Warship Gunner 2
Completion bonuses:
Successfully complete the game to unlock the very hard
difficulty setting, Survival mode, Special Mission mode, Adjutant
Voice Select in training mode, and Enemy Layout Select in training
mode.
lngt ecu wcmls.
Hint: Breac Wave Gun:
After completing the game, you should have access to
Special Missions mode. Change the settings to very easy until
you reach the "Defeat The Master Of Terror" mission
(final mission). Complete the mission under the normal difficulty
setting to receive the Breac Wave Gun. This gun can destroy an
entire fleet and most Superweapons with one shot. Play all special
missions multiple times under the normal difficulty setting to
receive rare bonus and extra items.
Chris Major.
High Gravity Shield:
Sink 100 Super Ships.
LockNesTom.
Hint: Speed:
Concentrate on adding as many boilers and turbines
in the early stages for maximum speed. Do not forget to add smokestacks
to vent all those boilers. In the R&D section, use your money
to research the most powerful engines and turbines available for
the hull you have. For the first third of the game, do not bother
adding armor as it will only slow you down. The faster you can
move, the harder it is for them to hit you.
Chris Major.
Hint: Firepower:
As soon as the revolving guns are available, place
as many on the ships hull as possible. It makes ship to ship combat
much easier. The average destroyer can hold up to five of the
57MM on deck. Forget about the traditional cannons, as their rate
of fire is far too slow. The revolving guns are very powerful
and rarely run out of ammunition. The only downside is that you
must get in fairly close for them to be effective. Race up next
to enemy ships and hammer them and they will be destroyed quickly
and generally cannot fire back due to the close range. Upgrade
the size/caliber of the revolving guns whenever possible in the
R&D section. Once the wave guns are available, add one or
two to take out entire fleets, then use the revolving guns to
take out the survivors. A combination of wave gun and revolving
guns can take out anything in the game.
Chris Major.
Hint: R&D Section:
Research engines, artillery (guns), systems, and hulls
in that order. Save your money and spend it only on the most powerful
items you can afford or that are available for what you are researching.
After just a few missions, you should be able to afford researching
battleship and battlecarrier hulls. Remember to also research
engines, turbines, smokestacks, and bridges for the hulls you
are researching.
Chris Major.
Hint: Maximum missions rewards:
Complete both primary and secondary tasks during each
mission, and destroy all ships and aircraft in the area before
you withdraw. Collect all floating crates that contain bonus items.
If the mission is accomplished before you have destroyed everything,
do not select "Withdraw". Stay on the level until everything
floating and flying is gone, then withdraw using the options screen.
More often than not, you will receive an "S" rating
and get special access to weapons, hulls, etc.
Chris Major.
Hint: Superships:
The most effective strategy is to match their speed
if possible and get up right next to them. Then, attack them up
with the revolving guns. Most of the Supership's weapons are long
range, and they cannot lock on and fire if you are directly beside
them. Do not fire from long range unless you are using a wave
gun.
Chris Major.
Hint: Recommended gun:
When you gain the ability to research the "Proto"
section of the artillery section, research as much into this as
possible. When you get far enough into this category you will
gain the 280mm AGS 3 barrel. With a power rating of 600 and just
as good fire rate as the rapid guns, it is the most dangerous
gun besides the Wave guns. Adding more onto the deck of the ship
increases damage.
Masvermeer2.
Strategy guides
from GameFAQs
Action Replay, Code Breaker, and GameShark codes
Reviews
Copyright © 2006,
2007 Al Amaloo. All rights reserved.
|