Super Metroid
Energy refill:
Note: This code requires the default controller setting
to be selected. Collect a minimum of ten missiles, ten super missiles,
and eleven power bombs. Perform the following actions when the
life meter has less than fifty points and the reserve energy tanks
are empty. Roll into a ball and press Select(3). Hold X
(a power bomb will be released), then hold L + R
+ Down. With all buttons held, the screen will turn white
when the power bomb explodes. The energy tanks will be now be
refilled.
Hint: Metroid baiting:
When encountered by a standard Metroid (not the super-enhanced
baby or the things in Maridia), use a Power Bomb on it. For novices,
Freeze your Metroid first, although it is not necessary. Sensing
that the first Metroid is in danger, all remaining Metroids in
the room will come your way. Fortunately, it takes three actual
hits with power bombs (which may connect twice with one bomb)
to destroy a Metroid (without the Ice Beam). When your melee with
the room's Metroids is finished, you will notice that they are
not in their usual hiding places. Regarding the power bomb healing
technique, it requires at least 10 missiles, at least 11 super
missiles, at least 11 power bombs and 29 or less energy units
(not including reserve tanks). This trick is difficult, but may
be done with practice.
Information in this section was contributed by James Jackson.
Hint: Another weapon:
There is another weapon that can be used besides the
missile/bomb/laser variety. The Charge Beam and a Power Bomb are
required. First, deactivate the Wave and Spazer settings if necessary.
Next, select the Power Bombs and charge up the laser. It will
activate at full charge. There are three types of this weapon,
picked by weapon selection.
Information in this section was contributed by LoDo JoKe
and KrnagPower.
Charge alone: Five regular bombs tossed in a weak spread; only
works if the weapon is fully charged, and then you transform into
the ball.
Ice/Charge: Four ice balls spin around Samus and freeze anything
they touch
Plasma/Charge: Four green pulses fly in an outward spiral
Select the Power Bomb and have the Charge Gun activated through
the start menu. Select any of the other weapons alone using charge
and you will get a new type of attack:
Information in this section was contributed by N1tr0b0mb.
Charge with Wave: Four circular objects will clash into each other
while following Samus and destroy any object that it touches.
Charge with Spazer: Five or so yellow lasers will bounce up and
down the screen parallel to each other damaging other enemies
Hint: Defeating Botwoon:
Shoot him in the head.
Information in this section was contributed by mcafee53.
Hint: Defeating Chozo:
Shoot him at the head. The only way to kill him is
with a Charged Beam.
Information in this section was contributed by mcafee53.
Hint: Defeating Crocomire:
Keep shooting him in the mouth, With a Missile, he
will step back one step, with a Charged Beam he will step back
two steps, and with a Super Missile he will stand back three steps.
Keep making him step back until he falls.
Information in this section was contributed by mcafee53.
Hint: Defeating Draygoon:
Destroy the gun emplacements on the walls when you
enter Draygoon's Arena. Then, allow Draygoon to pick you up. Hook
on to the destroyed emplacements with the Grappling Beam when
they come into view and Draygoon will fall in no time. Note: Make
sure you have a lot of energy, as some will be drained during
the battle.
Information in this section was contributed by Metroid666.
Select the Grappling Beam, and let him pick you up. First, kill
the things that shoot. Then, shoot your Grappling Beam in one
of those things while he has you and he will die.
Information in this section was contributed by mcafee53.
Hint: Defeating Hatchling:
Let him take life from you. Shoot him once.
Information in this section was contributed by mcafee53.
Hint: Defeating Kraid:
Shoot him in the eye with Regular Beam, Missile or
Super Missile. His eye will turn yellow. Then, shoot him in the
mouth with Missile or Super Missile. It takes four hits to kill
him with the Super Missiles.
Information in this section was contributed by mcafee53.
Hint: Defeating Metroid:
Note: This trick requires Freeze Beam and Super Missiles.
First, freeze the Metroid then shoot it with a Super Missile.
This will kill it in one hit, and it should return energy and
Super Missiles (sometimes). Note: This does not work on the Super
Metroid.
Information in this section was contributed by WhtyWhitedrgn.
Hint: Defeating Mother Brain:
Keep shooting her on the head. She will start getting
mad and take your energy. She will try to do it again, but the
hatchling will take her energy and give it to you, in addition
to the Hyper Beam which is just like Missiles.
Information in this section was contributed by mcafee53.
