Hint: Defeating Joey:
The first fight in the game is with Joey. He uses fire-based monsters.
Use water-based monsters to battle with. Place your token near
the bottom corner where the hills slopes down. Place your monsters
surrounding your token to protect it. Make sure you summon all
your monsters before you move their positions. Once you and Joey
summon all the monsters. The field will flood some of the arena,
giving the water-based monster a field power up. Allow Joey's
troops to get close to the water so that you can maintain the
power bonus. After a few more turns, the field will flood even
more. If Joey's monsters were near the water, the location where
they were at is probably flooded, causing them to get weaker while
you maintain your increased power. Keep hammering away at his
monsters for victory.
To defeat Joey get or buy water and other monsters that can go
on land, because thewater goes up and down.
Hint: Defeating Mako:
In order to do this you must have completed the game
once and acquire Pegasus's Parrot Dragon. Also, you must go first.
When setting your Parrot Dragon out, go to Mako's side and line
its attack up with the Happy Lover and Fiend Kraken. Then, follow
a straight line back to your summoning area. If done correctly
you should be able to take out both monsters before he summons
Hint: Defeating Shadi:
In order to do this, you need The Dark Magician Girl
and Kaminarikazou. If set up in the northeast corner, you must
set your DMG in the second to top row on the far left side and
the Kaminarikazou in the location directly above it. If set up
in the southwest corner, the DMG needs to be set in the second
to bottom row on the right side and the Kaminarikazou in the location
directly bellow it. If done correctly and if you go first, you
should be able to take out his symbol in a few turns. Note: This
works very well if you have a Thunder symbol.
Hint: Defeating Tristan:
To defeat Tristan, get or buy fire , wood , and thunder.
Hint: Exodia's Head:
To get Exodia's Head, first get all four limbs of Exodia.
Put them in your Capsule Deck. Go to Granpa's shop and you should
see a special screen. You can now buy Exodia's Head.
Hint: Exodia the Forbidden One:
Have the Left Arm, Right Arm, Left Leg and Right Leg
of the Forbidden One in your Capsule Deck when you visit the shop.
Hint: Harpie Lady Sisters:
You must have three Harpie Ladies in order to fuse the Harpie
Lady Sisters monster. Because only two Harpie Ladies are available
for capture on Mai Valentine's Valley of Howling Winds board (and
never in the shop), you must play through the game twice to get
Hint: Magician Of Black Chaos:
To get the Magician Of Black Chaos, you must have a Dark Magician.
The easy way to make him evolve is get him to level 3. Then, stop
using him. When you reach area 5 and face Kaiba, you should use
the Dark Magician. Have him almost to level 4 like 15 exp. to
go. Know when he summons the Blue Eyes White Dragon and find a
monster to weaken it so you can use your Dark Magician. When he
kills the Blue Eyes, he will be level 4. Make sure nobody can
kill him. You must wait until the field turns from light to dark.
Then when you are on the dark ship, go to Your Dark Magician.
He should have evolve. Select it to get a Magician Of Black Chaos.
Hint: Two Headed King Rex:
When you defeat Rex Rapter in area two, you can now
choose the "unbeatable" monster.
Hint: Special monsters:
Some monsters are only unlocked in Grandpa's store if you have
met specific criteria. For example, the Sinister Serpent is only
available for purchase once you have obtained 50 Water-type monsters.
Hint: More experience points for monsters:
To get more experience for a monster, have that monster
destroy your opponent's symbol. They will get anywhere between
50 to 100 experience points.
Hint: Start each round with all your monsters:
Usually when a monster or capsule is destroyed, you
cannot use it during the next round. However, if you start the
next round and bring up the menu with "End Turn", "Unit
List", etc. and go to "Surrender" and select "Try
Again", you will restart the level with all your monsters
available for use.
Hint: Map advantages:
Certain map attributes can cause physical damage to your monsters,
such as lakes of lava and crackling electrical arcs. Only monsters
with the same attributes as these dangerous spaces can pass through
Hint: Duplicate monsters:
This trick requires two controllers. First, create a new profile
(P2) in campaign mode. Save P2 before you do any battles. Then,
exit to the main screen. Select versus mode. Load your main profile
(P1) and P2. Go to the Entrance Hall and go to P1's Manage Monster.
