Reset high scores Press A + B + L + R on the title
screen.
Expert mode Defeat Bowser in World 8-4, and the princess will appear and
ask you to try a more difficult challenge. Begin the game again
to play with several differences. All the Goombas have been replaced
by black Koopas, the regular Koopas move much faster, and most
of the fireball trails are longer.
Information in this section was contributed by Peter.
Extra points Defeat Bowser on any castle and jump on the ax when the timer
is at 000. You will get 50,000 points. This must be done precisely
or you will lose a life or 50 points. Note: Use Fireflower to
shoot him, then wait.
Information in this section was contributed by Lameyer.
World 1-2 warp When you are at the part with the floating pieces, jump as
high as possible at the second set of pieces to enter a warp zone.
There are many warp zones in these types of levels, and they all
work in the exact same way.
Information in this section was contributed by rich baliestiero.
World 4-2 warp Go through the level until you find a red moving platform.
Go onto the land on the right side of the platform. You should
see a set of three bricks. Under the second and third ones are
invisible (hidden) blocks. Jump up and get them. Hit all of the
three bricks, and a vine will appear from the first one. Climb
up the vine and you will be in a warp level. [Screenshot]
Strange shells Complete the Secret World and the turtle shells will turn
into Mario heads.
Information in this section was contributed by nilok.
Super Mario Brothers: The Lost Levels:
Note: This game is titled as Super Mario Brothers
2 in Japan
Reset high scores Press A + B + L + R on the title
screen.
World 9
Play through worlds 1 through 8 without using a warp zone.
Worlds A through D and the end of the game are after world 9.
Fireworks Grab the flagpole when 2, 5, or 7 appear as the last digit
of the time remaining.
Ball of fire from bricks Get to World 3-4 and advance through the first two parts.
Do not go through the third part. Once you complete the second
part, a ball of fire will jump out of lava. Go to it again and
it will be jumping out of bricks instead of the lava.
Information in this section was contributed by Magicsong9.
Flagpole extra life Accumulate coins until the total is a multiple of 11. Grab
the flag pole when the last digit of the timer matches the multiple.
Multiple extra lives Begin the game as Mario. Walk towards the first set of bricks
that are floating in mid-air with a Koopa Troopa walking inside.
Hit the "?" block to release the Mushroom. Bounce the
Mushroom over the last block to take it, but do not bounce out
the Koopa or scroll the screen past the first few brick columns.
Break the second and fourth bricks, leaving the Koopa jumping
on the fifth brick. Stand on the empty "?" block. Hop
on the Koopa. Mario will begin bouncing on the Koopa shell, eventually
collecting a large number of extra lives.
Warp zones
World 1-2: Move right to reach the second pipe. The warp to
World 3 is near this location.
World 1-2: Jump over the exit pipe of this stage and walk
over the ceiling. Keep moving right to find the Warp Zone to world
2.
World 1-2: Jump over the exit pipe of the stage and go down
the next pipe. From here, move all the way to the right. Move
over the top of the screen to find a warp to World 4.
World 1-3: At the end of the outside part, there is a vase
object. If you carry a red liquid in a bottle and throw it there,
you will go down.
Information in this section was contributed by dabomb.
World 3-1: Jump on the spring that launches you extremely
high in the sky. Go as far as you can and you should be able to
go over the flag pole. Keep running as far as possible to find
a warp zone to world 1.
Information in this section was contributed by dabomb.
World 3-1: After you go into the first door, walk into the
hole. There is a piece of land with another door. After you are
in the door, go to the end. Then start picking weeds. The red
stuff is placed at random but its usually near the back. If you
want a lot of coins, just throw it where you found it. If you
want to warp, just throw it near the vase object.
Information in this section was contributed by dabomb.
World 5-1: Move right until reaching two brick platforms in
mid-air (immediately before a large brick wall). The far right
brick in the upper platform has a vine. Jump off a flying Koopa
Paratroopa to reach it and climb to the warp to World 8.
World 5-2: Move right, past the first two upside-down pipes
until another hanging pipe appears. Move right and find a big
brick object next to some elevators. Use the elevators to hit
the farthest right brick in the stack to release a vine leading
to a warp to World 7.
World 8-2: The third upright pipe is a warp to World 5-1.