Just before Mother Brain unleashes the laser brain attack on you
(as it is charging), quickly go to the samus Screen and switch
off the Varia and Gravity suits. Then, let her hit you. You will
notice that your life goes down much quicker. When Mother Brain
gets to the point where she is going to attack you normally again,
switch back into them. You will be able to fight her instead of
sitting there. As she charges up again just before the Super Metroid
appears, get very close to her. You will still be in the down
position as normal, but as she thrashes about she will hit you
and will knock you into a standing position again, where you can
fight her. When the Super Metroid attaches to you, keep high in
the corner using the screw attack. When Mother Brain comes back
to life, the Super Metroid will release you and stay in the same
place in the high corner, allowing you to attack the revived Mother
Brain. Mother Brain will not attack you at all. She will go for
the Metroid, but her blue ring shots will go underneath Mother
Brain. Keep plugging away at her with the Charge Beam until the
game freezes. It will stay that way for five to ten minutes before
returning to normal. This time when you get the Hyperbeam, it
will take one or two shots to kill her.
Information in this section was contributed by Russell
Wathey.
Hint: Defeating Phantoom:
Shoot him when his eye is open, but not with a Super
Missile as it could be dangerous.
Information in this section was contributed by mcafee53.
Hint: Defeating Ridley:
Shoot him anywhere except for the tail during your
first encounter. For the second encounter, it is the same as the
first, but he has gotten stronger. Shoot him with missiles.
Information in this section was contributed by mcafee53.
When you are fighting Ridley for the first time do not worry about
hitting him. He goes away once your life is in the danger zone
and starts beeping.
Information in this section was contributed by David Bell.
Note: This trick requires a lot of Power Bombs. Morph into a ball
each time Ridley swoops down and use a Power Bomb. It will anger
him. By the time you run out of Power Bombs, Ridley should be
changing colors slightly. Start attacking him with Super Missiles
and he should start turning red faster than normal. Keep shooting
him until he dies. If you run out of Super Missiles, use Missiles
to get the job done.
Information in this section was contributed by WhtyWhitedrgn.
When you first see him at the space colony. hold Beam +
Angle Up through the entire fight. When Ridley uses his
fireball attack, jump over them. When Ridley gets close to you,
he is about to use his tail whip attack. Jump over to the door
then jump to avoid his tail. When he charges at you, run to the
right side of the room and press Down to kneel; he will
spin his tail around the room. Continue this until he drops the
Metroid larva.
Information in this section was contributed by Tyler Price.
At any time while fighting Ridley for the second time you can
become invincible. Jump through him while using the screw attack.
Note: You will only get hurt if you touch his tail.
Hint: Defeating Spore-Spawn:
Curl up into a ball at the far left. When he opens
his mouth, shoot it with a Missile.
Information in this section was contributed by mcafee53.
Hint: Skip Spire-Spawn battle:
Get the Morph Ball and defeat the Living Chozo Statue.
Make sure you are in Crateria. Go to the farthest left elevator
that leads to Brinstar. Go through the red door as far down as
you can without using Power Bombs. You should now be in a pinkish
colored room and have skipped Spore-Spawn. You can then continue
as if you had defeated Spore-Spawn.
Hint: Reaching the last level:
Defeat the following Bosses: Kraid, Phantoom, Draygoon,
and Ridley. Then, go back to your ship. Go to the left and go
through the blue door. Continue going left through the blocks
with bombs or the screw attack. Go down the long room with the
green monsters in it. Go through the right door and go to the
gold statue. Each of the jewels should shine, then turn the statue
gray. It will then fall, and you will be able to enter the last
level.
Information in this section was contributed by WhtyWhitedrgn.
Hint: Maridia secret expansion room:
On the far right is a room with Super Missile and Missile
expansions. [Screenshot]
Hint: Get Screw Attack early:
You must have Charge Beam. Charge it up to full (hold
Shoot button and do not release) and do a spinning jump
while charged (hold Left or Right + Jump).
If done correctly, you will turn yellow while jumping. This kills
anything it touches, except Bosses.
Information in this section was contributed by Paul Oppelt.
Hint: Get Powerbombs early :
Note: This is a very hard, but possible trick. It requires
good wall jumping skills and a lot of patience. First, get at
least five Super Missiles. Go to the area in Brinstar where you
get the X-ray. Head up to the top-most part of that room. Use
your Super Missiles to kill the floating red armadillos. Then,
you must wall jump to the top-most part of the shaft and shoot
the block in the center. It should disappear. Fall down to the
top ledge and jump back up there as fast as possible -- it will
not stay open for very long. You must get up and jump onto one
of the exposed ledges. Jump off that up onto the ledge near the
door. You will now be able to get Powerbombs.
Information in this section was contributed by Rowdyhix.
