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Donkey Kong Country 2: Diddy's Kong Quest

Sound test:
Select an empty save game slot at the select game screen. Highlight the "Two Player Contest" option at the player selection screen and quickly press Down(5).

Cheat mode:
Enable the "Sound test" code and continue to press Down(5). A "Cheat Mode" option will appear.

Extra difficult game:
Enable the "Cheat mode" code. Highlight the "Cheat Mode" option and press B, A, Right(2), A, Left, A, X. No DK barrels will appear in the game.

Fifty lives:
Enable the "Cheat mode" code. Highlight the "Cheat Mode" option and press Y, A, Select, A, Down, Left, A, Down.

View Kremcoin total:
Repeatedly press L, R at the map screen until a screen with Cranky's score and coin total appears.

75 Kremcoins:
Begin game play in Pirate Panic and enter K. Rool's cabin. Leave the cabin, jump over the two bananas, take the bunch that are on top of the barrels, and return to the cabin. Take the balloon, leave the cabin, jump over the same two bananas, grab the same bunch that were on the barrels, and return to the cabin. A token worth 75 Kremcoins should be inside.

99 banana coins:
In the first level of the game, play until you get Rambi. Backtrack a short distance to find a crack in the floor (left of the N). Fall through and go right to reach a bonus stage. Run right to get the banana coin, then climb and get the other coin. When you come out of the stage, go left, down the crack again, and get the banana coin in the bonus stage again. Repeat this as needed. Rambi makes it easier.
Information in this section was contributed by Deadguy0.

Alternate ending sequence:
Defeat K.K.Rool as the Secret Lost World Boss to see an extra ending. You can also see a different ending by collecting all 40 DK coins.

Kremkoin marker:
Once you have all the Kremkoins possible in a level there will be an exclamation point after the level title on the world map. This makes it easier if you are trying to get all of them in the game.
Information in this section was contributed by KingLiamXVI.

Hint: Barrel Bayou: Unlimited chests:
From the continue barrel, proceed through the level until you see two Kloaks. Both of them will throw Click-Clacks at you. The second one is guarding the Kong Letter "N". When the first Kloak throws the Click-Clack, it goes away. However, the second one throws another ant at you and goes directly left. Follow him until he stops (this will not take long) and it will throw a chest at you containing 2-ups. Go a little to the left then go back at those two ants throwing Kloaks. Use the chest on one of those Click-Clacks. This process is repeatable, unless you kill the second Kloak.
Information in this section was contributed by reinhold hora.

Hint: Barrel Bayou: DK Coin:
From the beginning, continue the level until you see a bee and a barrel above. Use the barrel to launch yourself on the second, then from the second one to the third one. From the third barrel, shoot diagonally down and left to get Rambi. You must take Rambi throughout the level until he passes the "No Rambi" sign. When he passes, it will turn into a DK Coin.
Information in this section was contributed by reinhold hora.

Hint: Bramble Scramble: DK Coin:
After the first Squawks, jump down the hole with Diddy and hold Right. You will pass the barrel with Dixie. Get the barrel and get Squitter. You can go through the bramble with a banana in it.
Information in this section was contributed by mcafee53.

After you get Squawks (the bird), continue the level as usual. After you get close to the halfway point, let Squawks go. You will then go next to the halfway point and look to your right. You will se a banana. Jump through the vines and continue through until you get Squitter (the spider). Use his web by pressing A and then A again to spread his web. Work your way through the vines with Squitter. You will get next to a bunch of bananas. Work your way up. When you get next to two banana coins, look to your left. Go through the vines where the single banana lies. You will then get your DK coin.
Information in this section was contributed by Casey Elliott.

Hint: Chain Link Chamber: DK Coin:
When you are climbing the tower, go up the two chains that have the two dinosaurs at the top shooting the cannons down the chains. Halfway up, you will see a banana. Go to the right and you should see an "N". Go further left and you will see the DK Coin.
Information in this section was contributed by Chriss4525.

