The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | FORUMS

CHANNELS
· ARCADE
· DS
· DVD
· GAME BOY ADV
· GAMECUBE
· PC
· PLAYSTATION2
· PLAYSTATION3
· PSP
· WII
· XBOX
· XBOX 360
· MORE...

THIS PAGE
· EMAIL THIS
· PRINTER VIEW
· SUBMIT CODE

THIS SYSTEM
· OTHER GAMES
· MESSAGES
· NEW RELEASES
· COMING SOON

GAMING
· NEWS
· REVIEWS
· BOOKS/GUIDES
· SALES
· SEARCH

Super Mario RPG: Legend Of The Seven Stars

In-game reset:
Hold L + R and press Start + Select during game play.

Fireworks:
The number of fireworks bought during the game determines the type of display at the end. Five fireworks will result in a starburst.

Super Mario Brothers music:
Wait at "The End" screen until the music from the original Super Mario Brother music begins playing in lullaby style.
Information in this section was contributed by Robert Essen.

Hint: Always run away:
If the "Couldn't Run!" message appears, press Y and you will be allowed to run.
Information in this section was contributed by JQueB29.

Hint: Hidden chests:
Hidden chests can be found at the following locations:
Information in this section was contributed by mewpuff.

1-3: Mushroom Kingdom
4: Bandits Way
5-6: Rose Town
7-12: Forest Maze
13-14: Pipe Vault
15: Yo Ster Island
16-17: Booster Pass
18-21: Booster Tower
22: Marrymore
23: Sunken Ship
24-29: Lands End
30: Monstro Town
31-33: Bean Valley
34-38: Nimbus Land
39: Factory

Hint: Best armor for characters:
Equip the indicated armor for best effect with the following characters.
Information in this section was contributed by mewpuff.

Mario: Lazy Shell, Super Suit, Attack Scarf
Bowser: Drill Claw, Courage Shell, Amulet
Princess: Frying Pan, Lazy Shell, Jynx Belt
Geno: Star Gun, Work Pants, Safety Badge
Mallow: Sonic Cymbals, Legendary Pants, Safety Ring
Note: You can have either Princess (recommended) or Geno as your third person. If Geno is the third person, give him the Jynx Belt instead of giving it to the princess. Geno can either wear the Work Pants (recommended) or the Legendary Cape. The Work Pants will keep his attack up.

Another effective set-up is as follows.
Information in this section was contributed by harkboys.

Mario: Lazy Shell, Super Jacket, Attack Scarf
Mallow: Sonic Cymbals, Prince Pants, Safety Ring
Geno: Star Gun, Star Cape, Jinx Belt
Bowzer: Drill Claw, Heal Shell, Quartz Charm
Princess: Frying Pan, Lazy Shell, Rare Scarf
Note: Princess is not a fighter, and the Lazy Shell does not effect her magic abilities enough to make it useless. The Rare Scarf when combined with the Lazy Shell has most of the same effects as the Safety Ring.

Another effective set-up is as follows.
Information in this section was contributed by Matthew Salzer.

Mario: Lazy Shell
Princess: Metal Plate
Bowser: Drill Claw

Hint: Super armor:
Find the Rare Scarf and the Lazy Shell armor (not the weapon). Equip them both on the same character. That person will only take 1 HP from most attacks, although some of Smithy's magic attacks can do 12-48 HP and the Axem Ranger Breaker Beam can do 6-36 HP depending on the person's level. Note: Equipping both the Lazy Shell armor and the Rare Scarf will drop the offense a lot -- against strong enemies that character may only be able do 1 HP of damage. Try equipping Toadstool with those items so that she can take less damage and keep the other characters healed.
Information in this section was contributed by annie518.

Hint: Easy freebies:
When using an item, press X immediately after the stars around the character start to fade. Your chances of getting a freebies will be increased.
Information in this section was contributed by Thomas Kazmierczak.

Hint: Easy experience:
For this trick to work, you must give everyone in the party EXCEPT Bowser only the Star (Magic) Panel at the level up. Give Bowser only the Hammer (Attack) Panel. By doing this, Bowser will have unsurpassed strength. However, doing this will give Bowser horrible magic. But it will not matter, considering the only time that you really need his magic is when you are fighting Johnny (use Poison Gas on him). Upon getting the Safety Ring in the Sunken Ship, equip Bowser with it to make up for his low magic. Complete the game up to where you get the Lazy Shell (Weapon and Armor). Equip Bowser with the Lazy Shell armor and Mario with the Lazy Shell weapon. Also, give Mario the Safety Ring, as Bowser will have no more use for it because the Lazy Shell will give him the same protection. From there, fight Jinx if you have not already do so. After you defeat him, give Bowser the Jinx Belt to recover some of his lost attack power. This will make all magic with the exception of the "Dark Star" spell do only about 1 to 4 HP of damage to Bowser. Dark Star will do about 89 HP. Physical attacks, even when not blocked, will do only 1 HP most of the time. The best equip for the others will be to give them their best weapons (Frying Pan, Star Gun, Sonic Symbol, Drill Claw, and Lazy Shell); as well as the Legendary Armor (except Heal Shell) purchased from Croco in Bowser's Keep. The accessories to make this strategy complete are as follows: Geno: Saftey Badge; Mallow: Rare Scarf; and Princess: Zoom Shoes. Bowser and Mario will have the Jinx Belt and the Safety Ring.
Information in this section was contributed by KingBowser2.

Hint: Better Geno boost:
Press Y prior to the attack up notice. You will hear a different sound. This will allow attack and defense up instead of only attack.
Information in this section was contributed by h.jr.

Hint: Better Geno damage:
If you time Geno's Whirl attack correctly, it will take out 9999 damage.
Information in this section was contributed by PFalkum.

