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Super Mario World

Hidden level:
Note: The following only is available in the PAL, European version of the game. Complete (and save) all the 96 levels on each one of the three memory files. The number "96" will be blue if you have an European version, otherwise three stars should appear beside them. Power off the SNES and turn it on again. Do not press any buttons and wait for the demo to play. It should be different. Mario dies and you will be able to play the title screen level. This is a shorter version of "Groovy", with no exit gate.
Information in this section was contributed by Davide.

In-game reset:
Press Start + Select during game play.
Information in this section was contributed by Tommy Smith.

Strange Mario walk:
Quickly hold L + R + X + Y + Up when the Princess is freed in the final level. Mario will walk strangely during the ending credits.

Never lose a life:
To be able to do this trick, you must have completed the current level previously. When you are falling, press Start + Select in mid-air. You will exit the level and not die.
Information in this section was contributed by Mandy Gomes.

Strange Mario jump:
Duck, then jump to have Mario jump while crouching.
Information in this section was contributed by Robbie0029254134.

High jumps:
Jump with Yoshi, then spin jump off Yoshi.
Information in this section was contributed by 4I Falcon.

To get extra height on Yoshi jumps while wearing the Cape, run and jump to do a high jump, but at the peak of that jump, jump again.
Information in this section was contributed by Threefiddy350.

Climb and carry item:
Stand next to a vine with an item. Hold Up and release Y to throw the object into the air, and quickly climb the vine while holding Y. Mario will automatically catch the item as it falls, and may continue to climb the vine.

Uphill Yoshi slide:
Face toward a slope and press Down and Left or Right to slide upward.
Information in this section was contributed by Albert Bowen.

Break blocks with Yoshi:
When you press A on a block (not the "?" or the "!" block), you can break it. If you are on Yoshi, and he is on top of the breakable block, press A. You should be flying off Yoshi. As you go down, try to go on Yoshi again. If accomplished, you should be on Yoshi breaking blocks.
Information in this section was contributed by NintendoM1.

With a Yoshi and a Feather, stand on some blocks that you can break. Hold A and you will spin off Yoshi. Then, land on Yoshi and you will start to break blocks. In the air, press A and you will spin very high.
Information in this section was contributed by hoxz.

Red Yoshi:
Red Yoshi always spits out fireballs, whatever the color shell in its mouth. You need to be big Yoshi first before you can do this.
Information in this section was contributed by Jason Hogan.

Blue Yoshi:
Blue Yoshi can fly for a fixed length of time, whatever the color of the shells in its mouth. You need to be big Yoshi first before you can do this.
Information in this section was contributed by Jason Hogan.

Yellow Yoshi:
Yellow Yoshi throws out sand clouds for a fixed length of time when he jumps, whatever the color shell in its mouth. You need to be big Yoshi first before you can do this.
Information in this section was contributed by Jason Hogan.

Large Yoshi:
Eat every fruit in one level while riding Yoshi.
Information in this section was contributed by blademaster614.

Instant large Yoshi:
In the Star Road levels, grab and hold a baby Yoshi then immediately feed it a Star (the item that makes Mario invincible for a brief period of time). It will instantly grow into a big Yoshi. This is especially useful when you need to act fast and you do not have time to feed it six enemies.
Information in this section was contributed by NJDevilYanks.

Yoshi with Luigi:
When Luigi is on Yoshi, it has the power to swallow a greater variety of enemies to spit out than with Mario.
Information in this section was contributed by Frankowskijan.

Instant large Mario:
Go to Star World 3 and have a Yoshi. Run toward the egg, and it should hatch into a 1-Up mushroom. Run at it before it reaches the goal. When you run into the goal, it should go above your head and become a mushroom. It should touch you when points are added for time. You will instantly become big.
Information in this section was contributed by Steven Evans.

Bomber Mario:
Get a Cape and pick up a Shell. Start flying, then drop it.
Information in this section was contributed by Stephen Sennett.

Fly further:
When you get a Cape and have taken flight, wait until Mario slowly drops. Then, press Back to make him go into the air a little bit higher while advancing forward. He will then start to fall, but you can repeat this as many times as needed to get past difficult parts or to get secret items in the sky. If you have good timing and accuracy, you can actually fly past an entire level.
Information in this section was contributed by Jedy567.

Get a Caped Mario and a Yoshi. Go to a level where you can get a blue shell in Yoshi's mouth. Press and hold Y to get the shell in your mouth. Keep Y held so you will run, then press B. You will fly as usual with the Cape, but Yoshi will flap his wings as well. You can go higher, faster, and further in the air.
Information in this section was contributed by josh stanley.

Enter a castle again:
To enter a castle that has already been completed (except for the Valley Fortress and bonus rounds), go to the castle and press L + R.
Information in this section was contributed by Pika312, MRBIGS2001, and SD3k.

All exits marked as complete:
There are a total of 96 exit points throughout the game. After you find all of these exits, save the game, reset, then go to the area that lists the three files. You will then see a number 96 with a star by it, next to the file you completed the game with. Note: Make sure you have completed the Star Worlds by using the secret and non-secret exits. Also do this with the other worlds that have secret exits.
Information in this section was contributed by Richard Cheffer.

Boss skip:
After completing Soda Lake, go to the Star and warp. Then, complete the road until you reach the Star in the bottom right corner. This will takes you directly to Bowser. You can skip a maximum of six Bosses with this trick.
Information in this section was contributed by Yoshiro.

Switch lives:
When at the map in two player mode, press L or R to exchange the number of lives with the other player. The other player will die. You can also bring back a player with no remaining lives this way.
Information in this section was contributed by tony williams.

Hint: Secret pathways:
There are different level colors (yellow and red) in the game. Red indicates that it leads to a secret pathway. Yellow indicates that it leads to a regular pathway.
Information in this section was contributed by Someone.

Hint: Extra lives:
Find Yoshi and place a power-up that is not already in use in the item box. Enter a previously completed course and find a berry that is positioned just above Yoshi's mouth. Press Select to drop the power-up from the item box. Have Yoshi jump so that he eats the berry and the power-up at the same time. The game will freeze and the coin total will increase rapidly. Press Start + Select to exit the level after accumulating ninety-nine lives.

Go to the Forest of Illusion 1 with a cape, Locate the section with the caterpillars on the logs. Instead of killing the caterpillars, jump up and hold Y + B and try to land the first caterpillar on the head so it's hat falls off. Repeat this for the second and third caterpillars. After hitting the third caterpillar, return to the first caterpillar (his hat will be back on). Repeat this procedure until symbols begin appearing above the caterpillar's heads. Use this trick to collect coins, lives and points, but make sure you do not run out of time.
Information in this section was submitted by Steve Leclaire.

Go to Vanilla Doom Secret Area 3. Move past the middle of the area to find a location where if Mario pushes a yellow block, a P will appear. Use this P at the middle of the area, then return to the beginning of the area. All the turtles should have been changed into gray coins. Collect all the coins to gain more than sixty lives.
Information in this section was contributed by Cloud Strife.

Go to Yoshi's Island 2. At the beginning of the level, pick up the shell and throw it at all the Koopas on the platform. Hit all the question blocks and a few will result in extra lives. Then, get to the midpoint of the level and go down the first blue pipe after this point. Take the blue blocks and throw them at the flying question blocks, or if you have Yoshi, make him jump, then jump off him at the blocks. After getting the extra life, go out and backtrack -- the extra life will still be there. Return as many times as needed to collect it again.
Information in this section was contributed by Pika312.

