Unlimited rage: Press Square, Circle, Triangle,
Select, X, Left during game play.
Unlimited health: Press Up, Triangle, L3, Select,
X, L2 during game play. Note: Activating rage while
this code is enabled will cancel the unlimited health.
200 Bones,
3 Flash, and Cans: Press R1, R2, L1, X, Down,
L1 during game play.
Upgrade Flash capacity: Press L2, X, R2, L1(2),
Circle during game play.
Upgrade combat stamina: Press X, L1, Down, Square,
Up, X during game play.
Upgrade sprint stamina: Press L2, Select(4), Triangle
during game play.
Upgrade Flashhead: Press Down, Left, Up(2), Square,
Right during game play.
Upgrade bum advice: Press Circle(2), Down, R2, L2,
Circle during game play.
Upgrade hobo allies: Press R1(2), L1, R1, L1,
Up during game play.
Complete current mission: Press Down, Square, X, Select,
R1, Left during game play.
100% completion in story mode: Press L1, Select, Square, Down,
L2, Right during game play.
Lose police: Press Up, Select, X, Triangle(2),
Circle during game play. adrimetal.
Cuff key drops: Press Left, X(2), R2, L1,
Down during game play.
Cuff drops: Press Up, X, Up, Select,
L3, L1 during game play.
Uncuff self: Press Triangle(3), Select, Triangle,
R1 during game play.
Get knife: Press Down(2), Select, Up(2),
L3 during game play.
Get bat: Press Square, R2, Down(2), L1(2)
during game play.
Get unbreakable bat: Press L3(2), Circle, Up, Circle,
Select during game play.
.
Get brass knuckles: Press Circle(3), L1, Select, Triangle
during game play.
Get pipe: Press R2, Circle, Select, Up,
L1, Right during game play.
Get machete: Press L1, X, R1(2), Select,
R2 during game play.
Get Molotov cocktail: Press Right, Select, Circle, Left,
Circle, Square during game play.
Get steel-toe boots: Press R3, R2, R1, L3, L2,
L1 during game play.
All weapon dealers unlocked: Press Right, R1, Circle, X,
Select, Square during game play.
Armies Of The Night mini-game 99 credits:
Press Up(2), Down(2), Left, Right
during game play.
Disable HUD: Press Select, Square, Left, Square,
R3, R2 during game play.
Armies Of The Night mini-game: Successfully complete the game under the Bopper or
greater difficulty setting. A playable Armies Of The Night arcade
machine will now appear at the hub. It features a side-scrolling
2D game in the style of Double Dragon. One or two players
can control Swan and Ajax as they try to rescue Mercy, who has
been captured by the Riffs.
Ghost characters: Successfully complete the Armies Of The Night mini-game
to unlock Ghost Swan, Ghost Ajax, Ghost Cyrus, Ghost Fox and Ghost
Cleon.
Bonus Coney Island missions: Successfully complete the game to unlock bonus Coney
Island missions. In these missions you can uncuff yourself without
keys and rage with use of Flash.
Credits mini-game: Successfully complete the game. You can play as the
Riffs and fight against the Rogues on the beach during the ending
credits.
After completing the last story mission, "Come Out to Play",
you will view the credits. Watch them and you will be able to
play a brawling mini-game in the background after a while as the
credits roll. It is the scene on the beach after you defeat the
last Boss and the Riffs show up. You will play as the leader of
the Riffs and beat on the remaining members of the street gang
that framed the Warriors. If you look closely, you have the same
fighting moves as the deceased Cleon.
A.A.M.
Unleash The Fury difficulty: Get a 100% completion under the Hardcore Soldier difficulty.
In this mode, you control the Baseball Furies in the original
story line, with increased difficulty.
Hint: Coney Island: Defeating Luther: When you have Luther on the beach the second time (after
you easily defeated him the first time), forget about hiding behind
this fence or the crate. Wait behind the boat, let Luther shoot
five or six shots, then sprint directly up the middle until you
are in front of Luther. Then, just throw a bottle. It will hit
him in the face. Do not bother to aim or do anything else, just
throw it.
Hint: Flashback E: During Flashback E, your mission is to retrieve a size
9 hat. You as Cochise will get the hat from the leader of The
Boppers. When fighting Big Moe he will eventually drop his hat.
When you put on his hat you must follow the button sequence correctly
to get a free Flash. When doing the button sequence correctly,
Cochise will begin dancing. You will need the extra Flash when
fighting Big Moe. You will have two chances to get two extra Flash.
Also, beat up the two girls that get involved to bring up your
rage meter. This will help when you are being laid out by Big
Moe. dx_rated_unholy_1.
