Strategy Guide v 1.0
by The Tick

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Table of Contents
What's this Strategy Guide all about!
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1. About this Guide
           Introduction
           Version History
           Author Notes
           Copyright
2. Background
           What's the Story
           Crash and the Boys
3. Characters
           Basic Karts
           Boss and Hidden Karts
           A Few Missing...
4. Weapons and Powerups
           Basic Items
           Race Mode Only Items
           Battle Mode Only Items
           An Interesting Note
5. The Ultimate Stategies and Tricks
           Get Juiced
           Use Turbos
           Expert Tricks
6. Secrets and Codes
           Secret Tracks
           Secret Karts
           Game Sharks Codes
7. Adventure Walkthrough
           Adventure Mode Pointers
           N. Sanity Beach
           The Lost Ruins
           Glacier Park
           Citadel City
           Gem Stone Valley
8. Time Trial 
           The Purpose
           The Times
9. Arcade Mode
           Play to Win
10. Battle Mode
           Arena Descriptions
           Battle Mode Variants
11. Record Times
           Time Trials
           Relic Races
12. Basic Information 
           Controls
           Cups 
           Spyro 2 Demo
13. A Final Comparison
           Super Mario Kart
           Diddy Kong Racing

 
 


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1. About this Guide
History
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-Introduction-

       Welcome to the Crash Team Racing Strategy Guide.  This is my first Strategy Guide and I hope that you can hang in there while I learn the ropes. 
         First of all, let me explain that I love Mario Kart for the Super Nintendo.  When I heard about the Crash kart game I was very excited.  A chance for a great kart game, on the Playstation, and it could be everything that other clones weren't - fun.  It's easy to say that I was not disappointed in the least, CTR is great.  Truely fabulous and an instant classic for Playstation fans everywhere.  I could say, without a doubt, that this is the best kart game for the Playstation.  Now I can probably also say that this is what many other kart clones, including Mario Kart 64, could have been, but weren't.  And just maybe, without being too brave, I can say that this passes up the father of them all, the grand classic itself, Super Mario Kart.  I'm not puting down the classic Mario Kart, not in the least, but I think that Crash Team Racing retains everything from Super Mario Kart, brings it to the 3D world, and keeps the game wonderful.  Check out more of the connections between Crash and his kart buddies at A Final Comparison.
         Now, about guides in general....
         The one thing that I hate is when Strategy Guides, FAQ's, and Walkthrough write things that are available in the book.  Now, I've never seen the book (I just rented this game) but I believe that all the lame information that would be in the manual is stuck in one section.  Anything real simple will also be placed there.   If you own the game, then don't read there.  But if you were like me, renting it without the book, then check it out in Basic Information.

-Version History-

Italiced versions are not completed yet.
  • Version 0.1 - Getting the info typed up.
  • Version 0.2 - Typed up more!
  • Version 0.3 - Almost got it all posted!
  • Version 0.4 - Added cups, acrade mode, and time trial information
  • Version 0.5 - Grammar and spelling fixed, for the most part!
  • Version 0.6 - Added expert section, records sections, and other stuff.
  • Version 0.7 - Finished up the Game Shark Codes
  • Version 0.8 - Added the Adventure Walkthrough section
  • Version 0.9 - Posted Citadel City track info and CTR Token stuff. All that's left is to put in the Time Trial times, a little info in the Walkthrough, Acade Cup info, and then one final grammar/spelling check! WooHoo!
  • Version 1.0 - Official Unoffical Tick CTR Strategy Guide completed and released.


-Author Notes-

       If you find that any information is incorrect or you would like me to add something that you feel would benefit this guide, please email me at spoon@home.com.
         Note: All the information presented in this guide is based on a four day rental and a few things from other FAQ's.  In those four days, I finished the Adventure Mode with 100% and almost got all Gold Relics.  I had 5 of the seven secret characters and you can read below on how to get them all.  I've read about 4 new battle arenas, but after the 3 Cups were completed in Arcade Mode, I had only unlocked 3 new ones.  If anyone has info on this fourth stage - please email me! 
          Eventually I will have the game, and then I will be able to complete this strategy guide.
          Special thanks to JBGainz.

-Copyrights-

          CTR: Crash Team Racing Game is Copyright 1999 Sony Computer Entertainment America, Characters and CTR: Crash Team Racing Copyright 1999 Universal Interactive Studios, Developed by Naughty Dog, Inc. This Strategy Guide  was written entirely by The Tick a.k.a. Ronn LeFeuvre. This Strategy Guide is Copyrighted to Ronn LeFeuvre 1999. Use of this Strategy Guide without written consent is prohibited and punishable by law.

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2. Background
Whats gioing on here
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-What's the Story-

        As the game opens, an evil alien named Nitros Oxide arrives in Earth's solar system.  Bent on world domination (and yearning to turn our entire planet into a cement parking lot) Nitros Oxide has an ultimatum, he states that if anyone can beat him in a race, that he will leave peacefully (sounds simple right? - yeah right!).
         Now it's just up to Crash and the gang to take this menace down.  But, who should be the one, who can send Nitros home crying?  Well, the only right way to find out is to have a race!  Choose your racer and face destiny as you compete to will trophy and keys, ultimately working up to face Oxide himself.  Good Luck!

-Crash and the Boys-

Crash Bandicoot (8/96) - The first Crash game.  Neo creates Crash and tosses him out as a reject of his experiments.  Crash returns to destroy Neo so that he can free his bandicoot girlfriend, Tawna.
      Early sketches become finalized characters and stages.  What happens is a Crash craze.  The game sells hundreds of thousands and becomes Americas best selling Playstaion game.  Crash becomes Playstaions mascot.  Early stages of this game, later found to be too difficult, are placed ontop the trhird island.  1st appearances of Crash, Neo, N. Brio, Ripper Roo, Papu Papu, Pinstripe, Aku-Aku, and Tawna. 

Crash Bandicoot 2: Cortex Strikes Back (11/97) - Cortex, after falling from his exploding shjip, discovers new purple Crystals.  Neo has no one to turn to and tricks Crash into retrieving the Crysatls.  He kidnaps Crash and tells him that he is going to save the world with them.  Boy, is that Crash gullible, or what?!?!
       Everything they didn't do with the first Crash were implemented in this sequel.  The hundreds of frames of animation in the last Crash game become thousands.  The worlds become larger and more dynamic.  Tons more levels, monsters, and bosses fill the new world with life and character.  This game becomes the new best selling Playstaion game (replacing the orginal Crash.)  1st apperances of Tiny, Polar, Coco, Dr. N. Gin, and Komodo Joe.

Crash Bandicoot Warped (11/98) - The sequel to the sequel.  We find out that Neo is a subordinate to Uka-Uka, an evil version of every best friend Aku-Aku.  In this one, N. Trophy and Neo are traveling through time and its up to Crash to stop their evil plan from succeeding.
      The thousands of frames in that last game are now tens of thosands.  The game is gorgeous, lush, full of color, and pushes the Playstations bounds to new limits.  New levels types are introduced like driving, flying, and riding a dino.  You can even play as Coco.  The game is pure gold and it steals audiences breath away at E3.  1st appearances of Uka-Uka, N. Trophy, Pura, Dingodile. 

Crash Team Racing (10/99) - This is the game that this Guide is all about.  The final game featuring that beloved hero - Crash (so they say). 1st appearances of Nitros Oxide.

