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Star Wars: Bounty Hunter

Chapter 1:
Enter SEEHOWTHEYRUN as a code.

Chapter 2:
Enter CITYPLANET as a code.

Chapter 3:
Enter LOCKDOWN as a code.

Chapter 4:
Enter DUGSOPLENTY as a code.

Chapter 5:
Enter BANTHAPOODOO as a code.

Chapter 6:
Enter MANDALORIANWAY as a code.

Mission 1:
Enter BEAST PIT as a code.

Mission 2:
Enter GIMMEMY JETPACK as a code.

Mission 3:
Enter CONVEYORAMA as a code.

Mission 4:
Enter BIGCITYNIGHTS as a code.

Mission 5:
Enter IEATNERFMEAT as a code.

Mission 6:
Enter VOTE4TRELL as a code.

Mission 7:
Enter LOCKUP as a code.

Mission 8:
Enter WHAT A RIOT as a code.

Mission 9:
Enter SHAFTED as a code.

Mission 10:
Enter BIGMOSQUITOS as a code.

Mission 11:
Enter ONEDEADDUG as a code.

Mission 12:
Enter WISHIHADMYSHIP as a code.
.

Mission 13:
Enter MOS GAMOS as a code.

Mission 14:
Enter TUSKENS R US as a code.

Mission 15:
Enter BIG BAD DRAGON as a code.

Mission 16:
Enter MONTROSSISBAD as a code.

Mission 17:
Enter VOSAISBADDER as a code.

Mission 18:
Enter JANGOISBADDEST as a code. Note: This code will also unlock all other levels in the game.
GLOWMAN.

Concept art:
Enter R ARTISTS ROCK as a code.

TGC Cards:
Enter GO FISH as a code.

Hint: Beast Pit: Close Encounters Of The Third Kind reference:
Enter the Beast Handler's room to see a poster and the shape of Devil's Tower, Wyoming in his mashed potatoes, first seen in the movie Close Encounters Of The Third Kind.
gameguy.

Hint: Beast Pit: Gladius reference:
Enter the first changing room to find a sword and shield which belong to the Samnite from Gladius.

In the Outland Station locker room are a squad of Gammoreans, a vial of Bacta, and a sword and shield. The sword and shield are accessories for a character in Gladius.
gameguy.

Hint: Break In: Rockets:
When you start the mission in the ship, turn around and go through the door and up the ladder to the top of the ship. Once there, you will find three rockets.
PaulDurand.

Hint: Break Out: Second encounter with Meeko:
In the Break Out, after jumping the bridges with missile launchers on them, you will go through a long rock tunnel. At the top are some convicts with lots of fire power. One is Meeko with another bounty on him.
jaynecclarke.

Hint: Docking Bay: Gonk droid Morse code:
In the Docking Bay after you make it out of the starting area, there will be a room with a Gonk droid and your second bounty, an Upnaught. Bump into the droid five times and it will beep randomly. This is actually Morse code. This reference can also be found in other Star Wars games.
gameguy.

Hint: Entertainment District: Easy bounties:
Use the following tricks to get Republic Credits and bounties. While staying outside, look around for a circular platform. If there is a person on it, they most likely have a price on their head. Also, go inside the bar on one of the upper levels of this level. If there is a person inside yelling "There's no price on my head", you are in the correct location. That girl is not the girl you can capture; it is someone different.
WakeCTitan.

Hint: Entertainment District: Easy Thug kills:
When you get to the warehouse, kill the two thugs but do not cut through the grating door. Instead, hop up to the ledge above the door and fire a few shots at the walls. Then, drop down to the grate door and fire a few shots at it. There should be some thugs there, standing against the door. Go up the door and use your flamethrower. More will keep coming. Flame them all. If they stop coming, fire a few more shots to be sure. Then, go through the door and you should have eliminated most of the enemies until you catch up with Jervis again.
Dylan Barrientos.

Hint: Entertainment District: More credits:
To get over 12,000 credits, go to the Entertainment District and take out the ID Scanner. Scan every place there. Stop when a face appears on the left. Read under that for either "Wanted Dead Or Alive", "Wanted Dead", or "Wanted Alive". If it says "Wanted Dead Or Alive", see which one is worth more. Note: To claim the bounty press Square in the ID Scanner, do whatever is needed for capture, then press Triangle.
ChrizWizz.

Hint: Entertainment District: Invincible bartender:
When you get into the bar, shoot the bartender. He will not die; he is invincible.
Eugene McDonald.

Hint: Entertainment District: Designer's car:
The designer's love for his cars is not limited to the real world. Look for it in the flow of hovercars in the entertainment district. You may have to use your scan visor.
gameguy.