Hint: Best weapons:
You can find the powerful weapons for each character except for Mario and The Princess in Bowser's Castle. Mario's best weapon is the Lazy Shell. To obtain it, you must first have the seeds and fertilizer. You get the seed after fighting the plant in Bean Valley to get into Nimbus Land. After it has been defeated, you will see a sheet of paper fall to the ground. Go to it and then you will be asked if you want to take it. Do so. Then after you defeat Queen Valentina, return back to Nimbus Land. Go out to where all the shops are and move to the far right. Somewhere at that location is a invisible track to walk on. Go down it and to find a Shy Away. He will give you the fertilizer if you let him go. Next, go to Rose Town. Move in the same direction you are facing when you entered Rose Town. In the back you should see an opening. Enter and you will see a house. Enter it and talk to the man. After the conversation, a bean stalk will grow. Climb up and get the Lazy Shell. You will also get armor called Lazy Shell.

The Princess best weapon is the Frying Pan. Go to Molesville and enter the shop. You should see a man wearing a blue hat behind the counter. You first have to buy two items from him before you can buy the Frying Pan. The first one cost 100 coins, the next is 200, and the Frying Pan is 300.
Information in this section was contributed by Jay House.

Hint: 9999 HP:
Put Geno in your party, and acquire his "Geno Whirl" technique. Press Y immediately after the "whirl" leaves the screen, and a crackling sound will be heard. Note: This also may be done with Bosses and mini-Bosses such as Czar Dragon, but is difficult to execute.
Information in this section was contributed by CoCoNTMan3 and Anonmynous.

Hint: Super jump extra:
If you pay close attention to the rhythm of the background music when facing a Boss, you can hear low bass. Press Y with this beat while doing the super jump and you can jump for a very long time.
Information in this section was contributed by Atma 666.

Hint: Level raising:
Use the following strategy to balance out your characters' strengths. When a character reaches an even numbered level (2, 4, 6), choose the HP bonus. When a character reaches an odd numbered level (3, 7, 9), choose the offense/defense bonus. When a character reaches a level that is a multiple of 5 (5, 10, 15), choose the magic bonus. This will balance your character's strengths very well.
Information in this section was contributed by NeoGinyu1127.

Make sure you have the Exp. Booster (buy from Frogfucious' student in Seaside Town) and Lucky Jewel (buy for 100 coins from the explorer in Moleville.) Equip your team as follows:

Mario: Lazy Shell, Fuzzy Shirt (or higher), Exp. Booster
Geno: Hand Cannon (or higher), Fuzzy Cape (or higher), Safety Ring
Toadstool: War Fan (or higher), Lazy Shell, Jinx Belt

Enter the fight with Culex. Use the Lucky Jewel sometime during the fight, and defeat him and the four crystals. When you win, you should have 244 experience points, and no coins. Then, play the Yoshi Bonus Game. Guess correctly to earn 488 experience points.
Information in this section was contributed by dawsonbot.

Note: This trick requires a controller with a auto-fire feature. After you defeat Croco and get Mallow's grandpa's coin back, go to Mushroom Kingdom. You will find a group of Shy Guys on pogo sticks (their names are Shyster). Make sure you are about level 6, and are equipped with the Hammer (Mario), Shirt (Mario), Jump Shoes (Mario), Pants (Mallow), and Antidote Pin (Mallow). Stand in front of the door of the castle, You will see a group of Shysters coming out of it. Set the auto-fire to A, so that when the Shysters collide with you , the battles will be fought automatically. Keep the system on to automatically get levels. Keep in mind that the maximum level is 30. You do not really have to worry about getting a game over while the game runs unattended -- when you level up, you will fully recover automatically. However, when you level up, you will get extra HP instead of choosing what you want, but every stat goes up anyway.
Information in this section was contributed by Albert Nothnagel.

Go to an area that has a star inside of a treasure box, such as the ones in Bandit's Way or the sea. Save before hitting the box. Hit the box and go on a rampage on the all available enemies. You should get a few level ups. Next, fight any remaining enemies and die, so that you will be transported to where you saved the game. Although you have died, you will still kept the level ups and all the enemies and the star in the box are still there. Keep repeating this until you get to the desired level.
Information in this section was contributed by Brendan Mahoney.

Use the following trick to build a stronger team for the first Boss. After you defeat the crocodile, go to the Mushroom Kingdom. Follow the toad that is being chased. Defeat all the enemies chasing him. He will thank you, and give you something. Keep doing this until you are in Peach's room. Talk to someone in there and, he will ask you to take a nap. Answer "Yes". This will completely heal you. Stand in the line of enemies and battle until you have very little health. Go into the room and take a nap to get refreshed. Repeat this as many times as needed to get a strong team.
Information in this section was contributed by Nintendokd92.

Hint: Belome's Temple: Item room:
At the end of the Belome's Temple, there is a room full of items that you do not enter, therefore Belome does not leave. Go to Monstro Town and look for the key on top of the hill. Enter the door under the key and talk with the blue block behind the table five times. Skirt around the house to see a fallen key. Collect it and go to the Belome's Temple. Return to that room again and give the key for Belome to eat. You may now enter the room and collect many items.
Information in this section was contributed by GIBA.

Hint: Booster's Hill: Maximum FP:
After clearing Booster's Tower, you will go to Booster's Hill. When you are chasing Booster, try to touch Toadstool six or more times. Once you clear the level, you can return at anytime (if you got 7 flowers, which are at the end of Booster's Hill). Eventually, you will get 99 FP.
Information in this section was contributed by APC Systems.

Hint: Booster Tower: Original 8-bit Mario:
Walk behind the curtain in Booster Tower to appear as the original 8-bit version of Mario.
Information in this section was contributed by Brad Boyer.

Hint: Booster's Tower: Get a Star Egg:
Get the bright card from the Knife Guy in Booster's Tower. Find the hidden casino and talk to the owner. Talk to him again until he says to play the "Look the Other Way" game. If you win enough times, he will give you a Rock Candy. If you win even more, about 100 times, he will give you a reusable battle item called the "Star Egg". It does 100 damage against everyone you battle, and you can always use it again. This is especially helpful against Culex and his Crystals.
Information in this section was contributed by Steve Jung.