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3. Characters
The racers...
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-Basic Karts-

Crash Bandicoot  Dr. Neo Cortex
He's a 
marsupial
and the hero 
of all the
Crash games
Difficulty: Intermediate
Max Speed: 3/5
Acceleration: 3/5
Turning: 3/5
Everyone needs
a good arch-enemy
and Crash has
the lovable Dr.
Neo Cortex.
Difficulty: Intermediate
Max Speed: 3/5
Acceleration: 3/5
Turning: 3/5
Home Stage
Crash Cove
Home Stage
Cortex Castle
1st Appearance
Crash 1 (Did I need to write that?!?!)
1st Appearance
Crash 1 (A suprise, I'm sure)
Mario Kart Clone
Mario himself.
Mario Kart Clone
Luigi (A very evil Luigi, though)
Winning Pose
He does the Crash Dance
Winning Pose
Slaps feet, raises arms, and laughs evily
Losing Pose
Sleeps like the beginning of Crash 2
Losing Pose
Cries
Coco Bandicoot Dr. N. Gin
Coco is the smart
and spirited little
sister of Crash.
She also uses her
laptop on her kart.
Difficulty: Intermediate
Max Speed: 3/5
Acceleration: 4/5
Turning: 2/5
Cortex's
assistant. The
missile in his 
head was made
to be life support.
Difficulty: Intermediate
Max Speed: 3/5
Acceleration: 4/5
Turning: 2/5
Home Stage
Coco Park
Home Stage
N. Gin Labs
1st Appearance
Crash 2 
1st Appearance
Crash 2
Mario Kart Clone
Princess Toadstool/Toad
Mario Kart Clone
Yoshi (That's a creepy comparison)
Winning Pose
Stands and looks around
Winning Pose
Does a Frankenstein-ish dance
Losing Pose
Siting down typing on laptop
Losing Pose
Rocket in head shoots fire.
Pura Polar
  This is the little
tiger that Coco
used in Crash 3.
Now here's helping
out on his own.
Difficulty: Beginner
Max Speed: 2/5
Acceleration: 3/5
Turning: 5/5
  Isn't he so cute.
Oh well, the little
polar bear is one
of our house 
favorites
Difficulty: Beginner
Max Speed: 2/5
Acceleration: 3/5
Turning: 5/5
Home Stage
Tiger Temple
Home Stage
Polar Pass
1st Appearance
Crash 3 (Coco rode him)
1st Appearance
Crash 2 (Crash abused him)
Mario Kart Clone
Koopa Troopa
Mario Kart Clone
Toad
Winning Pose
Pounces straight up in a circluar path.
Winning Pose
Sits down and barks.
Losing Pose
Bathes paw
Losing Pose
Lays down like when Crash stepped on him.
Tiny Tiger    Dingodile
 Well, one thing
is for certain -
Tiny is not Tiny,
and that keeps his
turning stat down.
Difficulty: Difficult
Max Speed: 4/5
Acceleration: 2/5
Turning: 1/5
 Dingodile is 
one odd creature.
His knowledge
of fire can help
him with his kart
Difficulty: Difficult
Max Speed: 4/5
Acceleration: 2/5
Turning: 1/5
Home Stage
Tiny Arena
Home Stage
Dingo Canyon
1st Appearance
Crash 2
1st Appearance
Crash 3
Mario Kart Clone
King Koopa
Mario Kart Clone
Donkey Kong
Winning Pose
Leaps and and clicks heals
together then roars
Winning Pose
Hops from lef\g to leg and then
shoots flame into the air.
Losing Pose
Shakes head and roars
Losing Pose
Sits down and shakes head

-Boss and Secret Karts-

     Ripper Roo     Papu Papu 
Ripper Roo is
as crazy as 
ever and he
drives his kart
with his feet!
Difficulty: Beginner
Max Speed: 2/5
Acceleration: 3/5
Turning: 5/5
Papu Papu
returns in a huge
way,he's the only 
racer that doesn't 
fit in the shield.
Difficulty: Advanced
Max Speed: 4/5
Acceleration: 2/5
Turning: 1/5
Home Stage
Roos Tubes
Home Stage
Papu Pyramid
1st Appearance
Crash 1
1st Appearance
Crash 1
Way to Unlock
Win 1st Place in Red Gem Cup .
Way to Unlock
Win 1st place in Green Gem Cup
Winning Pose
Hops around wildly
Winning Pose
Sways belly and hops around.
Losing Pose
Lays on belly unconscience
Losing Pose
Slaps belly anrgily.
  Komodo Joe Pinstripe
Joe is the smart
one of the
Komodos and he
uses that brian
to get first.
Difficulty: Intermediate
Max Speed: 3/5
Acceleration: 3/5
Turning: 3/5
 He's a mobster
crossed with 
bologna: looks
the part, but 
lacks the meat.
Difficulty: Intermediate
Max Speed: 3/5
Acceleration: 4/5
Turning: 2/5
Home Stage
Dragon Mines
Home Stage
Hot Air Skyway
1st Appearance
Crash 2 
1st Appearance
Crash 1
Way to Unlock
Win 1st place in Blue Gem Cup
Way to Unlock
Win 1st place in Yellow Gem Cup
Winning Pose
Does a cool dance.
Winning Pose
Fires gun into air which occationally jams.
Losing Pose
Hides eyes with arms and cries with tears
Losing Pose
Heals on one knee and shakes gun
 Fake Crash Penta Penguin
  Many U.S.
players will not
recognize this
guy.  He was in 
Japanese TV Ads.
Difficulty: Intermediate
Max Speed: 3/5
Acceleration: 3/5
Turning: 3/5
  This is the
penguin from 
Crash 2. He's
VERY small
in his kart
Difficulty: Beginner
Max Speed: 2/5
Acceleration: 3/5
Turning: 5/5
Home Stage
Not Applicable
Home Stage
Not Applicable
1st Appearance
Warped & Crash in Japan
1st Appearance
Crash 2 (he was also with Dingodile)
Way to Unlock
Win 1st place in Purple Gem Cup
Way to Unlock
See below in Secrets & Codes
Winning Pose
Goofy Fake Crash Dance  
Winning Pose
Spins like Crash and gets dizzy
Losing Pose
Crosses arms and whines.  
Losing Pose
Spins slowly on rear end.
Nitros Oxide      Dr. N. Tropy 
  Nitros Oxide is
the big bad
alien that has
come to pave
Earth!
Difficulty: ???
Max Speed: ???
Acceleration: ???
Turning: ???
  Nefarious and 
smug inventor 
of the Time 
Twister quantum 
warp technology
Difficulty: Advanced
Max Speed: 4/5
Acceleration: 2/5
Turning: 1/5
Home Stage
Oxide Station
Home Stage
Not Applicable
1st Appearance
Crash Team Racing
1st Appearance
Crash 3
Way to Unlock
Sorry, but you can't get this guy
Way to Unlock
See below in Secrets & Codes
Winning Pose
Not Applicable
Winning Pose
Raises up tuning fork and slams it down
Losing Pose
Stops feet and shakes violently
Losing Pose
Crys into arm.

-A Few Missing-

          Don't get me wrong, I love the selection of the karts.  Fake Crash totally surprised me.  Penta Penguin is very cool!!!  The bosses are fun to use.  I unlocked N. Tropy and he's great.  But, I wish that they had included a few more good guys.  For instance, ever wondered what happened to Tawna.  After the first Crash game she dissapeared.  She'd make a great kart racer.  Well, Universal said that she had to be absent from all future Crash games (which is wierd since they allowed the bandicoot Trophy girls and they're much worse - Bandicootboy Magazine models!!!) Another one I wish I could play as is N. Brio, but at least all his chemicals and stuff are in the game.  I never actually played the orginal Crash Bandicoot, but there was a boss named Koala Kong, where's that Kart.  Oh well, the game doesn't have have it all, and it still rocks!

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4. Weapons and Powerups
These are the items found inside Question Crates
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-Basic Items-

Bowling Bombs
Normal - Pretty simple - aim, fire, BOOM! There is also the triple BOOM! When Juiced - The explosion becomes larger, and getting mutliple enemies becomes easier.
1st Appearance - Crash 3 (Pirates ships shot them) Mario Kart Clone - Green shell (mostly, you can't lay down the bomb and it explodes on contact with anything)
Ways to Use Them
Ways to Avoid Them
Circle: Rolls forward until it hits something, i.e. an opponent
Circle + Down: Rolls backwarduntil it hits something.
Circle (While bomb is rolling): Detonate bomb early.
Well, its called something like, drive good.  Also, if you drive predictable, straight lines, you become much easier to pin point with a bomb. You can shoot something at a bomb to blow it up before it hits you, are drop something if its going to hit your back.

 
Tracking Missile
Normal - Heat seeking missile of desstuction. When Juiced - The missile seeks the opponent better and faster.
1st Appearance - Crash 3. N.Gin  space ship shoot these. Mario Kart Clone - Red Shell
Ways to Use Them
Ways to Avoid Them
Circle: (Race Mode) Tracks the opponent one position in front of you.
Powerslide + Circle: (Race Mode) This can take out the guy behind you, if your good.  Experts try this out.
Circle: (Battle Mode) Tracks opponent in the centermost point of your vision.
99% of all missiles come from behind.  When the arrows are real close on your lock-on detector, drop a beaker, bomb, or TNT behind you.  If you do it correctly, the missile will hit the object instead of you.  Also, try sliding around corners quickly or driving real close to a wall.  Experts, try hopping with L1/R1 right over the explosion.  It's all timing.