Complete the Forest of Illusion 1. Reach the midpoint and hit the flashing block when it becomes a feather. Wait for it to become a Starman, and then collect it. Then, continue on through the level and kill everything that appears. After the Starman expires, press Start and press Select to exit out the stage. Then, return to start at the midpoint. Get the Starman again, kill everything, and repeat until 99 lives are obtained.
Information in this section was contributed by Pika312.

Go to the Forest Of Illusion 4. When first starting, jump on the green turtle shell and take it to the pipe to the right. Jump and take the extra kufe from the Laiktu. Kick it at the pipe and it will bounce back and forth. The Laiktu in the pipe and in the cloud will throw Spikeys in the pit. Stand there and jump over an occasional Spikey until 99 lives are collected. Note: Make sure that time does not run out during the trick.
Information in this section was contributed by Pokemaniac.

Go to either the first Koopa Castle, Iggy, or the fourth, Ludwig Von Koopa. Get to the area where you climb on the fences. As long as you do not touch the ground, you should jump on (not punch) the climbing turtles. After jumping on several, you will get extra lives. The fourth castle is a better place for this trick because it is bigger and have some turtles that regenerate.
Information in this section was contributed by MASlizard.

Once you have unlocked secret area above the Donut Ghost House #1, get Yoshi, then go to the secret area. Keep going in the area again and go to the "?" where you get Yoshi. You will see a extra life appear. Repeat as many times as needed.
Information in this section was contributed by SharmaAskumar.

Complete all of the Special levels in Star Road. Also, it is preferred that you have already completed the level involved in this trick. The level is right after the Ghost House in Vanilla Dome. Enter the level and make your way to the half-way marker, making sure to break the tape between the posts. This will make the trick much easier to perform. Now, continue through the level a bit further. You will see a yellow masked Koopa on a platform. Bounce on it to knock it out of its shell, but make sure that it does not fall off of the platform. Allow it to get back into the shell so it starts spinning wildly. Jump onto the tall, narrow platform to the right of the platform that the yellow masked Koopa is on and remain there. The yellow masked Koopa will spin off of the platform it was originally on and will fall onto the ground to the left of the tall, narrow platform and will continuously smash against it. Since the Bullet Bills in the level have pre-set paths, they will not hit you from the position that you are in. Instead, most of them will hit the spinning shell. After the shell hits several Bullet Bills, you will begin gaining two extra lives at a time. If you have already completed the level, wait until the timer has about five to ten seconds remaining. Then, press Start to pause game play, and then press Select to exit the level. If you have not accumulated the desired amount of lives, re-enter the level. You will start at the half-way marker. Repeat the trick until you have the maximum number of lives.
Information in this section was contributed by Kevin Bender.

Go to the Forest Of Illusion 1 and get the star out of the box near the half way point. Run and kill all the enemies on the way to the end of the level. Repeat this to get up to 99 lives.
Information in this section was contributed by James Talley.

Go to the first Ghost House. Get a feather then go a few feet forward. Run back to the beginning and fly up. This will take you to a walkway. Follow it all the way to the end then go through the door that will take you to a world. You can go there without losing lives or your turn if you are playing with two players. You can get unlimited feathers and flower power and Yoshi. If you need more men, get Yoshi then exit and hit the box he came from. This will give you an extra life. You can keep doing this as long desired.
Information in this section was contributed by sara.

Hint: Power-up mushrooms:
When a red mushroom appears, remember that it always goes to the right.
Information in this section was contributed by Pika312.

Hint: Berries:
Information in this section was contributed by DrakeDeity/Colossus.

Red Berry: Get Yoshi to eat ten of these. Yoshi will lay an egg; a red mushroom lies inside.
Pink Berry: Get Yoshi to eat two of these. Yoshi will lay an egg; a cloud appears and throws smiley coins at you. Collect all the ones it throws out to get a green mushroom.
Green Berry: you Only need to eat one of these for its effect. These will add some extra seconds to your timer. You can find Green Berries in the last level, Funky, of special world.

Hint: Secret keys:
Information in this section was contributed by Michael Taggart.

Donut Plains 1: Take a Yoshi (unless you complete the green switch palace) and a Cape Feather. Go near the end of course and fly up the row of green blocks.
Donut Plains 2: Proceed until you see a short pipe. Go up the pipe (as big Mario) and break the blocks. Get the shell, throw it at the highest block, and climb the vine.
Vanilla Dome 1: Take a Yoshi (unless you hit the red switch) and Cape. Get to the red blocks and jump. While in the air, jump off Yoshi and aim for the yellow block. (Repeat aiming for the top of the block.) Climb the vine.
Vanilla Dome 2: Go on top of the second block that normally has a flower. Jump onto the high platform. Grab and carry the P-switch to the block barrier. Stomp on it and go down the hole that now has coins on the roof. Fall onto the platform, get the key, and swim to the keyhole.

Hint: Defeating Football Players:
When the Football Players charge you, hit them in the head. As soon as they finish being dizzy, hit them in the head again. This will either slow them down if you do not have Yoshi, or knock them out if you do. Never try to get rid of two football players at the same time.
Information in this section was contributed by 4I Falcon.

Get Mario a cape from any level. When you get close to a Football Player, on land or in air, press Y. This will quickly defeat the football player. You can do this with any of the sports players.
Information in this section was contributed by JesusIsTheMan7.

Hint: Defeating Bowser:
Wait until Bowser tosses a pair of MechaKoopas at you. Knock one out, then grab it and toss it up at Bowser. To do this, press X to pick it up, hold X and press Up, then release X. If timed correctly, it will hit Bowser in the head. After hitting Bowser twice, he will fly away. Small fireballs will fall from the top of the screen -- avoid them. When Bowser returns, the Princess will appear and toss either a mushroom or a flower at you. Bowser's floating thing will flip upside down, and a ball of blue will fall out and roll at you. Jump over it -- you cannot stand on it. He will eventually toss more MechaKoopas at you. Use the same method done earlier. After hitting him twice, Bowser will fly away again. More fireballs will fall from the top, the Princess will toss something at you, and Bowser will return again. This time, he will bounce around madly on the floor with his flying clown propeller. Do not touch the propeller. Eventually, he will stop and either flip upside down and drop a ball at you, or toss more MechaKoopas at you. Toss the MechaKoopas back at him. After hitting him three times, he will fly away and the Princess will fall out of the sky.
Information in this section was contributed by 4I Falcon.

When facing Bowser, press A instead of B to jump over the blue ball. You can bounce off of it instead of dying.
Information in this section was contributed by OhhhhYeahhhh131.

Hint: Moon star:
On the map that features that various levels that can be selected, enter the cave. To the right is a level where you ride on skeleton heads on lava the entire time. In the middle there is a piece of land with two yellow tunnels. Inside is a turtle and a cape. Get the cape and run on the left side of the tunnels until you have enough power to fly to the ceiling. Go all the way to the left to find a compartment area with a moon item. Get it and you will have three or four lives.
Information in this section was contributed by Nikki.

Hint: Star Worlds:
Information in this section was contributed by Anthony Simon.