Hint: Get the Spazer Beam early:
When you reach the area with the Spazer, shoot the
ceiling so that the brick part of the it disappears. Then, do
a wall jump and get up. You can go get the Spazer without having
the high jump boots. This saves some time, and makes the enemies
easier to defeat.
Information in this section was contributed by Steve Jung.
Hint: Get Speed Booster early:
In the room with the bubbles in Norfare, go up on the
ledge by the door to the save room. Hold Dash and jump
across the room. When you get to the wall, wall jump up to the
ledge to get the Speed Booster early.
Information in this section was contributed by Andy Hielscher.
Hint: Spring Ball:
After getting the space jump (or before if you have
a good wall jump ability), go to a hall where they are two blue
hatches in Maridia. Use the right one and try not to fall in the
quicksand. After that, there is a passage where you use the Grip
Beam. Use it on that and it would suddenly break. Jump up in that
hole. Use the space or wall jump to get up and find a blue hatch
with a strange machine and a wall. Use a Power Bomb but do not
destroy the machine. Back off from it and the machine will start
breaking the sand wall. After it destroys it all, open a blue
hatch and enter it. Morph ball and go down on a passage. You will
se a Chozo statue, and inside, the Spring Ball. This useful item
will allow to do morph ball jump.
Information in this section was contributed by johaely payano cedeño.
Hint: X-ray Visor:
The X-ray Visor is optional, but is extremely useful
in finding hidden passages and items. It is located here. [Screenshot]
The Grappling Beam is required.
Information in this section was contributed by Hiho0140.
Use the following trick to get the X-ray Visor before you get
the Grappling Beam. First, jump through, then into the first pit.
Next, run and jump up onto the ledge. You will get hurt, but run
across the spikes until you get to the second pit. There is a
single location where you can stand without spikes. Stay there
and wait until a flying shell-like creature flies by. Freeze it,
jump onto it, and get onto the platform. You can now get the X-ray
Visor before getting the Grappling Beam.
Information in this section was contributed by gimble012.
It is possible to get the X-Ray Scope without the Grapple Beam.
All you actually need is the Ice Beam and Speed Booster (for its
extra speed before going into full effect). Go into the room and
continue with it downhill. Get directly next to the wall on the
right, then run to the left. Jump while running and wall jump
off the ledge and onto the higher row of spikes. At the end, freeze
the flier and jump by the door and get the X-Ray Scope. [Video]
Information in this section was contributed by Jason.
Hint: Save your friends:
This trick allows you to save your friends when the
planet is blowing up at the end. After defeating Mother Brain
and escape from Tourain, you will return to Crateria in the tall
room. Go all the way up to leave the room. Go up some more, then
go right to reach the door which leads you to your ship. Instead
of going there, go down to the place where you need to be the
ball. Then, you can enter a door down there. Once inside, you
have to go through a long room before entering another door. This
takes you into the room where you first got the bombs and where
you fought the statue in the beginning of the game. In this room
are the creatures that showed you how to jump from wall to wall
and the bird creature that showed you how to jump using the speed
boots. Shoot at the bottom of the wall on the right and it will
open, and the creatures will leave. Return to your ship and complete
the game. After it shows the planet exploding, look closely to
the right of the cloud where the planet was located. You should
see a small dot shoot out of the cloud and go off the screen.
That dot is the escaping creatures.
Information in this section was contributed by OzzyCrazy1.
Hint: Samus with a bathing suit:
Complete the game in under three hours to see Samus
wearing bathing suit and blonde-dyed hair.
Information in this section was contributed by Ho Jo.
Hint: Change Beam appearance:
Use the special charge attacks (with the Power Bombs).
After the attack is unleashed, switch your active Beams to change
how it looks. You can even stop using that type of Beam. For example,
use Ice Beam to get the four ice crystals, then switch to Plasma
Beam to get four plasma crystals.
Information in this section was contributed by daniel sherman.
Hint: Jump until you hit a wall:
In order to do this trick, you must have Speed Booster.
When you get to a large, vertical, open room, run until you reach
top speed (when you get blurry). Then, press Down + A
without stopping. If done correctly, Samus should roll up in a
ball then rocket upwards in a blur, like when she is running at
top speed.
Information in this section was contributed by markgjohnson.
Hint: Wall jumping:
To get many items early, you can wall jump. However
you only need one wall. If done correctly, you can wall jump up
one vertical wall. When you initiate a wall jump, jump off the
wall, then almost immediately go back for the same wall, and wall
jump again. This trick does not allow for much height off each
jump, but with practice you can wall jump up a wall that is not
perfectly straight, allowing you to get numerous expansions and
suit upgrades before you have the necessary tools to do so.
Information in this section was contributed by Beethoven555.
