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Castlevania: Dracula X

Click here for more help   Get more help and discuss this game in the Castlevania forum.

Better ending:
Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path.

Extra lives:
A bonus life is awarded at the end of each level that is completed without your character getting any damage.


Level
Password
2
F, H, A
A
, A, A
A
, W, W
 
3
W, F, F
A
, A, F
F
, W, W
 
4
A, A, A
F
, W, W
A
, H, H
 
5a
F, H, W
W
, A, F
A
, H, H
 
5b
H, W, H
W
, A, H
H
, H, H
 
6a
H, A, H
W
, F, H
W
, F, H
 
6b
W, A, A
W
, F, W
A
, W, F
 
7a
H, A, H
F
, F, H
W
, W, F
 
7b
W, W, W
A
, F, H
F
, F, A

Key:

A = Axe
W = Holy Water
H = Heart
F = Flame

Hint: Fighting tip:
Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks.
Information in this section was contributed by Jesse Smith.
Strategy
Game Genie codes
Copyright © 1997 Al Amaloo. All rights reserved.