Dungeon Master
Level 6
You start in a large area with no monsters but four alcoves with
a sorta riddle to solve...the correct items you should place in
the alcoves are "BOW", "GEM", "GOLD COIN"
and the other one "NOTHING" and you will be able to
get out...turn right and go towards door
go in and the trick
here is go over to switch and turn on switch... you'll notice
the teleport field comes on... well, turn off field... and place
item where teleport field is... turn on switch and item is teleported
around the corner, and causes the trap to shut... easy huh?...
turn off field to get item back and open door to get key.
Go back out and to first door on left... creatures behind... nasty
skeletons after killing monsters, hit switches in walls in correct
order to open chamber with key in it.
Next room is same thing... kill monsters and hit switch to open
secret room to get key... go out and open two doors with keys...
take right side first... a few groups of skeletons and some floating
eyes are here... best to lure a few at a time and kill em before
taking on this room... anyway assuming you cleaned out this room
of creatures... when you go in... go forward until you hit wall.
then turn right. move forward as far as you can go... then turn
left... go as far as you can go... in that general area is a switch...
press it and then go all the way over to the lower left side for
other switch in a small room where you'll find a magical box...
switch one is in lower right corner and switch two is in lower
left corner... then go back to lower right corner again to newly
opened secret chamber to get needed key.
Go back to start area and this time take left passage... after
opening door with key... when you turn left, you see 2 doors on
left and a ring-hook hanging on wall... ring-hook is a switch...
touch it and its a secret passage... get a powerful staff and
when you think your at a dead end... search on left side for a
secret switch to open a passage that will get you a VORPAL weapon...
which is good for killing GHOSTS and non material things.!
After coming back... don't bother opening first door on left...
open 2nd door and go through... first right passage is a tricky...
(i almost gave up the game right here)... you see a flashing teleport
with a door on other side and another teleport after it... when
u try to run past it. throws you back to where you started...
(FRUSTRATING)... it takes timing and practice... time it just
right with two quick keystrokes forward... if you hit forward
too many times, you'll run past door and into forcefield on other
side, knocking you back to start again... your also gonna have
to open gate... by running up and pressing open button before
field throws you back... if u time it right, you should land under
doorway in between the two fields, then time it for the other
side and jump through... get needed key... get back out!
Continue! first hall on left is filled with strange mist... have
strongest character throw lightest object down hall... and if
you're successful then it will open a door at other end... don't
worry if you cant do it cause all you get is some food, an arrow
and some coins
Take hallway going to right... keep going forward... don't take
left hallway and follow until you come to a room with a teleport
field in it!... enter field and your teleported way over to other
side of dungeon... near a room. press switch and fight monsters
inside if you wish... when you leave this hallway and go right
down a long corridor... go to a room where another vorpal weapon
is kept along with lots of monsters... hint: go in room and close
door so skeletons don't come up behind you cause they are on they're
way when you go in that room... when you leave that room with
the 2nd vorpal weapon, go forward all the way until you can go
left... keep following hall... (going past a door with some floating
eyes in there... ignore)... find the stairs down... (Fun EH?)
Monsters:
Floating eyes, skeletons, wasps,
Items:
Vorpal blades, yew staff, large shield, mail akelton,
crossbow
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