Hint: Defeating the Baseball Furies: The Baseball Furies are a very tough enemy, and they
are always armed with bats. To win a brawl with them (for example,
in the "Home Run" mission), you must disarm them before
doing serious damage. When you first attack, charge at the group
of them and press Square before coming in contact to throw
yourself into the air and dive-tackle them. This will knock them
down. Grapple one and throw him into any others. Keep knocking
them down until one drops a bat. Then, pick it up and use it to
keep knocking them down. Do not focus on one at a time. Try to
keep them off their feet as much as possible and do not get surrounded.
When fighting the leader of the Furies, the others will sometimes
throw baseballs at you. Finish them off then throw the baseballs
at the leader to weaken him.
A.A.M.
Hint: Turnbull AC's Chase: Use this method to escape them. You must continuously
hold L2 to remain ahead of them. You also need to try to
keep the controller toggle pulled towards you dead center The
button sequence is: Triangle, X, Triangle,
X(2), Triangle(3). dx_rated_unholy_1.
Hint: Free items: Go to a Flash dealer, and buy some Flash. Then, start
to beat up the Flash dealer. When he fights back, hold R2
and issue the command "Wreck 'em all! ". When you and
your team have killed the Flash dealer, he will drop the cash
that you gave him, and sometimes some extra Flash.
To get free items, just beat up the dealer. They will drop at
least one item that they are selling. For free Flash, pay $40
for two Flash, then beat him up to get the third Flash for free,
plus the money you just gave him. Once you can carry four Flashes,
use the same technique, but pay for three to get the fourth for
free. For free paint, you can only carry nine paint cans. Buy
eight and get the ninth for free by using the beat-down method;
you will also get your $40 back. For free knives, when you are
able to pay for knives from a dealer, it is best that you do not
spend more than $150. Each knife is worth $50. Pay for three and
get the fourth for free. Note: the beat down method does not work
for when you need information from the bums sitting on the ground.
Do not give them no more than $2. To get it back from them, do
not beat them down. Instead mug them for it. dx_rated_unholy_1.
To get easy money, Flash, and a knife, beat up a Flash dealer
(also works with a spray dealer). Note that dealers are experienced
fighters and may be tough for new players. schergen.
Hint: Getting a strong knife: Go to any of the dealers (the knife dealer is recommended).
Kill the dealer. He will drop two strong knives that do not break
as easily as the regular ones. Eventually, the dealer will respawn
and you can keep getting free knives that are strong. Flambure.
Hint: Increasing stamina: There is an area once you get inside of the Warriors
hideout where you can work out. You will be able to do chin lifts,
sit ups, push ups, and a heavy bag. At the end of each chapter
you will be able to workout to increase your stamina. However,
you will not be able to start working out until after Chapter
3. There are ten ranks for each exercise. They are as follows,
with "R" being rank, and "/" being within
seconds. dx_rated_unholy_1.
Hint: Change radio station: The radio in the Warriors' hangout can be manipulated
by pressing R1 when standing by it. You will shuffle between
various "stations" although all you are really changing
are the songs on the playlist. The radio can also be picked up
and thrown like other objects in the hideout, but it cannot be
broken. Andy L..
Hint: Extra opponents in Red Devil arena:
Start a fight in Rumble mode and choose the Red Devil
stage. The three band members playing music on the stage will
engage in the fight if you hop up there and start hitting any
one of them. You can also pick up their guitars and pieces of
the drum set and use them as weapons. The music will also stop
naturally, leaving only a faint buzzing in the amps until the
fight is over. Andy L..
Hint: Quotes from movie: After completing the game and all the Coney Island
missions, talk to anyone that you can interact with in the hangout.
They will say lines from the levels that are in the movie. HarryPotter1K.
Hint: Point requirements: Each level requires a certain amount of points to unlock
soldiers for your create a gang, an arena, or bonus rounds for
when you are at home at Coney. You must also complete the Bonus
Objectives as well. Use the following key: "HSN" is
high score needed; "SU" is soldiers unlocked; "AU"
is arenas unlocked; and "BO" is bonus objectives.. dx_rated_unholy_1.
Chapter 1 (New Blood): HSN = 5,000, SU = 1.
Chapter 2 (Real Live Bunch): HSN = 2,000, SU = 10.
Chapter 3 (Pay Back): HSN = 17,000, SU = 22, BO = 3.
Chapter 4 (Blackout): HSN = 12,000, SU = 24, BO = 2, AU = 1.
Chapter 5 (Real Heavy Rep): HSN = 7,000, SU = 12, BO = 2, AU =
2.
Chapter 6 (Writer's Block): HSN = 8,000, SU = 18, AU = 1.
Chapter 7 (Adios Amigo): HSN = 7,000, SU = 15, BO = 2, AU = 4.
Chapter 8 (Encore): HSN = 2,000, SU = 2, AU = 1.