Hint: Chain Link Chamber: DK Coin and the Kong letter N:
Get to the part where the two crocs are shooting cannonballs down at you. Climb up the chains as usual. The crocs should still be on top of you. Wait until the croc on the right fires his cannonball. Then, walk off the ledge and hold Right. You should walk into an invisible crevice and you will see the Kong letter N. Jump up and you will find the DK Coin.
Information in this section was contributed by CyberCommander.

Hint: Chain Link Chamber: Get the bonus level hidden next to the crocs:
Get to the part where the two crocs are shooting cannonballs down at you. Climb up the chains as usual. Climb up the next chain until you reach the crevice with the DK Barrel. Then, walk off the ledge and hold Left. You should walk into an invisible crevice. Defeat the two crocs, then walk into the door that you will see.
Information in this section was contributed by CyberCommander.

Hint: Gangplank Galleon: Shortcut:
Go to where the four barrels are. Kill whoever is on them. Stand on the first barrel from the left and when you are on it (you need both Diddy and his girlfriend) press A. If you have Diddy playing and his girlfriend following, Diddy's girlfriend will hop onto Diddy's back. If you have Diddy's girlfriend playing and Diddy following her, Diddy will hop onto his girlfriend. Then, press B and quickly press Up + Y. You will go to a totally different place and find bananas. You can take them if desired. Go through the hole in the right side to reach the end of the level. Jump on the target to complete the level.
Information in this section was contributed by Anoop.

Team throw upwards above the first bonus room, which is on top of the first set of barrels
Information in this section was contributed by mcafee53.

Notice the barrels stacked up on each other. At the top, you will see a bonus barrel. Have Dixie and Diddy stand on top of each other. Throw the top monkey up to the right of the bonus barrel. This is a shortcut to the end of the level.
Information in this section was contributed by Alex N.

Start a new game, and complete the first two levels. Enter Gangplank Galleon, then run and get Diddy or Dixie. Jump all the way up the barrels and press A. When Dixie or Diddy is on your shoulders, jump out and throw them upward (press Y, Right, B, A, Up). You should hear the barrel sound and enter a place where you can get some bananas. Leave, and you will be at the end of the level.
Information in this section was contributed by Chris Benedict.

Hint: Gangplank Galley: Shortcut:
At the start of the level, go to the top of the barrel stack and use one character to jump up and throw the other up and to the right of the bonus barrel.
Information in this section was contributed by Davesther.

Hint: Gangplank Galleon: DK Coin:
Use Dixie's helicopter spin and jump off of the top barrel at the beginning, then grab onto a hook.
Information in this section was contributed by mcafee53.

Hint: Ghosty Grove: Extra items:
At the start of the level is a hill. Go forward and kill the first Croc. Return to the start and repeatedly jump to the left. Your character should keep sliding down. A ghost will appear and throw out some Bananas. Keep sliding down and he will throw out a treasure chest. Get and open the chest and take the items inside.
Information in this section was contributed by LINKINZ3.

Hint: Ghostly Grove: Bonus level:
When you are about halfway through the level you will see two barrels and two blue bulky opponents. Kill one of them with a barrel (or throw it well and kill two of them). When you get all the way down use the other one by throwing it directly into the wall. Then, enter the a hole you made in the wall.
Information in this section was contributed by Daniel Moghadam.

Hint: Ghostly Grove: Extra lives:
At the beginning of the level, do not move. Someone will fly halfway down and throw a bunch of bananas. Stay there, and after about a few seconds he will appear again and throw an extra life balloon. Remain there again and he will throw a two extra life balloon.

Hint: Haunted Haul: DK Coin:
At the end target, go under the place. Come out and walk left.
Information in this section was contributed by mcafee53.

Hint: Hornet Hole: Extra Bananas and Coins:
Go to Hornet Hole (level 1 of Krazy Kremland). Climb the honey at the beginning of the stage. Note: Both Kongs are needed to complete the trick; you will need to team up. Climb until you reach the top. Get the Banana Coin and Bananas on the hooks. Enter the bonus door. Complete the bonus, if desired. When the bonus is finished, the Bananas and the Coin will be back on the hooks. Note: This works on all stages for lives and more Coins, but not Crock Coins.
Information in this section was contributed by v2734.