Unlimited lives Find any level where there is a 1-Up mushroom that is easy
to get. Collect it, and press Start. Then, select "Save"
and "Quit". Resume game play and repeat those steps
as many times as needed. This will allow any game in The Lost
Levels to be played with as many lives as desired.
Quick path to Bowser In World 8-4 or World D-4, get to the location where there
are small moving platforms going up and down. Get on the platform
furthest to the right, and jump up onto the "roof" when
it gets to its highest point (just as when finding a warp zone
in the underground levels). Mario can now run safely past all
the other dangers in the castle. However, when facing Bowser,
Mario will be completely stuck. Bowser can not hurt Mario and
Mario can not escape. The only way to end the game is to quit
or run out of time.
Information in this section was contributed by Peter.
Hidden mushroom In World 8-4 or World D-4, get to the location where there
are small moving platforms going up and down. Jump up just after
leaving the tunnel. Mario should hit a secret block that contains
a mushroom.
Information in this section was contributed by Peter.
Invisible blocks In World 2-2, if you go down a certain pipe that has all coins
and no blocks and go near the left side you can hit an invisible
block. Jump up to the right of that one to hit another invisible
block. Then, stand as to the left side of the higher block as
possible. You should hit the brick farthest to the left. There
is a flower there.
Information in this section was contributed by spirits.
Extra points Defeat Bowser on any castle and jump on the ax when the timer
is at 000. You will get 50,000 points. This must be done precisely
or you will lose a life or 50 points. Note: Use Fireflower to
shoot him, then wait.
Information in this section was contributed by Lameyer.
Super Mario Brothers 2:
Restart level Pause the game and press L + R + Select.
Hint: Slot machine bonus Try to get Cherry, 7, 7 on the slot machine at the end of
each level. A bonus life will be awarded from starting with the
cherry, and three more coins will also be added to the total.
Information in this section was contributed by Peter.
Hint: Fast ending On level 4-1, get the princess. Go up the vine, but go left,
run, and fly to a secret door. Go through the door and use the
bombs to blow up the wall. Then, jump over the top of the screen
and run left.
Information in this section was contributed by Anthony Simon.
Hint: World 2-3 : Avoiding Phanto In the area where you have to dig to get to the door to the
room that conceals the key, you can avoid having to deal with
Phanto. Wedge your character underneath the key by pressing Down,
then jump and release Down. Your character will move up
and down, then the key will move. This also works in World 6-1.
Information in this section was contributed by schoolcraftJT.
Hint: World 3-1: Secret area After you go through the first door in the beginning of the
level, you will reach a big waterfall. Jump down the waterfall
and try to stay in the middle of it. When you get to the bottom,
go through the door and you will find some weeds. There is a potion
in the weed that is the sixth from the right. Throw the potion
where you can see all of the weeds. You can then get a mushroom
and a lot of bonus coins.
Information in this section was contributed by Brock Bruerton.
Warp to World 4 In World 1-3, go up to the part of the level where you get
a bottle that when tossed reveals a door. Pick up the bottle but
do not throw it just yet. Go all the way to the right and do not
enter the door on the way. Head up to the jar and toss the bottle
so it lands on the jar and reveals a door. Enter the new door
and go down the pipe. You are now in World 4.
World 6-1: Easy walking through sand On World 6-1, there will be a lot of sand. Hold Y and
run through it.
Information in this section was contributed by SSJinX4.
World 6-3 shortcut In World 6-3, climb the vine or go through the door to get
to the next area. Then instead of going right through the world,
go left into the quicksand, holding Left. As soon as you
see your character's head disappear start jumping to the left.
Keep going until you reach a door. Go through the door. You should
then be on a cloud. Keep jumping from cloud to cloud until you
see the door go and enter the door.
Information in this section was contributed by Jason Ekberg.
Easiest Shortcut to Wart Inside the cave, go all the way to the right and climb the
chain. When climbing the next chain, do not go all the way to
the top. Just when you reach the end, try to jump off the chain
and onto the top platform. At this point, you should be at the
top of the screen. Go all the way to the right until you reach
the second Birdo. The key should be right there. Throw the key
at Birdo and the key will kill Birdo by itself. Go through the
locked and battle Hawkmouth. When you are done, enter Wart's room
and finish him.
Information in this section was contributed by Rene Rodriguez.
