Dungeon Master
Level 12
Knights of the Round Table. This level is getting pretty tough...
when you come down the stairs and go into the first "open"
area... if you looked 2 spaces off your right upon entering the
area... there are pits... which are really hard too see if they
are open... you can close them by passing over again a pressure
plate at the beginning of the hallway (going back towards the
stairwell you came from)... ( I liked to close the pit and then
have a monster follow me and free him on the pit and then go and
have it open and they will fall to their death... heh heh)
First thing you want to do is go right in the open space... follow
hall and go left twice in a row... find secret switch in dead
end alcove... press it and then go all the way back to open area
and go left opening this time... go left again at hallway junction...
you should meet up with a black knight... retreat to where you
see a door at end of hallway... open door... (don't worry, nothing
in there)... and use the same slam door fight technique... after
killing the knight... go forward down hall... and into another
large area... and you should see a small room with a door open...
(that's where the knight was... you opened the door by pressing
the secret switch a bit ago.) get the topaz key inside. now go
all the way back... almost to where that secret switch was...
you should see a gate which a keyhole next to it... inside is
another black knight who holds a needed emerald key...
Go all the way back past the black knights first tiny room and
into the corridor where you should meet up with a spider or two...
after killing it you should see on the right wall... a few paces
in front of you a secret switch... press it and then you find
a secret room with the best armor, shield and helmet you can get
in the game... now go all the way back to where the knight you
killed who had the emerald key was... keep continuing until you
come to a room you open and inside is the last RA-key... get it
and continue going forward... continue past a right passage...
don't go in there... there is a switch that when pulled creates
a bunch of knights to fight... take next right corridor and continue
until you can go either left or right... take a left and follow
it... pass by all right turnoffs until last one... keep following
it until you see a 2 space alcove on right side... press button
in alcove... continue... pass by right hallway... until it turns
right... keep going... until you come to right hallway... (you
know you got the right hallway when you see a door and a another
right hallway... and going beyond the door gives you an option
to enter 3 doors filled with nasty spiders... so don't go to the
3 door spider room, instead, take the right corridor right before
the 3 door spider room... fight the Air Elementals... and continue
to the 4 traps doors that are rotating at a constant speed...
time it just right and run past it... now when you come to a left
right corridor... here is pretty much the scoop... you gotta get
back up to the level where the firestaff is kept... now that you
got all the required keys... you should have 2 ra-keys... so go
left... first... and you come to stairs... (may have to use another
skeleton key)... so go up to 8... and keep making your way back
to level 7...
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