Pac-Man 2: The New Adventures
Time trial mode:
Enter TRLMDPW as a password.
Pac-Man game:
Enter PCMMDPW as a password.
Ms. Pac-Man game:
Enter MSPCMND as a password.
Practice mine cart level:
Enter FFTDB2W as a password.
Pattern test:
Enter PCMNPTT as a password.
Sound test:
Enter BGMRQST as a password.
Display percentage completed:
Hold Select and press X at the item screen.
Information in this section was contributed by Jesse Smith.
Hint: Jumping over small holes:
To get Pac-Man to jump over small holes, let him look
over the edge, then hit him. If you hit him correctly, he should
jump. You can also give him a vitamin and keep him where you want
him to be by just instructing him to do so.
Information in this section was contributed by Robert Essen.
Hint: Items form Lucy:
Go to Lucy's house. When Pac-Man moves the couch, there
are some things you can get. When you do it the first time, she
gives you a Ms. Pac-Man cartridge. If you do it any other time,
Lucy will go into her kitchen and give you cake.
Information in this section was contributed by WizKid0827.
Hint: Avoiding accidents:
When Pac-Man goes to get a hot dog at the old arcade,
shoot the cat as it runs toward Pac-Man and it will return back
to wall. This will allow Pac-Man to eat the hot dog. To avoid
running into the door past Lucy's house, shoot the sticker with
an arrow and exclamation point next to the door. This will make
it curl up, and Pac-Man will fix it while the man opens the door.
In the forest past the rope-way station, do not shoot down the
orange berry in the tree. It will make Pac-Man sick, and he will
run into the next tree, causing a group of wooly worms to fall
and scare him. The safest way to get through the forest is to
shoot the purple butterfly on the first inner tree. It will fly
away through the forest and Pac-Man will follow it to the end.
Information in this section was contributed by Elizabeth Bitz.
Glitch: Flying Pac-Man:
Go to the farm and do not shoot the bee hive. When
Pac-Man reaches the farmer, shoot him (not Pac-Man). He should
drop his pitchfork. When Pan-Man inspects him, wait until he gets
about half way to the farmer, then shoot Pac-Man. He should jump
and fall on the pitchfork. If done correctly, he should fly briefly.
Information in this section was contributed by WATTO1FRIEND.
| Level
| Password
|
| 1 | [Pac-Man icon]WFTW5W
|
| 2 | [Pac-Man icon]WGW45W
|
| 3 | [Pac-Man icon]WFTWX4
|
| Gum Monster | 9YGZ11P
|
Strategy: by Devin Morgan
Strategy: by Wild Cat
Copyright © 1997-2004
Al Amaloo. All rights reserved.
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