Hint: Free the bird:
When the bird teaches you to perform the rocket jump
in Brinstar, go back down and get charged up for a rocket jump.
When the bird arrives to try to bust through the ceiling himself,
jump about a half second before he does, directly where he is
standing. If done correctly, you will break through the center
two blocks of that ceiling, and it will seal just after the bird
follows you out. This confuses the bird, who will either look
to the left and right repeatedly, or continue to run back and
forth, trying to rocket jump through the next ceiling.
Information in this section was contributed by Mnementh2k1.
Hint: Hidden area:
Go to the place where your ship is located and do the
Speed Booster. Note: If you have the Space Jump, you do not have
to do the Speed Booster. Go to the far left of your screen where
the mountain is located. Stand on where the mountain curves in
and set a Power Bomb or a Bomb out. You see land start to disappear.
Go in there. Enter the door that you find. Be careful though here
-- there is hot lava that can burn you. When you get to the end
of it all, you will find a statue with a Reserve Tank.
Information in this section was contributed by Matthew Surber.
Go to your ship at the surface of the planet. Then, go left until
you see the rock wall above the passage where you first entered
the planet at the beginning of the game. This is where you will
have to fly upwards with your Speed Boots. You should fly quite
a bit before hitting rock. Then, go left while falling until you
land on the rock. Next, go to the very edge of the cliff without
falling off. Curl up into a ball and release a Power Bomb. There
should be a passage that is now open below you in the face of
the cliff. Drop off the ledge while holding Left and go
into the passage. Note: If you are attempting to enter these chambers,
be sure to have at least fifteen Power Bombs. Walk left through
the passage that you made and go though the door at the end. You
will need to get through a chamber filled halfway with lava. Use
Power Bombs to break through the walls. When you get to the end
of these chambers, there should be a platform with a Reserve Tank
on it. Pick it up. After getting the reserve tank, curl into a
ball and use a Power Bomb. This will open another passage under
the platform where the reserve tank was located. Go through it
in ball mode and continue through the passage. At the end of the
second passage, there will be a door. Go through it. You will
find yourself in a passage full of bricks. Shoot once or twice
and the bricks will break. If you have the scanner, use it and
you will see a drop off in the floor. Go down through the drop
off and there will be a chamber with two missile packs on either
side of the room behind a wall that you can break by shooting
it. Note: You must be quick in shooting one of the walls and getting
into it because you are falling. You can only get one missile
pack at a time. After getting one of the two missile packs, go
back into the middle of the chamber and fall to the bottom. Then,
use a Power Bomb to break the wall beside you. You will find yourself
in the chamber full of green enemies which you entered near the
beginning of the game.
Information in this section was contributed by Metroid Master.
Hint: See animals during ending:
At the end of the game after you defeat Mother Brain,
there is the destruction sequence. Get to the top of the room
that never ends (go out of the tall room in the crater and go
up to the room where you fought the first Chozo). Once you get
into that room, you will see the creatures that have helped you
through your journey, then shoot the right wall of the room and
it will fall apart. You then wait moment and the animals will
eventually leave. When you see your ship flying away, after it
shows the planet exploding look to the right. You can see a little
blue dot zoom away. That is the animals.
Information in this section was contributed by Darrell Wikstrom.
Glitch :Easy Crocomire Norfair section:
Get the High Jump Boots and the Speed Booster, not
the Power Bombs (it takes more time with them). Go to the spiked
room with the Wave Beam in it. Jump to the end of the spikes and
get injured. When you are flashing, run a short distance and jump.
You now have the Wave Beam, but no Grappling Beam.
Information in this section was contributed by mcafee53.
Glitch: Shadow jump:
Defeat Crocomire, then locate your Grappling Hook.
You must also have the Speed Boost also. Start running with your
Speed Boost and have your Grappling Hook ready. Then, jump at
the edge or closer and hang on to the ceiling with your Grappling
Hook. If done correctly, you should see her shadow follow her
like another Samus going inside of her. Then, get your energy
tank, jump and hang on the ceiling, then swing forward let go
and hang on without getting hurt. You will see the same thing
happen.
Information in this section was contributed by Richard Lopez.
Glitch: Wrong Beam color:
In a room with a Beam, for example the Ice Beam room,
shoot your Purple or Yellow Beam out -- but first shoot the Ice
Beam so it appears. Shoot and get the Beam very fast. With the
Ice Beam, the Yellow or Purple Beam will turn blue, but you did
not have the Ice Beam when you shot it.
Information in this section was contributed by mcafee53.