 
N. Brio Beaker
Normal - Drop it or toss it, but don't hit you own! Oh the humility!!! When Juiced -  Poisoned, becomes red.  After collision a rain cloud slows you down for a few seconds.  Also, your weapon will re-randomize.
1st Appearance - Crash 1 (When isn't N. Brio messing with chemicals) Mario Kart Clone - Banana Peel
Ways to Use Them
Ways to Avoid Them
Circle: Sets potion behind kart.  Useful for stopping Bombs and Missile hiting you from behind.
Circle + Up: Tosses potion forward.  Nothing says skill like a potion in the lap of another kart!
I must go back to an earlier point.  It's just called driving good.  You can also blow  them up, that's pretty pointless sense it wastes both powerups, the beaker and whatever you destroy it with.

 
Aku-Aku or Uka-Uka
Normal - Good guys get Aku-Aku, bad guys get Uka-Uka. When Juiced - Aku-Aku/Uka-Uka last much longer
1st Appearance - Crash 1 (I hope this was obvious) Mario Kart Clone - Star (You even get the extra speed)
Ways to Use Them
Ways to Avoid Them
Circle: Aku or Uka spins around you making you inviincilble (and also a battering ram! FUN)   Also, the speed can help you get a lot of the short-cuts much more easily. Don't get near a kart that has one of them flying around it.  Simple and obvious - hopefullly

 
TNT Box
Normal - The best thing about this item is it's nuisnace factor.  Hop, hop, hop, hop, grrrrrrr..... When Juiced - Becomes the Nitro Box.  No hoping to save the day here.  Touch and KABOOM!
1st Appearance - Crash 1 (But the Nitro Box first came from Crash 2) Mario Kart Clone - Nothing really.... wow
Ways to Use Them
Ways to Avoid Them
Circle: Sets the crate behind you.  One of the lamer power-ups.
L1/R1:: If you hit one, jump rapidly to toss it off your head.  That will cause it to go behind    you and explode.  Experts - Try tossing it off your head onto the guy behind you.
Don't run into them.  And if it's TNT, hop, hop hop with L1 and R1.  It's similar to the beaker.  You can destroy it with one of your items, but strategically it is a waste to do so.

 
Power Shield
Normal - This is arguably the best item - it's so versatile.  When isn't this good to get.  It will fade away, though. When Juiced - Becomes blue.  Shield stays on indefinately.
1st Appearance - Crash 3.  Neo was in a blue shield on his boss stage. Mario Kart Clone - Nothing.
Ways to Use Them
Ways to Avoid Them
Circle: Turns on the bubble.  You are invincible for one hit.  This can be used to block one  attack or to ram an opponent. 
Circle (After armed): Shoots the shield as a weapon.
Just like Aku-Aku/Uka-Uka, stay away.  If you want to get rid of the shield shoot it.  The best way is to use Aku-Aku/Uka-Uka because he has priority, the shield is destroyed but Aku-Aku/Uka-Uka remains!

 
Turbo
Normal - Jet off with great speed - pop-a-wheelie! When Juiced - Turbo lasts much longer.
1st Appearance - Crash Team Racing (Whatd'ya expect) Mario Kart Clone - Mushroom
Ways to Use Them
Ways to Avoid Them
Circle: Varoom and your off with a bang (and a firey exhaust)
Circle (When behind enemy):You will squish you enemy and fly over them.  This is one of the best attacks in the game!!!
Not Applicable

-Race Mode Only Items-

Warp Orb
Normal - Travels down the track and takes out the kart in first place. When Juiced - Hits all opponents that are ahead of you in the standings.
1st Appearance - Crash 3 (Hey, its a warp thing, it's related to Warped) Mario Kart Clone - Nothing, but there's a 1st place shell in Mario Kart 64.
Ways to Use Them
Ways to Avoid Them
Circle:- Fires the Warp. It's self guiding and flawless.
Note: If your in last place, your more opt to get this item. In otherwords, the percent to get this item increase the farther back in the race you.
Before it gets to you drop into second place, then someone esle will get hit.  But, if  it's the Juiced variety, then the only solution is a shield or Aku-Aku/Uka-Uka..

 
N. Trophy's Clock
Normal - The screen warps and everyone is slowed down. When Juiced - Lasts much longer
1st Appearance - Crash 3 (Related to N.Trophy somehow) Mario Kart Clone - Lightning Bolt (But you can't squash 'um)
Ways to Use Them
Ways to Avoid Them
Circle: Uses the clock.  You go faster and get into first place.  Wow.
Note: If your in last place, you get this more often. In otherwords, the percent to get this item increase the farther back in the race you.
Where a shield or Aku-Aku/Uka-Uka

-Battle Mode Only Items-

 
Super Engines
 
Normal - Really good turbo.  This makes your max speed always be turbo  When Juiced - Lasts longer.
1st Appearance - Crash Team Racing Mario Kart Clone - Nothing.
Ways to Use Them
Ways to Avoid Them
Circle: Click and Varoom! off you go.  Not Applicable

 
 
Invisibility
 
Normal - Turns you completely invinsible to other karts.  Can't be locked on by missiles but you can still take damage.. When Juiced - Lasts longer.
1st Appearance - Crash Team Racing Mario Kart Clone - Ghost (But you don't steal)
Ways to Use Them
Ways to Avoid Them
Circle: Poof! - only your wheels are left.  Complicated, huh?  Th best combo is this with Aku-Aku/Uka-Uka - steathy death!) Not Applicable


-An Interesting Note-

          While I was playing Crash I immediately noticed the similarites of the weapons between it and Mario Kart.  With one exception - no Jump.  In Mario Kart you could hop with a powerup and get to some secrets and shortcuts.  But, in an early Beta shot of the game, there was a picture of Tiny and in his icon box was a large spring (see below, the actual picture is available at videogames.com).  I promise that it was not the Beta pic for a Turbo, I've seen what that looks like.  I was definately a jump equivilent.  I wonder why they removed the Spring powerup, it might have something to do with the Jump Turbo...   Also, check out the Game Shark code that is supposed to allow you to use this powerup.  I don't have a Game Shark so if you try the code out, please tell me if it works.

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5. The Ultimate Strategy
THE strategy to win.
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-Get Juiced-

          The most important thing about Crash Team Racing is speed.  You can't rely on items.  If you get a weapon early on, chances are that the kart you shot will catch back up any way.  And betting on that "perfect" weapon at the end of the race is too random.  Not to say that Weapons and Powerups aren't neccessary or useful, but top speed should be your priority. 
          At the beginning of the race, always go after Fruit Crates instead of Question Crates.  Get ten Wumpa Fruit as soon as you can, being Juiced is half of the secret to great speed.  The other half is turbos, discussed below.  But, when your not going the turbo speed, you have to race at the normal speed, having a max top speed is crucial.

-Use Turbos-

      Turbo is the other aspect of great speed.  There are several methods of geting and using turbos, and when you master them all, you will be unstopable.  One great example of this is on Oxides Track - You can go on that track almost entirely on turbos if you get good enough.  This is a list of the ways to turbo, in order of easiest to hardest.

The Turbo Powerup
      This is the simplest method of turbos, just click the circle button and your off.  The thing is when to use it, save it for long stretches where you can't jump or powersilde for turbos.

The Turbo Start
    This is the method of beginning your race out with a bang.  By holding down the gas at just the right time your kart with turbo when the llight goes green.  To time it correctly, watch your exhaust.  You want the green light to hit durring the time your exhaust is black.  Also, there is a meter on your speedometer/map that shows the same thing.  The meter rises as you hold the accelerator down and when the color of it changes to red, your exhaust will change to black.

The Turbo Pad
      These are the green flashing arrows on the track.  Just drive over it and VAROOM.  Hiting them in succsession will throw you into awesome speeds.  There are also Turbo Ramps that give you speed when you take off and when you land due to the...

Hang Time Turbo
      Original to the kart game genre are new ways of getting speed.  One of these is the Jump Turbo.  When you drive off a ramp or hill, press the jump button (L1/R1) and if you get enough air, you will be rewarded with a turbo boost.  The higher the jump, the more turbo you get. 

