8. YULASH : 1 Level City
  Travel from Hap to the Standing stone and talk with your mysterious mentor
who will direct you to "Seek Green to the NW".  Head for Yulash where you can
have a mass orgy with the curvy cultists of Moander.

  Ahh, what a lovely place, we got the Plumes, the Zhents, Mounds, Looters and
Cultists...  The best thing to do is to ask permission to enter, talk sly and
go with the guards.  You will find yourselves outside the captains room, walk
to the door and you will run into some Zhentish pigs.  Kill the Zhents and talk
nice to the Commander (Who should notice that you have one of the Swanmays in
your party.....) he will give you free run of the ruins as well as the mess
hall and the sleeping quarters.

  First off, heal and spell up then head out the front door and straight down
the corridor, round the corner and down to point 6 on the map, obviously you
will have to fight of Zhents and Shambling mounds which are pretty tough.  Pop
into the room round the corner and heal up.  Now proceed to point 7 and kill
the Shambling Mounds, this will let you get your hands on a wand of defoilation
and a wand of lightning bolts.  The wand of defoilation is VERY effective on
mounds but save this for later when your inside the Pit of Moander.  Now go to
point 7 near the north wall and enter the Pit of Moander......


                1                             7
            +--+DD+--+--+--+--+--+--+--+--+--+DD+--+--+--+--+
   15       |        |     |     |           |  |           |
            +  +  +  +  +  +  +  +  +--+--+--+  +  +  +  +  +
   14       |        |2    |     |  D        |6 |           |
            +--+DD+  +DD+--+  +  +DD+--+--+--+  +--+--+  +  +
   13       |     |        D3    |           |  D           |          N
            +  +  +  +  +  +  +  +DD+--+--+DD+  +  +  +  +  +          |
   12       |   4 D        |     |## ## ##|     |     D     |          |
            +--+DD+  +  +--+--+--+--+--+--+  +  +--+--+--+--+     W <--+--> E
   11       |     |     |     |           |                 |          |
            +  +  +  +  +  +  +  +  +  +  +  +  +--+--+--+DD+          S
   10       |     D     D     |           |     D  |  |     |
            +--+--+--+DD+--+--+  +  +--+--+  +  +  +  +DD+--+
    9    1  D                       D     |     |  |  |     |
            +--+--+--+  +--+--+  +  +  +  +  +  +DD+DD+--+  +
    8       |  |     |  |     |     |     |   5       D  D  |
            +  +  +  +  +  +--+DD+--+--+--+  +  +  +  +--+--+
    7       |  |     D  |  D        |                 D     |
            +  +DD+--+  +--+  +--+--+--+--+DD+--+  +  +--+--+
    6       |        |        |     D  D  |     |     |     |
            +--+DD+--+  +--+  +  +  +--+  +DD+  +  +  +--+DD+
    5       |           |  |  D     |     |  |  |           |
            +--+DD+--+  +  +  +  +  +  +  +  +  +  +  +--+--+
    4       |        |  D  |  |     |     |  |  |     |  |  |
            +--+DD+--+  +  +  +--+--+DD+--+DD+--+  +  +  +DD+
    3       |           |  |        |                 D     |
            +--+DD+--+  +--+DD+DD+--+--+--+DD+--+--+  +--+--+
    2       |  D     |        |     D     |        |  |     |
            +  +  +  +  +  +  +  +  +  +  +  +  +--+  +  +  +
    1       |  |     D        |     |     D     D  |  D     |
            +DD+--+--+  +  +  +DD+--+--+--+--+DD+--+  +--+--+
    0       |        D                              6       |
            +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

             0  1  2  3  4  5  6  7  8  9  10 11 12 13 14 15

          1 = Exit to wilderness
          2 = Mess hall
          3 = Barricks
          4 = Zhents
          5 = Shambling Mounds + Wand of Defoilation
          6 = Plumes Checkpoint
          7 = Exit to Pit of Moander

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