1. Go to Donut Plains. Hit the green switch, then just go right and up the "!"s at the end. Otherwise, you have to fly. Put the key in the hole. You can now go underwater to a red dot on the map . In this level, go to the P switch and carry it to the next "?". Hit it and then the "?". Put the key in the nearby keyhole. A secret ghost house will appear. Enter it, and locate the room with the door with no platform underneath of it. Get the P switch (to the left) and bring it there. Hop on it. Do not go through any door. Stand directly in front of it and jump. A vine will appear. Quickly climb the vine to reach a platform with a secret blue door. Enter and defeat the Big Boo three times with the blue bricks to open the Star Road.
2. Go to Vanilla Dome 1. You need the red switch; it appears later on in Vanilla Dome. Go to Dome 1 and keep going right up the red "!"s and to the key. Go to Vanilla Secret 1 (which just appeared) and have Yoshi. Find the pipe coming out of the left wall near the top. Use a spring to go up. Jump off Yoshi's back and into the pipe.
3. Finish Soda Lake.
4. Complete Forest Of Illusion 4 the secret way. You must go down a blue pipe near a P switch and complete the Fortress.
5. Use Yoshi to get the key at the end of Valley of Bowser 4.

Hint: Easy Star Roads and Star Worlds:
To have access to other places in the game easier, unlock the Star Worlds early. To do this, exit Donut Secret House to the first Star Road. Enter the first Star World, and complete the key section which will allow you access to Star World 2 where you can find the Blue/Purple Yoshi. You can now complete all levels of the Star Road, even the fifth world, without having all the color blocks up. You can even complete the "Special" area. The Purple Yoshi will become invaluable in the "Special" area.
Information in this section was contributed by Clotho.

Hint: Castle 2: Bonus area:
Enter castle number 2 with a cape, avoid the Thwimps, and fly up through the small opening in the ceiling on the left. This will take you to a bonus area.
Information in this section was contributed by JJLDJ.

Hint: Cheese Bridge: Second exit:
On the Cheese Bridge level, get Yoshi though the entire stage but do not exit. Jump below it and jump off Yoshi so that you are behind the exit. Then, fly a bit to find another exit. This will give you the ability to go to Soda Lake and also allows you use the Star in the middle of the world.
Information in this section was contributed by Yoshiro.

Hint: Cheese Bridge: Skip first part:
Get all the way back and run with Yoshi and a cape. At the end of the platform, jump and keep Jump held. You will fly off screen then come down and hit a saw. You will hit another, then you will miss one. However, at the last second a saw will appear and you will automatically jump off of it.
Information in this section was contributed by Yoshiro.

Hint: Cheese Bridge: Purple Yoshi:
Without raising one up, go to Cheese Bridge and get Yoshi's wings. When you are at the bonus stage, just drop and you will have a Purple Yoshi.
Information in this section was contributed by MJHEDGEHOG.

Hint: Cheese Bridge: Get a soda:
Go to Cheese Bridge area with Yoshi. Get to the end by hopping on the saws, but do not use Yoshi wings. At the last platform before the exit, run from left to right and run off the platform. When you get past the Exit Tape, press A to jump off Yoshi as he falls to his doom. Keep running to reach a moon and another exit. Now climb down the vine to the soda.
Information in this section was contributed by Anthony Simon.

Hint: Chocolate Island 2: Special secret:
Spend under 50 seconds in the first two sections combined to reach the flat land with the secret key.
Information in this section was contributed by JJLDJ.

Hint: Chocolate Island 3: Fortress:
With Yoshi, eat the blue turtle at the end and fly under the win.
Information in this section was contributed by mcafee53.

To get to Chocolate Fortress, go to the end of the level and do not go through the finish line. Note: A Cape is required. Jump over the finish line and jump into the sky. You will have a very long jump automatically. There will be a new finish line. Go through it.
Information in this section was contributed by Jason.

Hint: Donut Ghost House: Secret area:
Enter the Donut Ghost House in Donut Plains with flying power. After entering, fly directly above where the door is located to reach a walkway. Move all the way across the walkway and fall at the end to reach four yellow blocks and a door. Enter the door to reach a ending goal. Walk into it to get to a top secret area which Mario can enter at any time to get Yoshi, fire power, and flying power.
Information in this section was contributed by Websurfertai and Scott Parker.

Hint: Donut Plains 1: Get rid of baseballs and spores:
You can get rid of the baseballs that the football players throw and the little spores that the plants eject by spinning your cape around. The spores and baseballs will make a tiny cloud, then disappear.
Information in this section was contributed by 4I Falcon.

Hint: Donut Plains 1: Get to secret without finding the Green Switch Palace:
Near the end, when four caped enemies fly at you at different heights, knock out the bottom one to get his cape. Go back a bit, then hit the top one (not with your cape, they are too short). Go back to the end of that "runway" and fly up until you go past the top of the screen. You should see: a green tunnel protruding from the top of the level, then a key along with a keyhole next to it. Land here. Pick up the key the same way as you would pick up a shell. March over to the keyhole with key in hand. (If you have Yoshi, make him eat the key, then walk up to the keyhole. It will open and take you inside.)
Information in this section was contributed by 4I Falcon.

Hint: Donut Plains 1: Get Caped Mario or Luigi fast:
Jump on the first red caped Troopa. Once you get the Feather, do not step on the shell-less Troopa. Return to where you saw the caped Troopa. It will be there again. Step on it to get another Feather.
Information in this section was contributed by toon_2005.

Hint: Donut Plains 1: Hold item in your hands while on Yoshi:
Get a Cape and get on any color Yoshi. Go to Donut Plains 1. Wait until you get to the platform near the end, where some flying Koopas fly at you in a vertical row. Dodge them, then stand on the top platform and fly up to the zone with a key and keyhole above you. This may require a few attempts. Then, go to the yellow pipe that is vertical, with a horizontal one below it. Set your Yoshi in the corner. Go back up and get the key. Jump over the keyhole with it, and drop it in the exact same spot where your Yoshi is located. Jump down and hold Y. if done correctly, you will now be sitting on Yoshi, holding the key in your hands.
Information in this section was contributed by josh stanley.

Hint: Donut Plains 1: Extra lives:
Enter the first blue tunnel. Complete the game of chance by pegging each block. You may get some extra lives here if you are lucky. After completing the game of chance, enter the blue tunnel going downward. You will then see "coin heaven". Collect all of the coins using your cape, but watch your time. Repeat this as often as desired. Note: If you have a Yoshi, you will lose it.
Information in this section was contributed by Bnefriends.

Hint: Donut Plains 2: Faster way to Bowser:
Get to Donut Plains 2. Go to the area with the pipes, jump up, and go though the last pipe in the line. Put the key in the hole and go and push the green button. Go back to Donut Plains 1 and get a feather. Keep going until reaching the green wall. Run up the wall with the feather and put the key in the hole. Go to the level that is now open. Get to the P button, pick it up, and carry it to blocks. Set it down and push it. Go through the coins and get the key. Put it in the hole and go to the Ghost House. G to the area where you get the P button. Go to the brown door, push the button, and get on boxes. Jump and climb the vine, then go though the silver door. Defeat the big Boo, go to the star, and get the key in Everyone Down. When you get to the bottom right level, go though the Star transporter and go to the Castle.
Information in this section was contributed by cindyr.

Jump down from the edge after you complete the Haunted House that you came to from the water. Go to the tube and enter it to get to a cliff by Bowser's Castle. Press A + B + X + Y + R + L to jump off to Bowser's Castle.
Information in this section was contributed by Slickkwo.