Hint: Defeating Wart Use Peach for this battle. Get a fruit and avoid the bubbles
that appear from his mouth. While he is harmless and motionless,
hover over his head behind him. He cannot hurt you from this point.
When he opens his mouth to fire bubbles, throw the fruit at him
from the back of him. While he is stunned, fly back over to the
front of him. Collect another fruit, avoid the bubbles, and repeat
the process five more times to defeat him, most likely without
being scratched.
Information in this section was contributed by ZeldaFreak0103.
More slot machine coins On Worlds 1-2 and 2-1, there are formulas in test tubes that
you pull out of the ground. They usually make a door appear. Throw
the formula and go through the door. Pull out the weeds and you
will get the coins. Then, exit through the door. Go down one of
the vases nearby and come back up. You will be able to pull out
the formula again. Throw the formula again and go through the
door. You should be able to get coins from the same weeds again.
Note: This will not work if you try it again -- they will just
be original weeds.
Glitch: Living dead Get to the point where you have one more heart, and if you
lose it, you will die. Get hit by an enemy and get a heart at
the same time. Your life meter will have 0 hearts, but you will
still be alive when the meter says dead.
Information in this section was contributed by mcafee53.
Glitch: Switched names After completing Super Mario Bros. 2, the screen will
display a list and a picture of every enemy in the game. Look
at Birdo's and Ostro's names to see that they are switched. [Screenshot]
Information in this section was contributed by CoralCapers417.
Super Mario Brothers 3:
Getting the boot Hold Y and press Select.
Information in this section was contributed by Caleb Sutton.
Extra items Go to a mushroom house and choose a treasure box. Press Start,
save the game, and quit. Repeat everything again to get a number
of extra items, depending on how many times this is repeated.
Information in this section was contributed by Chris
Stafford.
In World 8-2, jump into the first quicksand trap and land underground.
Once there, you will be able to choose between two pipes that
will lead to surprises.
Information in this section was contributed by Msf1219.
Getting flutes Enter the fortress at the first place with a cape. Go all
the way to the end of the first part. Hit the dinosaur that is
made out of bones. Then, go back near the door, quickly run to
the ledge just before the lava, and fly up to the top of the screen.
Press Right while moving towards the top of the screen.
After reaching the top, press Up to reach a new room.
Information in this section was contributed by Gregory Johnson.
In World 1-3, you can get a flute by standing on the last white
block in the level. Keep pressing Down until you fall through
the block, then hold X to run fast to the end. You will
get the flute instead of the card.
Information in this section was contributed by Rob Tuijn
and Andy Miller.
In World 2, the Sand World, there are two Hammer Bros. right before
the "castle". Defeat the Hammer Bro. that gives you
the hammer at the end. Then, take it to the upper right-hand corner,
face to the right, and break the block. Enter the passage that
leads to a Fire Chomp battle. Defeat the two opponents to get
a flute.
Information in this section was contributed by Kat.
At the first castle level in World 1, before you go into the first
door on the right, be Raccoon Mario (the one that can fly). Charge
up and fly until you cannot see Mario to the right. When you the
game will not let you fly to the right at anymore, press Up.
You will be in a room with a treasure chest. Inside will be a
flute. The level will end and you will not need to fight the Boss.
When you use the flute, you can go to any World.
Information in this section was contributed by MauroJohnyboy.
Go to World 1-3. Before you get to the end of the level, you should
pass some boxes. Go to the white one, press Down, and wait
a few seconds. You should fall to the ground and be behind the
background. Walk to the end of the level and you should go behind
the black screen. Walk behind it until it takes you to a mushroom
house and you will be given a flute. Note: Do not get hit by anything
or you will lose a life.
Information in this section was contributed by Ab.
Start a new game. Begin the first level and when you get to a
white block, hold Down. You will soon fall and appear to
be behind all the objects . Sprint quickly to the end of the level
and go past the black background. A mushroom man will then give
you a flute.
Information in this section was contributed by BFPS1.
Warp to World 8 To get to World 8, first go to stage 1-3. Near the end of
the stage is a silver block. Hold Down until you fall down
to the ground. Run across the screen behind the bushes until reaching
the end of the level. Run behind the blackness until you enter
toad's room. Get the whistle. Next, go to the Mid Castle. Get
the first mushroom if you are small, and continue until reaching
the door, but do not enter.Get the Leaf and destroy the Bone Koopa.
