Final Fantasy 2
Note: This game was also released as Final Fantasy 4
on the PlayStation.
Weapon duplication:
Select "Item" and press A on an empty
slot during a battle. Move up until the equipment in that characters
left and right hands appears. Press A on the weapon to
be duplicated. Press B and complete the battle or retreat.
After the battle, equip that character with their weapon in the
same hand it was in. The weapon should have a "2" next
to it. Unequip, then re-equip the weapon. You should now have
one copy of the weapon equipped and another one in inventory.
Information in this section was contributed by Aaron Haynes.
Duplicate 255 of a weapon or shield:
Equip Cecil with a bow and some arrows. Place the arrows
in his good hand. Start a battle, and un-equip the arrows by selecting
the arrows in his hand, then place them in a blank spot on the
items list. Select the Avenger Sword, and equip it in the hand
where the bow is located. Use Cecil to kill all the enemies. When
the battle ends, enter the equip menu to find the Avenger Sword
in Cecil's bad hand, and a number in Cecil's good hand. There
will be nothing next to the number, as an invisible weapon is
equipped. Un-equip the Avenger Sword, and equip the weapon or
shield to be multiplied in Cecil's good hand (that currently has
the number). After it is equipped it, a black spot next to a number
will appear. Un-equip that object to create 255 of the weapon
or shield that was placed in Cecil's hand.
A similar trick can also be used with Cid. Bersk Cid, or any character
that can use a bow and arrows. Equip the bow and arrows. Make
sure the wizard that is casting Bersk takes his or her turn immediately
before the player with the bow and arrows. Time it so that the
Bersk spell can be selected; and while waiting for the wizard
to cast the spell, have the character with the bow and arrows
select the "Item" sub-menu, and Un-equip the Arrows.
Do not exit the items list. While in the items list, the wizard
should be casting the Bersk spell. The character and the Arrows
will get Bersked. The items list will disappear and the battle
will continue. Fight or run away to end the battle. Then, enter
the equip menu to find a number in the character's hand where
the arrows were previously held. Un-equip the bow. Equip the weapon
or shield to be multiplied in the hand containing the number.
Keep equipping and un-equipping until a black box appears next
to the weapon in the items list. That character now has 255 of
that item to throw, equip, or sell.
Information in this section was contributed by Jesse Smith.
Hidden room:
After you get Tellah to join your group for the first
time, and after you have also already obtained the other two treasures
from inside of the two treasure chests in that room where he was
first located, you then can also grab something else while in
that same room. While still in the water, after you have taken
those two treasure chests on the way into that water, you can
go behind the big waterfall that was right beside him, into a
secret room. While in that secret room, you will find three treasure
chests. They seem to have the same exact treasures inside: a Cure
2, an Elixir, and 1000 Gold. Also there are no monsters in this
secret room.
Information in this section was contributed by Danny.
Hint: Defeating Asura:
Cast Wall on Asura, and she will not be able to use
her cure spells on herself, and they will be cast on your characters.
Make sure your party is at least level 35 or higher. Attack her
with Rydia's best spells and use your best sword with Cecil. Use
the Fire Saber because it damages her the most. Note: The Fire
Saber is obtained from the Tower of Bable immediately after getting
the Earth Crystal.
The spell you want to use with Rydia is Virus. It does at least
700 if your characters are up to level. Also, if you have Kain,
make him jump because he usually has the most HP so he does not
have to be cured from the reflected cure spells from Ausara. Note:
The less people in your group when they get cured , the more HP
that they will get back. In other words, Kain needs to be in the
air at all times.
Information in this section was contributed by Neobahamut1234.
Hint: Defeating Golbez:
When fighting Golbez in the underworld after defeating
Calbrena, make sure Kain is up in the air before Golbez summons
his dragon. If you do not, he will kill all of your characters
before Rydia appears. So, you will have Cecil, Rydia, and if your
lucky and your timing is correct, Kain. Note: Kain will really
help in this battle; make him jump, have Cecil use his sword,
and Rydia use Virus.