Chapter 9 (Payin' The Cost): HSN = 1,000, SU = 14, AU = 1.
Chapter 10 (Destroyed): HSN = 8,000, SU = 4, BO = 1, AU1.
Chapter 11 (Boys In Blue): HSN = 9,000, SU = 10, BO = 1, AU =
3.
Chapter 12 (Set Up): HSN = 15,000, SU = 29, BO = 3, AU = 1.
Chapter 13 (All City): HSN = 15,000, SU = 18, BO = 1, AU = 1.
Chapter 14 (Desperate Dudes): HSN = 7,000, SU = 18, BO = 2, AU
= 1.
Chapter 15 (No Permits, No Parley): HSN = 10,000, SU = 7, BO =
1.
Chapter 16 (Home Run): HSN = 2,000, SU = 1, AU = 1.
Chapter 17 (Friendly Faces): HSN = 2,000, SU = 13, AU = 1.
Chapter 18 (Come Out To Play): HSN = 2,000, SU = 20.
Flashback A (Roots): HSN = 9,000, SU = 18, AU = 1.
Flashback B (The Best): HSN = 6,000, SU = 2, BO = 1, AU = 1.
Flashback C (Heavy Muscle): HSN = 9,000, SU = 13, BO = 2, AU =
1.
Flashback D (Scout's Honor): HSN = 9,000, SU = 29, BO = 1, AU
= 2.
Flashback E (Sharp Dressed Man): HSN = 11,000 SU = 28, BO = 1,
AU = 1
Flashback Coney Turf: SU = 2, BO = 17 (will be completed over
time).
Armies Of The Night arcade game: SU = 12, AU = 3 (arcade game
must be completed to get soldiers and arenas).
Hint: Rumble mode bonuses: Complete the indicated chapter with a 100% completion
(all tags sprayed and bonus missions) to unlock the corresponding
bonus.
Chapter 1 (New Blood): The Warriors
Chapter 2 (Real Life Bunch): The Warriors soldiers, Coney turf
Chapter 3 (Payback): The Destroyers
Chapter 4 (Blackout): Baseball Furies and Baseball Field area
Chapter 5 (Real Heavy Rep): The Orphans and The Orphanage area
Chapter 6 (Writers Block): Hi-Hats and Burner Battle mini-game
Chapter 7 (Adios Amigo): Hurricanes, Broken Apartments and Pool
Room areas
Chapter 8 (Encore): Hi-Hats soldiers and Coney Amusement area
Chapter 9 (Payin' The Cost): The Destroyers soldiers
Chapter 10 (Destroyed): The Destroyers soldiers and The Shack
area
Chapter 11 (Boy's In Blue): Turnbull ACs
Chapter 12 (Set Up): Seracens, Jones Street Boys, and new area
Chapter 13 (All City): Moonrunners and new area
Chapter 14 (Desperate Dudes): The Riffs and new area
Chapter 15 (No Permits, No Parley): Other soldiers
Chapter 16 (Home Run): Other soldiers and Rotunda area
Chapter 17 (Friendly Faces): Punks, Lizzies, and Subway Toilets
area
Chapter 18 (Come Out And Play): Rogues
Flashback Mission B (The Best): Eliminators, King of The Hill
mini-game and Flashback Warriors
Flashback Mission A (The Best): Battle Le Royal mini-game
Flashback Mission D (Scout's Honor): Savage Huns
Beat Up Gangsters On Your Turf #1 side mission: Brass Knuckles
Beat Up Gangsters On Your Turf #3 side mission: Steel toed Shoes
How Many Flash Can You Take? side mission: East Coney Turf
How Many Flash Can You Take? side mission: Increased Flash Capacity
Rip-Off Dealers side mission: Knife Dealers
Game completed 100%: Flashback Warriors, Spray, Flash, knife dealers,
movie soldiers, Spanish Harlem civilians, and all remaining soldiers
Glitch: Bloody punching bag: Go to your base in Coney. Go inside and go to where
the work out things are found. Enable a code that gives you a
a machete, knife, or anything else with a blade. Alternately,
smash the trash pile in the corner for a beer bottle. This trick
will not work with a baseball bat or anything that is not a blade.
Walk up to the punching bag and hit it with your blade. Blood
will squirt out, and your blade will break like if you were killing
a person. Flambure.
Glitch: Park gate: On the "No Permits No Parley" level, first
uncuff, heal, or find one of your members. Take them to the park.
Once the gate opens, dive in before the person walks in. Do this
by running and pressing Square. The gate will close. While
you are in there you can go through just about any object. The
only way to get out is to quit, or if you are playing co-op have
your friend get a member and bring him to the park. Get ready
to run and dive back out. Jason G and Cody H.