Dungeon Master

Level 4

You'll need some "weaken non-material" spells ready... and they are 1: half circle with line pointing right 2: small circle on top of horizontal line 3: b shaped symbol with curl on top... that's the spell but you may need to practice it awhile... that's the only thing that will kill a ghost when you encounter one. This level is pretty much keep going in one direction until you finally wind around to the stairs going down... At wooden door... (chop) it down... at switch after wooden door... hit switch and then move right a few times... (you get teleported after hitting switch, so move right quick before the gate shuts)

One area has a teleport field, if you have a coin, then teleport yourself, it saves some time... if you don't teleport, just keep going the direction you haven't been to yet... when you come to a room filled with screamers, well, this is a regeneration room for them... you could easily slaughter them all and come back later and they'd be back again... (great for stocking up on food supply... watch for wandering purple worms though) When dealing with Worms, make them chase you and make them fight in from of doors... and when they are under door... close it on them and start fighting... the door will inflict damage and they usually retreat... so heal up and open the door and do it again... (them worms are so dumb, they come back for more door bruising)... worms are good eating too... towards the last area... when you see off to the left a open pit and a mummy on the other side... throw anything at him... rid of him... next level. worms are very tough and best way to fight em, like i said is to let em follow you to doorways and fight em that way... i found about 15 worms on this level, so i did a lot of going back and forth...


Creatures:
Purple worms, Screamers, Wasps, Ghosts and a lonely mummy

Items:
Rapier, chain mail, axe (excellent), helmet and bow (get it)... and a horn of fear (makes creatures run in panic sometimes)

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