The Powerslide Turbo
   This is the most difficult type of turbo boost to pull off.  Not to say that it isn't easy once you get the hang of it, it's all timing.  As you enter a sharp turn, press the jump button (L1/R1) and you will begin to powerslide.  When the exhaust of your engines turns black (this smoke only lasts a second or two) press the other shoulder pad button (R1/L1).  You can preform this boost three times per powerslide and as you leave the turn still be turbos down the straight-away.   Also, experts, you can do this on a straight away, beginning the slide is the only tricky part.

-Expert Tricks-

      Throughout most Walkthrough I have putting putting down a few things that are pretty hard to pull off regularlly.  Most of these I can do pretty well, but of few of them, I must admit are lots of luck (hehehe).  Well, in any case, here's a list of some cool things to try while competing against your friends, really show them who's boss at CTR.
          If you have any suggestions or neat-o tricks to add, please contact me.

Fire Tracking Missiles at the Kart Behind You
      This ones pretty neat.  Actually, the way I learned about this is I watched the compouter do it to another computer Kart.  It's pretty simple, as you come around a corner, take it wider than the guy behind you.  Enter a powerslide and if you take the turn right, you'll see your opponent tuening next to you taking the better line around the corner.  Just fire away and the missile will go straight towrds him/her!  The greatest thing about this is there is almost nothing you can do to prevent the missile from hit you.  The other guy driving will be very shocked, as a missile comes head-on into him/her.

Avoiding Missiles the Hard Way
      This is one of the tricks I did by pure luck.  This stunt will only work if you get the timing down perfect.  As you see the missile getting closer (By looking at your lock-on detector) get ready to hop.  If you jump at the right moment, the missile will explode right as you leap into the air.  The explosion will not take you out,but I'm not sure if the trick works if the missile is Juiced (I don't think that the explosion of a missile hurts anyways.).  This is a very difficult trick and if you can do it reliably, you a fabulous CTR player!

Using TNT a Completely New Way
      This one is pretty simple to pull off and it looks really cool.  Using your rear view, check out how far the people are behind you.  The correct distance for this trick is about 10 kart lengths (the karts should look about half their normal size in your rear view).  If anyone is in the vaccinity of that area, try this out.  Run over a TNT box and begin hopping immediately.  When the box jumps off your head, it will fly backwards and explode.  TNT boxes have a pretty good radius, so accuarcy doesn't matter much.  You'll know this works when your friends shout in shock. 

Straightaway Powerslide Turbos
      This is one of the more important advanced stategies to learn.  In Time Trial, N. Trophy (and probably Oxide) use this during their ghost races.  Usually, you go pretty slow down straightaways, and for me, that's when the ghost get their distance.  But if you hop and quickly enter a powerslide (slide just enough to make black smoke), you can turbo and turn back forward to use the last two black smoke turbos on the straight path.  I highly suggest using this to be N. Trophy and Oxide's times.

Crush Your Opponents
      This is pretty difficult but very simple (and also pretty funny).  Hop up and land on your rival and they will be crushed.  When you're flattened you drive very slow (just like a red potion).  Most of the time when this happens its due to luck, but on the right track and the and places it can be planned and used very effectively.  A place to practice at is Blizzard Bliff.  In the area where the boulder rolls back and forth, drive up the slopped wall.  Most AI karts take the lower path and you can hop of the wall and onto the heads with a little bit of practice.

Jump Over Opponents
      After getting a turbo (using any of the above mentioned methods) you can hop off of and over your opponents.  While driving with a wheelie, you must have popped a wheelie, approach the kart in front of you and when you get real close, you will drive right over them (giving you another boost, from the jump - try to chain these jumps together)!  The best thing is that the kart you jump over is crushed!

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==================================================================
6. Secrets and Codes
They're not cheat codes... they're pro-win codes!
==================================================================
 

-Secret Tracks-

Unlock Parking Lot Battle Stage:
Win 1st place in all 4 Arcade Cups on Easy difficulty.

Unlock The North Bowl Battle Stage:
Win 1st place in all 4 Arcade Cups on Medium difficulty.

Unlock Lab Basement Battle Stage:
Win 1st place in all 4 Arcade Cups on Hard difficulty.

Unlock Fourth Battle Mode Track:
Unless some states otherwise, I think that this track is bogus, fru-fru information.

Unlock Turbo Track in Versus Mode:
In Adventure Mode, get all 5 Colored Gems and win 1st place in the Turbo Track race.

Unlock Oxide Station in Versus Mode:
Unless someone knows something that I haven't done, then this isn't possible.

Unlock Yellow Gem Cup (Adventure Mode):
Complete and gather all four Yellow CTR Tokens.

Unlock Green Gem Cup (Adventure Mode):
Complete and gather all four Green CTR Tokens.

Unlock Blue Gem Cup (Adventure Mode):
Complete and gather all four Blue CTR Tokens.

Unlock Red Gem Cup (Adventure Mode):
Complete and gather all four Red CTR Tokens.

Unlock Purple Gem Cup (Adventure Mode):
Complete and gather all four Purple CTR Tokens.

-Secret Karts-

Race as Ripper Roo in Versus, Arcade, Time Trial, and Battle Modes:
Win 1st place in the Yellow Gem Cup in Adventure Mode

Race as Papu Papu in Versus, Arcade, Time Trial, and Battle Modes:
Win 1st place in the Green Gem Cup in Adventure Mode

Race as Komodo Joe in Versus, Arcade, Time Trial, and Battle Modes:
Win 1st place in the Blue Gem Cup in Adventure Mode

Race as Pinstripe in Versus, Arcade, Time Trial, and Battle Modes:
Win 1st place in the Red Gem Cup in Adventure Mode

Race as Fake Crash in Versus, Arcade, Time Trial, and Battle Modes:
Win 1st place in the Purple Gem Cup in Adventure Mode

Race as Penta Penquin in Versus, Arcade, Time Trial, and Battle Modes:
At the Main Menu, hold L1 and R1 and press Down, Right, Triangle, Down, Left, Triangle, Up.  You'll hear a chime if you have done the code correctly.

Race as N. Tropy in Versus, Arcade, Time Trial, and Battle Modes:
1. Get a really good time on any track.  If you finish quick enough you will unlock N. Tropy's ghost.
2. Beat N. Tropy's ghost, no easy matter I tell you!
3. Do this for every  race of the Trime Trial Mode.

Race as Nitros Oxide in Versus, Arcade, Time Trial, and Battle Modes:
This, apparently, is not possible.  The method previously though unlock Oxide was this:
1. After you beat N. Tropy's ghost, Nitros Oxide's ghost will appear.
2. Beat Oxide
 3. Do this for all tracks in Time Trial and Oxide's is now yours.
Many have done this, and no one has Oxide.

Race as N.Brio, Tawna, T-Rex, or Koala Kong:
As far as I know, these racers don't exsist.  Don't email me telling they do unless you explain how I can get them (I hate that "It's on my memory card but trust me it's real" stuff - all FRU-FRU!!!)


-Game Shark Codes-
These codes have not been tested yet.