Hint: Booster's Tower: Samus doll:
When you are in Booster's Tower hiding from him and the Snifits behind the curtains, look at Booster's toybox. When the Snifit picks up the Toadstool doll, you can see a Samus doll in the corner.
Information in this section was contributed by Smurpage-Lotsis.

Hint: Forest Maze: Easy frog coins:
Go to the Forest Maze and jump on the centipede. Each jump will result in a coin, with eight jumps giving you a frog coin.
Information in this section was contributed by GIBA.

Hint: Forest Maze: Prizes:
To get the prizes, follow the maze directions from Mario's perspective, not yours. When you get it right, you will reach a single tree trunk. Go down to collect the prizes.
Information in this section was contributed by IRDanWhoU.

Hint: Forest Maze: Donkey Kong reference:
When you encounter into some evil villains they might a gorilla with them that resembles Donkey Kong.
Information in this section was contributed by KMRlty43.

Hint: Land's End: Level up:
When you arrive underground in Land's End there will be two stars, one in the treasure box at the save point, and another that can be bought for 400 coins. Get the first star and you should have enough time to knock everyone out up until you fall down the hole with the Gecko creatures. Look for the man behind the boxes and buy a Star. You should also knock out all the creatures. Whichever three party members you use, un-equip them to the point where they have absolutely nothing. Fight Belome and intentionally die. This will return you to the save point where you can get two new Stars. Repeat this process as needed to gain levels. It is recommended that Mario is equipped with the Exp. Booster (found in Seaside Town, Elder's House, upstairs, 22 frog coins) so he benefits the most.
Information in this section was contributed by John Hendrix.

Hint: Land's End: Armor:
In the cliff, try to get the time in from 11:50 to 12:00 seconds to receive an item for armor.
Information in this section was contributed by Ecuadorian12.

Hint: Lands End: Frog coins:
If you jump on the head of an ant in the swirls three times in a row, you will get a frog coin on the last jump.
Information in this section was contributed by peekabooyenn2004.

In Lands End, go to where the sky bridge challenge is located. Down below on the ground, walk over to the second "cliff". Jump into the dark spot. Keep walking until you get to the trampoline at the end. Jump on the trampoline to get cricket jam. Give it to Frogfucious to receive 10 frog coins.
Information in this section was contributed by peekabooyenn2004.

At Land's End, the Koopa Troops are alongside the big cliff. Go up the cliff in 11 seconds or less to get five frog coins. If your time is under 11 minutes and 49 seconds you might get one frog coin. This may be repeated as many times as needed.
Information in this section was contributed by Mark Porter.

Hint: Marrymore: Free items:
Go to Marrymore and with only 310 gold. Sleep in the Hotel as many times as needed. After returning downstairs, you will owe money and end up working as a bellhop. However, the guests give you good items, including flower boxes. After collecting enough items, get your gold back by using the "Unlimited money" trick.
Information in this section was contributed by Pika312.

Hint: Marrymore: Sell your Bright Card:
After you get your Bright Card from grate person at Boosters Tower by defeating him 100 times on his ball game, go to Marrymore and enter the hotel. You will see a mushroom person on the left side of the entrance. Talk to him and he will ask you if you want to sell your Bright Card. Keep saying "No" and he will offer you more money. If you want your card back it will cost 15 Frog Coins.
Information in this section was contributed by georgina baboun.

Hint: Marrymore: Bellhop save:
You can save on the bellhop job to increase your chances of getting tips from customers by jumping on the yellow female mushroom next to the save and jumping directly to the center of the save box from her head. When you return from the save screen, the owner will tell you "Keep working! You're not getting any breaks!" You can now keep returning to the point where you are a bellhop any time, making it easier to get tips. Note: Any jobs already completed will still be completed.
Information in this section was contributed by Bass Treble.

Hint: Marrymore: Bathrobe in suite:
If you stay in the suite, go to where the bathrobes are hanging. Press A and the game will state that it is too small for you to wear.
Information in this section was contributed by Amoeba.

Hint: Marrymore: Angry Chef Torte:
After you finally get into the church, do not break into the chapel yet. If you go jump on the cake in the kitchen, the Chef and his assistant will yell at you.
Information in this section was contributed by Amoeba.

Hint: Marrymore: Defeating the cake:
Do not use magic against the cake in Marrymore. It has no effect-- just attack as normal.
Information in this section was contributed by Robert Essen.

Hint: Marrymore: Jump on the piano:
Defeat the cake in Marrymore and let the people inside. Then, walk over to the piano and jump on it.
Information in this section was contributed by Robert Essen.

Hint: Marrymore: Entering the church:
Go to front door and Snifits will throw Raz and Rani out. Go and find the door that is hidden from view in back of church. Enter, it and go down the steps to enter the basement. The cooks (The "French" turtles) will be baking a cake. You can jump into the cake to annoy them if desired. Then, go up the other set of stairs and find the Snifit that is guarding the door. Try to walk up to him. He will stops you, talk, then try to break down the door. Run into the door with the Snifit at the same time. Almost the same thing will happen in the next room with Bowser. After that will be a small sequence where Snifits find some of the Princess' belongings or "wedding gear". You will catch up to the Snifits and they give you the things they found. The crown is on top of Booster's head. Quickly take all the objects to get a special surprise.
Information in this section was contributed by Robert Essen.

Hint: Marrymore: Easy money:
Go to the Marrymore hotel. Tell the owner that you want to rest. Rest at the Suite for 200 coins. Once you arrive in the Suite room, ring the bell that is on the table nearby for room service. Buy as many Kerocola's as you can. Note: The Kerocola's there cost 150 coins. You may pay the toad the tip if desired. Rest, or exit the hotel. Talk to the owner, (three times if you rested) and say that you want to buy something. Sell all your Kerocola's that you bought. For each Kerocola you sell, you will receive 200 coins.
Information in this section was contributed by NintendoM1.

