More maps: Start with a new city, select any landscape, and wait
at least ten seconds. Enter the total screen. Exit the total screen,
enter the save/load menu, then select the "No" option.
Return to the main menu, select the "Start New City"
option, and the landscape will change. This effectively doubles
the amount of maps.
Maximum money: Turn off your auto budget and spend all of your money.
Set all of your tax and funding levels to 0%. When the annual
tax screen appears hold L, select "Go with figures",
and the regular screen will return. While continuing to hold L,
press X(2) to skip to January. Choose the tax option from
the menu and raise all of your funding levels back to 100%. Leave
the tax level at 0%. Select "Go with figures" and proceed
to the main screen. Release L and your funds should now
show all 9s.
Information in this section was contributed by MBrandon123.
Easy money: Start a new city. Build a power plant, 8 residential
zones, 4 commercial zones, 4 industrial zones, and (preferably)
a police department. You can build more than that if desired,
but keep your city small so the game will not slow down as a result
of having a large number of buildings). Leave the game running
overnight, then check the game. You should have a lot of money
and many years should have passed. You will also have the fountain,
which raises land values.
Information in this section was contributed by Kevin Bender.
When you first start a new game, waste all your money by building
all houses, airports, etc. (until you have $00.00 remaining) or
until you cannot build anything else (even by destroying buildings).
Then in December when the first tax chart appears, hold L
+ R while setting all the police, fire departments, etc.
to as high as possible. Then, finish and release L + R.
You should have an extremely large amount of money.
Information in this section was contributed by YoshiBoy92.
Stop time: Hold R to pause game play. While R is
held, no time will pass but you can still build whatever desired.
Information in this section was contributed by Chad Strube.
Hint: Bonus casinos and amusement parks:
Choose a landscape that is not an island, but has a
large amount of water. There should be a body of water towards
the middle of the landscape. Create roads in a way to form a cross
near the middle of the landscape, near the water. The roads must
continue until reaching the edge of the map. Two to five casinos
or amusement parks may now be built.
Hint: Getting different gifts:
The Zoo appears after one to three Stadiums are built. Build the
Zoos near Residential or Commercial Zones for the greatest effect
or population increase.
The Bank appears after less than $2,000 is available.
The Fire HQ appears when six, twelve, or eighteen Fire Stations
are built.
The Police HQ appears when six, twelve, or eighteen Police Stations
are built.
The Train Station is available after building 50 and 200 kilometers
of track. Build these near Commercial Zones.
The Fountain appears after the city is 50 years old. Build it
near Commercial Zones.
Landfills appear when your open land is only 150,100, 50, and
30 acres.
A Library appears when 3, 6, and 9 Schools are present.
A Windmill appears when you have 150 Developed Zones.
A Mario Statue appears when the population reaches 500,000.
Your home appears after the population reaches 2,000. Build near
Residential Zones.
City Parks are available after 300, 600, and 900 acres of Parks
are built. Place near Commercial Zones.
An Expo is available after the population reaches 50,000 people
and an Airport is present. Put near the Industrial Zones.
The View Model is available after the population reaches 50,000
people.
The Amusement Park and Casino are available after 300, 400, and
500 Kilometers of roads are built. Place near Residential Zones.
Information in this section was contributed by Jesse Smith.
Hint: Home evolution: When you receive a house as a gift, place it near the
Residential Zones or any other desired location. After the town
grows into a city, then to a capital, metropolis, and megalopolis,
your house will also grow with home extensions. The town stage
house is a small house, which resembles an upside down "L".
It also has a few bushes and trees in the front yard. The city
stage house is a two level red house. It also has trees and bushes.
The capital stage house is completely different. It turns gray
and has two levels. It is also larger, has a patio table, a pool
in the front yard, and a satellite dish. The metropolis stage
house is also gray and seems to have something resembling another
pool on the roof. It also still has trees and landscaping and
is bordered by a fence.
Information in this section was contributed by MoonKid256.
Hint: Topping Residential and Commercial
Zone buildings: To get buildings to top off you need to have the zones
touch. Place parks and gifts near them to get to this point faster.
Once the two squares reach the highest level of growth, they form
to make a top. Industrial zones cannot top off.
Information in this section was contributed by StarTrekKid2378.