Hint: Hot-Head Hop: Shortcut:
At start of the level, use one character to throw other up and to the left to land on ledge. There is a chest with a green balloon in it. Throw your partner up again from the ledge to find a shortcut barrel.
Information in this section was contributed by Davesther.

Hint: Hot-Head Hop: Extra lives:
Complete the level, then replay it. At the start of the level is a chest on top of the cave. Team up to get it. The DK barrel is past the first two Krocheads. Then, take the chest and smash it on the first enemy (should be a mouse). Then, press Start and exit the level. Reenter the level and repeat this as many times as desired.
Information in this section was contributed by SteffieB14.

Note: To do this trick, you must already completed the level previously. . At the beginning of Hot-Head Hop (the very first level in the second world), throw your partner up onto the opening of the cave. Get the chest and break it on the first enemy you see. Get the green balloon then press Start to pause game play. Choose to go back to the Homeworld. Then, go back to Hot-Head Hop and repeat the procedure as many times as desired.
Information in this section was contributed by KidaWolf.

Hint: Hot-Head Hop: DK Coin:
When you pass the barrel with the stars, continue the level until you reach a box with a spider symbol on it. Jump on the box and you ride Squitter. There is a "Y" in bananas. Above the "Y" are plenty of bananas and a DK Coin. Note: You must use Squitter's special ability ( creating platforms of web) to reach it. Press A then press A again to unleash the launched web.
Information in this section was contributed by reinhold hora.

Hint: Kannon's Klaim: Shortcut:
At the start of the level, use Dixie to helicopter spin off the edge to the right (you will see arrow). It is the first bonus game. In bonus game, spin off the edge again to the right to find a DK coin. After leaving the bonus game, use the barrel launchers to go up until you see two TNT barrels side by side. Kill the two rats and the Kremling to get them out of the way. Then, using Dixie, jump off the ledge to the left then spin to the right (under the ledge) to find shortcut barrel.
Information in this section was contributed by Davesther.

Hint: Krem Quay: Easy lives:
The first level, in Krem Quay, you must first get to the "No Rambi" sign. Shortly after that you will encounter two Kloaks throwing Klick-Klacks (beetles) Wait for the second one to finish throwing its second Klick-Klack -- he will attempt to leave. Follow him to the end, almost right next to you, to the platform. He will stop and throw a treasure chest. Do not break it open on the Kloak itself -- if you have not already killed all the beetles, use one of them. Do not kill the Kloak, because he will return to repeat the process. You can continue to kill one of the beetles or you can pile more and more chests on top of each other. The chests contain green baloons.
Information in this section was contributed by NSSL561.

Hint: Krem Quay: Easy coins and bananas:
The easiest way to get banana coins and banana bunches is on the Rattle Battle level. As soon as you go in to the level, do not go straight into the door to your right -- instead, jump up and to the left. You will find an invisible barrel that shoots you up top to a coin, a bunch of bananas, and a bonus barrel. Once you have done this once and have completed the level, return as many times as needed to get the coin and the banana bunch again.
Information in this section was contributed by Keith Morgan.

Hint: Lava Lagoon: Shortcut:
At the start of the level, go past the first seal. Do not go in the water. You will see a Klaptrap. Kill it and get as close to the right edge as you can. Jump up and throw your partner straight up into shortcut barrel.
Information in this section was contributed by Davesther.

When you have killed the first biting crocodile, go slightly further and kill the second "Klaptrap". Notice that the water has risen slightly. Go back to where you killed the first crocodile, then jump out of the water from the right edge. Hold Y and jump straight out of the water. You must try harder to reach the shortcut barrel.
Information in this section was contributed by reinhold hora.

Hint: Lockjaw's Locker: Shortcut:
Go to just past the "K" until the water rises, then swim back to where you fell down at. You will see a banana coin and a banana bunch. Directly to the right is a space. Swim into it, and it will take you to the end of the level. At the end, you can use your partner and jump high to the left and throw him/her straight up and to the left to get your DK coin.
Information in this section was contributed by Davesther.