Hint: Marrymore: Save while you work:
When you work at Marrymore hotel, you cannot go to the save location because the owner forces you to continue working. If you want to save your game while you work, jump on top of the toad at the right side of the wall. Try to jump to the save spot. If successful, you will be able to save your game.
Information in this section was contributed by NintendoM1.

Hint: Marrymore: Get team mad:
To get your team mad at you, go to Marrymore and defeat the Boss. Then, try to leave from the side exit. Princess Toadstool will ask you if you are going back to the castle. Answer "No", then Mallow will tell you that the Chancellor is worried and you should go back. Tell him "No" . Then Geno will appear and talk. Tell him "No". Bowser will appear. Tell him "No", and the entire team will get mad at you .
Information in this section was contributed by jaconre.

Hint: Mole Town: Easy money:
When you go on the train track, hold in the brakes. This will cause you to go very slow and get a bad time. When he opens up the game, go into it and keep breaking your record. However, only beat it by a few seconds each time.
Information in this section was contributed by Amoeba.

Hint: Monstro Town: Mushrooms:
When you go to the item shop in Monstro Town, do not buy mushrooms from the little Goombas. They give you 30 HP, but they also turn you into mushrooms.
Information in this section was contributed by Heidi Power.

Hint: Monstro Town: Fight against Culex from Final Fantasy 2:
Go to Moleville and buy Fireworks. Talk to the girl behind the boxes and trade the Fireworks for the Shiny Stone. Go to Monstro Town and enter in the door that it previously closed to fight Culex. Note: You will lose the Shiny Stone.
Information in this section was contributed by GIBA.

Hint: Monstro Town: Defeating Culex:
Get the Lazy Shell Weapon and Armor. You can get this by bringing the seed and fertilizer to the man in Rosetown in his house. He is located in the back of the town by going through a path. Give him the seed and fertilizer. He will plant it and you will receive the items. Next, put Princess in your party and give her the Lazy Shell Armor. Give Mario the Lazy Shell Weapon and Jinx Belt. Place Geno in your party. Make sure the party is level 25 or higher. Before fighting Culex make sure you are stocked on Rock Candies and Kerokerocolas.(buy them when you check into the suite in Marrymore.) Then, have Geno and Mario attack the Crystals and have Princess heal and revive them. Princess will probably never be killed because the Shell Armor is very powerful. Use items as needed. Rock Candies will help destroy Culex and the Crystals. You will get the Quartz Charm and Culex will leave this world after the battle.

Keep attacking Culex with normal attacks. Do not worry about the crystals. Culex only has about 3000 HP. If you defeat just the dragon, the Crystals will explode after about two turns.
Information in this section was contributed by SDhalsim and V. McCollow.

When in Moleville after you get the Star and return Dyna and Mite to their parents, go to the house two houses to the left. If you have 500 coins you can buy a firework from the adult there. Immediately next to the house will be a little girl and her "purtend store". She will offer you a shiny stone for your firework. Accept the offer. When you get to Monstro Town, go to the door that has been sealed. It will say the stone is reacting to the door. The seal will now be broken. When you go to Bean Valley after you defeat Smilax a Shy Away will fly away and drop a note. Read it. It will say it is a Seed. Take it. Then in Nimbus Land, after you defeat Valentina , go all the way to the left of the screen, near the edge of the cloud. Somewhere along the side there will be an invisible path with a Shy Away all the way out. He will offer you a Fertilizer if you let him leave. Take it. Then, go to Rose Town where Bowser was shooting arrows. Go all the way to the back of the town. There will be a path. Follow it. There will be a house with an old man inside. Give him the Seed. He will ramble on very quickly, enough to make Mario dizzy. Then, give him the Fertilizer. He will ramble on again. He will then put the Seed and Fertilizer in his pot. A beanstalk will grow. Go outside his house and climb up the side. You will reach a cloud with two chests. They will both be a Lazy Shell. One is a weapon for Mario, another is armor for any character. Equip them both on Mario. Go back to Monstro Town and engage Culex in battle. You will find that you are invulnerable to most of his and his crystal's attacks. Only attack him and when he dies, his crystals will die. You will get 244 experience points. He will reward you with a Quartz Charm. After you leave his door it will disappear. You can leave the shell on Mario whenever you fight anyone.
Information in this section was contributed by Fastnfurious0024.

Give Mario the Jinx Belt, Lazy Shell armor and weapon. Have Geno and Bowser as your other two characters. If they faint, do not always revive them. Revive Geno once in awhile to use his Geno Flash move. Bring some Mushrooms and Rock Candy to speed it up. The following moves will do about 50 points of damage: Dark Star - Culex; Storm - Yellow Crystal; Culex's striking attack (difficult to block).
Information in this section was contributed by Mike Prince.

Use the following trick to defeat Culex without the Lazy Shell Armor/Weapon. Have Peach and Mallow on your team, equip Peach with a Trueform Pin, and everybody else with the best armor and defense items possible. Having some Crystalline (ally defense booster found in Tadpole Pond) would help. Gather as many Rock Candies and Ice Bombs as you could carry and plenty of FP restorers (if you have 99 FP, Royal Syrups are recommended). Use Peach's Wake Up special when someone dies, and use the Wake Ups only on Peach. Have Mario use his Superflame on the Water Crystal, as Mallow uses his Shocker attack on the Earth Crystal. Have Peach use the Rocky Candies and after four Rock Candy attacks, the Wind Crystal should die (it only has 800 hp). When the Water crystal dies, have Peach use the Ice Bombs, Mario goes for the Fire Crystal with his normal attack, and Mallow still uses Shocker on the Earth Crystal until it dies. Then. switch to using Mallow's Snowman special to further damage the Fire Crystal. Use Peach's Group Hug when needed. If Peach is dead, use Mallow's HP Rain when desperately needed. Once the last Crystal dies, go after Culex with your normal attacks. By now he should have run out of FP and is helpless.
Information in this section was contributed by A7ftgoof.