Go to "Build Unit". Put the monster you want to duplicate
or level up into your Capsule Stock. Press Circle(3) and
select your battlefield. Before you start the battle, have P1
ante the monster you just put in your Capsule Stock. Start the
battle and on P1's first turn, surrender. Then, go back to the
Entrance Hall and save P2, but do not save P1. Then, return to
title screen. As long as you do not save P1, both profiles will
now have the monster. You can repeat this process until one of
your profiles has as many of the monster as desired. In about
ten minutes, you will get three of the same monsters into one
profile, which is useful if you want to get three Harpies or three
Blue Eyes White Dragons to fuse together. Also, versus mode is
great place to do the fusions, because there is no threat of an
enemy attack. Use the next tip to level up your monsters for fusions.
Get the monster you want to level up into P2, as described above.
Then, start the campaign. Use the desired monster to take out
all but one of your opponent's monsters. Then, use the desired
monster to take out your opponent's symbol. By doing this, you
can take a level 1 monster to level 4 to 5 by the end of the first
area. Against Joey alone, by taking out three of his monsters
and his symbol you can get 160 experience points and what is given
for the battle experience.
Hint: Easy monsters:
This trick requires two memory cards and controllers.
Get some monsters up a few levels and multiple monsters. Remember
to save the game. Then, start a new game with a different name
and save it on memory card two. Next, go to versus mode and play
against memory card two. Choose to ante monster cards and only
let one player win. This is a very quick way to receive three
Harpie Ladies or Blue Eyes Whide Dragons.
Hint: Area 1:
Joey: Uses four Fire types. Use Water types. Board: Light: 15.
Tristan: Uses two Wood and two Thunder types. Use Fire and Earth
types. Board: Dark 14.
Duke: Uses three Dark and two Thunder types. Use Light and Earth
types. Board: Light: 20.
Tea: Uses three Light, one Water, and two Wood types. Use Wind,
Fire and Thunder types. Board: Dark: 26.
Grandpa: Uses three Wood and two Light types. Use Fire and Light
types. Board: Dark: 22.
Hint: Area 2:
Mako: Uses Earth, Water and Light types. Use Dark, Thunder and
Wind types. Board: Light: 36.
Rex: Uses two Thunder, two Dark and two Earth types. Use Earth,
Light and Dark types. Board: Light: 20, Dark: 20.
Mai: Uses four Wind and three Fire types. Use Wood and Water types.
Board: Dark: 20, Wind: 15.
Weevle: Uses Wood, one Water and one Thunder types. Use Fire,
Wind and Earth types. Board: Dark: 30.
Mokuba: Uses four Thunder and two Wind types. Use Earth and Wood
types. Board: Dark: 25.
Hint: Area 3:
Marik: Uses four Dark, two Water, one Thunder type. Use Light,
Wind, and Earth types. Board: The square you land on the elemental
symbol is the boost for that square.
Bandit Keith: Uses four Dark and three Thunder types, Use Light
and Earth types. Board: Dark: 60.
Pegasus: Uses two Wood, two Light, one Water, and one Earth type.
Use Fire, Thunder, Wind, and Dark types. Board: Light: 60.
Bakura: Uses three Dark, one Wood, one Earth, and one Wind type.
Use Light, Fire, Dark, and Wood types. Board: Dark: 26, Wind:
Odion: Uses five Earth, one Light, and one Fire type. Use Dark,
Thunder, and Water types. Board: Light: 50, Fire: 20, Earth: 20,
Hint: Area 4:
Dark Bakura: Uses four Dark and three Thunder types. Use Light
and Earth types. Board: Dark: 50.
Seto: Uses four Light, two Earth, and one Fire type. Use Thunder,
Dark, Water types. Board: Light: 50,Dark: 60, Wind: 20.
Shadi: Uses two Wind, one Fire, one Light, one Earth type. Use
Wood, Water, Thunder, and Dark type, Board: Light: 50, Wind: 20.
Ishizu: Uses two Dark, two Wind, one Earth, and one Wood type.
Use Light, Wood, Dark, and Fire type. Board: Light: 56 Wind: 50.
Dark Marik: Uses three Wind, two Fire, one Thunder, and one Dark
type. Use Wood, Water, Earth, Light types. Board: Dark: 70.
Hint: King Coliseum:
Pegasus: Uses two Thunder, three Light, two Water and one wood
type. Use Earth, Thunder, Wind, and Fire types. Board: Light:
55, Dark: 25, Water: 15, Wind:35.
Ishizu: Uses five Light, three Wind types. Use Thunder and Wood
types. Board: Light: 40, Wind: 30.