Proceed as usual at the start of the level to get the water to rise. Then, back track to the beginning where you will see a small pocket opening, about two crates long, at the ceiling. It is recognizable as an area where there would be a K or a Banana Coin, but there is nothing there. Proceed and you will get in an invisible barrel. This will launch you to a small room with banana-shaped exclamation marks. From there you will go to the end of the level.
Information in this section was contributed by NSSL561.

Wait until the water goes up and go back into that opening where it appears like a barrel will fit.
Information in this section was contributed by mcafee53.

Hint: Mainbrace Mayhem shortcut:
Begin game play in Mainbrace Mayhem as Dixie Kong. In the beginning of the first level, as you start to walk forward, go until you reach the edge. You should now see an arrow of bananas. Collect all of them and hang on to the ropes. You have to hold Y to jump far enough. Jump off the edge of the ropes to the left and hold Y button to just miss the edge and go over to the pole. A barrel will shoot you upwards. This will not work if there are mice above you. Collect everything and go all the way to the right to reach the very end of the board. Collect every thing on the ledge, then find the row of bananas going down. Jump down to land right on the ending target.
Information in this section was contributed by Rachel Phelps.

Use Dixie's Helicopter spin and spin under the platform you start on.
Information in this section was contributed by mcafee53.

At the start of the level, using Dixie, jump off to the right towards the arrow. Then, helicopter spin to the left under the mast into the shortcut barrel.
Information in this section was contributed by Davesther.

Hint: Mainbrace Mayhem: Unlimited banana coins:
You can get unlimited banana coins by jumping in the bonus to the left, dying (or completing it, but it is faster if you die), getting the coin, and repeating the proccess. You can also get extra lives doing by this.
Information in this section was contributed by Meyerlm6.

Hint: Parrot Chute Panic: The Kong Letter K:
When you have landed with the first parrot, go left until you see a rectangular box. Do not use it against the "wasp" or the biting crocodile. Use it on the wall near the crocodile (you must kill it first). It will reveal a passage. Enter it. You will appear in a room with an "R" in bananas, indicating that this is a well-hidden secret. Collect those bananas if desired and exit the passage by going to the right. Finally, the exit leads you to the letter K.
Information in this section was contributed by reinhold hora.

Hint: Pirate Panic: Shortcut:
On the first row of barrels you reach, stand on the first barrel and have one character jump up and throw the other straight up into the short cut barrel.
Information in this section was contributed by Davesther.

Hint: Pirate Panic: Finish with 100%, all bonuses:
On the first stage of the game, Pirate Panic, go into the room at the start, then exit. Go over the two bananas and get the bunch that is nearby. Go back into the room, jumping over the two bananas again. When you are in the room get the balloon. Exit the room. Jump over the same two bananas and get the same bunch. Go back into the room again and a token worth 75 Kremkions will be inside. Get it. Complete the stages without the need for special bonuses, since you have all the Kremkoins. Complete the game both ways, through the plane at the top of the island and the Lost World. Use the Kremkoins to get into the Lost World via Klubba and finish inside the volcano. To defeat Kaptain K.Rool, be careful and rapidly jump. If you keep avoiding the objects such as clouds and balls, he will eventually shoot a barrel. Jump on it and break it open. Get the barrel and throw it directly into his gun. He will explode and the last DK Coin will appear. If you finish the game both ways and get every DK Coin, you will end up with a 100% rating.
Information in this section was contributed by DXSuckitbaby.

Hint: Pirate Panic: Extra lives:
Complete the level, then go back into the game and play until you get Rambi. Go to the "No Rambi" sign and collect the 2-Up. Then, go back to the left until you reach the place with the arrow spelled out in bananas. Pick up a crate and throw it at the door. Enter the bonus room and collect Rambi. Either collect the Kremkoin or bump into an enemy. Go to the "No Rambi" sign and collect the 2-Up. Run back to the area where they gave you the first Rambi (on top of the two crocs). Collect Rambi and go back to the "No Rambi" sign. Repeat this as many times as desired.
Information in this section was contributed by CyberCommander.

