Eye Of The Beholder

Level 1 - Upper Sewer Level
Walls: Red brick walls covered with slime.
Monsters: Kobolds and Leeches inhabit this level.
Locations and Events:
1. This is the cave-in area where you begin the game. Encamp here,
and have characters memorize and pray for spells. Do this now,
because there may not be time later. Also pick up the two rocks
here --they will come in handy. Rocks can be thrown at monsters
or fired from slings.
2. The lever on the north wall of this room opens the door. Always,
when opening doors, be ready to step in front of the door and
fight. Pick up the halfling bones here--these are the remains
of the thief Tod Uphill. There is an opportunity to resurrect
him later. Also, don't forget to take Tods lockpicks.
3. There is a kobold wandering in this area. If you go through
the door north of here, walls appear in areas 23 and 24. If you
go east, walls appear at areas 25 and 26.
4. There is a kobold rune on the east wall. A gnome in the party
will translate it to read: "Entrance".
5. There are four kobolds patrolling this area. There are also
rations on the ground, for when characters get hungry.
6. There are four kobolds are in this area. A pressure plate on
the floor opens and closes the door to the north. There is a button
on the north side of the door on the south wall that also opens
and closes the door.
7. There are five kobolds, one with a mage scroll of Detect Magic
in this area. There are also two rations in the south west corner
of the room.
8. There is a pressure plate in front of the door. Weight on the
plate opens and closes the door.
9. There is a button on the west wall that opens and doses the
door.
10A & 10B This door is opened by a button that moves depending
on from which direction you approach. If you go east at location
3, the button is on the west wall at location 10A. If you go north
at location 3, the button is on the south wall at location 10B.
11. There is one rock in the southeast corner of this room.
12. There is a pressure plate here. Placing weight on it causes
the south door to open. Place an item on the plate to keep the
door open.
13. A lever on the north wall opens and closes the door.
14 In the north alcove is a +2 dart. This is good weapon for any
noncleric character in the back ranks.
15. There is a hole in the ceiling here.
16. There is a secret brick on the west wall that opens a hidden
passage to the north.
17. There is a rock here.
18. There is a secret brick on the east wall that opens a hidden
passage to the north.
19. There is an arrow in the southeast corner of this room. Place
any item on the pressure plate in front of the door, then push
the button on the east wall. This causes the door to stay open.
Behind the door is the ladder leading down to level 2, location
1.
20. Three leeches inhabit this area. There is a shield in the
southeast corner of the room.
21. In this alcove there is a shelf carved into the north wall.
On the shelf are two scrolls: a mage's Armor spell and a cleric's
Bless spell. Make sure to scribe the Armor spell the net time
the party rests. There are two kobolds guarding this area.
22. There are three leeches in this area.
23 - 24. If you went north through the door at location 3, a wall
is here.
25 - 26. If you went east at location 3, a wall is here.
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