Hint: Donut Plains 4: Easy coins and extra lives:
You can earn coins and extra lives at a fast rate if your timing is perfect. Enter the level with Yoshi and a item in the box that is different than what you are wearing. Go past the save point to the berry in the bush -- do not eat the berry yet. Once the item is down to or close to the berry, jump at the exact moment. They should freeze. Press Select and you will have a maximum of 99 extra lives and 100 coins.
Information in this section was contributed by Edboy01.

Get a spare Feather and be caped. Go to the place with Goombas. Jump on one twice, jump to the next, and repeat the process to get easy lives.
Information in this section was contributed by mgadriver.

Hint: Donut Secret 1: Extra lives:
Reach the part where Mario inflates like a balloon. Inflate him, then fly to the part where he hits a turtle with his feet. Hit the turtle and let Mario fall. Hit it again and keep the shell. Then, go through the tube and reach to the part where there are two blocks and some sleeping fish. Get them out of there and put the shell between the two blocks. Have Mario touch the shell and it will start rolling. Get Mario on it and it will start giving points and then lives.
Information in this section was contributed by jsampera.

Hint: Donut Secret 2: Extra lives:
Early in the level, you will hit a block resulting in a vine. Climb to the top of it. There will be another block on the little island. Hit that block and get the star. Very quickly (it helps if you have a Feather, as you can fly) make your way past the tubes and over the gap. There will be another block there, with another star. If you are still invincible from the first one and get the second one, run and hit any enemy. Just before the end, hit all the turtles. After you hit a few enemies, you should be getting an extra life for each one you kill. Remember that you have to be extremely fast to make it before the first star runs out.
Information in this section was contributed by Dalton.

Hint: Forest Fortress: Extra lives:
Get a cape and go to Forest Fortress. At the end of the level, do not go through the big red Boss doors. Instead walk a little to the left and jump up onto the little ledge. Go to the right, and there will be a platform just big enough to fly from. You will notice a pool of lava there. Use your cape to fly over it, keeping balance. Be careful of the fireballs. At the end of the lava, you will find a compartment with 10 to 15 extra life mushrooms and a Boss door to take you to the same place as the original door.
Information in this section was contributed by Babe362000 and Daniel Coxs.

At the end of the Forest Fortress in the Forest Of Illusion world get to a point before the first red door. Do not go in it. You will see stones on top of the first door. Go on those stones then go down the stairs and fly across the lava. Fireballs will shoot up when you are flying across. At the end of the lava there will be nine boxes. In those nine boxes are nine extra lives. There will be another red door. Go in that red door and defeat Renzor. Note: This requires some time. If you know how to fly well with Luigi or Mario then you should get through this trick easily.
Information in this section was contributed by Sneskid5189.

Hint: Forest Of Illusion 1: Extra lives:
Go to the power-up box. Get a Star and run forward very quickly to get extra lives. Press Start + Select to go back to that level and repeat the process as many times as needed.
Information in this section was contributed by Charlie Driscoll.

Get a Star just beyond the halfway point and kill as many things as possible that appear on the screen.
Information in this section was contributed by ScSaRattler316.

Get the Star from the item change box. Then, run through the world and after you get the first extra life, you will get one life for each tomato gut or turtle, and two for each caterpillar.
Information in this section was contributed by Heather Simonson.

Hint: Forest Of Illusion 1: Easy points:
Go to the part where there are a group of enemies such as Koopa Troopas and Goombas that hop out of the bushes. Hop on the first Wiggler then jump on things until you get to the end of the platform. Go back and you will see the Wigglers are not red anymore. The enemies will jump out of the bushes again. After you get a 5-Up, hit the Wigglers and things will appear at the top of them. You can get one to four million points for each one. You cannot go past 99,999,990 points, but it does help you to get lives.
Information in this section was contributed by Toddy Koopa and Christoffer Fevelen.

Hint: Forest Of Illusion 2: Finding the blue blocks:
The Blue Switch Palace is found in the Forest Of Illusion 2. Play the water maze as far up and to the right as you can go. There are some diversions that lead you to pick up a life in the mid-level of the maze, but eventually you have to go up in order to find your way down. Work your way towards the bottom of the maze. If you are in the correct section, you will see a wall to the left that is rectangular and marked off by a line from the larger wall that sits on it. You can walk right through that wall, going left rather than right. The key to the blue switch palace comes into view very quickly.

Hint: Forest Of Illusion 4: Fortress:
On Forest of Illusion 4, you should get to a place with a P switch and a Lakuti in a pipe in the air. Fly up with the cape to get in the tube, or use Lakuti's cloud.
Information in this section was contributed by mcafee53.

Hint: Forest Of Illusion 4: Easy lives:
Find the extra life on a fishline. Jump and get it. If you die, you still have the same amount of lives as before you played the level.
Information in this section was contributed by thunderstruck.

Hint: Iggy's Castle 1: No map music:
Go to Iggy's Castle 1. Defeat Iggy, but jump into the lava as he is dying. The music will be gone when you return to the map screen.
Information in this section was contributed by Kyle Haight.

Hint: Iggy's Castle 1: Extra lives:
You will find turtles patrolling a red fence-like structure. Knock the turtles of the fence with your bottom and they will eventually become extra lives. Stay on the fence and do not use your fist to knock them off.
Information in this section was contributed by Vonzella.

Hint: Iggy's Castle 1: Carry an item while climbing across the fence:
Throw the item straight up and jump on the fence to catch the item (for example, a P switch).
Information in this section was contributed by Toni.

Hint: Larry's Castle: Fortress:
On the part where the moving thing is going down and there is a door to the right, follow the moving thing down.
Information in this section was contributed by mcafee53.

Hint: Lenny's Castle: Secret mushroom and half-way point:
Enter Lenny's Castle and ride the brown blocks until it gets to the end. When it goes down the hole, stand on the tip of the last brown block. You should go down a bit more and you should see two dinosaur tokens, the half-way point, and a red mushroom.
Information in this section was contributed by GAMEKIDz2.

Hint: Ludwig's Castle: Bonus area:
Go to the very end of the hall on the first screen. You will see the door to the next room and the mushroom next to the door. Do not go through the door. Instead, walk slightly to the left and look at the blocks on the ceiling. One of them is a square, and you can jump through it. Jump up and to the right and you will find a green pipe that will take you to a bonus area.
Information in this section was contributed by ChildOfEternity.

Hint: Soda Lake:
In Cheese Bridge area, get Yoshi then hop on the saws at the end of the stage. Then, get to the end point. Use Yoshi to go back a platform, then fly under the end post and you will end up on another platform. Keep going forward. You should find a 3-Up Moon and another end point. Touch this point to end the stage. After you end it, you will find a vine growing into the water. Climb down this vine to reach a stage point called "Soda Lake". After you have completed the stage, press Down to climb down the waterfall to reach the lonely rock with a star point.
Information in this section was contributed by PikaMike0103.

Hint: Special Zone:
To get to the sixth star on the Star Road levels, you must get all of the switches(red, green, blue, yellow). After this, go to the fifth Star Road level. You must have the Feather. Go to the part where you get the "P" and hit the question mark where the coins will go across the screen. Hit the "P" then get on top of where the coins (now blocks) are located. Next, go back towards the beginning just enough to have enough room to fly. Turn back the other way and fly. After his cape goes to a parachute, press Back so you can keep flying. You will see some blocks, then a gap with some yellow blocks. Go in between the two (in the gap). Follow it to where the key is located. This will lead you to eight new levels in a special world. After completing these, it will change all of the Koopas to Marios and the flowers to funny looking flowers.
Information in this section was contributed by DeAkoNFOst.

