10. ZHENTIL KEEP : 1 Level pigsty of goatbangers from hell.
Travel from Yulash to the Stone, just to be told to seek "Black to the north"
which means you got to go to the Zhentillar stronghold. (Mulmaster comes in
later)
Beware of HighPriests they cast Fireshield spells on themselves. Pretty
straight forward solution open to you (unlike me who had to map the thing).
From the enterence head up around the alleyways to point 11 where you will
meet Olive Ruskettle. Read the journal entries and follow her into the temple.
She will lead you to the cell of Dimswart the sage. Read his journal entry and
take him with you. Go into the room next door to point 15 and look in the
mirrors a few times, then exit the room and into the room in front of your
face, put search on and go to the west wall. Now your in the main chapel.
Again put search on and find the trapdoor. It is trapped so use a detect
spell. Inside is a Wand of Paralysation. Now go to the west wall and go down
the side until you meet a Medusa. Follow her, its your only way out. She will
deposit you at the feet of Dexam...... (Have not figured out how to get into
the room behind the magic shop, even though there are three doors into
it?????????)
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
15 | | | |14| S 16 |
+ + + +--+--+ + + +DD+ + + +--+ +--+ + S
14 | 2 D | | | 15D D | | |
+ + + + + + +--+--+ +--+--+ +--+ +--+ + E <--+--> W
13 |2 | D2 | | | | | 17| |
+DD+--+ + + + + + +DD+ + + +--+ +--+ + |
12 | | | |11| | D | | N
+ + + +--+--+ +DD+--+ +--+--+ +--+ +--+ +
11 |2 2 D | |12| | | |
+DD+--+ + + + +--+DD+ + + +--+DD+DD+DD+--+
10 | | | 2 D | | D D | | |
+ + + + + + + + + +--+--+--+ + + + +
9 | 2 D | | | | D D |
+ + + +--+--+ +--+--+DD+--+DD+--+ + + + +
8 | | | | | | | |17|
+--+--+ + + + +--+--+--+--+--+--+DD+DD+DD+--+
7 | | D10 | 13 13 13 |
+ + + + + + + + + + + + + + + + +
6 | 9 D | | |
+ + + +--+--+--+--+--+--+--+--+--+--+--+--+--+
5 | | | D D | |
+--+--+--+--+ + + + +--+DD+--+ + + + + +
4 | | | 7 | 5 | 4 | |
+ + + + + +--+DD+--+--+DD+--+--+DD+--+ + +
3 | | D3 |
+ + + + + + + + + + + + + + + + +
2 | | | |
+ + + + +--+DD+--+--+DD+--+--+DD+ + +--+--+
1 | | 8 | 6 | 2 | D2 |
+ + + + + + + + + + + + + + + + +
0 | D D | | | |
+--+--+--+--+--+--+--+--+--+--+--+--+DD+DD+--+--+
1 1
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 = Exit to Wilderness
2 = Private Individual Residence
3 = Inn
4 = Weaponry + Armoury
5 = Magic Shop
6 = Magistrates Office
7 = Equipment Shop
8 = Court Room
9 = Pub & Arena Betting
10 = Tavern
11 = Voice "Rest Up." Here you can encamp and Fix.
12 = Meeting with Olive Ruskettle
13 = 2 Attacks of Baneite priests
14 = Dimswart's Cell
15 = Scrying room
16 = Treasure. Wand of Paralysation
17 = Medusa Meeting. Exit to Dexams shrine.
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