Single Player Codes
Code
Unlock Everything
(Game Shark v2.2 or Higher Needed)
50000302 0000 
8008E6EC FFFF
Complete Adventure Mode Quickly
(Game Shark v2.2 or Higher Needed) 
50000A02 0000
8008FBA2 FFFF
Start on Last Lap/Always First D01F6980 0000
801F6980 0002
Maximum Fruit 801F6970 007F
Weapon Modifier D01F6974 000F
801F6974 000?
Turbo (Press L1 + L2) D00A4542 FAFF
801F6974 0000
Bowling Bomb (Press L1 + Triangle) D00A4542 EBFF
801F6974 0001
Tracking Missile (Press L1 + Square) D00A4542 7BFF
801F6974 0002
TNT Box (Press L2 + Triangle) D00A4542 EEFF
801F6974 0003
N. Brio Beaker (Press L2 + Square) D00A4542 EEFF
801F6974 0004
Super Spring (Press L1 + R1)
See above in An Interesting Note
D00A4542 F3FF
801F6974 0005
Power Shield (Press L2 + R1) D00A4542 F6FF
801F6974 0006
Uka-Uka or Aku-Aku (Press R1 + Triangle) D00A4542 E7FF
801F6974 0007
N. Trophy Clock (Press R1 + Square) D00A4542 77FF
801F6974 0008
Warp Orb (Press Triangle + Square) D00A4542 6FFF
801F6974 0009
Time is 0:00:00 D0089AB8 0003
8003A49A 2400
All Awards 8008FBA4 FFFF
8008FBA6 FFFF
8008FBA8 FFFF
8008FBAA FFFF
8008FBAC FFFF
8008FBAE FFFF
8008FBB0 FFFF
8008FBB2 FFFF
Two Player Codes
Code
Player 1 - Start on Last Lap/Always First D01F41A0 0000
801F41A0 0002
Player 1 - Maximum Fruit 801F4190 007F
Player 1 - Weapon Modifier D01F4194 000F
801F4194 000?
Player 1 - Turbo (Press L1 + L2) D00A4542 FAFF
801F4194 0000
Player 1 - Bowling Bomb (Press L1 + Triangle) D00A4542 EBFF
801F4194 0001
Player 1 - Tracking Missile (Press L1 + Square) D00A4542 7BFF
 801F4194 0002
Player 1 - TNT Box (Press L2 + Triangle) D00A4542 EEFF
801F4194 0003
Player 1 - N. Brio Beaker (Press L2 + Square) D00A4542 7EFF
801F4194 0004
Player 1 - Super Spring (Press L1 + R1)
See above in An Interesting Note
D00A4542 F3FF
801F4194 0005
Player 1 - Power Shield (Press L2 + R1) D00A4542 F6FF
801F4194 0006
Player 1 - Uka-Uka or Aku-Aku (Press R1 + Triangle) D00A4542 E7FF
801F4194 0007
Player 1 - N. Trophy Clock (Press R1 + Square) D00A4542 77FF
801F4194 0008
Player 1 - Warp Orb (Press Triangle + Square) D00A4542 6FFF
801F4194 0009
Player 2 - Start on Last Lap/Always First D01F4A28 0000
801F4A28 0002
Player 2 - Maximum Fruit 801F4A18 007F
Player 2 - Weapon Modifier D01F4A1C 000F
801F4A1C 000?
Player 2 - Turbo (Press L1 + L2) D00A4564 FAFF
801F4A1C 0000
Player 2 - Bowling Bomb (Press L1 + Triangle) D00A4564 EBFF
801F4A1C 0001
Player 2 - Tracking Missile (Press L1 + Square) D00A4564 7BFF
801F4A1C 0002
Player 2 - TNT Box (Press L2 + Triangle) D00A4564 EEFF
801F4A1C 0003
Player 2 - N. Brio Beaker (Press L2 + Square) D00A4564 7EFF
801F4A1C 0004
Player 2 - Super Spring (Press L1 + R1)
See above in An Interesting Note
D00A4564 F3FF
801F4A1C 0005
Player 2 - Power Shield (Press L2 + R1) D00A4564 F6FF
801F4A1C 0006
Player 2 - Uka-Uka or Aku-Aku (Press R1 + Triangle) D00A4564 E7FF
801F4A1C 0007
Player - N. Trophy Clock (Press R1 + Square) D00A4564 77FF
801F4A1C 0008
Player 2 - Warp Orb (Press Triangle + Square) D00A4564 6FFF
801F4A1C 0009

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==================================================================
7. Adventure Walkthrough
Where am I?  Where do I go?
==================================================================
 

-Adventure Mode Pointers-

  • Pick you character carfully.  You'll have him/her the entire game unless you want to start over.  , Avoid picking Polar or Pura, unless it's your only option, due to their low speed.
  • Listen to Aku-Aku if you seem to be losing a lot.  He explains things very well.  In fact, that's how I know much about the game (as it was just a four day rental with no instruction book).
  • For any shortcuts that needs to be spanned by a large jump, the can be made much easier if you have a Turbo of Aku-Aku/Uka-Uka as your powerup.
  • Don't drive on bumby roads, they'll always slow you down.  Dirt, pebbles, sand, etc can cause you to lose big time.  The exception to this have a good poewrup, i.e. Aku-Aku/Uka-Uka or a Turbo.  These will allow you to sustain you high speeds and take a better, quicker path to beat the opponents.
  • You can't challenge any Bosses until you have won each trophy of the four tracks of that area.  Winning a trophy consists of placing first in the standings.
  • You can't go after CTR Tokens (including the Purple ones) or Relics until you have beat the Boss of that area and obtained his key.
  • The are three endings in Adventure Mode and you can get more than 100%.
  • To get over 100%, you can't have any Sapphire relics.

-N. Sanity Beach-

      This is the location that your chartacter begins at.  The courses here are relatively simple and this will be a good introduction into the CTR world.  Also, Aku-Aku will show up frequently to give you advice.
Crash Cove
Hints: This track is very simple.  Just take a very close path around the cliffs and use plenty of turbos in the straightaways. Shortcuts: After driving off the first ramp, drive through the lake and jump of the small underwater hill to hop up onto the plateu
Entry Requirements
No requirements
CTR Token: Red C - Drive up the second pirate ship near the end of the track and hop of the highest point. T - To get this you must use the shortcut and drive down the dock.  Get this on your first lap. R - At the beginning of the track stay right as  you go around the stone pilar and take the turn hard.
32 Time Crates Sapphire: 1:17 Gold: 1:05 Platinum: 0:52
Roos Tubes
Hints: Don't drive on the bumpy road to sneak past the end of the race.  It's not a shortcut, it just slows you down. Shortcuts: None
Entry Requirements
No requirements
CTR Token: Green C - After exiting the first tube, jump off the top of the hill and stay to your left. T - Right before the finish line, drive onto the bumpy road.  Get this one on your first lap. R - This is in the middle of the track.  When you see it, hop and grab it.
32 Time Crates Sapphire: 1:15 Gold: 1:05 Platinum: 0:55
Mystery Caves
Hints: Try to use the turtles that are above water, but always hop off of them to get good Jump Turbos. Shortcuts: You can attempt to cut through the section with the stalagmites, but I have yet to see it pay off. 
Entry Requirements
1 Trophy
CTR Token: Red C - During the section with the lava balls, stay to the far right and grab it off of the second jump. T - Near the end, the is a windy section.  Watch for the 'T' to be right before one of the sharp left turns. R - Jump off the first group of turtles and aim towards the center.
40 Time Crates Sapphire: 1:55 Gold: 1:44 Platinum: 1:32
Sewer Speedway
Hints: The shortcut is so hard that it is not usually worth going for.  If you get an item you can set as a mine, save it for the end section and put it in one of the two narrow archways..  Shortcuts: Hardest shortcut - You must hop off of the halfpipe, right after you enter the tubes, and the jump off the rim as you approach an opening in the wall. Timing must be perfect.
Entry Requirements
2 Trophies
CTR Token: Blue C - When the halfpipe ends in a strip of Turbo Pads, jump and stay in the middle of the pipe. T - At the start, take the right path and then jump off the edge down to the lower level. R - As you drive down the halfpipe, stay on the right side rim.
65 Time Crates Sapphire: 1:33 Gold: 1:05 Platinum: 0:37
Ripper Roo
Hints:  As with all bosses, whenever you get an item, it will almost always be missiles.  Use them quickly and then restock. You'll either hit Roo and slow him down or hit a box and destroy it.  Every box not on the track is a good box!
Entry Requirements
4 N. Sanity Beach Trophies
Track: Roos Tubes Weapon: Drops TNT Average Finish Time: 2:00
Skull Rock
Hints: This one is relatively simple.  First of all, casually drive around and find where all the crystals are before you work on collecting them.  Also, perfect the hill jumps that allow you to grab the crystals that are high off the ground.
Entry Requirements
Ripper Roo Boss Key
CTR Token: Purple Time to Finish: 1:23 Number of Crystals: 20