When you reach the dot below the mountains on Star Road, jump across until you see the blue "P" button. Hit the box that makes the coins appear, collect a few, and hit the "P" button. Note: A cape is needed for this and all of the color blocks with a "!" in them. When the coins turn to blocks, get a good running start and land when you see the blocks with the "!" in them. Go to the end where you see a key and a keyhole. Put the key in the hole to get to the "Special" levels. Complete those and the land colors and characters will be different.
Information in this section was contributed by Bethany Paulin.

Hint: Special Zone: Classic Mario music:
Wait for approximately two minutes in the Special Zone to hear the classic Mario theme from the NES.
Information in this section was contributed by Robert Essen.

Hint: Special Zone: Blue Yoshi:
On Tubular in Special, it is much easier to get a Blue Yoshi and jump from the question marks rather than getting the "P" that makes Mario float. Simply look for the "?" and jump on them. When you get to the Koopas, swallow one, and Yoshi will be able to fly. Fly over the first football player, under the second, and under the two flowers shooting red. You will have enough power to fly to the end.
Information in this section was contributed by efbjosukwim.

Hint: Star Road levels: Polka-dot egg:
In each level in Star Road, there will be a polka-dot egg. When Mario gets close to it, the egg will hatch, and out will pop a baby Yoshi. Note: It will never be green. Feed this baby Yoshi by picking him up and walking towards enemies, Yoshi first. After eating five enemies, the baby Yoshi will grow into an adult Yoshi. You will be able to ride around on a Yoshi that is not green.
Information in this section was contributed by 4I Falcon.

Hint: Star World 2: Extra lives:
On Star World 2 (the underwater level with the blue Yoshi), obtain the Yoshi, then go back onto the level. Collect the tar and proceed right, killing enemies as you go. You will eventually get extra lives. Make sure you reach the "?" block before the invincibility runs out. Collect the star from it, then continue through the level. Each enemy you kill will give you an extra life. Repeat the level several times for 99 lives.
Information in this section was contributed by Guybrush.

Hint: Star World 2: Adult Yoshi:
In Star World 2, the underwater level, instead of feeding enemies to the blue Yoshi, feed him the invincibility star to automatically turn him into an adult.
Information in this section was contributed by Sean Finley.

Hint: Sunken Ghost Ship level: Extra lives:
On the final part of level, when you are falling with all the Koopa Troopas, after you hit the water watch out for the spiked things. Then, float down in the water and three 1-Up Mushrooms will appear. Grab them, then swim up and hit the Green "?" to finish the level with three extra lives.
Information in this section was contributed by Matthew B.

During one part of the Sunken Ghost Ship there will be a bullet cannon just one space below a piece of wood. Go underneath the wood and keep touching the top. You will keep jumping bullets and get extra lives. Note: You must be Super Mario to do this.
Information in this section was contributed by Threefiddy350.

Hint: Super Special Area:
Complete Star World 5 with a key (need all switches pushed) and go to the Super Special Area. Beat all the boards in the Super Special Area to get a super ending. At the end of the last special world, the message "YOU ARE A SUPER PLAYER" will be spelled with coins. A teleporter will take Mario to Yoshi's House, with a map in different colors.
Information in this section was contributed by Anthony Simon.

Hint: Top Secret Area:
In Donut Plains, there is a Ghost House -- not the one with the Big Boo, but the one to the north. Make sure that Mario has a Cape and use it. At the beginning of the level, run and fly up. You will get on a platform. When you do, proceed until you find a different way down. There will be invisible Ghosts waiting. Ignore them and hit the blocks to get extra lives. Then, get to the goal and you will unlock a hidden level. This small area has no enemies, just refills: Yoshi, extra lives, Capes, Mushrooms, and Flowers. Go here to recover after you are hurt badly.
Information in this section was contributed by Andrew Kopec.

In the Donut Ghost House, run out a little bit, then turn around and fly up to the far left. Land on the ceiling and run all the way to the right. There you will find four 1-Ups, the ending that unlocks Top Secret Area, and quite possibly the easiest place to save in the game.
Information in this section was contributed by Alexander Aldrich.

On the first Ghost House, there is a open gap on the top of the first room on the left. Get a cape and fly into it. Walk all the to the right until you drop and you can get four extra lives. Walk through the door and finish the level. You will reach a place called "Top Secret Level".
Information in this section was contributed by John Darman.

Hint: Top Secret Area: Quick Mario jumps:
Note: The following trick requires a controller a auto-fire feature. Get Yoshi and Super Mario. Go to a set of two blocks, turn on the auto-fire, and hold the jump and dismount buttons. Mario will jump up and down extremely fast.
Information in this section was contributed by Sean Finley.

Hint: Top Secret Area: Unlimited lives:
Go to the Top Secret Area and get a Yoshi. Go back and jump under the Yoshi block to get a 1-Up. Repeat this as many times as desired.
Information in this section was contributed by Nickbcatchem.

Hint: Twin Bridges:
Ever wondered where the other bridge is in the "Twin Bridges" section? This area may look small but consists of many levels. Vanilla Secret 2 and 3, Cheese Bridge area, Soda Lake, Star Road, Cookie Mountain, Butter Bridge 1 and 2, Vanilla Fortress (underwater), and the Castle (#4). To get to the ones with Vanilla in their name, go into Vanilla Dome 1 with the red switch pushed and you will find the key. Then, complete Vanilla Secret 1 and go through the pipe. The Fortress is in the middle of a waterfall and is completely underwater except for the Boss. Once you have finished Vanilla Fortress another bridge appears, showing Butter Bridge 1 and 2, Soda Lake, and the Star Road (can be found in the Cheese Bridge area (see the "Get A Soda" hint.)
Information in this section was contributed by Anthony Simon.

Hint: Valley Fortress:
The first very big spikes are so slow that you will have no trouble getting past. On the very big spikes that fall fast and release from the bottom slowly, it is beneficial to have a cape. Jump across the first few until you reach the ones that are too close together to make normal jumps across all the spikes safely. When at this point, you will have time to jump twice (start by avoiding the first two spikes in the sequence) and spin across (by holding Jump and Cape Attack in the air) without getting out. This must be done rather quickly. Spin onto the next piece of land. With the very fast spikes, you must time the spikes as they are initially releasing/returning from the bottom and run fast and jump low (do not fully extend with the jump), as they are doing so in quick succession. You have enough time, but you must move (as they are very fast). On the last spike that moves quickly up, there is a gap. Time it to jump quickly when it is coming down. It is easy compared to the last two set of spikes that go down quickly. The Boss are the spinning Rhinos that you hit from the bottom and knock off.
Information in this section was contributed by Marcus Mitchell.

Hint: Valley Of Bowser: Secret key:
In the ghost house, hit the first P switch, and run as fast as you can to the right until you reach the last door (and a free extra life). Go in, but do not hit the P switch yet. Carry it over the tempting coin pyramid, and jump into what appears to be a dead-end (except the door that goes back to the beginning). Hit the question mark box and create a staircase of coins by directing them with the D-pad. You do not have to hold it down -- they will keep going in the last given direction until they hit a wall or coins. After you have made a staircase with them, hit the P switch, and climb up quickly to find a secret key. It also helps if you are small, but it is possible to get in there when you are big -- just duck and jump.
Information in this section was contributed by Doug Young.

On the first ghost house (not the secret one), get a feather and run to the right. Then run back to the left where you began and fly up. Run to the right to the secret key, and you will be taken to the Top Secret Area.
Information in this section was contributed by Doug Young.