Have Mario at level 21, Geno at level 30, and Peach or Mallow at level 25. Mario only needs to physically attack with the Lazy Shell. Geno can cast Geno Beam, Blast (recommended), or Flash. Whoever you chose as your healer can heal or dispense Rock Candy.
Information in this section was contributed by Inuyasha2367 .....

Hint: Monstro Town: Culex's neighbors:
When you defeat Culex , go next door where there is a Piranha Plant and talk to it.
Information in this section was contributed by georgina baboun.

Hint: Monstro Town: Final Fantasy theme:
After defeating Culex in Monstro Town, the original Final Fantasy theme will play while he is talking to you.
Information in this section was contributed by dawsonbot.

Hint: Monstro Town: Three Musty Fears Flags:
Enter the last door on the right In Monstro Town and sleep on the bed. Three ghosts will appear and hide the following flags that must be found:

Go to Mario's house (Pipehouse) and press A on the side beside the bed.
Go to Rose Town. Go behind the great wood rose in the entrance of the city and press A.
Go to the Yo'ster Isle and look on top of the letter "O" in the word "GOAL".

Return to Monstro Town and sleep again to get the Ghost Medal.
Information in this section was contributed by GIBA.

Hint: Hidden save point:
Go to the far right of the screen while still on ground level. You should see a hole in the ground by a hedge in front of the exit door. It is a hidden save point. Jump down and save your game.
Information in this section was contributed by Kelsey Jones.

Hint: Mushroom Castle: Meet Samus:
If you want to meet Samus from the Metroid series of games, go to the Mushroom Castle bedroom after achieving your sixth or seventh Star. Samus will be resting in a bed. She will mention something about resting before she goes to fight the Mother Brain.
Information in this section was contributed by Yoda711825.

Hint: Mushroom Kingdom: Dizzy Mario:
Go to the girl running around in a circle in the corner. If you jump on her head, Mario will become dizzy and fall.
Information in this section was contributed by IRDanwhoU.

Hint: Mushroom Kingdom: Defeating Mack:
Have Mario use regular attacks and Mallow use his Thunderbolt. He should go down fairly quickly if your party's level is at 5 or higher.
Information in this section was contributed by Rem.

Hint: Mushroom Kingdom: Hidden hints:
There is a place in the Mushroom Kingdom where Mario can go to talk to someone off-screen for help. There is a person behind the building that is below the main castle who will give Mario occasional hints and/or suggestions as to what to do next or what to watch out for. Have Mario walk behind the smaller building and the person will start talking. You can never see him/her, but what he/she says is visible.
Information in this section was contributed by Jeremy DeGrado.

Hint: Mushroom Kingdom: Buy a Game Boy:
Go to the Mushroom Kingdom, enter the hotel, and talk with the boy with a Game Boy until that he asks 600 coins for it. Buy it and press X to enter the options screen. Then, select a game to be played. For a new screen on the Game Boy, break the record three times. The Game Boy will display a screen from Super Mario World.
Information in this section was contributed by GIBA.

Hint: Mushroom Kingdom: High beetle game score:
Get the Game Boy from the little kid from the Mushroom Kingdom Inn. Play the game, and wait until there are a lot of Koopa Shells. Then, shoot one and watch the shells explode by the red stars from the Koopa Shells.
Information in this section was contributed by Shadowmage1500.

Hint: Mushroom Kingdom: Princess message:
Go to Toadstool's room in the Mushroom Kingdom. Walk to the fireplace on the right side and press A to display the message "You found the Princess' ???"
Information in this section was contributed by Kyle Haight, Ryan Connell, and Quinton Leroux.

Hint: Mushroom Kingdom: Mario shows off:
Go to the item shop. Go behind the counter and talk to the clerk. He will tell you to go to the front of the counter to talk to him. Instead of doing so, jump up on top of the left book shelf and walk across them. Somewhere in the middle of walking across them, Mario will pose and the clerk will yell at you and make you jump down.
Information in this section was contributed by Tammy Meyer.

Hint: Mushroom Kingdom: Hidden treasure:
Go to Mushroom Kingdom and enter the inn. Go downstairs and you will see a mushroom person. Stand on his head, and when he walks someplace in front of the stairs, jump to find the hidden treasure.
Information in this section was contributed by georgina baboun.

Hint: Mushroom Kingdom: Hidden creature:
Go to the upper part of the area near the house, directly in front of Mushroom castle. Press A button until text appears.
Information in this section was contributed by NintendoM1.

Hint: Mushroom Way: Items at beginning:
When you go into the Mushroom Way, save Toad (the little guy that tells you how to do things) from the monsters.
Information in this section was contributed by Robert Essen.

Hint: Nimbus Land: Mario poses:
Chase Dodo off the edge in the castle in Nimbus Land. Then, watch Mario as he poses on every area that he falls through.
Information in this section was contributed by Robert Essen.

Hint: Nimbus Land: Dream Cushion prize:
When you rest at Nimbus Land, use the Dream Cushion. If you are lucky, Mario will have a dream of Toad turning into a monster. When he wakes up, Toad is there and Mario will get scared. Toad will give him 2 Red Essences to make him feel better.
Information in this section was contributed by IRDanwhoU.

Sleep in the hotel at Nimbus Land and answer "Yes" when the man behind the counter offers you a Dream Cushion . Mario will have different dreams every time. When Mario wakes up , go talk to the man behind the counter and he will say something different every time.
Information in this section was contributed by georgina baboun.