Information in this section was contributed by Neobahamut1234.
Hint: Defeating Milon Z.:
Cast some Cure 4 spells on him or give him some elixirs
to kill Milon Z. easily.
Information in this section was contributed by Cloud Strife.
Hint: Defeating Zemus/Zeromus:
Use FuSoYa's and Golbez's combined Meteo spell to destroy
him in the first round of combat. He will return from the dead.
Use the crystal to transform Zemus to Zeromus, then start attacking.
Have Rosa cast the White spell and Rydia use Bahamut summoning.
If you need to heal, use Rosa's Cure 4 spell and Rydia's Asura.
Support your magic-users with physical attacks: Cecil's Crystal
sword, Kain's jump attack, and Edge's Spoon Dagger (followed by
Ninja Stars). If you are at level 60 or higher, you will outlast
Zeromus (and his 110,000 HP) and win the game.
Information in this section was contributed by wolv21488.
Hint: Fighting Pink Puffs:
Pink Puffs are in the bottom fight room in B4, on the
moon. There is only one square where you fight Pink Puffs. It
is located in the very top right square. Do this to increase you
chance of fighting a group of Pink Puffs.
Information in this section was contributed by LayZboy2k192830.
Hint: Fighting Trap Doors:
In the sealed cave in the under world. you will have
to fight many Trap Doors. This can be difficult, as they can kill
a character instantly with Disrupt. As soon as you begin a battle
with a Trap Door, have everyone parry until you get to Rosa. Once
she is selected, remain idle. The Trap Door will select the next
person it will kill with Disrupt by placing a target on them.
Quickly go into Rosa's magic menu and cast Wall on the selected
character. The Trap Door's spell will reflect back and instantly
kill itself. Alternately, you can have Rosa just cast Wall on
herself and let everyone else die, if you want to boost her levels.
Information in this section was contributed by ScottyD78.
Hint: Fight enemies from Tororia at Mt.
Ordeals:
Just before you get to Mt. Ordeals, go up until you
see some mountains. It should be at the far right of the screen,
next to the ocean. There is a way up through the mountains. After
you pass the mountain. keep going up until you get to the farthest
place up. However, do not go completely right. You will start
fighting monsters that are not from Tororia. This is a very good
place to get Cecil's levels up after he becomes a Paladin. Be
careful -- these enemies are quite an adversary at your present
level.
Information in this section was contributed by Justyn Humphrey.
Hint: Easy wins:
When you have Cecil, Rydia, Edward, and the old wizard,
gain levels past the recommended order of levels (2, 4, and 5)
as Cecil at the first part of the game get to level 6 or 7. With
Cecil (the Dragoon does not matter at this point in the game),
as soon as you get the girl her HP will be at 30. Get her HP to
107 or more and her magic should be Ice 1, Light 1, Sleep, Venom,
Warp, and Toad. Note: The wizard is too high in experience to
gain a lot of levels. By this time the following Bosses should
be easy: Octomamm, Antlion and the water monster that is fought
one on one with Edward.
Information in this section was contributed by Cassensjim.
Hint: Get the three hidden Summons easily:
Use the following trick if you are having trouble getting
the three summons, Imp, Bomb, and Mage. Get as many Phoenix Downs
as possible, and encounter the desired enemy. There must be at
least two enemies on the screen. It is much easier if you can
kill an enemy with one hit. Place your Phoenix Downs at the very
top of the item list. With the first character, select the enemy
to kill. With the next character's action, immediatly go to the
item list, choose Phoenix Down, and highlight the soon-to-be-killed
enemy. The end result will be that the enemy will be killed and
revived by the next person. This may be done repeatedly, with
each kill counting as a new enemy. After the battle, you will
gain lots of experience and treasure, one of which is almost guaranteed
to be the desired Summon.