Hint: Entertainment District: Designer's face:
Look for a pink sign floating in the distance. Look hard to see the face of one of the level's designers.
gameguy.

Hint: Entertainment District: Indiana Jones And The Last Crusade reference:
In Coruscant's entertainment district, look into the signs and look for a green sign with yellow and orange lettering written in airbrush style. As the legend goes, it means "I'm selling these fine leather jackets", referring to an inside joke between the employees. The phrase first made an appearance in the game Indiana Jones And The Last Crusade because at the time they were having a sale of leather jackets to the employees. The phrase has been hidden in some of their games ever since.
gameguy.

Hint: Merchant Row: Shoot signs:
You can shoot and destroy any sign that hangs or is on the walls with your dual blasters or flamethrower.
Steve.

Hint: Oova IV: Guard and Prisoner:
On Oova IV level 2, you can see a guard and a prisoner talking to each other. Both are bounties. The only odd thing is that the seven or so guards do nothing.
William Bether.

Hint: Outland Station: Meeko poster:
Before you get to the part where Meeko steals the speeder, there should be a black indented wall. Look at it, and you should see a "wanted" poster featuring Meeko.
tim.

Hint: Outland Station: Fight the monster in the underground cell:
When the level begins, turn around and run toward the edge of the arena. Once there, turn around and do a backward roll out of it. Take the elevator up and press the switch to lower the inner circle of the arena. Once the circle is lowered, kill yourself in any way (for example, jump against the edge of the arena and burn up on the electrobars). You will appear back in the arena with the beast and a hole. Get on the opposite side of the arena to make the beast fall down the hole. Follow it. Note: When you are down there, the game may glitch.
pam607.

Hint: Pit Fight Arena: Target and training fight:
When you get to the room where people are training by shooting holograms, stay on the metal slope that you land on. Crouch and watch the training people with your ID scanner (you need to zoom in). One has a price on his head. Mark him, but do not leave just yet; keep watching. Eventually, they will start fighting. Note: None of them will die, but it is fun to watch.
Eugene McDonald.

Hint: Pit Fight Arena: Cushion your fall:
When you have to drop down into the hole in the arena, you can lose a quite a bit of health. However, if you do not kill the Borhek and instead get him to fall into the hole in the center, then you can use him to cushion your fall. Just drop down onto him and you will only lose a small amount of health.
Dylan Barrientos.

When you open the floor, instead of dropping directly down and getting badly injured; when it tells you how to climb down by pressing the action button, once you climb down and let go you can press it again to grab onto another ledge. Drop down again and you will be fine.
ryan turner.

Hint: Pit Fight Arena: Snitching droid:
After defeating the Borhek and navigating through the sewers and collecting your first bounty, you will sea a droid that resembles R2D2. Kill it. He will snitch you out to the thugs in the locker room.
Andres Flores.

Hint: Pit Fight Arena: Easy thug kills:
Use your Poison Darts to hit them. Note: Shoot and switch targets. If you empty your clip on one target, the others have time to charge with their axes. If the darts fail, shoot while constantly running or doing backflips to avoid them. Avoid backing into walls.
Andres Flores.

Hint: Sebolto's Compound: Ride the lift up with Zam:
As you reach the control switch to the lift for Zam to ride up, activate the switch and either boost down or drop down through the roof of the lift. Wait for Zam to get on the lift and both of you ride will back up.
Steve.

Hint: Sebolto's Compound:
After you go through the door to get to the moving bridge, go towards the big building next to where Zam stops walking. Then, get to the top of the building after you kill all of the Dugs. To the right you should see a cliff (where the "X" is located on the following map). Kill all the Dugs up there, then get up there with your jet-pack. Be careful, as one Dug has grenades. Take out your dual blasters and shoot precisely but wild until you kill the sniper Dug across the waterfall (where the "O" is located on the following map). Then, while still up there, take out your ID Scanners and zoom in on the door across the waterfall where you shot the sniper. Through the door, there will be a bounty. Post the bounty then fly over to the other side of the waterfall. Get on the very top of the building that looks like the same one you got on at the other side of the waterfall. Then, face the building that Zam is in front of. To your left is a small porch for a "Dugs" house (where the "O" is located on the following map). This is no ordinary "Dugs" house. This is Subolba's House. Before you fly over to the porch. Take out your rope. Then, fly over there and go through the door. Rope up the bounty that you posted. Inside should be rockets, grenades, and a full health power-up. Do not get it unless you absolutely have to; if you go up to the fire at the fireplace, your health will quickly stream down. Note: To get better height in your flight with your jet-pack, jump and wait until you are at its peak before starting your jet-pack.