-The Lost Ruins-

      After completing N. Sanity Beach drive through Gem Stone Valley (you'll come back there later).  You need one boss key to enter the Lost Ruins, which is all you have.  The tracks get a little more difficult, but I'm sure it's nothing that most can't handle on their first few tries.
Coco Park
Hints: This is the Crash Cove of the Lost Ruins, very simple.  Take your time and a good line and you'll have no problems here. Shortcuts: None
Entry Requirements
4 Trophies
CTR Token: Green C - At the beginning, stay to the left.  The 'C' will be right before a large wall.  Hop around the corner after you grab it. T - As you are exiting the long tunnel, stay to the left.  R - Near the end, you will need to hop of a small gassy hill.  Don't go on the grass to early as it slows you down considerably.
40 Time Crates Sapphire: 1:35 Gold: 1:12 Platinum: 0:49
Tiger Temple
Hints: You can take some amazing jumps on this track.  Experiment with hoping on the hills and you'll learn a rythym that will push you through the track at monsterous speeds. Shortcuts: There is a stone face will teeth.  Hit the teeth with a weapon and the door will open.  The weapons that will do it are: Bombs, Missiles, Shields, Potions, and Aku-Aku/Uka-Uka,
Entry Requirements
4 Trophies
CTR Token: Blue C - Jump of the second ramp.  Not difficult. T - Take a short left trun through the grass on the first furn of the course. R - You will need to enter the shortcut and jump off the edge of the cliff at the end of it..
52 Time Crates Sapphire: 1:20 Gold: 1:02 Platinum: 0:43
Papu's Pyramid
Hints: There are a lot of ways to take this track.  I would say beginners, avoid the shortcuts and just work on getting good jumps and lots of Turbo Speed.  The time you save not dying on difficult tricks will make you win. Shortcuts: You can only take one of these shortcuts per lap.  (1) Before the hairpin turn, hop at the edge of the road between the two short walls.  You will land on a small column and then hop again.  (2) After that hairpin turn, go to the left and jump up to a path that will cut past the plants.
Entry Requirements
6 Trophies
CTR Token: Red C - Take the first shortcut. T - Take the second shortcut and jump as you approach the end of the path. R - During the last hard right turn, before the long jump, hug the right side near the cliff.
48 Time Crates Sapphire: 1:34 Gold: 1:09 Platinum: 0:42
Dingo Canyon
Hints: Learn both sides of the fork well and always follow the kart in front of you.  Narrow passages are great for taking down the enemy.  Shortcuts: None
Entry Requirements
7 Trophies
CTR Token: Yellow C - During the first turn, stay to the inside and grap the 'C' by the cactus. T - At the fork, take the left path and, near the end, take a hard right.  Get this on you first lap. R - On the last Turbo Jump, hop off the very right edge and keep going right.  After you grab the letter, pull back towards the road.
38 Time Crates Sapphire: 1:33 Gold: 1:05 Platinum: 0:37
Papu Papu
Hints: Papu Papu is like Tiny and Dingodile, lots of speed and no acceleration.  If you can get him early and pass him, it will be much easier to win than if you half to catch up to him after he is at full speed.
Entry Requirements
4 Lost Ruins Trophies
Track: Papu Pyramid Weapon: N. Brio Beakers Average Finish Time: 2:42
Rampage Ruins
Hints: This one is a little difficult, just due to the size at the area and its many places to hide crystals.  Just make a path that you follow each time and each time you will get closer to beating it. 
Entry Requirements
Papu Papu Boss Key
CTR Token: Purple Time to Finish: 1:25:00 Number of Cystals: 20

-Glacier Park-

      After destroying Papu Papu head on over to colder climates.  Now that you have 2 Boss keys you are allowed to enter Glacier Park. 
Blizzard Bluff
Hints: The icy sections on this track are a little difficult, but if you go the right direction as you enter the ponds, you won't have a problem. Shortcuts: As you drive onto the first icy pond, drive to the left towards a path.  You will need to hop over a river, but to make the jump, you will need to Powerslide Turbo on the ice.
Entry Requirements
8 Trophies
CTR Token: Red C - Near the end of the track there are some mogiles.  Hop over these and jump to the right on the last one. T - As you approach the first high jump, drive off the track and hop off the right hand side. R - After the first icy pond, take a hard left and grab the letter as you enter the bridge.
40 Time Crates Sapphire: 1:30 Gold: 1:08 Platinum: 0:45
Dragon Mines
Hints: Only take the mine cart path to get the Time Crate during the relic race.  That railroad is not a shortcut unless you have the correct powerup! Shortcuts: You need a juiced Aku-Aku to atempt the mine cart part.  Getting squished and falling off really don't make much for a shortcut, so be careful!
Entry Requirements
8 Trophies
CTR Token: Blue C - Drive through the shallow lake. T - At the top of the corkscrew turn right and jump off the edge to getthe 'T' .  Do this on your first lap. R - As you pass through over the railroad at the end of the track, pass through two of the pillars.
39 Time Crates Sapphire: 1:28 Gold: 1:11 Platinum: 0:54
Polar Pass
Hints: This is a long course.  Don't get discouraged if you in last at the beginning, there's lots of time to catch up.  Also, the shortcut will almost garruntee victory, Shortcuts: After you pass through the tunnel and the seals, stay to the left and hop on the last mogile to go over the wall.
Entry Requirements
10 Trophies
CTR Token: Green C - After the road forks the 'C' is on the middle of the intersection of the two paths. T - Jump off the last and highest Turbo Jump of the track and stay to the right. R - In the tunnel with the seals, hop off of the hill.
38 Time Crates Sapphire: 3:00 Gold: 2:33 Platinum: 2:05
Tiny Arena
Hints:  Stay out of the mud.  This the longest track in the game, and with that comes a little difficulty.  Shortcuts: None
Entry Requirements
11 Trophies
CTR Token: Blue C - ... T - ... R - ...
60 Time Crates Sapphire: 3:45 Gold: 3:22 Platinum: 2:58
Komodo Joe
Hints: Komodo Joe is just like Coco and N. Gin, so he'll be ahead of you at the beginning.  Just race a good lap or two and you'll be within his sight. 
Entry Requirements
4 Glacier Park Trophies
Track: Dragon Mines Weapons: Tosses TNT and Nitro Boxes Average Finish Time: 2:14
Rocky Road
Hints: The easiest way to grab all of the crystals is to take them in three groups.  First go after the Crystals on the outer rim, then grab the ones on the lower level, and finally pick up the few on the center platue.
Entry Requirements
Komodo Joe Boss Key
CTR Token: Purple Time to Finish: 1:20:00 Number of Cystals: 20

-Citadel City-

      Now that you have three Boss Key's you can get into Citadel City.  This is where the most advanced (and dangerous) tracks are held. All that stands between you and Notros Oxide are these four tracks and Pinstripe. 
N. Gin Labs
Hints: It not worth getting hit by barrels to take the two turbo pads, so make sure you time that section correctly. Shortcuts: None
Entry Requirements
12 Trophies
CTR Token: Blue C - Jump after flying off the secord Turbo Ramp and stay left. T - Take a good leap off the top of the highest Turbo Ramp and stay to the center. R - Right after the 'C', jump during off the next Turbo Ramp.
70 Time Crates Sapphire: 2:15 Gold: 1:34 Platinum: 0:53
Cortex Castle
Hints: At the fork, I would take left path, as it is easier to speed burst trhough it.  Also, learn the spiders pattern. Shortcuts: Near the end, before the long jump, you hop over a gap to cut past the two sharp left turn in the castle tower.
Entry Requirements
12 Trophies
CTR Token: Green C - When you emerge outside the castle, you need to hop the over the corner of the road. T - Hop off the highest jump at the end and fly to right.  Get back to land before you fall. R - As you take the Turbo Pad over the drawbridge, veer right.
62 Time Crates Sapphire: 2:35 Gold: 2:04 Platinum: 1:32
Hot Air Skyway
Hints: If you remeber Rainbow Road from the Mario Kart days, then you'll know the key to this track - don't fall off the edges! Shortcuts: On the first jump, stay to the far right and jump towards a small road.
Entry Requirements
14 Trophies
CTR Token: Yellow C - At the beginning, you will need to stay right on long third turn of the course. T - Hop off of the Turbo Jump of the largest gap on this track. R - You will need to take the shortcut of this track to get this letter.
56 Time Crates Sapphire: 3:05 Gold: 2:34 Platinum: 2:02
Oxide Station
Hints: This track a speed demon.  If you hit every pad, jump off every cliff, powerslide on every turn, and get lucky with the Turbo item, you can stay Turboed almost the entire time.  Shortcuts: None
Entry Requirements
15 Trophies
CTR Token: Yellow C - Hop off of the first Turbo Jump and stay in the center. T - During the final jump through outer space just stay in the middle and hope that your high enough. R - During the last huge jump of the track star to the far right.  If you have jump enough height you will grab the letter.
49 Time Crates Sapphire: 3:17 Gold: 2:56 Platinum: 2:34
Pinstripe
Hints: Pinstripe is an all-around driver, with no weakness or strengths.  Just try to stay on the track and you should be able to take out this rat. 
Entry Requirements
4 Citadel City Trophies
Track: Hot Air Skyway Weapon: Bowling Bombs Average Finish Time: 4:12
Nitro Court
Hints: The key to this is just like Rocky Road, take it in cycles.  Start in the center square and drive around each ring grabbing the crystals.  Also, use bombs to blow up TNT and Nirtos blocking hard-to-get crystals.
Entry Requirements
Pinstripe Boss Key
CTR Token: Purple Time to Finish: 2:00 Number of Cystals: 20