Hint: Recommended zoning: When you start a new game you should always build your
residential zones together in a square. You should make the square
three houses long and wide, leaving a space in the center. This
space can be used for gifts which will make everything around
it grow a lot. When you get your house, build it in a residential
square because it helps those grow to R Tops. The same should
be done with commercial zones but not industrial. You should build
a residential square, then a space, then a commercial square,
then a space, then a residential square, etc. This space is left
for railroads (no roads). You should be able to build railroad
tracks around each square. Your industrials should be spread out
evenly. For example, Residential = R, Commercial = C, Gift = G,
- = Railroad:
Information in this section was contributed by Weirdoweirdo077.
Hint: Depression: When commercial zones start to go undeveloped, your
city is in a depression. To fix this problem, just build more
industrial and residential zones. The population will increase,
forcing the commercial zones to redevelop.
Information in this section was contributed by Whassuplcp.
Hint: Less airport pollution: Airports cause a lot of pollution because they are
big. If you crash a plane just as it takes off (so that it lands
on the airport it took off from), it will destroy most of the
airport. However, as long as there is at least one square of airport
remaining it will still function, but will cause a lot less pollution.
As yet another benefit, you will get more space to build other
things. It is highly recommended that you have a fire department
nearby so you can get the fire extinguished before it destroys
the entire airport. And as soon as the fire is out, put something
else in the airport's area (such as park or road) so that the
airport will not rebuild itself.
Information in this section was contributed by Puck.
Hint: Benefits of an Airport/Seaport without
the plane/ship crashes: Use the following trick to have an airport or seaport
that benefits your commercial and industrial zones but does not
have plane or ship crashes that seem to occur at the worse locations.
Build the airport/seaport and do not supply any roads/rails/power
to the zone. Normally, a zone will not develop without power.
But since airports/seaports do not need to develop, they do not
need the power. This stops them from being "turned on"
and therefore, do not produce ships/airplanes but will still acts
if the were.
Information in this section was contributed by Lance.
Glitch: Unlimited gifts: In preparation for the trick you will need the following:
two saved cities (one brand-new untouched city and the city you
want the gifts for) and at least one free space in your Gift Reserve
Icon (the icon that is the question mark). A city can only hold
four gifts at one time. This trick will not work if your Gift
Reserve is full. This trick actually allows you to steal gifts
from one city and put them in the other. It will work for any
Landmass including the Scenarios if the Scenario Landmass is the
city you want to put the gift in. The following example allows
unlimited Police Headquarters. This one is the easiest to do.
1. Load your brand new untouched city. Remember, you should have
already started and saved a new city with nothing it.
2. Build a line of six Police Stations. This is the required number
to get the "Gift Police Headquarters".
3. Save the game immediately. Do not wait until you get the "Gift
Police Station" because it will cause the trick to fail.
4. Load the brand new untouched city with the six Police Stations
that you just saved.
5. Once you have loaded the city the Police Stations will be sitting
there flashing the "No-Power" message. As soon as they
start flashing, count five consecutive No-Power flashes. This
is required to get the correct timing for the trick to work.
6. Once the fifth No-Power flash is counted, select the Information
Icon at the top of the screen. This is the icon in between the
Disasters and the Save/Load Icons.
7. Once the Information Icon opens up, select the Map Icon.
8. Now that you are in the Map Screen, you will still be able
to see some of the Police Stations. The others will naturally
be behind the map. You will need to be able to see at least one
Police Station for this step. Just as in step 5, count five No-Power
Flashes for timing.
9. Once you have counted five flashes, exit the Map Option screen,
but do not exit the Information Option screen.
10. Click on the Save/Load Icon.
11. Load your other city (that you want the gift for).
12. Exit the Save/Load Screen and you should instantly receive
the Gift of Police Headquarters.
To get another Police Headquarters just repeat steps 4 to 12.
You can do this an unlimited number of times.
Information in this section was contributed by Sam Barnes.
Glitch: Loans with no bank: Get the bank and place it anywhere. Wait a year, then
destroy it. After you destroy it, you will still be able to take
out loans from the bank option in the menu.
Information in this section was contributed by Tom
C.
Glitch: Airports Use less space: Build an airport. Just when a plane is taking off,
have the plane crash into the airport, but not completely destroy
it. Leave at least one space of the airport remaining. Bulldozer
all of the rubble and leave the pieces of airport that have not
been destroyed. You can now build on the spaces where the airport
was destroyed and the airport will still function normally.
Information in this section was contributed by shujinco2.