Hint: Valley Of Bowser 2: Warp to Valley Fortress:
After the second room in the third room, run to the right with a feather, when the ceiling goes away. Jump to the left and you will never come down. Keep running to the left and you will fall into a room with a keyhole. The secret takes you to Valley Fortress (probably the hardest level in the game). After that, you will be led to the back door (you skip the first part).
Information in this section was contributed by mcafee53.

Hint: Valley Of Bowser 4:
When you first start, you are getting a lift from a train of bricks. After about the first five spikey cannonballs, you will come across two bricks in the slight form of stairs near to the lava. To avoid death, jump on the bottom brick, wait about 30 to 45 seconds, and a train of bricks will come to your rescue and take you to safety.
Information in this section was contributed by Mag1cMush1.

Hint: Vanilla Dome 1: Fortress:
You need Yohsi, or the Red Switch Palace. Eat the blue shell with Yoshi, but first eat all of the other Koopas at the bottom. Run with the shell in your mouth. You should have just enough power to fly up on of the Red Switch Palace dotted lines.
Information in this section was contributed by mcafee53.

Hint: Vanilla Dome 3. Unlimited Mushrooms or Feathers:
Go down the first gold pipe to enter an area of ice and water. You will receive a Mushroom or Feather if you get past the shell-creatures when you exit the pipe at the end. You will appear from a green pipe. Next, go back and go down the gold pipe again to receive another Mushroom or Feather. Repeat this as many times as needed.
Information in this section was contributed by John Baune.

Hint: Vanilla Dome 3: Extra points:
Go to near the end of Vanilla Dome #3, where you can see the exit. Use a cape, fly up, and find the little :"chompers". Jump over them and jump on the "P". A small staircase of "?"s going down will appear, and the finish bar will be at the bottom. Jump over and hit the bar when it is up and get a high score.
Information in this section was contributed by Nicola Pearson.

Hint: Vanilla Secret 2: Extra lives:
Start the level with a Cape. Do not kill any of the numerous enemies. Instead, immediately fly up. You will land on some clouds. Fly over everyone. Go to the "P" the go to the beginning of the level. Again, do not kill anyone. Now, step on the P. Everyone will be silver coins. Collect them, and by the end of the level, you will have about 50 lives. Keep on doing this to get 99 lives.

Go past the checkpoint and go to the part where the red enemies with spikes in their back are located. Hit the second yellow block above them to reveal the silver "P". Collect it, then go back to the beginning where the turtles are, while still having the silver "P" in your hand. Release it and collect all the rings where that the turtle used to be at. If done correctly, you should have between 48 and 54 extra lives. Repeat the process to gain the maximum number of lives.
Information in this section was contributed by Poopykinz891.

Run through the field of bouncing Koopas and try not to kill any, or you can fly over them. These will be your lives later. Either way, get to the mid-point. Continue until you reach a pit filled with spiny creatures. There will be four blocks above the pit. Step to the very edge, or use Yoshi to stand on the spiny things, and hit the second block in. There will be a silver P-switch that comes up. Grab and carry the silver P-switch back to the left where the two green pipes with the piranha plants leaping. Hit the P-switch. All the monsters will turn into silver coins. Jump up to the left and run collecting all the coins that were the Koopas. You will soon receive 3-Ups for each coin. Once the silver P-switch runs out, wait for the lies to catch up and then press Start + Select out of the board if you can.
Information in this section was contributed by Joshua Wiseman.

Hint: Way Cool: Switches:
In the Special Star World on #3 - Way Cool, there are a series of on/off switches. Here is the correct order to have them:

#1: On
#2: On
#3: Off
#4: On

You will then see a yellow tube coming up. Go down there to get a Yoshi, then go back up the other tube. The end is on the other side.
Information in this section was contributed by Khris.

Hint: Yoshi's Island 1: Hidden platform:
About mid-way through the level, fly high into the air to discover a platform with a moon on it.
Information in this section was contributed by JJLDJ.

Hint: Yoshi's Island 1: Easy bonus round:
Complete the level. At the end, break the tape at the gate. Repeat this until you get the bonus round.
Information in this section was contributed by David Morris.

Hint: Yoshi's Island 1: 3-Up:
With a cape, break the midway tape and kill all the Rexes. Run back to the pipe before the midway tape, and run right. Jump and begin flying when you get to the ledges with the Yoshi Coin on top. Stay as high as you can, and you will reach a ledge of clouds. On top of the ledge will be a 3-Up.
Information in this section was contributed by mannell.

Hint: Yoshi's Island 2: Extra lives:
Go to the short blue tube near the end with Yoshi. Go in the tube and hit the third flying "?" block by jumping then spinning off Yoshi. A green mushroom will appear. Exit the tube area. Return to the short blue tube. Repeat the process. Just before time runs out, press Start then Select. Go back to the level and do it over again until you have the amount of lives desired. This requires practice, but you should be able to get about thirty lives each time.
Information in this section was contributed by Lacrossefreak7.

Hint: Yoshi's Island 3: Mushrooms:
Get Blue Yoshi and Feathered Mario. Go to Yoshi Island 3 and in the first stage, get to the halfway pole. Get a turtle shell in your mouth to let you fly, and go where the "!" blocks are located. Just to the right slightly, fly right underneath them, bouncing Yoshi's head against them to get a hoard of big-powered mushrooms.
Information in this section was contributed by KoopaKid16.

Hint: Star Warp 4:
To get to the fourth Star Road warp point, go into the Fortress just outside the Haunted Forest (after Forest Secret Area). Get a Cape, then proceed towards the end of the stage. Jump over the stone walkway that leads to the first Reznor, and you will see a giant lava pit. Get some momentum, go into a flying run, but hold A (spin jump) instead. Doing this will cause you to spin jump off the lava balls, and you will make it to the other side without any problems. Then, defeat the Reznor.
Information in this section was contributed by Mnementh2k1.

Hint: Playing in demo mode:
While in the demo mode, you can jump. Keep pushing Jump until you leave the ground. Then, hold Jump to levitate in the air. Furthermore, with a little luck you can ride Yoshi.
Information in this section was contributed by ZbattleHelper1.

Hint: Get to Bowser's Castle quickly:
Get to the Star Road entrance on the second island. When on each level of Star Road, complete it by the using the key. There is a key on each level; you just need to find it and its keyhole. Then on the last stage, you can complete it normally. Follow that path and the next stage will be Bowser's Castle.
Information in this section was contributed by DAve t.

Go through the Doors 2 and 8 for the easiest way to the last part before Bowser.
Information in this section was contributed by karel merito.

Go to the World after #1 castle (Iggy's Castle). Use the secret exit in that level and you will be in the water. Then, use the secret exit on that world. You will be in the haunted mansion. Complete it without using the secret exit. You will then go into the pipe. Complete the level and you should be next to Bowser's Castle.
Information in this section was contributed by Jason Saldana.

Go to any Star World warp and enter it. When you reach the warp by the bottom right corner in Star World, you can transport to Bowser's Castle's entrance.
Information in this section was contributed by Carter B.

Hint: Secret entrance to Bowser's Castle:
In Bowser's Valley, go to the second level (with the big red oval) and enter it. After you get through the part with the floor that moves up and down, you will find a little pit with a giant mole in it. Jump up and attempt to jump up off the screen onto the top of the ceiling and go left. There you will find a key and key hole. Once you have completed that level (the secret way) a path will appear leading up to the Valley Fortress. Complete it, and a path will appear leading up to the back door of Bowser's Castle.
Information in this section was contributed by Michael Kristl.