-Gem Stone Valley-

      Well, you completed all of the other tracks and your ready to face Oxide.  Drive back to Gem Stone Valley and enter his ship.  Also, if you have all four CTR Tokens for any one color, you can attempt to win the Gem Cup of that color and unlock a secret character.
Slide Collisium
Hints: To get good times on this track you are going to need to have masted the Powerslide Turbo.  The S, U, and hairpin turn that litter this track where made for the Powerslide Turbo. Shortcuts: With well timed jumps or a good powerup you can hope over the stacks of tires and save yourself a lot of time.
Entry Requirements
10 Relics
45 Time Crates Sapphire: ?? Gold: ?? Platinum: 1:40
Turbo Track
Hints: When travels this course, hit as many Turbo Pads as possible (duh).  Also, go on the outside of some turns, to the other side of the tire walls, because some of them are hiding more Turbo Pads. Shortcuts: None (Does it really need them with all those Turbo Pads!)
Entry Requirements
5 Gems
52 Time Crates Sapphire: ?? Gold: ?? Platinum: 1:19
Nitros Oxide
Hints: Well you've finally got to him.  Nirtos Oxide is a cheater.  He starts before the green light goes and if you hit him with a missile all it does is slow him down a bit.  Just keep going and, by the third lap, good racers will be rewarded with a win.
Entry Requirements
4 Boss Keys
Track: Oxide Station Weapons: N. Brio Beakers, Bowling Bombs, TNT, and Nitro Boxes. Average Finish Time: 4:00

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==================================================================
8. Time Trial Mode
Speed is the only goal.
==================================================================
 
 

-The Purpose-

          The main object of the Time Trial Mode, for me at least, is to unlock N. Trophy to be playable in other modes.  This section will define how to do that.  The chart below has several columns. The first is the track name.  After that is the time I completed the race in to unlock N. Tropy's ghost racer.  The next column is the time I got to beat N. Tropy and unlock Oxide's ghost.  The third list is my time when I finally beat Nitros Oxide.  I have only beat Oxide once, but this list will grow! 
          Times that are surrounded by (parentheses) are the approximate time that you need to beat.

-The Times-

Track Name
Time to Unlock N. Tropy
Time to Unlock N. Oxide
Time to beat N. Oxide
Crash Cove
1:46:88 (1:48:00)
 1:40:56 (1:41:00)
(1:31:00)
Roo's Tubes
1:49:89 (1:50:00)
 1:39:58 (1:40:00)
(1:25:00)
Mystery Caves
 2:28:64 (1:29:00)
 2:24:77 (2:25:00)
(2:15:00)
Sewer Speedway
2:21:17 (2:22:00)
 2:20:50 (2:21:15)
 
Coco Park
 1:45:52 (1:46:00)
 1:40:65 (1:41:00)
(1:31:00)
Tiger Temple
2:14:53 (2:15:00)
2:07:88 (2:08:00)
 
Papu's Pyramid
 2:10:79 (2:11:00)
2:05:27 (2:04:30)
 
Dingo Canyon
 1:54:44 (1:56:00)
 1:46:71 (1:47:00)
 
Blizzard Bluff
 1:48:97 (1:49:00)
1:47:13 (1:48:00)
 
Dragon Mines
 1:52:37 (1:53:00)
1:47:25 (1:49:00)
 
Polar Pass
3:21:16 (3:22:00)
3:04:55 (3:06:00)
 
Tiny Arena
4:00:71 (4:01:00)
3:51:48 (3:54:00)
 
Cortex Castle
2:40:45 (2:41:00)
2:48:68 (2:50:00)
 
N. Gin Labs
2:57:02 (2:58:00)
2:55:67 (2:56:00)
(2:30:00)
Oxide Station
3:29:92 (2:31:00)
3:32:91 (3:38:00)
3:31:48 (3:31:00)
Hot Air Skyway
 3:32:03 (3:33:00)
3:25:43 (3:26:00)
(3:11:00)
Slide Coliseum
2:20:95 (2:21:00)
2:16:68 (2:17:00)
 
Turbo Track
 2:26:64(2:27:00)
2:19:49 (2:20:00)
 

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==================================================================
9. Arcade Mode
Play in a cup with your friends or enemies.
==================================================================
 

-Play to Win-

          The Arcade Mode allows you and up to one other friend to play in a Cup or a single race.  In a one player game, you will have 8 karts racing and with the two-player split screen mode, you will have 6 racers.  To unlock the three extra battle mode arenas (I heard of a rumored 4th track, but I don't know what it is or how to get it) you must race in the Arcade Mode and win 1st place in each Cup.  There are four Cups as detailed below in Basic Information. 
          When you begin the Arcade Mode, you can only choose Easy difficulty. After you win 1st in each of the four Cups, you will be awarded a battle stage (The Parking Lot to be more specific) and be allowed to try the Cups at the Medium difficulty.  After beating them again you will recieve The North Bowl battle arena and the Hard difficulty becomes selectable on Arcade.  The Hard difficulty unlocks the last battle arena, the Lab Basement.
          If possible, always race with a friend.  Even if that friend isn't very good, you've already elliminated three computer controled karts (the one your friend is driving and the two removed from play when you are in the 2-playter split screen Arcade mode).  Also, your friend can help you blast the opponents. 
          The best thing to do is have you and your friend get 1st and 2nd every race, sucking up all the points and promising victory.  But if that's not the case, there are some other options.  Strategies inlcude taking out the guy that got 1st or 2nd in the previous race, so that he/she does not gain more points, effectivly removing him/her from the standings.  Your friend can drive backwards and try to slow down people behind you (this was very popular around me back in the Mario Kart days).  Or your friend can hang around the Question Crates laying down traps and shoting Warp Orbs and N. Trophy Clocks (just make sure if he/she fires a Warp Orb that they're not Juiced!). 

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==================================================================
10. Battle Mode
Get your sigths on your buddy and leave nothing behind!
==================================================================
 
 

-Arena Descriptions-

Arena Name
Layout
No. of ? Crates
No. of Fruit Crates
Skull Rock Circular with a few hills, a bridge and Skull Rock itself. 6 - All over... 3 - All over...
Rampage Ruins Very hilly with two elevated areas.  Also, thre is a cave, but that's a death spot 5 - All over... 3 - All over...
Rocky Road Circular mountainous arena.  Centerd with a platau and edged with a path that contains two large jumps. 2 - Off Large Jumps
1 - Lower Level Edge
1 - Center Mound
1 - Lower Level Edge
1 - Center Mound
Nitro Court Square Arena divided into four lans.  This is one of the better arenas, I think. 2 - Corner
5 - Crossroads
4 - Center
2 - Corner
2 - Crossroads
The Parking Lot Four rasied platfroms lead into a center area.  Very open and very dangerous. 4 - Lower Level 8 - Jump Off Ramps
The North Bowl Bowl-shaped (duh)  A ring of ice surronds the arena and and igloos is in the center. 4 - Inside the Igloo 2 - Near the edges
2 - Upper Rim
Lab Basement Square arena that is spotted with little paths.  My favorite of the arena battles. 2 - Blue and Red Corners
2 - Center of Arena
2 - Yellow and Green Corners
2 - Center of Arena

-Battle Mode Variants-

Capture the Flag (er... Rain Cloud)
     This variant takes a little bit of setup.  First, you'll need a track where you can set up "bases" where the flags will be held.  The Parking Lot or Rampage Ruins work best, but any arena will work.  Then, in setup, make sure you have on N. Brio's Potions.  As a house rule we take off things that make you invunrable (shields and Aku-Aku), missiles (they make defending the flag to easy), invisibility (you got see the flag bearer), and the speed items (turbos and super engines).  Make the karts two teams; i.e. 1 vs 1, 2 vs 2, etc.  Also, set it up as a time game and agree on how long the match will be.  When you begin the game, the field is nuetral. 
      Have all Karts get juiced and then one member of each team must find a Red Potion.  This is the flag.  Set it down in your opponents base.  When both teams have done this, have all karts return to their own bases.  The object is to drive into their base, take the potion, and get back into your own base while the rain cloud is still on!  If you don't make it in time, the team that failed must find another red potion, set it in to their opponents base, and then leave the base.(no setting the potion down and then crashing into it!).   First to Capture the Rain Cloud wins. If time runs out the team with the most points wins.