Run back and forth until you reach full speed. Then, fly up next
to the lava and over the ceiling. When you can not go any further
to the right, press Up and enter the room. Pick up the
chest containing a whistle. Now complete World 2 up until the
pyramid level. Make sure you have a hammer from the Hammer Bros.
and go to the top right side of the screen. Hit the rock next
to the palm tree and move right. Defeat the Fire Thieves to get
the whistle. Finally, summon three whistles. They will take you
to world 8.
To get to World 8, first complete stages 1-1 and 1-2. Then in
stage 1-3, stand on the silver block and hold Down until
you fall through it. Run to the end of the level and you should
go behind the black curtain. Keep going until you stop moving.
When this happens, press Up to enter a room where Toad
will give you a Warp Whistle. After that, go to the first fortress.
Before you enter, get a Raccoon Tail. While in the fortress, go
through the level until you see the Skeleton Koopa. Smash it,
and run to the dead end with the door. Instead of going into it,
run backwards until your P meter is full. Fly up on top of the
bricks above where you just were. Then, do the same thing that
was done in stage1-3. When you exit the fortress, use a Warp Whistle.
While in the Warp Zone use your other one. Select the world 8
portal to advance to that part of the game.
Information in this section was contributed by askmom1st.
Completing World 8 When getting to World 8, the last world, it is best to complete
Worlds 1 to 6 without using a flute. Use it for World 7, as it
is very difficult. The reason for this is for you to collect all
items (there is only room for four boxes) and not use special
presents (for example, Clouds, Flute, Magic P, Hammer Head Suit,
Raccoon Suit). You can waste the music box; it is useless unless
completing World 7, to put Piranna Plants to sleep. After World
6 is completed, use the Flute and warp to World 8. When you arrive,
you must defeat the first Tank level (Cloud cannot be used to
skip, Magic P is suggested). Then, defeat the Boat level (should
not need Magic P). Defeat the Flying Boat level (again Cloud is
useless). Use some Clouds to skip the levels. Note: You must complete
the Castle afterwards before saving the game. After completing
the Castle you will have a direct tunnel to this point in the
World (when going to beginning of the World and taking the first
tunnel). After this you must take another tunnel and defeat one
last Tank Level (Bowser's Castle is in view).
Information in this section was contributed by shawn lauzon.
World 1-2: Easy lives:
On the first T-shaped pipe, jump on all the gombas Comming out.
This will be easy if you are able to fly. Jump on eight in a row
and you will get an extra life. Jump on nine and you will get
two extra lives, etc.
Information in this section was contributed by Wardcorina.
World 3-1: Second secret question box There is a second secret question box in this level. After
retrieving the first by dropping to left at beginning, go back
up and to the right until you hit a wall. Jump up on the wall
and walk across to another "?" box while avoiding the
dangers below.
Information in this section was contributed by Karen Long.
Defeating Bowser When arriving at Bowser's Castle, run and jump on the Stone
Bowser so you do not get hit by the laser and keep jumping on
the other Stone Bowsers. Or, you can use a Magic P to fly over
everything. Once you arrive at Bowser, the red door on the right
cannot be entered. You must tease Bowser, while dodging his fire
balls until he tries to jump on you. When he jumps, it is on the
last place you were while he was jumping (if you are flying over
him, you cannot defeat him). When he lands, you must get him to
jump on the blocks on the floor. Get him to jump through the floor.
The red door will open and a strange sound will play. Go through
the red door and you complete the game.
Information in this section was contributed by shawn lauzon.
Unlimited P-Wings Get the P-Wing by collecting all the coins in stage 1-4, complete
world 1, and save the game. Quit and repeat to get as many P-Wings
as needed.
Information in this section was contributed by GoldYosh64.
Easy 5-ups Run at full power for a few seconds before hitting the box
at the end of a regular level to almost always get a star. Do
this in three levels in any world to get five extra lives. This
is easiest in World 1 (levels 1-1, 1-2, and 1-3). You can use
the world select feature (press A at the file selection
screen) to go to World 1 to get extra lives.
Turning into a statue Get Tanooki Mario (anyway you want), then hold Down
and press Y. You will be a statue that is invincible. It
will last for a few seconds or until you release Down (whichever
is fastest). Use this when you are in the air and you will fall
and can kill your enemies. This kills turtles in one shot.
