating Ripto and
Sparks will point you in the direction of the nearest Gem.
Hint: Brother Doug's Ice Hill Slide: More
Get to the part where you can go off a big ramp. Instead
of going to the ramp as usual, take a left. If done correctly,
you should have some time to spare, and you will win a Dragonfly.
Hint: Dragon Realm: Unlimited lives:
In the Dragon Realm (the one with the Dragon Spirit)
go towards the Dragon Dojo. There will be three sheep. Kill them,
then go across the river and kill the three sheep there. Then,
return and kill the first set of three sheep. Keep doing this
until you get the desired amount of lives.
Hint: Dragonfly Dojo: Time attack challenge:
Go to the Banzai Speedway mini-game. When you are in
the time trial, fly through the rings first, then zap the hang
gliders with your Electricity breath. Next, light the torches
that are hanging from the trees. Last of all, charge at the Japanese
people, going head on. That will give you the Dragonfly in advance.
Hint: Dragonfly Dojo: Race the Ninjas challenge:
The only way you can win this challenge is to first
explore the track. Do not miss any rings, or further exploring
will be canceled. The white stars are a boost. In order to win
this challenge, you need to stray not that far from the track,
go through each star, and go through every ring. If you miss one,
the race is over. When the race starts, keep tapping X
until you find a star, zip through it, pass up the racers, and
keep trying. Do not give up.
Hint: Jurassic Jungle: Monkey puzzle:
After talking to the initial professor at the start
of the level, eliminate whatever is around and cross the lava
chasm. Get rid of another Dino after safely getting to the other
side, do what needs to be done (i.e. collecting gems and such)
and enter the temple. Watch out -- once inside the temple, to
your right, there is another Dino. He will zap you if you do not
notice him. After getting rid of him, cross the lava using the
round pads. You will then see another professor. Talk to him and
learn what he has to say. After he is done babbling, enter the
room with the big monkey at the far middle containing a dragonfly
in its chest, and five smaller monkey statues (two on the left,
three on the right, each with a different color gem). Eliminate
what is around, and pause game play to take in the area. Look
to the walls for guidance for the puzzle. Glame the different
gems in this order: Red, Green, Blue, Purple, Yellow. This will
release the dragonfly. Note: It is easier to freeze everything
except the chameleons in the level -- just freeze and charge.
First flame the red gem, then flame the green gem. After that,
hit the blue gem, then hit the purple gem. The last is the yellow
gem. That will release a dragonfly.
Hint: Jurassic Jungle: Crash Team
Talk to the professor in front of the room containing
the statues with the gems at their pedestals. Talk to him again
and he will say something similar to "Needs more speed, maybe
I should add N. Oxide." N. Oxide is the final Boss in Crash
Hint: Thieves' Den: Easy speedway win:
In the racing part of the speedway; in order to beat
the last thief you will need to pass through the star located
on the left side of the lighthouse, at the end of the lap. Hitting
all or most of the stars will increase your chances.
Hint: Speedways: Easy win:
When racing in the speedways, if you get into third
place, you can no longer flame or rocket the last two competitors
or your position will stay the same. Instead, find as many warp
stars as you can, stay with the red dots, and complete the challenge.
Hint: Cloud 9 challenge: Keep moving fast:
When doing a challenge in Cloud 9 press Circle
to move quickly. Release it, and Spyro will still be going fast.
Hint: Oliver and Nathan: Get through gate:
To get through the gate with the lightning bolt on
the lock, ram into the lock and you will get on the other side.
Hint: Passing through ice gate:
You do not have to have the ice breath to get through
the gate. If you charge slightly to the right of the lock, you
will get through. Note: This also works if you want to get back.
Hint: Defeating Ripto:
If you have done enough levels inside the ring that
Ripto appeared in, it will have a black hole in the center. Jump
down it. Once inside you will find Ripto. He will make a wall
of ice. He will then throw balls of ice at you. You can either
run from them or jump over them. Once he has stopped or when you
can reach him, use flame on his shield. His shield will get smaller.
Keep doing this and when his shield is gone toast him.
Hint: Get through fence:
You do not need Ice Breath to get to the other side
of the fence. Just charge through the lock and you will be on
the other side.
Hint: Entering electric door:
When trying to get into the electric door in the first
world you do not need the electric breath. All you have to do
is charge into the electricity sign.
Hint: Getting the kites:
On Dragon Dojo, when you are asked to help get the
kites, wait until you have Ice Breath. Return and freeze the little
dragon. Jump on his back, glide over to the tree, and hover. Do
this on all three to get a dragonfly.
Hint: Extra lives:
Every eight butterflies that Sparx eats will gain you
an extra life.
Approach a dragonfly slowly so that it does not fly
away from you. It still will run away -- try a jump spin move.
Hint: Upside down gems:
Flame a chest or char a vase. If done correctly, will
have upside down or sideways gems.
Hint: Invincibility while headbashing:
You are invulnerable while you do your headbash. This
allows you to negate most attacks (Ripto's projectiles, shockwaves,
Glitch: Swim through the air:
In the first Home World in Luau Island, jump into the
water and swim around for a bit. Then, jump out of the water at
an angle so that you land on solid ground. Press Triangle
before you hit the ground. Spyro will do a head bash, but instead
of hitting the ground, he will start swimming in the air. If done
correctly, you can now go anywhere. To return to normal, go in
the water. Note: This may take a few attempts.
Derek V. and Brian W.
Go through the electric gate. Go to the place surrounded by water
and get on the boat . You should be at that island and the second
large outside room with water . You can jump on one of the waterfalls
and swim in air.
Pass through the electrical gate and go to the beach. Swim around
to the other side of the lake and charge swim (hold Square
while swimming) into one of the parts of the net. Try the third
to the left section. Keep charge swimming into that section for
awhile. If it does not work, try other sections near it.
Glitch: Land in mid-air:
Go to a high ledge in any level, and get near a wall.
Make sure that you are very high up in the air. Jump off the ledge,
glide towards the wall, and charge into it in mid-air. Spyro will
crash, but will land in mid-air. You can wander around in the
middle of the air. If you jump, get hurt, or ram into the wall,
this glitch will end.
Glitch: Floating subway station portals:
To activate this glitch, you first need to do the "Swimming
through the air" glitch. Also, you must be at the area you
first start out at in Lau Lau island. After you are swimming in
the air, you should see a large statue in the distance, (behind
the volcano) that resembles a tall building. Swim directly to
it. You should now see strange things floating around it that
resemble huge snail shells. Swim into the openings of any of them
and you will be in one of the subway cells that the pigs are captured
in. Keep swimming straight and you will be in a regular location
on the same level. This glitch is very useful when trying to get
to high places where treasure is located.
Glitch: Glide through wall:
In Jurassic Jungle, go to the electric gates near the
end of the level. Jump to the one to the left. If done correctly,
Spyro will keep going up. When he reaches the top, glide. He should
go through the wall into a glitched area. To exit, headbash and
you will be returned to where Zoe last zapped you with one life
gone. Note: This may not work on the first attempt.
Glitch: Unable to complete race:
Some versions of the game do not register that you
are beyond third place. There is no way to bypass this. You can
lap them repeatedly and the game wukk only show third place. Just
continue through the game without doing the races. You will still
get through it; you just will not complete it.
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
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Al Amaloo. All rights reserved.