Hint: Nimbus Land: Mallow statue:
After you defeat Valentina in Nimbus Land, go into Garro's house, then leave. If you enter again, the gold Mallow statue will change to a different position. You may have to do this two times every time you want it to change.
Information in this section was contributed by Servo15000.

Hint: Nimbus Land: Make Mallow cry:
After you talk to Valintine in the castle throne room, she will head towards a door in the back and Mallow tell you to follow her. Do not go to that door. Instead, go to the door that you came from. When you reach it, Mallow will come out and say that this is the wrong door. Do it a second time and he will say something different. Do it a third time and he will say that you do not care about saving his parents and will start crying.

Hint: Nimbus Land: Free Red Essence:
Go to the inn and request a Dream Quilt. If you get Toad and he confesses he is a Monster, you will wake up, see him, and cower in a corner where he will give you two Red Essences for free. Note: The stay will cost 60 gold (30 for the stay and 30 for the Dream Quilt). Any other dream will not result in anything.
Information in this section was contributed by A7ftgoof.

Hint: Rose Town: Money from caterpillars:
Go to the woods near Rose Town and find a caterpillar. Jump on it and one coin will appear. Do this ten times in a row to collect one frog coin. Note: The caterpillar will go faster when you jump on it.
Information in this section was contributed by Gerald Peach.

Hint: Rose Town: Free gun and Link:
Defeat Bowyer and return to Rose Town's Inn. Talk to Gaz and he will give Geno a free Finger Gun. Ask to spend the night. In the morning, you will see Link from The Legend of Zelda sleeping in the bed next to you. Talk to him and you will hear the discovery sound.
Information in this section was contributed by lkhaight.

Hint: Rose Town: Hidden creature:
Go behind the house that is all the way to the top-left part of Rose town. Press A until you find the unknown creature.
Information in this section was contributed by NintendoM1.

Hint: Seaside Town: Cheap Flower Tabs and Bombs:
In Seaside Town, go to the Health Food Store and sell everything that you can readily get (Honey Syrup, Wake Me-Ups, Freshen Ups, etc.) and buy as many regular Mushrooms as possible. Then, go next door and give them to the Mushroom eater man. Often you will not get anything, but sometimes you will get lucky and receive either a Flower Tab, Maple Syrup, or Rock Candy. Once you are out of Mushrooms, use the Flower Tabs, save the Rock Candy and do not sell the Syrup. With a lot of Syrups, go to Moleville. In the back right is a house with a lady Mole that will trade you items on a point basis. Get 100 points (by trading her the Maple Syrups) and you will get an item, either a Fright Bomb (scares enemy), Fire Bomb (attacks enemies with Fire), or Ice Bomb (attacks enemies with Ice). Go back and forth between Seaside town and Moleville to gather a suitable amount of bombs. Note: If you want easy experience and gold, instead of buying Mushrooms from the Health Food Store, go to the Forest Maze and gather the Mushrooms there and in the tunnels.
Information in this section was contributed by A7ftgoof.

Hint: Star Hill: Easy Max Mushrooms:
On Star Hill, fight the bandits. More often then not, they will give you a Max Mushroom. However, they like to run away when you chase them.
Information in this section was contributed by A7ftgoof.

Hint: Star Hill: Wishes:
If you talk to the little stars with faces, it will tell you what the wish is. Some Wishes are from Mallow, Yoshi, Toadofsky, and Luigi.
Information in this section was contributed by Patrick.

Hint: Sunken Ship: Password:
When Mario is on the sunken ship, enter "PEARLS" as a password at the end where you have to get to the giant squid.
Information in this section was contributed by Servo15000 and V. McCollow.

In the Japanese version, enter the letters in the following order:

mcot(p)
ot(e)sy
(a)rets
at(r)sc
ter(l)o
(s)tekr

The word in Japanese is "Suizokukan" (aquarium).
Information in this section was contributed by Laurent Schmitt.

Hint: Sunken Ship: Defeating Jonathan Jones without going one-on-one:
To beat Jonathan Jones in the sunken ship without fighting one-on-one, destroy all his Bandana Blues except for one. Then weaken Jonathan Jones by about 420 hit points so that he changes color to red. After he changes color, destroy the last Bandana Blue and you can finish him off with your entire party.
Information in this section was contributed by MLLFierBird27.

Defeat all of the Bandana Blues, with the exception of one. Next, weaken Johnny until he is defeated. When he is defeated, the Bandana Blue will also be defeated, allowing you to know that Johnny did not go one-on-one with Mario. Note: If you do defeat all the Bandana Blues, you will have to go one-on-one. If you want it the easy way, leave at least one Bandana Blue standing. You are more likely to get a game over if you go one-on-one. Your entire party will help defeat Johnny without getting a game over.
Information in this section was contributed by PThornh326.

Start defeating Jonathan Jones as usual. When Mario dies, do not revive him. Continue defeating Jonathan with the other characters (Geno and Bowser) to defeat him without going one-on-one.
Information in this section was contributed by hockey_rulez_smitty.

Hint: Sunken Ship: Fight Jonathan Jones one-on-one with Bowser:
Use the following trick to fight Jonathan Jones one-on-one with Bowser instead of Mario. This can be useful if Bowser is a lot stronger than Mario in your game. First, let Johnny kill Mario (try to enter battle with Mario near dead). Then, kill the Blue Bandanas as usual. Since Mario is down, Bowser will fight Johnny instead. Be sure to revive Mario after the one-on-one is over so he gets experience.
Information in this section was contributed by T. A. Johnson.

Hint: Sunken Ship: Pipe looking:
After defeating Jonathan Jones, go to the ship and make your way to the room where he is located (password is pearls). Press A to look in the horn-like pipe and see through the ship
Information in this section was contributed by IRDanwhoU.

Hint: Sunken Ship: Safety Ring:
Go to the area with the Blooper and the three small Bloopers. Head to the north when under the water. Enter the hidden door behind the barrels to get to a secret room. Take the chest containing the Safety Ring. This ring prevents all status changes and almost every magic attack.
Information in this section was contributed by CommanderPommy.