Marik: Uses four Fire, two Earth, and one Wind type, Use Water,
Dark, and Wood types. Board: Light: 55, Water: 40. Note: You can
and should use fire types, the board will become a Fire zone and
give Marik's fire types a huge boost and other types will take
Shadi: Uses four Dark, two Thunder, and one Fire type. Use Light,
Earth, and Water types. Board: Will start at Dark 60, but one
of the Great Dragons breath will turn it to different elements.
Seto: Uses two Water, three Light, one Earth, one Wind, and two
Fire types. Use whatever you like. Points are unlimited, but remember
AP is not. Choose a few monsters that give you a nice amount of
AP when you summon them. Board: Light: 80, Wind: 30, and also
Water. However, when the clouds cover the sky the board becomes
Dark: 80. This is the board to evolve certain monsters. When you
complete the game, keep playing to get different monsters.
Hint: Enemy list:
Blue Eyes Ultimate Dragon = 3x Blue Eyes White Dragons (level
Cyber Saurus = Blast Juggler (level 5) + Two-Headed King Rex (level
Darkfire Dragon = Firegrass + Petit Dragon (level 5)
Flame Swordsman = Flame Manipulator + Masaki the Legendary Swordsman
Flying Penguin = Penguin Soldier + Penguin Knight level 2
Gate Guardian = Sanga + Suijin + Kazejin (level 3)
Harpie Lady Sisters = 3x Harpie Ladies (level 3)
Kaminari Attack = Ocubeam + Mega Thundeball (level 5)
Kwagar Hercules = Hercules Beetle + Kuwagata Alpha (level 3)
Metal Dragon = Lesser Dragon (level 3) + Steel Ogre Grotto #1
Metal Zoa = Zoa (level 2) + Steel Scorpion (level 3)
Millennium Golem = Destroyer Golem + The Statue of Easter Island
Rabid Horseman = Battle Ox + Mystic Horseman (level 3)
Summoned Lord Exodia = R. and L. Arms + R and L legs + Exodia
The Forbidden One (all level 2)
Thousand Dragon = Time Wizard (level 3) + Baby Dragon (level 5)
Twin-Headed Thunder Dragon = 2x Thunder Dragons (level 4)
Dark Witch: Place a level 4 LaMoon in a square that has 50 Light.
Electric Snake: Get Electric Lizard to level 6.
Fireyarou: Get Flame Manipulator to level 3.
Great Moth: Place a level 3 Larvae Moth in a square that has 30
High Tide Gyojin: Place a level 6 Root Water in a square that
has 50 Water.
Hunter Spider: Get Kumootoku to level 4.
Hysoube: Place a level 6 Psychic Kappa in a square that has 50
Larvae Moth: Place a level 3 Petit Moth in a square that has 30
Magician of Black Caos: Place a level 4 Dark Magician in a Square
with 40 Dark.
Magicians Valkyrie: Place a level 4 LaMoon in a square with 50
Manga Ryu-Ran: Get Ryu-Ran to level 2.
Mon-Larvas: Get Larvas up to level 4.
Penguin Knight: Place a level 3 Penguin Soldier in a square that
has 40 Water.
Perfectly Ultimate Great Moth: Place a level 3 Great Moth in a
square that has 40 Wood.
Red-Eyes Black Metal Dragon: Place a level 4 Red-Eyes Black Dragon
in a square with 60 Dark.
Rock Spirit: Place a level 5 Haniwa in a square that has 40 Earth.
Ryu-Kishin Powered: Get Ryu-Kishin up to level 5.
Shining FriendShip: Get Petit Angel up to level 5.
Stone Ghost: Place a level 5 Haniwa in a square that has 40 Earth.
Trent: Get Ancient Tree of Enlightenment to level 3.
Tripwire Beast: Get Electric Lizard to level 6.
Hint: Symbol effects:
If you start a new game with a attribute you have not
tried, use the following information to learn how your symbol
will affect your monsters. The symbol affects three attributes:
same, ally, and weaker opponent. Same is monsters of the same
attribute. Ally is monsters of the attribute that is weak against
the attribute your attribute is strong against and strong against
the attribute your attribute is weak against. For example, Dark's
ally is Thunder. Weak opponent is the attribute that your attribute
is strong against. The abbeviations are DF= defense, AT= Attack,
and PP= Power Points.
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2004,
2005, 2006 Al Amaloo. All rights reserved.