Hint: Red spaces:
Information in this section was contributed by mcafee53 and Christoffer Fevelen.

Donut Plains 1: Kill the four super Koopas near the end, run on the top, and fly up with or without Yoshi.
Donut Secret 1: With Yoshi, hit the P switch and eat the green fish. Go to the key.
Donut Secret House: On the last room hit the P switch, you will notice three "?" blocks. Go on the second block and hit it. Climb up the vine and run right to a blue door.
Donut Plains 2: Go until you see a rectangle block moving upwards and a pipe up. Go in the pipe and either fly up to the key, get the shell and hit the fourth block. With Yoshi, eat the shell and fly up with your wings.
Star Road 1: Go to the extreme right and break the blocks to the right to reach the key.
Star Road 2: Go through the level and go under the tube instead of going into it.
Star Road 3: Kill Lakuti with a blue block and get in his cloud to go up.
Star Road 4: Get to the part where there is a green shell, a Koopa without his shell, and some grey blocks. Get the green and red switches and go under the blocks.
Star Road 5: After Yellow Yoshi and there is a Koopa with two Spinies. Eat the Koopa and have Yoshi wing up, or fly up.
Donut Ghost House: With a cape, go to the first hole and run left to fly.
Vanilla Secret 1: When there is a trampoline and a group of Koopas, with a cape go down and run to jump.
Vanilla Dome 2: Jump out of the water to the right, then left. Carry the switch, get the coins, hit it, and go down.
Cheese Bridge Area: Have Yoshi and jump under the win. Jump off Yoshi when you are past it. Continue on as if the goal was not even there.
Forest Ghost House: When you are on top of the first room do not go in the first door.
Forest of Illusion 1: Get the P and go left.
Forest of Illusion 2: When you see a Yellow Mushroom Palace go left through the wall.
Forest of Illusion 3: Go in one of the green pipes.
Chocolate Island 2: Complete the level in less than 50 seconds
Valley Ghost house: Go left in the second room and fly up until you see a key and keyhole. Hold Down/Right, and when you duck, start jumping right.
Valley of Bowser 2: At the third room, get safe and jump on the roof you just ran under, then continue to the keyhole.
Valley of Bowser 4: Eat the key with Yoshi.

Hint: See different costumes:
When you have an invincibility star, you obviously flash different colors. But, when you pause game play, you can see the different costumes, including Luigi's.
Information in this section was contributed by Sean Finley.

Get an invincibility star and pause game play as Luigi. He will either be wearing his own clothes, Fire Flower Luigi clothes, Fire Flower Mario's clothes or Mario's clothes.
Information in this section was contributed by mcafee53.

Go near a yellow invincibility star, pause game play, then see the different colors it changes.
Information in this section was contributed by mcafee53.

Hint: Torpedo Mario/Luigi:
Once Mario or Luigi has a cape and is in mid-air, press Back to create a parachute. If you keep pressing Back you will go a little higher each time. Then, press Down and either Y or B to drop straight down and act like a torpedo. Any enemies near you should be flipped on their backs. To return to the original airborne state, press Back again. Note: This process can be repeated as many times as needed.
Information in this section was contributed by Katie Averill.

Hint: Easy save:
Since the game automatically saves the game each time a castle is completed, just finish an easy ghost house to save the game as needed.
Information in this section was contributed by adrian pokemon.

Hint: Easy level completion:
On Star Road. get a Blue Yoshi. Go to any outdoor level and eat a Koopa. Fly towards the end of the level. Once you run out of shell power, eat another Koopa and repeat until you complete the level. Note: This only works on levels without a roof, such as Yoshi island 1. This is very useful in water levels.
Information in this section was contributed by Terramancer1.

Hint: Extra points:
Get a fire flower and a feather. Move away from your enemies and keep pressing Select. Get the flower and then the feather. You will get 1000 extra points each time you get the feather.
Information in this section was contributed by Scott Smart.

Hint: Steal a cape from a flying turtle without shell:
In some Worlds, there are turtles that fly with a flashing cape. Jump on one. The turtle should die and the flashing cape will turn into a Feather. Note: The turtle's cape has to be flashing red, yellow, and orange very fast.
Information in this section was contributed by Man42may.

Hint: Change direction while flying:
Have Mario run and jump while wearing a Cape. When Mario gets to a certain point, he will begin to descend. You must still be pressing Y, but may release B. Pressing Back will help him stay aloft. If you want him to change directions, hold Back and immediately press X (and keep holding Y). Stop Back as soon as Mario changes direction. Then, you can press Back to keep aloft (it is a different direction than before). If done correctly, Mario will switch directions and go very quickly. However, sometimes he will keep going the same direction, and move very slowly. The more you practice the timing, the more times Mario will switch. This is a very difficult maneuver. Try using Donut Plains 1 down the second pipe for a large practice arena.
Information in this section was contributed by Jim Goldsborough.

Hint: Faster vertical swim:
While in a water level, hold Up while swimming to swim upward faster. This is useful for dodging enemies quickly.
Information in this section was contributed by ForrestGumby.

Hint: Slower vertical swim:
While in a water level, hold Down while swimming for a slower climb up.
Information in this section was contributed by ForrestGumby.

Hint: Level horizontal swimming:
While in a water level, you can control the level of your swim better by holding Down while swimming to the left or right.
Information in this section was contributed by ForrestGumby.

Hint: Launch very high from the water:
When you are underwater and are standing on the ground or bottom of a lake, hold Up and press B to swim. Mario will launch very high towards the surface in one move.
Information in this section was contributed by Attila.

Hint: Softer music:
If you use the key on a keyhole while on a Yoshi, the music will be lower than if you used the key while holding it.
Information in this section was contributed by Spawnlevel120.

Glitch: Chocolate Island 3: Strange colors:
Go to Chocolate Island 3. Get to the first goal with Yoshi. Stay at the big lower platform, then double jump with Yoshi to the platform in the front of the goal. The camera should still be in the same position. Go into the goal.
Information in this section was contributed by Christoffer Fevelen.

Glitch: Chocolate Island 4: Strange death:
When you start with small Mario or Luigi, go to the corner next to the star points and start jumping. After three or four times you will get smashed into the corner and die.
Information in this section was contributed by jason goodman.

Glitch: Chocolate Island 5: Extra Yoshi:
Start Chocolate Island 5 with a cape or two but no Yoshi. Super jump up to the gray "P", and do the "Double prizes" glitch with the other blue "P". Stay under the rotate block "square". Hit the one down to the middle with Mario, then throw them up at the Yoshi block. A double hatching should happen (one will be invisible). You can do two fun things now. The first is to move the two "P" switches one to two block lengths to the left. Jump at the first, rotate the block in the middle, then quickly jump at both (double sound) Yoshies, and hit the "P" switches. This must be done when the block is still rotating. Press Right + A when falling. You should find that Mario is sitting on a special, invisible Yoshi. The second thing that you can do is to jump off Yoshi somewhere where he is safe. The invisible one is still at the same place. Jump on the invisible Yoshi. Notice that you will always start a Yoshi jump at the same height as the invisible Yoshi. You can do various things such as jump down a hole in the moving pipe section, but spin at the last moment.
Information in this section was contributed by Christoffer Fevelen.