              ______________
             | __Water fall_
            \  /
             \/
    Map:   ______
         __|----|___
    _   /O|<-    |X_\
     \  |.:+-----:. |__________
     |  / |      |  =_<- Door__
     | / /      /   |
     \/ /_______\___|
    ___/

Hint: Sebolto's Compound: Sebolto's son:
get to the area where the transportable bridge and the waterfall is located, before you activate the transport for Zam. Note: Optionally, get on the first tall building thing that Zam waits on, then Jump-Jet and get to the porch that has a door that cannot open and kill the Dugs on it. Get across the waterfall and kill the Dugs there. Get on the second building and make sure your jetpack/flame fuel is full. Get on the porch that is apparently just Sebolto's house's porch and kill the sniper. Quickly get into the house and claim the Dug Bounty alive. Take your time to look around and look at the pictures in the house. The one closest to you when you first get in is on the right. Notice that the Dug in the picture is the Dug that was Anakin Skywalker's enemy in Star Wars: Episode 1 (the podracing master from Tattoine). The second picture you see that is different and in a green border is a picture of a scene in the same movie as the other picture. It is the same Dug, just in his podracer. The other picture is the same as the first. You may realize that it is not just a coincidence that Sebolto would keep the pictures, but that he is the father of that Dug. Also, the two ribbon objects in the corners are certificates of sort. The one on the left is Sebolto's Badge given by Vosa after he signed up with her and the Bando Gora. The one on the right is Sebolto's son's gift or badge that the champion of Podracing usually receives.
alijandro woodman.

Hint: Upper City: Flying car:
When you start out, go to the little building in front of you, then go right. Follow the building, shoot the man on the platform, then look for the twin tower looking thing (without the bridge). Look at the speeders flying around. When you see a rectangular-shaped speeder, try to zoom in on it with your ID scanner. It is a green car (Buick) similar to the one found in Star Wars: Rogue Squadron.
SKATRZ88.

Hint: Upper City: Defeating the Police Cruiser:
The main problem with this battle are the guards on the inside. From your starting point, jump onto the ledge that surrounds the building. As long as you are out here and not near any of the balconies, the guard will not attack. Your Dual Blasters are a better weapon choice against the cruiser. Lock on to the laser and move to the left or right to avoid the fire. Strafe back and forth and never continue in one direction or the lasers will catch up with you. If you can have one, laser the missile launcher. If you keep locked on, you can destroy the lasers and missile launcher before the cruiser gets out of sight. Earlier on in the level you should have picked up a launcher. If you did not use any, you should have enough to destroy the cruiser, eliminating the risk of having to go get the one inside the apartment. Do not lock on and manually aim at the front top part of the cruiser and you should destroy it easily. You should get away with more than half of your health, and it only takes about two minutes.
Dylan Barrientos.

Hint: Killing Bando Gora:
They attack in groups mostly and cannot shoot most of the time. When they get close enough, use your flame thrower and toast them. This is guaranteed to kill them all.

Use the following trick to kill Bando Gora Deathstick monsters easily. These evil creatures can be a nuisance. However, they only attack from close range. Take advantage of this by making good use of the flame-thrower. Also, they cannot jump; stand on crates and they cannot hit you. Note: This also works on thugs with axes or force pikes.
ShowNoFear91.

Bando Gora are tough, mean, and cruel but are not intelligent. Use the following trick to defeat them without firing a round. Find the nearest ledge and hang off it. The Bando Gora can charge at you all they want and will throw themselves off the ledge to their death.
gameguy.

Hint: Defeating the Borhek:
You can go to the edge of the electrified fence of the Beast Pit Arena then crouch down to the lower wall and roll backwards out of the pit. You can either blast away at the Borhek or watch it come after you. It will keep hitting the electrified fence until it is defeated.
Steve.

Do not shoot the Borhek. Instead, back up against the electrified fence and crouch down or roll into the bottom of the it. You will go through the fence. Once on the other side of the fence, go through the door that you can burn down, then go up the elevator. Press the button to lower the middle part of the arena. If the Borhek has not already died from the fence, it will probably fall into the hole and die. Stay up in the booth after you press the button and you will have a great view of its death.
Alex Buckler.

Hint: Defeating Komiari Vosa:
Make your way though the temple until you reach Vosa. Note: There will be Bando Gora there; use the flamethrower. Do not stand and shoot her, as she will just hit them back. Instead, lock on and start running backwards. She will run after you with her arms back. Shoot her now. If she jumps, stop shooting her and use your jet pack until she lands, then you can start shooting again. After you inflict some damage, she will run into another room. Follow her. Keep doing the same thing until she dies.