Hint: Pirate Panic: Shortcut:
Team throw upwards from the first barrel on the first four barrel set
Information in this section was contributed by mcafee53.

Hint: Rattle Battle: Banana Coins:
This trick requires your partner. As soon as you enter Rattle Battle, jump straight up to hit a barrel that will blast you on top of the boat. When you are up there, you will see a Banana Coin and a B Barrel above you. Get the coin, then press A to put your partner on your back. Next, throw your partner at the B Barrel. Win or lose in the B Barrel, and you will be brought in front of the door where you would usually go through and get the snake. However, do not go through the door. Instead, go back into the barrel that blasts you to the top of the boat. When you are back on the top of the boat, you will see that the Banana Coin is there again. Get it and go back in the B Barrel. Keep doing this until you think you have enough Banana Coins, then go through the door.
Information in this section was contributed by Mystery Meat.

Hint: Red Hot Ride: Shortcut:
Go to second balloon. Ride it to steam wisp just after the "K". While it is floating on steam wisp, jump up and throw your partner straight up into shortcut barrel.
Information in this section was contributed by Davesther.

Hint: Red Hot Ride: DK Coin:
As Donkey Kong, play the level as usual up until the half-way point. Switch your character to Diddy and hop on the balloon. Grab the DK barrel and carry it to the area with two bees and the "N". Throw it at the highest bee. Jump up there and throw your character up to discover a DK Coin.
Information in this section was contributed by Cranky Kong.

Hint: Rickety Race: Shortcut:
At the beginning of the level, when you jump on the skull cart, instead of pressing Right to go forward, press Left. This will take you into the shaft. Inside is a + Barrel that will launch you twice as fast as you would normally go. With the extra speed, you can take out the first three Klanks (Kremlings on carts) by simply running them over. After that you will still have a high amount of speed to get through the rest of the level.
Information in this section was contributed by NSSL561.

Hint: Squawk's Shaft: Shortcut:
Walk to edge of platform. You will see a banana coin to the right. The shortcut barrel is to the far right of the coin. It is a long spin, so get a good head start.
Information in this section was contributed by Davesther.

Hint: Target Terror: DK Coin:
When you ride on the platform, you usually go through two shacks. When you are about to go through the second shack, prepare to jump. The DK Coin is concealed, spinning atop the shack. You can see part of it spinning at the bottom.
Information in this section was contributed by Chriss4525.

Under the second or third underpass, jump up and you will get the DK Coin.
Information in this section was contributed by CyberCommander.

Hint: Topsail Trouble: Shortcut:
At the start of the level (just under the box with the snake in it), cartwheel jump or helicopter spin to the right into the shortcut barrel. At the end, jump over the target and go all the way to the right. Then throw your partner straight up to get a blue balloon. Do this quickly, or it will float away.
Information in this section was contributed by Davesther.

There are three ways to get to this shortcut. Use Dixie's helicopter spin and spin under the plat form you start on; use Diddy's cartwheel jump; or step off with Rattly and press B.
Information in this section was contributed by mcafee53.

Hint: Topsail Trouble Warp: Collect Rattly:
Walk to the right until you reach the edge of the mainbrace. Jump and turn right. You will be blasted in an invisible barrel near end of the level. Jump over the bee and you will finish the game.
Information in this section was contributed by CyberCommander.

Hint: Web Woods: Bonus levels:
Watch for the arrows spelled in bananas. Keep playing until you see the crocs which shoot cannonballs. After a couple, he will shoot a cannonball slower than the others. Follow the balls and you will find the bonuses.
Information in this section was contributed by CyberCommander.

Hint: Double animals on screen:
You can get two animals on the same screen at once. For example, get Ramby in Pirate Panic. Enter a bonus stage while still keeping him. Then, return to where you got Ramby and hit the crate. You may have to chase after him to catch him, but that should not be too difficult.
Information in this section was contributed by Robert Essen.

