Dungeon Master
Level 4
You'll need some "weaken non-material" spells ready...
and they are 1: half circle with line pointing right 2: small
circle on top of horizontal line 3: b shaped symbol with curl
on top... that's the spell but you may need to practice it awhile...
that's the only thing that will kill a ghost when you encounter
one. This level is pretty much keep going in one direction until
you finally wind around to the stairs going down... At wooden
door... (chop) it down... at switch after wooden door... hit
switch and then move right a few times... (you get teleported
after hitting switch, so move right quick before the gate shuts)
One area has a teleport field, if you have a coin, then teleport
yourself, it saves some time... if you don't teleport, just keep
going the direction you haven't been to yet... when you come
to a room filled with screamers, well, this is a regeneration
room for them... you could easily slaughter them all and come
back later and they'd be back again... (great for stocking up
on food supply... watch for wandering purple worms though) When
dealing with Worms, make them chase you and make them fight in
from of doors... and when they are under door... close it on
them and start fighting... the door will inflict damage and they
usually retreat... so heal up and open the door and do it again...
(them worms are so dumb, they come back for more door bruising)...
worms are good eating too... towards the last area... when you
see off to the left a open pit and a mummy on the other side...
throw anything at him... rid of him... next level. worms are
very tough and best way to fight em, like i said is to let em
follow you to doorways and fight em that way... i found about
15 worms on this level, so i did a lot of going back and forth...
Creatures:
Purple worms, Screamers, Wasps, Ghosts and a lonely
mummy
Items:
Rapier, chain mail, axe (excellent), helmet and bow
(get it)... and a horn of fear (makes creatures run in panic sometimes)
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