Dungeon Master
Level 3
When you start walking down this hallway... about 8 steps... start
looking on your left for a secret button that will open a secret
door on the left side of the tunnel which holds a compass. if
you keep going down the hallway, you notice it branches to the
left or keeps going... if you keep going, you'll run into three
doors with locks and you don't have those keys... so your gonna
have to go search for em... back to left branch you passed by...
you enter a large open space... and there are six areas you can
go to... when you first enter the area, you find two doors in
front, two on your left and two on your right... lets start with
the two on you left... we'll call em door 1 and 2...
Door 1:
Hit Switches to activate the teleport in each cell.
After being teleported to every cell, the chest will finally be
teleported outside the cell, get mirror out of chest... Use mirror
on EYE to open secret door...
Door 2:
Put coin in slot to open door... you see a door on
the other side of an open trap... cast the spell <open door>
at door to open... its the 2 syllables that look like: 1:a box
2: 3 circles... then throw anything across trap so it lands on
other side and the trap will close up. watch for the secret door
switches near the staff. you'll need to get a key from this area...
look for one. I'm sure you got the needed key from area one also
in the secret chamber.
Door 3:
Keep to the outside of the matrix if u can. Use the
compass to see when an invisible teleport as turned you around...
in one of the alcoves you see a hidden button... press it and
it opens a secret room with a needed key...
Door 4:
Hit the switch, then, while still facing the wall,
quickly move to the left four times and forward twice. if the
door closes before you make it, go back and do it again until
you make it. drop a few heavy items and you move a little quicker.
when you come to next pit near button... this is tricky... press
button and quickly turn left and throw any object into the teleport...
(takes practice)... if your successful, the pit will close up
and you can retrieve your thrown object... next pit with button...
stand in front of button and press it... then quickly move backwards
3 times... very quickly or you'll fall... down the pit. (SAVE
GAME A LOT)... you'll need to a key from this area beyond traps...
(DON'T YA HATE THOSE ROCK CREATURES?) lure the rock creatures
over a trap and make em fall in... sometimes they are gone for
good... and sometimes they make it out.
Door 5:
Its a two-part... see that GEM shaped keyhole? well,
you gotta get a gem to open that door to get a needed key... put
object on pressure plate here to close plate... then walk across...
and press switch in wall to open door... after fighting those
menacing rock creatures... make it to to dead ends in the hallways...
and search for a hidden switch which will open a secret room with
the gem... then use the gem to open the other door to get key.
Door 6:
Real simple... fight the monsters and find the key...
no puzzles, just a feel ugly blue creatures...
After you have 6 keys... including the IMPORTANT RA-KEY... head
for the doors and open each one... don't open and doors except
for the next 4 only and then head down stairs.
Creatures:
Blue Monsters, Rock Creatures, and Screamers
Items:
Chainmail, arrow, helmet and sword... plus the RA-key.
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Copyright © 1990 Rom Chip of ORACLE; HTML conversion ©1999
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