Hint: High jumps:
Note: Both Diddy and Dixie are required for this trick. Press A to have one character carry the other. Press Y to throw upwards to somewhere where there is some thing to stand, hold on, or enter. The character that threw the other should follow. If you just throw one of them across the screen or off the edge, they will return. If you throw one of them by pressing only Y and they hit the ground, they will stay until passed by or hit by an enemy. If they are hit by the enemy while down, you will lose them.
Information in this section was contributed by Robert Essen.

Hint: Get animal by sign:
Note: This can only be done in levels when you are going up, for example, Topsail Trouble. Try to jump up by using the special where you found the muscle man. You will be ahead of the sign and you will not lose him until later.
Information in this section was contributed by Robert Essen.

Hint: Walk across honey:
You can walk across honey by pressing A to team up -- just walk and jump as needed.
Information in this section was contributed by Robert Essen.

Hint: Avoid getting lost:
If you get lost, follow the bananas -- they will usually lead you to safety.
Information in this section was contributed by Robert Essen.

Hint: Swimming:
To swim faster vertically, while in any water level, hold Up while swimming. This is useful for dodging enemies quickly.
Information in this section was contributed by ForrestGumby.

To swim slower vertically, while in any water level, hold Down while swimming.
Information in this section was contributed by ForrestGumby.

To swim level horizontally, while in a water level, you can control the level of your swim better by holding Down while swimming to the left or right.
Information in this section was contributed by ForrestGumby.

Hint: Bonus scene:
Successfully complete the game by defeating K.Rool. Leave the game at "The End" screen until a bonus scene with Cranky starts.

Glitch: More lives:
Go to a level with a Gray Klobber. Keep getting hit by it and get the extra lives back from him. It should take a while, but sooner or later your life total with go up. You must be very fast or it will not work.
Information in this section was contributed by mcafee53.

Glitch: Other objects from barrel:
Get to Castle Crush. Have Diddy get the first DK barrel and set it down. Pick it up and nothing will be in his hands. Throw it against the wall a group of different things will appear (Wrinkly Kong, Rambi, Expresso Klubba, metal Donkey Kong, etc.).
Information in this section was contributed by CoralTigre.

Glitch: Control Squitters past sign:
In Hot Head Hop, get to the halfway point and get to Squitters (the spider) shortly afterwards. During the end of the level, you will see a muscle guy walking around. Kill him and shoot a platform web at the very top of the lava on the right of him. Hop on the platform web. You should only see half of the web. Continue this process and make the webs very close together. If done correctly, you should crawl underneath the "No Squitters" sign and go to the end. However, you only can finish the level with Diddy or Dixie.
Information in this section was contributed by CoralCapers417.

Glitch: Lockjaw's Locker: Control Enguarde past sign:
Get to Lockjaw's Locker and continue the level until you get Enguarde for the second time. Go up until you get to the end where the water starts rushing down. Get hit by the top eel at the bottom when the water goes down. Enguarde should swim to the right. Two or three seconds after, chase him. Enguarde will now be past the "No-Enguarde" sign. Hop on him quickly, and you will be past the sign.
Information in this section was contributed by CoralCapers417.

Glitch: Web Woods: Stuck in level:
When you reach the part with the banana arrows, go down to the level using webs. Keep creating webs and go to the left in the direction that the arrows point. You will eventually reach under the platform that you were on last. If you try to go any further, you will stay in place and become stuck. To get out, jump and you will appear back on the platform.
Information in this section was contributed by Stinkytaco.


Strategy guides from GameFAQs
Published strategy guides: Totally Unauthorized Secrets to Donkey Kong Country 2: Diddy's Kong Quest
Published strategy guides: Totally Unauthorized Secrets to Donkey Kong Country 2: Diddy's Kong Quest Pocket Guide
Published strategy guides: Donkey Kong Country 2: Diddy's Kong Quest: Unauthorized Game Secrets
Game Genie codes
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