Bomb Squad
      This is a simple variant.  Turn all items off excpet for Bowling Bombs.  In a game like this, more open tracks like Rocky Road or the North Bowl play much better.

CHARGE!!!
      This game is crazy.  First of all, in the setup, take off all items except Aku-Aku, the Power Shield, and Invisibility  (this is an option, if you'd like to please take off invisibilty).  The way this game is played is basic, charge your opponent.  Here is the heirachy on how the weapns work:  Power Shields beat an unarmed kart (duh), but is neutral to itself (meaning that no damage is done to either kart if the players both have Power Shields), But Power Shields lose to Aku-Aku.  So, while Aku-Aku is the most powerful, he is only a limited time deal!   I recommend a small, open arena for this match so that the players will frequently meet up.  

Power Tag
       Similar to CHARGE!! but a little different. Turn on just the Power Shield and set it to a Life Limit (the limit, 5, 10, or 15 is up to you)  Before the game begins decide who is "it".  The player currently "it" is the only one allowed to put on the shield.  He/she then drives around trying to smash the other karts, tagging them, and making them "it".  This is really fun, I highly recommend it if you have three or four players.  To make it easier for the "it" kart to tag, you can add our house rule: only "it" may use turbos (like powerslide turbos) so that the "it" player may have a little advantage over his/her enemies.

The Driving Test
      This is a game of obsticles.  In the setup, only turn on the two objects that you can leave on the ground (the TNT Box and the Potion) and the speed items (Turbos and Super Engines)  The game consist of laying as many items onthe ground as possible, while trying to avoid them (which is especially difficult when you are going turbo speed!)  This game usaully lasts a while, since everyone is losing kills becuase they run into their own items, so making it a Time Limit game can help.  This is best played on very small arenas, like the Parking Lot or Rocky Road.

Suicide
      This is a very simple game, but still very fun.  Set, in the options, the game to be based on a Time victory (the length is up to you).  Put any weapons on you would like, but turn off missiles.  When the game begins the one and only objective is to hurt yourself.  Do it anyway you can, but be warned that you will be slowed down by things like Aku-Aku and Power Shields.  When the time is up, the 4th place kart is the winner.

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==================================================================
11. Record Times
The best of the best
==================================================================
 

-Time Trial-
To have your time posted email you name and time to me.

Track Name
Record Time
Player Name
Crash Cove
1:31:56
Dan
Roo's Tubes    
Mystery Caves    
Sewer Speedway    
Coco Park    
Tiger Temple    
Papu's Pyramid    
Dingo Canyon    
Blizzard Bluff    
Dragon Mines    
Polar Pass    
Tiny Arena    
Cortex Castle    
N. Gin Labs    
Oxide Station
 3:45:32
*Mana*
Hot Air Skyway    

-Relic Races-
To have your time posted email you name and time to me.

Track Name
Record Time
Player Name
Crash Cove    
Roo's Tubes    
Mystery Caves    
Sewer Speedway    
Coco Park    
Tiger Temple    
Papu's Pyramid    
Dingo Canyon    
Blizzard Bluff    
Dragon Mines    
Polar Pass    
Tiny Arena    
Cortex Castle    
N. Gin Labs    
Oxide Station    
Hot Air Skyway
1:49:86
Moltres540

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==================================================================
12. Basic Information
Simple stuff for the rental or the dunce.
==================================================================
 
 

-Controls-

Button 
Action
Left/Right or Left Analog Stick Steer Kart
Down Reverse
X or Right Analog Stick Accelerate
Square Break
Circle Use Powerup or Weapon
Triangle Toggle between Map and Speedometer
L1/R1 Hop
L1/R1 + Hard Turn Powerslide
R1/L1 + Powerslide (During black smoke) Turbo Boost
Square + Hard Trun Break Turn
L2 Change view
R2 Rear view

-Cups-

Arcade Mode Cups
Adventure Mode Cups
Cup Title
Races Included
Cup Title
Races Included
Wumpa Cup
Crash Cove
Tiger Temple
Blizzard Bluff
Coco Park
Yellow Gem Cup
Dingo Canyon
Tiny Arena
Hot Air Skyway
Oxide Station
Crystal Cup
Roos Tubes
Dingo Canyon
Dragon Mines
Sewer Speedway
Green Gem Cup
Roo's Tubes
Coco Park
Polar Pass
Cortex Castle
Nitro Cup
Mystery Caves
Papu's Pyramid
Cortex Castle
Tiny Arema
Blue Gem Cup
Sewer Speedway
Tiger Temple
Dragon Mines
N. Gin Labs
Crash Cup
Polar Pass
N. Gin Labs
Hot Air Skyway
Slide Coliseum
Red Gem Cup
Crash Cove
Mystery Caves
Papu's Pyramid
Blizzard Bluff
Purple Gem Cup
Roo's Tubes
Papu's Pyramid
Dragon Mines
Hot Air Skyway

-Spyro 2 Demo-

          At the title screen, hold L1 + R1 and press Down, Circle, Triangle, Right.

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==================================================================
13. A Final Comparison
Didn't I see that somewhere before... oh well.
==================================================================
 

-Super Mario Kart-

      This is just a fun chart to see how much Crash Team Racing has in common (or copied, in a way) with Super Mario Kart, the best racing kart game (until CTR that is).  The greatest thing about this is that even though a lot of ideas can seem unoriginal, CTR is still a great game.  The best in fact.
Super Mario Kart
Crash Team Racing
How Related
The Racers
Mario Crash Bandicoot Stats, both the hero's of their game
Luigi Dr. Neo Cortex Stats, both rivals with Mario/Crash
Princess Toad Coco Bandicoot Stats, both the only girls in their respective kart game.
Yoshi Dr. N. Gin Stats, Yoshi is Mario/Luigi's lackey, N.Gin is Cortex's lackey.
Toad Polar Stats, both cute, ooooooh
Koopa Troopa Pura Stats, both have larger buddies (Koppa Troppa has King Koopa and Pura [Tiger] has Tiny Tiger)
Donkey Kong Dingodile Stats, both brown, both wear clothes (Kong - tie, Dingodile - pants)...
King Koopa Tiny Tiger Stats, King Koopa bigger  than Koopa, Tiny bigger than Pura.
The Tracks
Rainbow Road Hot Air Skyway Both very windy without very many walls and very large jumps.
Donkey Kong's Track on the N64 Tiny Arena The look is very similar in shape, design and obviouly the mud.
Bowser's Castle on the N64 Cortex Caste They are both castles for the main bad guy in their respective games.
Many tracks from the original Slide Colilisium/Turbo Track Slide Collisium is definetely a parody of the classic Mario Kart.  If has the same roads, the red/white road strip, and the same green grass!
The square battle track with different lanes. Nitro Court (Battle Stage) Same type of layout
The Stage with Water (Battle Mode) Basement Lab (Battle Stage) Same type of layout
The Powerups
Coins Wumpa Fruit Similar in design
Question Pad Question Crate Similar in design
Green Shell Bowling Bomb Similar in design
Red Shell Tracking Missile Similar in design
Banana Peel N. Brio Beaker Similar in design
Star Uka-Uka or Aku-Aku Similar in design
Mushroom Turbo Similar in design
Lightning Bolt N. Trophy's Clock Similar in design
Upside Down ? Cube on the N64 TNT Crate Similar in design
Ghost (minus the thieft of an item) Invisibilty Similar in design

-Diddy Kong Racing-

      Well, the two things similar here are the name of the game and the Adventure Mode.  I don't know much else because I never played Diddy Kong Racing.

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