The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | FORUMS

CHANNELS
· ARCADE
· DS
· DVD
· GAME BOY ADV
· GAMECUBE
· PC
· PLAYSTATION2
· PLAYSTATION3
· PSP
· WII
· XBOX
· XBOX 360
· MORE...

THIS PAGE
· EMAIL THIS
· PRINTER VIEW
· SUBMIT CODE

THIS SYSTEM
· OTHER GAMES
· REVIEWS
· MESSAGES
· NEW RELEASES
· COMING SOON
· TOP SELLERS

GAMING
· NEWS
· BOOKS/GUIDES
· SALES
· SEARCH

Tales Of The Abyss

Original Dragon Buster costume in Tales Of Dragon Buster:
Start a Tales Of Dragon Buster mini-game at Namco Isle and press L1 + R1 + Triangle at the title screen. You will have the classic Dragon Buster character's costume, retro music, and retro sound effects.
.

Completion bonuses:
Successfully complete and save the game to unlock the "Unknown" difficulty, very hard difficulty, "Sound Test" option, and "Game Record" option. Start a new game with a cleared game file to have access to the "Grade Shop".

Clear the collector's book after completing the game at least two times. Then, speak to the man in purple clothes at the library in the Daath church to get the "Item Collector" title for Jade. Talk to the same man again with that title and Brillante secret shop will now appear near the Inn in Grand Chokmah.

Hint: Anise Tatlin: Field of Fonon changes:
Remember that anything requiring water or earth fields will work with dark fields and anything requiring fire or wind fields will work with light fields.
Chasing the Dragons.

Dragon Surge + Earth = Stone Dragon Ascent
Dual Punishment + Wind = Lightning Punishment
Shadow Raid + Fire = Fire Dragon Blast
Eagle Dive + Water = Frigid Raptor
Soaring Blast + Water = Brutal Torrent
Cyclone Shot + Fire = Cyclone Blaze
Surge Breaker + Wind = Gungnir A Go Go
Lucky + Wind = Happy Light
Mighty Charge + Earth = Mighty Circuit
Limited + Wind = Spark Wave
Miracle Hammer + Earth = Rock Mountain
Negative Gate + Fire = Crimson Riot
Bloody Howling + Water = Maelstrom

Hint: Guy Cecil: Field of Fonon changes:
Remember that anything requiring water or earth fields will work with dark fields and anything requiring fire or wind fields will work with light fields.
Chasing the Dragons.

Demon Fang + Fire = Infernal Torrent
Crescent Strike + Water = Frigid Moon
Void Tempest + Wind = Dragon Tempest
Tiger Blade + Earth = Wyrm Wrath
Center + Earth = Focus
Beast + Wind = Thunder Beast
Severing Wind + Fire = Searing Gale
Sword Rain: Alpha + Earth = Eternal Quake
Final Cross + Water = Final Glacier

Hint: Jade Curtiss: Field of Fonon changes:
Remember that anything requiring water or earth fields will work with dark fields and anything requiring fire or wind fields will work with light fields.
Chasing the Dragons.

Thunder Lance + Wind = Lightning Tempest
Sonic Spear + Earth = Crushing Spear
Impaling Heaven + Fire = Goring Hell
Sovereign Gale + Water = Mighty Deluge
Drain Magic + Water = Absorption
Energy Blast + Wind = Photon
Stalagmite + Fire = Eruption
Splash + Earth = Icicle Rain
Turbulence + Fire = Flare Tornado
Flame Burst + Wind = Explosion
Ground Dasher + Water = Frigid Coffin
Blessed Drops + Wind = Divine Saber
Thunder Blade + Earth = Gravity Well
Infernal Prison + Water = Raging Mist

Hint: Luke: Field of Fonon changes:
Remember that anything requiring water or earth fields will work with dark fields and anything requiring fire or wind fields will work with light fields.
Chasing the Dragons.

Fang Blade + Wind = Lightning Tiger Blade
Havoc Strike + Fire = Burning Havoc
Rending Thrust + Earth = Rending Quake
Steel + Fire = Coil
Raging Blast + Water = Frigid Blast
Guardian Field + Water = Guardian Frost
Light Spear Cannon + Wind = Light Blast
Devil's Inferno + Earth = Devil's Maw
Swallow Fury + Fire = Shadow Fury

Hint: Natalia Luzu Kimlasca Lanvaldear: Field of Fonon changes:
Remember that anything requiring water or earth fields will work with dark fields and anything requiring fire or wind fields will work with light fields.
Chasing the Dragons.

Piercing Line + Wind = Voltaic Line
Storm Edge + Fire = Blast Edge
Aerial Laser + Wind = Astral Laser
Star Stroke + Earth = Quake Stroke
Star Embrace + Water = Blue Embrace
Cavalry + Fire = Phalanx
Heal + Wind = Healing Wind
Cure + Earth = Restore
Recover + Wind = Purify
Revive + Earth = Angel's Breath
Barrier + Water = Aqua Protection
Sharpness + Fire = Blaze Emitter
Resist + Earth = Anti-Magic
Scare Shot + Water = Calamitous Bane

Hint: Tear Grants: Field of Fonon changes:
Remember that anything requiring water or earth fields will work with dark fields and anything requiring fire or wind fields will work with light fields.
Chasing the Dragons.

Pow Hammer + Water = Frozen Hammer
Severed Fate + Wind = Fatal Circle
Nocturnal Light + Earth = Inlay Nocturn
Banishing Sorrow + Fire = Searing Sorrow
First Aid + Water = Meditation
Healing Circle + Wind = Fairy Circle
Charge + Earth = Tribute
Enhance Cast + Wind = Witchcraft
Resurrection + Water = Regenerate
Eclair de Larmes + Fire = Flamme Rouge
Holy Lance + Earth = Cluster Raid

Hint: Tales Of Symphonia reference:
Go to Daath after you defeat Mohs in the Radiation Gate. Go into the Chapel and talk to the replica twice. The second time you talk to him, he will say, "........Ze....los..... Di..ed..." The person that he is referring to is Zelos from Tales Of Symphonia.
Bobby Cruz.

Glitch: Get Asch in your party permanently:
On the OverWorld, when you not doing any loading, open the disc tray and remove the game disc. Shut the disc tray. Without the game disc, you can go anywhere on the OverWorld. Once you got to the desired spot, open the disc tray and put game disc back in. Close the disc tray. You can now get Asch on the Albiorl and leave Luke forever in the Mushroom Road. Note: You will lose Luke if you do this.
Flamzeron.


Strategy guides from GameFAQs
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Reviews
Copyright © 2005, 2006, 2007 Al Amaloo. All rights reserved.