Information in this section was contributed by Neopolss.
Hint: Avoid glowing tile damage:
When you are in the Cave Of Summons or the Sylvan Cave
in the Underworld, cast Float on everyone to avoid getting hurt
by the glowing tiles. You will have to cast it again when you
enter another room as it will have worn off.
Information in this section was contributed by ragnarok25.
Hint: Dragon Whip:
In the main part of the moon, you can get a Dragon
Whip for Rydia by defeating Blue Dragons. It may take some time
to get one. The Blue Dragons should regularly be found on the
fifth floor.
Information in this section was contributed by KiwiEmperor.
Hint: Zeus Glove:
Go to Bahamut's cave and go to the bottom left corner
when you walk in. Fight around there to have a 1/300 chance of
finding it after winning battles.
Information in this section was contributed by C. E..
Hint: Cast Sylph for free:
Keep your group in this formation: from the top, Kain,
Rydia, Cecil, Rosa, Edge. Place Rydia's summons in the order of
MP use, lowest to highest. She will be able to cast Sylph for
free in any regular battle (i.e. not a back attack).
Information in this section was contributed by Zetirix.
Hint: Easy experience:
In the Summoner's cave in the Underworld, there is
a cave where you must cast Float on your party to survive. Walk
around the cave and get to a Summoner that summons the person
who uses Quake. Kill the person who uses Quake (not the Summoner).
He will keep on making new opponents for you to kill. Keep doing
this and you can gain 1,000,000 experience points and gold. Do
not worry about getting killed, as you are floating and the Quake
does not hurt you.
Information in this section was contributed by Chaosman0319.
Hint: Getting good items:
Information in this section was contributed
by Cory Horne.
Artemis Arrows: Steal from Warlocks or Karys
Artemis Bow: Win from Warlocks or Karys
Charm: Steal from Lamias or Q. Lamias
Crystal Ring: Win from Behemoths
Cursed Ring: Win From D. Fossils
Dragon Whip: Win from Blue Dragons or D. Machines
Earth Hammer: Steal from Stale Mans
FireBomb: Win from Behemoths
Flame Spear: Steal from Flame Mans
Glass Helm: Win from Red Dragons and Evil Masks
Lit-Bolt: Win from King-Ryus
Medusa Sword: Win from BlackLizards and Medusas
Ogre Axe: Win from Ging Ryus and Red Giants
Pink Tail: Win from Pink Puffs
Rune Axe: Win from Red Giants
Shuriken: Win from Blue Dragons
Silence Staff: Win from monsters in the Land of Monsters
Zeus Gauntlet: Win from Red Bones and Skeletons on Mt. Ordeals
Strategy: by David Callander
Strategy: by Dingo Jellybean
Strategy: by Mystery Moogle
Strategy: by Zero and Arlen Kwong
Strategy: Perfectionist guide: by CronoLV99
Strategy: English translation: by Joseph Witham
Game Genie codes
Game Genie codes: by Tony Hedstrom
Game Genie codes: by Nathan Scott
Three Cecils:
As soon as Cecil and Kain leave Baron for the first
time, gain a few levels or use a Game Genie code.. Then, enable
the "Walk through walls" Game Genie code (0CC3-0F64).
Go back into Baron castle and slip past the guards that are blocking
your path. Disable the "Walk through walls" code. Because
you are not supposed to be returning to Baron until much later
in the game, everything will be glitched from this point forward.
After you defeat Kainazzo, Cid will join your party as Black Knight
Cecil. As soon as you leave here, go to Mt. Ordeals and the original
Cecil will become a Paladin. Immediately afterwards, your party
should be standing in front of Fabul. Defend the Karate Town from
the incoming monsters and Yang will join your party, as Black
Knight Cecil.
Information in this section was contributed by Daniel Silverman.
Copyright © 1997-2005
Al Amaloo. All rights reserved.
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