Wait until she starts at you, then tie her up with your cable. While she is tied up, you can blast her with your pistols without her deflecting the shots back at you. After she unties herself, wait a few seconds before tying her up again. Repeat this until she finally dies.
Snakob.

When you get into combat with the Bando Gora, use your Flame Torch. When you finally approach her, fire a couple of shots at her until she deflects them back at you. Then, wait until she charges you, Next, lock on to her and fire away until she stops to deflect them. When she gets close to you, jet-pack away. Repeat this until she runs into a bigger room. If you are low on health, get the two vials to your left. Then she will say something and charge. Repeat the pattern from the previous room, and use your Twin Blasters.
Janna Brose.

Hint: Defeating Krayt Dragon:
After Gardula is show getting swallowed, quickly back into the hallway you came from. If you are up against the wall and between the two doors, you should not be able to get shot by missiles or knocked down by the stomping. Continue to fire away and you should remain unscathed.
GreatSaiyan86.

Hint: Defeating Montross:
You will have an intermission sequence where Montross brings up the frozen/dead body of Groff Hog. You will then start a fight. Simply lock onto him, then circle around the dead body. Montross' weapon is slow, and takes awhile to reload. By moving, he will never hit you. Note: Never stop firing at any moment, even when the body is between you and Montross.
William Bether.

Hint: Finding bounties:
When you are in Coruscant, the people standing on the docking bays usually have bounties. This saves time from checking everywhere for criminals.
Mad_Rhetoric.

Hint: Finding and killing hidden enemies:
Use the following trick when you are in a level and no one knows you are there yet. Switch to your Bounty Finder. Move the dot around until it locks on to a person. Switch to your Poison Darts (if being stealthy) or any other weapon. Note: Do not move after your Bounty Finder locks on to a person. Then, shoot your opponent. You will never miss unless you or your opponent has moved.
Erik Budrow.

Hint: Easy Bounty count:
Before you enter a level, check to see how many secondary bounties there are. When your playing, use your ID Scanner and mark all the bounties you can find from a distance so they do not run, or if your in a narrow area, mark them and walk or sneak past them and they should not run. Make sure you do not claim them; when you are done marking, count the number of red arrows then compare it to the number of bounties on that level. This is useful when there are ten or fifteen secondary bounties.
GR8BigRed.

Hint: Easy ID check:
Wrap an enemy or a innocent person with a rope and then scan them. Note: This is an easier way to get them alive.
Super_sonic2000.

If necessary, you can equip the ID scanner before manning the turrets on any level to use the same crosshair for identifying bounties and firing away simultaneously.
GreatSaiyan86.

Hint: Temporary invincibility:
To become invincible for a few seconds, press X + L1 to jump, then roll in mid-air. Laser strikes will be deflected when they hit you. Repeat this as necessary. Note: You cannot fire while performing this, and cannot control your character in the air. Do not use this technique near a ledge.
Readerinmissouri.

Hint: Save rifle rounds:
Instead of wasting your rifle rounds, turn on your scanner and zoom in around you. Make sure you are in a safe place. Once an enemy is found, leave the sight on the enemy, and while still holding R2 switch to your Dual Blasters and shoot away. Note: Your scanners can also be used as nightvision goggles.
ShadowHawk.

Hint: Hidden Morse code message:
Run into a Gonk power droid and listen to the beeps that it sounds. They are actually a Morse code message about one of the game's programmers.

Hint: Gain more health:
Kill any of the guards. When everyone is dead, drop a grenade on one of the bodies. They will land in a new position. Each time they will put out more health.
sherryeds.

Hint: Sharpshooting Jar-Jar:
In the first level on the shooting range, kill all the enemies and go behind the barrier. Find the button that will reactivate the targets. Among the targets you will see Jar-Jar Binks.
gameguy.

Glitch: Invincibility while fighting the Borhek:
While fighting the Borhek, duck against the wall you are near and face the beast. Shoot him until he charges at you. He will not hit youm but stop in front of you and act as if he hit the fence. Run to the Borhek's wall and repeat the process. Note: You must keep switching walls or the Borhek will actually hit you. Shooting him is also an option.
Warren.

Glitch: Complete Gardulla's Palace quickly:
In the beginning of Gardulla's Palace, defeat the two guards chasing you and carefully approach the Krayt Dragon. Attack it from the side. This is easier if you hold Square. You may need to continue three or four times, but when you defeat it, you will suddenly see the intermission sequence where Gardulla is getting eaten by the Krayt Dragon, even though it is dead. Next, ignore the enemies, jump down, and run straight until another intermission sequence of the Krayt Dragon dying appears. You should now have completed the level in about three to view minutes, by killing only three enemies.
Chris Pashos.


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