Glitch: Donut Cave: Infinite spinning shell:
Go to the Donut Cave level (the second level after you finish Yoshi's Island). Pick up a shell (by walking into one while pressing B) and throw it just before one of those things go down to crush you. The shell should get stuck and keep on spinning in that yellow stuff.
Information in this section was contributed by JXN3993.

Glitch: Donut Ghost House: Disappearing door:
At the Donut Ghost House, after you have been in the room where you hit the block that lets you control the coins, exit. You will see the Yoshi coin that you already picked up. Go down where the block you had to hit to make the "P" pop out. Go to the door that leads down there. It disappears.
Information in this section was contributed by flaming head.

Glitch: Forest Of Illusion 2 and 3: Switched:
Complete the Forest Of Illusion 2 level with Mario the normal way, then complete Forest Of Illusion 3 with Luigi the secret way. Then, go back to Forest Of Illusion 2 and complete it with Mario the secret way. Complete Forest Of Illusion 3 with Luigi the normal way, then reset the game without saving it. Go to the same file, and Forest Of Illusion 2 will have no water -- sometimes you will get stuck, then Forest Of Illusion 3 will have water, and is "easier".
Information in this section was contributed by coolgirl.

Glitch: Funky: Even faster music:
Be on a Yoshi in the special level Funky. When the timer goes to 100, eat a Green Berry. When returns to 100, the music will be faster.
Information in this section was contributed by Nelson.

Note: The music will always get faster when it reaches under 100. However, if you eat a Green Berry, the "Time" will go over 100 again. So if this repeats, the music will increase to 2x or 4x.
Information in this section was contributed by Christoffer Fevelen.

Glitch: Larry's Castle: Die:
In Larry's Castle, go the end of the first room. If you get there before the moving thing does and drop down the secret hole very fast, you will die.
Information in this section was contributed by mcafee53.

Glitch: Ludwig's Castle: Wrong sound:
Go to the room where a falling ceiling with spike is located. Go to the end of the room when the ceiling is on the floor. It will make a sound. Pause game play then resume, You will hear the same sound. Also, spin jump and it will make the same sound, instead of the normal spin jump sound.
Information in this section was contributed by Fludd Master.

Glitch: Star World 4: Invincible enemy:
Go to Star World 4 with no Yoshi. Take the red (baby) Yoshi and eat four enemies. Note that it will sometimes be counted as two enemies, with a double "eat" sound. However, do not eat one of the two enemies at the same platform. Then, try to eat the two enemies at the same time. Yoshi should grow up, and the sixth enemy should continue walking invincible. To kill it, walk away.
Information in this section was contributed by Christoffer Fevelen.

Glitch: Valley Of Bowser 1: Suicide:
Reach the giant mound of spinning yellow blocks with the two football enemies inside. After you kill them, start jumping and smashing the blocks. If you have not destroyed them all, you can knock yourself off the screen and die.
Information in this section was contributed by Jason Goodman.

Glitch: Vanilla Dome 1: Skip the second room:
Get to the end of the first room with a blue Yoshi and a blue, yellow or green shell, or a green or yellow Yoshi with a blue shell. Go down the hole, not as you die, but try to get to the right under the "wall". You can now fly to a big open area. Continue to get to the place you thought was the "third room". You can also walk on the roofs.
Information in this section was contributed by Christoffer Fevelen.

Glitch: Vanilla Secret 2: Semi-invisible slow motion Mario:
Get a Yoshi. Go to Vanilla Secret 2, and go to the end. Start at the half-goal to get the time. Kill the four red turtles and you can begin. Stay behind the "wall" and get the duplicated football player to the right jump after you. It will not hurt you. The one in the middle must not move after you. Go slightly to the right then go back to get the one in the middle to respawn. Then quickly double jump up, and try make "the one in the middle" start to vibrate, then jump back quickly. Repeat this until the system cannot play in full speed. Add about three more then jump down to them. Have them all run after you. Parts of you should be invisible (maybe only the hat).
Information in this section was contributed by Christoffer Fevelen.

Glitch: Yellow Switch Palace: Stuck switch:
Complete Yoshi's Island 1 then go north to Yellow Switch Place. Once inside, pick up the "P" switch (it is blue with a white P on it). Do not put it down. Keep it in your hands and go through the pipe without releasing Y. Then, face the pipe where you just entered. Release Y repeatedly. Soon, the switch will be stuck inside the pipe. You will see it shaking on the pipe.
Information in this section was contributed by pidgebeetle.

Glitch: Jump up repeatedly:
When you are in the dungeon levels and have a column of bricks going up with a space to the left, walk forward until there is little space left. You can jump up and will not come back down. Keep going up all the way to the top.
Information in this section was contributed by DRACOM25.

Glitch: Maintaining flight with a turtle shell:
You must be an experienced flyer to do this trick. First, get a Feather to turn into Cape Mario. Choose a good level where you have plenty of room to fly. Find an empty turtle shell. Hold Y to pick up the turtle shell. While holding Y, run in one direction until you are ready to fly. Fly into the air by holding B, and keep holding the shell . Try to fly as high as you can. Just before you reach maximum height, quickly release Y while holding Up. This will kick the shell up into the air. Immediately after you do this, simultaneously release B and hold Y then turn in the opposite direction. Press Back to extend your cape and you should now be flying in the opposite direction. If timed correctly, you will catch the turtle shell that you kicked up in mid-flight, and you will be flying with a turtle shell. The controls are the exactly same for flying without a turtle shell, however Mario will appear differently. He will not be holding out his cape, but instead will look as if he were just holding a turtle shell. Push Back every once in a while to keep flying. This trick must be done very quickly, and requires a bit of practice.
Information in this section was contributed by Eugene Clewlow.

Glitch: More coins:
Get Yoshi to dash at a berry. When you are very close to it, eat it when you dash into it. You will hear the coin sound twice, but you only ate one berry. You will get two coins per berry this way.
Information in this section was contributed by mcafee53.

Glitch: Double prizes:
Get two holdable items (except for shells) and throw it so it is exactly in back/front of the other item. Dash at it and you will notice you are holding both. Clear the course to get double items.
Information in this section was contributed by mcafee53.

Glitch: Three player game:
Go to an empty file, select a one player game, reset the SNES, then go to the same file that now says "0". Complete Yoshi's Island 1. Make it so you have a Flower in Luigi's reserve box and a Flower Suit. Die by falling into a hole so Luigi is now small and there is a Flower in the reserve box. Die with Mario and do not do anything to him or go to Yoshi's Island 1. Press Start, Select, then with Luigi, get Yoshi and press Select. Eat the Flower that falls, then complete the level. You will notice that Luigi goes to Yoshi's Island 3 and Yoshi stays at Yoshi's Island 2. There are now three players, Mario, Luigi, and Plain Yoshi.
Information in this section was contributed by videogamer.

Glitch: Fire Cape:
Eat a Cape and a Flower at the same time with Yoshi and you will have a Cape and a Fire Suit.
Information in this section was contributed by videogamer.

Glitch: Small Mario with a Flower or Cape:
Get a Feather or Fire Flower at the same time Super Mario gets injured.
Information in this section was contributed by videogamer.

Glitch: Reuse P:
Use Yoshi in any level with a P. Immediately after stepping on the P, turn around and eat it again. Yoshi will gulp it, you can then spit it out. When it comes out, the P will be full again.
Information in this section was contributed by Jedi.


Strategy: by John Eccles
Strategy: by Nathan Pickett
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