Hint: Woosters Tower: Fun with Spookums:
When in Woosters Tower at the start, find the two Spookums that are talking to each other in the corner at the right. Defeat the one farthest to the right. Wait briefly and watch the other Spookum look around and run under the stairs.
Information in this section was contributed by Robert Essen.

Hint: Y'oster's Isle: Money from Yoshi:
Go to Y'oster's Isle and win cookies. Feed the newborn Yoshi ten cookies and he will hatch an item. Sell the items and repeat this to accumulate extra money.
Information in this section was contributed by Pika312.

Hint: Frog Coin and Warp for Midas River:
Go to Moleville and buy Fireworks. Talk to the girl behind the boxes and trade the Fireworks for the Shiny Stone. Talk with other girl in the store to get a Carbo Cookie. Go to the left side and talk with the girl that sat down in a pail. Give her the Carbo Cookie to get a Frog Coin. Go to Midas River, repeat the process, the girl will leave the pail. Step on top of the pail and press Down to go to Midas River.
Information in this section was contributed by GIBA.

Hint: Finding Grate Guy's casino:
You need the Bright Card if you want to get into the casino. You can get it from Knife Guy in Booster's tower. Work you way through his tower until you encounter Knife Guy. You will have to play many games of guess which hand the ball is in. After awhile he will give you the Bright Card. You may need talk to the man in the inn at Nimbus Land. If you read his card, it would say that to get to Grate guy's casino it would take three jumps and no chomps allowed. Go to the Bean Valley, and if you travel long enough, you will find a place where a Shy Away is watering some plants. Wait for it to water one and fight. Go into the pipe after it has been defeated. Do this until you are in a room where a Gold Chomp is in the corner. Defeat it and go to the very corner of the left side of the room. Jump three times. You should hear a noise for every jump. After the third jump a yellow stand should appear. Jump on it and leave the room. You should now be right in front of the casino. You are now free to play with the slots and blackjack. You get a frog coin every time you win, which is a good way to get them.
Information in this section was contributed by Jay House and IRDanWhoU.

Hint: Blackjack table in the casino:
Draw on anything lower than 16 and stand on 16 or higher.
Information in this section was contributed by Heidi Power.

Hint: Easy "Look Away" game in Grate Guy's casino:
Hold Right (or Left), when he says "Look the other...", immediately change to the opposite direction. This will work 85% to 90% of the time.
Information in this section was contributed by Mark Porter.

Hint: Defeating Drybones:
Get Princess Peach in your party and make sure she knows Sleepy Time. When you battle Drybones, use Sleepy Time to defeat them in one hit.
Information in this section was contributed by HORBACHEWSKY VALERIE.

Hint: Defeating Drybones and Vomar:
Use any magic attack to kill them instantly.
Information in this section was contributed by CommanderPommy.

Hint: Defeating Czar Dragon/Zombone:
If you have any Pure Waters in your inventory, keep them for this fight. When Czar Dragon drops into the lava, he will re-appear as Zombone. He is an undead/ghost type of enemy, since he is a skeleton. Use a Pure Water on Zombone, and he will attack himself for some good damage, instead of instantly dying.
Information in this section was contributed by DarkSlasher2000.

Hint: Defeating Exor:
Beat the eyes and use Geno Whirl on Exor. If timed correctly, it will work.
Information in this section was contributed by Dangcil6.

Hint: Defeating Smithy:
Before you battle Smithy, make sure you have at least six Mid Mushrooms, six Maple and/or Royal Syrups, and that Princess Toadstool is one of the three characters in the battle party. You should also make sure that your party is at least level 20 or 21. When you are battling Smithy underground, attack his head, not his body. This is the only known way to defeat him.
Information in this section was contributed by Jonathan Riley.

Get the Lazy Shells going with the gardener with the seed and fertilizer. There is a transparent bridge in Nimbus Land. When Smithy is in ''human'' form, attack him and cure your partners with Toadstool. He then transforms in a robot that converts into things. Attack his head, depending on his weakness:
Information in this section was contributed by valdes_rudy.

Tank: Electricity (Mallow's Thunderbolt and Shocker)
Ghost: Physical
Chest: None
Iron Box: None

Hint: A kiss from Princess Peach:
Get to the part in the game where Booster kidnaps the Princess and takes her to marry him at Marrymore. When Mario and Bowser come busting through the door and knock off all of Toadstools "wedding gear", you are told that if your fast enough getting Peach's items back you will get something nice. Do so to get a kiss from the Princess. If you are not so fast, you will get a kiss from Bowser. If you are slower you will get a kiss from Booster. If you are very slow, you will get a kiss from both Bowser and Booster.
Information in this section was contributed by Jay House.

Hint: Use Princess early:
You can usually use the Princess after you have been to the chancellor. However, you can leave the Mushroom Kingdom and fight using the Princess before you even go into the castle. But, you still have to go there anyway if you want to continue the game.
Information in this section was contributed by Robert Essen.

Hint: Recovery in Princess' Room:
Go to Princess' Room and walk over to the top of the room where there is a chair. Press A and walk into and around it. to search. If done correctly, you will find an item of the Princess. Her grandmother will give you a Flower Tab. After you have defeated Croco for the first time, the grandmother will be standing near the bed. Talk to her she will recover your HP and FP.
Information in this section was contributed by peekabooyenn2004.

Hint: Easy Rock Candy:
Reach the end of the game. After defeating Smithy's two goons and their giant snake, wait until "machine made" replicas of Yaridovich fall from the sky. If you can defeat one in 20 seconds or less, you might get a Rock Candy. Repeat this as many times as needed.
Information in this section was contributed by Dennisvideogame.