Glitch: Skip end Boss:
You do not need the screw attack to win the game (or
fight the second Chozo statue). When you enter deep Norfair and
the music changes, go to the right in the room where you need
the screw attack to break through. Go to the end, bomb the wall
down or use a power bomb (easier). In the room where they think
you just finished fighting the second Chozo, go in the room to
the left to get the screw attack. It is a big help not fighting
the second Chozo to save time (and completing the game in less
than three hours).
Information in this section was contributed by mcafee53.
Glitch: Finish game quickly:
This is mainly a glitch that executes the time bomb
escape at the end of the game. Once you have the Charge Beam,
Spazer, and Plasma Beams, go to your ship on Crateria and save
in the event that the glitch freezes the game. Go to the door
on the left side of the room and charge your beam. While charged,
pause game play and turn on everything except for the Plasma Beam.
Move over to one of the boot power-ups you acquired and press
Left + A. If done correctly, the Plasma Beam should
have been highlighted with another icon that has "VAR"
next to it. Resume the game while holding Shoot to keep
the shot charged. Put the gun in the door and release, then turn
around and shoot again. If the game starts becoming very slow,
enter the door. The destruction sequence will appear, and you
can board your ship and finish the game.
Information in this section was contributed by Chad Long.
Glitch: Use weapon once:
Hold the "Cancel" button and press Select.
Instead of one of the missiles, bombs, etc. getting just highlighted,
it will flash and you can still use something but only once (when
it is flashing) then it will switch back to normal.
Information in this section was contributed by Philip Seals.
Glitch: Murder Beam:
Note: Only use this trick for Bosses. It will freeze
your game if done elsewhere. Once you have all five Beam options,
equip the Charge, Ice, Wave, and Spazer options for your gun.
Before executing this trick, be sure to have a full charge. Highlight
one of the boot power-ups in your equip menu. Press Left
+ A at exactly that moment. If done correctly, You will
see "VAR" appear next to Plazma and the Spazer will
not be disabled. If not, try again. When you release the charge
button, there should be a floating ball of energy that does continuous
damage to the Boss.
Information in this section was contributed by The Wiseone.
Note: If you use the "Ice Shield" Power Bomb Charge
Combo, then while it is around you switch to the "Murder
Beam", something odd will happen. You will be surrounded
by almost invisible, rotating, Murder Beam particles. It does
the same amount of damage dealt as the Murder Beam does, but is
the form of the Ice Shield.
Information in this section was contributed by The Wiseone.
Glitch: Suicide Beam:
Note: This will either kill you or freeze your game
depending on where you are. Equip all five beams (do not charge
up), then disable the Wave option. Exit the menu, and fire.
Information in this section was contributed by The Wiseone.
Glitch: Strange Beam:
Once you have all four or five beams (at least the
Ice, Wave, Charge, Spazer or Plasma beams are required) and power
bombs, do a special beam combo. Do this by highlighting the power
bombs and charging one beam only. Immediately after the beam combo,
press Start. Equip all of the beams except for the Spazer
and Plasma together, as doing so might freeze your game. Press
Start, and around you will be for squares, each with two
cylinders.
Information in this section was contributed by Maddog Maddog.
Glitch: Door opener:
Set up for the "Murder Beam" glitch (again
with no charge), except this time disable the Charge and Ice Options.
Then, exit the menu and fire. You should hear the firing noise
of the basic Beam, but you will see nothing. You can do no damage
to enemies this way, but you can open doors if you are close.
Information in this section was contributed by The Wiseone.
Glitch: Murder shield:
Note: This only works on one side. During the Mother
Brain fight (before the giant body comes up), use the "Murder
Beam" glitch while standing on the platform. It will be invisible,
but the "acid heated Cheerios" will be immediately frozen
and destroyed if they come in contact with the Murder Shield.
Information in this section was contributed by The Wiseone.
Glitch: Get everything:
Note: You need all five beams in order for this to
work. Go to old Tourian and go to the room with acid. Do the VAR
beam, but do not charge up. Stand near the door and shoot, then
shoot in the other direction. The game with slow down and the
bar above will glitch. Run to the door and the place will be misty.
Turn off Spazer to keep the game from freezing. Save the game
and reset. Play it and you will be at the start with everything.
To do this with the ZSNES emulator, go to old Tourian and go to
Mother Brain's old lair. Then, do what was described above. Hit
the door and it will become misty as described earlier.
Information in this section was contributed by Jarosyk2.
Strategy: by Dingo Jellybean
Strategy: by Magus
Strategy: by Wei-Hwa Huang
Strategy: Maps: by Wei-Hwa Huang
Published strategy guides
Game Genie codes
Copyright © 1997-2006
Al Amaloo. All rights reserved.
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