Information in this section was contributed by kicker2kuk
and Anthony.
Turning into other Mario forms Press Select in any level to turn into Super Mario.
Press Select again to transform into Raccoon Mario. Press
Select again to transform into Frog Mario and so on. Note:
This does not always work.
Information in this section was contributed by Jeffrey Fehr.
Invincibility in statue mode Turn into squirrel with the squirrel costume or into a statue
by pressing Select then holding Down and pressing
Y. When you are still in statue mode, hold Down
and press Select. Your costume will change to a different
color, but it will make you invincible .Do not go back to the
squirrel costume or you will not be invincible anymore (unless
Down is still held while passing the squirrel).
Information in this section was contributed by SONJIA JOHNS.
Defeating Bosses Usually after the Boss fires magic (from the magic wand),
you then can jump on his head. Repeat this process until the Boss
is defeated.
Information in this section was contributed by Ryan.
Walking forwards while moving backwards Go to a level with a scrolling screen (such as the Boss ships).
Wait for the left side of the screen to catch up with you. Then,
look to the left side of the screen. Mario will appear as if he
is walking forward while moving backwards.
Information in this section was contributed by -Matchufu-.
Easy coins In level 3, go to the place with many gold blocks. Pick up
the red turtle, then throw him towards the music block (the one
that bounces). After it is done destroying them, go down by where
it ended and jump up. Then, jump on it two times and you will
get bounced up into the clouds for extra coins.
Information in this section was contributed by mamac.
In the castle with all the bones that come to life, there is a
location where a "?" block has a P and there is a space.
Go to the left of it and press Up in different places.
You will be taken to a place with coins.
Information in this section was contributed by Jama7301.
Get all three Star Cards When you get to the end of the level, keep running without
stopping. Jump just when you get under it so that you hit it.
Information in this section was contributed by David Naugle.
Extra lives Go to level 1-2 (grass-looking level) and jump the second
pipe. Use or obtain a Leaf/Raccoon Mario and jump from one Goomba
to the next. Continue to jump until you reach 10,000 points. After
that, every Goomba you land on will give you an extra life.
Information in this section was contributed by Sullivan Matlock.
If you have the Raccoon Tail and can fly, when you get in the
clouds wait until the second section of coins then run and fly.
You will see a box surrounded by coins. Do not try to get all
the coins. Just hit the box for an extra life green mushroom.
This can be done on every cloud/coin screen.
Information in this section was contributed by Layne Ivy.
Higher jump height During certain levels in the game you can jump on pink musical-note
blocks to access secret cloud bonus-coin areas to collect more
coins and another extra life. When you jump on these blocks to
access these areas, it is possible to modify how high you jump
into the air. If you really get a good enough running start and
get the P-Meter flashing at full power when you jump onto these
blocks, you can jump even higher. Note: this trick can only be
done with certain pink musical-note block in certain levels. Also,
to do this trick with Frog Mario you then need to be holding a
turtle shell to run to get the P-Meter up to full power.
Information in this section was contributed by Daniel.
Koopa without fireballs: At Koopa's castle you must keep a P-Wing through the level.
Normally, Koopa shoots fire during the battle. When you enter
the place where you face Koopa, stop. Fly up and go on the wall.
Go all the way until you see the other side of the wall. Do not
go all the way to the other side. Fly back to the normal side
from which you came then face Koopa without fire.
Information in this section was contributed by Lisa gillim.
Glitch: Skip hole In World 6-1, run until you get to the first group of ice
blocks. When you get to the tip of last ice block, jump forward.
You should be on the other side of the hole. Note: This may require
a few attempts.
Information in this section was contributed by Jackrill641.
Battle game invisibility: Get hit by an opponent in the battle game. Then, do
not press anything on the controller.
Information in this section was contributed by byronw.
Glitch: Mario climbs on air: Go to the two platforms right after the Hammer Bros.
in level 3-1 and get on the lowest platform. Jump to make the
vine come out on the right side of the platform. Then, drop down
and slowly walk off the edge of the cliff you are standing on.
You now should be climbing on air. Note: If you run against the
bottom stair, press Right when you are in the air to slide
across the cliff.
Information in this section was contributed by TroopZ.