Hint: 20 coins and free H.P. recovery:
There is a area immediately before you find Bowser for the first time (but you do not have him as a partner) which is filled with five treasure boxes. There are Bandits and Shy Guys there trying to stop you. Try to uncover everything in each treasure box. Four of the treasure boxes contains five coins and one of the treasure boxes has a Mushroom. Exit the area and reenter to collect them again.
Information in this section was contributed by NintendoM1.

Hint: Quartz Charm:
After defeating Culex in Monstro Town, he gives you the Quartz Charm. On the Equip menu, the only information you get is "Shining Source Of Power". Once equipped, it does not seem to boost anything, but it does. Enter a battle and try using a Rock Candy with that person. It will do 300 points of damage instead of 200. Wearing the Quartz Charm is equal to always having the "Attack Up!" and the "Defense Up!" boosts in battle. So basically, you fight at 150% all of the time.
Information in this section was contributed by toby burgess.

Hint: Soprano Card:
Use the following steps to get the best card for the Frog Emporium. Go to Toadofsky, and perform this melody first on the tadpoles:

So-La-Mi-Re-Do-Re-Do-Re

Thenm perform this song:

Mi-Do-So-Do-Re-La-Ti-Do

Finaly, perform this song:

La-Ti-Do-Re-So-Do-Re-Mi

He will then ask you to make up an ending. You can do anything desired. He plays it, then gives you the Soprano Card, which allows you to get the Kerokerocola at the Frog's Juice store, which the best healing item in the game.
Information in this section was contributed by Puzzlemethat.

Hint: Star Egg:
Defeat Grate Guy in the "Look at the Other Way" game 100 times.
Information in this section was contributed by Smilingdrp.

Hint: Mario acts like the Smithy Sword:
Go to any save box and jump on it. Make sure you have saved your game beforehand and a open save slot or a slot that you can overwrite. Try to save over another slot and the game will ask you if you want to overwrite the file. Answer "No" ten to twenty times, then choose "Yes". Mario will bend down or act like the Smithy Sword. [Screenshot 1] [Screenshot 2]
Information in this section was contributed by Jeff Typpo.

Hint: Getting Cellar items again:
When Mushroom Town is invaded by Smithy's goons, go to the cellar to get the 10 Coins, Flower, and Mushroom again.
Information in this section was contributed by Mike Kroll.

Hint: Reusable treasure chests:
Defeat Croco and go back to Mushroom Kingdom. While the bouncing enemies are roaming free, go into the vault. You can obtain the flower, coin, and mushroom. However, this only works one time.
Information in this section was contributed by VinVinsDarkTower.

Hint: See Luigi:
Successfully complete the game. Luigi will be leading the parade. Note: He is never actually seen in the game.
Information in this section was contributed by Mike Kroll.

Glitch: Wrong position with bouncing enemies:
Defeat Croco (the crocodile bandit) and go back to Mushroom Kingdom. The place will be crawling with bouncing enemies. Defeat all the enemies and get the prizes. Go to the throne room after you finish saving everyone. Instead of walking straight into the group of six bouncing enemies, walk behind the three on the left. You will go into the middle of them between, two and five (instead of between one and four). Also, one and four will not jump on your head and fall into the holes. Instead, they will fall into the holes when Mack jumps down.
Information in this section was contributed by VinVinsDarkTower.

Glitch: Walk through door:
Use the following glitch to walk through a door in the Mushroom Kingdom. Find the girl that can make you dizzy if you jump on her head. You also must have Bowser. Walk up to the girl and her house (left). Open the door and talk to her. Bowser will scare her into her house. When this normally happens, she will open the door to get in, and then close it behind her. But since the door is open, she "re-opens" it and then closes it. You can now walk through the door without it opening.
Information in this section was contributed by LionHeart708.

Glitch: Go through Toad:
In Mushroom Kingdom, inside the first residential house at the left (coming from Mushroom Way), will be a Toad jumping on his bed in the second floor. Jump on top of that Toad, then continue to jump on top of him until you are through him. To get out, simply jump until you are on top of him.
Information in this section was contributed by NintendoM1.

Glitch: Standing Mallow:
When you are in the Coal Mines for the first time, have Mario jump on a trampoline that smiles. Croco should appear and take your money. Chase him and get into a fight. Mallow must be KOed for this to work. Weaken Croco so that he takes your items. If Mallow is already taken out when he does this, Mallow should be standing up even though he is taken out.
Information in this section was contributed by Thomas Kazmierczak.

When you are fighting Croco in the Coal Mines, have him KO Mallow. After you have Mallow KO'd, fight Croco until he talks. Croco will take your items by running into Mallow. After this happens, Mallow will appear to be standing, even thought he is KO'd.
Information in this section was contributed by Anthony.

Glitch: Ignorant Piranha Plant:
In Bean Valley, there should be a place where a Shy Guy is watering Piranha Plants. Jump on the head (not the center of the head, but to a side) of an unwatered one. This can be difficult, since they have small heads when not watered. Wait, and eventually the Shy Guy will reach that plant. If done correctly, when he waters the plant it will grow and start biting. However, it will not notice Mario. Note: It is more effective if you jump on the head in a way so that when the plant grows, the back of its head is facing Mario's back. When you jump, a battle will start.
Information in this section was contributed by Alex Krischik.

Glitch: Walk on water:
In the Sunken Ship, find the area of water in the ship with the two enemy fish. Jump on a fish and defeat him. You will then walk on the water. Note: To get back to normal jump back on shore.
Information in this section was contributed by dirk.


Strategy: by AstroBlue
Strategy: by Brian C. Jenkins
Strategy: by Devin Morgan
Strategy: by Mark Porter
Strategy: by MetroidMoo
Strategy: by Mystery Moogle
Strategy: Hidden chests: by Pool Contaminator
Strategy: Inns and shops: by Pool Contaminator
Strategy: Hacking guide: by Thundergod
Published strategy guides
Game Genie codes
Copyright © 1997-2005 Al Amaloo. All rights reserved.